Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 17:49:36 Player: Vidali Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (417) 417 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1162 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 92/100 System Corruption 0% Temperature Cool (6) Movement Rolling (95) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Small Laser Grenade Launcher > --- INVENTORY (15) --- Ion Engine Light Ion Engine Wheel Small Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) Signal Interpreter Tractor Beam Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Light Ion Engine Wheel [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 12 | 6 6 . . Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 2 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 1 . . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 . 2 Power 1 | . . . 1 Propulsion 1 | . 1 . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . 1 . 2 To Critical Strikes . | . . . . Average Backups 6 | . 5 8 8 Power 1 | . 1 2 2 Propulsion . | . 1 1 1 Utility 2 | . 1 4 5 Weapon . | . . 1 . Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility 4 | . . . 4 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 92 100 90 Engine 13 | . 14 14 4 Treads 8 | . 13 . . Wheel 14 | . 8 28 28 Device 13 | . 13 14 14 Storage 14 | . 14 14 14 Energy Gun 21 | . 21 24 16 Launcher 6 | . 6 3 11 Peak Build Rating 7 | 6 7 7 7 Average Rating 6 | 4 6 7 6 On Entrance 5 | . 6 7 7 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 30 | 12 30 28 28 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 6 10 15 15 Most Carried 9 | 2 8 9 9 Average Carried 6 | 1 5 8 8 Final Capacity 15 | 8 15 15 15 Final Carried 9 | 2 8 9 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 828 | 184 511 113 20 Remotely . | . . . . Salvage Created 502 | . 328 72 102 Parts 37 | . 25 5 7 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . . 4 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 20 | . 11 3 6 Guns 2 | . 2 . . AOE 18 | . 9 3 6 Classes Destroyed 7 | . 6 . 1 Worker 3 | . 3 . . Recycler 2 | . 2 . . Operator 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 16 | . 9 3 4 Grunt 2 | . 2 . . Subdweller 2 | . . . 2 Best Kill Streak 6 | . 6 3 4 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 4 | . 3 1 4 Gunslinging . | . . . . Exploded 4 | . 2 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 70 | . 46 6 18 Missed 21 | . 11 2 8 Hits 49 | . 35 4 10 Projectile 49 | . 35 4 10 AOE 1 | . 1 . . Critical Strikes 1 | . 1 . . Damage Taken 844 | . 603 32 209 Core 257 | . 157 19 81 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 45 | . 29 9 7 Largest 2 | . 2 1 2 Hottest 80 | . 80 40 80 Shots Fired 68 | . 45 9 14 Gun 50 | . 32 6 12 Cannon . | . . . . Launcher 18 | . 13 3 2 Special . | . . . . Kinetic . | . . . . Thermal 50 | . 32 6 12 Explosive 18 | . 13 3 2 Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 6 8 Robot Miss Streak 4 | . 4 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 49 | . 32 7 10 Core Hits 44 | . 30 5 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1778 | . 1232 219 327 Guns 440 | . 289 53 98 Cannons . | . . . . Explosions 1338 | . 943 166 229 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 440 | . 289 53 98 Explosive 1338 | . 943 166 229 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 55 | . 51 1 3 Projectiles . | . . . . Explosions 55 | . 51 1 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 122 | . 112 . 10 Shots 6 | . 5 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 90 | . 90 . . Average Temperature 34 | . 34 . . Received Heat Transfer 117 | . 60 . 57 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1000 | . 650 125 225 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level 1 | . 1 . . Low Security (%) 93 | 100 90 100 . Level 1 6 | . 9 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 235 | . 235 80 . Initial . | . . . . Average 44 | . 58 17 . Influence Increases 645 | . 455 95 95 Destroy 0b10 Robot/C 360 | . 220 60 80 Destroy 0b10 Robot/NC 50 | . 45 5 . Destroy Leader 56 | . 46 10 . Successful Hack 24 | . 24 . . Disable Machine 45 | . 45 . . Destroy Structure 95 | . 75 20 . Lose Combat Pursuer 15 | . . . 15 Influence Decreases 550 | . 455 40 55 Entered New Map 29 | . . . 29 Time Decay 345 | . 295 40 10 Lost Part 26 | . 10 . 16 Purge Threat 150 | . 150 . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 19 3 8 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . 3 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 6 | . 5 . 1 Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 18 . 5 Successful 14 | . 9 . 5 Failed 8 | . 8 . . Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 15 | . 15 . . Terminals 18 | . 18 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 5 . 5 Record 5 | . . . 5 Robot Analysis 3 | . 3 . . Unreport Threat 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Botnet 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1250 | . 845 295 110 Structural 1250 | . 845 295 110 Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1342 | 85 852 295 110 Spaces Moved 996 | 49 568 285 94 Core 3 | 3 . . . Treads 365 | 46 319 . . Legs . | . . . . Wheels 628 | . 249 285 94 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 95 Average Speed 118 | 153 131 95 95 Slowest Speed 160 | 160 160 95 95 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 93 69 7 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 110 | . 77 23 10 Melee . | . . . . Projectile . | . . . . AOE 110 | . 77 23 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1083 | 56 625 299 103 Wait 17 | . 13 4 . Move 993 | 48 567 284 94 Hop . | . . . . Pick Up 8 | 2 5 1 . Fast Attach 10 | 6 4 . . Attach 1 | . . . 1 Detach . | . . . . Swap 7 | . 5 1 1 Drop 2 | . 2 . . Fire 45 | . 29 9 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 3) 400 | -10/Materials | Central database locked down 401 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Discovered new exit (range 8) 659 | -10/Materials | Core integrity fell below 50% 938 | -10/Materials | Entered Mines 1013 | -10/Mines | Discovered new exit (range 14) 1018 | -10/Mines | Learned Materials emergency access door positions 1211 | -10/Mines | Discovered new exit (range 14) 1233 | -10/Mines | Entered Subcaves 1234 | -10/Subcaves | Approached by a straggling Scientist 1262 | -10/Subcaves | Core integrity fell below 20% 1287 | -10/Subcaves | Visited Clippyterm 1290 | -10/Subcaves | Learned 40 Factory zone layouts 1290 | -10/Subcaves | Learned Factory stockpile data 1343 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- member of the Cartography Club, why not cheat using advanced predictive AI techniques? Data stored: Factory zone layouts (x40). >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "Finders Keepers" It looks like you're interested in reappropriating Complex 0b10 components, would you like help? Data stored: Factory stockpile data. 01300_ Subatomizers dissect the Disposable Heat Sink. 01343_ Destroyed Flight Unit. 01343_ S-10 Pest destroyed. 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"### # ####????????????????????? | | ???????????????### ## ####?????????????????????? | | ????????????????# ####### ??????????????????????? | | ???????????????? ? #####????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonSmallShielding Manual? 0 Play Time 00:17:13 Cumulative 323.5 hours Start 2026.07.20 @ 17:34:18 End 2026.07.20 @ 17:49:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 109 Adventurer 74 Explorer 0 Win Type - Total 16 Types 13/0/0/3/0/0/0/0/0/0 Lore% 71 Gallery% 65 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff303252-0476-4fe4-9d14-c4449ee50504