Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.18 @ 00:10:37 Player: cptwinky Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (190) 950 Value Destroyed (7509) 7509 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (4186) 4186 TOTAL SCORE: 21545 Bonus ------- High Alert Combat Kills 1278 Follower Combat Kills 2243 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -535 Cogmind --------- Core Integrity 0/1150 Matter 281/300 Energy 24/100 System Corruption 23% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Makeshift Transmission Jammer Hacking Drone Bay (1/1) Dirty Datajack (20) Dirty Datajack (14) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Zionite Composite Leg II Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Energy Well Improved Sensor Array Tactical Coordination Suite Precision Matter Filter Makeshift Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Hardened Heavy Armor Plating System Restoration Module Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Hacking Drone Bay Transdimensional Reconstructor Heavy Assault Cannon Heavy Rocket Launcher Micro-nuke Launcher Dirty Datajack Dirty Datajack CR-A16's Pointy Stick [Rating: 99] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Zionite Composite Leg II Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . Utility 7 | . . . 1 . 1 2 . . . . . . 2 . . . . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 275 | 6 12 1 20 6 63 7 5 18 4 4 1 4 14 11 14 9 3 9 6 6 6 10 14 2 20 Power 15 | 1 1 . 2 . 3 . . 2 . 1 . . 1 . . . . 3 . . 1 . . . . Engine 9 | 1 1 . 2 . 3 . . . . 1 . . . . . . . 1 . . . . . . . Core 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . Propulsion 43 | 2 7 1 5 . 19 . . . . . . . 3 . . . . . 2 . . . 2 . 2 Treads 29 | 2 6 1 4 . 15 . . . . . . . 1 . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Wheel 13 | . 1 . 1 . 4 . . . . . . . 2 . . . . . 2 . . . 1 . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 130 | 1 2 . 3 2 15 5 4 9 3 2 . 2 10 7 8 5 1 6 4 6 2 10 9 2 12 Device 81 | . 1 . 1 2 3 2 2 3 3 1 . 2 7 5 4 4 1 4 3 5 2 8 7 2 9 Storage 7 | 1 1 . 1 . 1 . . . . . . . 1 . . . . . . . . 1 1 . . Processor 10 | . . . . . 2 1 1 4 . . . . . 1 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 32 | . . . 1 . 9 2 1 2 . 1 . . 2 1 3 1 . 2 1 1 . 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 2 . 10 4 26 2 1 7 1 1 1 2 . 4 6 4 2 . . . 3 . 3 . 6 Energy Gun 20 | . . . 4 2 14 . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 2 . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . Ballistic Cannon 22 | . . . . . . . 1 3 1 1 1 1 . 2 3 2 1 . . . 2 . 1 . 3 Launcher 20 | . . . 1 2 9 . . 2 . . . 1 . 1 . . . . . . . . 2 . 2 Special Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Special Melee Weapon 4 | . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . 1 Unidentified Prototypes 13 | . . . 3 . . . . 1 . . . . . . . 2 . 1 2 . 3 . 1 . . Parts Lost 42 | . . 1 5 . 6 . 3 1 1 . . . . . . . . . . . . . 1 . 24 Power 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 10 | . . 1 2 . 2 . . . . . . . . . . . . . . . . . 1 . 4 Utility 22 | . . . 1 . 3 . 3 1 . . . . . . . . . . . . . . . . 14 Weapon 7 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 4 Highest Loss Streak 22 | . . 1 4 . 2 . 2 1 1 . . . . . . . . . . . . . 1 . 22 Average Slot Usage (%) 83 | . 86 100 93 100 92 83 74 68 69 68 62 69 78 79 79 80 80 82 86 88 87 88 83 84 72 Engine 4 | . 13 14 11 11 9 7 7 . . 6 7 7 3 . . . . 4 . . . . . . . Core 2 | . . . . . . . . 6 7 . . . 2 6 6 6 6 4 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 11 11 11 11 10 10 9 Treads 8 | . 20 28 28 33 26 . . . . . . . 1 . . . . . . . . . . . . Wheel 10 | . 4 . 1 . 3 15 15 15 15 15 15 15 11 13 13 13 13 11 15 17 17 17 17 15 14 Device 14 | . 5 14 9 11 10 15 6 1 7 6 7 7 20 19 19 19 20 23 23 23 22 22 20 21 18 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 Processor 10 | . . . . . 5 14 19 18 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 8 Protection 9 | . . . 8 11 9 6 6 8 7 7 7 7 11 13 13 13 13 11 11 11 11 11 10 10 6 Energy Gun 3 | . . . 8 21 16 7 4 . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 28 28 12 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 2 6 7 7 1 7 6 5 4 5 5 5 5 5 4 5 4 5 4 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 153 | 13 19 19 39 41 59 67 85 82 82 83 83 83 90 82 82 80 79 106 103 101 107 107 147 147 153 Greatest Support 84 | 40 40 40 60 60 80 56 56 56 28 28 28 28 56 56 56 56 56 56 56 52 52 52 80 68 84 Greatest Overweight (x) 3 | . 1 . 2 . 1 1 1 2 2 2 2 2 3 1 1 1 1 1 3 1 2 2 2 2 3 Average Overweight (x) . | . . . . . . 1 . 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 2 1 Largest Inventory Capacity 25 | 8 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 18 | 6 8 10 11 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 24 Most Carried 21 | 4 9 10 12 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 21 21 Average Carried 17 | 2 5 9 9 14 14 17 18 17 19 19 20 19 19 19 19 19 19 19 19 19 19 20 19 21 19 Final Capacity 25 | 8 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 5 Final Carried 21 | 4 9 10 12 15 15 20 15 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 21 21 5 Class Distribution -------------------- 59% | Mutant 32% | Scavenger-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Derelict-Mutant | -4/Waste Derelict-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 6878 | 214 173 246 422 115 872 . . 1611 124 118 . 133 408 142 412 136 56 102 144 76 70 100 413 324 467 Remotely 1200 | . . . . . . . . 473 41 . . . 89 . . . . . . . . . 162 . 435 Salvage Created 8005 | . 250 184 444 93 2303 . 502 1180 52 . . 53 292 48 144 161 62 171 57 . 115 . 428 976 490 Parts 326 | . 8 9 27 5 132 . 11 55 3 . . 6 13 4 4 1 . 5 . . 2 . 12 4 25 Haulers Intercepted 14 | . 2 . 1 . 6 . . 4 . . . . . . . . . 1 . . . . . . . Recyclers Shooed 6 | . 2 . . . 2 . . . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . 4 . . 9 . 4 2 1 . . . 10 2 11 . . . Prevented 12 | . . . . . . . . . . . . . . . 1 . 3 . 4 2 . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 152 | . . 4 12 3 53 . 2 33 2 . . 4 3 3 3 . 1 1 . . . . 10 4 14 Melee 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Guns 31 | . . 4 9 . 18 . . . . . . . . . . . . . . . . . . . . Cannons 54 | . . . . . . . 2 28 2 . . . 3 . 3 . 1 1 . . . . 4 4 6 AOE 64 | . . . 3 3 34 . . 3 . . . 4 . 3 . . . . . . . . 6 . 8 Classes Destroyed 21 | . 2 1 2 2 9 . 1 1 1 . . . . . 2 . . . . . . . . . . Worker 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . 2 Builder 9 | . . . . . 3 . . . . . . . 3 . . . . . . . . . . . 3 Tunneler 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 1 . 6 . . 4 . . . . . . . . . 1 . . . . . . . Recycler 5 | . 2 . . . 2 . . . . . . . 1 . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Swarmer 21 | . . . . . 8 . . 4 . . . 4 . 3 . . . . . . . . . . 2 Grunt 76 | . . 4 7 2 32 . . 23 . . . . 2 . 2 . . . . . . . 1 . 3 Brawler 5 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . Duelist 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 Protector 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 4 . 4 . . 3 . . . . 1 . . . 1 . . . . . 1 . . Hunter 18 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 8 . 8 Programmer 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . Heavy 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Best Kill Streak 17 | . 3 2 6 4 17 . 1 4 1 . . 4 2 3 1 . 1 1 . . . . 7 2 12 Combat Bots Only 13 | . . 2 6 3 13 . 1 4 1 . . 4 2 3 1 . 1 1 . . . . 7 2 6 Max Kills in Single Turn 6 | . 1 1 2 3 6 . 1 2 1 . . 4 1 3 1 . 1 1 . . . . 3 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 3 . . 2 . . . 4 . 3 . . . . . . . . 3 . 4 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Damage Taken 11743 | . 11 364 702 12 2658 . 111 1771 406 . . 29 20 14 416 . 62 24 . 53 . 27 730 . 4333 Core 1807 | . . 83 96 . 292 . . 102 54 . . . . . 15 . . . . . . . 54 . 1111 Absorbed by Shields 905 | . . . . . . . . . . . . . . . . . . 8 . 19 . 10 262 . 606 Core Remaining (%) 80 | 100 . 66 . 76 46 . . . . . . 77 . . . . 98 . . . . 100 . . . Volleys Fired 541 | . 16 21 44 3 120 1 22 102 9 . . 3 31 1 42 7 4 6 6 2 . . 27 34 40 Largest 2 | . 2 2 2 2 2 1 2 1 1 . . 1 1 1 1 1 1 1 1 1 . . 2 1 2 Hottest 123 | . 40 40 110 110 123 55 123 60 60 . . 60 60 45 80 60 80 60 60 60 . . 88 60 88 Shots Fired 729 | . 32 42 82 4 211 1 30 107 9 1 . 6 31 1 42 7 4 6 6 2 . . 30 34 41 Gun 350 | . 32 42 76 2 181 1 8 . . . . . . . 8 . . . . . . . . . . Cannon 321 | . . . . . 3 . 22 102 9 1 . 5 31 . 30 7 2 6 6 2 . . 23 34 38 Launcher 52 | . . . 6 2 27 . . 5 . . . 1 . 1 . . . . . . . . 7 . 3 Special 6 | . . . . . . . . . . . . . . . 4 . 2 . . . . . . . . Kinetic 453 | . 32 42 62 . . . 13 102 9 1 . 5 31 . 38 7 2 6 6 2 . . 23 34 38 Thermal 222 | . . . 14 2 182 1 17 . . . . . . . 4 . 2 . . . . . . . . Explosive 52 | . . . 6 2 27 . . 5 . . . 1 . 1 . . . . . . . . 7 . 3 Electromagnetic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 9 6 28 5 19 . 9 14 16 . . 1 7 . 13 6 3 2 4 . . . 11 18 13 Robot Miss Streak 4 | . 2 2 3 . 4 1 2 3 . 1 . 2 2 . 3 1 1 1 1 . . . 1 1 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 531 | . 23 28 65 4 148 . 22 84 8 . . 2 12 . 34 7 3 3 4 . 1 . 21 29 33 Core Hits 367 | . 8 10 29 10 136 . 7 41 4 . . 9 6 6 6 3 1 2 1 . 1 . 26 6 55 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 38 | . 1 1 . . 7 . 1 9 . . . 1 4 . 3 1 . . . . . . 3 1 6 Burn 9 | . . . . . 7 . 1 . . . . . . . 1 . . . . . . . . . . Destroy 3 | . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . Blast 26 | . . . . . . . . 9 . . . 1 4 . 1 1 . . . . . . 3 1 6 Melee Attacks 29 | . . . 3 . 2 6 . 5 . . . . . . 5 1 . . . . 1 . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . 3 . 1 6 . 5 . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 Sneak Attacks 6 | . . . . . . . . . . . . . . . 5 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25968 | . 222 314 1100 379 7002 . 958 4929 456 . . 344 698 160 1062 309 118 156 149 . 91 . 1900 1775 3846 Guns 4141 | . 222 314 773 34 2580 . 120 . . . . . . . 98 . . . . . . . . . . Cannons 12119 | . . . . . 61 . 838 4371 456 . . 78 698 . 919 309 107 156 149 . . . 821 1775 1381 Explosions 9407 | . . . 327 345 4328 . . 448 . . . 266 . 160 . . . . . . . . 1079 . 2454 Melee 212 | . . . . . . . . 110 . . . . . . . . . . . . 91 . . . 11 Ramming 33 | . . . . . 33 . . . . . . . . . . . . . . . . . . . . Kinetic 13081 | . 222 314 554 . . . 673 4371 456 . . 78 698 . 1017 309 107 156 149 . . . 821 1775 1381 Thermal 3720 | . . . 219 34 3013 . 285 113 . . . . . . 45 . 11 . . . . . . . . Explosive 8532 | . . . 327 345 3816 . . 335 . . . 266 . 160 . . . . . . . . 1079 . 2204 Electromagnetic 390 | . . . . . 140 . . . . . . . . . . . . . . . . . . . 250 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 110 | . . . . . . . . 110 . . . . . . . . . . . . . . . . . Piercing 102 | . . . . . . . . . . . . . . . . . . . . . 91 . . . 11 Highest Corruption 24 | . . . . . . 2 14 14 10 10 10 10 . . . . . . . . . . . 24 23 Average Corruption 10 | . . . . . . 1 10 10 10 10 10 10 . . . . . . . . . . . 15 15 Corruption Purged 14 | . . . . . . . . 5 . . . . . . . . . . . . . . . 3 6 Effects 159 | . . . . . . 4 6 67 18 18 4 16 . . . . . . . . . . . 13 13 Message Errors 35 | . . . . . . 2 1 15 5 4 . 4 . . . . . . . . . . . 3 1 Matter Fused 39 | . . . . . . . 1 17 3 5 2 5 . . . . . . . . . . . 4 2 Heat Flow Errors 19 | . . . . . . . 1 7 1 5 1 1 . . . . . . . . . . . 1 2 Energy Discharges 16 | . . . . . . . 1 8 3 1 . . . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . . 2 1 4 4 2 1 2 . . . . . . . . . . . 2 1 Data Loss (major) 9 | . . . . . . . . 3 1 . . 1 . . . . . . . . . . . 2 2 Misfires 13 | . . . . . . . . 8 . 1 . 3 . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 975 | . . . . . 88 . . 319 . . . 15 88 13 108 36 . . 58 . . . 36 . 214 Projectiles 691 | . . . . . . . . 297 . . . . 88 . 108 36 . . 58 . . . 36 . 68 Explosions 284 | . . . . . 88 . . 22 . . . 15 . 13 . . . . . . . . . . 146 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 59 | . . . . . . . . 28 . . . 1 6 . 8 . . . 2 . . . 5 . 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 57 | . . . . . . . . 27 . . . 1 5 . 8 . . . 2 . . . 5 . 9 Secondary 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 410 | . . . 41 . 100 . . 261 . . . . . . . . . . . . . . . . 8 Shots 11 | . . . 1 . 4 . . 5 . . . . . . . . . . . . . . . . 1 Rammed 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 477 | . . 18 153 . 30 . 163 477 195 268 253 115 . . 3 . . . . . . . . 151 209 Average Temperature 79 | . . 8 53 . 12 . 52 98 73 89 134 31 . . 3 . . . . . . . . 113 64 Received Heat Transfer 2698 | . 6 204 174 6 999 . . 576 60 . . . 9 . 147 . 9 20 . 18 . . 6 . 464 Effects 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . 1 . 11 . . . . . . . . . . . . . . . . . . . 2 Heat Transferred 7198 | . . . 370 74 5552 . 592 50 . . . . . . 480 . 80 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Peak Influence 1249 | . 82 96 246 165 1123 488 100 800 . . . . 100 . . . . 1249 . . . . 489 184 506 Initial 466 | . . 31 . 60 . 466 100 49 . . . . . . . . . 61 . . . . 167 138 116 Average 341 | . 43 22 108 33 771 452 90 374 . . . . 36 . . . . 346 . . . . 320 163 257 Maximum Alert Level 4 | . . . 1 . 4 2 . 3 . . . . . . . . . 4 . . . . 2 . 2 Low Security (%) 53 | 100 100 100 90 100 13 . 100 26 . . . . 100 . . . . 54 . . . . 23 100 41 Level 1 12 | . . . 9 . 8 13 . 25 . . . . . . . . . 20 . . . . 53 . 47 Level 2 12 | . . . . . 7 86 . 33 . . . . . . . . . 5 . . . . 22 . 10 Level 3 18 | . . . . . 60 . . 13 . . . . . . . . . 13 . . . . . . . Level 4 2 | . . . . . 9 . . . . . . . . . . . . 6 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 . 3 2 13 5 . 12 . . . . 4 . . . . 6 . . . . 4 . 8 Investigation 22 | . 1 . 3 1 1 4 . 5 . . . . 3 . . . . 3 . . . . . . 1 Extermination 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 Reinforcement 24 | . . . . . 7 1 . 5 . . . . . . . . . 2 . . . . 4 . 5 Assault 6 | . . . . 1 4 . . . . . . . . . . . . 1 . . . . . . . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 2 Haulers Reinforced 7 | . . . . . 1 . . 2 . . . . . . . . . 2 . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 8 | . 1 . 2 . 2 . . 2 . . . . . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 298 | . 7 5 16 5 86 1 5 47 2 . . 5 4 3 8 . 6 18 3 11 . 10 15 6 35 Peak Tracking Total 17 | . 5 2 7 3 7 1 5 7 1 . . 4 2 . 3 . 4 5 1 4 . 4 7 2 17 Tactical Retreats 16 | . . 1 1 . 2 . 1 4 . . . . . . 2 . 1 1 . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 16 | . 5 . . . 3 1 . 3 . . . . . . . . . 1 . . . . 2 . 1 Indirectly 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Triggered 6 | . . . 1 . . . . . . . . . . . 1 . 2 . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled 39 | . . . . . 13 . . 16 . . . . . . . . . 2 1 . . . 3 . 4 Max in Single Turn 4 | . . . . . 4 . . 4 . . . . . . . . . . 1 . . . 2 . 2 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 68 | . 4 . 7 1 10 6 . 9 . 1 3 . 10 2 . . . 4 2 . 4 . 2 . 3 Terminals 25 | . 3 . 6 . 6 . . 6 . . . . 4 . . . . . . . . . . . . Fabricators 9 | . . . . . . 1 . 2 . . . . 2 . . . . 2 . . . . . . 2 Repair Stations 6 | . . . 1 . 2 . . . . . . . 1 . . . . 2 . . . . . . . Recycling Units 7 | . 1 . . . 1 3 . . . . . . 1 . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . Total Hacks 227 | . 19 . 22 1 43 16 . 25 . 1 22 . 31 2 . . . 12 2 . 17 . 7 . 7 Successful 138 | . 9 . 10 1 29 7 . 6 . 1 22 . 19 2 . . . 6 2 . 17 . 4 . 3 Failed 88 | . 9 . 12 . 14 9 . 19 . . . . 12 . . . . 6 . . . . 3 . 4 Catastrophic 16 | . 1 . 2 . 3 1 . 4 . . . . 3 . . . . 1 . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 15 . 9 . 16 4 . 4 . . . . 11 . . . . 16 . . . . 13 . 4 Terminals 88 | . 15 . 18 . 23 . . 18 . . . . 14 . . . . . . . . . . . . Fabricators 29 | . . . . . . 3 . 5 . . . . 10 . . . . 6 . . . . . . 5 Repair Stations 25 | . . . 4 . 12 . . . . . . . 3 . . . . 6 . . . . . . . Recycling Units 16 | . 4 . . . 2 7 . . . . . . 1 . . . . . . . . . . . 2 Scanalyzers 15 | . . . . . 6 3 . . . . . . 2 . . . . . . . . . 4 . . Garrison Access 9 | . . . . . . 3 . 2 . . . . 1 . . . . . . . . . 3 . . Terminal Hacks 72 | . 6 . 6 1 7 . . 2 . 1 22 . 6 2 . . . . 2 . 17 . . . . Record 12 | . . . . . . . . . . . 6 . . 1 . . . . . . 5 . . . . Part Schematic 11 | . 1 . . . . . . . . . 6 . . . . . . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 10 | . 3 . 1 . 2 . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . . . 1 . . . . . . . 3 . 1 . . . . . . . 4 . . . . Open Door 5 | . . . . 1 . . . . . 1 . . . 1 . . . . 2 . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 7 | . . . . . 4 . . 1 . . . . 2 . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . 1 . 3 . . . . 6 . . . . 2 . . . . . . 2 Load Schematic 7 | . . . . . . 1 . 1 . . . . 3 . . . . 1 . . . . . . 1 Build 7 | . . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . 1 Repair Station Hacks 20 | . . . 4 . 12 . . . . . . . 1 . . . . 3 . . . . . . . Scan Component 11 | . . . 2 . 6 . . . . . . . 1 . . . . 2 . . . . . . . Repair 9 | . . . 2 . 6 . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . 6 3 . . . . . . 2 . . . . . . . . . 3 . . Insert Component 8 | . . . . . 3 2 . . . . . . 1 . . . . . . . . . 2 . . Analyze 6 | . . . . . 3 1 . . . . . . 1 . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 13 | . 2 . . . 3 1 . 1 . . . . 4 . . . . 1 . . . . . . 1 Terminals 8 | . 1 . . . 3 . . 1 . . . . 3 . . . . . . . . . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Botnet 6 | . 1 . . . 2 . . 1 . . . . 2 . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Prioritize 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 4 . 7 . 9 6 . 9 . . . . 8 . . . . 4 . . . . . . 3 Full Trace Events 16 | . . . 2 . 1 4 . 4 . . . . 3 . . . . 2 . . . . . . . Feedback Events 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . 318 . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . 169 . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . 12 . . . . . . . Part Schematics Acquired 33 | . 1 . . . 3 1 . . . . 6 . 1 . . . . . . . 4 . 17 . . Parts Built 8 | . . . . . . . . 2 . . . . 4 . . . . . . . . . . . 2 Matter 920 | . . . . . . . . 292 . . . . 460 . . . . . . . . . . . 168 Time 460 | . . . . . . . . 146 . . . . 230 . . . . . . . . . . . 84 Total Part Build Rating 28 | . . . . . . . . 6 . . . . 14 . . . . . . . . . . . 8 Parts Repaired 9 | . . . 2 . 6 . . . . . . . . . . . . 1 . . . . . . . Time 242 | . . . 52 . 168 . . . . . . . . . . . . 22 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 9 1 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 3 1 . . . . . . 1 . . . . . . . . . 1 . . Part Schematics Acquired 6 | . . . . . 3 1 . . . . . . 1 . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 36 | . . . . 4 1 . . . . . . 1 . . 4 4 . 15 . 2 . . 4 . 1 Largest Group 19 | . . . . 4 4 . . . . . . 1 1 . 4 4 4 19 16 14 11 11 10 1 . Highest-Rated Group 934 | . . . . 71 71 . . . . . . 95 88 . 80 153 153 934 773 661 440 440 402 103 . Highest-Rated Ally 103 | . . . . 31 31 . . . . . . 95 88 . 20 39 39 70 70 70 70 70 103 103 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 10 | . . . . . 9 . . . . . . . . . 1 . . . . . . . . . . STAY 7 | . . . . . 6 . . . . . . . . . 1 . . . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 391 | . . . . 5 75 . . . . . . 5 1 . 8 . 18 77 49 50 . 25 56 22 . Total Damage 10049 | . . . . 83 859 . . . . . . 144 45 . 121 . 616 2146 1026 1104 . 613 1532 1760 . Kills 78 | . . . . 2 9 . . . . . . 2 . . 1 . 6 22 6 10 . 11 7 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Robot Analysis Total 10 | . 3 . 1 . 2 . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . . 2 1 . 1 . 1 1 2 . . 3 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 19438 | 91 364 845 721 1027 2771 463 200 1669 592 465 101 468 860 684 1276 1353 702 610 1063 1051 239 588 600 312 323 Spaces Moved 12574 | 51 212 479 325 605 1463 349 119 905 416 347 77 309 537 571 727 1102 537 410 847 841 172 476 404 138 155 Core 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 Treads 2535 | 49 142 479 259 605 1001 . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 10035 | . 70 . 66 . 462 349 119 905 416 347 77 309 537 571 727 1102 537 410 847 841 172 476 404 138 153 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 160 95 160 100 115 100 115 130 130 130 130 115 115 115 115 115 115 108 108 108 108 110 126 50 Average Speed 125 | 155 138 160 146 160 141 115 112 128 130 130 130 130 125 115 115 115 115 115 109 108 115 109 118 126 124 Slowest Speed 160 | 160 160 160 160 160 160 115 115 130 130 130 130 130 145 115 115 115 115 115 145 108 123 123 126 126 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 52 94 31 99 87 10 65 24 73 55 69 49 13 70 80 89 56 17 92 92 60 64 13 85 6 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 8 | . 1 1 . . . . . . 1 1 1 . . . . . . . . . 3 . . . . Known Exits Taken 17 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 2 . 2 . . . . 3 5 . 1 . 2 4 3 3 . 2 3 . 3 . . . Spaces Dug 121 | . . . 1 . 24 4 . 32 1 . . . 15 29 6 . . 2 1 2 . . 3 . 1 Terrain Destroyed 689 | . . . 35 19 209 4 1 171 1 1 . 26 20 29 17 3 . 3 3 2 . . 105 4 36 Melee 6 | . . . 1 . 1 4 . . . . . . . . . . . . . . . . . . . Projectile 100 | . . . . . . . 1 25 1 1 . 3 20 . 16 3 . 3 3 2 . . 7 4 11 AOE 582 | . . . 34 19 208 . . 146 . . . 23 . 29 . . . . . . . . 98 . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total 15422 | 60 249 521 489 660 1939 403 147 1256 453 365 78 370 687 597 1116 1181 618 542 977 980 210 537 497 241 249 Wait 1738 | . 4 15 70 35 232 29 1 206 23 . . 53 92 3 318 49 65 107 108 126 24 50 42 68 18 Move 12551 | 50 211 478 324 604 1462 349 118 904 415 346 76 308 536 570 726 1101 536 409 846 840 171 475 404 137 155 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 101 | 4 6 4 12 7 18 6 . 8 1 6 . . 4 2 1 3 3 4 4 2 2 . 3 . 1 Fast Attach 92 | 6 8 . 10 . 14 2 1 7 . 3 1 1 4 6 6 5 1 4 3 1 4 2 2 . 1 Attach 64 | . 2 1 3 . 8 3 3 7 1 1 . 1 4 2 3 1 1 2 . . 2 . 5 . 14 Detach 41 | . . . 2 . 1 3 . 9 . 2 . 1 1 4 3 3 1 . . . 1 . 5 . 5 Swap 120 | . 2 . 7 6 41 2 1 4 3 . . 2 6 3 5 3 1 3 3 5 1 8 7 2 5 Drop 131 | . . 2 14 5 30 2 1 4 1 7 1 1 9 6 7 8 4 7 7 3 4 2 2 . 4 Fire 541 | . 16 21 44 3 120 1 22 102 9 . . 3 31 1 42 7 4 6 6 2 . . 27 34 40 Melee 29 | . . . 3 . 2 6 . 5 . . . . . . 5 1 . . . . 1 . . . 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Ext] / Arm) -4/Waste -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Central database locked down 278 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 13) 428 | -10/Materials | Discovered new exit (range 8) 456 | -10/Materials | Entered Mines 591 | -10/Mines | Discovered new exit (range 7) 741 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 768 | -10/Mines | Discovered new exit (range 12) 896 | -10/Mines | Learned location of Storage (-8) 904 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 939 | -10/Mines | Learned Materials trap positions 979 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 979 | -10/Mines | Discovered new exit (range 6) 1301 | -10/Mines | Entered Materials 1301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -9/Materials | Loaded intel: 25 trap records 1350 | -9/Materials | Repaired Lgt. Treads 1456 | -9/Materials | Lost 4 parts (1p2n1u) 1534 | -9/Materials | Repaired Lgt. Treads 1697 | -9/Materials | Identified exit to Mines 1777 | -9/Materials | Build established: Scavenger-Mutant 1846 | -9/Materials | Discovered new exit (range 7) 2022 | -9/Materials | Entered Mines 2139 | -9/Mines | Met a Derelict shopkeep closing up shop 2217 | -9/Mines | Met a Derelict testing a Signal Generator 2499 | -9/Mines | Discovered new exit (range 12) 2504 | -9/Mines | Learned Materials terminal intel 2694 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2846 | -9/Mines | Discovered new exit (range 5) 3049 | -9/Mines | Entered Materials 3049 | -8/Materials | Accompanied by 4 allies 3049 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3050 | -8/Materials | Loaded intel: 12 terminal locations 3332 | -8/Materials | Repaired Lgt. Treads 3365 | -8/Materials | Repaired Lgt. Treads 3399 | -8/Materials | Repaired Cooling System 3631 | -8/Materials | Garrison activated, responded to threat 3683 | -8/Materials | Destroyed 13 combat bots 3747 | -8/Materials | Destroyed 8 combat bots 3849 | -8/Materials | First assault squad dispatched 4530 | -8/Materials | Discovered new exit (range 20) 4614 | -8/Materials | Repaired Lgt. Treads 4641 | -8/Materials | Repaired Lgt. Treads 4675 | -8/Materials | Repaired Med. Armor Plating 4846 | -8/Materials | Discovered new exit (range 20) 4913 | -8/Materials | Core integrity fell below 50% 5458 | -8/Materials | Identified exit to Factory 5558 | -8/Materials | Build established: Mutant 5800 | -8/Materials | Discovered exit to Factory (range 16) 5820 | -8/Materials | Entered Factory 5820 | -7/Factory | Evolved 2 slots: Utility x2 5962 | -7/Factory | Discovered new exit (range 5) 5999 | -7/Factory | Identified exit to Factory 6117 | -7/Factory | Found Prototype Launcher 6156 | -7/Factory | Identified Rocket Array 6283 | -7/Factory | Sucked down chute 6283 | -7/Factory | Entered Waste 6292 | -7/Waste | Spotted C-40 Crusher 6298 | -7/Waste | EMP discharged 6312 | -7/Waste | Spotted C-40 Crusher 6326 | -7/Waste | Spotted C-40 Crusher 6358 | -7/Waste | Destroyed C-40 Crusher 6367 | -7/Waste | Spotted C-40 Crusher 6369 | -7/Waste | Spotted C-40 Crusher 6382 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6384 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6398 | -7/Waste | EMP discharged 6398 | -7/Waste | System corruption reached 10% 6433 | -7/Waste | Destroyed C-40 Crusher 6449 | -7/Waste | Discovered new exit (range 16) 6472 | -7/Waste | Identified exit to Factory 6481 | -7/Waste | Crushed by Compactor (1 part destroyed) 6483 | -7/Waste | Entered Factory 6883 | -7/Factory | Fabricated Hvy. Assault Cannon (x1) 6993 | -7/Factory | Fabricated Hvy. Assault Cannon (x1) 7753 | -7/Factory | Identified exit to Lower Caves 8152 | -7/Factory | Entered Lower Caves 8209 | -7/Lower Caves | Learned 4 Factory zone layouts 8268 | -7/Lower Caves | Encountered a Warlord checkpoint 8281 | -7/Lower Caves | Learned location of Extension (-4) 8541 | -7/Lower Caves | Spotted B-75 Beast 8564 | -7/Lower Caves | Destroyed B-75 Beast 8666 | -7/Lower Caves | Discovered new exit (range 10) 8679 | -7/Lower Caves | Identified exit to Lower Caves 8744 | -7/Lower Caves | Entered another Lower Caves area 8923 | -7/Lower Caves | Encountered a Warlord checkpoint 8987 | -7/Lower Caves | Learned location of Zion (-6) 9194 | -7/Lower Caves | Discovered new exit (range 11) 9207 | -7/Lower Caves | Identified exit to Data Miner 9209 | -7/Lower Caves | Entered Data Miner 9209 | -7/Data Miner | Discovered new exit (range 6) 9215 | -7/Data Miner | Identified exit to Proximity Caves 9235 | -7/Data Miner | Met Data Miner 9259 | -7/Data Miner | Learned location of Section 7 (-2) 9259 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9276 | -7/Data Miner | Received God Mode back door access code from Data Miner 9310 | -7/Data Miner | Entered Proximity Caves 9340 | -6/Proximity Caves | Escorted by Enhanced Grunt 9376 | -6/Proximity Caves | Learned Factory interactive machine intel 9556 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9763 | -6/Proximity Caves | Discovered exit to Factory (range 4) 9778 | -6/Proximity Caves | Entered Factory 9778 | -6/Factory | Accompanied by 1 ally 9778 | -6/Factory | Evolved 2 slots: Utility x2 9779 | -6/Factory | Identified exit to Factory 9780 | -6/Factory | Loaded intel: 46 interactive machine locations 9944 | -6/Factory | Identified exit to Lower Caves 10098 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 10145 | -6/Factory | Incoming investigation squad redirected 10179 | -6/Factory | Fabricated Hvy. Assault Cannon? 10237 | -6/Factory | Fabricated Hvy. Assault Cannon (x1) 10461 | -6/Factory | Incoming investigation squad redirected 10604 | -6/Factory | Incoming investigation squad redirected 10638 | -6/Factory | Entered Lower Caves 10661 | -6/Lower Caves | Encountered a Warlord checkpoint 10760 | -6/Lower Caves | Learned location of 2 exits from Factory 11157 | -6/Lower Caves | Discovered new exit (range 15) 11258 | -6/Lower Caves | Identified exit to Lower Caves 11322 | -6/Lower Caves | Entered another Lower Caves area 11334 | -6/Lower Caves | Discovered exit to Factory (range 15) 11342 | -6/Lower Caves | Learned 4 Factory zone layouts 11343 | -6/Lower Caves | Encountered a Warlord checkpoint 11776 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12465 | -6/Lower Caves | Discovered new exit (range 9) 12556 | -6/Lower Caves | Spotted B-75 Beast 12597 | -6/Lower Caves | Identified exit to Zion 12598 | -6/Lower Caves | Entered Zion 12612 | -6/Zion | Given the Hacking Drone Bay 12613 | -6/Zion | Found Prototype Device 12614 | -6/Zion | Identified Hacking Drone Bay 12666 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12679 | -6/Zion | Identified exit to Deep Caves 12708 | -6/Zion | Found Unknown Piercing Weapon 12708 | -6/Zion | Identified CR-A16's Pointy Stick 12721 | -6/Zion | Discovered new exit (range 11) 12802 | -6/Zion | Learned Factory terminal intel 13543 | -6/Zion | Found Prototype Device 13543 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13648 | -6/Zion | Imprinted 13650 | -6/Zion | Declared Zion's savior 13935 | -6/Zion | Identified exit to Proximity Caves 13951 | -6/Zion | Entered Proximity Caves 13951 | -5/Proximity Caves | Accompanied by 4 allies 14354 | -5/Proximity Caves | Discovered exit to Factory (range 10) 14653 | -5/Proximity Caves | Entered Factory 14653 | -5/Factory | Accompanied by 4 allies 14653 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14654 | -5/Factory | Identified exit to Factory 14654 | -5/Factory | Identified exit to Upper Caves 14656 | -5/Factory | Loaded intel: 19 terminal locations 14719 | -5/Factory | Repaired Hrd. Heavy Armor Plating 14933 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14934 | -5/Factory | Zion Light squad teleported in 14971 | -5/Factory | Zion Hacker squad teleported in 15032 | -5/Factory | Incoming investigation squad redirected 15082 | -5/Factory | Zion Light squad teleported in 15104 | -5/Factory | Fabricated P-70 Sage? 15106 | -5/Factory | Zion Fire squad teleported in 15144 | -5/Factory | Local fabrication network quarantined 15253 | -5/Factory | First assault squad dispatched 15263 | -5/Factory | Entered Upper Caves 15263 | -5/Upper Caves | Accompanied by 16 allies 15273 | -5/Upper Caves | Learned Factory emergency access door positions 15460 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 15521 | -5/Upper Caves | Encountered a Warlord checkpoint 15571 | -5/Upper Caves | Identified exit to Upper Caves 15746 | -5/Upper Caves | Found Prototype Protection 15747 | -5/Upper Caves | Identified Zio. Weapon Casing 15811 | -5/Upper Caves | Build established: Scavenger-Mutant 16059 | -5/Upper Caves | Learned 4 Factory zone layouts 16326 | -5/Upper Caves | Entered another Upper Caves area 16326 | -5/Upper Caves | Accompanied by 14 allies 16532 | -5/Upper Caves | Sage 6a assimilated hostile G-50 Soldier 16536 | -5/Upper Caves | Sage 6a assimilated hostile G-50 Soldier 16606 | -5/Upper Caves | Encountered a Warlord checkpoint 16613 | -5/Upper Caves | Learned Factory security intel 16631 | -5/Upper Caves | Learned Factory emergency access door positions 16841 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16907 | -5/Upper Caves | Discovered new exit (range 9) 16915 | -5/Upper Caves | Identified exit to Zhirov 17120 | -5/Upper Caves | Build established: Derelict-Mutant 17377 | -5/Upper Caves | Entered Zhirov 17377 | -5/Zhirov | Accompanied by 11 allies 17377 | -5/Zhirov | Discovered new exit (range 3) 17383 | -5/Zhirov | Identified exit to Proximity Caves 17399 | -5/Zhirov | Met Zhirov 17423 | -5/Zhirov | Learned location of Quarantine (-3) 17423 | -5/Zhirov | Learned location of Testing (-2) 17429 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17447 | -5/Zhirov | Found Alien Artifact 17447 | -5/Zhirov | Identified Integrated Dissipator 17447 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17514 | -5/Zhirov | Found Alien Artifact 17616 | -5/Zhirov | Entered Proximity Caves 17616 | -4/Proximity Caves | Accompanied by 11 allies 17673 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17786 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 18061 | -4/Proximity Caves | Discovered exit to Factory (range 5) 18204 | -4/Proximity Caves | Entered Factory 18204 | -4/Factory | Accompanied by 10 allies 18204 | -4/Factory | Evolved 2 slots: Propulsion x2 18205 | -4/Factory | Identified exit to Armory 18263 | -4/Factory | Build established: Scavenger-Mutant 18263 | -4/Factory | Retrieved Zion intel report: Component Schematics 18377 | -4/Factory | Retrieved Zion intel report: Active Garrisons 18378 | -4/Factory | Zion Heavy squad teleported in 18490 | -4/Factory | Found Zio. Weapon Casing 18506 | -4/Factory | Destroyed 7 combat bots 18592 | -4/Factory | Zion Heavy squad teleported in 18779 | -4/Factory | Identified Transdimensional Reconstructor 18800 | -4/Factory | Discovered new exit (range 10) 18804 | -4/Factory | Sucked down chute 18804 | -4/Factory | Entered Waste 18817 | -4/Waste | Spotted C-40 Crusher 18819 | -4/Waste | EMP discharged 18835 | -4/Waste | 1 allies followed down the chute 18862 | -4/Waste | Allies destroyed C-40 Crusher 18863 | -4/Waste | Spotted C-40 Crusher 18878 | -4/Waste | Allies destroyed C-40 Crusher 18883 | -4/Waste | Spotted C-40 Crusher 18896 | -4/Waste | Destroyed C-40 Crusher 18919 | -4/Waste | EMP discharged 18919 | -4/Waste | System corruption reached 10% 18919 | -4/Waste | Spotted C-40 Crusher 18932 | -4/Waste | Destroyed C-40 Crusher 18953 | -4/Waste | Spotted C-40 Crusher 18955 | -4/Waste | Spotted C-40 Crusher 18976 | -4/Waste | Build established: Derelict-Mutant 18980 | -4/Waste | Destroyed C-40 Crusher 18988 | -4/Waste | Destroyed C-40 Crusher 19019 | -4/Waste | EMP discharged 19029 | -4/Waste | Discovered new exit (range 16) 19046 | -4/Waste | Identified exit to Factory 19116 | -4/Waste | Entered Factory 19181 | -4/Factory | Incoming investigation squad redirected 19310 | -4/Factory | Fabricated Arm. Huge Wheel? 19408 | -4/Factory | Garrison activated, responded to threat 19426 | -4/Factory | Core integrity fell below 50% 19435 | -4/Factory | Core integrity fell below 20% 19439 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 19425_ Arm. Huge Wheel destroyed. 19425_ Critical hit (Burn: +37). 19425_ Penetrated by Slug. 19425_ Critical hit (Burn: +50). 19427_ Neutrino Reactor explodes. 19427_ Y-64 Sentinel shuts down. 19427_ Ambush Trap short circuited. 19427_ L-61 Swordsman emerges from a hatch in the floor. 19427_ G-67 Veteran emerges from a hatch in the floor. 19427_ S-27 Virus emerges from a hatch in the floor. 19428_ Hvy. Antimatter Reactor destroyed. 19430_ Slug penetrates Wall. 19430_ Destroyed Imp. Heat Sink. 19433_ Hvy. Assault Cannon destroyed. 19434_ Prc. Matter Filter destroyed. 19434_ Imp. Kinecellerator destroyed. 19436_ Critical hit (Burn: +50). 19436_ Penetrated by Slug. 19436_ Dropped Huge Storage Unit. 19437_ Tactical Coordination Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ??" /#??????????????????????????????????????????? | | "?" #??????????????????????????????????????????? | | "?" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #???????????????? ???????????????????????? | | """ #?????????? ? ? +??????????????????????? | | ! #????????? # #??????????????????????? | | """ #????????? # #??????????????????????? | | """ #???????? # #??????????????????????? | | """ #???????? # #??????????????????????? | | #?????? # #???????+??????????????? | | """ #???? # #??????????????????????? | | """ #???? ??+ #??????????????????????? | | """ ## ?? ???# #??????????????????????? | | ## ?? ?????# #??????????????????????? | | #+######"###"######## #??????????????????????? | | s #??????????????????????? | | g % #?##???????????????????? | | "" !## #####+#####?????????? | | """ !!# ##????????? | | "F /; "#????????? | | ####### """ @# +?????????? | | # # """ Y; = #?????????? | | # "" # ""l #?????????? | | # "F==+ [ #?????????? | | # ""% # * h ! = #?????????? | | # "" # =%%; !%! #?????????? | | # # ! * ; "" #?????????? | | + ####"##[ p[% ; R""???????????? | | # #??## pgHg ! ; = "" ???????????? | | # """ #???### % = %= #?????????? | | # """ #?????# =[gg ;;;;;;;;;;##+##??????????? | | # """ #????# [ g # ## ## ###??????????????? | | # #????## % #?# #?##????????????????? | | #######?????# g # ##?? #???????????????????? | | ???????????# ????##???????????????????? | | ???????????# ###?????????????????????????? | | ???????????# ???????????????????????????? | | ???????????# ???????????????????????????? | | ???????????# ??????????????????????????? | | ???????????# ??????????????????????????? | | ???????????# ??????????????????????????? | | ???????????# ##??????????????????????????? | | ???????????? ????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 37 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 41 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Imp. Armor Integrity Analyzer | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Arm. Huge Wheel | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Fission Core | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel ECM Suite | -4/Factory | Z-intel Imp. Medium Treads | -4/Factory | Z-intel Adv. Trap Scanner | -4/Factory | Z-intel Imp. Arc Projector | -4/Factory | Z-intel Recoil Nullifier | -4/Factory | Z-intel Disruptor Cannon | -4/Factory | Z-intel Railgun | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Imp. Targeting Computer | -4/Factory | Z-intel Adv. Salvage Targeting Computer | -4/Factory | Z-intel Enh. Optical Array | -4/Factory | Z-intel Hvy. Reflective Plating | -4/Factory | Z-intel Remote Shield | -4/Factory | Z-intel Imp. Transmission Jammer | -4/Factory | Z-intel System Restoration Module | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hvy. Assault Cannon | x1 | -7/Factory Hvy. Assault Cannon | x1 | -7/Factory Arm. Huge Wheel | x2 | -6/Factory Hvy. Assault Cannon | x1 | -6/Factory Hvy. Assault Cannon | x1 | -6/Factory P-70 Sage | x2 | -5/Factory Arm. Huge Wheel | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed FlightGravitonRail Manual? 0 Play Time 01:57:10 Cumulative 877.5 hours Start 2021.07.17 @ 07:35:36 End 2021.07.18 @ 00:10:37 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 613 Rogue 609 Adventurer 4 Explorer 0 Win Type - Total 95 Types 73/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02ad25bd-d7b3-43ab-99d6-3499cddefa18