Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.29 @ 01:47:52 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (150) 750 Value Destroyed (5020) 5020 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 10471 Bonus ------- High Alert Combat Kills 201 Cogmind --------- Core Integrity 1065/1150 Matter 224/300 Energy 218/220 System Corruption 2% Temperature Cool (0) Movement Flying (37) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Nuclear Pulse Array Impulse Thruster > --- UTILITY (10) ----- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Hacking Suite System Shield System Restoration Module > --- WEAPON (3) ------- Hypervelocity Coil Gun > --- INVENTORY (8) ---- Antimatter Reactor Centrium Wheel Long-range Sensor Array Advanced Assault Cannon Improved Grenade Launcher Scatter Rocket Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Matter Filter Advanced Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Hypervelocity Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Antimatter Reactor Centrium Wheel Nuclear Pulse Array High-capacity Matter Pod Improved Grenade Launcher Scatter Rocket Array [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 Utility 8 | . . 1 1 2 2 2 . Weapon 1 | . . . 1 . . . . Parts Attached 221 | 6 5 19 14 35 52 77 13 Power 12 | 1 . 2 . 1 2 3 3 Engine 3 | 1 . 2 . . . . . Core 8 | . . . . 1 2 3 2 Reactor 1 | . . . . . . . 1 Propulsion 35 | 2 1 6 4 9 2 7 4 Treads . | . . . . . . . . Leg 13 | 2 1 6 4 . . . . Wheel 18 | . . . . 9 2 7 . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 79 | 1 2 4 3 10 22 33 4 Device 28 | . . 1 . 1 7 16 3 Storage 8 | 1 . 1 . 2 3 . 1 Processor 8 | . 2 . 1 1 2 2 . Hackware 2 | . . . . 1 . 1 . Protection 33 | . . 2 2 5 10 14 . Artifact . | . . . . . . . . Weapon 95 | 2 2 7 7 15 26 34 2 Energy Gun 6 | 1 1 1 1 . 2 . . Energy Cannon 14 | . . . . 3 5 6 . Ballistic Gun 24 | 1 1 4 2 5 6 4 1 Ballistic Cannon 23 | . . 1 1 4 5 11 1 Launcher 27 | . . 1 3 2 8 13 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 3 1 . Parts Lost 25 | . . 1 1 3 2 15 3 Power . | . . . . . . . . Propulsion 5 | . . . . . . 3 2 Utility 12 | . . 1 1 1 1 7 1 Weapon 8 | . . . . 2 1 5 . Highest Loss Streak 5 | . . 1 1 3 1 5 3 Average Slot Usage (%) 92 | . 90 92 91 98 93 91 63 Engine 3 | . 14 10 9 5 . . . Core 3 | . . . . 1 6 5 7 Leg 6 | . 28 33 27 . . . . Wheel 11 | . . . . 22 15 10 1 Device 5 | . . 2 . . 5 12 8 Storage 15 | . 14 11 9 14 19 17 6 Processor 12 | . 5 11 7 13 13 14 10 Hackware 4 | . . . . 6 6 5 10 Protection 5 | . . 2 11 8 5 4 . Energy Gun 1 | . 11 4 . . . . . Energy Cannon 3 | . . . . 4 6 3 . Ballistic Gun 6 | . 16 11 6 9 3 5 4 Ballistic Cannon 6 | . . 5 17 6 4 5 1 Launcher 1 | . . . 3 . 1 1 1 Naked Turns . | . . . . . . . . Heaviest Build 135 | 12 12 34 45 80 132 135 119 Greatest Support 44 | 20 20 30 37 37 40 44 40 Greatest Overweight (x) 9 | . . 1 1 2 9 4 4 Average Overweight (x) 1 | . . . . 1 2 2 . Largest Inventory Capacity 26 | 6 6 10 10 18 26 26 26 Average Capacity 19 | 4 6 6 10 16 25 26 10 Most Carried 26 | 6 6 10 10 18 26 26 18 Average Carried 18 | 3 5 6 9 16 24 24 8 Final Capacity 26 | 6 6 10 10 18 26 26 8 Final Carried 26 | 6 6 10 10 18 26 17 6 Class Distribution -------------------- 25% | Hauler-Mutant 18% | Tank 15% | Mutant 14% | Hauler-Skirmisher 5% | Hauler-Assassin 5% | Scavenger-Mutant 5% | Hauler-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 6703 | 180 209 470 346 857 2301 1883 457 Remotely 249 | . . . . . . 249 . Salvage Created 6194 | . 223 625 568 687 2119 1626 346 Parts 283 | . 11 45 33 37 79 63 15 Haulers Intercepted 6 | . . 1 1 . 3 . 1 Recyclers Shooed 12 | . 1 1 . 1 5 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 96 | . 5 14 12 16 19 25 5 Guns 27 | . 5 7 3 2 5 5 . Cannons 32 | . . 3 6 9 6 8 . AOE 37 | . . 4 3 5 8 12 5 Classes Destroyed 14 | . 3 4 . 4 3 . . Worker 11 | . . . . . 9 2 . Builder 5 | . . . . 1 4 . . Tunneler 1 | . . . . . 1 . . Hauler 6 | . . 1 1 . 3 . 1 Recycler 20 | . 1 1 2 3 8 4 1 Operator 4 | . . . . . 1 3 . Watcher 7 | . . 1 . . 3 3 . Swarmer 28 | . 3 4 3 5 8 . 5 Grunt 31 | . 2 5 6 3 4 11 . Brawler 5 | . . 1 1 1 1 1 . Duelist 1 | . . . . 1 . . . Sentry 16 | . . 4 2 2 2 6 . Hunter 6 | . . . . 2 1 3 . Programmer 9 | . . . . 2 3 4 . Best Kill Streak 6 | . 3 6 4 5 6 5 5 Combat Bots Only 5 | . 3 5 3 4 5 4 5 Max Kills in Single Turn 6 | . 1 4 2 2 6 5 4 Gunslinging . | . . . . . . . . Exploded 4 | . . 4 2 2 2 4 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7186 | . 215 361 436 1504 964 3211 495 Core 658 | . 14 53 68 156 55 227 85 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 94 86 87 77 93 77 . Volleys Fired 360 | . 21 33 21 66 86 113 20 Largest 3 | . 2 2 3 3 3 3 2 Hottest 240 | . 60 63 106 137 207 240 100 Shots Fired 753 | . 42 65 57 162 172 231 24 Gun 326 | . 42 53 20 75 49 74 13 Cannon 388 | . . 11 34 81 113 140 9 Launcher 39 | . . 1 3 6 10 17 2 Special . | . . . . . . . . Kinetic 566 | . 29 45 52 136 120 162 22 Thermal 60 | . . . . . 11 49 . Explosive 39 | . . 1 3 6 10 17 2 Electromagnetic 88 | . 13 19 2 20 31 3 . Robot Hit Streak 31 | . 11 25 15 26 31 28 17 Robot Miss Streak 5 | . 3 3 2 2 2 5 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 533 | . 31 50 38 119 131 150 14 Core Hits 314 | . 11 23 27 40 80 114 19 Critical Hits 16 | . . . 1 1 2 10 2 Critical Kills 5 | . . . . . 1 3 1 Critical Parts Destroyed 10 | . . . 1 . 1 7 1 Melee Attacks 28 | . . . . 1 27 . . Impact . | . . . . . . . . Slashing 28 | . . . . 1 27 . . Piercing . | . . . . . . . . Sneak Attacks 18 | . . . . . 18 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18996 | . 331 1021 838 2624 7213 6413 556 Guns 3923 | . 290 585 237 656 752 1307 96 Cannons 6884 | . . 180 404 1393 2065 2761 81 Explosions 5218 | . 41 256 197 575 1482 2345 322 Melee 2914 | . . . . . 2914 . . Ramming 57 | . . . . . . . 57 Kinetic 7482 | . 131 515 618 1636 1801 2604 177 Thermal 2223 | . 41 . . 45 455 1595 87 Explosive 4692 | . . 256 197 530 1352 2122 235 Electromagnetic 1628 | . 159 250 23 413 691 92 . Impact . | . . . . . . . . Slashing 2914 | . . . . . 2914 . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 . . . 3 5 2 Average Corruption 2 | . 1 . . . 2 2 2 Corruption Purged 7 | . . . . . . 7 . Effects 20 | . . . . . 9 10 1 Message Errors 4 | . . . . . . 4 . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 4 | . . . . . 2 2 . Data Loss (minor) 2 | . . . . . 2 . . Targeting Errors 5 | . . . . . 3 2 . Weapon Failures 2 | . . . . . 1 . 1 Overload Shots 6 | . . . . . . 6 . Overflow Damage 1169 | . . 4 . 61 928 176 . Projectiles 284 | . . . . 60 105 119 . Explosions 70 | . . 4 . 1 8 57 . Melee 815 | . . . . . 815 . . Knockbacks 42 | . . 4 6 12 8 11 1 Impact . | . . . . . . . . Kinetic 40 | . . 3 5 12 8 11 1 Secondary 2 | . . 1 1 . . . . Self-Inflicted Damage 257 | . . . . 74 73 84 26 Shots 10 | . . . . 2 4 4 . Rammed 11 | . . . . . . . 11 Targets Rammed 11 | . . . . . . . 11 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 395 | . 141 14 197 267 395 373 40 Average Temperature 86 | . 54 5 66 81 92 107 17 Received Heat Transfer 1482 | . 96 120 288 162 150 648 18 Effects 7 | . . . . . 3 4 . Energy Bleed 1 | . . . . . . 1 . Interference 6 | . . . . . 3 3 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Parts Fried 13 | . 1 1 . 1 8 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . . . . 12 . Heat Transferred 2590 | . 50 . . 50 420 2020 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 . . . 3 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 681 | . 155 416 472 455 310 681 533 Average Influence 203 | . 89 248 298 275 108 184 455 Maximum Alert Level 2 | . . 2 2 2 1 2 2 Low Security (%) 55 | 100 100 22 13 27 88 66 . Level 1 35 | . . 75 75 62 11 23 8 Level 2 9 | . . 2 11 10 . 9 91 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . . 2 3 6 5 7 9 Investigation 2 | . . 1 . 1 . . . Extermination 8 | . . . . 3 2 2 1 Reinforcement 12 | . . 1 3 2 2 2 2 Assault 2 | . . . . . . . 2 Garrison 8 | . . . . . 1 3 4 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 1 1 1 . Haulers Reinforced 3 | . . . . . 1 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 1 1 2 . 1 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 171 | . 14 21 23 18 30 41 24 Peak Tracking Total 18 | . 6 5 5 4 5 7 18 Tactical Retreats 18 | . 3 2 5 1 2 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . 2 1 . 3 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 35 | . . . 1 11 . 21 2 Max in Single Turn 7 | . . . 1 6 . 7 2 Garrison Access 3 | . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 52 | . 3 3 5 5 17 18 1 Terminals 31 | . 3 2 3 3 11 9 . Fabricators 4 | . . . . . 2 2 . Repair Stations 2 | . . . . . . 2 . Recycling Units 7 | . . . 1 1 2 2 1 Scanalyzers 4 | . . 1 1 1 . 1 . Garrison Access 4 | . . . . . 2 2 . Total Hacks 127 | . 10 10 9 14 45 38 1 Successful 72 | . 5 8 6 8 29 15 1 Failed 55 | . 5 2 3 6 16 23 . Catastrophic 6 | . . 1 . . 1 4 . Database Lockouts . | . . . . . . . . Manual 51 | . 10 3 2 5 18 13 . Terminals 85 | . 10 6 5 8 37 19 . Fabricators 7 | . . . . . 4 3 . Repair Stations 6 | . . . . . . 6 . Recycling Units 10 | . . . 1 3 2 3 1 Scanalyzers 13 | . . 4 3 3 . 3 . Garrison Access 6 | . . . . . 2 4 . Terminal Hacks 33 | . 4 3 1 1 20 4 . Part Schematic 3 | . . 1 . . 2 . . Level Access Points 4 | . 1 1 . . 1 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Machine Index 1 | . . . . . . 1 . Terminal Index 3 | . 1 . . 1 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 10 | . 1 . 1 . 6 2 . Patrol Status 1 | . . . . . 1 . . Extermination Status 1 | . . . . . 1 . . Hauler Manifests 3 | . 1 1 . . 1 . . Zone Layout 4 | . . . . . 4 . . Fabricator Hacks 4 | . . . . . 3 1 . Load Schematic 3 | . . . . . 2 1 . Build 1 | . . . . . 1 . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 8 | . . . 1 2 2 2 1 Recycle Component 1 | . . . . 1 . . . Retrieve Components 7 | . . . 1 1 2 2 1 Scanalyzer 13 | . . 4 3 3 . 3 . Insert Component 7 | . . 2 1 2 . 2 . Analyze 6 | . . 2 2 1 . 1 . Garrison Access Hacks 3 | . . . . . 2 1 . Seal Access 3 | . . . . . 2 1 . Unauthorized Hacks 30 | . 4 2 2 6 6 10 . Terminals 10 | . 1 1 1 2 2 3 . Botnet 10 | . 1 1 1 2 2 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used 1 | . . . . . 1 . . Hacking Detections 39 | . 2 1 4 4 12 16 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . 3 1 1 2 1 . Parts Built 2 | . . . . . 2 . . Matter 168 | . . . . . 168 . . Time 28 | . . . . . 28 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 17 | . . . 9 . 2 3 3 Parts Scanalyzed 5 | . . 2 1 1 . 1 . Part Schematics Acquired 5 | . . 2 1 1 . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 7085 | 60 332 620 677 1349 1883 1867 297 Spaces Moved 4878 | 43 202 375 414 1021 1235 1097 491 Core 8 | 8 . . . . . . . Treads . | . . . . . . . . Legs 1046 | 35 202 375 414 20 . . . Wheels 3353 | . . . . 1001 1235 1097 20 Hover . | . . . . . . . . Flight 471 | . . . . . . . 471 Fastest Speed 37 | 50 120 120 123 96 110 115 37 Average Speed 108 | 106 120 125 131 103 115 118 40 Slowest Speed 180 | 120 120 150 153 153 180 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 28 | . . . . . . . 28 Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 28 | 5 34 36 43 24 35 36 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 88 | . . . 10 3 7 66 2 Terrain Destroyed 552 | . . 12 26 94 95 308 17 Melee 7 | . . . . 1 6 . . Projectile 52 | . . . 5 5 9 31 2 AOE 493 | . . 12 21 88 80 277 15 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5934 | 54 255 466 505 1178 1489 1449 538 Wait 255 | . 20 14 43 14 31 130 3 Move 4819 | 42 201 374 413 1020 1234 1096 439 Hop 24 | . . . . . . . 24 Pick Up 85 | 6 3 8 5 17 25 17 4 Fast Attach 51 | 6 2 6 2 10 9 12 4 Attach 40 | . . 1 2 4 6 20 7 Detach 33 | . 1 2 1 8 8 6 7 Swap 130 | . 3 12 10 21 37 45 2 Drop 98 | . 4 16 8 17 26 10 17 Fire 360 | . 21 33 21 66 86 113 20 Melee 28 | . . . . 1 27 . . Ram 11 | . . . . . . . 11 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Build established: Mutant 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 701 | -9/Materials | Identified exit to Materials 925 | -9/Materials | Build established: Scavenger-Mutant 1013 | -9/Materials | Entered another Materials area 1013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1197 | -8/Materials | Discovered new exit (range 3) 1298 | -8/Materials | Build established: Mutant 1506 | -8/Materials | Discovered new exit (range 15) 1632 | -8/Materials | Identified exit to Factory 1690 | -8/Materials | Entered Factory 1690 | -7/Factory | Evolved 2 slots: Utility x2 1766 | -7/Factory | Build established: Tank 2223 | -7/Factory | Discovered new exit (range 21) 2260 | -7/Factory | Identified exit to Lower Caves 2748 | -7/Factory | Lost 3 parts (1u2w) 3033 | -7/Factory | Discovered new exit (range 4) 3036 | -7/Factory | Identified exit to Factory 3039 | -7/Factory | Entered another Factory area 3039 | -6/Factory | Evolved 2 slots: Utility x2 3334 | -6/Factory | Build established: Hauler-Assassin 3425 | -6/Factory | Found Prototype Launcher 3425 | -6/Factory | Identified Scatter Rocket Array 3441 | -6/Factory | Found Scatter Rocket Array 3444 | -6/Factory | Found Scatter Rocket Array 3451 | -6/Factory | Found Scatter Rocket Array 3600 | -6/Factory | Identified exit to Factory 3600 | -6/Factory | Identified exit to Lower Caves 4353 | -6/Factory | Fabricated Adv. Assault Cannon (x2) 4480 | -6/Factory | Build established: Hauler-Skirmisher 4627 | -6/Factory | Garrison activated, responded to threat 4922 | -6/Factory | Entered another Factory area 4922 | -5/Factory | Evolved 2 slots: Utility x2 5145 | -5/Factory | Discovered new exit (range 16) 5216 | -5/Factory | Build established: Hauler-Mutant 6077 | -5/Factory | Crushed by falling debris 6295 | -5/Factory | Discovered new exit (range 10) 6513 | -5/Factory | Garrison activated, responded to threat 6604 | -5/Factory | Identified exit to Factory 6666 | -5/Factory | Spotted B-75 Beast 6789 | -5/Factory | Entered another Factory area 6789 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6810 | -4/Factory | Lost 5 parts (2n1u2w) 6813 | -4/Factory | Garrison activated, responded to threat 7008 | -4/Factory | Garrison activated, responded to threat 7043 | -4/Factory | Build established: Hacker-Mutant 7077 | -4/Factory | First assault squad dispatched 7086 | -4/Factory | Self-destructed Last Messages --------------- 07059_ Penetrated by Slug. 07060_ Slug penetrates Wall. 07069_ K-01 Serf destroyed. 07069_ K-01 Serf collects debris. 07070_ Acquired 21 matter. 07073_ K-01 Serf collects debris. 07077_ ALERT: Significant disruption in Zone 7K, assault forces dispatched. 07078_ K-01 Serf destroyed. 07078_ Penetrated by Slug. 07078_ Nuclear Pulse Array destroyed. 07079_ K-01 Serf collects debris. 07081_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 3 components... Quantum Capacitor Nanoactuators Impulse Thruster 07081_ Acquired Impulse Thruster. 07085_ Nuclear Pulse Array destroyed. 07085_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????#???????????? | | ????????????????????# """ #??????# ###?????????? | | ????????????????????# "Y"@ ###### #?????????? | | ????????????????????# ! # ###???????? | | ????????????????????# |!! pp ????? | | ????????????????????# !! # =%* #?????????? | | ????????????????????# ! # #### #?????????? | | ????????????????????# # #??????###?????????? | | ????????????????????# """ # #??????????????????? | | ????????????????????# """ # #??????????????????? | | ????????????????????# """Y*# #??????????????????? | | ????????????????????#! # #??????????????????? | | ????????????????????### ##### #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ?????????????????####+####### ##########?????????? | | ?????????????????# ##########? | | ????????????? / * # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 16 Matter Filtering 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Imp. EM Pulse Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleShockChainsword Manual? 0 Play Time 03:26:20 Cumulative 261.8 hours Start 2019.12.24 @ 17:09:41 End 2019.12.29 @ 01:47:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 108 Rogue 95 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a0037b29-84c1-4cde-82a0-d5967485d80d