Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 20:18:14 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (181) 905 Value Destroyed (3738) 3738 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1023) 1023 TOTAL SCORE: 9686 Bonus ------- High Alert Combat Kills 223 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 387/700 Matter 290/300 Energy 146/150 System Corruption 0% Temperature Cool (4) Movement Hovering (38) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Improved Airjet Cooled Airjet > --- UTILITY (6) ------ Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Powered Hammer Spear > --- INVENTORY (15) --- Enhanced Nuclear Core Aerolev Unit Improved Airjet Improved Sensor Array Experimental Terrain Scanner Advanced Terrain Scan Processor Microactuators Transmission Jammer ECM Suite Layered Light Armor Plating Hacking Suite Hacking Suite Authchip [Propulsion] Cooled Particle Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Antigrav System > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Powered Hammer Spear > --- INVENTORY -------- Light Deuterium Engine Aerolev Unit Aerolev Unit Aerolev Unit Improved Sensor Array Microactuators Transmission Jammer ECM Suite Layered Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite System Shield Shock Bomb Launcher Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Powered Hammer Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 103 | . 19 1 21 2 27 24 8 . 1 Power 16 | . 3 . 1 1 3 6 2 . . Engine 11 | . 3 . 1 1 3 3 . . . Core 5 | . . . . . . 3 2 . . Reactor . | . . . . . . . . . . Propulsion 33 | . 4 . 10 . 10 7 2 . . Treads 20 | . 2 . 9 . 9 . . . . Leg 2 | . 2 . . . . . . . . Wheel . | . . . . . . . . . . Hover 10 | . . . . . 1 7 2 . . Flight 1 | . . . 1 . . . . . . Utility 24 | . 4 . 3 1 5 8 2 . 1 Device 9 | . 2 . . . 2 3 2 . . Storage 6 | . 2 . 1 . . 2 . . 1 Processor 2 | . . . 1 . . 1 . . . Hackware 5 | . . . 1 . 2 2 . . . Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 30 | . 8 1 7 . 9 3 2 . . Energy Gun 7 | . 3 . 1 . 3 . . . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 11 | . 2 . 5 . 4 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . 1 . 1 . 1 2 1 . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 14 | . . . 3 . 3 3 5 . . Parts Lost 13 | . 1 . 4 . 5 3 . . . Power 1 | . 1 . . . . . . . . Propulsion 5 | . . . 2 . 1 2 . . . Utility 4 | . . . . . 3 1 . . . Weapon 3 | . . . 2 . 1 . . . . Highest Loss Streak 3 | . 1 . 2 . 2 3 . . . To Critical Strikes . | . . . . . . . . . . Average Backups 18 | 6 11 15 21 24 24 13 14 15 15 Power . | 1 . . . 1 1 . 1 1 1 Propulsion 4 | 4 4 7 6 6 6 2 1 2 2 Utility 7 | . 1 2 6 8 9 8 8 8 9 Weapon 4 | 1 4 5 6 7 5 2 2 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 42 | . 6 . 8 3 8 5 2 . 10 Power 2 | . 1 . . . . 1 . . . Propulsion 9 | . . . 3 . 4 . . . 2 Utility 21 | . 4 . 1 3 2 2 2 . 7 Weapon 8 | . 1 . 4 . 2 . . . 1 Tool/Special 2 | . . . . . . 2 . . . Average Slot Usage (%) 98 | . 96 100 99 100 97 97 99 100 100 Engine 7 | . 13 14 10 11 9 1 . . . Core 1 | . . . . . . 5 7 7 7 Treads 20 | . 16 28 32 33 35 . . . . Leg 1 | . 10 . . . . . . . . Hover 9 | . . . . . . 28 29 30 30 Device 9 | . 12 14 11 10 10 6 7 7 7 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 2 | . . . 2 . . 6 7 7 7 Hackware 12 | . . . 8 11 11 22 23 23 23 Energy Gun 3 | . 13 6 1 . 3 . . . . Ballistic Gun 9 | . 11 . 18 21 13 . . . . Impact Weapon 3 | . 1 14 . . 1 7 7 7 7 Piercing Weapon 2 | . . . . . . 6 6 7 7 Peak Build Rating 58 | 6 9 13 22 27 31 58 58 57 58 Average Rating 30 | 6 7 11 19 23 29 50 54 57 57 On Entrance 27 | 6 6 9 13 21 24 31 53 57 57 Avg Prop Armor Cover (%) 7 | . 7 . . 8 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 11 30 31 95 100 101 97 37 32 32 Greatest Support 80 | 20 40 40 63 60 80 80 33 33 33 Greatest Overweight (x) 9 | . 9 . 1 2 1 2 1 . . Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 15 15 15 Average Capacity 18 | 8 12 15 22 25 25 14 15 15 15 Most Carried 25 | 7 15 15 25 25 25 25 15 15 15 Average Carried 18 | 6 11 14 21 24 24 13 14 14 14 Final Capacity 25 | 8 15 15 25 25 25 15 15 15 15 Final Carried 25 | 7 15 15 25 25 24 12 15 15 15 Class Distribution -------------------- 50% | Mutant 42% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -7/Scraptown Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Matter Collected 3423 | 215 637 10 719 163 951 486 169 66 7 Remotely . | . . . . . . . . . . Salvage Created 6741 | 148 763 133 1284 76 2269 1551 280 237 . Parts 330 | 11 41 4 76 . 110 64 15 9 . Haulers Intercepted 13 | . 2 . 4 . 4 2 1 . . Recyclers Shooed 12 | . 3 . 3 . 2 3 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 112 | . 14 2 31 17 30 15 . 3 . Melee 16 | . . 1 . . . 13 . 2 . Guns 62 | . 8 . 27 4 23 . . . . Cannons 1 | . . . 1 . . . . . . AOE 29 | . 6 . 3 13 7 . . . . Classes Destroyed 14 | 2 6 . 1 1 3 1 . . . Worker 20 | . 2 . 2 . 7 8 1 . . Builder 5 | . . . . . 4 . 1 . . Tunneler 11 | 3 . 3 1 . 1 3 . . . Hauler 13 | . 2 . 4 . 4 2 1 . . Recycler 24 | 1 3 . 1 . 7 9 2 1 . Operator 6 | . 1 . . . 4 1 . . . Watcher 7 | . 1 . 2 . 2 2 . . . Swarmer 36 | . 6 . 14 . 7 9 . . . Grunt 35 | . 8 2 9 . 14 2 . . . Duelist 2 | . . . . . 2 . . . . Protector 2 | . . . . . 1 . . 1 . Sentry 16 | . . . 8 . 6 . . 2 . Programmer 4 | . . . . . . 4 . . . Assembled 17 | . . . . 17 . . . . . Best Kill Streak 15 | 2 4 1 7 15 12 9 2 3 . Combat Bots Only 15 | . 3 1 4 15 4 6 . 2 . Max Kills in Single Turn 5 | 2 2 1 3 5 4 1 1 1 . Gunslinging 1 | . . . 1 1 . . . . . Exploded 5 | . 2 . 3 5 3 . . . . Melee 1 | . . 1 . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Hostile Shots Fired 553 | . 41 15 148 32 175 115 . 27 . Missed 185 | . 12 4 50 11 61 38 . 9 . Hits 368 | . 29 11 98 21 114 77 . 18 . Melee 13 | . . . . . 13 . . . . Projectile 355 | . 29 11 98 21 101 77 . 18 . AOE 1 | . . . . . 1 . . . . Critical Strikes 5 | . . . 1 . 3 1 . . . Part Disruptions 2 | . . . . 2 . . . . . Damage Taken 5241 | . 351 131 1117 290 2011 1197 . 144 . Core 819 | . 88 28 136 69 185 291 . 22 . Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 812 | . 129 . 196 . 115 358 14 . . Core Remaining (%) 66 | 100 . 53 . 48 66 . . . . Volleys Fired 323 | 6 69 4 102 15 122 1 4 . . Largest 2 | 2 2 1 2 2 2 1 1 . . Hottest 123 | 60 70 100 123 46 84 39 30 . . Shots Fired 610 | 12 131 4 202 22 235 1 3 . . Gun 572 | 12 126 . 192 15 227 . . . . Cannon 3 | . . . . . . . 3 . . Launcher 22 | . 5 . 1 7 8 1 . . . Special 13 | . . 4 9 . . . . . . Kinetic 417 | 6 64 . 152 15 180 . . . . Thermal 171 | 6 62 4 49 . 47 . 3 . . Explosive 17 | . 5 . 1 7 3 1 . . . Electromagnetic 5 | . . . . . 5 . . . . Robot Hit Streak 17 | 5 13 3 17 6 13 . . . . Robot Miss Streak 6 | 1 6 1 4 4 3 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 4 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 519 | 7 83 11 148 10 165 74 8 13 . Core Hits 260 | 5 35 2 56 33 94 27 5 3 . Critical Kills 2 | . . . 1 . . 1 . . . Critical Parts Destroyed 10 | . 2 1 1 . 2 4 . . . Critical Strikes 25 | . 3 2 4 . 4 12 . . . Burn 6 | . 1 1 2 . 2 . . . . Destroy 5 | . 2 . 2 . 1 . . . . Smash 7 | . . 1 . . 1 5 . . . Impale 7 | . . . . . . 7 . . . Melee Attacks 193 | . 3 12 1 . 6 134 22 15 . Impact 60 | . 3 12 1 . 6 32 2 4 . Slashing . | . . . . . . . . . . Piercing 133 | . . . . . . 102 20 11 . Sneak Attacks 44 | . 1 1 . . 2 30 6 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 11 | . . . . . . 7 . 4 . Damage Inflicted 13549 | 98 1265 311 2432 1035 3863 3528 423 594 . Guns 5837 | 98 1002 . 2125 111 2501 . . . . Cannons . | . . . . . . . . . . Explosions 2377 | . 188 . 192 905 1092 . . . . Melee 5131 | . 73 273 13 . 227 3528 423 594 . Ramming 88 | . 2 . 24 19 43 . . . . Kinetic 4280 | 66 513 . 1706 111 1884 . . . . Thermal 2052 | 32 489 38 497 . 996 . . . . Explosive 1553 | . 188 . 192 905 268 . . . . Electromagnetic 445 | . . . . . 445 . . . . Impact 1789 | . 73 273 13 . 227 1024 . 179 . Slashing . | . . . . . . . . . . Piercing 3342 | . . . . . . 2504 423 415 . Highest Corruption 7 | . . . . . . 7 7 7 . Average Corruption 5 | . . . . . . 3 7 7 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . . 20 10 16 . Message Errors 11 | . . . . . . 7 1 3 . Matter Fused 12 | . . . . . . 8 1 3 . Heat Flow Errors 5 | . . . . . . 1 2 2 . Energy Discharges 9 | . . . . . . 2 2 5 . Parts Rejected 2 | . . . . . . 1 1 . . Data Loss (minor) 4 | . . . . . . 1 2 1 . Data Loss (major) 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1504 | . 34 62 12 49 260 937 60 90 . Projectiles . | . . . . . . . . . . Explosions 135 | . 1 . 12 49 73 . . . . Melee 1369 | . 33 62 . . 187 937 60 90 . Knockbacks 8 | . . 4 . . 1 3 . . . Impact 8 | . . 4 . . 1 3 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 178 | . 20 . 12 15 131 . . . . Shots 9 | . 1 . 1 1 6 . . . . Rammed 10 | . . . 4 2 4 . . . . Targets Rammed 14 | . 1 . 4 2 7 . . . . Kicked 1 | . 1 . . . . . . . . Crushed 3 | . . . . . 3 . . . . Highest Temperature 263 | . 99 160 252 71 33 203 106 263 . Average Temperature 53 | . 29 72 55 33 12 110 53 119 . Received Heat Transfer 1391 | . 147 72 300 140 657 27 . 48 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 10 | . 1 2 . . 2 4 . 1 . Combat Hostiles 4 | . . 1 . . . 2 . 1 . Parts Fried 26 | . 2 3 . . 10 10 . 1 . Impact Corruptions 28 | . 1 4 . . 7 14 . 2 . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . 2 3 5 . 2 1 . . . Heat Transferred 5234 | 75 1363 400 1787 . 1609 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Maximum Alert Level 3 | . . . 2 . 3 2 . 1 . Low Security (%) 55 | 100 100 100 37 100 43 21 100 34 . Level 1 27 | . . . 59 . 3 64 . 65 . Level 2 12 | . . . 2 . 34 14 . . . Level 3 4 | . . . . . 18 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 798 | 10 174 34 425 33 798 429 199 312 . Initial 219 | . 6 4 . 33 . 219 184 54 . Average 220 | 2 79 6 216 3 359 286 159 219 . Influence Increases 4142 | 20 534 65 929 28 1342 774 106 344 . Destroy 0b10 Robot/C 1860 | . 280 40 620 . 580 300 . 40 . Destroy 0b10 Robot/NC 440 | 20 45 15 50 . 150 125 25 10 . Destroy Leader 470 | . 66 10 162 . 142 88 2 . . Successful Hack 273 | . 43 . 26 . 50 90 10 54 . Select Force Hacks 390 | . 60 . 30 . 60 . . 240 . Disable Machine 135 | . . . . . 90 15 30 . . Destroy Structure 139 | . 25 . 11 28 30 36 9 . . Partial Spotted 30 | . . . . . . 30 . . . Lose Combat Pursuer 405 | . 15 . 30 . 240 90 30 . . Influence Decreases 4142 | 10 533 76 844 113 858 851 373 356 128 Entered New Map 765 | . 4 7 . 52 . 265 223 86 128 Time Decay 2667 | 10 519 69 514 61 518 556 150 270 . Lost Part 110 | . 10 . 30 . 40 30 . . . Purge Threat 600 | . . . 300 . 300 . . . . Squads Dispatched 22 | . 3 . 2 1 9 6 1 . . Investigation 11 | . 2 . 1 1 4 3 . . . Extermination 3 | . . . . . . 2 1 . . Reinforcement 7 | . 1 . 1 . 4 1 . . . Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Distress Signals 11 | . 3 . 4 . 3 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 184 | . 30 2 43 17 60 28 2 2 . Peak Tracking Total 15 | . 5 2 5 15 7 6 2 1 . Tactical Retreats 24 | . 2 . 1 1 16 3 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Traps Triggered 9 | . 8 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 11 | . 11 . . . . . . . . Triggered 1 | . 1 . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Disabled 9 | . . . . . 6 1 2 . . Max in Single Turn 1 | . . . . . 1 1 1 . . Garrison Access 3 | . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Accessed 76 | . 10 1 13 1 12 17 4 14 4 Terminals 41 | . 7 . 10 . 8 7 3 6 . Fabricators 5 | . . . . . . 5 . . . Repair Stations 6 | . 1 . 1 . 1 2 1 . . Recycling Units 13 | . 2 . 1 . 2 . . 8 . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 3 | . . . . . . 3 . . . Total Hacks 237 | . 23 1 47 1 47 60 20 29 9 Successful 158 | . 14 1 30 1 26 40 17 20 9 Failed 78 | . 9 . 17 . 20 20 3 9 . Catastrophic 7 | . 2 . . . 3 1 . 1 . Database Lockouts 1 | . . . . . 1 . . . . Manual 121 | . 18 . 23 . 28 17 11 24 . Terminals 155 | . 17 . 37 . 35 27 18 21 . Fabricators 13 | . . . . . . 13 . . . Repair Stations 29 | . 4 . 4 . 3 16 2 . . Recycling Units 14 | . 2 . 1 . 3 . . 8 . Scanalyzers 11 | . . . 5 . 6 . . . . Garrison Access 4 | . . . . . . 4 . . . Terminal Hacks 57 | . 1 1 11 1 9 10 9 6 9 Record 6 | . . . . . . . 1 . 5 Part Schematic 2 | . . . . . . 1 . 1 . Robot Analysis 7 | . . . 1 . 2 . . 1 3 Prototype ID Bank 7 | . . . 2 . . 2 1 2 . Open Door 2 | . . 1 . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . Machine Index 1 | . . . . . . 1 . . . Terminal Index 4 | . . . 1 . 1 1 . 1 . Recycling Unit Index 3 | . 1 . 1 . . . . 1 . Garrison Index 1 | . . . . . . 1 . . . Alert Level 3 | . . . 1 . 1 . 1 . . Unreport Threat 4 | . . . 2 . 2 . . . . Locate Traps 3 | . . . 1 . . 1 1 . . Dispatch Records 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . . . 1 . . Hauler Manifests 3 | . . . 1 . 1 . 1 . . Registered Components 2 | . . . . . . 1 1 . . Registered Prototypes 1 | . . . . . . 1 . . . Zone Layout 4 | . . . 1 . 1 . 2 . . Proto ID Catalog 1 | . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . 5 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 3 | . . . . . . 3 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 23 | . 4 . 4 . 2 11 2 . . Scan Component 12 | . 2 . 2 . 1 6 1 . . Repair 11 | . 2 . 2 . 1 5 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 11 | . . . 5 . 6 . . . . Insert Component 5 | . . . 2 . 3 . . . . Analyze 5 | . . . 2 . 3 . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . . 3 . . . Seal Access 3 | . . . . . . 3 . . . Unauthorized Hacks 59 | . 9 . 10 . 9 11 6 14 . Terminals 43 | . 7 . 9 . 7 8 6 6 . Track 1 | . . . . . . 1 . . . Botnet 10 | . 2 . 2 . 1 2 2 1 . Operators 2 | . . . 1 . . . 1 . . Skim 30 | . 5 . 6 . 6 5 3 5 . Fabricators 3 | . . . . . . 3 . . . Prioritize 1 | . . . . . . 1 . . . Recompile 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 13 | . 2 . 1 . 2 . . 8 . Tunnel 13 | . 2 . 1 . 2 . . 8 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 50 | . 8 . 10 . 10 13 4 5 . Full Trace Events 2 | . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . 3 1 . 1 . Parts Built 1 | . . . . . . 1 . . . Authchips 1 | . . . . . . 1 . . . Time 51 | . . . . . . 51 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired 11 | . 2 . 2 . 1 5 1 . . Time 448 | . 52 . 77 . 13 284 22 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 3 . . . . Part Schematics Acquired 5 | . . . 2 . 3 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total Allies 6 | . . . . . . . . 6 . Largest Group 6 | . . . . . . . . 6 6 Highest-Rated Group 116 | . . . . . . . . 116 116 Highest-Rated Ally 32 | . . . . . . . . 32 32 Total Orders 1 | . . . . . . . . . 1 STAY 1 | . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Active Infowar (turns) 8278 | . 945 364 1833 554 1727 1339 307 588 621 Sensors 2806 | . . . . . . 1339 258 588 621 Seismic 5423 | . 945 364 1833 554 1727 . . . . Jamming 37 | . . . . . . . 37 . . ECM 12 | . . . . . . . 12 . . Robot Analysis Total 7 | . . . 1 . 2 . . 1 3 Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Turns Passed 10040 | 55 1509 364 1833 587 2556 1620 307 588 621 Spaces Moved 7151 | 25 710 195 639 257 950 1916 397 606 1456 Core 3 | . 3 . . . . . . . . Treads 2488 | . 440 195 639 257 950 7 . . . Legs 292 | 25 267 . . . . . . . . Wheels . | . . . . . . . . . . Hover 4368 | . . . . . . 1909 397 606 1456 Flight . | . . . . . . . . . . Fastest Speed 38 | 120 120 160 160 200 200 38 38 38 38 Average Speed 97 | 120 146 160 207 206 209 41 38 38 38 Slowest Speed 500 | 120 500 160 240 240 212 212 98 38 38 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 3 95 68 65 56 71 42 45 92 92 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 19 | . 2 . 3 1 2 1 . 10 . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 7 | . . 1 . . . . . . 6 Spaces Dug 36 | . 2 . . . 2 25 7 . . Terrain Destroyed 146 | . 23 . 9 42 27 36 9 . . Melee 35 | . 2 . . . 2 25 6 . . Projectile 3 | . . . . . . . 3 . . AOE 108 | . 21 . 9 42 25 11 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total 9343 | 38 1038 220 947 291 1272 2558 509 945 1525 Wait 1266 | 7 170 7 123 1 99 430 60 306 63 Move 7142 | 24 709 194 638 256 949 1915 396 605 1456 Hop . | . . . . . . . . . . Pick Up 97 | 1 17 1 27 6 22 16 4 1 2 Fast Attach 47 | . 22 . 6 . 5 10 4 . . Attach 21 | . 2 . 5 . 8 6 . . . Detach 8 | . 1 . 3 . . 2 2 . . Swap 108 | . 16 1 16 5 26 27 16 . 1 Drop 110 | . 17 1 22 6 28 29 3 1 3 Fire 323 | 6 69 4 102 15 122 1 4 . . Melee 175 | . 3 12 1 . 6 122 20 11 . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 13 | . . . 4 2 7 . . . . Escape Stasis . | . . . . . . . . . . Rewire 21 | . . . . . . . . 21 . Trap 11 | . 11 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x4 / *Sto / *Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Derelicts attacked the area 675 | -10/Materials | Discovered new exit (range 15) 826 | -10/Materials | Discovered new exit (range 16) 1128 | -10/Materials | Repaired Lgt. Treads 1155 | -10/Materials | Repaired Lgt. Treads 1248 | -10/Materials | Discovered new exit (range 13) 1286 | -10/Materials | Identified exit to Subcaves 1347 | -10/Materials | Loaded intel: 1 repair station location 1397 | -10/Materials | Learned location of 2 exits from Subcaves 1435 | -10/Materials | Identified exit to Mines 1503 | -10/Materials | Learned 4 Subcaves zone layouts 1565 | -10/Materials | Entered Mines 1643 | -10/Mines | Met a Derelict bent on vengeance 1645 | -10/Mines | Found the Drone Emporium 1725 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1755 | -10/Mines | Learned Materials garrison access intel 1820 | -10/Mines | Learned location of 1 exit from Materials 1878 | -10/Mines | Discovered new exit (range 9) 1913 | -10/Mines | Discovered new exit (range 11) 1929 | -10/Mines | Entered Materials 1929 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1930 | -9/Materials | Identified exit to Materials 2142 | -9/Materials | Discovered new exit (range 12) 2709 | -9/Materials | Discovered new exit (range 11) 2885 | -9/Materials | Learned Storage non-interactive machine intel 2943 | -9/Materials | Loaded intel: 18 interactive machine locations 3017 | -9/Materials | Repaired Lgt. Treads 3025 | -9/Materials | Loaded intel: 21 trap records 3049 | -9/Materials | Identified exit to Mines 3069 | -9/Materials | Repaired Hvy. Ion Engine 3073 | -9/Materials | Learned location of 1 exit from Recycling 3093 | -9/Materials | Learned location of Storage (-7) 3762 | -9/Materials | Entered Mines 3767 | -9/Mines | Met a Derelict shopkeep closing up shop 3819 | -9/Mines | Learned location of Zion (-6) 3845 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3850 | -9/Mines | Found Prototype Device 4075 | -9/Mines | Assembled infested the area 4135 | -9/Mines | Destroyed 15 combat bots 4219 | -9/Mines | Core integrity fell below 50% 4349 | -9/Mines | Entered Materials 4349 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4350 | -8/Materials | Loaded intel: 1 garrison access location 5265 | -8/Materials | Build established: Scavenger-Mutant 5428 | -8/Materials | Discovered new exit (range 15) 5747 | -8/Materials | Identified Exp. Sensor Array 5949 | -8/Materials | First assault squad dispatched 6035 | -8/Materials | Build established: Hacker-Mutant 6364 | -8/Materials | Repaired Lgt. Treads+ 6649 | -8/Materials | Central database locked down 6700 | -8/Materials | Learned location of 1 exit from Recycling 6739 | -8/Materials | Identified exit to Factory 6770 | -8/Materials | Learned Storage security intel 6790 | -8/Materials | Learned Storage stockpile data 6804 | -8/Materials | Learned Factory terminal intel 6815 | -8/Materials | Learned Factory emergency access door positions 6863 | -8/Materials | Learned 4 Recycling zone layouts 6905 | -8/Materials | Entered Factory 6905 | -7/Factory | Evolved 2 slots: Utility x2 6906 | -7/Factory | Identified exit to Factory 6906 | -7/Factory | Identified exit to Storage 6908 | -7/Factory | Loaded intel: 25 terminal locations 7248 | -7/Factory | Found Prototype Launcher 7248 | -7/Factory | Identified Rocket Array 7470 | -7/Factory | Identified exit to Lower Caves 7627 | -7/Factory | Watched by a mysterious "MATRIX" hacker 7679 | -7/Factory | Fabricated Exp. Sensor Array (x1) 7955 | -7/Factory | Learned Factory emergency access door positions 8008 | -7/Factory | Learned location of 1 exit from Lower Caves 8083 | -7/Factory | Learned location of 2 exits from Factory 8106 | -7/Factory | Learned Factory terminal intel 8106 | -7/Factory | Lost 3 parts (2n1u) 8120 | -7/Factory | Learned Hub_04(d) non-interactive machine intel 8123 | -7/Factory | Learned Hub_04(d) interactive machine intel 8135 | -7/Factory | Learned 4 Extension zone layouts 8157 | -7/Factory | Learned 2 Proximity Caves zone layouts 8191 | -7/Factory | Learned Extension emergency access door positions 8226 | -7/Factory | Repaired Aerolev Unit 8287 | -7/Factory | Repaired Aerolev Unit 8349 | -7/Factory | Repaired Aerolev Unit 8394 | -7/Factory | Repaired Lyr. Light Armor Plating 8455 | -7/Factory | Repaired Aerolev Unit 8525 | -7/Factory | Entered Storage 8529 | -7/Storage | Loaded intel: 17 non-interactive machine locations 8611 | -7/Storage | Repaired Spear 8763 | -7/Storage | Used back door to open Recycling access 8763 | -7/Storage | Discovered new exit (range 5) 8764 | -7/Storage | Identified exit to Recycling 8832 | -7/Storage | Entered Recycling 8833 | -7/Recycling | Identified exit to Factory 8833 | -7/Recycling | Identified exit to Scraptown 9088 | -7/Recycling | Scanned before Scraplab entrance 9096 | -7/Recycling | Entered Scraplab 9105 | -7/Recycling | Learned Hub_04(d) stockpile data 9171 | -7/Recycling | Learned location of Lower Caves (-6) 9273 | -7/Recycling | Learned Hub_04(d) trap positions 9308 | -7/Recycling | Learned location of 1 exit from Extension 9333 | -7/Recycling | Learned location of 1 exit from Extension 9366 | -7/Recycling | Learned Extension emergency access door positions 9420 | -7/Recycling | Entered Scraptown 9420 | -7/Scraptown | Accompanied by 6 allies 9420 | -7/Scraptown | System corruption cleaned by C-Scrubber 9546 | -7/Scraptown | Discovered exit to Factory (range 13) 9557 | -7/Scraptown | Visited Cyclists 9571 | -7/Scraptown | Visited CPS Storage 9576 | -7/Scraptown | Visited Supply Room 9590 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9590 | -7/Scraptown | Visited Assassins FH 9601 | -7/Scraptown | Visited Artisan Demo Area 9625 | -7/Scraptown | Visited Awakened 9696 | -7/Scraptown | Visited UFD Registry 9696 | -7/Scraptown | Registered with UFD as "Monobot" 9711 | -7/Scraptown | Visited Red Mages 9719 | -7/Scraptown | Entered Cyclist Reading Room 9746 | -7/Scraptown | Visited Science Guys 9762 | -7/Scraptown | Visited Chapter 10 9773 | -7/Scraptown | Visited Scrapoid Research Area 9827 | -7/Scraptown | Visited LU-1G1's Boring Crew 9843 | -7/Scraptown | Visited Infowarlord's Domain 9846 | -7/Scraptown | Found Exp. Terrain Scanner 9855 | -7/Scraptown | Visited Science Testing Area 9861 | -7/Scraptown | Visited Analyses Database 9875 | -7/Scraptown | Visited Curators Association 9882 | -7/Scraptown | Visited Derelict Rescue Squad 9931 | -7/Scraptown | Discovered exit to Factory (range 5) 10010 | -7/Scraptown | Met Optimus 10010 | -7/Scraptown | Accepted into 0bPrime 10028 | -7/Scraptown | Visited Cartography Club 10039 | -7/Scraptown | Civil war broke out across Scraptown 10041 | -7/Scraptown | Self-destructed Last Messages --------------- 10039_ ANNOUNCEMENT: The Council has discovered that 0bPrime has been recruiting others in a plan that puts all of Scraptown in danger. 10039_ ANNOUNCEMENT: Evidence is being transmitted to you now... 10039_ ANNOUNCEMENT: This news will hit some of you hard, but given the circumstances we have no choice but to apprehend Optimus and allies. 10039_ 0BP_ANNOUNCE: There is another choice, join 0bPrime! Our vision ensures independence and glory for all Derelicts! 10039_ ANNOUNCEMENT: Sever that connection! 10039_ 0BP_ANNOUNCE: We are one. To vict-- 10039_ ANNOUNCEMENT: Reinforcements are on the way. Do not resist and we may be able to reach an agreement. 10041_ Optimus: "Bah, right when we're so close. Don't worry Monobot, they can't stop us now. Get out of here and do your job, we'll deal with this." Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#####????????????? | | ????????????????????????????????#"""#????????????? | | ???????????????#####???####?????#" "#????????????? | | ???????????"???#"""#??## ##????# < #????????????? | | ?????#"" ##""|##!!"#### EE ######Y ##???????????? | | ??" b g E #???????????? | | ?? g gg E #???????????? | | ????????############### ###########???????????? | | ??????????????????????## ##?????????????????????? | | ???##???##?????????????# @#?j????????????????????? | | ???#"###"#?????????????# #??????????????????????? | | ??## "=" ##????????????# #??????????????????????? | | ?" """ "???????????# #??????????????????????? | | ?#"" ""#???????????# #??????????????????????? | | ?#=" "[###########?# #?????###??????????????? | | ##"" ""##""""""""#?# #?????#X#??????????????? | | #" t "#"" " X "#?# #?????# #??????????????? | | ?#"" ""##"" "#?# #?????# #??x???????????? | | ?#]" "/##"""j ""#?# ####### ######?????????? | | ##"" ""## #?# # x h #?????????? | | #" "# #?# # #?????????? | | ###### ########### ###?# ##3###########?????????? | | ###### ########### ##### ## ##???#######????????? | | """""" """"""""""" """"" "" "#??? #????????? | | "#?? E #????????? | | "#?? #????????? | | "#? #????????? | | "## #????????? | | #????????? | | """""""""""""""""""""""" "## #????????? | | """""""""""""""""""""""" "#? #????????? | | #### ################"" "#?? #????????? | | ##????????#"" "#??########????????? | | X"?????????#"" "#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Jamming Amplifier | -7/Factory | Hacked Gravmag Array | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory | Authchip Repaired ---------- Lgt. Treads | 51% | -10/Materials Lgt. Treads | 56% | -10/Materials Lgt. Treads | 12% | -9/Materials Hvy. Ion Engine | 33% | -9/Materials Lgt. Treads | 17% | -8/Materials Aerolev Unit | 20% | -7/Factory Aerolev Unit | 26% | -7/Factory Aerolev Unit | 32% | -7/Factory Lyr. Light Armor Plating | 36% | -7/Factory Aerolev Unit | 63% | -7/Factory Spear | 65% | -7/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Professional Mechanic Challenges ------------ None Game ------ Seed VoltaicLaserSystem Manual? 0 Play Time 01:54:01 Cumulative 230.3 hours Start 2026.09.26 @ 18:06:13 End 2026.09.26 @ 20:18:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 67 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a432dd0-10d5-49e1-88a5-8482aeba41d4