Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 17:11:29 Player: yam Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2303) 2303 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 5632 Bonus ------- High Alert Combat Kills 214 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (1) Movement Flying (120) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (4) ------ Small Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Improved Hover Unit Improved Hover Unit Aerolev Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Missile Launcher Missile Launcher > --- INVENTORY -------- Light Nuclear Core Sensor Array Improved Signal Interpreter Improved Terrain Scanner Insulated Plating Shield Generator Ion Cannon Autogun [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 68 | 6 1 25 17 18 1 Power 10 | 1 . 4 3 2 . Engine 4 | 1 . 2 1 . . Core 6 | . . 2 2 2 . Reactor . | . . . . . . Propulsion 31 | 2 . 15 5 9 . Treads 4 | . . . 4 . . Leg 6 | . . . . 6 . Wheel 11 | 2 . 9 . . . Hover 3 | . . 3 . . . Flight 7 | . . 3 1 3 . Utility 10 | 2 . 2 5 1 . Device 5 | 1 . 1 3 . . Storage 1 | 1 . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 17 | 1 1 4 4 6 1 Energy Gun . | . . . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 5 | 1 . . 1 2 1 Ballistic Cannon 2 | . 1 1 . . . Launcher 5 | . . 2 . 3 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . 1 . . System Corruption 10 | . . . 10 . . Parts Lost 23 | . . 2 8 11 2 Power 4 | . . 1 1 2 . Propulsion 9 | . . 1 3 4 1 Utility 4 | . . . 2 2 . Weapon 6 | . . . 2 3 1 Highest Loss Streak 5 | . . 1 3 5 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 100 90 75 71 53 Engine 4 | . 14 6 3 . . Core 4 | . . 3 4 8 . Treads 4 | . . . 8 5 . Leg 1 | . . . . 8 . Wheel 6 | . 28 16 . . . Hover 4 | . . 7 6 . . Flight 1 | . . 1 . 2 18 Device 10 | . 14 11 12 5 . Storage 9 | . 14 11 9 9 9 Processor 9 | . . 10 9 12 18 Protection 2 | . . . 4 4 . Ballistic Gun 7 | . 14 10 4 5 8 Ballistic Cannon 3 | . 14 9 . . . Launcher 3 | . . . 5 3 . Impact Weapon 2 | . . . 4 . . Slashing Weapon 1 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 26 | 13 16 25 26 21 8 Greatest Support 40 | 20 20 36 40 40 8 Greatest Overweight (x) 6 | . . 4 4 6 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 2 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 8 8 8 8 8 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1667 | 293 122 236 525 464 27 Remotely . | . . . . . . Salvage Created 2529 | 79 270 249 1259 642 30 Parts 121 | 6 19 17 49 25 5 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 49 | . 7 8 16 18 . Melee 9 | . . . 2 7 . Guns 11 | . . 4 3 4 . Cannons 13 | . 7 4 2 . . AOE 12 | . . . 5 7 . Classes Destroyed 12 | 2 3 2 5 . . Worker 8 | . . . 8 . . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Hauler 2 | . . . 2 . . Recycler 8 | 1 . . 7 . . Mechanic 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 8 | . 2 3 2 . 1 Swarmer 11 | . . 3 5 3 . Grunt 27 | . 7 4 4 12 . Sentry 7 | . . 1 6 . . Hunter 4 | . . . 1 3 . Best Kill Streak 6 | 1 5 3 6 4 1 Combat Bots Only 4 | . 4 3 3 4 . Max Kills in Single Turn 3 | 1 1 1 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 399 | . 16 55 137 176 15 Missed 123 | . 4 18 42 52 7 Damage Taken 3221 | . 163 441 1092 1406 119 Core 768 | . 106 109 231 292 30 Absorbed by Shields 334 | . . . 93 241 . Regen/Repaired (Parts) 137 | . . . 137 . . Core Remaining (%) 76 | 100 57 72 . . . Volleys Fired 120 | 11 16 32 32 26 3 Largest 2 | 1 2 2 2 2 1 Hottest 72 | 20 55 55 72 53 23 Shots Fired 193 | 11 32 63 40 44 3 Gun 111 | 11 16 32 15 34 3 Cannon 60 | . 16 31 13 . . Launcher 22 | . . . 12 10 . Special . | . . . . . . Kinetic 158 | 11 32 63 15 34 3 Thermal 13 | . . . 13 . . Explosive 22 | . . . 12 10 . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 3 9 5 6 10 4 Robot Miss Streak 4 | 4 2 4 4 3 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 168 | 6 25 35 56 44 2 Core Hits 104 | 3 14 13 31 41 2 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 4 | . . . 4 . . Critical Strikes 16 | . 3 . 6 7 . Blast 3 | . 3 . . . . Smash 6 | . . . 6 . . Sever 7 | . . . . 7 . Melee Attacks 68 | . . 9 29 30 . Impact 29 | . . . 29 . . Slashing 30 | . . . . 30 . Piercing . | . . . . . . Sneak Attacks 15 | . . . 15 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5601 | 90 403 551 2918 1614 25 Guns 928 | 90 146 211 124 332 25 Cannons 843 | . 257 331 255 . . Explosions 1371 | . . . 690 681 . Melee 2426 | . . . 1825 601 . Ramming 33 | . . 9 24 . . Kinetic 1516 | 90 403 542 124 332 25 Thermal 255 | . . . 255 . . Explosive 1371 | . . . 690 681 . Electromagnetic . | . . . . . . Impact 1825 | . . . 1825 . . Slashing 601 | . . . . 601 . Piercing . | . . . . . . Highest Corruption 10 | . . . 10 10 10 Average Corruption 10 | . . . 10 10 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . . 15 25 13 Message Errors 7 | . . . 3 2 2 Matter Fused 12 | . . . 2 9 1 Heat Flow Errors 6 | . . . 2 4 . Energy Discharges 4 | . . . . 3 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 9 | . . . 5 2 2 Data Loss (major) 5 | . . . 1 3 1 Misfires 2 | . . . 2 . . Alerts 1 | . . . . . 1 Misdirections 6 | . . . . 2 4 Overload Shots . | . . . . . . Overflow Damage 825 | . . . 825 . . Projectiles . | . . . . . . Explosions 16 | . . . 16 . . Melee 809 | . . . 809 . . Knockbacks 10 | . 2 3 5 . . Impact 5 | . . . 5 . . Kinetic 5 | . 2 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . 4 12 6 . Shots 1 | . . . . 1 . Rammed 5 | . . 1 4 . . Targets Rammed 5 | . . 1 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 227 | . 18 24 178 227 . Average Temperature 37 | . 8 7 38 60 . Received Heat Transfer 1109 | . 72 117 381 512 27 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 14 | . . . 14 . . Impact Corruptions 29 | . . . 29 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 407 | . . . 407 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 709 | 10 225 385 562 709 415 Initial 340 | . 6 94 132 295 340 Average 344 | 3 73 254 395 528 378 Maximum Alert Level 3 | . 1 1 2 3 2 Low Security (%) 27 | 100 95 29 19 . . Level 1 33 | . 4 70 24 22 86 Level 2 36 | . . . 55 66 13 Level 3 2 | . . . . 11 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 2 . 1 Investigation 4 | . 1 2 . . 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 11 17 26 24 12 Peak Tracking Total 8 | . 5 5 5 4 8 Tactical Retreats 9 | . . 3 2 1 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . 1 2 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 7 | . . 1 5 1 . Max in Single Turn 3 | . . 1 3 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 19 | . 4 3 6 1 5 Terminals 17 | . 4 3 4 1 5 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 58 | . 14 10 18 1 15 Successful 32 | . 6 4 13 . 9 Failed 26 | . 8 6 5 1 6 Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual 8 | . 1 3 2 . 2 Terminals 51 | . 14 10 11 1 15 Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 27 | . 6 4 8 . 9 Record 7 | . 2 1 1 . 3 Robot Analysis 2 | . 1 . . . 1 Emergency Access Points 2 | . . 1 . . 1 Alert Level 2 | . . . 2 . . Locate Traps 4 | . . . 2 . 2 Dispatch Records 2 | . 1 . . . 1 Maintenance Status 2 | . 1 . . . 1 Transport Status 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 14 | . 4 3 3 1 3 Full Trace Events 5 | . 2 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 2 | . . 2 . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3213 | 91 360 650 1323 613 176 Spaces Moved 2371 | 65 345 540 642 392 387 Core 30 | 1 . 6 3 20 . Treads 434 | . . . 370 64 . Legs 151 | . . . . 151 . Wheels 776 | 64 345 367 . . . Hover 419 | . . 150 269 . . Flight 561 | . . 17 . 157 387 Fastest Speed 34 | 50 80 52 112 34 37 Average Speed 98 | 79 80 78 162 102 37 Slowest Speed 350 | 80 80 250 250 350 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 6 44 37 34 44 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . 8 . Terrain Destroyed 142 | . . . 108 34 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 141 | . . . 107 34 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2944 | 90 397 701 829 512 415 Wait 229 | 4 27 60 86 39 13 Move 2361 | 64 344 539 641 390 383 Hop 2 | . . . . . 2 Pick Up 35 | 5 6 8 8 1 7 Fast Attach 50 | 6 1 21 11 11 . Attach 8 | . . 1 4 2 1 Detach 8 | . . 2 3 3 . Swap 10 | . . 3 2 5 . Drop 48 | . 3 25 9 5 6 Fire 120 | 11 16 32 32 26 3 Melee 68 | . . 9 29 30 . Ram 5 | . . 1 4 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Sto x2]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 13) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 538 | -9/Materials | Discovered new exit (range 16) 888 | -9/Materials | Discovered new exit (range 12) 1063 | -9/Materials | Discovered new exit (range 15) 1072 | -9/Materials | Discovered new exit (range 16) 1102 | -9/Materials | Entered another Materials area 1102 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -8/Materials | Lost 3 parts (1p1n1w) 1628 | -8/Materials | Garrison activated, responded to threat 1722 | -8/Materials | Lost 3 parts (2u1w) 1882 | -8/Materials | Garrison activated, responded to threat 1992 | -8/Materials | System corruption reached 10% 2164 | -8/Materials | Identified exit to Garrison 2340 | -8/Materials | Repaired Lgt. Treads 2368 | -8/Materials | Repaired Lgt. Treads 2425 | -8/Materials | Entered Garrison 2503 | -8/Garrison | Triggered checkpoint 2695 | -8/Garrison | Triggered checkpoint 2700 | -8/Garrison | Triggered checkpoint 2712 | -8/Garrison | Core integrity fell below 50% 2782 | -8/Garrison | Lost 5 parts (1p2n1u1w) 2878 | -8/Garrison | Lost 3 parts (1n1u1w) 2915 | -8/Garrison | Triggered checkpoint 2927 | -8/Garrison | Core integrity fell below 20% 2979 | -8/Garrison | Discovered new exit (range 13) 2999 | -8/Garrison | Installed Relay Interface Framework 3029 | -8/Garrison | Triggered checkpoint 3034 | -8/Garrison | Discovered new exit (range 10) 3038 | -8/Garrison | Entered Materials 3056 | -8/Materials | Lost 3 parts (1p1n1w) 3214 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. >>Enumerate(Maintenance) Found 24 registered maintenance bots. 12 Workers 7 Builders 3 Tunnelers 2 Recyclers Downloaded coordinate data. >>Access(Emergency) Found 1 emergency access door: (69,86) Map updated. Flight Unit destroyed. K-01 Serf collects debris. NHYZZH2K%DPTJTVMDFBYEN Map ----- +----------------------------------------------------+ | ????????????? ????????????????????? ?????????? | | ??????????#####+#####???????????????? ????????? | | ??????????# #???????????????? #????????? | | ??????????# """ "T" #???????????????# #????????? | | ??????????# """ #???????????????# #????????? | | ??????????# """ % #???????????????# #????????? | | ??????????# #???????????????# #????"???? | | ??????????# #???????????????# #???""" ?? | | ??????????# #???????????????# #?? 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