Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.18 @ 00:10:37

Player: cptwinky

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (25)       5000
Robots Destroyed (190)     950
Value Destroyed (7509)     7509
Prototype IDs (35)         700
Alien Tech Used (1)        200
Bonus (4186)               4186
              TOTAL SCORE: 21545

 Bonus
-------
High Alert Combat Kills    1278
Follower Combat Kills      2243
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -535

 Cogmind 
---------
Core Integrity             0/1150
Matter                     281/300
Energy                     24/100
System Corruption          23%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (9) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Sensor Array
  Makeshift Transmission Jammer
            Hacking Drone Bay (1/1)
            Dirty Datajack (20)
            Dirty Datajack (14)

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
         Heavy Antimatter Reactor
>              --- PROPULSION -------
       Zionite Composite Leg II
       Armored Wheel
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
  Experimental Heat Sink
               Huge Storage Unit
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Improved Kinecellerator
      Improved Weapon Cycler
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Advanced Shield Generator
>              --- WEAPON -----------
         Heavy Assault Cannon
>              --- INVENTORY --------
               Energy Well
      Improved Sensor Array
               Tactical Coordination Suite
     Precision Matter Filter
     Makeshift Transmission Jammer
       Zionite Weapon Casing
       Zionite Weapon Casing
      Hardened Heavy Armor Plating
               System Restoration Module
    Long-range Tractor Beam
               Mobile Refinery Mk. CCLXVII
               Hacking Drone Bay
               Transdimensional Reconstructor
         Heavy Assault Cannon
         Heavy Rocket Launcher
               Micro-nuke Launcher
               Dirty Datajack
               Dirty Datajack
               CR-A16's Pointy Stick
[Rating: 99]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Deuterium Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Zionite Composite Leg II
  Wheel                    Armored Huge Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  7    | .   .   .   1   .   1   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             275  | 6   12  1   20  6   63  7   5   18  4   4   1   4   14  11  14  9   3   9   6   6   6   10  14  2   20  
  Power                    15   | 1   1   .   2   .   3   .   .   2   .   1   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   
    Engine                 9    | 1   1   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Propulsion               43   | 2   7   1   5   .   19  .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   2   .   2   
    Treads                 29   | 2   6   1   4   .   15  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  13   | .   1   .   1   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  130  | 1   2   .   3   2   15  5   4   9   3   2   .   2   10  7   8   5   1   6   4   6   2   10  9   2   12  
    Device                 81   | .   1   .   1   2   3   2   2   3   3   1   .   2   7   5   4   4   1   4   3   5   2   8   7   2   9   
    Storage                7    | 1   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
    Processor              10   | .   .   .   .   .   2   1   1   4   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   .   .   1   .   9   2   1   2   .   1   .   .   2   1   3   1   .   2   1   1   .   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   2   .   10  4   26  2   1   7   1   1   1   2   .   4   6   4   2   .   .   .   3   .   3   .   6   
    Energy Gun             20   | .   .   .   4   2   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   2   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       22   | .   .   .   .   .   .   .   1   3   1   1   1   1   .   2   3   2   1   .   .   .   2   .   1   .   3   
    Launcher               20   | .   .   .   1   2   9   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  13   | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   2   .   3   .   1   .   .   
Parts Lost                 42   | .   .   1   5   .   6   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   24  
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               10   | .   .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Utility                  22   | .   .   .   1   .   3   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Weapon                   7    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      22   | .   .   1   4   .   2   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   22  
Average Slot Usage (%)     83   | .   86  100 93  100 92  83  74  68  69  68  62  69  78  79  79  80  80  82  86  88  87  88  83  84  72  
  Engine                   4    | .   13  14  11  11  9   7   7   .   .   6   7   7   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   7   .   .   .   2   6   6   6   6   4   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  11  11  11  10  10  9   
  Treads                   8    | .   20  28  28  33  26  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   4   .   1   .   3   15  15  15  15  15  15  15  11  13  13  13  13  11  15  17  17  17  17  15  14  
  Device                   14   | .   5   14  9   11  10  15  6   1   7   6   7   7   20  19  19  19  20  23  23  23  22  22  20  21  18  
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   
  Processor                10   | .   .   .   .   .   5   14  19  18  15  15  15  15  13  13  13  13  13  11  11  11  11  11  10  10  8   
  Protection               9    | .   .   .   8   11  9   6   6   8   7   7   7   7   11  13  13  13  13  11  11  11  11  11  10  10  6   
  Energy Gun               3    | .   .   .   8   21  16  7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   28  28  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   2   6   7   7   1   7   6   5   4   5   5   5   5   5   4   5   4   5   4   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             153  | 13  19  19  39  41  59  67  85  82  82  83  83  83  90  82  82  80  79  106 103 101 107 107 147 147 153 
  Greatest Support         84   | 40  40  40  60  60  80  56  56  56  28  28  28  28  56  56  56  56  56  56  56  52  52  52  80  68  84  
  Greatest Overweight (x)  3    | .   1   .   2   .   1   1   1   2   2   2   2   2   3   1   1   1   1   1   3   1   2   2   2   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   2   2   2   2   1   1   1   1   1   1   1   1   1   1   1   2   1   
Largest Inventory Capacity 25   | 8   10  10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  
  Average Capacity         18   | 6   8   10  11  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  23  25  24  
  Most Carried             21   | 4   9   10  12  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  21  21  21  
  Average Carried          17   | 2   5   9   9   14  14  17  18  17  19  19  20  19  19  19  19  19  19  19  19  19  19  20  19  21  19  
  Final Capacity           25   | 8   10  10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  5   
  Final Carried            21   | 4   9   10  12  15  15  20  15  20  18  20  20  20  20  20  20  20  20  20  20  20  20  20  21  21  5   

 Class Distribution 
--------------------
 59% | Mutant
 32% | Scavenger-Mutant
  7% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
  Derelict-Mutant | -4/Waste
  Derelict-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Matter Collected           6878 | 214  173  246  422  115  872  .    .    1611 124  118  .    133  408  142  412  136  56   102  144  76   70   100  413  324  467  
  Remotely                 1200 | .    .    .    .    .    .    .    .    473  41   .    .    .    89   .    .    .    .    .    .    .    .    .    162  .    435  
Salvage Created            8005 | .    250  184  444  93   2303 .    502  1180 52   .    .    53   292  48   144  161  62   171  57   .    115  .    428  976  490  
  Parts                    326  | .    8    9    27   5    132  .    11   55   3    .    .    6    13   4    4    1    .    5    .    .    2    .    12   4    25   
Haulers Intercepted        14   | .    2    .    1    .    6    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    2    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43   | .    .    .    .    .    .    .    .    .    4    .    .    9    .    4    2    1    .    .    .    10   2    11   .    .    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    4    2    .    2    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Combat Hostiles Destroyed  152  | .   .   4   12  3   53  .   2   33  2   .   .   4   3   3   3   .   1   1   .   .   .   .   10  4   14  
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     31   | .   .   4   9   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  54   | .   .   .   .   .   .   .   2   28  2   .   .   .   3   .   3   .   1   1   .   .   .   .   4   4   6   
  AOE                      64   | .   .   .   3   3   34  .   .   3   .   .   .   4   .   3   .   .   .   .   .   .   .   .   6   .   8   
Classes Destroyed          21   | .   2   1   2   2   9   .   1   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  9    | .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   
  Tunneler                 3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   1   .   6   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   .   .   .   8   .   .   4   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    76   | .   .   4   7   2   32  .   .   23  .   .   .   .   2   .   2   .   .   .   .   .   .   .   1   .   3   
  Brawler                  5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   4   .   4   .   .   3   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Hunter                   18   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   8   
  Programmer               3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           17   | .   3   2   6   4   17  .   1   4   1   .   .   4   2   3   1   .   1   1   .   .   .   .   7   2   12  
  Combat Bots Only         13   | .   .   2   6   3   13  .   1   4   1   .   .   4   2   3   1   .   1   1   .   .   .   .   7   2   6   
Max Kills in Single Turn   6    | .   1   1   2   3   6   .   1   2   1   .   .   4   1   3   1   .   1   1   .   .   .   .   3   1   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   2   3   .   .   2   .   .   .   4   .   3   .   .   .   .   .   .   .   .   3   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Damage Taken               11743 | .    11   364  702  12   2658 .    111  1771 406  .    .    29   20   14   416  .    62   24   .    53   .    27   730  .    4333 
  Core                     1807  | .    .    83   96   .    292  .    .    102  54   .    .    .    .    .    15   .    .    .    .    .    .    .    54   .    1111 
  Absorbed by Shields      905   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    19   .    10   262  .    606  
Core Remaining (%)         80    | 100  .    66   .    76   46   .    .    .    .    .    .    77   .    .    .    .    98   .    .    .    .    100  .    .    .    
Volleys Fired              541   | .    16   21   44   3    120  1    22   102  9    .    .    3    31   1    42   7    4    6    6    2    .    .    27   34   40   
  Largest                  2     | .    2    2    2    2    2    1    2    1    1    .    .    1    1    1    1    1    1    1    1    1    .    .    2    1    2    
  Hottest                  123   | .    40   40   110  110  123  55   123  60   60   .    .    60   60   45   80   60   80   60   60   60   .    .    88   60   88   
Shots Fired                729   | .    32   42   82   4    211  1    30   107  9    1    .    6    31   1    42   7    4    6    6    2    .    .    30   34   41   
  Gun                      350   | .    32   42   76   2    181  1    8    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Cannon                   321   | .    .    .    .    .    3    .    22   102  9    1    .    5    31   .    30   7    2    6    6    2    .    .    23   34   38   
  Launcher                 52    | .    .    .    6    2    27   .    .    5    .    .    .    1    .    1    .    .    .    .    .    .    .    .    7    .    3    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  453   | .    32   42   62   .    .    .    13   102  9    1    .    5    31   .    38   7    2    6    6    2    .    .    23   34   38   
  Thermal                  222   | .    .    .    14   2    182  1    17   .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    
  Explosive                52    | .    .    .    6    2    27   .    .    5    .    .    .    1    .    1    .    .    .    .    .    .    .    .    7    .    3    
  Electromagnetic          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    9    6    28   5    19   .    9    14   16   .    .    1    7    .    13   6    3    2    4    .    .    .    11   18   13   
  Robot Miss Streak        4     | .    2    2    3    .    4    1    2    3    .    1    .    2    2    .    3    1    1    1    1    .    .    .    1    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           531   | .    23   28   65   4    148  .    22   84   8    .    .    2    12   .    34   7    3    3    4    .    1    .    21   29   33   
  Core Hits                367   | .    8    10   29   10   136  .    7    41   4    .    .    9    6    6    6    3    1    2    1    .    1    .    26   6    55   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         38    | .    1    1    .    .    7    .    1    9    .    .    .    1    4    .    3    1    .    .    .    .    .    .    3    1    6    
    Burn                   9     | .    .    .    .    .    7    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  26    | .    .    .    .    .    .    .    .    9    .    .    .    1    4    .    1    1    .    .    .    .    .    .    3    1    6    
Melee Attacks              29    | .    .    .    3    .    2    6    .    5    .    .    .    .    .    .    5    1    .    .    .    .    1    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    3    .    1    6    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25968 | .    222  314  1100 379  7002 .    958  4929 456  .    .    344  698  160  1062 309  118  156  149  .    91   .    1900 1775 3846 
  Guns                     4141  | .    222  314  773  34   2580 .    120  .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    .    
  Cannons                  12119 | .    .    .    .    .    61   .    838  4371 456  .    .    78   698  .    919  309  107  156  149  .    .    .    821  1775 1381 
  Explosions               9407  | .    .    .    327  345  4328 .    .    448  .    .    .    266  .    160  .    .    .    .    .    .    .    .    1079 .    2454 
  Melee                    212   | .    .    .    .    .    .    .    .    110  .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    .    11   
  Ramming                  33    | .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13081 | .    222  314  554  .    .    .    673  4371 456  .    .    78   698  .    1017 309  107  156  149  .    .    .    821  1775 1381 
  Thermal                  3720  | .    .    .    219  34   3013 .    285  113  .    .    .    .    .    .    45   .    11   .    .    .    .    .    .    .    .    
  Explosive                8532  | .    .    .    327  345  3816 .    .    335  .    .    .    266  .    160  .    .    .    .    .    .    .    .    1079 .    2204 
  Electromagnetic          390   | .    .    .    .    .    140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    250  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 110   | .    .    .    .    .    .    .    .    110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    .    11   
Highest Corruption         24    | .    .    .    .    .    .    2    14   14   10   10   10   10   .    .    .    .    .    .    .    .    .    .    .    24   23   
  Average Corruption       10    | .    .    .    .    .    .    1    10   10   10   10   10   10   .    .    .    .    .    .    .    .    .    .    .    15   15   
  Corruption Purged        14    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    
  Effects                  159   | .    .    .    .    .    .    4    6    67   18   18   4    16   .    .    .    .    .    .    .    .    .    .    .    13   13   
    Message Errors         35    | .    .    .    .    .    .    2    1    15   5    4    .    4    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Matter Fused           39    | .    .    .    .    .    .    .    1    17   3    5    2    5    .    .    .    .    .    .    .    .    .    .    .    4    2    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    1    7    1    5    1    1    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Energy Discharges      16    | .    .    .    .    .    .    .    1    8    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    2    1    4    4    2    1    2    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    3    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Misfires               13    | .    .    .    .    .    .    .    .    8    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            975   | .    .    .    .    .    88   .    .    319  .    .    .    15   88   13   108  36   .    .    58   .    .    .    36   .    214  
  Projectiles              691   | .    .    .    .    .    .    .    .    297  .    .    .    .    88   .    108  36   .    .    58   .    .    .    36   .    68   
  Explosions               284   | .    .    .    .    .    88   .    .    22   .    .    .    15   .    13   .    .    .    .    .    .    .    .    .    .    146  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 59    | .    .    .    .    .    .    .    .    28   .    .    .    1    6    .    8    .    .    .    2    .    .    .    5    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57    | .    .    .    .    .    .    .    .    27   .    .    .    1    5    .    8    .    .    .    2    .    .    .    5    .    9    
  Secondary                2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      410   | .    .    .    41   .    100  .    .    261  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Shots                    11    | .    .    .    1    .    4    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477   | .    .    18   153  .    30   .    163  477  195  268  253  115  .    .    3    .    .    .    .    .    .    .    .    151  209  
  Average Temperature      79    | .    .    8    53   .    12   .    52   98   73   89   134  31   .    .    3    .    .    .    .    .    .    .    .    113  64   
  Received Heat Transfer   2698  | .    6    204  174  6    999  .    .    576  60   .    .    .    9    .    147  .    9    20   .    18   .    .    6    .    464  
  Effects                  7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    .    1    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         7198  | .    .    .    370  74   5552 .    592  50   .    .    .    .    .    .    480  .    80   .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Peak Influence             1249 | .    82   96   246  165  1123 488  100  800  .    .    .    .    100  .    .    .    .    1249 .    .    .    .    489  184  506  
  Initial                  466  | .    .    31   .    60   .    466  100  49   .    .    .    .    .    .    .    .    .    61   .    .    .    .    167  138  116  
  Average                  341  | .    43   22   108  33   771  452  90   374  .    .    .    .    36   .    .    .    .    346  .    .    .    .    320  163  257  
Maximum Alert Level        4    | .    .    .    1    .    4    2    .    3    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    2    
  Low Security (%)         53   | 100  100  100  90   100  13   .    100  26   .    .    .    .    100  .    .    .    .    54   .    .    .    .    23   100  41   
  Level 1                  12   | .    .    .    9    .    8    13   .    25   .    .    .    .    .    .    .    .    .    20   .    .    .    .    53   .    47   
  Level 2                  12   | .    .    .    .    .    7    86   .    33   .    .    .    .    .    .    .    .    .    5    .    .    .    .    22   .    10   
  Level 3                  18   | .    .    .    .    .    60   .    .    13   .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          58   | .    1    .    3    2    13   5    .    12   .    .    .    .    4    .    .    .    .    6    .    .    .    .    4    .    8    
  Investigation            22   | .    1    .    3    1    1    4    .    5    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    1    
  Extermination            4    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            24   | .    .    .    .    .    7    1    .    5    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    5    
  Assault                  6    | .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         7    | .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Distress Signals           8    | .   1   .   2   .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              298  | .   7   5   16  5   86  1   5   47  2   .   .   5   4   3   8   .   6   18  3   11  .   10  15  6   35  
  Peak Tracking Total      17   | .   5   2   7   3   7   1   5   7   1   .   .   4   2   .   3   .   4   5   1   4   .   4   7   2   17  
  Tactical Retreats        16   | .   .   1   1   .   2   .   1   4   .   .   .   .   .   .   2   .   1   1   .   1   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Traps Triggered            16   | .   5   .   .   .   3   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Machines Disabled          39   | .   .   .   .   .   13  .   .   16  .   .   .   .   .   .   .   .   .   2   1   .   .   .   3   .   4   
  Max in Single Turn       4    | .   .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Machines Accessed          68   | .   4   .   7   1   10  6   .   9   .   1   3   .   10  2   .   .   .   4   2   .   4   .   2   .   3   
  Terminals                25   | .   3   .   6   .   6   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   
  Repair Stations          6    | .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                227  | .   19  .   22  1   43  16  .   25  .   1   22  .   31  2   .   .   .   12  2   .   17  .   7   .   7   
  Successful               138  | .   9   .   10  1   29  7   .   6   .   1   22  .   19  2   .   .   .   6   2   .   17  .   4   .   3   
  Failed                   88   | .   9   .   12  .   14  9   .   19  .   .   .   .   12  .   .   .   .   6   .   .   .   .   3   .   4   
    Catastrophic           16   | .   1   .   2   .   3   1   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   92   | .   15  .   9   .   16  4   .   4   .   .   .   .   11  .   .   .   .   16  .   .   .   .   13  .   4   
  Terminals                88   | .   15  .   18  .   23  .   .   18  .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              29   | .   .   .   .   .   .   3   .   5   .   .   .   .   10  .   .   .   .   6   .   .   .   .   .   .   5   
  Repair Stations          25   | .   .   .   4   .   12  .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   
  Recycling Units          16   | .   4   .   .   .   2   7   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              15   | .   .   .   .   .   6   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          9    | .   .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             72   | .   6   .   6   1   7   .   .   2   .   1   22  .   6   2   .   .   .   .   2   .   17  .   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           11   | .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   3   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   1   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   4   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   1   .   3   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   2   
  Load Schematic           7    | .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   
  Build                    7    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   
Repair Station Hacks       20   | .   .   .   4   .   12  .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Scan Component           11   | .   .   .   2   .   6   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   9    | .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   6   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         8    | .   .   .   .   .   3   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  6    | .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   2   .   .   .   3   1   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   1   
  Terminals                8    | .   1   .   .   .   3   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   4   .   7   .   9   6   .   9   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   3   
  Full Trace Events        16   | .   .   .   2   .   1   4   .   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   1   .   .   .   3   1   .   .   .   .   6   .   1   .   .   .   .   .   .   .   4   .   17  .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   
    Matter                 920  | .   .   .   .   .   .   .   .   292 .   .   .   .   460 .   .   .   .   .   .   .   .   .   .   .   168 
    Time                   460  | .   .   .   .   .   .   .   .   146 .   .   .   .   230 .   .   .   .   .   .   .   .   .   .   .   84  
  Total Part Build Rating  28   | .   .   .   .   .   .   .   .   6   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   8   
Parts Repaired             9    | .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     242  | .   .   .   52  .   168 .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Total Allies               36    | .    .    .    .    4    1    .    .    .    .    .    .    1    .    .    4    4    .    15   .    2    .    .    4    .    1    
  Largest Group            19    | .    .    .    .    4    4    .    .    .    .    .    .    1    1    .    4    4    4    19   16   14   11   11   10   1    .    
  Highest-Rated Group      934   | .    .    .    .    71   71   .    .    .    .    .    .    95   88   .    80   153  153  934  773  661  440  440  402  103  .    
  Highest-Rated Ally       103   | .    .    .    .    31   31   .    .    .    .    .    .    95   88   .    20   39   39   70   70   70   70   70   103  103  .    
Zionite Dispatches         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               10    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  STAY                     7     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               391   | .    .    .    .    5    75   .    .    .    .    .    .    5    1    .    8    .    18   77   49   50   .    25   56   22   .    
  Total Damage             10049 | .    .    .    .    83   859  .    .    .    .    .    .    144  45   .    121  .    616  2146 1026 1104 .    613  1532 1760 .    
  Kills                    78    | .    .    .    .    2    9    .    .    .    .    .    .    2    .    .    1    .    6    22   6    10   .    11   7    2    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Robot Analysis Total       10   | .   3   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    17   | .   .   2   .   1   .   .   .   .   2   1   .   1   .   1   1   2   .   .   3   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Turns Passed               19438 | 91   364  845  721  1027 2771 463  200  1669 592  465  101  468  860  684  1276 1353 702  610  1063 1051 239  588  600  312  323  
Spaces Moved               12574 | 51   212  479  325  605  1463 349  119  905  416  347  77   309  537  571  727  1102 537  410  847  841  172  476  404  138  155  
  Core                     4     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   2535  | 49   142  479  259  605  1001 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   10035 | .    70   .    66   .    462  349  119  905  416  347  77   309  537  571  727  1102 537  410  847  841  172  476  404  138  153  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   160  95   160  100  115  100  115  130  130  130  130  115  115  115  115  115  115  108  108  108  108  110  126  50   
  Average Speed            125   | 155  138  160  146  160  141  115  112  128  130  130  130  130  125  115  115  115  115  115  109  108  115  109  118  126  124  
  Slowest Speed            160   | 160  160  160  160  160  160  115  115  130  130  130  130  130  145  115  115  115  115  115  145  108  123  123  126  126  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    52   94   31   99   87   10   65   24   73   55   69   49   13   70   80   89   56   17   92   92   60   64   13   85   6    
  Regions Visited          25
    Branch Regions         14
  Pre-discovered Areas     8     | .    1    1    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        17    | .    .    .    1    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             33    | .    .    2    .    2    .    .    .    .    3    5    .    1    .    2    4    3    3    .    2    3    .    3    .    .    .    
Spaces Dug                 121   | .    .    .    1    .    24   4    .    32   1    .    .    .    15   29   6    .    .    2    1    2    .    .    3    .    1    
Terrain Destroyed          689   | .    .    .    35   19   209  4    1    171  1    1    .    26   20   29   17   3    .    3    3    2    .    .    105  4    36   
  Melee                    6     | .    .    .    1    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               100   | .    .    .    .    .    .    .    1    25   1    1    .    3    20   .    16   3    .    3    3    2    .    .    7    4    11   
  AOE                      582   | .    .    .    34   19   208  .    .    146  .    .    .    23   .    29   .    .    .    .    .    .    .    .    98   .    25   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Total                      15422 | 60   249  521  489  660  1939 403  147  1256 453  365  78   370  687  597  1116 1181 618  542  977  980  210  537  497  241  249  
  Wait                     1738  | .    4    15   70   35   232  29   1    206  23   .    .    53   92   3    318  49   65   107  108  126  24   50   42   68   18   
  Move                     12551 | 50   211  478  324  604  1462 349  118  904  415  346  76   308  536  570  726  1101 536  409  846  840  171  475  404  137  155  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | 4    6    4    12   7    18   6    .    8    1    6    .    .    4    2    1    3    3    4    4    2    2    .    3    .    1    
  Fast Attach              92    | 6    8    .    10   .    14   2    1    7    .    3    1    1    4    6    6    5    1    4    3    1    4    2    2    .    1    
  Attach                   64    | .    2    1    3    .    8    3    3    7    1    1    .    1    4    2    3    1    1    2    .    .    2    .    5    .    14   
  Detach                   41    | .    .    .    2    .    1    3    .    9    .    2    .    1    1    4    3    3    1    .    .    .    1    .    5    .    5    
  Swap                     120   | .    2    .    7    6    41   2    1    4    3    .    .    2    6    3    5    3    1    3    3    5    1    8    7    2    5    
  Drop                     131   | .    .    2    14   5    30   2    1    4    1    7    1    1    9    6    7    8    4    7    7    3    4    2    2    .    4    
  Fire                     541   | .    16   21   44   3    120  1    22   102  9    .    .    3    31   1    42   7    4    6    6    2    .    .    27   34   40   
  Melee                    29    | .    .    .    3    .    2    6    .    5    .    .    .    .    .    .    5    1    .    .    .    .    1    .    .    .    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: [*Ext] / Arm)
-4/Waste
-4/Factory

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    92 | -11/Scrapyard      | Entered Materials
   135 | -10/Materials      | Central database locked down
   278 | -10/Materials      | Discovered new exit (range 16)
   336 | -10/Materials      | Build established: Mutant
   373 | -10/Materials      | Discovered new exit (range 13)
   428 | -10/Materials      | Discovered new exit (range 8)
   456 | -10/Materials      | Entered Mines
   591 | -10/Mines          | Discovered new exit (range 7)
   741 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   768 | -10/Mines          | Discovered new exit (range 12)
   896 | -10/Mines          | Learned location of Storage (-8)
   904 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   939 | -10/Mines          | Learned Materials trap positions
   979 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   979 | -10/Mines          | Discovered new exit (range 6)
  1301 | -10/Mines          | Entered Materials
  1301 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1302 | -9/Materials       | Loaded intel: 25 trap records
  1350 | -9/Materials       | Repaired Lgt. Treads
  1456 | -9/Materials       | Lost 4 parts (1p2n1u)
  1534 | -9/Materials       | Repaired Lgt. Treads
  1697 | -9/Materials       | Identified exit to Mines
  1777 | -9/Materials       | Build established: Scavenger-Mutant
  1846 | -9/Materials       | Discovered new exit (range 7)
  2022 | -9/Materials       | Entered Mines
  2139 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2217 | -9/Mines           | Met a Derelict testing a Signal Generator
  2499 | -9/Mines           | Discovered new exit (range 12)
  2504 | -9/Mines           | Learned Materials terminal intel
  2694 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2846 | -9/Mines           | Discovered new exit (range 5)
  3049 | -9/Mines           | Entered Materials
  3049 | -8/Materials       | Accompanied by 4 allies
  3049 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3050 | -8/Materials       | Loaded intel: 12 terminal locations
  3332 | -8/Materials       | Repaired Lgt. Treads
  3365 | -8/Materials       | Repaired Lgt. Treads
  3399 | -8/Materials       | Repaired Cooling System
  3631 | -8/Materials       | Garrison activated, responded to threat
  3683 | -8/Materials       | Destroyed 13 combat bots
  3747 | -8/Materials       | Destroyed 8 combat bots
  3849 | -8/Materials       | First assault squad dispatched
  4530 | -8/Materials       | Discovered new exit (range 20)
  4614 | -8/Materials       | Repaired Lgt. Treads
  4641 | -8/Materials       | Repaired Lgt. Treads
  4675 | -8/Materials       | Repaired Med. Armor Plating
  4846 | -8/Materials       | Discovered new exit (range 20)
  4913 | -8/Materials       | Core integrity fell below 50%
  5458 | -8/Materials       | Identified exit to Factory
  5558 | -8/Materials       | Build established: Mutant
  5800 | -8/Materials       | Discovered exit to Factory (range 16)
  5820 | -8/Materials       | Entered Factory
  5820 | -7/Factory         | Evolved 2 slots: Utility x2
  5962 | -7/Factory         | Discovered new exit (range 5)
  5999 | -7/Factory         | Identified exit to Factory
  6117 | -7/Factory         | Found Prototype Launcher
  6156 | -7/Factory         | Identified Rocket Array
  6283 | -7/Factory         | Sucked down chute
  6283 | -7/Factory         | Entered Waste
  6292 | -7/Waste           | Spotted C-40 Crusher
  6298 | -7/Waste           | EMP discharged
  6312 | -7/Waste           | Spotted C-40 Crusher
  6326 | -7/Waste           | Spotted C-40 Crusher
  6358 | -7/Waste           | Destroyed C-40 Crusher
  6367 | -7/Waste           | Spotted C-40 Crusher
  6369 | -7/Waste           | Spotted C-40 Crusher
  6382 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6384 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6398 | -7/Waste           | EMP discharged
  6398 | -7/Waste           | System corruption reached 10%
  6433 | -7/Waste           | Destroyed C-40 Crusher
  6449 | -7/Waste           | Discovered new exit (range 16)
  6472 | -7/Waste           | Identified exit to Factory
  6481 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  6483 | -7/Waste           | Entered Factory
  6883 | -7/Factory         | Fabricated Hvy. Assault Cannon (x1)
  6993 | -7/Factory         | Fabricated Hvy. Assault Cannon (x1)
  7753 | -7/Factory         | Identified exit to Lower Caves
  8152 | -7/Factory         | Entered Lower Caves
  8209 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8268 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8281 | -7/Lower Caves     | Learned location of Extension (-4)
  8541 | -7/Lower Caves     | Spotted B-75 Beast
  8564 | -7/Lower Caves     | Destroyed B-75 Beast
  8666 | -7/Lower Caves     | Discovered new exit (range 10)
  8679 | -7/Lower Caves     | Identified exit to Lower Caves
  8744 | -7/Lower Caves     | Entered another Lower Caves area
  8923 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8987 | -7/Lower Caves     | Learned location of Zion (-6)
  9194 | -7/Lower Caves     | Discovered new exit (range 11)
  9207 | -7/Lower Caves     | Identified exit to Data Miner
  9209 | -7/Lower Caves     | Entered Data Miner
  9209 | -7/Data Miner      | Discovered new exit (range 6)
  9215 | -7/Data Miner      | Identified exit to Proximity Caves
  9235 | -7/Data Miner      | Met Data Miner
  9259 | -7/Data Miner      | Learned location of Section 7 (-2)
  9259 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9276 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9310 | -7/Data Miner      | Entered Proximity Caves
  9340 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9376 | -6/Proximity Caves | Learned Factory interactive machine intel
  9556 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9763 | -6/Proximity Caves | Discovered exit to Factory (range 4)
  9778 | -6/Proximity Caves | Entered Factory
  9778 | -6/Factory         | Accompanied by 1 ally
  9778 | -6/Factory         | Evolved 2 slots: Utility x2
  9779 | -6/Factory         | Identified exit to Factory
  9780 | -6/Factory         | Loaded intel: 46 interactive machine locations
  9944 | -6/Factory         | Identified exit to Lower Caves
 10098 | -6/Factory         | Fabricated Arm. Huge Wheel (x2)
 10145 | -6/Factory         | Incoming investigation squad redirected
 10179 | -6/Factory         | Fabricated Hvy. Assault Cannon?
 10237 | -6/Factory         | Fabricated Hvy. Assault Cannon (x1)
 10461 | -6/Factory         | Incoming investigation squad redirected
 10604 | -6/Factory         | Incoming investigation squad redirected
 10638 | -6/Factory         | Entered Lower Caves
 10661 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10760 | -6/Lower Caves     | Learned location of 2 exits from Factory
 11157 | -6/Lower Caves     | Discovered new exit (range 15)
 11258 | -6/Lower Caves     | Identified exit to Lower Caves
 11322 | -6/Lower Caves     | Entered another Lower Caves area
 11334 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 11342 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11343 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11776 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 12465 | -6/Lower Caves     | Discovered new exit (range 9)
 12556 | -6/Lower Caves     | Spotted B-75 Beast
 12597 | -6/Lower Caves     | Identified exit to Zion
 12598 | -6/Lower Caves     | Entered Zion
 12612 | -6/Zion            | Given the Hacking Drone Bay
 12613 | -6/Zion            | Found Prototype Device
 12614 | -6/Zion            | Identified Hacking Drone Bay
 12666 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12679 | -6/Zion            | Identified exit to Deep Caves
 12708 | -6/Zion            | Found Unknown Piercing Weapon
 12708 | -6/Zion            | Identified CR-A16's Pointy Stick
 12721 | -6/Zion            | Discovered new exit (range 11)
 12802 | -6/Zion            | Learned Factory terminal intel
 13543 | -6/Zion            | Found Prototype Device
 13543 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 13648 | -6/Zion            | Imprinted
 13650 | -6/Zion            | Declared Zion's savior
 13935 | -6/Zion            | Identified exit to Proximity Caves
 13951 | -6/Zion            | Entered Proximity Caves
 13951 | -5/Proximity Caves | Accompanied by 4 allies
 14354 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 14653 | -5/Proximity Caves | Entered Factory
 14653 | -5/Factory         | Accompanied by 4 allies
 14653 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14654 | -5/Factory         | Identified exit to Factory
 14654 | -5/Factory         | Identified exit to Upper Caves
 14656 | -5/Factory         | Loaded intel: 19 terminal locations
 14719 | -5/Factory         | Repaired Hrd. Heavy Armor Plating
 14933 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 14934 | -5/Factory         | Zion Light squad teleported in
 14971 | -5/Factory         | Zion Hacker squad teleported in
 15032 | -5/Factory         | Incoming investigation squad redirected
 15082 | -5/Factory         | Zion Light squad teleported in
 15104 | -5/Factory         | Fabricated P-70 Sage?
 15106 | -5/Factory         | Zion Fire squad teleported in
 15144 | -5/Factory         | Local fabrication network quarantined
 15253 | -5/Factory         | First assault squad dispatched
 15263 | -5/Factory         | Entered Upper Caves
 15263 | -5/Upper Caves     | Accompanied by 16 allies
 15273 | -5/Upper Caves     | Learned Factory emergency access door positions
 15460 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 15521 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15571 | -5/Upper Caves     | Identified exit to Upper Caves
 15746 | -5/Upper Caves     | Found Prototype Protection
 15747 | -5/Upper Caves     | Identified Zio. Weapon Casing
 15811 | -5/Upper Caves     | Build established: Scavenger-Mutant
 16059 | -5/Upper Caves     | Learned 4 Factory zone layouts
 16326 | -5/Upper Caves     | Entered another Upper Caves area
 16326 | -5/Upper Caves     | Accompanied by 14 allies
 16532 | -5/Upper Caves     | Sage 6a assimilated hostile G-50 Soldier
 16536 | -5/Upper Caves     | Sage 6a assimilated hostile G-50 Soldier
 16606 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16613 | -5/Upper Caves     | Learned Factory security intel
 16631 | -5/Upper Caves     | Learned Factory emergency access door positions
 16841 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16907 | -5/Upper Caves     | Discovered new exit (range 9)
 16915 | -5/Upper Caves     | Identified exit to Zhirov
 17120 | -5/Upper Caves     | Build established: Derelict-Mutant
 17377 | -5/Upper Caves     | Entered Zhirov
 17377 | -5/Zhirov          | Accompanied by 11 allies
 17377 | -5/Zhirov          | Discovered new exit (range 3)
 17383 | -5/Zhirov          | Identified exit to Proximity Caves
 17399 | -5/Zhirov          | Met Zhirov
 17423 | -5/Zhirov          | Learned location of Quarantine (-3)
 17423 | -5/Zhirov          | Learned location of Testing (-2)
 17429 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17447 | -5/Zhirov          | Found Alien Artifact
 17447 | -5/Zhirov          | Identified Integrated Dissipator
 17447 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17514 | -5/Zhirov          | Found Alien Artifact
 17616 | -5/Zhirov          | Entered Proximity Caves
 17616 | -4/Proximity Caves | Accompanied by 11 allies
 17673 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17786 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves
 18061 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 18204 | -4/Proximity Caves | Entered Factory
 18204 | -4/Factory         | Accompanied by 10 allies
 18204 | -4/Factory         | Evolved 2 slots: Propulsion x2
 18205 | -4/Factory         | Identified exit to Armory
 18263 | -4/Factory         | Build established: Scavenger-Mutant
 18263 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 18377 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 18378 | -4/Factory         | Zion Heavy squad teleported in
 18490 | -4/Factory         | Found Zio. Weapon Casing
 18506 | -4/Factory         | Destroyed 7 combat bots
 18592 | -4/Factory         | Zion Heavy squad teleported in
 18779 | -4/Factory         | Identified Transdimensional Reconstructor
 18800 | -4/Factory         | Discovered new exit (range 10)
 18804 | -4/Factory         | Sucked down chute
 18804 | -4/Factory         | Entered Waste
 18817 | -4/Waste           | Spotted C-40 Crusher
 18819 | -4/Waste           | EMP discharged
 18835 | -4/Waste           | 1 allies followed down the chute
 18862 | -4/Waste           | Allies destroyed C-40 Crusher
 18863 | -4/Waste           | Spotted C-40 Crusher
 18878 | -4/Waste           | Allies destroyed C-40 Crusher
 18883 | -4/Waste           | Spotted C-40 Crusher
 18896 | -4/Waste           | Destroyed C-40 Crusher
 18919 | -4/Waste           | EMP discharged
 18919 | -4/Waste           | System corruption reached 10%
 18919 | -4/Waste           | Spotted C-40 Crusher
 18932 | -4/Waste           | Destroyed C-40 Crusher
 18953 | -4/Waste           | Spotted C-40 Crusher
 18955 | -4/Waste           | Spotted C-40 Crusher
 18976 | -4/Waste           | Build established: Derelict-Mutant
 18980 | -4/Waste           | Destroyed C-40 Crusher
 18988 | -4/Waste           | Destroyed C-40 Crusher
 19019 | -4/Waste           | EMP discharged
 19029 | -4/Waste           | Discovered new exit (range 16)
 19046 | -4/Waste           | Identified exit to Factory
 19116 | -4/Waste           | Entered Factory
 19181 | -4/Factory         | Incoming investigation squad redirected
 19310 | -4/Factory         | Fabricated Arm. Huge Wheel?
 19408 | -4/Factory         | Garrison activated, responded to threat
 19426 | -4/Factory         | Core integrity fell below 50%
 19435 | -4/Factory         | Core integrity fell below 20%
 19439 | -4/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
19425_ Arm. Huge Wheel destroyed.
19425_ Critical hit (Burn: +37).
19425_ Penetrated by Slug.
19425_ Critical hit (Burn: +50).
19427_ Neutrino Reactor explodes.
19427_ Y-64 Sentinel shuts down.
19427_ Ambush Trap short circuited.
19427_ L-61 Swordsman emerges from a hatch in the floor.
19427_ G-67 Veteran emerges from a hatch in the floor.
19427_ S-27 Virus emerges from a hatch in the floor.
19428_ Hvy. Antimatter Reactor destroyed.
19430_ Slug penetrates Wall.
19430_ Destroyed Imp. Heat Sink.
19433_ Hvy. Assault Cannon destroyed.
19434_ Prc. Matter Filter destroyed.
19434_ Imp. Kinecellerator destroyed.
19436_ Critical hit (Burn: +50).
19436_ Penetrated by Slug.
19436_ Dropped Huge Storage Unit.
19437_ Tactical Coordination Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| """   #????       ??+     #??????????????????????? |
| """   ## ??      ???#     #??????????????????????? |
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| # ""  #          ""l                   #?????????? |
| # "F==+          [                     #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          37
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Resistance: KI             20
Resistance: TH             15
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                41
Targeting Accuracy         16
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            40

 Item Schematics 
-----------------
               Huge Storage Unit | -10/Materials | Hacked
         Imp. Signal Interpreter | -8/Materials  | Scanalyzed
                        Datajack | -8/Materials  | Scanalyzed
             Hvy. Assault Cannon | -8/Materials  | Scanalyzed
   Imp. Armor Integrity Analyzer | -7/Factory    | Scanalyzed
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
                    Triangulator | -7/Data Miner | Free
     Tactical Coordination Suite | -7/Data Miner | Free
                 Cloaking Device | -7/Data Miner | Free
                    Plasma Sword | -7/Data Miner | Free
                 Arm. Huge Wheel | -6/Factory    | Scanalyzed
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free
                    Fission Core | -4/Factory    | Z-intel
    Imp. Shock Absorption System | -4/Factory    | Z-intel
                       ECM Suite | -4/Factory    | Z-intel
              Imp. Medium Treads | -4/Factory    | Z-intel
               Adv. Trap Scanner | -4/Factory    | Z-intel
              Imp. Arc Projector | -4/Factory    | Z-intel
                Recoil Nullifier | -4/Factory    | Z-intel
                Disruptor Cannon | -4/Factory    | Z-intel
                         Railgun | -4/Factory    | Z-intel
                     Force Field | -4/Factory    | Z-intel
         Imp. Targeting Computer | -4/Factory    | Z-intel
 Adv. Salvage Targeting Computer | -4/Factory    | Z-intel
              Enh. Optical Array | -4/Factory    | Z-intel
         Hvy. Reflective Plating | -4/Factory    | Z-intel
                   Remote Shield | -4/Factory    | Z-intel
        Imp. Transmission Jammer | -4/Factory    | Z-intel
       System Restoration Module | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Hvy. Assault Cannon | x1 | -7/Factory 
 Hvy. Assault Cannon | x1 | -7/Factory 
     Arm. Huge Wheel | x2 | -6/Factory 
 Hvy. Assault Cannon | x1 | -6/Factory 
 Hvy. Assault Cannon | x1 | -6/Factory 
           P-70 Sage | x2 | -5/Factory 
     Arm. Huge Wheel | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightGravitonRail
  Manual?         0
Play Time         01:57:10
  Cumulative      877.5 hours
  Start           2021.07.17 @ 07:35:36
  End             2021.07.18 @ 00:10:37
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          613
  Rogue           609
  Adventurer      4
  Explorer        0
Win Type          -
  Total           95
  Types           73/9/4/4/2/0/0/2/1
Lore%             94
Gallery%          97
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02ad25bd-d7b3-43ab-99d6-3499cddefa18