Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:11:01

Player: DURANDAL

Result: Destroyed by as-33053 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (229)      229
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 694

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
        Propulsion Shielding
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Ion Engine
  Small Storage Unit
  Small Storage Unit
        Propulsion Shielding

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
         Propulsion Shielding
>        --- WEAPON -----------
  Medium Laser
         Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Propulsion Shielding
         Propulsion Shielding
         Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             9    | 6   1   2   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   3   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   90  69  
  Engine                   13   | .   14  13  
  Treads                   22   | .   27  13  
  Storage                  14   | .   14  14  
  Protection               8    | .   6   14  
  Energy Gun               9    | .   13  .   
  Ballistic Gun            13   | .   14  13  
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 14  15  13  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             6    | 5   6   5   
  Average Carried          3    | 1   2   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 1   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           425  | 256 146 23  
  Remotely                 .    | .   .   .   
Salvage Created            389  | .   389 .   
  Parts                    18   | .   18  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  9    | .   9   .   
  Guns                     9    | .   9   .   
Classes Destroyed          6    | .   6   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   5   .   
  Grunt                    4    | .   4   .   
Best Kill Streak           3    | .   3   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        81   | .    57   24   
  Missed                   29   | .    20   9    
Damage Taken               980  | .    563  417  
  Core                     253  | .    61   192  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  71   | .    50   21   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              53   | .    48   5    
  Largest                  2    | .    2    2    
  Hottest                  70   | .    70   50   
Shots Fired                101  | .    95   6    
  Gun                      100  | .    95   5    
  Cannon                   .    | .    .    .    
  Launcher                 1    | .    .    1    
  Special                  .    | .    .    .    
  Kinetic                  53   | .    48   5    
  Thermal                  47   | .    47   .    
  Explosive                1    | .    .    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    12   5    
  Robot Miss Streak        4    | .    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           66   | .    61   5    
  Core Hits                24   | .    20   4    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    4    .    
    Burn                   4    | .    4    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           830  | .    762  68   
  Guns                     810  | .    762  48   
  Cannons                  .    | .    .    .    
  Explosions               19   | .    .    19   
  Melee                    .    | .    .    .    
  Ramming                  1    | .    .    1    
  Kinetic                  410  | .    362  48   
  Thermal                  400  | .    400  .    
  Explosive                19   | .    .    19   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      12   | .    .    12   
  Shots                    1    | .    .    1    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        189  | .    189  .    
  Average Temperature      52   | .    52   .    
  Received Heat Transfer   162  | .    162  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1480 | .    1480 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             264  | .   264 20  
  Initial                  13   | .   .   13  
  Average                  72   | .   115 12  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 76  100 
  Level 1                  14   | .   23  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   15  20  
  Peak Tracking Total      20   | .   5   20  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               .    | .   .   .   
  Failed                   2    | .   2   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               696  | 72  417 207 
Spaces Moved               337  | 49  166 122 
  Core                     24   | 17  .   7   
  Treads                   313  | 32  166 115 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 100 
  Average Speed            153  | 121 160 156 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 5   35  25  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          7    | .   .   7   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      7    | .   .   7   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      416  | 61  223 132 
  Wait                     5    | .   3   2   
  Move                     335  | 48  165 122 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 7   6   .   
  Fast Attach              .    | .   .   .   
  Attach                   9    | 6   1   2   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     .    | .   .   .   
  Fire                     53   | .   48  5   
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Discovered new exit (range 12)
  490 | -10/Materials | Entered Mines
  492 | -10/Mines     | Met a Derelict bent on vengeance
  503 | -10/Mines     | Lost 3 parts (1n1u1w)
  531 | -10/Mines     | Discovered new exit (range 7)
  532 | -10/Mines     | Learned location of Zion (-7)
  663 | -10/Mines     | Assembled infested the area
  668 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  687 | -10/Mines     | Core integrity fell below 50%
  691 | -10/Mines     | Core integrity fell below 20%
  697 | -10/Mines     | Destroyed by as-33053 with Assembled Maul

 Last Messages 
---------------
00683_ as-07563 destroyed.
00683_ HV Slug penetrates as-29591.
00683_ as-29591 suffers critical hit (Destroy).
00683_ as-29591 knocked back.
00684_ 5Y-C30(h) heat spikes uncontrollably.
00684_ as-09573 destroyed.
00684_ as-29591 destroyed.
00684_ as-54215 destroyed.
00684_ as-91373 destroyed.
00684_ as-61332 destroyed.
00684_ 5Y-C30(h) destroyed.
00684_ Grenade Launcher destroyed.
00686_ The unstable cave ceiling collapses. <x2>
00686_ Ion Engine destroyed.
00688_ Assault Rifle destroyed.
00688_ D-53 Grenadier destroyed.
00689_ Slammed into D-53 Grenadier.
00690_ The unstable cave ceiling collapses.
00690_ D-53 Grenadier destroyed.
00692_ Acquired 23 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              SpikedMomentumDoublenader
  Manual?         0
Play Time         00:08:53
  Cumulative      7.2 hours
  Start           2024.04.06 @ 17:25:02
  End             2024.04.06 @ 18:11:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
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Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e51088c9-4d5a-4823-8fc2-2ab5d83de982