Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:19:30 Player: zygorg Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1846) 1846 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5264 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/850 Matter 139/300 Energy 199/290 System Corruption 2% Temperature Cool (41) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (20) --- Cooling System Improved Cooling System Improved Sensor Array ECM Suite Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Sensor Array Signal Interpreter Energy Filter ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Thermic Laser Heavy Particle Cannon Phase Cannon > --- INVENTORY -------- Armored Treads Advanced Treads Medium Treads Cooling System Improved Cooling System Advanced Weight Redist. System Improved Sensor Array Kinecellerator ECM Suite Improved Light Armor Plating Arc Projector Arc Projector Pulse Rifle Minigun Flak Gun Heavy Rocket Launcher [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Signal Interpreter Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Thermic Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 5 | . . 2 2 . 1 Weapon 1 | . . . . 1 . Parts Attached 70 | 8 1 10 17 8 26 Power 6 | 1 . 1 2 . 2 Engine 5 | 1 . 1 1 . 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 4 . 2 2 1 3 Treads 10 | 2 . 2 2 1 3 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 3 7 3 7 Device 14 | . . 1 4 2 7 Storage 2 | 1 . . 1 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 5 | . 1 1 2 1 . Artifact . | . . . . . . Weapon 30 | 2 . 4 6 4 14 Energy Gun 4 | . . . 1 . 3 Energy Cannon 5 | . . . . . 5 Ballistic Gun 17 | 2 . 4 4 3 4 Ballistic Cannon 2 | . . . 1 1 . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 18 | . . 1 4 . 13 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 5 | . . . 2 . 3 Weapon 7 | . . 1 2 . 4 Highest Loss Streak 9 | . . 1 2 . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 95 92 98 100 93 Engine 9 | . 14 11 7 7 11 Treads 17 | . . 6 18 23 18 Leg 3 | . 28 15 . . . Device 18 | . . 2 17 23 23 Storage 8 | . 14 11 9 7 6 Processor 6 | . . 8 9 7 6 Protection 9 | . 9 15 16 7 5 Energy Gun 1 | . . . 2 . 3 Energy Cannon 3 | . . . . . 10 Ballistic Gun 13 | . 28 21 11 22 2 Ballistic Cannon 1 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 86 | 11 12 22 61 67 86 Greatest Support 62 | 20 20 40 40 62 62 Greatest Overweight (x) 15 | . . 1 1 1 15 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 15 | 6 8 8 12 20 20 Most Carried 16 | 5 1 4 8 15 16 Average Carried 7 | . . 1 4 10 10 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 11 | . 1 2 8 11 5 Class Distribution -------------------- 29% | Mutant 25% | Skirmisher 24% | Scavenger-Skirmisher 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1454 | 204 38 276 697 26 213 Remotely . | . . . . . . Salvage Created 1899 | . 38 295 1009 43 514 Parts 128 | . 8 18 63 2 37 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 3 5 22 2 14 Guns 24 | . 3 5 13 2 1 Cannons 12 | . . . 8 . 4 AOE 10 | . . . 1 . 9 Classes Destroyed 13 | . 1 3 4 . 5 Worker 4 | . . . 3 . 1 Tunneler 1 | . . . . . 1 Recycler 2 | . . . 2 . . Mechanic 1 | . . . . . 1 Watcher 4 | . . 1 3 . . Swarmer 21 | . 3 . 8 2 8 Grunt 8 | . . 2 6 . . Brawler 1 | . . . 1 . . Duelist 2 | . . . . . 2 Sentry 9 | . . 3 5 . 1 Specialist 2 | . . . . . 2 Hunter 2 | . . . 2 . . Programmer 1 | . . . . . 1 Best Kill Streak 9 | . 3 3 9 2 7 Combat Bots Only 8 | . 3 2 8 2 6 Max Kills in Single Turn 4 | . 1 2 2 1 4 Gunslinging 1 | . . 1 . . . Exploded 4 | . . . 1 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 384 | . 6 34 159 15 170 Missed 115 | . 1 12 45 3 54 Damage Taken 4678 | . 38 316 1358 191 2775 Core 1048 | . 7 32 138 13 858 Absorbed by Shields . | . . . . . . Redirected to Shielding 35 | . 1 7 27 . . Core Remaining (%) 92 | 100 97 92 74 98 . Volleys Fired 167 | . 6 30 80 3 48 Largest 3 | . 2 2 2 3 3 Hottest 245 | . 40 43 94 78 245 Shots Fired 312 | . 12 59 159 9 73 Gun 233 | . 12 59 125 9 28 Cannon 73 | . . . 34 . 39 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 208 | . 12 59 126 9 2 Thermal 65 | . . . . . 65 Explosive 6 | . . . . . 6 Electromagnetic 33 | . . . 33 . . Robot Hit Streak 14 | . 4 14 11 3 11 Robot Miss Streak 7 | . 1 3 7 1 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 213 | . 5 44 113 5 46 Core Hits 115 | . 3 13 67 4 28 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 3 . 1 Burn 1 | . . . . . 1 Destroy 2 | . . . 2 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4756 | . 52 462 2106 147 1989 Guns 2510 | . 52 462 1507 147 342 Cannons 1095 | . . . 483 . 612 Explosions 1148 | . . . 116 . 1032 Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 2251 | . 52 462 1555 147 35 Thermal 1035 | . . . 116 . 919 Explosive 1032 | . . . . . 1032 Electromagnetic 435 | . . . 435 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 145 | . . . . . 145 Projectiles . | . . . . . . Explosions 145 | . . . . . 145 Melee . | . . . . . . Knockbacks 12 | . . . 12 . . Impact . | . . . . . . Kinetic 12 | . . . 12 . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . . . 27 Shots 1 | . . . . . 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 426 | . . 13 99 72 426 Average Temperature 72 | . . 4 31 42 106 Received Heat Transfer 702 | . . 87 315 27 273 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1743 | . . . 150 . 1593 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 483 | . 96 199 475 193 483 Initial 179 | . . 40 83 179 24 Average 130 | . 51 153 257 84 82 Maximum Alert Level 2 | . . . 2 . 2 Low Security (%) 78 | 100 100 100 35 100 83 Level 1 13 | . . . 46 . 5 Level 2 7 | . . . 18 . 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 2 1 4 Investigation 1 | . . . 1 . . Extermination 2 | . . . . 1 1 Reinforcement 4 | . 1 1 . . 2 Assault 1 | . . . . . 1 Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 4 8 29 4 20 Peak Tracking Total 8 | . 3 4 8 4 4 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 4 1 5 1 3 Terminals 8 | . 3 . 4 . 1 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . . 2 Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 49 | . 13 2 26 2 6 Successful 32 | . 10 2 17 1 2 Failed 17 | . 3 . 9 1 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 10 . 15 . 3 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 6 | . 3 . . . 3 Scanalyzers 13 | . . 2 11 . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 8 . 8 . . Record 2 | . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 2 . . . . Alert Level 1 | . . . 1 . . Dispatch Records 2 | . . . 2 . . Maintenance Status 2 | . 1 . 1 . . Investigation Status 2 | . 1 . 1 . . Hauler Manifests 3 | . 1 . 2 . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . . . . . 2 Scanalyzer 11 | . . 2 9 . . Insert Component 6 | . . 1 5 . . Analyze 5 | . . 1 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 1 5 1 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 4 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 58 | . . . . 58 . Total Part Build Rating 14 | . . . . 14 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 1 4 . . Part Schematics Acquired 5 | . . 1 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3941 | 110 276 379 1016 911 1249 Spaces Moved 1622 | 59 214 189 394 336 430 Core 33 | 30 . . . . 3 Treads 1221 | . . 64 394 336 427 Legs 368 | 29 214 125 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 241 152 Average Speed 195 | 84 120 139 188 241 244 Slowest Speed 800 | 120 120 190 250 241 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 43 20 34 10 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 61 | . . . 8 . 53 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 52 | . . . 8 . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2122 | 121 222 251 528 435 565 Wait 146 | 41 . 5 5 70 25 Move 1617 | 58 213 188 393 335 430 Hop . | . . . . . . Pick Up 73 | 10 2 11 22 11 17 Fast Attach . | . . . . . . Attach 37 | 8 1 3 7 5 13 Detach 6 | . . . . 2 4 Swap 33 | . . 7 10 3 13 Drop 42 | 4 . 7 11 6 14 Fire 167 | . 6 30 80 3 48 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 9) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Utility x2 672 | -9/Materials | Discovered new exit (range 16) 764 | -9/Materials | Identified exit to Materials 766 | -9/Materials | Entered another Materials area 766 | -8/Materials | Evolved 2 slots: Utility x2 958 | -8/Materials | Build established: Scavenger-Mutant 1272 | -8/Materials | Garrison activated, responded to threat 1402 | -8/Materials | Destroyed 8 combat bots 1540 | -8/Materials | Build established: Mutant 1610 | -8/Materials | Discovered new exit (range 15) 1645 | -8/Materials | Identified exit to Factory 1782 | -8/Materials | Entered Factory 1782 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1963 | -7/Factory | Fabricated Quantum Capacitor (x2) 2076 | -7/Factory | Build established: Scavenger-Skirmisher 2654 | -7/Factory | Discovered new exit (range 6) 2676 | -7/Factory | Identified exit to Factory 2693 | -7/Factory | Entered another Factory area 2693 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3070 | -6/Factory | Build established: Skirmisher 3856 | -6/Factory | Core integrity fell below 50% 3876 | -6/Factory | Lost 9 parts (2p2n3u2w) 3883 | -6/Factory | Core integrity fell below 20% 3942 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03920_ R-10 Processor collects Carbon-fiber Leg. 03920_ U-05 Engineer lays Concrete. 03921_ Slammed into M-28 Smith. 03921_ R-10 Processor collects Imp. Melee Analysis Suite. 03921_ U-05 Engineer builds a Door. 03925_ Acquired 47 matter. 03926_ U-05 Engineer lays Concrete. 03926_ R-10 Processor collects Cooling System. 03926_ M-28 Smith repairs L-41 Fighter. 03927_ U-05 Engineer lays Concrete. 03927_ R-10 Processor collects Imp. Arc Projector. 03928_ U-05 Engineer builds a Wall. 03929_ R-10 Processor collects Axe. 03932_ U-05 Engineer lays Concrete. 03934_ U-05 Engineer builds a Wall. 03936_ R-10 Processor collects VTOL Module. 03936_ U-05 Engineer builds a Wall. 03937_ System corrupted: Substantial component data lost. 03939_ U-05 Engineer builds a Wall. 03942_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ????????###???# #????????????????????????????? | | ######### ##### #????????????????????????????? | | +????????????????????????????? | | # #????????????????????????????? | | [ #????????????????????????????? | | #????????????????????????????? | | # #????#+#?????????????????????? | | # #????# #?????????????????????? | | # #????# #??######?????????????? | | # # # # * %###### ### ??????????????? | | # ## # ## """"??????????????? | | ## #????# u# """" ?????????????? | | #????# # """" ?????????????? | | ######???# + """" ?????????????? | | ?????????# "" # """" ?????????????? | | #????????# % "" # """" ?????????????? | | #????????## """ "" # """" ?????????????? | | #?????????# "% """ """ R# #??????????? | | #?????????# %"G" u" """ ##########??????????? | | #????????# =""" ##########?????????? | | #????????## @lmRR ! + ???? | | #?????????# g %##########?????????? | | ??????????# % ##########??????????????????? | | ??????????+ #???????????????????????????? | | ??????????# ##### #???????????????????????????? | | ??????????? ? ????? #???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????H????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Made in Tau Ceti IV Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed PulseCommProtomatter Manual? 0 Play Time 01:00:01 Cumulative 2.5 hours Start 2024.03.31 @ 19:17:48 End 2024.03.31 @ 20:19:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3d82636-c9cf-48bb-b93b-e2550a1ddb43