Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 12:16:13 Player: BoomBlip Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (174) 870 Value Destroyed (7675) 7675 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1676) 1676 TOTAL SCORE: 15941 Bonus ------- High Alert Combat Kills 1207 Follower Combat Kills 269 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 10/100 System Corruption 4% Temperature Cool (20) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Biometal Leg Electrolaser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Layered Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Heavy Plasma Cannon KE Penetrator Railgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Cryofiber Web Improved Heat Sink Improved Cooling System Large Storage Unit Improved Targeting Computer Improved Targeting Computer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Electrolaser Improved EM Pulse Cannon Cooled Plasma Cannon Heavy Phase Cannon High-powered Shotgun Coil Gun Coil Gun Coil Gun Heavy Flak Cannon Mass Driver Hardcell Cannon Shock Bomb Launcher Rocket Launcher [Rating: 93] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Slots Evolved 14 | . . 2 2 2 2 2 2 . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . 1 . . . Utility 9 | . . 1 2 . 2 1 1 . 2 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 200 | 8 1 24 29 18 31 9 38 35 6 1 Power 28 | 1 . 2 3 2 3 3 4 10 . . Engine 10 | 1 . 2 . 2 3 1 1 . . . Core 15 | . . . 3 . . 2 3 7 . . Reactor 3 | . . . . . . . . 3 . . Propulsion 44 | 3 . 12 6 2 6 1 6 4 4 . Treads 36 | 1 . 10 6 2 6 1 4 4 2 . Leg 5 | 2 . 2 . . . . . . 1 . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . Flight 1 | . . . . . . . . . 1 . Utility 62 | 2 . 3 12 6 10 2 18 9 . . Device 21 | . . . 4 2 3 2 5 5 . . Storage 12 | 2 . . 3 . 4 . 3 . . . Processor 7 | . . . 1 2 1 . 2 1 . . Hackware . | . . . . . . . . . . . Protection 22 | . . 3 4 2 2 . 8 3 . . Artifact . | . . . . . . . . . . . Weapon 66 | 2 1 7 8 8 12 3 10 12 2 1 Energy Gun 25 | 2 1 5 4 2 2 1 4 4 . . Energy Cannon 9 | . . . . . 2 . 1 3 2 1 Ballistic Gun 19 | . . 2 2 4 5 1 3 2 . . Ballistic Cannon 8 | . . . 1 2 1 . 1 3 . . Launcher 5 | . . . 1 . 2 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 2 1 1 . 2 1 . . Parts Lost 58 | . . . 5 3 6 1 9 32 1 1 Power 9 | . . . 1 . . . 1 7 . . Propulsion 15 | . . . 1 . 3 1 3 6 1 . Utility 12 | . . . 1 1 1 . 2 7 . . Weapon 22 | . . . 2 2 2 . 3 12 . 1 Highest Loss Streak 24 | . . . 3 2 2 1 8 24 1 1 Average Slot Usage (%) 92 | . 100 96 99 99 98 99 90 84 2 . Engine 5 | . 14 10 3 5 6 5 4 . . . Core 2 | . . . 5 1 . 5 5 5 . . Treads 20 | . . 21 27 29 25 22 13 13 . . Leg 1 | . 28 8 . . . . . . . . Device 8 | . . . 9 7 13 17 13 10 . . Storage 17 | . 28 22 18 15 15 17 19 20 . . Processor 4 | . . . 2 6 9 5 3 4 . . Protection 8 | . . 9 15 7 5 5 8 7 . . Energy Gun 7 | . 28 17 6 7 4 4 2 4 . . Energy Cannon 1 | . . . . . 2 . 2 4 . . Ballistic Gun 6 | . . 4 7 9 6 5 7 4 . . Ballistic Cannon 2 | . . . 3 4 4 5 1 . . . Naked Turns 187 | . . . . . . . . 12 131 44 Heaviest Build 129 | 14 15 29 38 47 100 108 129 128 7 . Greatest Support 163 | 20 20 66 69 83 99 99 163 163 95 3 Greatest Overweight (x) 26 | . . 2 . . 1 1 6 26 2 . Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 24 | 8 8 8 12 12 24 24 24 24 4 4 Average Capacity 15 | 5 8 8 10 12 17 24 24 23 4 4 Most Carried 24 | 3 8 8 12 12 21 23 24 24 4 4 Average Carried 14 | 1 7 7 9 11 15 19 22 20 3 3 Final Capacity 24 | 8 8 8 12 12 24 24 24 4 4 4 Final Carried 24 | 3 8 8 12 12 20 23 24 4 4 3 Class Distribution -------------------- 23% | Scavenger-Tank 23% | Mutant 12% | Scavenger-Gunner 11% | Gunner 10% | Scavenger-Mutant 10% | Tank 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Extension Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Matter Collected 4942 | 256 34 332 789 647 985 74 895 907 23 . Remotely . | . . . . . . . . . . . Salvage Created 8590 | 71 132 494 931 927 1917 123 1734 2248 13 . Parts 366 | 6 12 39 43 42 74 10 84 52 4 . Haulers Intercepted 8 | . . 3 1 . 2 . 2 . . . Recyclers Shooed 8 | . . 1 3 . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Combat Hostiles Destroyed 130 | . 2 6 18 16 30 6 25 27 . . Guns 73 | . 2 5 12 14 15 . 14 11 . . Cannons 39 | . . . 6 2 10 1 6 14 . . AOE 16 | . . 1 . . 5 5 5 . . . Classes Destroyed 15 | 2 4 3 3 2 . . . 1 . . Worker 5 | . 1 1 1 . 1 . 1 . . . Builder 12 | . . 1 1 . 3 . 3 3 1 . Tunneler 1 | 1 . . . . . . . . . . Hauler 8 | . . 3 1 . 2 . 2 . . . Recycler 11 | 1 . . 1 1 4 . 1 3 . . Operator 1 | . 1 . . . . . . . . . Watcher 6 | . 1 1 1 1 . . 1 1 . . Swarmer 25 | . . . 3 . 12 5 5 . . . Grunt 56 | . 2 2 11 5 11 . 11 14 . . Brawler 4 | . . . 1 2 . . 1 . . . Duelist 4 | . . . . 2 . . 1 1 . . Sentry 23 | . . 4 2 3 6 1 1 6 . . Hunter 5 | . . . 1 . . . 2 2 . . Programmer 11 | . . . . 4 1 . 4 2 . . Behemoth 2 | . . . . . . . . 2 . . Best Kill Streak 11 | 2 2 3 5 3 6 5 8 11 1 . Combat Bots Only 7 | . 2 2 4 3 5 5 7 7 . . Max Kills in Single Turn 6 | 1 2 2 2 1 3 5 6 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 1 . . 2 5 5 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Damage Taken 15976 | . 65 295 1506 1443 1777 509 2148 6704 842 687 Core 2875 | . 10 71 133 146 135 71 213 782 709 605 Absorbed by Shields 30 | . . . . . . . . . . 30 Core Remaining (%) 77 | 100 96 82 75 79 84 92 . 13 . . Volleys Fired 405 | 2 9 30 78 47 67 10 63 98 . 1 Largest 3 | 2 2 2 2 3 3 3 3 3 . 1 Hottest 234 | 80 90 101 88 156 234 152 173 219 . 94 Shots Fired 1044 | 4 18 59 155 137 196 30 164 280 . 1 Gun 720 | 4 18 59 121 104 105 19 116 174 . . Cannon 311 | . . . 31 33 85 10 45 106 . 1 Launcher 13 | . . . 3 . 6 1 3 . . . Special . | . . . . . . . . . . . Kinetic 563 | . . 4 106 90 118 20 98 127 . . Thermal 382 | 2 9 25 33 47 41 9 63 153 . . Explosive 10 | . . . 3 . 6 1 . . . . Electromagnetic 89 | 2 9 30 13 . 31 . 3 . . 1 Robot Hit Streak 40 | 2 6 11 21 21 40 17 25 19 . . Robot Miss Streak 8 | 2 4 5 4 8 5 2 2 3 . . Penetration Max 1 | . . . . . 1 . 1 1 . . Secondary Targets 4 | . . . 3 . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . Shots Hit Robots 750 | 2 10 40 103 102 144 24 128 197 . . Core Hits 437 | 3 7 19 41 73 131 12 65 80 6 . Critical Hits 19 | . . . . . 5 . 6 8 . . Critical Kills 10 | . . . . . 2 . 5 3 . . Critical Parts Destroyed 8 | . . . . . 3 . 1 4 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19949 | 35 175 624 1822 1866 4197 500 4723 5941 66 . Guns 11305 | 35 175 505 1438 1607 2120 134 2189 3102 . . Cannons 6303 | . . . 275 256 1573 105 1255 2839 . . Explosions 2239 | . . 119 105 . 491 261 1263 . . . Melee . | . . . . . . . . . . . Ramming 102 | . . . 4 3 13 . 16 . 66 . Kinetic 9171 | . . . 1047 1175 2071 202 2024 2652 . . Thermal 8324 | 22 72 333 543 688 874 37 2466 3289 . . Explosive 747 | . . . 40 . 446 261 . . . . Electromagnetic 1605 | 13 103 291 188 . 793 . 217 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . 4 2 . . 3 19 4 4 Average Corruption 3 | . . . 4 1 . . 2 5 3 4 Corruption Purged . | . . . . . . . . . . . Effects 91 | . . . 18 11 . . 16 44 2 . Message Errors 12 | . . . 2 5 . . 1 3 1 . Matter Fused 14 | . . . 3 . . . 7 4 . . Heat Flow Errors 8 | . . . 2 . . . 3 3 . . Energy Discharges 7 | . . . 4 1 . . 1 1 . . Data Loss (minor) 11 | . . . . 1 . . 2 7 1 . Misfires 2 | . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . 1 . . Targeting Errors 34 | . . . 7 4 . . 2 21 . . Weapon Failures 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 440 | . . . . 31 25 . 275 109 . . Projectiles 169 | . . . . . 8 . 52 109 . . Explosions 271 | . . . . 31 17 . 223 . . . Melee . | . . . . . . . . . . . Knockbacks 27 | . . . 3 3 6 . 5 9 1 . Impact 2 | . . . . . . . 1 . 1 . Kinetic 23 | . . . 3 3 6 . 4 7 . . Secondary 2 | . . . . . . . . 2 . . Self-Inflicted Damage 473 | . . 75 38 301 31 . . . 28 . Shots 7 | . . 2 1 3 1 . . . . . Rammed 18 | . . . 1 1 2 . 1 . 13 . Targets Rammed 18 | . . . 1 1 2 . 1 . 13 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 523 | 36 138 294 523 63 198 25 184 439 . 11 Average Temperature 74 | 20 48 74 105 18 48 13 27 127 . 10 Received Heat Transfer 2727 | . 36 78 522 273 414 81 318 738 183 84 Effects 8 | . . 1 5 . . . . 2 . . Shutdowns 2 | . . . 1 . . . . 1 . . Energy Bleed 3 | . . 1 1 . . . . 1 . . Damage (major) 2 | . . . 2 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . 1 . . 4 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 17 | . . 1 1 2 1 . 2 10 . . Heat Transferred 13231 | 50 210 655 1186 1259 1900 74 3153 4744 . . Parts Sabotaged 2 | . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 2 1 . 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Peak Influence 897 | 10 88 256 379 369 715 459 819 897 562 557 Initial 432 | . 6 37 5 118 140 302 219 401 387 432 Average 321 | 5 64 115 157 234 341 374 550 569 438 450 Maximum Alert Level 3 | . . 1 1 1 3 2 3 3 2 2 Low Security (%) 35 | 100 100 89 55 46 25 . . . . . Level 1 34 | . . 10 44 53 49 53 36 3 47 . Level 2 18 | . . . . . 25 46 14 68 52 100 Level 3 10 | . . . . . . . 49 27 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . 1 . 3 7 7 . 6 5 3 . Investigation 2 | . . . 1 . . . . 1 . . Extermination 4 | . . . . 1 1 . 2 . . . Reinforcement 15 | . 1 . 2 2 3 . 2 2 3 . Assault 3 | . . . . . . . 1 2 . . Garrison 8 | . . . . 4 3 . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Distress Signals 13 | . . 4 4 . 2 . 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 233 | . 10 12 23 25 38 7 33 46 22 17 Peak Tracking Total 15 | . 3 2 5 4 5 6 9 9 15 15 Tactical Retreats 12 | . . . 1 . 2 . 1 4 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Traps Triggered 8 | . . 1 . . 1 . 1 . 3 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Machines Disabled 26 | . . 1 4 5 . . 12 3 . 1 Max in Single Turn 7 | . . 1 1 3 . . 7 1 . 1 Garrison Access 2 | . . . . . 1 . 1 . . . Garrison Relay 1 | . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Machines Accessed 14 | . . 3 2 1 3 1 . 3 1 . Terminals 12 | . . 3 2 1 2 1 . 3 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 36 | . . 8 4 1 12 3 . 7 1 . Successful 13 | . . 3 3 . 3 2 . 1 1 . Failed 23 | . . 5 1 1 9 1 . 6 . . Catastrophic 12 | . . 3 . 1 3 1 . 4 . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . . 8 4 1 11 3 . 1 . . Terminals 34 | . . 8 4 1 11 3 . 7 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Terminal Hacks 3 | . . . 1 . . 1 . 1 . . Open Door 1 | . . . . . . . . 1 . . Level Access Points 2 | . . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 8 | . . 3 2 . 2 1 . . . . Terminals 8 | . . 3 2 . 2 1 . . . . Botnet 8 | . . 3 2 . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . 2 1 1 2 . . 2 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 2 . . 3 Machine Destruction 5 | . . . . . . . 2 . . 3 Robots Rewired 7 | . . . . . . . . 7 . . Allies Hacked 4 | . . . . . . . . 4 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Total Allies 9 | . . . . . . . . 9 . . Largest Group 7 | . . . . . . . . 7 . . Highest-Rated Group 278 | . . . . . . . . 278 . . Highest-Rated Ally 49 | . . . . . . . . 49 . . Total Orders . | . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . 45 . . Total Damage 1115 | . . . . . . . . 1115 . . Kills 6 | . . . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Turns Passed 7254 | 86 227 870 931 1407 1260 219 1062 921 224 47 Spaces Moved 3659 | 54 151 458 406 705 571 97 450 320 381 66 Core 325 | 2 . . . . . . . 26 231 66 Treads 2837 | 5 . 302 406 705 571 97 447 294 10 . Legs 354 | 47 151 156 . . . . . . . . Wheels . | . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . Flight 140 | . . . . . . . . . 140 . Fastest Speed 40 | 50 120 120 160 167 160 180 160 50 40 50 Average Speed 148 | 121 120 147 162 169 165 180 180 159 51 50 Slowest Speed 1350 | 160 120 180 170 170 180 180 480 1350 157 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 . Cave-ins Triggered 3 | . . . . . . . . 3 . . Exploration Rate (%) 21 | 4 30 39 32 24 16 4 15 44 11 19 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 35 | . . . 31 . . . . 4 . . Terrain Destroyed 211 | . . 8 37 21 51 5 34 55 . . Melee . | . . . . . . . . . . . Projectile 96 | . . . . 1 19 . 21 55 . . AOE 115 | . . 8 37 20 32 5 13 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Gar Total 4758 | 67 182 604 553 825 772 122 601 547 406 79 Wait 134 | . 10 54 2 12 53 2 . . . 1 Move 3644 | 53 150 457 405 704 570 96 449 319 375 66 Hop 3 | . . . . . . . . . 3 . Pick Up 112 | 3 8 10 16 18 24 3 17 11 2 . Fast Attach 60 | 8 1 14 3 7 5 . 13 4 5 . Attach 57 | . . 1 7 5 8 3 9 22 1 1 Detach 4 | . . . . . 1 . 1 . 2 . Swap 83 | . . 9 19 6 18 6 16 9 . . Drop 156 | 1 4 29 22 25 22 2 32 14 5 . Fire 405 | 2 9 30 78 47 67 10 63 98 . 1 Melee . | . . . . . . . . . . . Ram 13 | . . . . . . . . . 13 . Kick . | . . . . . . . . . . . Crush 5 | . . . 1 1 2 . 1 . . . Escape Stasis 12 | . . . . . 2 . . . . 10 Rewire 70 | . . . . . . . . 70 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Extension -3/Research -3/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Build established: Mutant 507 | -9/Materials | Discovered new exit (range 9) 789 | -9/Materials | Build established: Scavenger-Mutant 1120 | -9/Materials | Discovered new exit (range 16) 1184 | -9/Materials | Entered another Materials area 1184 | -8/Materials | Evolved 2 slots: Utility x2 1268 | -8/Materials | Build established: Mutant 1416 | -8/Materials | Identified exit to Factory 1692 | -8/Materials | Lost 3 parts (1p1n1w) 2115 | -8/Materials | Entered Factory 2115 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2521 | -7/Factory | Garrison activated, responded to threat 2908 | -7/Factory | Build established: Tank 3060 | -7/Factory | Garrison activated, responded to threat 3345 | -7/Factory | Discovered new exit (range 12) 3522 | -7/Factory | Entered another Factory area 3522 | -6/Factory | Evolved 2 slots: Utility x2 3677 | -6/Factory | Build established: Gunner 4735 | -6/Factory | Discovered new exit (range 8) 4782 | -6/Factory | Entered another Factory area 4782 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4819 | -5/Factory | Identified exit to Factory 5001 | -5/Factory | Entered another Factory area 5001 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5065 | -4/Factory | Found Prototype Processor 5065 | -4/Factory | Identified Exp. Melee Analysis Suite 5280 | -4/Factory | Garrison activated, responded to threat 5456 | -4/Factory | Destroyed 7 combat bots 5516 | -4/Factory | Lost 8 parts (1p3n2u2w) 5733 | -4/Factory | Build established: Scavenger-Tank 6039 | -4/Factory | Discovered new exit (range 16) 6063 | -4/Factory | Entered Extension 6404 | -4/Extension | Rescued a captive Derelict 6511 | -4/Extension | Energy Cycler disabled 6511 | -4/Extension | Rescued a captive Derelict 6512 | -4/Extension | Rescued a captive Derelict 6514 | -4/Extension | Rescued a captive Derelict 6518 | -4/Extension | Rescued a captive Derelict 6554 | -4/Extension | Rescued a captive Derelict 6563 | -4/Extension | First assault squad dispatched 6675 | -4/Extension | Crushed by falling debris 6760 | -4/Extension | Lost 8 parts (3p1n2u2w) 6782 | -4/Extension | Destroyed 7 combat bots 6798 | -4/Extension | Spotted B-86 Titan 6841 | -4/Extension | Destroyed B-86 Titan 6845 | -4/Extension | Spotted B-86 Titan 6892 | -4/Extension | Destroyed B-86 Titan 6913 | -4/Extension | Core integrity fell below 50% 6925 | -4/Extension | Crushed by falling debris 6925 | -4/Extension | System corruption reached 10% 6954 | -4/Extension | Crushed by falling debris 6972 | -4/Extension | Core integrity fell below 20% 6972 | -4/Extension | Released all parts (5) 6977 | -4/Extension | Discovered new exit (range 14) 6984 | -4/Extension | Entered Research 6984 | -3/Research | Evolved 2 slots: Utility x2 6992 | -3/Research | Lost 24 parts (4p5n5u10w) 7207 | -3/Research | Core integrity fell below 50% 7208 | -3/Research | Identified exit to Garrison 7208 | -3/Research | Entered Garrison 7226 | -3/Garrison | Triggered checkpoint 7247 | -3/Garrison | Core integrity fell below 20% 7253 | -3/Garrison | Garrison Relay disabled 7255 | -3/Garrison | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07221_ Field strength at 64. 07222_ Field strength at 58. 07223_ Field strength at 52. 07224_ Field strength at 46. 07225_ Field strength at 40. 07226_ Beams of light sweep through the air. An alarm sounds. 07226_ Penetrated by Slug. 07226_ Field strength at 4. 07227_ Stasis field depleted. 07234_ Triggered Alarm Trap. 07234_ An alarm sounds. 07235_ Slug penetrates Wall. 07246_ Slug penetrates Y-72 Warden. 07246_ Y-72 Warden springs to life. 07253_ Garrison Relay disabled. 07253_ Relay Coupler [Grunt] tumbles out of relay unit. 07253_ Relay Coupler [Hunter] tumbles out of relay unit. 07253_ Relay Coupler [Duelist] tumbles out of relay unit. 07253_ Slug penetrates Wall. 07254_ Com. HERF Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | #####################???????????????????? | | #???????????????????? | | ########## #???????????????????? | | #????????# #???????????????????? | | ######^ #????????# ##??????????????????? | | ?????# #????????# !#??????????????????? | | ?????# #????????# !#??????????????????? | | ?????# #????????# !#??????????????????? | | ?????# #????????# ##??#######?????????? | | ?????# #????????# #???#"" ""#?????????? | | ###### ##"""##### ######!!!####???????? | | Y ss @ Y#???????? | | Y Y ss s b Y#???????? | | ###### #####################b##???????? | | ?????# #???????????????????? #????????? | | ?????# #?????????????????????#????????? | | ?????# #??????????????????????????????? | | ?????# ###############????????????????? | | ?????# ^ ?????????????? | | ?????# ?????????????? | | ?????# ## ##### ##??????????????????? | | ?????# ## #?????????????????????????? | | ?????# ######?????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ###????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 37 Energy Capacity 660 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 30 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed BlastBiometalBox Manual? 0 Play Time 01:14:42 Cumulative 69.0 hours Start 2021.08.18 @ 00:26:38 End 2021.08.18 @ 12:16:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 94 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 49 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce76ba32-a248-4f04-b8a5-8f3406db5416