Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.19 @ 13:55:17 Player: soymachine Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (179) 895 Value Destroyed (9003) 9003 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 17874 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 150 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (13) ----- Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Micro Fission Core Armored Medium Treads Improved Antigrav System Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Small Battery Advanced Target Analyzer Armor Integrity Analyzer Advanced Thermal Shield Advanced Dynamic Insulation System Advanced Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Phase Gun Enhanced Nova Cannon Railgun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Armored Medium Treads Gamma Rifle [Rating: 143] Favorites ----------- Power Light Particle Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Nanosword Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Nanosword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . . 1 1 . . 2 . . . . Utility 11 | . . . 2 1 1 2 2 . 1 2 . . Weapon 2 | . . . . . . . . . . . . 2 Parts Attached 229 | . 6 1 10 29 20 15 21 5 18 32 38 34 Power 24 | . 1 . 1 2 2 2 1 . 2 6 4 3 Engine 6 | . . . 1 2 2 1 . . . . . . Core 5 | . 1 . . . . 1 . . . 1 1 1 Reactor 13 | . . . . . . . 1 . 2 5 3 2 Propulsion 48 | . . . . 9 2 3 6 1 3 7 8 9 Treads 27 | . . . . 3 2 3 6 1 3 7 1 1 Leg 12 | . . . . 6 . . . . . . 6 . Wheel . | . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . 1 8 Flight . | . . . . . . . . . . . . . Utility 54 | . 2 . 3 8 2 2 2 2 6 6 9 12 Device 26 | . 2 . 1 2 . . 1 2 3 4 3 8 Storage 8 | . . . 1 2 . 1 . . . . 4 . Processor 13 | . . . 1 2 1 . . . 3 2 1 3 Hackware 5 | . . . . 1 1 1 . . . . 1 1 Protection 2 | . . . . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 103 | . 3 1 6 10 14 8 12 2 7 13 17 10 Energy Gun 26 | . 2 . 2 . 3 1 6 . 1 1 4 6 Energy Cannon 15 | . 1 . 2 4 . . 1 . . 3 3 1 Ballistic Gun 12 | . . . . 2 3 . 1 1 . . 2 3 Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 28 | . . 1 1 2 6 4 4 . 2 5 3 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 20 | . . . . 2 2 3 . . 4 4 5 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 13 | . . . . . 1 1 1 . 4 1 4 1 Parts Lost 113 | . 1 . 3 9 3 3 10 . 1 24 30 29 Power 16 | . . . 1 2 1 1 1 . . 3 5 2 Propulsion 26 | . . . . 3 1 2 3 . . 6 5 6 Utility 38 | . 1 . . 1 . . 3 . 1 10 9 13 Weapon 33 | . . . 2 3 1 . 3 . . 5 11 8 Highest Loss Streak 20 | . 1 . 1 5 1 1 5 . 1 13 13 20 Average Slot Usage (%) 80 | . 93 100 88 89 98 96 73 73 83 65 53 50 Engine 2 | . 12 . 3 8 7 . 1 . . . . . Core 1 | . 1 14 7 . . 5 . . . 1 1 . Reactor 2 | . . . . . . . 3 5 9 5 3 2 Treads 13 | . . . . 6 29 23 14 15 13 13 2 . Leg 4 | . 28 28 22 17 . . . . . . 7 2 Device 8 | . 8 14 11 12 7 6 3 5 17 8 2 10 Storage 8 | . 14 14 11 4 7 12 11 10 9 7 8 3 Processor 14 | . . . 11 16 18 20 12 10 10 16 16 6 Hackware 7 | . . . . 4 10 12 11 10 9 4 . 2 Energy Gun 3 | . 19 28 11 . 5 1 3 5 1 . 1 4 Energy Cannon 1 | . 4 . 6 5 . . 1 . . . 1 . Ballistic Gun 1 | . 4 . . 3 3 . 1 1 . . 1 6 Launcher 2 | . . . . 1 3 8 2 . . . . . Slashing Weapon 2 | . . . . 4 1 2 1 . 6 5 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 93 | 13 16 15 22 35 34 40 55 55 93 71 70 77 Greatest Support 225 | 20 20 20 20 84 112 114 140 210 225 225 170 92 Greatest Overweight (x) 12 | . . . 1 1 . . 12 . . 10 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 18 | . 6 6 10 10 10 10 10 10 10 10 18 4 Average Capacity 8 | . 6 6 6 6 10 10 10 10 10 10 11 4 Most Carried 15 | . 6 5 6 10 10 10 10 10 10 10 15 4 Average Carried 7 | . 5 5 4 5 8 9 9 8 9 9 8 2 Final Capacity 10 | 6 6 6 8 10 10 10 10 10 10 10 4 4 Final Carried 10 | 6 5 5 6 6 10 10 10 9 10 10 4 4 Class Distribution -------------------- 28% | Hacker-Assassin 20% | Mutant 18% | Hacker-Mutant 16% | Hacker-Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Assassin | -3/Research Hacker-Assassin | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 4236 | 200 35 . 161 395 370 439 348 20 359 711 487 711 Remotely . | . . . . . . . . . . . . . Salvage Created 8821 | . 203 . 689 646 1055 490 804 146 761 1452 1696 879 Parts 510 | . 10 . 40 44 61 26 52 8 55 95 73 46 Haulers Intercepted 1 | . . . . . . . . . 1 . . . Recyclers Shooed 8 | . . . . 1 . . 2 . 1 2 2 . Parts Field Recycled 10 | . . . . . . . . . 10 . . . Retrieved Matter 174 | . . . . . . . . . 174 . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 136 | . 4 . 14 18 18 5 14 2 10 23 14 14 Melee 39 | . . . . 6 . 1 . . 7 19 6 . Guns 33 | . 3 . 2 1 7 . 6 2 . 1 . 11 Cannons 27 | . . . 10 8 . . 2 . . 1 3 3 AOE 29 | . 1 . 2 2 11 3 5 . 3 1 1 . Classes Destroyed 16 | . 2 . 3 2 3 2 . . 1 1 1 1 Worker 10 | . . . . . . 2 2 1 . 3 2 . Builder 9 | . . . 1 1 3 1 . . . 2 1 . Tunneler 1 | . . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . 1 . . . Recycler 8 | . . . . . 2 2 . . 1 . 3 . Operator 2 | . . . . . 1 . 1 . . . . . Watcher 11 | . 1 . 2 1 3 1 . . 1 . 2 . Swarmer 20 | . . . . 8 3 . 5 . . . . 4 Grunt 32 | . 4 . 10 3 10 . . . 1 . . 4 Brawler 4 | . . . 1 1 1 . 1 . . . . . Researcher 1 | . . . . . . . . . . . 1 . Sentry 16 | . . . 3 4 3 1 1 . 1 3 . . Hunter 19 | . . . . 2 . . 2 . 2 6 7 . Programmer 40 | . . . . . 1 3 4 2 6 13 7 4 Q-Series 2 | . . . . . . . . . . . . 2 Behemoth 3 | . . . . . . 1 1 . . 1 . . Best Kill Streak 8 | . 2 . 4 4 8 3 6 2 3 7 5 4 Combat Bots Only 7 | . 2 . 3 4 7 1 6 2 3 3 3 4 Max Kills in Single Turn 3 | . 1 . 2 2 3 3 3 1 2 3 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . 1 1 3 1 2 . 1 1 1 . Melee 1 | . . . . 1 . 1 . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Damage Taken 17372 | . 136 8 363 1155 1030 551 1291 31 1029 4269 3835 3674 Core 3883 | . 36 8 82 285 139 59 275 . 61 915 412 1611 Absorbed by Shields 96 | . . . . . . . . . . 96 . . Core Remaining (%) 75 | 100 . 82 79 48 80 93 72 100 95 . 8 . Volleys Fired 293 | . 13 . 30 31 46 19 40 8 6 19 34 47 Largest 4 | . 2 . 2 2 2 2 2 2 1 2 2 4 Hottest 318 | . 108 . 108 126 96 97 178 113 80 214 195 318 Shots Fired 561 | . 26 . 60 52 84 36 79 12 6 22 58 126 Gun 349 | . 20 . 30 16 59 3 63 12 3 3 26 114 Cannon 123 | . 6 . 28 33 . . 13 . . 10 21 12 Launcher 89 | . . . 2 3 25 33 3 . 3 9 11 . Special . | . . . . . . . . . . . . . Kinetic 184 | . . . 9 22 21 . 24 4 . . 20 84 Thermal 166 | . 6 . 19 16 28 3 30 8 3 4 17 32 Explosive 39 | . . . 2 3 9 13 3 . 3 6 . . Electromagnetic 172 | . 20 . 30 11 26 20 22 . . 12 21 10 Robot Hit Streak 34 | . 11 . 21 24 34 19 24 9 10 11 20 23 Robot Miss Streak 2 | . 1 . 2 1 2 1 1 1 1 2 2 2 Penetration Max 2 | . . . . . 1 . 1 . . . 2 1 Secondary Targets 1 | . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . Shots Hit Robots 608 | . 21 . 52 56 70 40 70 12 23 78 80 106 Core Hits 322 | . 8 . 26 24 57 23 32 4 18 53 45 32 Critical Hits 32 | . 1 . . 1 . . 8 1 1 6 4 10 Critical Kills 7 | . . . . . . . 1 1 . 2 . 3 Critical Parts Destroyed 22 | . 1 . . 1 . . 5 . 1 4 3 7 Melee Attacks 196 | . . . . 20 2 10 3 2 22 89 48 . Impact . | . . . . . . . . . . . . . Slashing 194 | . . . . 20 2 10 3 . 22 89 48 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 1 . 2 1 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Follow-up Attacks 5 | . . . . . . . . . 1 2 2 . Damage Inflicted 23491 | . 319 . 1029 1784 2702 1360 2123 267 1601 5483 3960 2863 Guns 6724 | . 224 . 345 196 1053 34 1349 267 85 92 678 2401 Cannons 2965 | . 62 . 494 608 . . 298 . . 299 742 462 Explosions 6698 | . 33 . 190 395 1649 989 359 . 510 1687 886 . Melee 7104 | . . . . 585 . 337 117 . 1006 3405 1654 . Ramming . | . . . . . . . . . . . . . Kinetic 3759 | . . . 144 264 387 . 559 81 . . 536 1788 Thermal 4432 | . 95 . 373 267 768 34 713 186 85 217 688 1006 Explosive 4288 | . . . 167 395 823 619 359 . 510 1415 . . Electromagnetic 3908 | . 224 . 345 273 724 370 375 . . 446 1082 69 Impact . | . . . . . . . . . . . . . Slashing 7104 | . . . . 585 . 337 117 . 1006 3405 1654 . Piercing . | . . . . . . . . . . . . . Highest Corruption 41 | . . . 1 1 2 1 . . 8 17 41 28 Average Corruption 10 | . . . 1 1 1 1 . . 3 10 25 16 Corruption Purged . | . . . . . . . . . . . . . Effects 206 | . . . . 3 6 . . . 13 61 89 34 Message Errors 34 | . . . . 1 3 . . . 6 11 8 5 Matter Fused 27 | . . . . . . . . . 2 9 13 3 Heat Flow Errors 20 | . . . . . . . . . 1 6 11 2 Energy Discharges 14 | . . . . . 1 . . . 2 7 1 3 Parts Rejected 2 | . . . . . . . . . . 1 1 . Data Loss (minor) 27 | . . . . 1 . . . . 2 11 11 2 Data Loss (major) 4 | . . . . . . . . . . 1 2 1 Misfires 3 | . . . . . . . . . . 1 1 1 Alerts 1 | . . . . . . . . . . . 1 . Misdirections 25 | . . . . . . . . . . 3 14 8 Targeting Errors 43 | . . . . 1 2 . . . . 9 24 7 Weapon Failures 6 | . . . . . . . . . . 2 2 2 Overload Shots 5 | . . . . . 5 . . . . . . . Overflow Damage 688 | . 3 . . 79 106 40 60 . 28 172 120 80 Projectiles 90 | . . . . . . . . . . . 10 80 Explosions 246 | . 3 . . 1 106 . . . . 83 53 . Melee 352 | . . . . 78 . 40 60 . 28 89 57 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 509 | . 29 . . 23 153 . . . 24 236 44 . Shots 15 | . 1 . . 1 3 . . . 1 8 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 346 | . 285 . 346 237 28 48 340 . 206 247 264 65 Average Temperature 79 | . 120 . 84 73 10 16 92 . 64 81 88 29 Received Heat Transfer 1785 | . 81 6 225 99 432 126 132 . 45 270 63 306 Effects 1 | . 1 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 8 | . . . . 1 . 1 . . . 1 5 . Combat Hostiles 6 | . . . . 1 . 1 . . . 1 3 . Parts Fried 10 | . . . . 2 1 . 1 . . 1 5 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 13 | . . . 1 2 1 . 3 . . 2 . 4 Heat Transferred 6010 | . 161 . 679 481 1214 74 992 259 111 298 631 1110 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 . 1 . 3 . . . . 1 3 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 558 | . 156 51 319 479 558 163 174 102 518 443 361 163 Initial 164 | . . 51 16 96 63 157 13 9 46 125 164 22 Average 155 | . 57 51 161 232 248 62 26 25 261 182 210 58 Maximum Alert Level 2 | . . . 1 2 2 . . . 2 2 1 . Low Security (%) 67 | . 100 100 71 38 48 100 100 100 36 58 43 100 Level 1 21 | . . . 28 54 14 . . . 21 39 56 . Level 2 10 | . . . . 7 37 . . . 41 2 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . . . 1 1 7 4 2 2 4 6 6 3 Investigation 4 | . . . . 1 1 . . . . 1 1 . Extermination 19 | . . . . . 1 3 2 1 2 4 3 3 Reinforcement 11 | . . . 1 . 3 1 . 1 2 1 2 . Assault 1 | . . . . . 1 . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 6 | . . . 1 1 2 . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 230 | . 7 2 27 30 35 7 15 3 14 27 36 27 Peak Tracking Total 10 | . 4 2 5 6 7 2 3 2 3 4 10 9 Tactical Retreats 17 | . 3 . 1 7 3 . . . . 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 9 | . . . 1 . 3 1 1 . . 2 1 . Indirectly 1 | . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 31 | . 1 . 1 2 12 2 . 1 4 6 1 1 Max in Single Turn 6 | . 1 . 1 2 3 1 . 1 2 6 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 25 | . 1 . . 1 3 5 3 . 3 1 3 5 Terminals 11 | . 1 . . . 1 2 1 . 2 . 1 3 Fabricators 7 | . . . . . 1 2 . . . 1 2 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . 1 . . . . 1 Scanalyzers 4 | . . . . . 1 1 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 40 | . 2 . . 2 8 6 4 . 5 1 6 6 Successful 15 | . . . . 1 2 3 3 . 1 . 2 3 Failed 25 | . 2 . . 1 6 3 1 . 4 1 4 3 Catastrophic 4 | . . . . . . 1 . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . 1 . . . . 2 . . 1 . 2 3 Terminals 17 | . 2 . . . 3 2 1 . 3 . 2 4 Fabricators 11 | . . . . . 3 2 . . . 1 4 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . 2 . . 1 . . . . 1 Scanalyzers 8 | . . . . . 2 2 2 . 2 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . . . . . . 1 1 . 1 . . 2 Level Access Points 2 | . . . . . . 1 . . . . . 1 Zone Layout 3 | . . . . . . . 1 . 1 . . 1 Fabricator Hacks 4 | . . . . . . 2 . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 3 | . . . . . . 2 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . 1 . . . . 1 Retrieve Components 3 | . . . . 1 . . 1 . . . . 1 Scanalyzer 3 | . . . . . 2 . 1 . . . . . Insert Component 2 | . . . . . 1 . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 1 . . . 3 4 2 . 2 1 2 3 Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built 4 | . . . . . . 3 . . . . 1 . Matter 592 | . . . . . . 446 . . . . 146 . Time 184 | . . . . . . 111 . . . . 73 . Total Part Build Rating 22 | . . . . . . 19 . . . . 3 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . . . . 9 . . 3 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 1 . . . Highest-Rated Group 49 | . . . . . . . . 49 49 . . . Highest-Rated Ally 49 | . . . . . . . . 49 49 . . . Total Orders 3 | . . . . . . . . . 3 . . . STAY 1 | . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . 1 . . . GUARD 1 | . . . . . . . . . 1 . . . Ally Attacks 7 | . . . . . . . . 1 6 . . . Total Damage 726 | . . . . . . . . 80 646 . . . Kills 3 | . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 12376 | . 269 79 591 1371 1641 1973 1310 299 1243 1791 1039 770 Spaces Moved 6497 | 1 140 65 340 795 822 1065 508 161 634 798 546 622 Core 179 | . . . . 52 . . 11 . . 26 . 90 Treads 4260 | . . . . 137 822 1065 497 161 634 772 172 . Legs 1598 | 1 140 65 340 606 . . . . . . 334 112 Wheels . | . . . . . . . . . . . . . Hover 460 | . . . . . . . . . . . 40 420 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 120 120 120 120 50 156 156 160 160 160 145 50 38 Average Speed 142 | 120 120 120 120 123 159 159 170 160 160 164 125 76 Slowest Speed 650 | 120 120 120 150 160 160 160 650 160 160 550 170 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . 4 . Exploration Rate (%) 26 | 2 30 21 33 53 28 33 13 6 26 22 60 14 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 89 | . . . . 2 42 4 1 . 2 24 14 . Terrain Destroyed 611 | . 4 . 14 34 76 88 25 1 130 209 26 4 Melee 49 | . . . . 2 2 4 1 . 2 24 14 . Projectile 16 | . . . . . 2 . 5 1 . . 4 4 AOE 546 | . 4 . 14 32 72 84 19 . 128 185 8 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total 8766 | . 215 65 460 1113 1060 1281 867 189 827 1114 761 814 Wait 1354 | . 46 . 73 206 156 159 274 9 117 159 68 87 Move 6485 | . 139 64 339 794 821 1064 507 160 633 797 545 622 Hop . | . . . . . . . . . . . . . Pick Up 140 | . 5 . 6 16 12 7 14 4 17 18 23 18 Fast Attach 51 | . 2 . 1 13 1 4 1 . 4 7 7 11 Attach 93 | . . . 4 5 7 1 11 3 6 16 23 17 Detach 2 | . . . . 1 . . . . . . . 1 Swap 85 | . 4 1 5 11 12 10 9 2 8 9 8 6 Drop 78 | . 6 . 2 16 3 7 8 1 17 6 7 5 Fire 293 | . 13 . 30 31 46 19 40 8 6 19 34 47 Melee 185 | . . . . 20 2 10 3 2 19 83 46 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 340 | -10/Mines | Discovered new exit (range 6) 349 | -10/Mines | Entered Materials 349 | -9/Materials | Evolved 2 slots: Utility x2 906 | -9/Materials | Discovered new exit (range 16) 939 | -9/Materials | Identified exit to Materials 940 | -9/Materials | Entered another Materials area 940 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1555 | -8/Materials | Lost 5 parts (2n1u2w) 1734 | -8/Materials | Core integrity fell below 50% 1897 | -8/Materials | Build established: Scavenger-Mutant 2281 | -8/Materials | Discovered new exit (range 16) 2283 | -8/Materials | Build established: Hacker-Mutant 2306 | -8/Materials | Identified exit to Factory 2311 | -8/Materials | Entered Factory 2311 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3094 | -7/Factory | Garrison activated, responded to threat 3125 | -7/Factory | Destroyed 7 combat bots 3854 | -7/Factory | Discovered new exit (range 19) 3950 | -7/Factory | Identified exit to Factory 3952 | -7/Factory | Entered another Factory area 3952 | -6/Factory | Evolved 2 slots: Utility x2 4072 | -6/Factory | Identified exit to Factory 4269 | -6/Factory | Build established: Hacker-Skirmisher 4454 | -6/Factory | Spotted B-75 Beast 4738 | -6/Factory | Destroyed B-75 Beast 4818 | -6/Factory | Fabricated Imp. Phase Shifter (x1) 5503 | -6/Factory | Build established: Hacker-Assassin 5659 | -6/Factory | Fabricated KE Penetrator? 5925 | -6/Factory | Entered another Factory area 5925 | -5/Factory | Evolved 2 slots: Utility x2 6222 | -5/Factory | Spotted B-75 Beast 6310 | -5/Factory | Lost 4 parts (1p1n1u1w) 6503 | -5/Factory | Build established: Hacker-Skirmisher 6682 | -5/Factory | Destroyed B-75 Beast 6712 | -5/Factory | Lost 5 parts (2n1u2w) 6955 | -5/Factory | Build established: Hacker-Mutant 7195 | -5/Factory | Discovered new exit (range 10) 7233 | -5/Factory | Identified exit to Factory 7235 | -5/Factory | Entered another Factory area 7235 | -4/Factory | Evolved 2 slots: Propulsion x2 7362 | -4/Factory | Discovered new exit (range 4) 7367 | -4/Factory | Identified exit to Research 7534 | -4/Factory | Entered Research 7534 | -3/Research | Accompanied by 1 ally 7534 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7558 | -3/Research | Found Prototype Slashing Weapon 7559 | -3/Research | Identified Nanosword 7562 | -3/Research | Found Nanosword 7706 | -3/Research | Found Prototype Launcher 7712 | -3/Research | Identified Tactical Quantum Warhead 7724 | -3/Research | Found Faulty Tactical Quantum Warhead 7737 | -3/Research | Found Tactical Quantum Warhead 7855 | -3/Research | Build established: Hacker-Assassin 8727 | -3/Research | Found Prototype Processor 8727 | -3/Research | Identified Exp. Targeting Computer 8738 | -3/Research | Discovered new exit (range 19) 8775 | -3/Research | Identified exit to Research 8777 | -3/Research | Entered another Research area 8777 | -2/Research | Evolved 2 slots: Utility x2 9634 | -2/Research | Spotted B-90 Cyclops 9708 | -2/Research | Destroyed B-90 Cyclops 9730 | -2/Research | Lost 13 parts (2p3n5u3w) 9759 | -2/Research | Core integrity fell below 50% 9759 | -2/Research | System corruption reached 10% 9775 | -2/Research | Lost 3 parts (2u1w) 9950 | -2/Research | Spotted B-90 Cyclops 10032 | -2/Research | Build established: Mutant 10493 | -2/Research | Lost 4 parts (1p2n1u) 10525 | -2/Research | Discovered new exit (range 8) 10566 | -2/Research | Identified exit to Testing 10568 | -2/Research | Entered Testing 10759 | -2/Testing | Scanned by Researcher 10778 | -2/Testing | Build established: Scavenger-Mutant 10804 | -2/Testing | Crushed by falling debris 10835 | -2/Testing | Lost 5 parts (2p1u2w) 11331 | -2/Testing | Fabricated Shock Bomb Launcher? 11372 | -2/Testing | Crushed by falling debris 11372 | -2/Testing | System corruption reached 30% 11375 | -2/Testing | Crushed by falling debris 11395 | -2/Testing | Crushed by falling debris 11395 | -2/Testing | Core integrity fell below 20% 11426 | -2/Testing | Lost 13 parts (1p1n5u6w) 11600 | -2/Testing | Discovered new exit (range 15) 11607 | -2/Testing | Entered Access 11607 | -1/Access | Evolved 2 slots: Weapon x2 11618 | -1/Access | Lost 7 parts (1p3n2u1w) 11833 | -1/Access | Identified exit to Surface 12002 | -1/Access | System corruption reached 10% 12032 | -1/Access | Lost 7 parts (4u3w) 12326 | -1/Access | Core integrity fell below 50% 12356 | -1/Access | Core integrity fell below 20% 12377 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 12319_ Adv. Dynamic Insulation System destroyed. 12324_ Repair Station disabled. 12325_ I4&5T|K=BC>F,L9,BQLS AHSQAFD 12340_ System corrupted: Heat flow error (+105). 12343_ Adv. Target Analyzer destroyed. 12347_ U-05 Engineer builds a Wall. 12347_ U-05 Engineer lays Concrete. 12354_ Adv. Dynamic Insulation System destroyed. 12355_ System corrupted: Component data lost. 12356_ Acquired Imp. Antigrav System. 12357_ ALERT: Rogue bot located, Programmers report to Access Zone 1P. 12357_ U-05 Engineer lays Concrete. 12360_ U-05 Engineer builds a Wall. 12362_ U-05 Engineer lays Concrete. 12370_ System corrupted: Component data lost. 12377_ C-30 ARC bursts open, deploying its payload. 12377_ H-88 Terminator unfolds itself. 12377_ Slug penetrates Wall. 12377_ Penetrated by Slug. 12377_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #################???????????????????????????????? | | # ???????????????????????????????? | | # ??????????????????????????????? | | # ???????????????????????????????? | | ## ???????????????????????????????? | | #= ????????????????????????????????? | | # ????????????????????????????????? | | # [[ ???????????????????????????????? | | ## [[ ????????????????????????????????? | | ##? [[ ????????????????????????????????? | | ##?? ????????????????????????????????? | | #??? ????????????????????????????????? | | #??????????????????????????????????????????? | | +#############+####################+###??????????? | | ??????????? | | ??????????? | | g ?????????? | | A ?????????? | | h%h ????????? | | ????????? | | % k R @ ????????? | | ##############/###################???????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????? ????????????????????????????????? | | ????????????"""""????????????????????????????????? | | ???????????"""""" ???????????????????????????????? | | ???????????"""""" ???????????????????????????????? | | ?????????? """""" ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 45 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 EM Shielding 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Shock Bomb Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Phase Shifter | x1 | -6/Factory | Preloaded KE Penetrator | x2 | -6/Factory | Preloaded Shock Bomb Launcher | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyContainmentMatter Manual? 0 Play Time 02:13:44 Cumulative 274.5 hours Start 2021.02.08 @ 04:44:06 End 2021.02.19 @ 13:55:17 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 215 Rogue 195 Adventurer 20 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 35 Gallery% 68 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e993334-670e-4171-a1b1-20a415e166f9