Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.12.07 @ 01:57:21 Player: soymachine Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (3840) 3840 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 9336 Bonus ------- Follower Combat Kills 206 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Target Analyzer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Terrain Scan Processor Improved Transmission Jammer Advanced Hacking Suite Improved Component Analysis Suite > --- WEAPON ----------- Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Improved Heat Sink Coolant Injector Advanced Weight Redist. System Improved Sensor Array Cooled Plasma Cannon Rocket Array Impact Mace [Rating: 69] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Array Utility Terrain Scan Processor Device Improved Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . 1 . . 1 1 . . Utility 6 | . . . 2 1 1 . 1 1 . . Weapon . | . . . . . . . . . . . Parts Attached 102 | . 5 3 8 10 5 35 8 6 1 21 Power 10 | . 1 . 1 2 1 3 . 1 . 1 Engine 6 | . . . 1 1 1 2 . . . 1 Core 4 | . 1 . . 1 . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 30 | . 2 . 2 2 1 14 1 1 . 7 Treads 6 | . 2 . 2 2 . . . . . . Leg 17 | . . . . . . 11 1 1 . 4 Wheel 3 | . . . . . . . . . . 3 Hover 3 | . . . . . . 3 . . . . Flight 1 | . . . . . 1 . . . . . Utility 28 | . 2 1 2 2 3 4 5 2 . 7 Device 17 | . 1 . 2 1 1 3 2 2 . 5 Storage 3 | . 1 . . . . 1 . . . 1 Processor 5 | . . 1 . 1 1 . 2 . . . Hackware 3 | . . . . . 1 . 1 . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 34 | . . 2 3 4 . 14 2 2 1 6 Energy Gun 5 | . . 1 1 . . 2 1 . . . Energy Cannon 12 | . . 1 2 2 . 5 . 1 . 1 Ballistic Gun 4 | . . . . . . . 1 1 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . 2 . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . 1 . 3 . . . 2 Slashing Weapon 3 | . . . . 1 . 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 10 1 . . . Parts Lost 54 | . 2 4 2 8 . 15 . 2 . 21 Power 9 | . 1 . 1 2 . 3 . . . 2 Propulsion 20 | . 1 1 1 3 . 6 . 1 . 7 Utility 13 | . . . . 1 . 5 . 1 . 6 Weapon 12 | . . 3 . 2 . 1 . . . 6 Highest Loss Streak 8 | . 1 2 1 5 . 4 . 1 . 8 Average Slot Usage (%) 82 | . 98 96 72 96 49 87 87 87 88 68 Engine 4 | . 11 . 5 2 5 8 6 5 5 5 Core 3 | . 1 14 5 6 . . . 3 5 1 Treads 9 | . 20 27 14 26 . . . . . . Leg 10 | . 6 . . . . 18 25 23 23 15 Device 12 | . 13 . 6 16 15 13 16 20 23 14 Storage 5 | . 14 14 11 9 . . . . . 2 Processor 16 | . . 13 11 18 22 23 20 17 17 14 Hackware 1 | . . . . . . 4 4 2 . 1 Energy Gun 5 | . 28 23 4 . . 1 4 . . . Energy Cannon 5 | . . 1 14 16 . 5 6 5 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 13 29 29 39 40 17 34 31 46 46 71 Greatest Support 72 | 20 40 40 40 60 15 54 53 68 58 72 Greatest Overweight (x) 2 | . . 1 1 1 1 2 . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 5 20 5 5 5 15 Average Capacity 9 | . 9 15 15 14 5 5 5 5 5 10 Most Carried 13 | . 8 7 13 12 5 5 5 5 5 10 Average Carried 6 | . 5 5 9 10 4 4 4 4 5 5 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 Final Carried 12 | 6 5 6 12 5 5 5 5 5 5 4 Class Distribution -------------------- 54% | Mutant 15% | Hacker-Mutant 10% | Skirmisher 6% | Scavenger-Skirmisher 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Matter Collected 1406 | 200 45 30 75 80 . 431 98 135 . 312 Remotely . | . . . . . . . . . . . Salvage Created 4075 | . 345 309 404 631 . 1209 196 421 . 560 Parts 216 | . 21 17 15 36 . 54 14 24 . 35 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Combat Hostiles Destroyed 92 | . 6 17 8 13 . 22 5 6 . 15 Melee 10 | . . . . 2 . 7 . . . 1 Guns 25 | . 4 16 . . . 1 1 2 . 1 Cannons 35 | . . 1 8 9 . 6 4 4 . 3 AOE 15 | . 2 . . 1 . 4 . . . 8 Classes Destroyed 13 | . 3 3 2 2 . 3 . . . . Worker 7 | . . . . 2 . 3 . 2 . . Builder 4 | . 1 . . . . 1 1 . . 1 Recycler 2 | . . . . 1 . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 6 | . 1 . 1 1 . 2 . . . 1 Swarmer 31 | . . 12 . 7 . 4 4 . . 4 Grunt 36 | . 6 2 4 5 . 9 . 2 . 8 Brawler 1 | . . . 1 . . . . . . . Sentry 10 | . . . 3 1 . 3 1 2 . . Demolisher 1 | . . 1 . . . . . . . . Specialist 5 | . . . . . . 3 . 2 . . Programmer 6 | . . . . . . 3 . . . 3 Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 6 | . 3 3 4 4 . 4 6 2 . 5 Combat Bots Only 5 | . 2 3 4 4 . 4 5 1 . 5 Max Kills in Single Turn 5 | . 2 1 1 2 . 3 2 2 . 5 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 . . 1 . 3 . . . 4 Melee 1 | . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Damage Taken 8381 | . 310 509 309 1938 177 2301 70 331 26 2410 Core 2124 | . 51 109 63 396 104 384 14 52 . 951 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 62 | 100 . 36 84 28 . 30 98 . . . Volleys Fired 231 | . 23 46 32 30 . 26 7 21 4 42 Largest 2 | . 2 2 2 2 . 2 2 2 1 2 Hottest 143 | . 80 100 126 126 . 135 60 131 45 143 Shots Fired 410 | . 46 79 64 42 . 49 14 42 4 70 Gun 213 | . 46 73 29 . . 10 7 21 . 27 Cannon 187 | . . 6 35 42 . 36 7 21 . 40 Launcher 10 | . . . . . . 3 . . 4 3 Special . | . . . . . . . . . . . Kinetic 55 | . . . . . . . 7 21 . 27 Thermal 258 | . 23 77 54 . . 36 7 21 . 40 Explosive 10 | . . . . . . 3 . . 4 3 Electromagnetic 87 | . 23 2 10 42 . 10 . . . . Robot Hit Streak 20 | . 10 11 15 14 . 17 13 16 . 20 Robot Miss Streak 3 | . 1 3 2 2 . 1 1 2 . 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 383 | . 38 54 55 36 . 95 9 31 . 65 Core Hits 186 | . 17 23 17 21 . 40 7 14 8 39 Critical Kills 4 | . . . . . . 1 . . . 3 Critical Parts Destroyed 8 | . . . . . . 5 . . . 3 Critical Strikes 18 | . . 1 1 . . 10 . . . 6 Burn 1 | . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 4 | . . . . . . . . . . 4 Corrupt 1 | . . . 1 . . . . . . . Smash 7 | . . . . . . 6 . . . 1 Sever 4 | . . . . . . 4 . . . . Melee Attacks 106 | . . . . 7 . 84 . . . 15 Impact 80 | . . . . 7 . 58 . . . 15 Slashing 26 | . . . . . . 26 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . Damage Inflicted 12240 | . 725 633 850 1249 . 3504 255 923 856 3245 Guns 2717 | . 472 615 287 . . 214 94 297 . 738 Cannons 4028 | . . 18 563 792 . 770 161 626 . 1098 Explosions 3105 | . 253 . . 279 . 663 . . 856 1054 Melee 2390 | . . . . 178 . 1857 . . . 355 Ramming . | . . . . . . . . . . . Kinetic 1129 | . . . . . . . 94 297 . 738 Thermal 4832 | . 416 621 636 279 . 995 161 626 . 1098 Explosive 2348 | . . . . . . 438 . . 856 1054 Electromagnetic 1541 | . 309 12 214 792 . 214 . . . . Impact 1743 | . . . . 178 . 1210 . . . 355 Slashing 647 | . . . . . . 647 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . 6 . 4 10 18 Average Corruption 8 | . . . . . . 3 . 4 9 12 Corruption Purged . | . . . . . . . . . . . Effects 71 | . . . . . . 11 . 1 3 56 Message Errors 17 | . . . . . . 3 . . 2 12 Matter Fused 12 | . . . . . . 1 . . . 11 Heat Flow Errors 8 | . . . . . . 2 . 1 . 5 Energy Discharges 9 | . . . . . . 1 . . . 8 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 3 . . 1 9 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 2 | . . . . . . 1 . . . 1 Alerts 2 | . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots 1 | . . . . . . 1 . . . . Overflow Damage 557 | . 11 . . 33 . 464 3 . . 46 Projectiles 40 | . . . . 15 . . 3 . . 22 Explosions 95 | . 11 . . 18 . 64 . . . 2 Melee 422 | . . . . . . 400 . . . 22 Knockbacks 8 | . . . . . . 6 . . . 2 Impact 6 | . . . . . . 5 . . . 1 Kinetic . | . . . . . . . . . . . Secondary 2 | . . . . . . 1 . . . 1 Self-Inflicted Damage 403 | . 96 . . 17 . 107 . . 26 157 Shots 14 | . 3 . . 1 . 3 . . 2 5 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 393 | . 282 279 393 156 . 288 4 92 . 252 Average Temperature 92 | . 113 77 138 52 . 93 4 40 . 98 Received Heat Transfer 3066 | . 171 81 159 819 42 885 18 54 . 837 Effects 3 | . . 1 1 . . . . . . 1 Energy Bleed 2 | . . 1 1 . . . . . . . Interference 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . Parts Fried 17 | . 1 . 4 4 . 8 . . . . Impact Corruptions 16 | . . . . . . 15 . . . 1 Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 8 | . 1 . 2 . . 4 . . . 1 Heat Transferred 7315 | . 675 1627 1390 250 . 1186 222 740 . 1225 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 3 . . 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Peak Influence 346 | . 181 130 239 294 49 215 202 145 114 346 Initial 85 | . . . 39 39 16 . 63 85 40 70 Average 92 | . 91 62 83 135 35 84 64 94 94 140 Maximum Alert Level 1 | . . . 1 1 . 1 1 . . 1 Low Security (%) 92 | . 100 100 93 69 100 99 98 100 100 80 Level 1 7 | . . . 6 30 . . 1 . . 19 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . . . 1 5 2 9 . 1 . 4 Investigation . | . . . . . . . . . . . Extermination 5 | . . . . . 1 2 . . . 2 Reinforcement 17 | . . . 1 5 1 7 . 1 . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Distress Signals 6 | . . . 1 2 . 2 . . . 1 Communications Jammed 22 | . . . . . . 8 . . . 14 Distress Signals 20 | . . . . . . 8 . . . 12 Times Spotted 162 | . 7 20 15 30 5 33 9 9 3 31 Peak Tracking Total 9 | . 2 3 4 9 2 5 5 2 3 8 Tactical Retreats 13 | . . . 2 . 1 1 2 2 1 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Traps Triggered 5 | . . . . . 1 1 . 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Machines Disabled 16 | . 1 . . 2 . 6 . . . 7 Max in Single Turn 3 | . 1 . . 1 . 2 . . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Machines Accessed 14 | . . . . 1 3 7 1 1 . 1 Terminals 10 | . . . . 1 1 7 . 1 . . Fabricators 2 | . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 22 | . . . . 1 3 15 1 1 . 1 Successful 15 | . . . . 1 3 8 1 1 . 1 Failed 7 | . . . . . . 7 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . . 1 6 . 1 . 1 Terminals 18 | . . . . 1 1 15 . 1 . . Fabricators 2 | . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Terminal Hacks 8 | . . . . 1 1 6 . . . . Open Door 4 | . . . . . . 4 . . . . Open DSF 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 1 2 . 1 . 1 Terminals 3 | . . . . . . 2 . 1 . . Assimilate 3 | . . . . . . 2 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Reprogram 2 | . . . . . 1 . . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . . 2 2 . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 117 | . . . . . 117 . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Total Allies 13 | . . 1 . . . 10 . . . 2 Largest Group 10 | . . 1 . . . 10 . . . 2 Highest-Rated Group 173 | . . 31 . . . 173 . . . 58 Highest-Rated Ally 31 | . . 31 . . . 29 . . . 29 Total Orders 4 | . . . . . . 2 . . . 2 ROAM 2 | . . . . . . 1 . . . 1 EXPLORE 2 | . . . . . . 1 . . . 1 Ally Attacks 75 | . . 11 . . . 57 . . . 7 Total Damage 982 | . . 143 . . . 725 . . . 114 Kills 8 | . . 3 . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 4 | . . . . . . 2 . . . 2 Drone Recoveries 2 | . . . . . . 1 . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Turns Passed 8008 | . 409 1119 615 955 809 1353 535 754 100 1359 Spaces Moved 4598 | 1 189 578 178 358 534 801 389 452 69 1049 Core 586 | . . . . 13 115 . . . . 458 Treads 1262 | . 161 578 178 345 . . . . . . Legs 2089 | 1 28 . . . . 597 389 452 69 553 Wheels 38 | . . . . . . . . . . 38 Hover 195 | . . . . . . 195 . . . . Flight 428 | . . . . . 419 9 . . . . Fastest Speed 40 | 120 120 160 170 50 40 42 120 120 120 50 Average Speed 124 | 120 154 161 218 168 104 104 120 120 120 96 Slowest Speed 260 | 120 160 240 250 250 120 190 120 120 120 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 40 | 2 48 95 24 41 17 91 10 13 82 23 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 68 | . . . . . . 11 . . 54 3 Terrain Destroyed 328 | . 8 . . 21 . 114 . . 98 87 Melee 13 | . . . . . . 11 . . . 2 Projectile 13 | . . . . . . 5 . . . 8 AOE 302 | . 8 . . 21 . 98 . . 98 77 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Was Fac Total 6305 | . 262 682 339 653 784 1143 442 624 77 1299 Wait 1155 | . 36 53 110 239 237 158 34 139 4 145 Move 4589 | . 188 577 177 357 533 800 388 452 68 1049 Hop . | . . . . . . . . . . . Pick Up 67 | . 6 3 12 6 4 17 1 2 . 16 Fast Attach 28 | . . . . . 4 12 7 3 . 2 Attach 45 | . 4 2 6 7 1 11 . . . 14 Detach 2 | . . . . . . 1 . . . 1 Swap 29 | . 1 1 2 3 . 12 1 3 1 5 Drop 44 | . 4 . . 4 5 13 4 4 . 10 Fire 231 | . 23 46 32 30 . 26 7 21 4 42 Melee 102 | . . . . 7 . 80 . . . 15 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 13) 410 | -10/Materials | Entered Mines 463 | -10/Mines | Discovered new exit (range 8) 481 | -10/Mines | Identified exit to Materials 764 | -10/Mines | Discovered exit to Materials (range 6) 1003 | -10/Mines | Received a Mining Laser from a helpful Derelict 1098 | -10/Mines | Assembled infested the area 1196 | -10/Mines | Core integrity fell below 50% 1529 | -10/Mines | Entered Materials 1529 | -9/Materials | Evolved 2 slots: Utility x2 2129 | -9/Materials | Discovered new exit (range 10) 2142 | -9/Materials | Identified exit to Materials 2144 | -9/Materials | Entered another Materials area 2144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3084 | -8/Materials | Core integrity fell below 50% 3095 | -8/Materials | Discovered new exit (range 8) 3098 | -8/Materials | Identified exit to Factory 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3100 | -7/Factory | Identified exit to Storage 3123 | -7/Factory | Lost 5 parts (1p3n1w) 3298 | -7/Factory | Fabricated Field Propulsion Array (x2) 3908 | -7/Factory | Entered Storage 4314 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4401 | -7/Storage | Found Prototype Launcher 4404 | -7/Storage | Found Prototype Launcher 4405 | -7/Storage | Identified Rocket Array (x2) 4562 | -7/Storage | Lost 4 parts (2p1n1u) 4644 | -7/Storage | Core integrity fell below 50% 4674 | -7/Storage | Lost 4 parts (3n1u) 4784 | -7/Storage | Build established: Hacker-Mutant 4863 | -7/Storage | Crushed by falling debris 5169 | -7/Storage | Build established: Mutant 5250 | -7/Storage | Discovered new exit (range 10) 5260 | -7/Storage | Identified exit to Factory 5261 | -7/Storage | Entered Factory 5261 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5649 | -6/Factory | Build established: Hacker-Mutant 5727 | -6/Factory | Discovered new exit (range 15) 5795 | -6/Factory | Identified exit to Factory 5796 | -6/Factory | Entered another Factory area 5796 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6550 | -5/Factory | Sucked down chute 6550 | -5/Factory | Entered Waste 6562 | -5/Waste | Spotted C-40 Crusher 6565 | -5/Waste | EMP discharged 6565 | -5/Waste | System corruption reached 10% 6569 | -5/Waste | Spotted C-40 Crusher 6569 | -5/Waste | Spotted C-40 Crusher 6574 | -5/Waste | Spotted C-40 Crusher 6608 | -5/Waste | Spotted C-40 Crusher 6639 | -5/Waste | Discovered new exit (range 10) 6640 | -5/Waste | Spotted C-40 Crusher 6648 | -5/Waste | Identified exit to Factory 6650 | -5/Waste | Entered Factory 6848 | -5/Factory | Build established: Mutant 7034 | -5/Factory | Lost 4 parts (1p2n1u) 7655 | -5/Factory | Core integrity fell below 50% 7692 | -5/Factory | Lost 8 parts (2n3u3w) 7964 | -5/Factory | Core integrity fell below 20% 8009 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07963_ P-70 Sage knocked back. 07965_ System corrupted: Substantial component data lost. 07971_ Hvy. Hammer destroyed. 07973_ Slug penetrates P-70 Sage. 07977_ Destroyed Imp. Heat Sink. 07977_ Destroyed Antigrav System. 07979_ Slug penetrates P-70 Sage. 07979_ P-70 Sage suffers critical hit (Destroy). 07979_ Destroyed Antigrav System. 07979_ Destroyed Tesla Rifle. 07980_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07981_ Slug penetrates P-70 Sage. 07981_ P-70 Sage destroyed. 07983_ Slug penetrates P-70 Sage. 07984_ System corrupted: Matter fused (-5). 07985_ Slug penetrates P-70 Sage. 07989_ KE Penetrator destroyed. 07990_ Acquired Imp. Heat Sink. 07991_ Acquired Imp. Target Analyzer. 08004_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####################+###??????????? | | ???????????????# # +??????????? | | ???????????????# # #??????????? | | ???????????????# #^ #??????????? | | ???????????????# p% ^+??????????? | | ???????????????# |#[ #??????????? | | ???????????????# # #??????????? | | ???????????????# @ # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????################## #??????????? | | ???????????????????????####?????# #??????????? | | ???????????????????????# ????# #??????????? | | ???????????????????????# "???# #??????????? | | ???????????????????????# ""??# #??????????? | | ???????????????????????# """?# #??????????? | | ???????????????????????# """"# #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# + +??????????? | | ???????????????????????# "T" # #??????????? | | ???????????????????????# """????# #??????+#??? | | ???????????????????????#???????## ####### #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# !###? | | ???????????????????????????????# #? | | ???????????????????????????????# #? | | ???????????????????????????????# """ """ #? | | ???????????????????????????????# """ """ #? | | ???????????????????????????????# """ """ #? | | ???????????????????????#####???## #? | | ???????????????????????# ??# """ """ #? | | ???????????????????????# """ # """ """ +? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisDiametricShielding Manual? 0 Play Time 01:13:31 Cumulative 320.6 hours Start 2021.12.04 @ 00:34:53 End 2021.12.07 @ 01:57:21 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 249 Rogue 195 Adventurer 54 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 71 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc8d7011-26f5-4207-be5f-2830903d23cc