Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.12.07 @ 01:57:21

Player: soymachine

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (110)     550
Value Destroyed (3840)     3840
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (206)                206
              TOTAL SCORE: 9336

 Bonus
-------
Follower Combat Kills      206

 Cogmind 
---------
Core Integrity             0/1000
Matter                     155/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Heat Sink
  Improved Sensor Array
  Improved Target Analyzer

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
           Terrain Scan Processor
  Improved Transmission Jammer
  Advanced Hacking Suite
  Improved Component Analysis Suite
>          --- WEAPON -----------
     Heavy Phase Cannon
           KE Penetrator
>          --- INVENTORY --------
  Improved Heat Sink
           Coolant Injector
  Advanced Weight Redist. System
  Improved Sensor Array
    Cooled Plasma Cannon
           Rocket Array
           Impact Mace
[Rating: 69]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Field Propulsion Array
Utility                    Terrain Scan Processor
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Launcher                 Rocket Array
  Impact Weapon            Impact Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   1   1   .   .   
  Utility                  6    | .   .   .   2   1   1   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             102  | .   5   3   8   10  5   35  8   6   1   21  
  Power                    10   | .   1   .   1   2   1   3   .   1   .   1   
    Engine                 6    | .   .   .   1   1   1   2   .   .   .   1   
    Core                   4    | .   1   .   .   1   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | .   2   .   2   2   1   14  1   1   .   7   
    Treads                 6    | .   2   .   2   2   .   .   .   .   .   .   
    Leg                    17   | .   .   .   .   .   .   11  1   1   .   4   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   3   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  28   | .   2   1   2   2   3   4   5   2   .   7   
    Device                 17   | .   1   .   2   1   1   3   2   2   .   5   
    Storage                3    | .   1   .   .   .   .   1   .   .   .   1   
    Processor              5    | .   .   1   .   1   1   .   2   .   .   .   
    Hackware               3    | .   .   .   .   .   1   .   1   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | .   .   2   3   4   .   14  2   2   1   6   
    Energy Gun             5    | .   .   1   1   .   .   2   1   .   .   .   
    Energy Cannon          12   | .   .   1   2   2   .   5   .   1   .   1   
    Ballistic Gun          4    | .   .   .   .   .   .   .   1   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   2   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   1   .   3   .   .   .   2   
    Slashing Weapon        3    | .   .   .   .   1   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   10  1   .   .   .   
Parts Lost                 54   | .   2   4   2   8   .   15  .   2   .   21  
  Power                    9    | .   1   .   1   2   .   3   .   .   .   2   
  Propulsion               20   | .   1   1   1   3   .   6   .   1   .   7   
  Utility                  13   | .   .   .   .   1   .   5   .   1   .   6   
  Weapon                   12   | .   .   3   .   2   .   1   .   .   .   6   
  Highest Loss Streak      8    | .   1   2   1   5   .   4   .   1   .   8   
Average Slot Usage (%)     82   | .   98  96  72  96  49  87  87  87  88  68  
  Engine                   4    | .   11  .   5   2   5   8   6   5   5   5   
  Core                     3    | .   1   14  5   6   .   .   .   3   5   1   
  Treads                   9    | .   20  27  14  26  .   .   .   .   .   .   
  Leg                      10   | .   6   .   .   .   .   18  25  23  23  15  
  Device                   12   | .   13  .   6   16  15  13  16  20  23  14  
  Storage                  5    | .   14  14  11  9   .   .   .   .   .   2   
  Processor                16   | .   .   13  11  18  22  23  20  17  17  14  
  Hackware                 1    | .   .   .   .   .   .   4   4   2   .   1   
  Energy Gun               5    | .   28  23  4   .   .   1   4   .   .   .   
  Energy Cannon            5    | .   .   1   14  16  .   5   6   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 13  29  29  39  40  17  34  31  46  46  71  
  Greatest Support         72   | 20  40  40  40  60  15  54  53  68  58  72  
  Greatest Overweight (x)  2    | .   .   1   1   1   1   2   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  5   20  5   5   5   15  
  Average Capacity         9    | .   9   15  15  14  5   5   5   5   5   10  
  Most Carried             13   | .   8   7   13  12  5   5   5   5   5   10  
  Average Carried          6    | .   5   5   9   10  4   4   4   4   5   5   
  Final Capacity           15   | 8   15  15  15  5   5   5   5   5   5   5   
  Final Carried            12   | 6   5   6   12  5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 54% | Mutant
 15% | Hacker-Mutant
 10% | Skirmisher
  6% | Scavenger-Skirmisher
  4% | Scout

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
    Skirmisher | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Storage
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
        Mutant | -5/Waste
        Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Was  Fac  
Matter Collected           1406 | 200  45   30   75   80   .    431  98   135  .    312  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4075 | .    345  309  404  631  .    1209 196  421  .    560  
  Parts                    216  | .    21   17   15   36   .    54   14   24   .    35   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Combat Hostiles Destroyed  92   | .   6   17  8   13  .   22  5   6   .   15  
  Melee                    10   | .   .   .   .   2   .   7   .   .   .   1   
  Guns                     25   | .   4   16  .   .   .   1   1   2   .   1   
  Cannons                  35   | .   .   1   8   9   .   6   4   4   .   3   
  AOE                      15   | .   2   .   .   1   .   4   .   .   .   8   
Classes Destroyed          13   | .   3   3   2   2   .   3   .   .   .   .   
  Worker                   7    | .   .   .   .   2   .   3   .   2   .   .   
  Builder                  4    | .   1   .   .   .   .   1   1   .   .   1   
  Recycler                 2    | .   .   .   .   1   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   1   .   1   1   .   2   .   .   .   1   
  Swarmer                  31   | .   .   12  .   7   .   4   4   .   .   4   
  Grunt                    36   | .   6   2   4   5   .   9   .   2   .   8   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   3   1   .   3   1   2   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   3   .   2   .   .   
  Programmer               6    | .   .   .   .   .   .   3   .   .   .   3   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   3   4   4   .   4   6   2   .   5   
  Combat Bots Only         5    | .   2   3   4   4   .   4   5   1   .   5   
Max Kills in Single Turn   5    | .   2   1   1   2   .   3   2   2   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   1   .   3   .   .   .   4   
  Melee                    1    | .   .   .   .   1   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Was  Fac  
Damage Taken               8381  | .    310  509  309  1938 177  2301 70   331  26   2410 
  Core                     2124  | .    51   109  63   396  104  384  14   52   .    951  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  .    36   84   28   .    30   98   .    .    .    
Volleys Fired              231   | .    23   46   32   30   .    26   7    21   4    42   
  Largest                  2     | .    2    2    2    2    .    2    2    2    1    2    
  Hottest                  143   | .    80   100  126  126  .    135  60   131  45   143  
Shots Fired                410   | .    46   79   64   42   .    49   14   42   4    70   
  Gun                      213   | .    46   73   29   .    .    10   7    21   .    27   
  Cannon                   187   | .    .    6    35   42   .    36   7    21   .    40   
  Launcher                 10    | .    .    .    .    .    .    3    .    .    4    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  55    | .    .    .    .    .    .    .    7    21   .    27   
  Thermal                  258   | .    23   77   54   .    .    36   7    21   .    40   
  Explosive                10    | .    .    .    .    .    .    3    .    .    4    3    
  Electromagnetic          87    | .    23   2    10   42   .    10   .    .    .    .    
  Robot Hit Streak         20    | .    10   11   15   14   .    17   13   16   .    20   
  Robot Miss Streak        3     | .    1    3    2    2    .    1    1    2    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           383   | .    38   54   55   36   .    95   9    31   .    65   
  Core Hits                186   | .    17   23   17   21   .    40   7    14   8    39   
  Critical Kills           4     | .    .    .    .    .    .    1    .    .    .    3    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    5    .    .    .    3    
  Critical Strikes         18    | .    .    1    1    .    .    10   .    .    .    6    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    1    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    4    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    
    Smash                  7     | .    .    .    .    .    .    6    .    .    .    1    
    Sever                  4     | .    .    .    .    .    .    4    .    .    .    .    
Melee Attacks              106   | .    .    .    .    7    .    84   .    .    .    15   
  Impact                   80    | .    .    .    .    7    .    58   .    .    .    15   
  Slashing                 26    | .    .    .    .    .    .    26   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    1    .    .    .    .    
Damage Inflicted           12240 | .    725  633  850  1249 .    3504 255  923  856  3245 
  Guns                     2717  | .    472  615  287  .    .    214  94   297  .    738  
  Cannons                  4028  | .    .    18   563  792  .    770  161  626  .    1098 
  Explosions               3105  | .    253  .    .    279  .    663  .    .    856  1054 
  Melee                    2390  | .    .    .    .    178  .    1857 .    .    .    355  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1129  | .    .    .    .    .    .    .    94   297  .    738  
  Thermal                  4832  | .    416  621  636  279  .    995  161  626  .    1098 
  Explosive                2348  | .    .    .    .    .    .    438  .    .    856  1054 
  Electromagnetic          1541  | .    309  12   214  792  .    214  .    .    .    .    
  Impact                   1743  | .    .    .    .    178  .    1210 .    .    .    355  
  Slashing                 647   | .    .    .    .    .    .    647  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    6    .    4    10   18   
  Average Corruption       8     | .    .    .    .    .    .    3    .    4    9    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    .    .    11   .    1    3    56   
    Message Errors         17    | .    .    .    .    .    .    3    .    .    2    12   
    Matter Fused           12    | .    .    .    .    .    .    1    .    .    .    11   
    Heat Flow Errors       8     | .    .    .    .    .    .    2    .    1    .    5    
    Energy Discharges      9     | .    .    .    .    .    .    1    .    .    .    8    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      13    | .    .    .    .    .    .    3    .    .    1    9    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    3    
    Misfires               2     | .    .    .    .    .    .    1    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             1     | .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            557   | .    11   .    .    33   .    464  3    .    .    46   
  Projectiles              40    | .    .    .    .    15   .    .    3    .    .    22   
  Explosions               95    | .    11   .    .    18   .    64   .    .    .    2    
  Melee                    422   | .    .    .    .    .    .    400  .    .    .    22   
Knockbacks                 8     | .    .    .    .    .    .    6    .    .    .    2    
  Impact                   6     | .    .    .    .    .    .    5    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    1    .    .    .    1    
Self-Inflicted Damage      403   | .    96   .    .    17   .    107  .    .    26   157  
  Shots                    14    | .    3    .    .    1    .    3    .    .    2    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        393   | .    282  279  393  156  .    288  4    92   .    252  
  Average Temperature      92    | .    113  77   138  52   .    93   4    40   .    98   
  Received Heat Transfer   3066  | .    171  81   159  819  42   885  18   54   .    837  
  Effects                  3     | .    .    1    1    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    1    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    1    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    1    .    .    .    .    
  Parts Fried              17    | .    1    .    4    4    .    8    .    .    .    .    
  Impact Corruptions       16    | .    .    .    .    .    .    15   .    .    .    1    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             8     | .    1    .    2    .    .    4    .    .    .    1    
  Heat Transferred         7315  | .    675  1627 1390 250  .    1186 222  740  .    1225 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    3    .    .    2    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Peak Influence             346  | .   181 130 239 294 49  215 202 145 114 346 
  Initial                  85   | .   .   .   39  39  16  .   63  85  40  70  
  Average                  92   | .   91  62  83  135 35  84  64  94  94  140 
Maximum Alert Level        1    | .   .   .   1   1   .   1   1   .   .   1   
  Low Security (%)         92   | .   100 100 93  69  100 99  98  100 100 80  
  Level 1                  7    | .   .   .   6   30  .   .   1   .   .   19  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   1   5   2   9   .   1   .   4   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   1   2   .   .   .   2   
  Reinforcement            17   | .   .   .   1   5   1   7   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Distress Signals           6    | .   .   .   1   2   .   2   .   .   .   1   
Communications Jammed      22   | .   .   .   .   .   .   8   .   .   .   14  
  Distress Signals         20   | .   .   .   .   .   .   8   .   .   .   12  
Times Spotted              162  | .   7   20  15  30  5   33  9   9   3   31  
  Peak Tracking Total      9    | .   2   3   4   9   2   5   5   2   3   8   
  Tactical Retreats        13   | .   .   .   2   .   1   1   2   2   1   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Traps Triggered            5    | .   .   .   .   .   1   1   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Machines Disabled          16   | .   1   .   .   2   .   6   .   .   .   7   
  Max in Single Turn       3    | .   1   .   .   1   .   2   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Machines Accessed          14   | .   .   .   .   1   3   7   1   1   .   1   
  Terminals                10   | .   .   .   .   1   1   7   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                22   | .   .   .   .   1   3   15  1   1   .   1   
  Successful               15   | .   .   .   .   1   3   8   1   1   .   1   
  Failed                   7    | .   .   .   .   .   .   7   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   .   1   6   .   1   .   1   
  Terminals                18   | .   .   .   .   1   1   15  .   1   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   
Terminal Hacks             8    | .   .   .   .   1   1   6   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   4   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   1   2   .   1   .   1   
  Terminals                3    | .   .   .   .   .   .   2   .   1   .   .   
    Assimilate             3    | .   .   .   .   .   .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   
    Reprogram              2    | .   .   .   .   .   1   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   2   2   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Total Allies               13   | .   .   1   .   .   .   10  .   .   .   2   
  Largest Group            10   | .   .   1   .   .   .   10  .   .   .   2   
  Highest-Rated Group      173  | .   .   31  .   .   .   173 .   .   .   58  
  Highest-Rated Ally       31   | .   .   31  .   .   .   29  .   .   .   29  
Total Orders               4    | .   .   .   .   .   .   2   .   .   .   2   
  ROAM                     2    | .   .   .   .   .   .   1   .   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   .   1   .   .   .   1   
Ally Attacks               75   | .   .   11  .   .   .   57  .   .   .   7   
  Total Damage             982  | .   .   143 .   .   .   725 .   .   .   114 
  Kills                    8    | .   .   3   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   2   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   1   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Was  Fac  
Turns Passed               8008 | .    409  1119 615  955  809  1353 535  754  100  1359 
Spaces Moved               4598 | 1    189  578  178  358  534  801  389  452  69   1049 
  Core                     586  | .    .    .    .    13   115  .    .    .    .    458  
  Treads                   1262 | .    161  578  178  345  .    .    .    .    .    .    
  Legs                     2089 | 1    28   .    .    .    .    597  389  452  69   553  
  Wheels                   38   | .    .    .    .    .    .    .    .    .    .    38   
  Hover                    195  | .    .    .    .    .    .    195  .    .    .    .    
  Flight                   428  | .    .    .    .    .    419  9    .    .    .    .    
  Fastest Speed            40   | 120  120  160  170  50   40   42   120  120  120  50   
  Average Speed            124  | 120  154  161  218  168  104  104  120  120  120  96   
  Slowest Speed            260  | 120  160  240  250  250  120  190  120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       40   | 2    48   95   24   41   17   91   10   13   82   23   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 68   | .    .    .    .    .    .    11   .    .    54   3    
Terrain Destroyed          328  | .    8    .    .    21   .    114  .    .    98   87   
  Melee                    13   | .    .    .    .    .    .    11   .    .    .    2    
  Projectile               13   | .    .    .    .    .    .    5    .    .    .    8    
  AOE                      302  | .    8    .    .    21   .    98   .    .    98   77   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Was  Fac  
Total                      6305 | .    262  682  339  653  784  1143 442  624  77   1299 
  Wait                     1155 | .    36   53   110  239  237  158  34   139  4    145  
  Move                     4589 | .    188  577  177  357  533  800  388  452  68   1049 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  67   | .    6    3    12   6    4    17   1    2    .    16   
  Fast Attach              28   | .    .    .    .    .    4    12   7    3    .    2    
  Attach                   45   | .    4    2    6    7    1    11   .    .    .    14   
  Detach                   2    | .    .    .    .    .    .    1    .    .    .    1    
  Swap                     29   | .    1    1    2    3    .    12   1    3    1    5    
  Drop                     44   | .    4    .    .    4    5    13   4    4    .    10   
  Fire                     231  | .    23   46   32   30   .    26   7    21   4    42   
  Melee                    102  | .    .    .    .    7    .    80   .    .    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    13   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 13)
  410 | -10/Materials | Entered Mines
  463 | -10/Mines     | Discovered new exit (range 8)
  481 | -10/Mines     | Identified exit to Materials
  764 | -10/Mines     | Discovered exit to Materials (range 6)
 1003 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1098 | -10/Mines     | Assembled infested the area
 1196 | -10/Mines     | Core integrity fell below 50%
 1529 | -10/Mines     | Entered Materials
 1529 | -9/Materials  | Evolved 2 slots: Utility x2
 2129 | -9/Materials  | Discovered new exit (range 10)
 2142 | -9/Materials  | Identified exit to Materials
 2144 | -9/Materials  | Entered another Materials area
 2144 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3084 | -8/Materials  | Core integrity fell below 50%
 3095 | -8/Materials  | Discovered new exit (range 8)
 3098 | -8/Materials  | Identified exit to Factory
 3099 | -8/Materials  | Entered Factory
 3099 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3100 | -7/Factory    | Identified exit to Storage
 3123 | -7/Factory    | Lost 5 parts (1p3n1w)
 3298 | -7/Factory    | Fabricated Field Propulsion Array (x2)
 3908 | -7/Factory    | Entered Storage
 4314 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4401 | -7/Storage    | Found Prototype Launcher
 4404 | -7/Storage    | Found Prototype Launcher
 4405 | -7/Storage    | Identified Rocket Array (x2)
 4562 | -7/Storage    | Lost 4 parts (2p1n1u)
 4644 | -7/Storage    | Core integrity fell below 50%
 4674 | -7/Storage    | Lost 4 parts (3n1u)
 4784 | -7/Storage    | Build established: Hacker-Mutant
 4863 | -7/Storage    | Crushed by falling debris
 5169 | -7/Storage    | Build established: Mutant
 5250 | -7/Storage    | Discovered new exit (range 10)
 5260 | -7/Storage    | Identified exit to Factory
 5261 | -7/Storage    | Entered Factory
 5261 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5649 | -6/Factory    | Build established: Hacker-Mutant
 5727 | -6/Factory    | Discovered new exit (range 15)
 5795 | -6/Factory    | Identified exit to Factory
 5796 | -6/Factory    | Entered another Factory area
 5796 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6550 | -5/Factory    | Sucked down chute
 6550 | -5/Factory    | Entered Waste
 6562 | -5/Waste      | Spotted C-40 Crusher
 6565 | -5/Waste      | EMP discharged
 6565 | -5/Waste      | System corruption reached 10%
 6569 | -5/Waste      | Spotted C-40 Crusher
 6569 | -5/Waste      | Spotted C-40 Crusher
 6574 | -5/Waste      | Spotted C-40 Crusher
 6608 | -5/Waste      | Spotted C-40 Crusher
 6639 | -5/Waste      | Discovered new exit (range 10)
 6640 | -5/Waste      | Spotted C-40 Crusher
 6648 | -5/Waste      | Identified exit to Factory
 6650 | -5/Waste      | Entered Factory
 6848 | -5/Factory    | Build established: Mutant
 7034 | -5/Factory    | Lost 4 parts (1p2n1u)
 7655 | -5/Factory    | Core integrity fell below 50%
 7692 | -5/Factory    | Lost 8 parts (2n3u3w)
 7964 | -5/Factory    | Core integrity fell below 20%
 8009 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
07963_ P-70 Sage knocked back.
07965_ System corrupted: Substantial component data lost.
07971_ Hvy. Hammer destroyed.
07973_ Slug penetrates P-70 Sage. <x3>
07977_ Destroyed Imp. Heat Sink.
07977_ Destroyed Antigrav System.
07979_ Slug penetrates P-70 Sage.
07979_ P-70 Sage suffers critical hit (Destroy).
07979_ Destroyed Antigrav System.
07979_ Destroyed Tesla Rifle.
07980_ P-70 Sage resets P-70 Sage, system corruption cleaned.
07981_ Slug penetrates P-70 Sage.
07981_ P-70 Sage destroyed.
07983_ Slug penetrates P-70 Sage.
07984_ System corrupted: Matter fused (-5).
07985_ Slug penetrates P-70 Sage. <x2>
07989_ KE Penetrator destroyed.
07990_ Acquired Imp. Heat Sink.
07991_ Acquired Imp. Target Analyzer.
08004_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#   """ """      #? |
| ???????????????????????????????#   """ """      #? |
| ???????????????????????#####???##               #? |
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| ???????????????????????# """    #  """ """      +? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          65
Energy Generation          32
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              12
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                56
Recoil Reduction           3
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Field Propulsion Array | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisDiametricShielding
  Manual?         0
Play Time         01:13:31
  Cumulative      320.6 hours
  Start           2021.12.04 @ 00:34:53
  End             2021.12.07 @ 01:57:21
Sessions          13
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          249
  Rogue           195
  Adventurer      54
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             47
Gallery%          71
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc8d7011-26f5-4207-be5f-2830903d23cc