Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 16:56:24 Player: StarSirius Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (4475) 4475 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 9707 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 694/1000 Matter 270/300 Energy 200/200 System Corruption 8% Temperature Cool (0) Movement Walking (200) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Thermic Laser Great Axe > --- INVENTORY (15) --- Light Fission Core Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Terrain Scanner Targeting Computer Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hardened Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Laser Thermic Laser > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Advanced Terrain Scanner Targeting Computer Layered Light Armor Plating Drone Bay Heavy Laser Heavy Rocket Launcher Great Axe [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . . 1 . Utility 6 | . . . . . 2 2 . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 224 | . 19 9 7 1 54 27 . 9 63 35 Power 24 | . 1 1 1 . 4 2 . . 12 3 Engine 14 | . 1 1 1 . 3 . . . 7 1 Core 9 | . . . . . 1 2 . . 4 2 Reactor 1 | . . . . . . . . . 1 . Propulsion 60 | . 4 2 4 . 20 6 . 5 15 4 Treads 13 | . . . . . 8 1 . . 4 . Leg 45 | . 4 2 3 . 11 5 . 5 11 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . 1 . 1 . . . . . Utility 66 | . 5 . 2 . 11 11 . 2 17 18 Device 34 | . 4 . . . 3 5 . . 11 11 Storage 7 | . . . 1 . 3 2 . . 1 . Processor 9 | . 1 . . . 2 1 . 1 2 2 Hackware 1 | . . . . . . 1 . . . . Protection 15 | . . . 1 . 3 2 . 1 3 5 Artifact . | . . . . . . . . . . . Weapon 74 | . 9 6 . 1 19 8 . 2 19 10 Energy Gun 42 | . . 2 . 1 12 6 . 1 14 6 Energy Cannon 9 | . 8 . . . 1 . . . . . Ballistic Gun 3 | . . 3 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . 1 . . . 6 1 . . 1 1 Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 1 . 1 4 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 . Corrupted Parts 2 | . . 2 . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . Parts Lost 34 | . . 1 1 . 8 4 . . 5 15 Power 3 | . . 1 . . 1 . . . . 1 Propulsion 11 | . . . 1 . 3 1 . . 1 5 Utility 14 | . . . . . 3 3 . . 2 6 Weapon 6 | . . . . . 1 . . . 2 3 Highest Loss Streak 8 | . . 1 1 . 6 2 . . 3 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 99 99 100 93 99 100 100 94 94 Engine 6 | . 14 13 11 11 3 5 . . 3 4 Core 4 | . . . . . 5 1 7 7 8 2 Treads 6 | . . . . . 18 6 7 7 5 3 Leg 24 | . 28 28 37 33 14 22 23 23 25 23 Device 10 | . 12 14 6 . 10 10 15 11 5 15 Storage 8 | . 14 14 11 11 9 7 7 7 6 5 Processor 8 | . . . . . 4 11 15 17 13 12 Hackware 1 | . . . . . . 6 7 7 1 . Protection 5 | . . . 4 11 8 6 . 1 6 7 Energy Gun 11 | . . 12 11 11 15 14 15 15 12 9 Energy Cannon 2 | . 24 . . . . . . . . . Ballistic Gun 1 | . 2 12 11 11 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 13 19 18 17 19 31 36 36 41 71 77 Greatest Support 95 | 20 20 20 40 30 82 53 53 53 80 95 Greatest Overweight (x) 1 | . 1 . . . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 15 15 15 15 15 15 Average Capacity 11 | . 8 8 8 8 8 10 15 15 15 15 Most Carried 15 | . 8 8 8 8 9 10 10 14 15 15 Average Carried 10 | . 7 8 7 8 7 9 10 11 14 12 Final Capacity 15 | 8 8 8 8 8 10 15 15 15 15 15 Final Carried 15 | 6 8 8 8 8 9 10 10 14 15 12 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Matter Collected 2640 | 192 114 228 109 . 547 371 . . 649 430 Remotely . | . . . . . . . . . . . Salvage Created 4829 | . 404 63 212 . 1276 832 . . 984 1058 Parts 238 | . 24 4 15 . 89 33 . . 44 29 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 103 | . 8 4 6 . 38 17 . . 14 16 Guns 63 | . . 4 6 . 20 14 . . 9 10 Cannons 9 | . 7 . . . 2 . . . . . AOE 20 | . . . . . 16 3 . . . 1 Classes Destroyed 16 | . 3 2 2 . 3 4 . . 1 1 Worker 6 | . . . 1 . 2 2 . . . 1 Builder 2 | . . . . . . 2 . . . . Tunneler 1 | . . . . . 1 . . . . . Recycler 5 | . . . . . 3 . . . 1 1 Operator 2 | . 1 . . . . 1 . . . . Watcher 4 | . 2 . . . . . . . 1 1 Swarmer 27 | . . 3 3 . 21 . . . . . Grunt 34 | . 8 . 1 . 8 9 . . 3 5 Brawler 2 | . . . . . . 1 . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 14 | . . . 2 . 7 3 . . . 2 Specialist 4 | . . . . . 2 . . . 2 . Hunter 8 | . . . . . . 2 . . 5 1 Programmer 11 | . . . . . . 2 . . 3 6 Heavy 1 | . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 10 | . 3 3 3 . 10 9 . . 2 6 Combat Bots Only 7 | . 2 3 3 . 7 5 . . 2 5 Max Kills in Single Turn 5 | . 1 1 2 . 5 3 . . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . 4 2 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Hostile Shots Fired 857 | . 22 21 48 . 171 182 . . 154 259 Missed 232 | . 6 4 18 . 46 71 . . 30 57 Damage Taken 9307 | . 232 261 340 . 1635 1141 . . 2236 3462 Core 922 | . 41 49 35 . 137 166 . . 188 306 Absorbed by Shields 228 | . . . . . . . . . . 228 Regen/Repaired (Parts) 717 | . . . . . 260 202 . . 255 . Core Remaining (%) 80 | 100 . 64 . 91 75 . . 76 77 . Volleys Fired 318 | . 20 14 24 . 79 48 . . 73 60 Largest 2 | . 2 2 2 . 2 2 . . 2 2 Hottest 154 | . 112 100 60 . 130 130 . . 148 154 Shots Fired 565 | . 36 18 48 . 143 93 . 1 126 100 Gun 497 | . . 15 48 . 120 90 . 1 126 97 Cannon 42 | . 34 . . . 8 . . . . . Launcher 23 | . 2 . . . 15 3 . . . 3 Special 3 | . . 3 . . . . . . . . Kinetic 33 | . . 8 24 . 1 . . . . . Thermal 467 | . . 10 24 . 119 90 . 1 126 97 Explosive 23 | . 2 . . . 15 3 . . . 3 Electromagnetic 42 | . 34 . . . 8 . . . . . Robot Hit Streak 42 | . 13 6 9 . 11 42 . . 20 19 Robot Miss Streak 6 | . 2 1 3 . 6 4 . . 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . 1 Shots Hit Robots 415 | . 26 11 30 . 89 74 . . 99 86 Core Hits 226 | . 14 6 14 . 70 45 . . 38 39 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 28 | . . . . . 5 2 . . 7 14 Burn 25 | . . . . . 5 2 . . 7 11 Sever 3 | . . . . . . . . . . 3 Melee Attacks 25 | . . . . . . 2 . 1 8 14 Impact . | . . . . . . . . . . . Slashing 25 | . . . . . . 2 . 1 8 14 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9352 | . 741 123 322 . 2237 1901 . . 1873 2155 Guns 6504 | . . 123 322 . 1192 1325 . . 1873 1669 Cannons 732 | . 633 . . . 99 . . . . . Explosions 1964 | . 108 . . . 939 576 . . . 341 Melee 145 | . . . . . . . . . . 145 Ramming 7 | . . . . . 7 . . . . . Kinetic 214 | . . 69 136 . 9 . . . . . Thermal 6341 | . . 54 186 . 1234 1325 . . 1873 1669 Explosive 1833 | . 108 . . . 808 576 . . . 341 Electromagnetic 812 | . 633 . . . 179 . . . . . Impact . | . . . . . . . . . . . Slashing 145 | . . . . . . . . . . 145 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 4 9 . . 2 1 1 1 4 8 Average Corruption 3 | . 3 4 . . 2 1 1 1 2 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . 7 12 . . 8 5 1 1 12 23 Message Errors 22 | . 2 5 . . 3 3 . . 4 5 Matter Fused 11 | . 2 2 . . 1 . 1 . 3 2 Heat Flow Errors 3 | . . . . . 1 . . . . 2 Energy Discharges 12 | . . 1 . . . 1 . . 1 9 Parts Rejected 2 | . . 1 . . 1 . . . . . Parts Fused 1 | . 1 . . . . . . . . . Data Loss (minor) 10 | . 1 1 . . 1 . . . 2 5 Data Loss (major) 2 | . 1 . . . . . . . 1 . Misfires 3 | . . . . . 1 . . 1 1 . Alerts 3 | . . 2 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 34 | . 10 . . . 11 5 . . . 8 Projectiles 10 | . 10 . . . . . . . . . Explosions 24 | . . . . . 11 5 . . . 8 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 122 | . 24 . . . 34 . . . . 64 Shots 5 | . 1 . . . 2 . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 514 | . 180 20 83 . 198 32 . . 514 213 Average Temperature 108 | . 65 10 24 . 86 10 . . 173 58 Received Heat Transfer 1725 | . 123 . 72 . 585 306 . . 270 369 Effects 11 | . . . . . . . . . 11 . Shutdowns 5 | . . . . . . . . . 5 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 2 | . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . 5 6 Combat Hostiles 10 | . . . . . . . . . 5 5 Parts Melted 59 | . . . . . 5 8 . . 24 22 Heat Transferred 15853 | . . 125 425 . 3361 2849 . . 4647 4446 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Peak Influence 590 | . 201 60 236 91 590 344 120 85 205 334 Initial 217 | . . . 23 91 35 217 120 84 41 63 Average 116 | . 47 5 111 91 294 177 120 84 51 105 Maximum Alert Level 2 | . 1 . 1 . 2 1 . . 1 1 Low Security (%) 77 | . 98 100 77 100 33 46 100 100 99 80 Level 1 17 | . 1 . 22 . 34 53 . . . 19 Level 2 4 | . . . . . 31 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . . . 1 . 10 4 . . 8 7 Investigation 5 | . . . . . 3 . . . 1 1 Extermination 8 | . . . . . . 2 . . 3 3 Reinforcement 9 | . . . 1 . 2 2 . . 4 . Assault 1 | . . . . . 1 . . . . . Garrison 7 | . . . . . 4 . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Distress Signals 17 | . 1 1 1 . 9 1 . . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 161 | . 14 5 11 . 54 22 . . 28 27 Peak Tracking Total 9 | . 4 3 4 . 9 5 . . 5 7 Tactical Retreats 10 | . 1 . . . 5 . . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Traps Triggered 11 | . 7 . . . 2 1 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Machines Disabled 8 | . 2 . . . 4 2 . . . . Max in Single Turn 1 | . 1 . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Machines Accessed 49 | . 6 . 3 . 13 10 . 1 11 5 Terminals 33 | . 5 . 2 . 10 8 . 1 5 2 Fabricators 4 | . . . . . . 1 . . 2 1 Repair Stations 5 | . . . . . 2 1 . . 1 1 Recycling Units 3 | . 1 . 1 . . . . . 1 . Scanalyzers 4 | . . . . . 1 . . . 2 1 Garrison Access . | . . . . . . . . . . . Total Hacks 136 | . 18 . 10 . 41 26 . 2 28 11 Successful 56 | . 6 . 4 . 16 11 . 1 13 5 Failed 80 | . 12 . 6 . 25 15 . 1 15 6 Catastrophic 15 | . 2 . . . 3 5 . . 3 2 Database Lockouts . | . . . . . . . . . . . Manual 79 | . 15 . 9 . 26 18 . 2 8 1 Terminals 95 | . 15 . 9 . 33 21 . 2 11 4 Fabricators 10 | . . . . . . 1 . . 6 3 Repair Stations 15 | . . . . . 6 4 . . 4 1 Recycling Units 5 | . 3 . 1 . . . . . 1 . Scanalyzers 11 | . . . . . 2 . . . 6 3 Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 2 . 2 . 7 3 . . . 1 Part Schematic 3 | . . . 2 . 1 . . . . . Terminal Index 4 | . 1 . . . 1 1 . . . 1 Fabricator Index 1 | . . . . . 1 . . . . . Unreport Threat 6 | . 1 . . . 3 2 . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 2 Load Schematic 2 | . . . . . . . . . 1 1 Build 2 | . . . . . . . . . 1 1 Repair Station Hacks 13 | . . . . . 5 4 . . 4 . Scan Component 7 | . . . . . 3 2 . . 2 . Repair 6 | . . . . . 2 2 . . 2 . Recycling Unit Hacks 4 | . 2 . 1 . . . . . 1 . Process 1 | . 1 . . . . . . . . . Retrieve Components 3 | . 1 . 1 . . . . . 1 . Scanalyzer 7 | . . . . . . . . . 5 2 Insert Component 3 | . . . . . . . . . 2 1 Analyze 4 | . . . . . . . . . 3 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 2 . 1 . 4 4 . 1 1 . Terminals 13 | . 2 . 1 . 4 4 . 1 1 . Botnet 13 | . 2 . 1 . 4 4 . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 47 | . 6 . 2 . 13 10 . 1 10 5 Full Trace Events 3 | . . . . . 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . 1 . . . 2 1 Parts Built 4 | . . . . . . . . . 2 2 Authchips . | . . . . . . . . . . . Time 168 | . . . . . . . . . 84 84 Total Part Build Rating 16 | . . . . . . . . . 8 8 Parts Repaired 6 | . . . . . 2 2 . . 2 . Time 228 | . . . . . 82 64 . . 82 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . 2 . . . . . 7 . Parts Scanalyzed 3 | . . . . . . . . . 2 1 Part Schematics Acquired 3 | . . . . . . . . . 2 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 8 | . . . . . . . . . 3 5 EXPLORE 7 | . . . . . . . . . 3 4 RETURN 1 | . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 8 | . . . . . . . . . 3 5 Drone Recoveries 5 | . . . . . . . . . 1 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Turns Passed 7972 | . 767 605 290 98 1242 1133 95 180 2276 1286 Spaces Moved 3786 | 1 502 105 170 80 543 675 78 110 1103 419 Core . | . . . . . . . . . . . Treads 168 | . . . . . 168 . . . . . Legs 3618 | 1 502 105 170 80 375 675 78 110 1103 419 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 123 120 122 126 Average Speed 125 | 120 120 120 120 120 140 120 123 121 123 126 Slowest Speed 250 | 120 190 120 120 120 250 190 123 123 127 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 2 69 35 21 36 67 22 73 3 37 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . . . 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . . 1 . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 29 | . . 3 . . . 2 . 1 8 15 Terrain Destroyed 149 | . 13 3 . . 83 18 . 1 8 23 Melee 14 | . . . . . . 2 . 1 8 3 Projectile 3 | . . 3 . . . . . . . . AOE 132 | . 13 . . . 83 16 . . . 20 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Total 6403 | . 626 556 214 82 874 904 77 151 1876 1043 Wait 1857 | . 58 428 7 . 154 125 . 28 557 500 Move 3778 | . 501 104 169 79 543 675 77 109 1102 419 Hop . | . . . . . . . . . . . Pick Up 80 | . 15 . 3 1 14 9 . 2 30 6 Fast Attach 61 | . 10 4 1 . 16 11 . 2 12 5 Attach 37 | . . . 3 . 6 4 . . 8 16 Detach 10 | . . . 1 . 2 2 . . 1 4 Swap 126 | . 9 5 3 1 32 12 . 7 43 14 Drop 111 | . 13 1 3 1 28 16 . 2 42 5 Fire 318 | . 20 14 24 . 79 48 . . 73 60 Melee 25 | . . . . . . 2 . 1 8 14 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 236 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered exit to Materials (range 15) 708 | -10/Materials | Discovered new exit (range 9) 768 | -10/Materials | Entered Mines 769 | -10/Mines | Assembled infested the area 1350 | -10/Mines | Discovered exit to Materials (range 10) 1373 | -10/Mines | Entered Materials 1373 | -9/Materials | Evolved 2 slots: Propulsion x2 1374 | -9/Materials | Identified exit to Mines 1625 | -9/Materials | Build established: Scavenger-Mutant 1663 | -9/Materials | Entered Mines 1669 | -9/Mines | Learned Materials emergency access door positions 1742 | -9/Mines | Discovered new exit (range 16) 1761 | -9/Mines | Entered Materials 1761 | -8/Materials | Evolved 2 slots: Utility x2 2049 | -8/Materials | Lost 6 parts (1p2n2u1w) 2234 | -8/Materials | Repaired Arm. Treads 2297 | -8/Materials | Garrison activated, responded to threat 2318 | -8/Materials | Destroyed 7 combat bots 2490 | -8/Materials | Garrison activated, responded to threat 2926 | -8/Materials | Discovered new exit (range 14) 2961 | -8/Materials | First assault squad dispatched 2991 | -8/Materials | Repaired Imp. Carbon-fiber Leg 3003 | -8/Materials | Entered Factory 3003 | -7/Factory | Evolved 2 slots: Utility x2 3079 | -7/Factory | Repaired Arm. Treads 3304 | -7/Factory | Repaired Lgt. Armor Plating 4136 | -7/Factory | Sucked down chute 4136 | -7/Factory | Entered Waste 4136 | -7/Waste | The area was eerily silent 4214 | -7/Waste | Discovered new exit (range 12) 4231 | -7/Waste | Entered Factory 4336 | -7/Factory | Discovered new exit (range 16) 4411 | -7/Factory | Entered another Factory area 4411 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5129 | -6/Factory | Lost 3 parts (1n1u1w) 5130 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 5664 | -6/Factory | Repaired Arm. Treads? 5776 | -6/Factory | Repaired Hrd. Heavy Armor Plating? 5816 | -6/Factory | Spotted B-75 Beast 6519 | -6/Factory | Discovered new exit (range 4) 6686 | -6/Factory | Identified exit to Factory 6687 | -6/Factory | Entered another Factory area 6687 | -5/Factory | Evolved 2 slots: Utility x2 6911 | -5/Factory | Fabricated Imp. Titanium Leg? 7272 | -5/Factory | Spotted B-75 Beast 7699 | -5/Factory | Garrison activated, responded to threat 7785 | -5/Factory | Lost 8 parts (1p2n3u2w) 7973 | -5/Factory | Self-destructed Last Messages --------------- 07961_ System corrupted: Component data lost. 07961_ U-05 Engineer builds a Door. 07962_ Penetrated by Slug. 07962_ Critical hit (Destroy). 07962_ Imp. Titanium Leg destroyed. 07962_ Drone Bay destroyed. 07964_ Penetrated by Slug. 07964_ R-10 Processor collects Hvy. Assault Rifle. 07965_ Penetrated by Slug. 07965_ Slug penetrates H-66 Slayer. 07966_ Penetrated by Slug. 07967_ H-66 Slayer Flexi-carbon Leg severed. 07968_ Penetrated by Slug. 07970_ R-10 Processor collects Flexi-carbon Leg. 07971_ Penetrated by Slug. 07971_ Imp. Medium Armor Plating destroyed. 07971_ Penetrated by Slug. 07972_ Carbon-fiber Leg destroyed. 07972_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# ???????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ?#??????# #??????????????????????????????????? | | ?# ?????# #??????????????????????????????????? | | ###+##### #??????????????????????????????????? | | #??????????????????????????????????? | | #???###########????????????????????? | | #???# #????????????????????? | | #???# #????? ??????????????? | | #???# #???? ??????????????? | | #######?# % #???# #???"" "?????????????? | | #?# #########+#####??""" """???????????? | | #?# p m pu % @ #? """ """ ?????????? | | % ### k hh Rh # ????????? | | + % k + """ "?????????????? | | ### # """ "?????????????? | | #?# A #? """ "?????????????? | | #####+############+##+#?? ?????????????? | | # ! """" ## #??? ????????????? | | # ""S"" ## ! " #???? ???????????? | | # %"" "" ## !! " #??????####??????????? | | %# ## !! " #????????????????????? | | +% ## " #????????????????????? | | ####### ## " #????????????????????? | | #### # ## " #????????????????????? | | ?????##! """"""" ## [ " #????????????????????? | | ??????# """"""" ## " #????????????????????? | | ####### """"""" ## " #????????????????????? | | """" # """"""" ##! #????????????????????? | | ""R"" # ##########????????????????????? | | "" "" ##############?????????????????????????????? | | #??????????????????????????????????????????? | | ! #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 34 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 22 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Titanium Leg | -6/Factory | Scanalyzed Field Laser | -6/Factory | Scanalyzed Thermic Laser | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Imp. Titanium Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageCloakCore Manual? 0 Play Time 02:25:23 Cumulative 87.0 hours Start 2024.03.05 @ 12:33:56 End 2024.03.05 @ 16:56:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: bc931386-dbd4-4ed5-bfee-6e73dbe30db6