Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 22:34:34 Player: Biba Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (117) 585 Value Destroyed (3984) 3984 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 12135 Bonus ------- Follower Combat Kills 545 Met Imprinter 300 Was Imprinted 300 Friendly Fire -779 Cogmind --------- Core Integrity 0/1300 Matter 123/300 Energy 100/100 System Corruption 21% Temperature Cool (1) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array > --- UTILITY (9) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Wheel Makeshift Light Armor Plating Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Makeshift ECM Suite Reaction Control System Improved Utility Shielding Hacking Suite Hacking Suite Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Advanced KE Penetrator Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Armored Wheel Makeshift Light Armor Plating Linear Accelerator Makeshift Hammer CR-A16's Pointy Stick [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled Cesium-ion Thruster Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . 2 . 1 Utility 7 | . . . 2 . 1 1 . . 1 . . . . . . . 1 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . Parts Attached 143 | 9 1 2 4 4 10 14 4 . 22 5 8 2 4 8 1 24 1 20 Power 14 | 1 . 1 1 1 1 1 1 . 1 . 1 . 1 . . 2 . 2 Engine 10 | 1 . 1 1 1 . 1 1 . 1 . 1 . 1 . . 1 . . Core 2 | . . . . . 1 . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 32 | 4 . . 1 1 1 4 1 . 5 1 2 . . 1 . 5 . 6 Treads 3 | 2 . . . . . . . . . 1 . . . . . . . . Leg 5 | 2 . . . . . 1 . . 2 . . . . . . . . . Wheel 6 | . . . 1 1 . 3 1 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 1 . 1 Flight 16 | . . . . . 1 . . . 3 . 2 . . 1 . 4 . 5 Utility 53 | 2 1 . 2 . 3 4 2 . 11 2 5 2 1 3 . 11 1 3 Device 28 | 1 . . 1 . 1 3 1 . 4 1 2 1 1 2 . 8 . 2 Storage 5 | 1 1 . . . . . . . . 1 . . . . . 2 . . Processor 9 | . . . . . 1 1 . . 3 . 2 1 . . . . . 1 Hackware 5 | . . . . . . . . . 3 . . . . 1 . 1 . . Protection 6 | . . . 1 . 1 . 1 . 1 . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 . 1 . 2 5 5 . . 5 2 . . 2 4 1 6 . 9 Energy Gun 4 | . . . . . 1 1 . . . . . . . . . 2 . . Energy Cannon 10 | . . . . . 2 2 . . 1 . . . . . . 2 . 3 Ballistic Gun 9 | 2 . . . 1 . 1 . . . 1 . . . . . . . 4 Ballistic Cannon 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 Launcher 4 | . . 1 . . 1 1 . . . 1 . . . . . . . . Special Weapon 3 | . . . . . . . . . 1 . . . . 1 . 1 . . Impact Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . Slashing Weapon 4 | . . . . . 1 . . . 2 . . . . 1 . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 1 . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 1 . . . . 1 . 1 . 2 Parts Lost 46 | . . . 2 4 4 2 . . 7 . 2 . 3 . . 1 . 21 Power 8 | . . . . 1 1 . . . 1 . . . 2 . . . . 3 Propulsion 10 | . . . . 1 1 1 . . 2 . . . . . . . . 5 Utility 17 | . . . 2 . . 1 . . 3 . 2 . . . . 1 . 8 Weapon 11 | . . . . 2 2 . . . 1 . . . 1 . . . . 5 Highest Loss Streak 5 | . . . 1 5 4 1 . . 5 . 2 . 3 . . 1 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 7 | 3 5 8 9 8 8 9 10 10 6 7 13 5 4 4 4 4 5 4 Power . | . 1 1 1 1 . . 1 1 . . 1 1 . . . . . . Propulsion 1 | 1 2 2 1 . . . . . . 3 4 1 1 . . . 1 1 Utility 2 | . 1 3 3 3 4 5 5 5 2 1 3 2 2 2 3 2 2 1 Weapon 2 | . 1 1 3 3 3 3 3 4 2 2 3 . 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . . 1 2 . . 3 . . 1 . 4 . . 2 . 1 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 Utility 8 | . . . . . . 2 . . 1 . 2 . . 1 . 1 . 1 Weapon 5 | . . 1 1 . . . . . . . 2 . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 100 78 57 59 71 98 92 62 81 76 74 70 85 86 87 80 57 Engine 6 | . 14 14 11 9 5 2 7 7 6 10 9 13 6 6 6 7 5 1 Core 1 | . . . . . 2 4 . . 1 . . . . . . 2 5 1 Leg 3 | . 28 28 12 . . . . . 2 . . . . . . . . . Wheel 2 | . . . 4 11 9 6 21 15 3 . . . . . . . . . Flight 8 | . . . . . 4 . . . 7 10 1 20 20 20 20 19 15 10 Device 11 | . 14 14 13 11 10 10 16 23 13 13 12 6 6 7 6 8 10 9 Storage 4 | . 14 14 11 11 9 7 7 7 2 3 5 . . . . . . . Processor 8 | . . . . . . 10 13 7 3 13 10 14 20 20 20 8 5 5 Hackware 9 | . . . . . . . . . 4 13 13 13 13 17 20 21 21 14 Protection 2 | . . . 4 . 1 7 7 7 2 . 1 . . . . . 1 2 Energy Cannon 3 | . . . . . 2 16 15 15 4 . . . . . . . . . Ballistic Gun 3 | . 28 19 16 5 8 . . . . . . . . . . . . 3 Launcher 1 | . . 8 5 2 1 . 7 7 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 6 5 . . . . 3 5 . Impact Weapon 1 | . . . . 6 1 . . . . . . . . 6 6 5 5 1 Slashing Weapon 1 | . . . . . . . . . 4 6 5 6 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 7 5 5 5 1 Peak Build Rating 114 | 7 7 9 13 13 26 38 46 46 58 61 65 60 59 75 68 86 87 114 Average Rating 47 | 5 7 8 10 10 15 28 39 46 40 54 55 55 52 61 62 81 85 77 On Entrance 40 | . 7 7 9 11 10 26 38 46 46 54 56 54 59 58 62 59 84 87 Avg Prop Armor Cover (%) 4 | 10 . . . . 3 . . . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 13 18 20 25 25 43 56 58 58 71 39 47 15 15 38 31 31 29 46 Greatest Support 70 | 40 20 20 20 12 10 30 38 38 38 70 70 18 18 18 18 32 32 44 Greatest Overweight (x) 19 | 1 . . 2 2 4 13 2 1 19 3 . . . 2 1 1 . 3 Average Overweight (x) . | . . . . 1 2 3 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 15 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 6 10 14 5 5 5 5 5 5 5 Most Carried 15 | 4 6 9 10 10 10 10 10 10 10 13 15 5 5 5 5 5 5 5 Average Carried 7 | 3 5 8 9 7 8 9 9 10 6 7 13 5 4 4 4 4 5 4 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 5 15 5 5 5 5 5 5 5 5 Final Carried 13 | 4 6 9 10 7 9 10 10 10 5 13 5 5 5 5 5 5 5 4 Class Distribution -------------------- 29% | Mutant 28% | Hacker-Sprinter 16% | Hacker-Mutant 9% | Scavenger-Gunner 7% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Assassin | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Matter Collected 3415 | 244 88 134 201 57 184 210 74 . 400 124 78 284 49 79 45 332 . 832 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4559 | 69 . 189 285 69 174 607 76 . 636 . 253 233 . . 408 427 . 1133 Parts 229 | 3 . 17 28 5 9 39 6 . 18 . 14 4 . . 8 11 . 67 Haulers Intercepted 5 | . . . 1 . . 1 . . 2 . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 4 . . . . . . 2 9 . . . Prevented 3 | . . . . . . . . . . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 75 | . . 9 7 5 4 10 4 . 11 . 5 . . . . 3 . 17 Melee 4 | . . . . . 1 . . . . . 1 . . . . 2 . . Guns 23 | . . 3 4 . 2 . . . . . . . . . . . . 14 Cannons 18 | . . . . . . 6 2 . 7 . . . . . . . . 3 AOE 27 | . . 6 3 4 1 3 2 . 4 . 4 . . . . . . . Classes Destroyed 19 | 1 . 2 5 3 . 3 . . 1 . 1 2 . . . 1 . . Worker 17 | . . . 1 . 1 3 . . 3 . 3 . . . . 4 . 2 Builder 4 | . . . . 1 . 1 . . . . . . . . . 2 . . Tunneler 5 | 3 . 1 . . . . . . 1 . . . . . . . . . Hauler 5 | . . . 1 . . 1 . . 2 . . . . . . . . 1 Recycler 2 | . . . . . . 1 . . . . . . . . . 1 . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . Operator 4 | . . . 1 . . 2 . . . . . . . . . . . 1 Watcher 4 | . . . 1 . . 1 . . . . . . . . . 1 . 1 Swarmer 26 | . . 3 3 . 1 3 3 . 4 . 1 . . . . . . 8 Grunt 25 | . . 6 2 2 2 5 . . 3 . . . . . . 1 . 4 Brawler 1 | . . . . . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 6 | . . . 2 . 1 1 . . 2 . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . Programmer 11 | . . . . . . 1 1 . 1 . 2 . . . . 1 . 5 Decomposer 3 | . . . . . . . . . . . . 3 . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 3 . 3 5 4 2 4 3 . 5 . 5 . . . . 3 . 6 Combat Bots Only 6 | . . 3 3 4 1 3 3 . 4 . 2 . . . . 2 . 6 Max Kills in Single Turn 6 | 1 . 2 3 6 2 4 2 . 5 . 2 1 . . . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 4 1 3 2 . 4 . 2 . . . . . . . Melee 1 | . . . . . 1 . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 670 | . 25 13 32 22 33 56 11 . 135 . 48 . 36 . . 28 . 231 Missed 248 | . 8 3 13 . 10 20 3 . 50 . 18 . 22 . . 16 . 85 Hits 422 | . 17 10 19 22 23 36 8 . 85 . 30 . 14 . . 12 . 146 Melee 3 | . . . . . . . . . 2 . . . . . . 1 . . Projectile 419 | . 17 10 19 22 23 36 8 . 83 . 30 . 14 . . 11 . 146 AOE 11 | . . . . 11 . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . 1 3 . . 2 . 3 . . . . 2 . 3 Part Disruptions 2 | . . . . 1 . . . . . . . . . . 1 . . . Damage Taken 7943 | . 156 154 245 591 405 518 140 . 908 . 769 . 117 . 47 266 . 3627 Core 2206 | . 20 66 . 231 96 53 16 . 106 . 188 . 44 . 20 63 . 1303 Absorbed by Shields 49 | . . . . . . . . . . . . . . . . . . 49 Redirected to Shielding 106 | . . . . . . . . . . . . . . . . . . 106 Regen/Repaired (Parts) 13 | . . . . . . . . . . 13 . . . . . . . . Core Remaining (%) 78 | 100 . 65 . 42 82 . . 90 . . . . . . 57 93 100 . Volleys Fired 211 | 7 2 10 24 2 18 29 8 . 19 2 5 . . . 1 5 . 79 Largest 3 | 2 2 2 2 1 2 3 2 . 3 1 1 . . . 2 1 . 3 Hottest 195 | 40 40 40 40 33 79 195 130 . 195 43 43 . . . 96 65 . 134 Shots Fired 370 | 14 4 13 41 2 24 67 15 . 44 2 6 . . . 2 5 . 131 Gun 184 | 14 4 6 36 . 22 4 . . . . . . . . . 4 . 94 Cannon 153 | . . . . . . 62 14 . 38 . . . . . 2 . . 37 Launcher 32 | . . 7 5 2 2 1 1 . 6 2 6 . . . . . . . Special 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic 217 | 14 4 6 36 . 18 4 . . 2 . . . . . 2 . . 131 Thermal 116 | . . . . . 4 62 14 . 36 . . . . . . . . . Explosive 32 | . . 7 5 2 2 1 1 . 6 2 6 . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . 4 . . Robot Hit Streak 15 | 4 1 4 8 . 4 13 6 . 13 . 15 . . . . 3 . 7 Robot Miss Streak 5 | 2 2 2 3 . 3 2 2 . 2 . 2 . . . 4 5 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 235 | 7 1 8 25 3 15 36 7 . 31 . 10 10 . . 10 18 . 54 Core Hits 168 | 3 . 14 16 11 11 23 4 . 26 . 14 3 . . 6 4 . 33 Critical Kills 11 | . . . . . 1 1 . . . . . . . . . . . 9 Critical Parts Destroyed 15 | . . . . 1 . . . . . . . . . . . 4 . 10 Critical Strikes 28 | . . . . 1 1 1 . . . . . . . . 1 5 . 19 Meltdown 1 | . . . . . . 1 . . . . . . . . . . . . Destroy 19 | . . . . . 1 . . . . . . . . . . . . 18 Smash 6 | . . . . 1 . . . . . . . . . . . 4 . 1 Impale 2 | . . . . . . . . . . . . . . . 1 1 . . Melee Attacks 157 | . . . . 5 1 . . . 24 6 26 11 . 2 14 48 . 20 Impact 50 | . . . . 5 . . . . . . . . . 1 4 36 . 4 Slashing 68 | . . . . . 1 . . . 24 6 26 11 . . . . . . Piercing 39 | . . . . . . . . . . . . . . 1 10 12 . 16 Sneak Attacks 28 | . . . . 1 . . . . 5 . 5 10 . . . 6 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 1 1 . . Damage Inflicted 11629 | 112 12 463 639 480 384 1776 390 . 1979 184 1062 804 . . 652 1004 . 1688 Guns 1803 | 112 12 41 308 . 201 31 . . . . . . . . . 48 . 1050 Cannons 2239 | . . . . . . 901 204 . 691 . . . . . . . . 443 Explosions 3842 | . . 422 331 393 146 844 186 . 764 184 572 . . . . . . . Melee 3735 | . . . . 87 37 . . . 524 . 490 804 . . 652 956 . 185 Ramming 10 | . . . . . . . . . . . . . . . . . . 10 Kinetic 2228 | 112 12 41 308 . 158 31 . . 73 . . . . . . . . 1493 Thermal 2687 | . . . . . 43 1527 204 . 913 . . . . . . . . . Explosive 2921 | . . 422 331 393 146 218 186 . 469 184 572 . . . . . . . Electromagnetic 48 | . . . . . . . . . . . . . . . . 48 . . Impact 1122 | . . . . 87 . . . . . . . . . . 45 805 . 185 Slashing 1855 | . . . . . 37 . . . 524 . 490 804 . . . . . . Piercing 758 | . . . . . . . . . . . . . . . 607 151 . . Highest Corruption 37 | . . . . . . . . . 3 32 37 37 37 37 . 3 . 21 Average Corruption 19 | . . . . . . . . . 2 17 33 37 37 37 . 1 . 8 Corruption Purged 3 | . . . . . . . . . 3 . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . 10 Effects 113 | . . . . . . . . . 9 11 55 8 4 2 . 2 . 22 Message Errors 23 | . . . . . . . . . 1 2 14 1 1 . . . . 4 Matter Fused 30 | . . . . . . . . . 3 1 14 3 1 . . . . 8 Heat Flow Errors 10 | . . . . . . . . . . 2 5 . . . . 1 . 2 Energy Discharges 17 | . . . . . . . . . 2 2 8 2 . 1 . 1 . 1 Parts Rejected 2 | . . . . . . . . . . . 2 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . . 2 3 5 2 . . . . . 3 Data Loss (major) 5 | . . . . . . . . . . . 3 . 1 . . . . 1 Misfires 1 | . . . . . . . . . . . 1 . . . . . . . Alerts 4 | . . . . . . . . . 1 1 1 . . 1 . . . . Misdirections 5 | . . . . . . . . . . . 2 . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1856 | . . . 46 44 10 100 19 . 266 . 136 396 . . 264 494 . 81 Projectiles 50 | . . . . . . 11 5 . . . . . . . . . . 34 Explosions 351 | . . . 46 11 10 89 14 . 180 . 1 . . . . . . . Melee 1455 | . . . . 33 . . . . 86 . 135 396 . . 264 494 . 47 Knockbacks 8 | . . . . . . . . . . . . . . . . 4 . 4 Impact 4 | . . . . . . . . . . . . . . . . 4 . . Kinetic 4 | . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 171 | . . . 12 23 29 47 19 . 36 . . . . . . . . 5 Shots 6 | . . . 1 1 1 1 1 . 1 . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 631 | . . 11 5 . 29 513 120 . 631 230 176 . . . 6 133 . 274 Average Temperature 104 | . . 6 3 . 11 126 51 . 231 124 74 . . . 4 55 . 83 Received Heat Transfer 1276 | . 36 42 105 40 207 144 . . 276 . 54 . 42 . 29 18 . 283 Effects 13 | . . . . . . 6 . . 6 1 . . . . . . . . Shutdowns 3 | . . . . . . 1 . . 2 . . . . . . . . . Energy Bleed 2 | . . . . . . 1 . . . 1 . . . . . . . . Interference 4 | . . . . . . 4 . . . . . . . . . . . . Damage (major) 4 | . . . . . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . 2 . . . . . . . . . . . 5 . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . 1 . . Parts Fried 12 | . . . . . . . . . . . 1 . . . . 8 . 3 Impact Corruptions 23 | . . . . 2 . . . . . . . . . . 1 18 . 2 Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Parts Melted 4 | . . . . . . 3 . . 1 . . . . . . . . . Heat Transferred 3042 | . . . . . 111 1621 259 . 1051 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Maximum Alert Level 2 | . . . 1 . . 2 . . 2 . 1 . . . . 1 . 1 Low Security (%) 71 | 100 100 100 80 100 100 37 . . 41 100 92 . . . . 35 100 75 Level 1 27 | . . . 19 . . 61 . . 46 . 7 . . . . 64 . 24 Level 2 1 | . . . . . . . . . 11 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 446 | 10 14 170 230 90 53 400 . . 446 125 255 . . . . 317 151 287 Initial 151 | . . . 42 78 13 . . . 61 125 . . . . . 69 151 78 Average 119 | . . 75 157 53 15 169 . . 246 34 32 . . . . 191 151 134 Influence Increases 4516 | 15 16 290 308 57 151 633 100 . 732 41 460 . 15 . 240 659 . 799 Destroy 0b10 Robot/C 1660 | . . 180 140 20 80 200 80 . 220 . 100 . . . 100 200 . 340 Destroy 0b10 Robot/NC 245 | 15 . 5 20 5 5 45 . . 30 . 20 . . . . 55 . 45 Destroy Leader 352 | . . 40 44 10 20 34 20 . 44 . 32 . . . 20 32 . 56 Allied During Kill 266 | . . . . . . . . . . . 3 . . . 120 136 . 7 Successful Hack 103 | . 14 . 14 . 12 5 . . 34 . 24 . . . . . . . Disable Machine 720 | . . 15 45 . . 270 . . 270 . 30 . . . . 75 . 15 Destroy Structure 570 | . 2 50 45 22 19 79 . . 89 41 71 . . . . 56 . 96 Partial Spotted 60 | . . . . . 15 . . . 15 . . . . . . 30 . . Lose Combat Pursuer 540 | . . . . . . . . . 30 . 180 . 15 . . 75 . 240 Influence Decreases 4265 | 15 16 180 218 222 186 255 331 49 471 400 205 185 84 1 130 458 160 699 Entered New Map 1037 | . . . 68 122 22 . 141 29 37 234 . 95 14 1 . 41 160 73 Time Decay 2376 | 15 16 180 130 40 124 245 190 20 374 50 130 90 40 . 90 256 . 386 Lost Part 421 | . . . 20 40 40 10 . . 60 . 20 . 30 . . 1 . 200 Lost Ally 431 | . . . . 20 . . . . . 116 55 . . . 40 160 . 40 Squads Dispatched 30 | . 1 . 3 . 1 2 . . 5 . 6 . . . . 4 . 8 Investigation 7 | . 1 . . . . . . . 1 . 1 . . . . . . 4 Extermination 13 | . . . . . . 1 . . 3 . 3 . . . . 4 . 2 Reinforcement 9 | . . . 3 . 1 1 . . 1 . 2 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Distress Signals 5 | . . . 1 . 1 . . . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 224 | . 9 8 15 22 11 13 4 . 15 6 20 . 3 . 5 23 . 70 Peak Tracking Total 18 | . 8 2 3 18 5 4 3 . 4 6 8 . 3 . 3 8 . 12 Tactical Retreats 30 | . . . . . . . . . 2 . 5 . 1 . . 5 . 17 ECM-based Alert Blocks 27 | . . . . . . . . . . . . . . . . . . 27 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Traps Triggered 13 | . . 1 . . . . . . 3 . . . . . . 1 . 8 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Disabled 48 | . . 1 3 . . 18 . . 18 . 2 . . . . 5 . 1 Max in Single Turn 16 | . . 1 2 . . 12 . . 16 . 1 . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Accessed 33 | . 4 1 3 . 4 3 . . 8 . 4 . 1 . . 3 1 1 Terminals 24 | . 4 . 3 . 3 2 . . 8 . 3 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . 1 1 . Total Hacks 73 | . 11 1 9 . 12 7 . . 15 . 9 . 1 . . 5 2 1 Successful 32 | . 3 1 5 . 9 2 . . 3 . 3 . 1 . . 4 . 1 Failed 41 | . 8 . 4 . 3 5 . . 12 . 6 . . . . 1 2 . Catastrophic 6 | . 2 . 1 . . 1 . . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 62 | . 7 . 9 . 9 7 . . 4 . 6 . . 3 . 6 2 9 Terminals 58 | . 11 . 9 . 10 5 . . 15 . 7 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . . . . . . . 2 . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . 2 . . . . 2 . . . . 1 2 . Terminal Hacks 16 | . 2 1 2 . 3 1 . . 3 . 2 . 1 . . . . 1 Record 2 | . . . . . . . . . 2 . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . 1 . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 2 . . . . . . . . . . 2 . . Report Inventory 2 | . . . . . 1 . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . 3 . 4 1 . . . . 1 . . . . . . . Terminals 9 | . 1 . 3 . 4 1 . . . . . . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . . . . . Botnet 7 | . . . 3 . 3 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 . 1 . 4 3 . . 7 . 3 . . . . 1 1 1 Full Trace Events 3 | . 1 . . . 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . . . . . 7 . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Total Allies 40 | . . . . 3 1 . . . . 18 2 . . 11 . . . 5 Largest Group 18 | . . . . 3 1 1 . . . 18 5 . . 11 11 9 . 2 Highest-Rated Group 656 | . . . . 40 10 10 . . . 656 211 . . 464 464 425 . 149 Highest-Rated Ally 96 | . . . . 16 10 10 . . . 50 46 . . 96 96 96 . 75 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . 3 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 191 | . . . . 10 . . . . . 76 30 . . . 22 47 . 6 Total Damage 7720 | . . . . 106 . . . . . 4079 481 . . . 685 1271 . 1098 Kills 33 | . . . . . . . . . . 11 1 . . . 5 11 . 5 Allies Corrupted 6 | . . . . . . . . . . . 4 . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Active Infowar (turns) 5807 | 70 250 367 210 . . 340 347 . 153 316 931 182 88 927 188 639 19 780 Optics 1255 | . . . . . . 340 339 . . . 576 . . . . . . . Sensors 4121 | . . . . . . . . . 148 316 931 182 88 927 188 542 19 780 Traps 2 | . . . . . . . . . . . 2 . . . . . . . Seismic 897 | 70 250 367 210 . . . . . . . . . . . . . . . Decoding 1607 | . . . . . . . . . . . . 52 88 927 188 352 . . Cloaking 9 | . . . . . . . . . . . . . 9 . . . . . ECM 657 | . . . . . . . 8 . 5 . . . . 2 . . . 642 Robot Analysis Total 2 | . 1 . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . 2 . . . . 1 1 2 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . 3 . . Traps 3 | . . . . . . . . . . . . . . . . 3 . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . . Main Access 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Turns Passed 7809 | 199 250 367 268 86 338 717 394 52 864 316 932 182 88 927 188 639 19 983 Spaces Moved 8757 | 110 194 268 157 62 231 389 370 50 906 271 630 504 266 1688 145 1281 47 1188 Core 251 | 9 . . . . . 3 . . 33 . . . . . . . . 206 Treads 663 | 86 . . . . . . . . . 94 483 . . . . . . . Legs 712 | 15 194 268 96 . . 16 . . 123 . . . . . . . . . Wheels 1295 | . . . 61 62 231 370 370 50 151 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5836 | . . . . . . . . . 599 177 147 504 266 1688 145 1281 47 982 Fastest Speed 25 | 50 120 120 105 95 95 95 95 105 29 29 29 29 29 29 29 25 32 32 Average Speed 64 | 146 120 120 116 99 111 144 96 105 69 86 129 29 29 34 31 30 32 43 Slowest Speed 1000 | 190 120 120 120 120 140 700 110 105 1000 272 160 29 29 189 109 114 32 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . 2 . . . 1 Potential Cave-ins 21 | . . . . 3 . . . . . . . . . . . . . 18 Cave-ins Triggered 3 | . . . . . . . . . . . 1 . . . . . . 2 Exploration Rate (%) 36 | 4 41 72 19 17 22 16 51 10 30 88 23 68 47 92 25 30 1 33 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . 2 . 1 . . . . . . . . . . 1 . . . Known Exits Taken 10 | . . . 1 . . 1 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . . . . . . . . . . Scrap Searched 14 | . . 1 . 1 . . 8 . . . . 2 2 . . . . . Spaces Dug 97 | . . . . 1 . . . . 17 4 18 . . . . 21 . 36 Terrain Destroyed 528 | . . 66 48 25 20 74 13 . 101 26 84 . . . 1 21 . 49 Melee 77 | . . . . 1 . . . . 17 4 18 . . . . 21 . 16 Projectile 41 | . . . . . . 4 3 . 2 . . . . . 1 . . 31 AOE 408 | . . 66 48 24 20 70 10 . 82 22 66 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Low Low Zio Pro Fac Fac Res Total 10346 | 129 206 300 202 76 287 489 393 49 1071 344 701 522 275 2024 262 1467 49 1500 Wait 855 | . 9 15 8 1 16 33 . . 56 48 17 2 4 317 101 81 2 145 Move 8734 | 109 193 267 156 61 230 388 369 49 906 270 629 503 265 1683 144 1280 46 1186 Hop 3 | . . . . . . . . . . . . . . 2 . . . 1 Pick Up 51 | 4 1 4 4 1 7 5 3 . 4 6 3 1 1 3 . 2 . 2 Fast Attach 104 | 7 . . 1 . 5 9 1 . 19 3 4 2 3 6 . 24 1 19 Attach 42 | . . . 2 3 4 4 1 . 8 2 6 . 1 . 1 1 . 9 Detach 43 | . . . 1 . 1 7 1 . 9 4 3 . . 2 2 2 . 11 Swap 50 | 2 1 2 2 2 3 5 4 . 9 . 3 1 . 2 2 8 . 4 Drop 98 | . . 2 4 1 2 9 6 . 17 3 5 2 1 8 . 24 . 14 Fire 211 | 7 2 10 24 2 18 29 8 . 19 2 5 . . . 1 5 . 79 Melee 145 | . . . . 5 1 . . . 24 6 26 11 . 1 11 40 . 20 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 200 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 13) 450 | -10/Materials | Entered Mines 526 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 540 | -10/Mines | Learned location of Storage (-9) 570 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 699 | -10/Mines | Discovered new exit (range 8) 747 | -10/Mines | Learned Materials trap positions 786 | -10/Mines | Learned location of Zion (-6) 802 | -10/Mines | Discovered new exit (range 9) 817 | -10/Mines | Entered Materials 817 | -9/Materials | Evolved 2 slots: Utility x2 818 | -9/Materials | Loaded intel: 16 trap records 921 | -9/Materials | Identified exit to Mines 921 | -9/Materials | Identified exit to Storage 1085 | -9/Materials | Entered Mines 1086 | -9/Mines | Assembled infested the area 1089 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1118 | -9/Mines | Met a Derelict bent on vengeance 1126 | -9/Mines | Core integrity fell below 50% 1133 | -9/Mines | Lost 3 allies 1133 | -9/Mines | Discovered new exit (range 14) 1146 | -9/Mines | Lost 5 parts (1p1n1u2w) 1171 | -9/Mines | Entered Materials 1171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -8/Materials | Discovered new exit (range 10) 1451 | -8/Materials | Lost 4 parts (1p1n2w) 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Accompanied by 1 ally 1509 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2096 | -7/Factory | Identified exit to Lower Caves 2165 | -7/Factory | Build established: Scavenger-Gunner 2226 | -7/Factory | Entered Lower Caves 2364 | -7/Lower Caves | Learned Factory terminal intel 2611 | -7/Lower Caves | Identified exit to Lower Caves 2620 | -7/Lower Caves | Entered another Lower Caves area 2665 | -7/Lower Caves | Discovered new exit (range 5) 2672 | -7/Lower Caves | Entered Factory 2672 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2673 | -6/Factory | Loaded intel: 26 terminal locations 2949 | -6/Factory | Lost 5 parts (1p2n2u) 3205 | -6/Factory | Build established: Mutant 3280 | -6/Factory | Discovered new exit (range 5) 3281 | -6/Factory | Identified exit to Factory 3536 | -6/Factory | Sucked down chute 3536 | -6/Factory | Entered Waste 3538 | -6/Waste | Spotted C-40 Crusher 3539 | -6/Waste | Spotted C-40 Crusher 3551 | -6/Waste | EMP discharged 3592 | -6/Waste | Spotted C-40 Crusher 3595 | -6/Waste | Spotted C-40 Crusher 3598 | -6/Waste | Spotted C-40 Crusher 3601 | -6/Waste | Spotted C-40 Crusher 3617 | -6/Waste | Met Warlord forces unprepared to attack 3628 | -6/Waste | Allies destroyed C-40 Crusher 3636 | -6/Waste | Allies destroyed C-40 Crusher 3640 | -6/Waste | Allies destroyed C-40 Crusher 3651 | -6/Waste | EMP discharged 3651 | -6/Waste | System corruption reached 10% 3684 | -6/Waste | Lost 13 allies 3751 | -6/Waste | EMP discharged 3834 | -6/Waste | Discovered new exit (range 12) 3851 | -6/Waste | EMP discharged 3851 | -6/Waste | System corruption reached 30% 3851 | -6/Waste | Identified exit to Factory 3852 | -6/Waste | Entered Factory 3852 | -6/Factory | Accompanied by 5 allies 3934 | -6/Factory | Build established: Hacker-Mutant 4192 | -6/Factory | Lost 4 allies 4446 | -6/Factory | Build established: Hacker-Assassin 4743 | -6/Factory | Crushed by falling debris 4759 | -6/Factory | Identified exit to Lower Caves 4784 | -6/Factory | Entered Lower Caves 4926 | -6/Lower Caves | Discovered new exit (range 6) 4928 | -6/Lower Caves | Identified exit to Lower Caves 4936 | -6/Lower Caves | Encountered a Warlord checkpoint 4960 | -6/Lower Caves | Learned 4 Factory zone layouts 4966 | -6/Lower Caves | Entered another Lower Caves area 4975 | -6/Lower Caves | Discovered exit to Factory (range 12) 4977 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4984 | -6/Lower Caves | Learned Factory emergency access door positions 4995 | -6/Lower Caves | Entered an active Warlord outpost 5015 | -6/Lower Caves | Lost 3 parts (2p1w) 5019 | -6/Lower Caves | Encountered a Warlord checkpoint 5044 | -6/Lower Caves | Discovered new exit (range 6) 5046 | -6/Lower Caves | Identified exit to Zion 5054 | -6/Lower Caves | Entered Zion 5060 | -6/Zion | Found CR-A16's Pointy Stick 5074 | -6/Zion | Discovered new exit (range 15) 5078 | -6/Zion | Identified exit to Proximity Caves 5081 | -6/Zion | Build established: Hacker-Sprinter 5087 | -6/Zion | Found Prototype Device 5087 | -6/Zion | Identified Phasing AFG 5114 | -6/Zion | System corruption cleaned by Quarantine Array 5160 | -6/Zion | Learned Factory terminal intel 5165 | -6/Zion | Learned Factory stockpile data 5202 | -6/Zion | Given A8's code to call for help 5461 | -6/Zion | Gained Derelict followers 5472 | -6/Zion | Met Imprinter 5479 | -6/Zion | Imprinted 5481 | -6/Zion | Declared Zion's savior 5732 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5733 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5981 | -6/Zion | Entered Proximity Caves 5981 | -5/Proximity Caves | Accompanied by 11 allies 6104 | -5/Proximity Caves | Discovered exit to Factory (range 14) 6105 | -5/Proximity Caves | Learned 8 Factory zone layouts 6107 | -5/Proximity Caves | Learned 4 Factory zone layouts 6169 | -5/Proximity Caves | Entered Factory 6169 | -5/Factory | Accompanied by 9 allies 6169 | -5/Factory | Evolved 2 slots: Propulsion x2 6173 | -5/Factory | Loaded intel: 26 terminal locations 6789 | -5/Factory | Retrieved Zion intel report: Main Access 6789 | -5/Factory | Identified exit to Factory 6808 | -5/Factory | Entered another Factory area 6808 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6825 | -4/Factory | Discovered new exit (range 5) 6826 | -4/Factory | Identified exit to Research 6827 | -4/Factory | Entered Research 6827 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7149 | -3/Research | Build established: Hacker-Mutant 7151 | -3/Research | Lost 3 parts (1p1u1w) 7249 | -3/Research | Zion Hacker squad teleported in 7270 | -3/Research | Garrison activated, responded to threat 7315 | -3/Research | Lost 3 allies 7324 | -3/Research | Lost 3 parts (1p1n1w) 7412 | -3/Research | Lost 3 parts (3u) 7498 | -3/Research | Crushed by falling debris 7498 | -3/Research | System corruption reached 10% 7520 | -3/Research | Zion Kinetic Resupply teleported in 7529 | -3/Research | Lost 3 parts (1p2n) 7564 | -3/Research | Zion Hover Resupply teleported in 7593 | -3/Research | Spotted B-86 Titan 7609 | -3/Research | Spotted B-86 Titan 7616 | -3/Research | Core integrity fell below 50% 7646 | -3/Research | Lost 5 parts (2n3u) 7697 | -3/Research | Core integrity fell below 20% 7769 | -3/Research | Crushed by falling debris 7810 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- System corrupted: Component data lost. Acquired Nuclear Pulse Array. Acquired Hvy. Pick. System corrupted: Matter fused (-10). Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. [Achievement: Party Time] System corrupted: Energy discharge (-29). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. The unstable cave ceiling collapses. Crushed by falling debris. Adv. Corruption Screen destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. System corrupted: Matter fused (-7). The unstable cave ceiling collapses. Hvy. Pick destroyed. 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"" #??????????????# ########????# ?# # | | "" #??????????????# #????# ! ??# # | | ! S" #??????????????###################??# # | | ! """ ]#????????????????????### #??# # | | """ #??????????????????????# #??# ##+ | | """ #?????????????????????# #??# | | ##?????????????????????# #??# | | ! #??????????????????????# #??# | | ##########??????????????????????# #??# | | ????????????????????????????????# #??# | | ????????????????????????????????# #### | | ??????????????????????????###########+##### | | ??????????????????????????# # #?# ##+ | | ??????????????????????????# # ### # | | ??????????????????????????# + # | | ??????????????????????????# # ######## | | ??????????????????????????# # #??????# | | ??????????????????????????###############??????# | | ????????????????????????????????????????????????## | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Corruption Block 20 Armor Coverage 450 Resistance: KI 20 Utility Shielding 66 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 5 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 43 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Bore Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Can't Catch Me Deadly Force Hammer Time It Was An Accident, I Swear Knowing Is Half The Battle Party Time Plot Armor Spot Them First Well Done Challenges ------------ None Game ------ Seed DroneArcsightAmplifier Manual? 0 Play Time 03:26:16 Cumulative 33.5 hours Start 2025.10.28 @ 21:17:12 End 2025.10.30 @ 22:34:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a7b419cc-ea24-47f3-82b7-9b2a9ab51e5c