Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:57:57

Player: carterz30cal

Result: Destroyed self via exploding Fusion Modulator

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (86)      430
Value Destroyed (1946)     1946
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (143)                143
              TOTAL SCORE: 3459

 Bonus
-------
High Alert Combat Kills    158
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/400
Matter                     149/300
Energy                     165/265
System Corruption          8%
Temperature                Cool (12)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
  Improved Aluminum Leg (fused)
>          --- UTILITY (3) ------
    Medium Storage Unit
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
           EMP Blaster
           EMP Blaster
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
     Large Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           EM Shotgun
           Particle Cannon
  Improved Assault Rifle
  Improved Assault Rifle
           EMP Blaster
      Mini Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Treads
     Light Treads
     Large Storage Unit
           Particle Cannon
     Light Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             84   | 7   33  44  
  Power                    14   | 2   8   4   
    Engine                 14   | 2   8   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               24   | 2   9   13  
    Treads                 5    | .   .   5   
    Leg                    15   | 2   7   6   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   2   2   
  Utility                  15   | 1   7   7   
    Device                 5    | 1   2   2   
    Storage                4    | .   3   1   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   .   4   
    Artifact               .    | .   .   .   
  Weapon                   31   | 2   9   20  
    Energy Gun             10   | .   5   5   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          13   | 2   3   8   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   .   5   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 11   | .   4   7   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  3    | .   .   3   
  Weapon                   5    | .   3   2   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  95  
  Engine                   12   | .   13  11  
  Treads                   1    | .   .   2   
  Leg                      22   | .   27  17  
  Device                   3    | .   6   1   
  Storage                  12   | .   13  11  
  Processor                9    | .   7   11  
  Protection               3    | .   .   6   
  Energy Gun               9    | .   11  6   
  Ballistic Gun            17   | .   15  19  
  Launcher                 2    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 10  50  31  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  3    | .   2   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 5   20  10  
  Average Capacity         10   | 5   11  10  
  Most Carried             10   | 4   10  10  
  Average Carried          7    | 1   7   7   
  Final Capacity           10   | 5   10  10  
  Final Carried            10   | 3   10  10  

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 21% | Scavenger-Gunner
 21% | Gunner
 20% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           1964 | 354  740  870  
  Remotely                 .    | .    .    .    
Salvage Created            2866 | 138  1126 1602 
  Parts                    190  | 12   73   105  
Haulers Intercepted        4    | .    1    3    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  53   | 1   19  33  
  Guns                     39   | 1   17  21  
  AOE                      13   | .   1   12  
Classes Destroyed          11   | 3   5   3   
  Worker                   8    | 1   3   4   
  Builder                  2    | .   2   .   
  Tunneler                 7    | 3   3   1   
  Hauler                   4    | .   1   3   
  Recycler                 4    | .   2   2   
  Operator                 2    | .   .   2   
  Watcher                  6    | .   3   3   
  Swarmer                  12   | .   6   6   
  Grunt                    33   | 1   13  19  
  Brawler                  1    | .   .   1   
  Sentry                   7    | .   .   7   
Best Kill Streak           6    | 2   5   6   
  Combat Bots Only         5    | 1   5   4   
Max Kills in Single Turn   4    | 1   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        331  | 2    125  204  
  Missed                   90   | 1    29   60   
Damage Taken               2806 | 12   992  1802 
  Core                     596  | 12   165  419  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   19   | .    .    19   
Core Remaining (%)         62   | 95   29   .    
Volleys Fired              226  | 14   123  89   
  Largest                  3    | 2    2    3    
  Hottest                  136  | 40   80   136  
Shots Fired                498  | 28   232  238  
  Gun                      455  | 28   232  195  
  Cannon                   13   | .    .    13   
  Launcher                 30   | .    .    30   
  Special                  .    | .    .    .    
  Kinetic                  305  | 28   155  122  
  Thermal                  57   | .    4    53   
  Explosive                16   | .    .    16   
  Electromagnetic          120  | .    73   47   
  Robot Hit Streak         14   | 6    14   9    
  Robot Miss Streak        5    | 3    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    3    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           268  | 14   126  128  
  Core Hits                129  | 6    46   77   
  Critical Kills           1    | 1    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | 1    .    1    
    Burn                   1    | .    .    1    
    Destroy                1    | 1    .    .    
Melee Attacks              2    | .    2    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4879 | 163  1756 2960 
  Guns                     3391 | 163  1633 1595 
  Cannons                  142  | .    .    142  
  Explosions               1342 | .    119  1223 
  Melee                    .    | .    .    .    
  Ramming                  4    | .    4    .    
  Kinetic                  2098 | 163  951  984  
  Thermal                  835  | .    119  716  
  Explosive                739  | .    .    739  
  Electromagnetic          1203 | .    682  521  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         8    | .    3    8    
  Average Corruption       5    | .    2    7    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  67   | .    21   46   
    Message Errors         15   | .    7    8    
    Matter Fused           9    | .    2    7    
    Heat Flow Errors       7    | .    3    4    
    Energy Discharges      6    | .    1    5    
    Parts Rejected         2    | .    .    2    
    Parts Fused            2    | .    1    1    
    Data Loss (minor)      10   | .    3    7    
    Data Loss (major)      4    | .    .    4    
    Misfires               2    | .    1    1    
    Alerts                 4    | .    2    2    
    Weapon Failures        6    | .    1    5    
Overload Shots             .    | .    .    .    
Overflow Damage            16   | .    .    16   
  Projectiles              1    | .    .    1    
  Explosions               15   | .    .    15   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      82   | .    .    82   
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        470  | .    278  470  
  Average Temperature      112  | .    69   134  
  Received Heat Transfer   1071 | 6    399  666  
  Effects                  3    | .    .    3    
    Energy Bleed           1    | .    .    1    
    Interference           1    | .    .    1    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Fried              3    | .    2    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1685 | .    200  1485 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | .    3    2    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             798  | 40  258 798 
  Initial                  72   | .   26  72  
  Average                  250  | 14  155 380 
Maximum Alert Level        3    | .   1   3   
  Low Security (%)         43   | 100 68  10  
  Level 1                  39   | .   31  53  
  Level 2                  13   | .   .   29  
  Level 3                  3    | .   .   6   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          11   | .   5   6   
  Investigation            6    | .   3   3   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              80   | 1   31  48  
  Peak Tracking Total      8    | 1   6   8   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            5    | .   3   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          10   | .   3   7   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          12   | .   7   5   
  Terminals                6    | .   5   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          3    | .   2   1   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                49   | .   26  23  
  Successful               30   | .   14  16  
  Failed                   19   | .   12  7   
    Catastrophic           8    | .   6   2   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                21   | .   19  2   
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   .   7   
  Recycling Units          14   | .   7   7   
  Scanalyzers              7    | .   .   7   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   9   1   
  Record                   3    | .   3   .   
  Alert Level              2    | .   2   .   
  Dispatch Records         1    | .   .   1   
  Maintenance Status       1    | .   1   .   
  Security Status          1    | .   1   .   
  Assault Status           1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       6    | .   .   6   
  Scan Component           3    | .   .   3   
  Repair                   3    | .   .   3   
Recycling Unit Hacks       8    | .   5   3   
  Recycle Component        2    | .   1   1   
  Process                  2    | .   1   1   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   .   1   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 6    | .   .   6   
  Insert Component         3    | .   .   3   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   6   4   
  Full Trace Events        7    | .   5   2   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   3    | .   .   3   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             3    | .   .   3   
  Time                     78   | .   .   78  
Parts Recycled             2    | .   1   1   
  Recycled Matter          650  | .   310 340 
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           3    | .   .   3   
  Part Schematics Acquired 3    | .   .   3   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   1   .   
  parse_system             1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             1    | .   1   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               1    | .   1   .   
  FOLLOW                   1    | .   1   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3387 | 178  1677 1532 
Spaces Moved               1700 | 112  914  674  
  Core                     22   | 22   .    .    
  Treads                   68   | .    .    68   
  Legs                     1582 | 90   911  581  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   28   | .    3    25   
  Fastest Speed            50   | 50   117  120  
  Average Speed            146  | 106  134  170  
  Slowest Speed            277  | 120  260  277  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 7    77   55   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          153  | .    7    146  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      153  | .    7    146  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2148 | 143  1131 874  
  Wait                     8    | .    .    8    
  Move                     1698 | 111  913  674  
  Hop                      .    | .    .    .    
  Pick Up                  81   | 10   36   35   
  Fast Attach              4    | .    .    4    
  Attach                   22   | 6    5    11   
  Detach                   1    | .    .    1    
  Swap                     58   | 1    28   29   
  Drop                     46   | 1    22   23   
  Fire                     226  | 14   123  89   
  Melee                    2    | .    2    .    
  Ram                      .    | .    .    .    
  Kick                     1    | .    1    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   1    | .    1    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   98 | -11/Scrapyard | Discovered new exit (range 8)
  179 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  729 | -10/Materials | Build established: Scavenger-Mutant
  934 | -10/Materials | Discovered new exit (range 17)
 1030 | -10/Materials | Discovered new exit (range 18)
 1348 | -10/Materials | Core integrity fell below 50%
 1358 | -10/Materials | Discovered new exit (range 8)
 1856 | -10/Materials | Entered another Materials area
 1856 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1868 | -9/Materials  | Repaired EM Pulse Gun
 1868 | -9/Materials  | Repaired Aluminum Leg
 1894 | -9/Materials  | Repaired Aluminum Leg
 2109 | -9/Materials  | Lost 3 parts (1n2w)
 2376 | -9/Materials  | Discovered new exit (range 3)
 2582 | -9/Materials  | Build established: Scavenger-Gunner
 2825 | -9/Materials  | Core integrity fell below 50%
 3000 | -9/Materials  | Discovered new exit (range 7)
 3128 | -9/Materials  | Core integrity fell below 20%
 3388 | -9/Materials  | Destroyed self via exploding Fusion Modulator

 Last Messages 
---------------
R-06 Scavenger destroyed.
W-16 Scout sends out distress signal.
System corrupted: Imp. Aluminum Leg rejected.
Acquired 36 matter.
U-05 Engineer lays Concrete.
Acquired Imp. Aluminum Leg.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
Imp. Aluminum Leg destroyed.
Y-45 Defender destroyed.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
Acquired 57 matter.
System corrupted: IFF burst signal emitted.
W-16 Scout sends out distress signal.
Fusion Modulator explodes.
Destroyed Hover Unit.
Visual Processing Unit fried.
W-16 Scout destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
    Particle Cannon | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
         EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Crack Shot
Loot Pinata
One Hack Too Far
Oops
Part-time Mechanic
Power Corrupts
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              FortressHugeTorch
  Manual?         0
Play Time         00:48:06
  Cumulative      1.2 hours
  Start           2024.03.31 @ 14:11:24
  End             2024.03.31 @ 14:57:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1f4b52c-4ecb-414f-9f8a-7e347fc17252