Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 21:52:29 Player: Omega Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1432) 1432 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 5604 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink Advanced Heat Sink Core Analyzer > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Airjet Airjet Airjet Makeshift Flight Unit Actuator Array Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Medium Treads Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Compact Battery Heavy Armor Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Airjet Recoil Stabilizer [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Makeshift Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 2 | . . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 76 | 7 7 6 9 19 5 6 11 . 6 Power 12 | 1 1 . 1 6 1 . 1 . 1 Engine 12 | 1 1 . 1 6 1 . 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 4 5 . 2 5 . 1 Treads 3 | . . . . . . 2 . . 1 Leg 8 | . . . 4 1 . . 3 . . Wheel 3 | 2 . . . . . . 1 . . Hover 4 | . . . . 4 . . . . . Flight 1 | . . . . . . . 1 . . Utility 20 | 2 2 2 1 3 3 2 3 . 2 Device 9 | 1 . 1 . 1 2 . 2 . 2 Storage 3 | 1 . 1 . . . 1 . . . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 7 | . 2 . 1 2 1 1 . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 4 4 3 5 1 2 2 . 2 Energy Gun 7 | 1 . . 2 2 . . . . 2 Energy Cannon 3 | . . . . . 1 2 . . . Ballistic Gun 6 | 1 . . 1 2 . . 2 . . Ballistic Cannon 7 | . 4 2 . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 2 | . . . . . . 2 . . . System Corruption 5 | . . . . . . 5 . . . Parts Lost 28 | . 1 . . . 8 7 4 . 8 Power 4 | . . . . . 2 . 1 . 1 Propulsion 8 | . . . . . 2 2 1 . 3 Utility 8 | . . . . . 3 3 1 . 1 Weapon 8 | . 1 . . . 1 2 1 . 3 Highest Loss Streak 8 | . 1 . . . 8 6 2 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 71 | . 99 100 99 99 81 55 39 53 45 Engine 7 | . 14 14 11 18 13 . 2 . 3 Treads 3 | . . . . . . 13 . . 6 Leg 10 | . . . 32 28 . . 13 23 4 Wheel 7 | . 28 28 . . . . 1 . . Hover 1 | . . . . 7 25 3 . . . Device 9 | . 1 13 11 8 12 6 7 7 10 Storage 6 | . 14 14 11 9 5 3 . . . Processor 1 | . . . . . . . 4 7 7 Protection 4 | . 12 . 11 9 6 5 . . . Energy Gun 3 | . 1 . 16 2 . . . . 6 Energy Cannon 4 | . . . . . 2 20 1 . . Ballistic Gun 3 | . 1 . 1 9 11 . 7 15 3 Ballistic Cannon 5 | . 24 19 2 6 . . . . . Special Weapon 1 | . . 8 . . . . . . . Peak Build Rating 35 | 9 11 12 17 30 30 35 23 23 30 Average Rating 18 | 5 10 11 16 22 27 26 16 23 22 On Entrance 14 | . 9 11 12 15 27 21 4 23 23 Naked Turns 20 | . . . . . . . 20 . . Heaviest Build 38 | 14 23 22 27 38 31 35 8 8 23 Greatest Support 56 | 26 26 26 30 40 32 56 45 15 20 Greatest Overweight (x) 4 | . . . . 4 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 5 5 5 Average Capacity 7 | 7 8 8 10 10 8 5 5 5 5 Most Carried 10 | 4 8 9 10 10 9 5 5 5 5 Average Carried 6 | 2 7 8 8 8 7 4 4 5 4 Final Capacity 10 | 8 8 10 10 10 5 5 5 5 5 Final Carried 10 | 4 8 9 10 10 4 4 5 5 5 Class Distribution -------------------- 57% | Mutant 29% | Scavenger-Mutant 6% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1752 | 279 188 220 143 233 . 229 332 . 128 Remotely . | . . . . . . . . . . Salvage Created 1936 | 164 153 82 427 261 41 229 236 . 343 Parts 112 | 8 16 5 37 18 1 7 7 . 13 Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 3 19 . 13 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 42 | . 6 5 11 8 1 3 1 . 7 Guns 25 | . . . 11 5 1 . 1 . 7 Cannons 17 | . 6 5 . 3 . 3 . . . Classes Destroyed 14 | 2 5 . 2 . 1 1 2 . 1 Builder 2 | . . . 2 . . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . Recycler 2 | 1 . . . 1 . . . . . Minesweeper 1 | . . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 19 | . 2 3 7 3 . 3 . . 1 Grunt 15 | . 4 2 3 2 . . . . 4 Duelist 1 | . . . . . 1 . . . . Sentry 5 | . . . 1 3 . . . . 1 Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . . . . . 1 Samaritan 3 | . . . . . . 3 . . . Best Kill Streak 5 | 4 4 3 5 3 1 2 1 . 3 Combat Bots Only 4 | . 4 3 3 3 1 2 1 . 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 468 | . 74 15 54 30 74 51 73 . 97 Missed 135 | . 16 5 14 7 16 13 25 . 39 Damage Taken 4558 | . 580 135 400 318 1033 599 750 . 743 Core 933 | . 102 12 39 62 146 131 224 . 217 Absorbed by Shields 18 | . . . . . 18 . . . . Core Remaining (%) 83 | 100 . 54 90 88 . . . . . Volleys Fired 191 | 9 27 12 43 23 14 12 22 . 29 Largest 3 | 2 2 2 2 2 3 3 2 . 2 Hottest 189 | 60 78 78 90 69 111 189 63 . 97 Shots Fired 334 | 18 54 19 75 46 29 26 31 . 36 Gun 200 | 18 . . 71 23 26 . 26 . 36 Cannon 134 | . 54 19 4 23 3 26 5 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 224 | 9 54 19 27 46 26 . 26 . 17 Thermal 19 | . . . . . . . . . 19 Explosive . | . . . . . . . . . . Electromagnetic 91 | 9 . . 48 . 3 26 5 . . Robot Hit Streak 12 | 8 6 7 10 8 7 12 5 . 11 Robot Miss Streak 9 | 1 3 1 9 8 3 2 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 213 | 13 30 13 41 32 20 17 17 . 30 Core Hits 111 | 5 10 6 23 27 5 8 9 . 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 2 . . . . 1 . . 1 Burn 1 | . . . . . . . . . 1 Blast 2 | . 2 . . . . . . . . Corrupt 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3954 | 158 667 297 565 616 393 430 266 . 562 Guns 2087 | 158 . . 548 252 348 . 219 . 562 Cannons 1820 | . 667 276 . 359 45 430 43 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 47 | . . 21 17 5 . . 4 . . Kinetic 2549 | 45 667 276 82 611 348 . 219 . 301 Thermal 261 | . . . . . . . . . 261 Explosive . | . . . . . . . . . . Electromagnetic 1097 | 113 . . 466 . 45 430 43 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 2 3 . . 5 5 5 5 Average Corruption 4 | . . 2 2 . . 4 5 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 84 | . . . 13 . . 17 27 3 24 Message Errors 18 | . . . 2 . . 5 7 . 4 Matter Fused 18 | . . . 2 . . 3 6 1 6 Heat Flow Errors 12 | . . . 2 . . 1 3 2 4 Energy Discharges 12 | . . . 2 . . 1 4 . 5 Data Loss (minor) 13 | . . . 1 . . 4 4 . 4 Data Loss (major) 2 | . . . 1 . . 1 . . . Misfires 6 | . . . 1 . . 2 2 . 1 Alerts 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 17 | . 1 . . . . 16 . . . Projectiles 17 | . 1 . . . . 16 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 19 | . 11 2 . 6 . . . . . Impact . | . . . . . . . . . . Kinetic 17 | . 11 2 . 4 . . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 12 | . . 10 . . . . 2 . . Shots . | . . . . . . . . . . Rammed 5 | . . 4 . . . . 1 . . Targets Rammed 11 | . . 4 3 3 . . 1 . . Kicked 6 | . . . 3 3 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 514 | 20 514 159 214 174 424 210 260 208 177 Average Temperature 100 | 15 172 76 59 67 187 66 118 105 70 Received Heat Transfer 1305 | . 198 57 129 135 501 . 45 . 240 Effects 9 | . 4 . . . 5 . . . . Shutdowns 4 | . 2 . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 1 | . 1 . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | 2 . . 2 . . 5 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 592 | . . . . . . . . . 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 337 | 20 287 115 337 305 91 . . . . Initial 111 | . 13 111 7 98 91 . . . . Average 98 | 4 110 71 87 171 75 . . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . . Low Security (%) 82 | 100 75 100 79 54 100 . . . . Level 1 17 | . 25 . 20 45 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . 2 1 . . 1 . . Investigation 1 | . . . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . . . 4 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 12 6 25 18 5 6 20 . 8 Peak Tracking Total 8 | . 5 2 7 6 5 3 8 . 3 Tactical Retreats 10 | . 1 1 1 1 . . 6 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 9 | . . . . . . . 9 . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 21 | . 5 . 5 7 . . . 4 . Terminals 16 | . 4 . 5 7 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 98 | . 19 . 20 25 . . . 34 . Successful 73 | . 14 . 13 12 . . . 34 . Failed 25 | . 5 . 7 13 . . . . . Catastrophic 3 | . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 48 | . 13 . 14 21 . . . . . Terminals 63 | . 18 . 20 25 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 47 | . 5 . 5 3 . . . 34 . Record 11 | . . . . . . . . 11 . Part Schematic 13 | . . . . . . . . 13 . Robot Schematic 7 | . . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . Branch Access Points 2 | . 1 . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 3 | . . . 1 2 . . . . . Maintenance Status 1 | . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 26 | . 9 . 8 9 . . . . . Terminals 25 | . 8 . 8 9 . . . . . Track 7 | . 1 . 3 3 . . . . . Assimilate 2 | . 1 . . 1 . . . . . Botnet 14 | . 4 . 5 5 . . . . . Disrupt 1 | . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 4 . 5 7 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 Total Damage 309 | . . . . . . . . . 309 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 5898 | 94 312 1080 670 612 120 1022 1120 96 772 Spaces Moved 3688 | 62 228 612 356 460 102 588 820 81 379 Core 172 | 1 . . . . . 1 170 . . Treads 803 | . . . . . . 428 . . 375 Legs 1259 | . . . 356 285 . . 533 81 4 Wheels 1018 | 61 228 612 . . . . 117 . . Hover 436 | . . . . 175 102 159 . . . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 90 90 120 48 48 56 50 120 120 Average Speed 114 | 88 90 90 120 98 61 131 110 120 184 Slowest Speed 300 | 90 90 90 120 300 116 160 120 120 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 38 91 35 45 2 69 79 69 65 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 3 . . . . 2 . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 5 | . 5 . . . . . . . . Melee . | . . . . . . . . . . Projectile 5 | . 5 . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 5027 | 81 280 1120 526 574 136 814 1001 80 415 Wait 980 | . 6 485 107 42 3 204 133 . . Move 3679 | 61 227 611 355 459 101 587 819 80 379 Hop . | . . . . . . . . . . Pick Up 30 | 4 7 1 4 8 . 1 4 . 1 Fast Attach 37 | 7 3 . 2 8 . 3 9 . 5 Attach 16 | . 1 . 2 2 5 3 2 . 1 Detach 4 | . 1 . . 1 . 2 . . . Swap 23 | . 3 6 5 9 . . . . . Drop 36 | . 5 1 5 19 2 2 2 . . Fire 191 | 9 27 12 43 23 14 12 22 . 29 Melee . | . . . . . . . . . . Ram 5 | . . 4 . . . . 1 . . Kick 6 | . . . 3 3 . . . . . Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . 11 . . . . Rewire . | . . . . . . . . . . Trap 9 | . . . . . . . 9 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Identified exit to Mines 291 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 407 | -10/Materials | Entered Mines 408 | -10/Mines | Met a Derelict bent on vengeance 599 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 986 | -10/Mines | Learned Materials stockpile data 1128 | -10/Mines | Learned location of Storage (-7) 1356 | -10/Mines | Discovered new exit (range 5) 1487 | -10/Mines | Entered Materials 1487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2152 | -9/Materials | Discovered new exit (range 5) 2157 | -9/Materials | Entered another Materials area 2157 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2378 | -8/Materials | Build established: Scavenger-Mutant 2719 | -8/Materials | Discovered new exit (range 4) 2769 | -8/Materials | Entered Factory 2769 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2871 | -7/Factory | Discovered new exit (range 14) 2889 | -7/Factory | Entered Lower Caves 2902 | -7/Lower Caves | Lost 8 parts (2p2n3u1w) 2949 | -7/Lower Caves | Build established: Mutant 3418 | -7/Lower Caves | Build established: Scavenger-Tank 3764 | -7/Lower Caves | Discovered new exit (range 9) 3798 | -7/Lower Caves | Build established: Tank 3899 | -7/Lower Caves | Ambushed by research squad 3911 | -7/Lower Caves | Entered another Lower Caves area 3941 | -7/Lower Caves | Lost 6 parts (2n2u2w) 4005 | -7/Lower Caves | Encountered a Warlord checkpoint 4014 | -7/Lower Caves | Learned 8 Factory zone layouts 4177 | -7/Lower Caves | Core integrity fell below 50% 4203 | -7/Lower Caves | Build established: Mutant 4459 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4531 | -7/Lower Caves | Build established: Scavenger-Mutant 4790 | -7/Lower Caves | Learned location of Zion (-6) 4969 | -7/Lower Caves | Discovered new exit (range 7) 5031 | -7/Lower Caves | Entered Data Miner 5031 | -7/Data Miner | Discovered new exit (range 6) 5054 | -7/Data Miner | Met Data Miner 5077 | -7/Data Miner | Learned location of Section 7 (-2) 5077 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5096 | -7/Data Miner | Received God Mode back door access code from Data Miner 5127 | -7/Data Miner | Entered Proximity Caves 5129 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5144 | -6/Proximity Caves | Core integrity fell below 20% 5170 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 5374 | -6/Proximity Caves | Escorted by Enhanced Grunt 5617 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5726 | -6/Proximity Caves | Learned Factory security intel 5857 | -6/Proximity Caves | Build established: Mutant 5892 | -6/Proximity Caves | Spotted B-75 Beast 5899 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Adv. Heat Sink melted. Hvy. Laser melted. G-50 Soldier destroyed. Acquired 12 matter. Z ZR%34EXDZCF31TI Found Terrain Scan Processor. Found Humpback. Found 31 Matter. System corrupted: Energy discharge (-39). System corrupted: Matter fused (-7). Acquired derelict log, extracted data. Data stored: Factory security intel. System corrupted: Energy discharge (-27). System corrupted: Matter fused (-6). System corrupted: Heat flow error (+153). System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????## #???????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# ###???????????????????????? | | ?????????????????# ##?????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????? ?????????????????????? | | ???????????????????? BB ##???????????????????? | | ?????????????????????? BB #???????????????????? | | ???????????????????????? ###?????????????????? | | ???????????????????????? "??????????????????? | | ????????????????????????#;;# #???????????????????? | | ?????????????????????####;## #???????????????????? | | ????????????????????## #???????????????????? | | ????????????######## @ #???????????????????? | | ????? #######???????????????????? | | ????# ????######## ##????????????????????????? | | ????? ??????????# ##???????????????????????? | | ###?? ??????????# ##??????????????????????? | | #??# #?????????# #####??????????????????? | | #??# #????????## ##?????????????????? | | # #?## #????##### ####??????????????? | | # #?# #???## ## ## #??????????????? | | ### #??## #### ##??????????????? | | ## #### ## #### ##???????????????? | | ## ### ## #????????????????? | | ## ### #????????????????? | | ## ## ##????????????????? | | #### ## ####?????????????????? | | ### ###??#########????????????????????? | | #?## #####?????????????????????????????????? | | ### ##????????????????????????????????????? | | ## #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ##????????????????????????????????????? | | ## #####?????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 63 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed SpikedDamperLauncher Manual? 0 Play Time 01:07:37 Cumulative 17.4 hours Start 2024.09.20 @ 20:38:06 End 2024.09.20 @ 21:52:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b2d0460-805f-4cfa-bbb5-e46c6080590e