Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 17:52:38 Player: Dadrick Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (212) 1060 Value Destroyed (7369) 7369 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1287) 1287 TOTAL SCORE: 17036 Bonus ------- High Alert Combat Kills 1287 Cogmind --------- Core Integrity 0/1600 Matter 186/300 Energy 99/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Enhanced Quantum Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Compact Wheel Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Structural Scanner Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Improved Reaction Control System Graphene Brace Advanced Recalibrator > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Linear Accelerator Improved Datajack Plasma Cutter [Rating: 146] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Force Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . . 4 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . 2 . Utility 11 | . . . . 2 1 1 1 . . 2 2 . 2 Weapon 2 | . . . . 1 . 1 . . . . . . . Parts Attached 271 | 7 18 12 4 18 27 79 12 8 2 17 11 9 47 Power 25 | 1 1 1 1 2 1 6 2 1 . 1 2 1 5 Engine 12 | 1 1 1 1 . 1 3 2 1 . . . . 1 Core 5 | . . . . 2 . 3 . . . . . . . Reactor 8 | . . . . . . . . . . 1 2 1 4 Propulsion 82 | 2 9 4 1 5 7 23 3 . . 5 1 2 20 Treads 18 | . 4 2 . 3 . 7 . . . 1 1 . . Leg 19 | . . . . 2 4 4 3 . . 1 . 2 3 Wheel 27 | 2 5 2 1 . 3 7 . . . 3 . . 4 Hover 12 | . . . . . . 3 . . . . . . 9 Flight 6 | . . . . . . 2 . . . . . . 4 Utility 82 | 2 2 1 . 7 11 21 4 5 2 5 4 3 15 Device 52 | 1 . . . 3 7 15 3 3 1 3 4 3 9 Storage 3 | 1 1 . . . . . . . . . . . 1 Processor 10 | . . . . 1 . 2 1 . . 1 . . 5 Hackware 4 | . . . . 1 3 . . . . . . . . Protection 13 | . 1 1 . 2 1 4 . 2 1 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 82 | 2 6 6 2 4 8 29 3 2 . 6 4 3 7 Energy Gun 15 | . . . . 1 3 5 1 . . 2 2 . 1 Energy Cannon 11 | . . 2 1 . . 3 . 1 . . . 1 3 Ballistic Gun 18 | 2 3 1 . 1 1 10 . . . . . . . Ballistic Cannon 14 | . . . 1 2 . 3 . . . 3 1 2 2 Launcher 11 | . 3 3 . . . 3 . . . 1 1 . . Special Weapon 4 | . . . . . 2 . . 1 . . . . 1 Impact Weapon 4 | . . . . . . 3 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . 2 2 1 . . . . . . Unidentified Prototypes 7 | . . . . . . 3 . 1 . 1 . 1 1 Parts Lost 137 | . 3 7 2 8 11 29 . 1 2 11 18 3 42 Power 15 | . 1 1 1 . 1 2 . 1 . 2 2 1 3 Propulsion 48 | . 1 3 1 3 6 12 . . . 2 3 . 17 Utility 36 | . 1 1 . 1 1 5 . . 1 2 6 2 16 Weapon 38 | . . 2 . 4 3 10 . . 1 5 7 . 6 Highest Loss Streak 18 | . 2 3 2 3 6 4 . 1 2 4 18 3 14 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 99 91 96 90 90 89 99 97 96 73 44 28 50 Engine 6 | . 13 13 12 6 3 4 10 8 11 3 . . . Core 1 | . . . . 2 3 1 . . . . . . . Treads 5 | . 17 6 . 8 6 4 4 . . 4 2 . . Leg 5 | . . . . 3 10 2 15 23 23 2 . 6 . Wheel 7 | . 10 15 26 8 8 8 2 . . 7 2 . 3 Hover 1 | . . . . . . 3 . . . . . . 8 Device 7 | . 8 . . 6 6 8 11 10 7 8 7 8 10 Storage 6 | . 14 14 14 9 7 6 5 5 5 5 3 . . Processor 10 | . . . . 8 7 13 17 17 15 14 12 8 18 Hackware 4 | . . . . 3 8 7 5 5 5 5 2 . . Protection 3 | . 4 13 14 7 4 1 . . 2 1 . . . Energy Gun 4 | . . . . 5 7 5 6 11 9 5 3 . . Energy Cannon 5 | . . 15 21 14 . 2 11 10 11 4 . 1 2 Ballistic Gun 5 | . 27 7 . 2 1 7 . . . . . . . Ballistic Cannon 2 | . . . 6 3 8 1 . . . 7 3 1 . Peak Build Rating 146 | 7 8 11 12 25 34 54 76 78 76 97 95 65 146 Average Rating 42 | 4 7 8 11 20 28 42 66 71 71 87 61 33 76 On Entrance 32 | . 7 8 11 11 22 25 54 73 73 66 85 13 10 Naked Turns 6 | . . . . . . . . . . . . . 6 Heaviest Build 71 | 11 30 33 35 39 45 61 66 68 68 71 61 63 56 Greatest Support 76 | 26 40 40 32 60 40 48 76 76 76 76 70 58 66 Greatest Overweight (x) 16 | 1 2 2 1 2 2 15 4 . . 4 3 1 16 Average Overweight (x) 1 | . . . . 1 . 2 1 . . 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 12 5 5 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 14 5 5 Average Carried 12 | 2 11 13 13 13 14 14 14 15 15 14 9 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 15 15 13 12 13 15 15 15 15 14 5 4 3 Class Distribution -------------------- 27% | Mutant 19% | Scavenger-Gunner 17% | Scavenger-Mutant 13% | Scavenger-Skirmisher 7% | Scavenger-Assassin 6% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Matter Collected 5162 | 229 298 287 64 314 856 1852 150 75 . 354 143 . 540 Remotely . | . . . . . . . . . . . . . . Salvage Created 7377 | 23 310 373 27 391 904 2597 532 713 . 465 290 68 684 Parts 389 | 4 29 36 . 23 60 121 25 19 . 21 20 2 29 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 1 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . 4 . . . . 18 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 146 | . 13 20 2 7 20 46 7 9 . 7 5 1 9 Melee 2 | . . . . . . 2 . . . . . . . Guns 52 | . 6 7 . 1 6 25 1 5 . 1 . . . Cannons 55 | . . 2 2 6 13 7 5 3 . 3 4 1 9 AOE 29 | . 7 11 . . 1 6 . . . 3 1 . . Classes Destroyed 19 | 1 5 1 1 3 1 7 . . . . . . . Worker 21 | . 1 1 . 1 2 7 1 . . . 2 1 5 Builder 15 | . . . . 3 3 4 . . . 2 2 . 1 Tunneler 5 | 1 . . . . 1 1 1 . . 1 . . . Recycler 11 | . . 1 . . 3 4 . . . 1 . . 2 Mechanic 1 | . . . . . . 1 . . . . . . . Operator 5 | . 1 . . . 3 . . . . 1 . . . Watcher 8 | . 2 . . . . 5 1 . . . . . . Swarmer 50 | . 9 14 1 . 8 7 . 4 . . . . 7 Saboteur 1 | . . . . . . 1 . . . . . . . Grunt 57 | . 4 6 . 4 10 20 2 3 . 5 2 1 . Brawler 1 | . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . 1 . 1 . . . . . Protector 1 | . . . . . . 1 . . . . . . . Sentry 8 | . . . . 2 . 4 1 1 . . . . . Specialist 4 | . . . . . . 2 . . . . 2 . . Hunter 6 | . . . . . . 4 2 . . . . . . Programmer 14 | . . . . . 2 5 2 . . 2 1 . 2 Heavy 1 | . . . . . . 1 . . . . . . . Subdweller 1 | . . . 1 . . . . . . . . . . Best Kill Streak 9 | 1 6 4 1 5 6 7 5 9 . 7 6 2 8 Combat Bots Only 8 | . 5 4 1 3 5 4 4 8 . 4 4 1 6 Max Kills in Single Turn 7 | 1 4 3 1 2 2 7 2 2 . 2 3 1 1 Gunslinging 1 | . 1 . . . . 1 . . . . . . . Exploded 3 | . 3 3 . . 1 2 . . . 1 1 . . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1652 | . 61 69 19 50 120 347 37 35 38 118 323 73 362 Missed 556 | . 17 12 6 13 29 105 12 12 16 33 139 25 137 Damage Taken 20047 | . 440 626 234 720 1589 3846 486 402 298 1785 2712 1204 5705 Core 4244 | . 67 83 33 122 262 570 105 40 77 128 765 387 1605 Absorbed by Shields 68 | . . . . . . 20 . . . . . 48 . Redirected to Shielding 10 | . . . 7 3 . . . . . . . . . Ignored by Resistances 289 | . . . . . . . . . . . 289 . . Regen/Repaired (Parts) 210 | . . . . . . 210 . . . . . . . Core Remaining (%) 64 | 100 . . 26 77 62 32 . . 77 88 41 73 . Volleys Fired 584 | 1 44 50 12 25 104 149 14 49 2 36 19 4 75 Largest 4 | 2 2 2 2 3 3 4 4 4 4 4 3 2 2 Hottest 326 | 40 40 136 136 186 157 245 326 326 326 288 178 186 240 Shots Fired 1135 | 2 84 71 22 71 218 342 46 91 8 61 35 8 76 Gun 524 | 2 80 36 . 22 87 220 18 33 4 7 13 . 2 Cannon 511 | . . 14 22 49 107 110 28 26 4 49 21 8 73 Launcher 43 | . 4 21 . . . 12 . . . 5 1 . . Special 57 | . . . . . 24 . . 32 . . . . 1 Kinetic 563 | 2 80 36 11 29 131 200 . . . 32 21 4 17 Thermal 500 | . . 14 11 42 70 125 46 91 8 24 6 4 59 Explosive 43 | . 4 21 . . . 12 . . . 5 1 . . Electromagnetic 12 | . . . . . . 5 . . . . 7 . . Robot Hit Streak 28 | 1 4 7 5 7 9 16 16 27 28 9 5 6 9 Robot Miss Streak 8 | 1 5 3 4 3 8 5 2 1 1 7 5 1 4 Penetration Max 1 | . . . . . . 1 . . . . 1 . . Secondary Targets 6 | . 1 1 . . . 4 . . . . . . . Max Gunslinging Chain 2 | . 1 1 . . . 2 . . . . . . . Shots Hit Robots 656 | 1 43 37 12 36 96 228 34 67 7 29 15 7 44 Core Hits 361 | 1 29 29 3 18 56 131 16 23 1 22 12 3 17 Critical Kills 10 | 1 1 . . . . 2 1 1 . 1 2 . 1 Critical Parts Destroyed 11 | . . . . . . 6 . . . 4 1 . . Critical Strikes 40 | 1 1 . 1 1 5 13 1 5 . 5 4 . 3 Burn 7 | . . . . 1 1 1 . 3 . . 1 . . Meltdown 4 | . . . . . . 1 1 1 . . . . 1 Destroy 13 | 1 1 . . . . 3 . . . 5 3 . . Blast 11 | . . . 1 . 4 4 . . . . . . 2 Smash 4 | . . . . . . 4 . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . Melee Attacks 29 | . . . . . . 27 2 . . . . . . Impact 29 | . . . . . . 27 2 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20489 | 9 797 1138 269 727 2172 8026 980 1298 218 1614 755 401 2085 Guns 5879 | 9 339 150 . 129 781 3102 399 543 101 130 135 . 61 Cannons 8555 | . . 186 269 598 1207 1957 540 432 117 625 367 285 1972 Explosions 5019 | . 458 802 . . 184 2421 . . . 794 249 111 . Melee 587 | . . . . . . 546 41 . . . . . . Ramming 126 | . . . . . . . . . . 65 4 5 52 Kinetic 6294 | 9 339 150 167 301 1388 2963 . . . 263 367 118 229 Thermal 9854 | . . 186 102 426 713 3460 939 1298 218 492 49 167 1804 Explosive 3389 | . 458 802 . . . 975 . . . 794 249 111 . Electromagnetic 239 | . . . . . 71 82 . . . . 86 . . Impact 587 | . . . . . . 546 41 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 38 | . . . . . 2 1 . . . 8 3 . 38 Average Corruption 4 | . . . . . 2 1 . . . 7 2 . 7 Corruption Purged 1 | . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 33 | . . . . . 3 3 . . . 9 1 . 17 Message Errors 6 | . . . . . . 1 . . . 2 . . 3 Matter Fused 8 | . . . . . . 1 . . . 2 . . 5 Heat Flow Errors 6 | . . . . . 1 . . . . 3 1 . 1 Energy Discharges 4 | . . . . . 1 . . . . 1 . . 2 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 . . . . . . . Data Loss (major) 2 | . . . . . 1 . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1106 | . 63 31 . . 140 636 26 1 . 56 . 2 151 Projectiles 220 | . . 2 . . 15 27 . 1 . 35 . 1 139 Explosions 601 | . 63 29 . . 125 370 . . . 13 . 1 . Melee 285 | . . . . . . 239 26 . . 8 . . 12 Knockbacks 43 | . . . 1 1 11 20 . . . 4 4 . 2 Impact 7 | . . . . . . 6 . . . . . . 1 Kinetic 30 | . . . 1 1 10 10 . . . 4 3 . 1 Secondary 6 | . . . . . 1 4 . . . . 1 . . Self-Inflicted Damage 502 | . 23 57 . . 112 179 . . . 84 1 20 26 Shots 13 | . 1 2 . . 2 4 . . . 3 . 1 . Rammed 11 | . . . . . . . . . . 6 2 2 1 Targets Rammed 11 | . . . . . . . . . . 6 2 2 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 666 | . 16 169 15 351 333 666 442 351 303 246 214 284 318 Average Temperature 99 | . 7 36 5 114 71 108 184 156 155 73 58 139 102 Received Heat Transfer 2816 | . 129 141 66 306 441 900 27 81 48 287 76 206 108 Effects 10 | . . . . . . 6 2 . . 1 . . 1 Shutdowns 2 | . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Interference 3 | . . . . . . . 2 . . . . . 1 Short Circuit 2 | . . . . . . 2 . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 4 1 . . . . . . Combat Hostiles 4 | . . . . . . 4 . . . . . . . Parts Fried 8 | . . . . . . 7 1 . . . . . . Impact Corruptions 13 | . . . . . . 10 1 . . 1 . . 1 Robots Melted 5 | . . . . . . 2 1 1 . . . . 1 Combat Hostiles 4 | . . . . . . 2 1 1 . . . . . Parts Melted 36 | . . . 1 2 2 10 14 5 . . . . 2 Heat Transferred 14237 | . . 333 185 888 1456 4329 1438 2816 322 605 200 148 1517 Parts Sabotaged 2 | . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Peak Influence 1484 | 5 319 661 . 183 560 1484 871 . . 561 455 414 394 Initial 714 | . 3 35 . 117 61 196 714 . . 282 171 255 244 Average 470 | 2 144 422 . 114 264 829 758 . . 447 291 305 280 Maximum Alert Level 4 | . 1 2 . . 2 4 3 . . 2 2 2 1 Low Security (%) 25 | 100 70 14 . 100 40 2 . . . . 27 . 4 Level 1 29 | . 29 17 . . 32 12 . . . 55 63 88 95 Level 2 25 | . . 67 . . 27 36 . . . 44 8 11 . Level 3 5 | . . . . . . 6 100 . . . . . . Level 4 13 | . . . . . . 42 . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . . 1 10 14 1 . . 5 6 1 7 Investigation 5 | . . . . . 1 1 . . . 1 1 . 1 Extermination 13 | . . . . . 2 4 1 . . 2 1 . 3 Reinforcement 22 | . 1 . . 1 4 6 . . . 2 4 1 3 Assault 2 | . . . . . . 2 . . . . . . . Garrison 4 | . . . . . 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . . 1 1 . 1 Haulers Reinforced 2 | . . . . . . 2 . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . 1 1 . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Distress Signals 16 | . 3 . . 1 . 4 . . . . 3 . 5 Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 279 | . 24 23 3 12 40 66 8 9 1 13 25 10 45 Peak Tracking Total 19 | . 5 4 2 3 6 6 2 3 1 9 16 10 19 Tactical Retreats 31 | . 1 3 . . 5 7 . 2 . . 3 1 9 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 9 | . . . . 3 1 3 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 64 | . . . . . 13 13 38 . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . Reprogrammed 7 | . . . . . 1 . 6 . . . . . . Reused 4 | . . . . . . 1 . . 2 . 1 . . Traps Extracted 7 | . . . . . 1 . 6 . . . . . . Installed 4 | . . . . . . 1 . . 2 . 1 . . Triggered 8 | . . . . . . 5 . . 2 . 1 . . Most Traps Carried 6 | . . . . . 1 1 6 6 6 4 4 . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 56 | . 1 4 . . 12 29 1 . . 5 1 2 1 Max in Single Turn 23 | . 1 4 . . 5 23 1 . . 4 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 35 | . 7 1 . 3 6 10 3 . . 1 . . 4 Terminals 24 | . 6 . . 3 3 6 2 . . 1 . . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 2 1 . . . . . . Recycling Units 4 | . 1 . . . 1 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . . . . Total Hacks 85 | . 21 1 . 12 15 20 9 . . 1 . . 6 Successful 42 | . 13 1 . 8 7 8 5 . . . . . . Failed 43 | . 8 . . 4 8 12 4 . . 1 . . 6 Catastrophic 7 | . 1 . . . 1 4 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 47 | . 10 . . 10 11 9 4 . . 1 . . 2 Terminals 65 | . 18 . . 12 11 12 6 . . 1 . . 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . 3 3 . . . . . . Recycling Units 8 | . 3 . . . 1 3 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 2 . . . . . . . Terminal Hacks 20 | . 7 1 . 5 3 2 2 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Branch Access Points 5 | . 2 . . 1 2 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 8 | . 2 . . 2 1 2 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 2 1 . . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 14 | . 4 . . 3 2 3 2 . . . . . . Terminals 14 | . 4 . . 3 2 3 2 . . . . . . Botnet 14 | . 4 . . 3 2 3 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . . 2 5 10 3 . . 1 . . 4 Full Trace Events 3 | . . . . . 1 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 80 | . . . . . . 80 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 17 | . 7 . . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 2 . . . . . Drone Launches 4 | . . . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Turns Passed 11213 | 67 936 647 292 668 2028 3206 385 762 194 823 281 107 817 Spaces Moved 6575 | 60 574 430 223 398 957 1522 195 496 144 415 191 128 842 Core 431 | 13 . . . . . 17 . . . . 119 118 164 Treads 774 | . 244 14 . 96 359 55 . . . . 6 . . Legs 837 | . . . . . . 13 114 496 144 58 . 10 2 Wheels 3897 | 47 330 416 223 302 598 1437 81 . . 357 66 . 40 Hover 452 | . . . . . . . . . . . . . 452 Flight 184 | . . . . . . . . . . . . . 184 Fastest Speed 31 | 50 90 100 100 115 95 95 120 120 120 112 50 50 31 Average Speed 116 | 83 128 115 113 133 132 131 133 120 120 133 85 56 62 Slowest Speed 850 | 100 240 240 115 240 240 800 160 120 120 160 160 190 850 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 30 | 4 85 93 20 28 24 42 7 64 17 7 9 4 23 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . Known Exits Taken 8 | . 1 . . 1 . 1 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 . 1 . . . 1 . . . . Scrap Searched 2 | . . . . . . . . 2 . . . . . Spaces Dug 19 | . . . . . . 11 1 . . 2 . . 5 Terrain Destroyed 512 | . 6 151 . 1 41 163 5 3 . 74 7 39 22 Melee 5 | . . . . . . 4 1 . . . . . . Projectile 82 | . . . . 1 4 35 4 3 . 8 5 . 22 AOE 425 | . 6 151 . . 37 124 . . . 66 2 39 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total 9013 | 71 695 512 239 480 1524 2409 285 558 159 623 272 154 1032 Wait 1321 | . 45 14 1 30 401 566 10 4 10 140 47 6 47 Move 6559 | 59 573 429 222 397 956 1521 194 495 143 414 190 127 839 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 80 | 4 14 6 . 5 11 19 5 . . 3 . 2 11 Fast Attach 134 | 7 . 2 . 9 11 45 5 1 . 10 4 4 36 Attach 71 | . 3 6 2 6 8 18 2 . . 4 7 5 10 Detach 24 | . . . . 1 5 11 2 . . 2 . 2 1 Swap 67 | . 15 4 2 3 8 17 5 7 2 3 . . 1 Drop 59 | . 1 1 . 4 7 22 8 . . 5 2 2 7 Fire 584 | 1 44 50 12 25 104 149 14 49 2 36 19 4 75 Melee 29 | . . . . . . 27 2 . . . . . . Ram 10 | . . . . . . . . . . 6 1 2 1 Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . Escape Stasis 1 | . . . . . . . . . . . . . 1 Rewire 2 | . . . . . . . . 2 . . . . . Trap 68 | . . . . . 13 14 38 . 2 . 1 . . Miscellaneous 2 | . . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 7) 517 | -10/Materials | Discovered new exit (range 14) 708 | -10/Materials | Discovered new exit (range 8) 1004 | -10/Materials | Entered Mines 1124 | -10/Mines | Learned location of 1 exit from Materials 1167 | -10/Mines | Core integrity fell below 50% 1212 | -10/Mines | Discovered new exit (range 10) 1328 | -10/Mines | Discovered new exit (range 9) 1384 | -10/Mines | Lost 3 parts (1p1n1w) 1431 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1636 | -10/Mines | Discovered new exit (range 12) 1651 | -10/Mines | Entered Subcaves 1672 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1810 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1934 | -10/Subcaves | Discovered new exit (range 7) 1943 | -10/Subcaves | Entered Materials 1943 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1944 | -8/Materials | Identified exit to Factory 2525 | -8/Materials | Lost 3 parts (1n2w) 2565 | -8/Materials | Discovered exit to Factory (range 10) 2611 | -8/Materials | Entered Factory 2611 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3207 | -7/Factory | Build established: Scavenger-Mutant 3536 | -7/Factory | Garrison activated, responded to threat 3601 | -7/Factory | Lost 6 parts (1p3n1u1w) 3945 | -7/Factory | Identified exit to Lower Caves 4053 | -7/Factory | Build established: Scavenger-Skirmisher 4386 | -7/Factory | Discovered new exit (range 18) 4564 | -7/Factory | Build established: Scavenger-Mutant 4639 | -7/Factory | Entered another Factory area 4639 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4795 | -6/Factory | Spotted B-75 Beast 4964 | -6/Factory | Lost 3 parts (1p2w) 5067 | -6/Factory | Lost 3 parts (1p2n) 5234 | -6/Factory | Lost 3 parts (2n1u) 5321 | -6/Factory | Lost 3 parts (1n1u1w) 5323 | -6/Factory | Found Prototype Launcher 5323 | -6/Factory | Identified Rocket Array 5612 | -6/Factory | Build established: Scavenger-Gunner 5689 | -6/Factory | First assault squad dispatched 5899 | -6/Factory | Lost 3 parts (3w) 6278 | -6/Factory | Cargo convoy interrupted 6534 | -6/Factory | Core integrity fell below 50% 6637 | -6/Factory | Lost 4 parts (3n1u) 7072 | -6/Factory | Repaired Antimatter Cannon 7176 | -6/Factory | Build established: Scavenger-Assassin 7370 | -6/Factory | Garrison activated, responded to threat 7825 | -6/Factory | Found Prototype Device 7840 | -6/Factory | Discovered new exit (range 4) 7844 | -6/Factory | Identified exit to Factory 7845 | -6/Factory | Entered another Factory area 7845 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8117 | -5/Factory | Build established: Scavenger-Gunner 8209 | -5/Factory | Discovered new exit (range 8) 8229 | -5/Factory | Identified exit to Upper Caves 8230 | -5/Factory | Entered Upper Caves 8258 | -5/Upper Caves | Destroyed 8 combat bots 8353 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8820 | -5/Upper Caves | Discovered new exit (range 6) 8826 | -5/Upper Caves | Identified exit to Upper Caves 8992 | -5/Upper Caves | Entered another Upper Caves area 9026 | -5/Upper Caves | Spotted B-75 Beast 9170 | -5/Upper Caves | Discovered new exit (range 13) 9186 | -5/Upper Caves | Entered Factory 9186 | -4/Factory | Evolved 2 slots: Utility x2 9210 | -4/Factory | Discovered new exit (range 7) 9248 | -4/Factory | Identified exit to Research 9262 | -4/Factory | Lost 4 parts (1p1n1u1w) 9289 | -4/Factory | Identified Active Sensor Suite 9597 | -4/Factory | Build established: Scavenger-Skirmisher 10009 | -4/Factory | Entered Research 10009 | -3/Research | Evolved 2 slots: Utility x2 10261 | -3/Research | Spotted B-86 Titan 10272 | -3/Research | Lost 18 parts (2p3n6u7w) 10276 | -3/Research | Discovered new exit (range 17) 10285 | -3/Research | Core integrity fell below 50% 10289 | -3/Research | Identified exit to Research 10290 | -3/Research | Entered another Research area 10290 | -2/Research | Evolved 2 slots: Propulsion x2 10394 | -2/Research | Discovered new exit (range 7) 10397 | -2/Research | Identified exit to Access 10397 | -2/Research | Entered Access 10397 | -1/Access | Evolved 2 slots: Utility x2 10413 | -1/Access | Lost 3 parts (1p2u) 10424 | -1/Access | Build established: Mutant 10722 | -1/Access | Lost 5 parts (1p3n1w) 10975 | -1/Access | Lost 14 parts (1p4n7u2w) 11029 | -1/Access | Spotted B-99 Colossus 11087 | -1/Access | System corruption reached 10% 11114 | -1/Access | Core integrity fell below 50% 11147 | -1/Access | Lost 12 parts (1p6n3u2w) 11202 | -1/Access | Crushed by falling debris 11202 | -1/Access | Core integrity fell below 20% 11203 | -1/Access | Crushed by falling debris 11204 | -1/Access | System corruption reached 30% 11214 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11205_ Recycling Unit disabled. 11205_ Biometal Leg destroyed. 11206_ Slug penetrates Recycling Unit. 11207_ Penetrated by Slug. 11207_ Biometal Leg destroyed. 11207_ Slug penetrates P-80 Master. 11207_ Penetrated by Slug. 11208_ Linear Accelerator destroyed. 11211_ Penetrated by Slug. 11211_ Slug penetrates Wall. 11211_ Slug penetrates Recycling Unit. 11211_ Slug penetrates Wall. 11211_ P-80 Master suffers critical hit (Destroy). 11212_ System corrupted: Matter fused (-10). 11212_ Penetrated by Slug. 11212_ Slug penetrates Wall. 11213_ P-80 Master resets P-80 Master, system corruption cleaned. 11214_ Slug penetrates H-88 Terminator. 11214_ Slug penetrates Recycling Unit. 11214_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????# #?????????????????? | | ?????????????? ????????# #?????????????????? | | ??????????????? #???????# #?????????????????? | | ???????????????? ###+#### #?????????????????? | | ????????????????? ; #?????????????????? | | ???????????????H?? #@ #?????????????????? | | ??????????????????# # !!!#?????????????????? | | ???# ????????????# # !^[#?????????????????? | | ???# ########+##?# # !!!#?????????????????? | | ???# # #?# # #?????????????????? | | ???# # #?# # #?????????????????? | | ???# # ### # #?????????????????? | | ???# # + + ###???????????????? | | ???# # # ##### phhp; #???????????????? | | ???# # # #??#####;##; #???????????????? | | ???#|=?? + #?? """"" ; #???????????????? | | ???#%!???? ?# #?? ""Y" h ###???????????????? | | ???#! ######+#### #? hh###???????????????? | | ???#^ ! # #?????????????????? | | ???# ^ ! / #?????????????????? | | ???# ######## #?????????????????? | | ???# #??????############?????????????????? | | ???# ^ % #????????? #??????????????????? | | ???# #???????? #??????????????????? | | ???# #???????? " #??""""""""""""????? | | ???# #???????#""" #??#" #????? | | ???# #???????# """ #??#" #????? | | ???# !! #???????# " / #??#"" #????? | | ???# ! #???????? #??#T #????? | | ???#^ =! #??????????= #??#"" #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 12 Recoil Reduction 3 Matter Filtering 50 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SmallControlPod Manual? 0 Play Time 02:46:39 Cumulative 66.6 hours Start 2024.08.09 @ 20:18:55 End 2024.08.11 @ 17:52:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 35 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 45 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46f5959b-6f0d-49b0-95d6-dd877f3b183f