Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:00:50 Player: Kit Redgrave Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2308) 2308 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (612) 612 TOTAL SCORE: 6250 Bonus ------- High Alert Combat Kills 112 Entered DSFs 500 Cogmind --------- Core Integrity 682/700 Matter 225/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox6 Location -7/DSF Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (20) --- Heavy Ion Engine Improved Field Recycling Unit (0) Beam Rifle EM Pulse Cannon Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Sensor Array Improved Power Shielding Medium Armor Plating Reflective Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Improved Heat Sink Improved Heat Sink EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Rocket Launcher [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Power Shielding Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 70 | 6 11 3 15 2 24 8 1 Power 8 | 1 . 1 2 . 3 1 . Engine 6 | 1 . 1 2 . 1 1 . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 17 | 2 5 2 2 2 4 . . Treads 5 | . 5 . . . . . . Leg 10 | 2 . 2 2 2 2 . . Wheel 2 | . . . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 3 . 5 . 7 1 1 Device 5 | . . . 4 . . 1 . Storage 6 | 1 3 . . . 2 . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 6 | . . . 1 . 5 . . Artifact . | . . . . . . . . Weapon 27 | 2 3 . 6 . 10 6 . Energy Gun 4 | 1 . . 1 . 1 1 . Energy Cannon 8 | . . . 3 . 4 1 . Ballistic Gun 4 | 1 3 . . . . . . Ballistic Cannon 8 | . . . 2 . 2 4 . Launcher 3 | . . . . . 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 17 | . . 1 1 . 11 . 4 Power 2 | . . 1 1 . . . . Propulsion 4 | . . . . . 3 . 1 Utility 6 | . . . . . 3 . 3 Weapon 5 | . . . . . 5 . . Highest Loss Streak 9 | . . 1 1 . 9 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 94 97 87 100 70 81 73 Engine 10 | . 14 11 10 11 7 7 7 Treads 8 | . 23 26 . . . . . Leg 11 | . 3 1 22 22 9 . . Wheel 1 | . . . . . 5 15 12 Device 9 | . . . 17 22 6 4 3 Storage 15 | . 24 28 12 11 9 7 7 Protection 6 | . . . 2 11 17 30 23 Energy Cannon 10 | . . . 19 22 8 2 . Ballistic Gun 9 | . 26 28 . . . . . Ballistic Cannon 1 | . . . 1 . 1 9 15 Naked Turns . | . . . . . . . . Heaviest Build 84 | 12 18 18 34 34 70 84 77 Greatest Support 40 | 20 40 40 20 25 25 20 20 Greatest Overweight (x) 6 | . . . 1 1 3 4 6 Average Overweight (x) . | . . . . 1 1 3 3 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 Average Capacity 9 | 6 8 8 8 8 10 20 20 Most Carried 8 | 5 8 8 8 8 8 7 8 Average Carried 6 | 3 6 7 7 8 5 4 6 Final Capacity 20 | 8 8 8 8 8 20 20 20 Final Carried 8 | 2 8 7 8 8 4 6 6 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 1608 | 161 453 389 162 19 409 . 15 Remotely . | . . . . . . . . Salvage Created 3055 | . 457 349 870 269 1110 . . Parts 151 | . 26 21 38 11 55 . . Haulers Intercepted 4 | . 1 . 1 . 2 . . Recyclers Shooed 3 | . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 55 | . 13 8 12 3 19 . . Guns 21 | . 13 8 . . . . . Cannons 15 | . . . 12 2 1 . . AOE 17 | . . . . 1 16 . . Classes Destroyed 12 | . 5 . 3 . 4 . . Worker 2 | . 1 . 1 . . . . Builder 3 | . . . . . 3 . . Tunneler 1 | . . . . . 1 . . Hauler 4 | . 1 . 1 . 2 . . Recycler 7 | . . . 3 2 2 . . Mechanic 1 | . . . . . 1 . . Operator 3 | . 1 . . . 2 . . Watcher 2 | . . . 1 . 1 . . Swarmer 7 | . 6 . 1 . . . . Grunt 39 | . 7 8 5 3 16 . . Brawler 1 | . . . . . 1 . . Sentry 8 | . . . 6 . 2 . . Best Kill Streak 10 | . 6 4 4 2 10 . . Combat Bots Only 7 | . 6 4 4 2 7 . . Max Kills in Single Turn 4 | . 2 1 2 2 4 . . Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . . . 1 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 260 | . 79 35 38 4 91 . 13 Missed 74 | . 26 7 10 1 26 . 4 Damage Taken 3012 | . 548 360 428 59 1252 . 365 Core 356 | . 113 38 64 . 123 . 18 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 77 | . . . . . 77 . . Ignored by Resistances 19 | . . . . . 19 . . Regen/Repaired (Parts) 127 | . 127 . . . . . . Core Remaining (%) 75 | 100 . 39 . 84 77 . . Volleys Fired 150 | . 37 28 32 6 46 . 1 Largest 2 | . 2 2 2 2 2 . 2 Hottest 126 | . 60 46 126 126 126 . 88 Shots Fired 275 | . 74 56 64 12 67 . 2 Gun 136 | . 74 56 . . 6 . . Cannon 124 | . . . 64 12 46 . 2 Launcher 15 | . . . . . 15 . . Special . | . . . . . . . . Kinetic 151 | . 67 56 16 . 10 . 2 Thermal 6 | . . . . . 6 . . Explosive 15 | . . . . . 15 . . Electromagnetic 103 | . 7 . 48 12 36 . . Robot Hit Streak 24 | . 11 17 24 4 10 . 2 Robot Miss Streak 4 | . 2 2 4 1 2 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 197 | . 56 43 45 8 43 . 2 Core Hits 110 | . 21 15 19 6 49 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . 2 . 2 . . Burn 1 | . . . . . 1 . . Blast 1 | . . . 1 . . . . Corrupt 2 | . . . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5235 | . 752 639 1165 250 2384 . 45 Guns 1449 | . 752 639 . . 58 . . Cannons 2261 | . . . 1105 207 904 . 45 Explosions 1512 | . . . 47 43 1422 . . Melee . | . . . . . . . . Ramming 13 | . . . 13 . . . . Kinetic 1752 | . 697 639 224 . 147 . 45 Thermal 396 | . . . 47 43 306 . . Explosive 1174 | . . . . . 1174 . . Electromagnetic 1900 | . 55 . 881 207 757 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 . . . Average Corruption 1 | . . . 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . 1 3 . . . Message Errors 2 | . . . . 2 . . . Matter Fused 1 | . . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 89 | . . . 43 . 46 . . Projectiles 51 | . . . 43 . 8 . . Explosions 38 | . . . . . 38 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 290 | . . . 30 . 260 . . Shots 11 | . . . 1 . 10 . . Rammed 1 | . 1 . . . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 199 | . 31 36 81 99 199 . . Average Temperature 29 | . 9 16 22 40 48 . . Received Heat Transfer 1155 | . 189 204 159 54 540 . 9 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . 1 . 3 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 10 | . . . 5 1 4 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 472 | . . . . 50 422 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 1 1 3 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 639 | . 281 265 306 173 639 254 177 Initial 249 | . . 80 103 81 66 249 177 Average 214 | . 192 165 192 121 373 249 159 Maximum Alert Level 2 | . 1 1 1 . 2 1 . Low Security (%) 53 | 100 44 81 58 100 17 . 100 Level 1 34 | . 55 18 41 . 18 100 . Level 2 12 | . . . . . 63 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 2 . 3 . 2 Investigation 3 | . 1 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . . . 3 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 6 | . . . 4 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 18 8 19 4 27 . 4 Peak Tracking Total 8 | . 6 3 6 2 8 . 3 Tactical Retreats 9 | . 2 1 2 . 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 4 | . 1 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 4 | . . . . . 4 . . Max in Single Turn 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 8 | . 3 . 3 1 . 1 . Terminals 6 | . 2 . 3 . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 8 . 7 1 . 1 . Successful 12 | . 7 . 3 1 . 1 . Failed 5 | . 1 . 4 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 4 . . . . Terminals 12 | . 4 . 7 . . 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 . 3 1 . 1 . Record 3 | . 2 . 1 . . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . 1 . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 2 . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 3206 | 59 776 286 942 350 611 122 60 Spaces Moved 1478 | 48 381 128 368 149 285 85 34 Core 21 | 17 . . . . 4 . . Treads 446 | . 329 117 . . . . . Legs 783 | 31 52 11 368 149 172 . . Wheels 228 | . . . . . 109 85 34 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 95 125 125 Average Speed 160 | 95 154 156 179 190 151 125 136 Slowest Speed 260 | 120 160 160 190 190 260 140 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 50 25 40 52 25 3 31 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 113 | . . . 5 2 106 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 111 | . . . 5 2 104 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 2063 | 61 502 169 586 204 398 98 45 Wait 283 | . 63 7 144 46 17 . 6 Move 1467 | 47 380 127 367 144 284 84 34 Hop 2 | . . . . 2 . . . Pick Up 52 | 8 7 2 12 1 16 4 2 Fast Attach 9 | . 2 . 5 . 2 . . Attach 29 | 6 1 1 3 . 15 2 1 Detach 4 | . . . 2 . 1 1 . Swap 32 | . 8 2 7 2 7 6 . Drop 33 | . 3 2 13 3 10 1 1 Fire 150 | . 37 28 32 6 46 . 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 4) 606 | -10/Materials | Discovered new exit (range 11) 775 | -10/Materials | Repaired Lgt. Treads 802 | -10/Materials | Repaired Lgt. Treads 836 | -10/Materials | Entered Mines 872 | -10/Mines | Discovered new exit (range 6) 912 | -10/Mines | Core integrity fell below 50% 1058 | -10/Mines | Excavation squad dispatched 1058 | -10/Mines | A large section of the Mines collapsed 1122 | -10/Mines | Entered Materials 1122 | -9/Materials | Evolved 2 slots: Utility x2 2055 | -9/Materials | Discovered new exit (range 6) 2064 | -9/Materials | Entered Mines 2106 | -9/Mines | Met a Derelict bent on vengeance 2352 | -9/Mines | Discovered new exit (range 15) 2368 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2414 | -9/Mines | Entered Materials 2414 | -8/Materials | Evolved 2 slots: Utility x2 2662 | -8/Materials | Destroyed 7 combat bots 2674 | -8/Materials | Lost 9 parts (2n3u4w) 2901 | -8/Materials | Discovered new exit (range 7) 3025 | -8/Materials | Entered Factory 3025 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3137 | -7/Factory | Build established: Scavenger-Mutant 3146 | -7/Factory | Identified exit to DSF 3147 | -7/Factory | Entered DSF 3174 | -7/DSF | Additional patrols routed to DSF 3207 | -7/DSF | Self-destructed Last Messages --------------- 03170_ Lgt. Armor Plating destroyed. 03173_ Energy Filter destroyed. 03173_ Knocked back. 03174_ Hostiles detected in DSF, routing additional patrols. 03175_ Acquired 4 matter. 03178_ Knocked back. 03179_ Acquired Adv. Visual Processing Unit. 03180_ Penetrated by Slug. 03180_ Lgt. Armor Plating destroyed. 03180_ Wheel destroyed. 03180_ Critical hit (Blast). 03181_ Acquired Adv. Visual Processing Unit. 03183_ Dropped Adv. Visual Processing Unit. 03184_ Acquired 5 matter. 03198_ H-61 Shepherd calls for reinforcements. 03198_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03200_ Knocked back. 03203_ Acquired 6 matter. 03203_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????##?????????? | | ??????????????????????###??????????#""?????????? | | ???????????????????#### ##?????????#"#?????????? | | ??????????????????##;##;;##???????##"####??????? | | ??????????????????#! !!! #########"""""#??????? | | ??????????????????#!!!!! # # ##"""""#??????? | | ??????????????????# % ""##"#???? | | ??????????????????# @ """""#???? | | ??????????????????##; ###!!!#!!## ""###????? | | ???????????????????#; #?#!!!#!!### ###??????? | | ??????????????????# !!########?# #????????? | | ??????????????????# !!#???????? !#???????? | | ??????????????????# !!#??????? !#???????? | | ??????????????????##" H ###??????### ##???????? | | ???????????????????!! !?????????? !????????? | | ??????????????????#!! !!????????? !????????? | | ??????????????????#!! !!????????? !????????? | | ??????????????????###% ###???????## ##???????? | | ????????????????????# #??????????# ????????? | | ???????????????????? ??????????# ????????? | | ???????????????????? ?????????? /????????? | | ???????????????????? ?????????? /????????? | | ???????????????????? ?????????? ?????????? | | ???????????????????# #?????????# ?????????? | | ???????????????????## ##?????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 460 Matter Stores 476 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 10 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed ImprovedCoreFragment Manual? 0 Play Time 00:55:28 Cumulative 4.0 hours Start 2024.04.02 @ 21:03:40 End 2024.04.02 @ 22:00:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae5ac2cd-e0b1-4250-890c-9c773d2c7d6a