Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 14:38:34 Player: ILikeGoodFood Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1808) 1808 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4118 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 259/265 System Corruption 9% Temperature Cool (3) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Targeting Computer Armor Integrity Analyzer Medium Armor Plating > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Carbon-fiber Leg Airjet Hardened Light Armor Plating System Restoration Module EM Pulse Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Aerolev Unit Particle Charger Advanced Beam Cannon Mining Laser [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 85 | 7 9 13 . 56 Power 17 | 1 1 1 . 14 Engine 13 | 1 1 1 . 10 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 20 | 2 3 4 . 11 Treads 1 | . . . . 1 Leg 3 | . . . . 3 Wheel 5 | 2 . . . 3 Hover 11 | . 3 4 . 4 Flight . | . . . . . Utility 25 | 1 3 2 . 19 Device 17 | 1 1 1 . 14 Storage . | . . . . . Processor 5 | . 2 1 . 2 Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 23 | 3 2 6 . 12 Energy Gun 9 | 2 . . . 7 Energy Cannon 9 | . 1 3 . 5 Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 24 | . . . . 24 Power 6 | . . . . 6 Propulsion 4 | . . . . 4 Utility 8 | . . . . 8 Weapon 6 | . . . . 6 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 95 98 100 88 Engine 14 | . 12 22 22 11 Core 1 | . . . . 3 Leg 2 | . . . . 3 Wheel 2 | . 5 . . 2 Hover 18 | . 20 21 22 16 Device 16 | . 13 12 22 18 Processor 11 | . 13 20 11 8 Protection 3 | . . . . 5 Energy Gun 6 | . 9 . . 8 Energy Cannon 9 | . 4 15 22 8 Ballistic Gun 3 | . 14 5 . . Naked Turns . | . . . . . Heaviest Build 29 | 9 9 16 16 29 Greatest Support 45 | 20 20 16 16 45 Greatest Overweight (x) 5 | . 1 3 . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 4 | 1 3 4 5 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1202 | 217 208 162 7 608 Remotely 20 | . . . . 20 Salvage Created 2538 | 81 302 180 . 1975 Parts 129 | 5 27 10 . 87 Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 44 | . 9 2 . 33 Guns 24 | . 8 . . 16 Cannons 18 | . 1 2 . 15 Classes Destroyed 11 | 2 4 . . 5 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 4 | . 1 1 . 2 Recycler 4 | 1 . . . 3 Watcher 8 | . 3 2 . 3 Swarmer 12 | . 6 . . 6 Grunt 21 | . 3 2 . 16 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 8 | . . . . 8 Hunter 1 | . . . . 1 Best Kill Streak 7 | 2 7 3 . 4 Combat Bots Only 5 | . 5 2 . 3 Max Kills in Single Turn 2 | 1 1 1 . 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2832 | . 259 103 . 2470 Core 723 | . 121 41 . 561 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 37 | . 19 . . 18 Core Remaining (%) 80 | 100 51 . 89 . Volleys Fired 205 | 4 32 24 . 145 Largest 2 | 2 2 2 . 2 Hottest 136 | 70 80 136 . 136 Shots Fired 377 | 7 66 47 . 257 Gun 205 | 7 63 13 . 122 Cannon 171 | . 3 33 . 135 Launcher . | . . . . . Special 1 | . . 1 . . Kinetic 50 | 4 33 13 . . Thermal 311 | 3 33 34 . 241 Explosive . | . . . . . Electromagnetic 16 | . . . . 16 Robot Hit Streak 11 | 6 11 6 . 11 Robot Miss Streak 7 | . 3 5 . 7 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 227 | 6 48 21 . 152 Core Hits 98 | 3 22 7 . 66 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 5 . . 6 Burn 8 | . 5 . . 3 Meltdown 1 | . . . . 1 Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4093 | 65 510 391 . 3127 Guns 1857 | 65 458 96 . 1238 Cannons 2175 | . 52 295 . 1828 Explosions 61 | . . . . 61 Melee . | . . . . . Ramming . | . . . . . Kinetic 330 | 26 208 96 . . Thermal 3636 | 39 302 295 . 3000 Explosive . | . . . . . Electromagnetic 127 | . . . . 127 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 2 . . 9 Average Corruption 4 | . 1 . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 42 | . 10 . . 32 Message Errors 10 | . 3 . . 7 Matter Fused 8 | . 2 . . 6 Heat Flow Errors 5 | . 1 . . 4 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 6 | . 1 . . 5 Data Loss (major) 2 | . 1 . . 1 Misfires 4 | . 2 . . 2 Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles 23 | . . . . 23 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 653 | 50 393 324 . 653 Average Temperature 126 | 26 132 124 . 127 Received Heat Transfer 1080 | . 66 33 . 981 Effects 31 | . 1 . . 30 Shutdowns 6 | . 1 . . 5 Energy Bleed 3 | . . . . 3 Interference 7 | . . . . 7 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 11 | . . . . 11 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 25 | 2 3 1 . 19 Heat Transferred 7783 | 111 1221 555 . 5896 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 316 | 10 271 260 23 316 Initial 57 | . 6 57 23 8 Average 154 | 3 114 140 23 198 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 64 | 100 76 80 100 48 Level 1 35 | . 23 19 . 51 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 . . 13 Investigation 4 | . . . . 4 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 12 | . 2 . . 10 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 13 8 . 61 Peak Tracking Total 7 | . 5 4 . 7 Tactical Retreats 9 | . . . . 9 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . . 4 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . 4 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 19 | . 6 3 . 10 Terminals 14 | . 4 3 . 7 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 56 | . 15 5 . 36 Successful 30 | . 9 3 . 18 Failed 26 | . 6 2 . 18 Catastrophic 7 | . 2 . . 5 Database Lockouts . | . . . . . Manual 18 | . 9 4 . 5 Terminals 45 | . 11 5 . 29 Fabricators . | . . . . . Repair Stations 6 | . 3 . . 3 Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 23 | . 6 3 . 14 Record 3 | . . . . 3 Prototype ID Bank 3 | . 1 1 . 1 Terminal Index 2 | . 1 1 . . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . . 1 Locate Traps 4 | . 2 1 . 1 Reprogram Traps 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Patrol Status 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Assault Status 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Registered Prototypes 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . . 2 Scan Component 2 | . 1 . . 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks 3 | . 1 . . 2 Process 1 | . . . . 1 Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 2 . 9 Full Trace Events 6 | . . . . 6 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 64 | . 26 . . 38 Parts Recycled . | . . . . . Recycled Matter 380 | . . . . 380 Retrieved Matter 421 | . . . . 421 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 45 | . . . 45 45 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 6 | . . . . 6 Total Damage 125 | . . . . 125 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3137 | 61 592 403 311 1770 Spaces Moved 3303 | 46 709 573 547 1428 Core 13 | 6 . 1 . 6 Treads 46 | . . . . 46 Legs 150 | . . . . 150 Wheels 328 | 40 147 . . 141 Hover 2766 | . 562 572 547 1085 Flight . | . . . . . Fastest Speed 42 | 50 56 46 46 42 Average Speed 64 | 76 62 51 46 78 Slowest Speed 300 | 80 120 200 46 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 3 91 36 96 67 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug 1 | . . 1 . . Terrain Destroyed 4 | . . 1 . 3 Melee . | . . . . . Projectile 2 | . . 1 . 1 AOE 2 | . . . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3928 | 66 802 631 605 1824 Wait 239 | . 35 8 59 137 Move 3299 | 45 708 572 546 1428 Hop . | . . . . . Pick Up 56 | 9 11 6 . 30 Fast Attach 25 | . 1 7 . 17 Attach 42 | 7 8 3 . 24 Detach . | . . . . . Swap 19 | . . 3 . 16 Drop 43 | 1 7 8 . 27 Fire 205 | 4 32 24 . 145 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 405 | -10/Materials | Repaired Hover Unit 536 | -10/Materials | Discovered new exit (range 10) 541 | -10/Materials | Identified exit to Materials 585 | -10/Materials | Identified exit to Mines 624 | -10/Materials | Discovered exit to Materials (range 16) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 708 | -9/Materials | Discovered new exit (range 13) 714 | -9/Materials | Identified exit to Mines 889 | -9/Materials | Discovered exit to Mines (range 15) 1057 | -9/Materials | Entered Mines 1176 | -9/Mines | Learned Materials trap positions 1187 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1199 | -9/Mines | Discovered new exit (range 15) 1206 | -9/Mines | Identified exit to Materials 1215 | -9/Mines | Discovered exit to Materials (range 9) 1368 | -9/Mines | Entered Materials 1368 | -8/Materials | Accompanied by 2 allies 1368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1369 | -8/Materials | Loaded intel: 20 trap records 1373 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1890 | -8/Materials | Repaired Imp. Sensor Array 2188 | -8/Materials | Build established: Scavenger-Mutant 2245 | -8/Materials | Discovered new exit (range 10) 2295 | -8/Materials | Identified exit to Factory 2424 | -8/Materials | Garrison activated, responded to threat 2454 | -8/Materials | Lost 5 parts (1p2n2u) 2513 | -8/Materials | Lost 4 parts (1n2u1w) 2632 | -8/Materials | Core integrity fell below 50% 2734 | -8/Materials | Garrison activated, responded to threat 2801 | -8/Materials | Discovered exit to Factory (range 14) 2832 | -8/Materials | Core integrity fell below 20% 2863 | -8/Materials | Lost 8 parts (1p1n3u3w) 3138 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- U-05 Engineer lays Concrete. G-47 Trooper destroyed. System corrupted: Energy discharge (-67). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. Acquired 10 matter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. I MY5VM RO4XY#AEENQ,TVBPRV K-01 Serf cleans the Neutrino Reactor. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Discarded System Shield. Acquired Armor Integrity Analyzer. W-25 Informer sends out distress signal. Dropped Carbon-fiber Leg. Acquired System Restoration Module. System corrupted: Component data lost. EM Pulse Gun destroyed. 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