Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:57:57 Player: carterz30cal Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (86) 430 Value Destroyed (1946) 1946 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 3459 Bonus ------- High Alert Combat Kills 158 Friendly Fire -15 Cogmind --------- Core Integrity 0/400 Matter 149/300 Energy 165/265 System Corruption 8% Temperature Cool (12) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg (fused) > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- EMP Blaster EMP Blaster Mini Grenade Launcher > --- INVENTORY (10) --- Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating EM Shotgun Particle Cannon Improved Assault Rifle Improved Assault Rifle EMP Blaster Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Large Storage Unit Particle Cannon Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Datajack [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 84 | 7 33 44 Power 14 | 2 8 4 Engine 14 | 2 8 4 Core . | . . . Reactor . | . . . Propulsion 24 | 2 9 13 Treads 5 | . . 5 Leg 15 | 2 7 6 Wheel . | . . . Hover . | . . . Flight 4 | . 2 2 Utility 15 | 1 7 7 Device 5 | 1 2 2 Storage 4 | . 3 1 Processor 2 | . 2 . Hackware . | . . . Protection 4 | . . 4 Artifact . | . . . Weapon 31 | 2 9 20 Energy Gun 10 | . 5 5 Energy Cannon 2 | . . 2 Ballistic Gun 13 | 2 3 8 Ballistic Cannon . | . . . Launcher 5 | . . 5 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 2 | . . 2 Parts Lost 11 | . 4 7 Power 1 | . 1 . Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 5 | . 3 2 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 99 95 Engine 12 | . 13 11 Treads 1 | . . 2 Leg 22 | . 27 17 Device 3 | . 6 1 Storage 12 | . 13 11 Processor 9 | . 7 11 Protection 3 | . . 6 Energy Gun 9 | . 11 6 Ballistic Gun 17 | . 15 19 Launcher 2 | . . 5 Naked Turns . | . . . Heaviest Build 50 | 10 50 31 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 3 | . 2 3 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 5 20 10 Average Capacity 10 | 5 11 10 Most Carried 10 | 4 10 10 Average Carried 7 | 1 7 7 Final Capacity 10 | 5 10 10 Final Carried 10 | 3 10 10 Class Distribution -------------------- 36% | Scavenger-Mutant 21% | Scavenger-Gunner 21% | Gunner 20% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1964 | 354 740 870 Remotely . | . . . Salvage Created 2866 | 138 1126 1602 Parts 190 | 12 73 105 Haulers Intercepted 4 | . 1 3 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 53 | 1 19 33 Guns 39 | 1 17 21 AOE 13 | . 1 12 Classes Destroyed 11 | 3 5 3 Worker 8 | 1 3 4 Builder 2 | . 2 . Tunneler 7 | 3 3 1 Hauler 4 | . 1 3 Recycler 4 | . 2 2 Operator 2 | . . 2 Watcher 6 | . 3 3 Swarmer 12 | . 6 6 Grunt 33 | 1 13 19 Brawler 1 | . . 1 Sentry 7 | . . 7 Best Kill Streak 6 | 2 5 6 Combat Bots Only 5 | 1 5 4 Max Kills in Single Turn 4 | 1 2 4 Gunslinging . | . . . Exploded 3 | . 1 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 331 | 2 125 204 Missed 90 | 1 29 60 Damage Taken 2806 | 12 992 1802 Core 596 | 12 165 419 Absorbed by Shields . | . . . Regen/Repaired (Parts) 19 | . . 19 Core Remaining (%) 62 | 95 29 . Volleys Fired 226 | 14 123 89 Largest 3 | 2 2 3 Hottest 136 | 40 80 136 Shots Fired 498 | 28 232 238 Gun 455 | 28 232 195 Cannon 13 | . . 13 Launcher 30 | . . 30 Special . | . . . Kinetic 305 | 28 155 122 Thermal 57 | . 4 53 Explosive 16 | . . 16 Electromagnetic 120 | . 73 47 Robot Hit Streak 14 | 6 14 9 Robot Miss Streak 5 | 3 5 5 Penetration Max . | . . . Secondary Targets 4 | . 3 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 268 | 14 126 128 Core Hits 129 | 6 46 77 Critical Kills 1 | 1 . . Critical Parts Destroyed . | . . . Critical Strikes 2 | 1 . 1 Burn 1 | . . 1 Destroy 1 | 1 . . Melee Attacks 2 | . 2 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4879 | 163 1756 2960 Guns 3391 | 163 1633 1595 Cannons 142 | . . 142 Explosions 1342 | . 119 1223 Melee . | . . . Ramming 4 | . 4 . Kinetic 2098 | 163 951 984 Thermal 835 | . 119 716 Explosive 739 | . . 739 Electromagnetic 1203 | . 682 521 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 8 | . 3 8 Average Corruption 5 | . 2 7 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 67 | . 21 46 Message Errors 15 | . 7 8 Matter Fused 9 | . 2 7 Heat Flow Errors 7 | . 3 4 Energy Discharges 6 | . 1 5 Parts Rejected 2 | . . 2 Parts Fused 2 | . 1 1 Data Loss (minor) 10 | . 3 7 Data Loss (major) 4 | . . 4 Misfires 2 | . 1 1 Alerts 4 | . 2 2 Weapon Failures 6 | . 1 5 Overload Shots . | . . . Overflow Damage 16 | . . 16 Projectiles 1 | . . 1 Explosions 15 | . . 15 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 82 | . . 82 Shots 3 | . . 3 Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 470 | . 278 470 Average Temperature 112 | . 69 134 Received Heat Transfer 1071 | 6 399 666 Effects 3 | . . 3 Energy Bleed 1 | . . 1 Interference 1 | . . 1 Short Circuit 1 | . . 1 Siege Activations . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried 3 | . 2 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1685 | . 200 1485 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 5 | . 3 2 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 798 | 40 258 798 Initial 72 | . 26 72 Average 250 | 14 155 380 Maximum Alert Level 3 | . 1 3 Low Security (%) 43 | 100 68 10 Level 1 39 | . 31 53 Level 2 13 | . . 29 Level 3 3 | . . 6 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 11 | . 5 6 Investigation 6 | . 3 3 Extermination . | . . . Reinforcement 5 | . 2 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 3 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 80 | 1 31 48 Peak Tracking Total 8 | 1 6 8 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 5 | . 3 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 10 | . 3 7 Max in Single Turn 2 | . 1 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 12 | . 7 5 Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 3 | . 2 1 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 49 | . 26 23 Successful 30 | . 14 16 Failed 19 | . 12 7 Catastrophic 8 | . 6 2 Database Lockouts . | . . . Manual . | . . . Terminals 21 | . 19 2 Fabricators . | . . . Repair Stations 7 | . . 7 Recycling Units 14 | . 7 7 Scanalyzers 7 | . . 7 Garrison Access . | . . . Terminal Hacks 10 | . 9 1 Record 3 | . 3 . Alert Level 2 | . 2 . Dispatch Records 1 | . . 1 Maintenance Status 1 | . 1 . Security Status 1 | . 1 . Assault Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . . 6 Scan Component 3 | . . 3 Repair 3 | . . 3 Recycling Unit Hacks 8 | . 5 3 Recycle Component 2 | . 1 1 Process 2 | . 1 1 Report Inventory 2 | . 2 . Retrieve Matter 1 | . . 1 Retrieve Components 1 | . 1 . Scanalyzer 6 | . . 6 Insert Component 3 | . . 3 Analyze 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 6 4 Full Trace Events 7 | . 5 2 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . . 3 Time 78 | . . 78 Parts Recycled 2 | . 1 1 Recycled Matter 650 | . 310 340 Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . 1 . Non-combat 1 | . 1 . Combat . | . . . Robot Hacks Applied 1 | . 1 . parse_system 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired 1 | . 1 . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders 1 | . 1 . FOLLOW 1 | . 1 . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3387 | 178 1677 1532 Spaces Moved 1700 | 112 914 674 Core 22 | 22 . . Treads 68 | . . 68 Legs 1582 | 90 911 581 Wheels . | . . . Hover . | . . . Flight 28 | . 3 25 Fastest Speed 50 | 50 117 120 Average Speed 146 | 106 134 170 Slowest Speed 277 | 120 260 277 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 46 | 7 77 55 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 153 | . 7 146 Melee . | . . . Projectile . | . . . AOE 153 | . 7 146 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2148 | 143 1131 874 Wait 8 | . . 8 Move 1698 | 111 913 674 Hop . | . . . Pick Up 81 | 10 36 35 Fast Attach 4 | . . 4 Attach 22 | 6 5 11 Detach 1 | . . 1 Swap 58 | 1 28 29 Drop 46 | 1 22 23 Fire 226 | 14 123 89 Melee 2 | . 2 . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire 1 | . 1 . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 98 | -11/Scrapyard | Discovered new exit (range 8) 179 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 729 | -10/Materials | Build established: Scavenger-Mutant 934 | -10/Materials | Discovered new exit (range 17) 1030 | -10/Materials | Discovered new exit (range 18) 1348 | -10/Materials | Core integrity fell below 50% 1358 | -10/Materials | Discovered new exit (range 8) 1856 | -10/Materials | Entered another Materials area 1856 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1868 | -9/Materials | Repaired EM Pulse Gun 1868 | -9/Materials | Repaired Aluminum Leg 1894 | -9/Materials | Repaired Aluminum Leg 2109 | -9/Materials | Lost 3 parts (1n2w) 2376 | -9/Materials | Discovered new exit (range 3) 2582 | -9/Materials | Build established: Scavenger-Gunner 2825 | -9/Materials | Core integrity fell below 50% 3000 | -9/Materials | Discovered new exit (range 7) 3128 | -9/Materials | Core integrity fell below 20% 3388 | -9/Materials | Destroyed self via exploding Fusion Modulator Last Messages --------------- R-06 Scavenger destroyed. W-16 Scout sends out distress signal. System corrupted: Imp. Aluminum Leg rejected. Acquired 36 matter. U-05 Engineer lays Concrete. Acquired Imp. Aluminum Leg. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Aluminum Leg destroyed. Y-45 Defender destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 57 matter. System corrupted: IFF burst signal emitted. W-16 Scout sends out distress signal. Fusion Modulator explodes. Destroyed Hover Unit. Visual Processing Unit fried. W-16 Scout destroyed. 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Assault Rifle | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Crack Shot Loot Pinata One Hack Too Far Oops Part-time Mechanic Power Corrupts Risk Taker Challenges ------------ None Game ------ Seed FortressHugeTorch Manual? 0 Play Time 00:48:06 Cumulative 1.2 hours Start 2024.03.31 @ 14:11:24 End 2024.03.31 @ 14:57:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1f4b52c-4ecb-414f-9f8a-7e347fc17252