Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 16:18:47 Player: Phillammon Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2158) 2158 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 5064 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 40/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Weight Redist. System Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Launcher Guidance Computer System Backup Module Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Large Storage Unit Large Storage Unit Signal Interpreter Hacking Suite System Shield Improved Trap Extractor > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Signal Interpreter Launcher Guidance Computer System Backup Module Grenade Launcher Rocket Launcher Datajack Mining Laser Mining Laser Flail Explosive Trap Proton Bomb Trap Proton Bomb Trap [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 99 | 2 10 15 6 14 52 Power 13 | . . 1 . 2 10 Engine 5 | . . 1 . . 4 Core 8 | . . . . 2 6 Reactor . | . . . . . . Propulsion 26 | 2 . 2 1 3 18 Treads 11 | 2 . 2 1 3 3 Leg 13 | . . . . . 13 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 19 | . 4 4 3 2 6 Device 10 | . . 3 3 2 2 Storage 4 | . 4 . . . . Processor 3 | . . 1 . . 2 Hackware 2 | . . . . . 2 Protection . | . . . . . . Artifact . | . . . . . . Weapon 41 | . 6 8 2 7 18 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 21 | . 4 5 1 4 7 Ballistic Cannon . | . . . . . . Launcher 7 | . 1 2 . . 4 Special Weapon 4 | . . . . 1 3 Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 6 | . . 1 1 2 2 Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 49 | . . 7 . 5 37 Power 9 | . . 1 . 1 7 Propulsion 20 | . . 2 . 2 16 Utility 7 | . . 2 . 1 4 Weapon 13 | . . 2 . 1 10 Highest Loss Streak 15 | . . 6 . 2 15 Average Slot Usage (%) 89 | . 97 86 100 91 84 Engine 5 | . 14 8 11 3 1 Core 1 | . . . . 4 3 Treads 14 | . 28 19 22 23 4 Leg 8 | . . . . . 18 Device 7 | . . 7 11 14 5 Storage 18 | . 26 22 22 18 14 Processor 7 | . . 8 11 9 6 Hackware 6 | . . . . . 14 Ballistic Gun 13 | . 26 20 21 15 2 Slashing Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 53 | 11 43 47 47 48 53 Greatest Support 88 | 40 40 40 48 68 88 Greatest Overweight (x) 17 | . 1 12 1 1 17 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 6 13 16 16 16 15 Most Carried 16 | 6 14 14 16 16 16 Average Carried 12 | 4 9 12 14 13 13 Final Capacity 16 | 6 16 16 16 16 4 Final Carried 15 | 1 14 13 15 15 3 Class Distribution -------------------- 53% | Mutant 32% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2216 | 200 248 457 108 371 832 Remotely . | . . . . . . Salvage Created 2687 | . 265 653 153 551 1065 Parts 161 | . 17 55 6 28 55 Haulers Intercepted 3 | . . 2 . . 1 Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 54 | . 8 15 3 10 18 Melee 4 | . . . . . 4 Guns 38 | . 6 8 3 10 11 AOE 12 | . 2 7 . . 3 Classes Destroyed 11 | . 4 4 1 1 1 Worker 3 | . . 1 . . 2 Builder 5 | . 1 2 . . 2 Hauler 3 | . . 2 . . 1 Recycler 2 | . . 1 . . 1 Watcher 5 | . 1 3 . . 1 Swarmer 13 | . 3 10 . . . Grunt 27 | . 5 4 2 5 11 Brawler 2 | . . . 1 1 . Sentry 6 | . . 1 . 2 3 Hunter 3 | . . . . 2 1 Programmer 3 | . . . . . 3 Best Kill Streak 10 | . 5 10 2 4 4 Combat Bots Only 5 | . 3 5 2 4 3 Max Kills in Single Turn 3 | . 3 2 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 6184 | . 266 866 114 1038 3900 Core 1102 | . 50 119 . 220 713 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 80 . 70 60 . Volleys Fired 194 | . 25 42 6 45 76 Largest 2 | . 2 2 2 2 2 Hottest 200 | . 53 53 46 100 200 Shots Fired 331 | . 50 79 12 78 112 Gun 288 | . 49 75 12 68 84 Cannon . | . . . . . . Launcher 20 | . 1 4 . . 15 Special 23 | . . . . 10 13 Kinetic 278 | . 49 75 12 68 74 Thermal 33 | . . . . 10 23 Explosive 20 | . 1 4 . . 15 Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 11 12 4 18 21 Robot Miss Streak 5 | . 4 4 1 3 5 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . 2 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 224 | . 34 41 8 51 90 Core Hits 152 | . 16 32 5 23 76 Critical Hits 4 | . 2 . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 2 . . . 2 Melee Attacks 48 | . 6 1 . . 41 Impact 6 | . 6 . . . . Slashing 39 | . . . . . 39 Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5288 | . 514 1239 98 845 2592 Guns 3267 | . 421 576 98 845 1327 Cannons . | . . . . . . Explosions 1267 | . 93 663 . . 511 Melee 685 | . . . . . 685 Ramming 39 | . . . . . 39 Kinetic 3166 | . 421 576 98 845 1226 Thermal 170 | . . . . . 170 Explosive 1069 | . 93 508 . . 468 Electromagnetic 159 | . . 155 . . 4 Impact . | . . . . . . Slashing 685 | . . . . . 685 Piercing . | . . . . . . Highest Corruption 12 | . . 1 2 6 12 Average Corruption 4 | . . 1 1 4 6 Corruption Purged 6 | . . . 2 4 . Effects 59 | . . 4 3 13 39 Message Errors 19 | . . 2 2 3 12 Matter Fused 12 | . . . . 4 8 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . 1 2 Data Loss (minor) 6 | . . 1 . . 5 Data Loss (major) 2 | . . . . . 2 Misdirections 2 | . . . . . 2 Targeting Errors 12 | . . 1 1 4 6 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 135 | . . 63 . . 72 Projectiles . | . . . . . . Explosions 123 | . . 63 . . 60 Melee 12 | . . . . . 12 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 354 | . 5 26 . . 323 Shots 15 | . 1 1 . . 13 Rammed 2 | . . . . . 2 Targets Rammed 3 | . . . . . 3 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 200 | . 28 6 8 18 200 Average Temperature 17 | . 9 5 3 8 28 Received Heat Transfer 1212 | . 114 90 30 315 663 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 359 | . . . . . 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 539 | . 163 539 229 262 169 Average Influence 117 | . 81 304 158 110 51 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 81 | 100 100 24 77 73 100 Level 1 16 | . . 64 22 26 . Level 2 1 | . . 11 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 4 4 1 . 14 Investigation 12 | . 3 3 1 . 5 Extermination 3 | . . . . . 3 Reinforcement 5 | . 1 1 . . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 12 24 3 13 31 Peak Tracking Total 6 | . 4 4 1 6 4 Tactical Retreats 9 | . 2 . . 2 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts 12 | . . . 8 4 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . 1 2 . Reused 2 | . . . . . 2 Traps Extracted 3 | . . . 1 2 . Installed 3 | . . . . . 3 Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 5 | . . 3 . . 2 Max in Single Turn 2 | . . 2 . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 14 | . 3 4 2 . 5 Terminals 7 | . 1 3 1 . 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 4 | . 2 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 43 | . 9 13 5 . 16 Successful 22 | . 7 7 4 . 4 Failed 21 | . 2 6 1 . 12 Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 27 | . 5 12 3 . 7 Terminals 26 | . 3 11 4 . 8 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 10 | . 6 2 . . 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 5 | . 1 1 3 . . Open Door 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Terminal Index 3 | . 1 1 1 . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 1 . . 1 Retrieve Components 4 | . 2 1 . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 4 5 1 . 2 Terminals 8 | . 2 4 1 . 1 Assimilate 2 | . . 2 . . . Botnet 5 | . 1 2 1 . 1 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 1 . . 1 Tunnel 4 | . 2 1 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 3 1 . 3 Full Trace Events 7 | . . 3 1 . 3 Feedback Events 2 | . . 1 1 . . Corruption 2 | . . 1 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter 190 | . . . . . 190 Time 95 | . . . . . 95 Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 7 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 1 . . 2 Non-combat 3 | . . 1 . . 2 Combat . | . . . . . . Robot Hacks Applied 3 | . . 1 . . 2 no_distress 3 | . . 1 . . 2 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3602 | 6 489 545 533 438 1591 Spaces Moved 1509 | 1 219 223 300 166 600 Core 29 | . . 2 . . 27 Treads 985 | 1 219 221 300 166 78 Legs 490 | . . . . . 490 Wheels . | . . . . . . Hover . | . . . . . . Flight 5 | . . . . . 5 Fastest Speed 100 | 160 160 160 160 160 100 Average Speed 162 | 160 173 182 163 160 152 Slowest Speed 900 | 160 180 650 180 180 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . . 1 2 Exploration Rate (%) 27 | 2 40 27 64 17 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 4 | . 2 1 . . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 56 | . 5 8 . 10 33 Terrain Destroyed 149 | . 13 22 . 10 104 Melee 27 | . 5 . . . 22 Projectile 10 | . . . . 10 . AOE 112 | . 8 22 . . 82 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2218 | 7 279 295 333 245 1059 Wait 263 | . 2 5 6 12 238 Move 1502 | . 218 222 299 165 598 Hop . | . . . . . . Pick Up 64 | . 15 9 5 5 30 Fast Attach 2 | . . . . . 2 Attach 52 | . 2 9 . 7 34 Detach 2 | . . . . . 2 Swap 45 | 2 8 6 6 7 16 Drop 26 | 5 3 1 3 . 14 Fire 194 | . 25 42 6 45 76 Melee 48 | . 6 1 . . 41 Ram . | . . . . . . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap 15 | . . . 8 4 3 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Utility x2 934 | -9/Materials | Lost 6 parts (1p2n1u2w) 943 | -9/Materials | Discovered new exit (range 15) 1039 | -9/Materials | Identified exit to Mines 1041 | -9/Materials | Entered Mines 1124 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1294 | -9/Mines | Identified exit to Materials 1574 | -9/Mines | Entered Materials 1574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1692 | -8/Materials | Crushed by falling debris 1974 | -8/Materials | Discovered new exit (range 15) 2001 | -8/Materials | Identified exit to Factory 2012 | -8/Materials | Entered Factory 2012 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2172 | -7/Factory | Garrison activated, responded to threat 2251 | -7/Factory | Lost 7 parts (4n3w) 2376 | -7/Factory | Build established: Hacker-Mutant 2485 | -7/Factory | Lost 3 parts (1p1n1w) 2962 | -7/Factory | Crushed by falling debris 3027 | -7/Factory | Crushed by falling debris 3124 | -7/Factory | System corruption reached 10% 3336 | -7/Factory | Lost 3 parts (2n1w) 3429 | -7/Factory | Lost 4 parts (1p2n1w) 3510 | -7/Factory | Core integrity fell below 50% 3589 | -7/Factory | Core integrity fell below 20% 3603 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03584_ Dropped Explosive Trap. 03585_ Installed Explosive Trap. 03588_ P-60 Hacker triggered Explosive Trap. 03588_ An explosion rips through the floor. 03588_ U-05 Engineer destroyed. 03588_ Lrg. Storage Unit destroyed. 03588_ Destroyed Lrg. Storage Unit. 03588_ Aluminum Leg destroyed. 03588_ Destroyed Aluminum Leg. 03589_ U-05 Engineer builds a Door. 03589_ Dropped Proton Bomb Trap. 03590_ Installed Proton Bomb Trap. 03593_ U-05 Engineer builds a Wall. 03594_ Penetrated by Slug. 03597_ U-05 Engineer lays Concrete. 03598_ System corrupted: Component data lost. 03598_ U-05 Engineer lays Concrete. 03599_ Slug penetrates Wall. 03600_ U-05 Engineer lays Concrete. 03603_ Lrg. Storage Unit destroyed. 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