Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 16:02:17 Player: iromakkem Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1509) 1509 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3664 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 211/265 System Corruption 3% Temperature Critical (507) Movement Flying (102) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Pulse Rifle Gauss Cannon > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Cryofiber Web Improved Shield Generator System Shield Beam Cannon Heavy Particle Cannon Heavy Assault Rifle Gauss Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Improved Shield Generator > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Cryofiber Web Improved Heat Sink High-capacity Matter Pod Improved Terrain Scanner Beam Cannon Beam Cannon Heavy Particle Cannon Heavy Assault Rifle Gauss Rifle Heavy Mace [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 74 | 6 6 3 5 54 Power 10 | 1 2 . 2 5 Engine 10 | 1 2 . 2 5 Core . | . . . . . Reactor . | . . . . . Propulsion 25 | 2 . 2 1 20 Treads 6 | 2 . . . 4 Leg 10 | . . 2 1 7 Wheel . | . . . . . Hover . | . . . . . Flight 9 | . . . . 9 Utility 20 | 1 2 . . 17 Device 9 | . 1 . . 8 Storage 3 | 1 1 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 7 | . . . . 7 Artifact . | . . . . . Weapon 19 | 2 2 1 2 12 Energy Gun 10 | 2 2 . . 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | . . 1 2 2 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 32 | . 2 2 5 23 Power 6 | . 1 . 2 3 Propulsion 10 | . 1 1 1 7 Utility 9 | . . . . 9 Weapon 7 | . . 1 2 4 Highest Loss Streak 11 | . 1 1 3 11 To Critical Strikes . | . . . . . Average Backups 19 | 3 15 21 22 19 Power 2 | 1 2 3 3 3 Propulsion 2 | 1 2 2 2 3 Utility 10 | . 9 12 13 7 Weapon 3 | . 1 1 3 4 Tool/Special . | . . . . . Unused Backups 25 | . . . . 25 Power 4 | . . . . 4 Propulsion 4 | . . . . 4 Utility 7 | . . . . 7 Weapon 10 | . . . . 10 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 91 92 97 96 Engine 12 | . 13 14 12 8 Treads 7 | . 20 7 . 5 Leg 16 | . . 13 27 14 Flight 3 | . . . . 13 Device 14 | . 14 14 14 14 Storage 12 | . 14 14 14 9 Protection 2 | . . . . 10 Energy Gun 11 | . 28 21 . 5 Ballistic Gun 12 | . . 6 27 5 Peak Build Rating 37 | 7 10 11 12 37 Average Rating 13 | 5 9 10 11 23 On Entrance 8 | . 7 10 11 12 Naked Turns . | . . . . . Heaviest Build 108 | 10 89 89 90 108 Greatest Support 60 | 40 40 20 20 60 Greatest Overweight (x) 24 | . 4 4 8 24 Average Overweight (x) 2 | . 2 4 4 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 23 25 25 21 Most Carried 25 | 8 19 23 25 25 Average Carried 19 | 3 15 21 22 19 Final Capacity 25 | 8 25 25 25 15 Final Carried 23 | 8 19 23 23 15 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1421 | 260 242 43 65 811 Remotely . | . . . . . Salvage Created 1987 | 172 243 128 92 1352 Parts 87 | 7 9 7 4 60 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 4 | 1 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . . 7 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 41 | . 6 2 2 31 Guns 29 | . 5 2 2 20 Cannons 11 | . . . . 11 Classes Destroyed 9 | 3 2 . 1 3 Worker 1 | 1 . . . . Tunneler 2 | 2 . . . . Hauler 1 | . . . . 1 Recycler 6 | 1 1 1 . 3 Swarmer 11 | . 3 . . 8 Grunt 22 | . 3 2 . 17 Brawler 1 | . . . . 1 Sentry 5 | . . . . 5 Subdweller 2 | . . . 2 . Best Kill Streak 8 | 3 3 1 1 8 Combat Bots Only 8 | . 3 1 1 8 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 451 | . 63 25 14 349 Missed 96 | . 13 7 6 70 Hits 355 | . 50 18 8 279 Melee 4 | . . . . 4 Projectile 351 | . 50 18 8 275 AOE 2 | . . . 2 . Critical Strikes 13 | . . 1 . 12 Actively Blocked 3 | . . . . 3 Damage Taken 4776 | . 527 259 266 3724 Core 703 | . 58 62 19 564 Absorbed by Shields 89 | . . . . 89 Redirected to Shielding 95 | . . . . 95 Core Remaining (%) 72 | 100 . . 44 . Volleys Fired 174 | 13 28 17 6 110 Largest 2 | 2 2 2 2 2 Hottest 145 | 80 115 115 50 145 Shots Fired 326 | 26 56 33 11 200 Gun 250 | 26 56 33 11 124 Cannon 76 | . . . . 76 Launcher . | . . . . . Special . | . . . . . Kinetic 106 | . . 10 11 85 Thermal 211 | 26 56 23 . 106 Explosive . | . . . . . Electromagnetic 9 | . . . . 9 Robot Hit Streak 13 | 6 12 4 9 13 Robot Miss Streak 4 | 2 3 2 1 4 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 1 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 218 | 17 43 22 9 127 Core Hits 83 | 5 11 7 4 56 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 13 | . 2 . . 11 Burn 4 | . 2 . . 2 Destroy 6 | . . . . 6 Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3727 | 187 512 286 150 2592 Guns 2517 | 187 501 285 150 1394 Cannons 1086 | . . . . 1086 Explosions . | . . . . . Melee . | . . . . . Ramming 124 | . 11 1 . 112 Kinetic 1117 | . . 75 150 892 Thermal 2370 | 187 501 210 . 1472 Explosive . | . . . . . Electromagnetic 116 | . . . . 116 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . . 14 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 4 | . . . . 4 Energy Discharges 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 18 | . . . . 18 Projectiles 18 | . . . . 18 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact 1 | . . . . 1 Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 24 | . . . . 24 Shots . | . . . . . Rammed 11 | . 4 1 . 6 Targets Rammed 20 | . 4 1 . 15 Kicked 8 | . . . . 8 Crushed 1 | . . . . 1 Highest Temperature 612 | 54 324 225 . 612 Average Temperature 145 | 26 112 91 . 174 Received Heat Transfer 2124 | . 186 168 48 1722 Effects 26 | . . . . 26 Shutdowns 6 | . . . . 6 Energy Bleed 4 | . . . . 4 Interference 9 | . . . . 9 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 5 | . 1 1 . 3 Heat Transferred 5296 | 425 1319 592 . 2960 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 . 88 Level 1 4 | . . . . 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 305 | 10 62 57 . 305 Initial . | . . . . . Average 48 | 1 5 5 . 123 Influence Increases 1235 | 20 178 85 . 952 Destroy 0b10 Robot/C 780 | . 120 40 . 620 Destroy 0b10 Robot/NC 50 | 20 5 5 . 20 Destroy Leader 152 | . 30 10 . 112 Successful Hack 28 | . 23 . . 5 Disable Machine 15 | . . . . 15 Destroy Structure 30 | . . . . 30 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 165 | . . 30 . 135 Influence Decreases 929 | 20 178 85 . 646 Time Decay 712 | 20 168 78 . 446 Lost Part 217 | . 10 7 . 200 Squads Dispatched 6 | . 2 . . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 2 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 23 4 3 51 Peak Tracking Total 7 | . 5 2 1 7 Tactical Retreats 8 | . . 2 . 6 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 4 | . 3 . . 1 Terminals 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 13 . . 4 Successful 7 | . 5 . . 2 Failed 10 | . 8 . . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 13 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 . . 2 Prototype ID Bank 2 | . 2 . . . Emergency Access Points 1 | . . . . 1 Locate Traps 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 6076 | . 1555 966 2499 1056 Optics 401 | . . . . 401 Terrain 764 | . . . . 764 Seismic 5201 | . 1555 966 2499 181 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6746 | 153 1555 966 2499 1573 Spaces Moved 1816 | 64 370 200 615 567 Core 4 | 4 . . . . Treads 610 | 60 370 94 . 86 Legs 867 | . . 106 615 146 Wheels . | . . . . . Hover . | . . . . . Flight 335 | . . . . 335 Fastest Speed 50 | 50 160 400 400 102 Average Speed 324 | 153 375 437 401 187 Slowest Speed 2020 | 160 480 480 680 2020 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 67 51 28 51 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . . . 26 Melee . | . . . . . Projectile 26 | . . . . 26 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2322 | 90 473 257 634 868 Wait 119 | . 51 30 4 34 Move 1812 | 63 369 199 614 567 Hop . | . . . . . Pick Up 73 | 8 12 7 5 41 Fast Attach 20 | 6 1 . . 13 Attach 46 | . 2 3 5 36 Detach 2 | . . . . 2 Swap 15 | . 3 . . 12 Drop 41 | . 3 . . 38 Fire 174 | 13 28 17 6 110 Melee . | . . . . . Ram 5 | . . . . 5 Kick 8 | . . . . 8 Crush 7 | . 4 1 . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 5) 1676 | -10/Materials | Discovered new exit (range 6) 1709 | -10/Materials | Entered Mines 1777 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2430 | -10/Mines | Discovered new exit (range 9) 2651 | -10/Mines | Discovered new exit (range 6) 2675 | -10/Mines | Entered Subcaves 2676 | -10/Subcaves | Approached by a straggling Scientist 2676 | -10/Subcaves | Identified exit to Recycling 2715 | -10/Subcaves | Discovered new exit (range 10) 2969 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2989 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3421 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3740 | -10/Subcaves | Lost 3 parts (1p1n1w) 4031 | -10/Subcaves | Build established: Scavenger-Mutant 4381 | -10/Subcaves | Discovered new exit (range 8) 4393 | -10/Subcaves | Core integrity fell below 50% 5174 | -10/Subcaves | Entered Materials 5174 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5584 | -8/Materials | Lost 11 parts (2p5n3u1w) 5899 | -8/Materials | Core integrity fell below 50% 5948 | -8/Materials | Destroyed 8 combat bots 5956 | -8/Materials | Lost 6 parts (1p2n2u1w) 6271 | -8/Materials | Core integrity fell below 20% 6381 | -8/Materials | Discovered new exit (range 7) 6747 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06660_ System corrupted: Energy discharge (-60). 06665_ U-05 Engineer suffers critical hit (Burn). 06702_ Dropped Imp. Terrain Scanner. 06702_ Acquired Imp. Terrain Scanner. 06708_ Slug penetrates Wall. 06713_ Critical hit (Burn: +37). 06714_ Slug penetrates Y-45 Defender. 06717_ Y-45 Defender destroyed. 06725_ Dropped Gauss Rifle. 06727_ Acquired Gauss Cannon. 06735_ G-47 Trooper Imp. Heat Sink blasted off. 06735_ G-47 Trooper knocked back. 06738_ G-47 Trooper destroyed. 06744_ Slug penetrates U-05 Engineer. 06744_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06745_ U-05 Engineer builds a Wall. 06746_ System corrupted: Heat flow error (+228). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????""" ##? ?? ??# # | | ???##???#?? #?#?######## +? | | #?#???????? ##??# #? | | ?????#######+##+##### #? | | ###?# + #? | | ???## # #########+##### #? | | ????# ??# #?###### ] # # | | #???# ????# #????### # # | | #?###??? ??# ##???#?#! [[[ + + | | ??#???? ?# #?###??# [[[ # # | | ?##??#?#?### ###?#??# [[ # # | | ??#?#?#???##+####?#?#! # #? | | ??#####?#?## ##?######### ###? | | #??####?#?## #?#??#?##?## #??# | | ##????#???##! #?????#??#?# ##?? | | ?#???#??#### ## ?????## #?#? | | ??###?#??#?# #?? ? ??#??# #??? | | #??##?#?#?##] ## ""????## #?## | | ??#####????# *##? ??" ??## #??# | | ??????##???#! #????S"??### #??? | | ??########## ## ??#### ###? | | #?#?#?#== ####/####;#/### #?# | | ##??###== %!Y u ! u T ##? | | ???##?#// **! !%* "" #?# | | ??#???#//[ [ % = #?? | | #?????#]@ ;;##+######"### #?? | | ??????#]] ###??????? ??## #### | | #?##??#####?#?? ? ? ??### #??? | | ###??????????? ?"??# ? ### #### | | ?#?#??????##? "???#????## ##?? | | ??###???##??? ?""??#???#?# #?## | | ???#??#?????? ?? ??? #?# #?# | | #?#???#????????###??? ?#?# #?# | | ???# ?? ? ? ???##??#?????# #?# | | ##????? ????#??#??##????# #?# | | ???#???? ?? ? ? ???###???# #?# | | ??##?????? ?# ? ?#?#???# ### | | ?#???? ? ???????? ?????### #?# | | ???# ?? ??????? ????###?# #?# | | ??##????????# ??????#??#?# #?# | | ????? ? ??????????????#??# #?## | | ???????? ??????????##????# #### | | ??????????????????#??#???# | | ???????????????????#?????# % | | ?????????????????#???#???# T [ | | ???????????????????#?#???# | | ???????????????????????### | | ??????????????????#?# ### ! | | ????????????????? ! | | ????????????????? ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed CoordinationSurveybotUnit Manual? 0 Play Time 00:34:17 Cumulative 52.9 hours Start 2025.10.13 @ 15:28:03 End 2025.10.13 @ 16:02:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: f850d439-a81d-4d6f-84bc-f582d723dc24