Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 19:20:13 Player: MrFartsburg Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (1960) 1960 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 8103 Bonus ------- Follower Combat Kills 77 Entered DSFs 500 Friendly Fire -34 Cogmind --------- Core Integrity 0/1150 Matter 0/300 Energy 99/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Quantum Reactor Advanced Medium Treads Advanced Weight Redist. System Improved Medium Armor Plating Advanced Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Field Propulsion Array > --- UTILITY ---------- Energy Well Advanced Signal Interpreter Advanced Melee Analysis Suite Matter Filter Advanced Transmission Jammer Improved Point Defense System > --- WEAPON ----------- Matter Neutralizer Heavy Machine Gun > --- INVENTORY -------- Improved Linear Gravjet [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Micro-nuke Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 . 2 2 2 . . Power 2 | . . . 1 . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 8 | . . . 1 2 2 . . 1 2 . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 84 | 6 1 5 17 9 5 4 15 1 20 1 . Power 10 | 1 . . 3 1 . 2 2 . . 1 . Engine 7 | 1 . . 2 . . 2 1 . . 1 . Core 3 | . . . 1 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 . 2 8 2 . 2 1 . 5 . . Treads 7 | . . . 2 2 . . . . 3 . . Leg 9 | 2 . . 4 . . 2 1 . . . . Wheel 2 | . . 2 . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . Flight 3 | . . . 2 . . . . . 1 . . Utility 25 | 1 1 . 2 4 3 . 6 . 8 . . Device 12 | . . . 1 1 2 . 3 . 5 . . Storage 3 | 1 1 . . . . . 1 . . . . Processor 5 | . . . . 1 1 . 1 . 2 . . Hackware 1 | . . . 1 . . . . . . . . Protection 4 | . . . . 2 . . 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . 3 4 2 2 . 6 1 7 . . Energy Gun 5 | 1 . . 2 . 1 . 1 . . . . Energy Cannon 6 | . . . 2 . . . 1 . 3 . . Ballistic Gun 9 | 1 . 1 . 1 1 . 2 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . 2 . . . . 1 . 2 . . Special Weapon 2 | . . . . 1 . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 1 . 1 . . Parts Lost 62 | . . 2 12 6 . 1 21 1 17 2 . Power 9 | . . . 3 . . 1 4 . . 1 . Propulsion 12 | . . 1 4 1 . . 3 . 3 . . Utility 19 | . . . . 3 . . 9 . 6 1 . Weapon 22 | . . 1 5 2 . . 5 1 8 . . Highest Loss Streak 16 | . . 2 7 4 . 1 16 1 9 2 . To Critical Strikes 1 | . . . . . . . 1 . . . . Average Backups 3 | 1 4 7 5 5 2 3 4 . . 4 4 Power . | . 1 1 . . . . . . . 1 1 Propulsion . | . 1 1 . . . . . . . 1 1 Utility . | . . . 1 2 . 1 1 . . 1 1 Weapon 1 | . 2 4 2 1 . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . . . 4 2 . . 2 . 1 2 6 Power 2 | . . . . . . . 1 . . . 1 Propulsion 2 | . . . 1 . . . . . . . 1 Utility 9 | . . . . 2 . . 1 . 1 2 3 Weapon 3 | . . . 3 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 68 | . 93 96 83 88 82 89 84 13 34 15 5 Engine 5 | . 14 14 8 . . 5 11 . . 2 . Core 1 | . . . 3 9 7 3 . . . . . Treads 3 | . . . 4 17 7 5 . . 1 2 . Leg 6 | . 28 12 8 . . 4 13 . . . . Wheel 1 | . . 14 2 . . . . . . . . Device 11 | . . . 3 9 28 30 25 . 10 . . Storage 9 | . 21 28 18 8 . . . 5 5 2 . Processor 4 | . . . . 8 15 15 6 . 4 7 5 Hackware 3 | . . . 10 9 7 7 5 . . . . Protection 1 | . . . . 7 . . 2 . . . . Energy Gun 4 | . 14 5 6 8 5 7 6 . . . . Energy Cannon 1 | . . . 5 4 . . . 3 2 . . Ballistic Gun 7 | . 14 20 2 4 7 7 9 4 3 . . Launcher 1 | . . . 5 . . . . . 4 . . Peak Build Rating 64 | 6 7 8 17 24 30 40 55 15 64 27 8 Average Rating 27 | 4 6 6 12 18 27 32 45 12 41 16 7 On Entrance 14 | . 6 7 5 16 23 28 40 10 10 23 8 Avg Prop Armor Cover (%) 11 | . . . 3 . . . . . 13 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 56 | 11 15 15 20 20 16 36 56 18 43 8 . Greatest Support 62 | 20 20 26 46 46 26 42 62 3 60 30 3 Greatest Overweight (x) 14 | 1 . 4 4 . . . 8 5 14 . . Average Overweight (x) . | . . . . . . . . 3 2 . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 3 6 8 8 8 3 5 5 1 3 5 5 Average Carried 3 | 1 4 7 5 5 1 3 4 . . 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 2 6 8 4 4 3 5 . . 3 4 5 Class Distribution -------------------- 49% | Mutant 22% | Scavenger-Mutant 16% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Matter Collected 1430 | 111 44 368 383 95 . 97 203 8 121 . . Remotely . | . . . . . . . . . . . . Salvage Created 1683 | . 44 243 538 301 . 97 357 . 103 . . Parts 119 | . 3 20 41 22 . 7 24 . 2 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Combat Hostiles Destroyed 47 | . 1 10 17 6 . 2 8 . 3 . . Guns 20 | . 1 5 2 2 . 2 8 . . . . Cannons 11 | . . . 5 4 . . . . 2 . . AOE 15 | . . 5 10 . . . . . . . . Classes Destroyed 11 | . 1 2 4 1 . 1 2 . . . . Worker 5 | . . 2 . 1 . . 2 . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 11 | . . 3 5 . . . 3 . . . . Grunt 22 | . 1 7 10 3 . . 1 . . . . Sentry 6 | . . . 2 2 . . 1 . 1 . . Specialist 2 | . . . . . . 2 . . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 5 | . . . . . . . 3 . 2 . . Best Kill Streak 5 | . 1 4 5 3 . 2 3 . 2 . . Combat Bots Only 4 | . 1 3 4 2 . 2 3 . 2 . . Max Kills in Single Turn 3 | . 1 3 3 1 . 1 2 . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 3 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Hostile Shots Fired 850 | . 12 38 131 79 . 14 316 16 204 4 36 Missed 244 | . 4 9 39 16 . 5 91 4 59 2 15 Hits 606 | . 8 29 92 63 . 9 225 12 145 2 21 Melee 5 | . . . 3 . . . . . . 2 . Projectile 601 | . 8 29 89 63 . 9 225 12 145 . 21 Critical Strikes 23 | . . . 4 1 . . 3 1 11 1 2 Part Disruptions 1 | . . . . . . . . . 1 . . Damage Taken 9468 | . 101 352 1112 930 . 139 2909 443 2998 85 399 Core 2750 | . 30 86 229 163 . 24 824 242 668 85 399 Absorbed by Shields 261 | . . . . . . 51 210 . . . . Redirected to Shielding 103 | . . . . . . . . . 103 . . Core Remaining (%) 62 | 100 . 53 42 70 . 96 3 75 . . . Volleys Fired 165 | . 4 25 38 29 . 5 36 . 28 . . Largest 3 | . 2 2 2 2 . 2 3 . 3 . . Hottest 203 | . 70 70 124 124 . 86 176 . 203 . . Shots Fired 308 | . 8 49 57 54 . 10 96 . 34 . . Gun 224 | . 8 45 20 44 . 10 94 . 3 . . Cannon 59 | . . . 22 10 . . 2 . 25 . . Launcher 25 | . . 4 15 . . . . . 6 . . Special . | . . . . . . . . . . . . Kinetic 134 | . 4 44 8 15 . 5 55 . 3 . . Thermal 143 | . 4 1 33 39 . 5 41 . 20 . . Explosive 25 | . . 4 15 . . . . . 6 . . Electromagnetic 6 | . . . 1 . . . . . 5 . . Robot Hit Streak 14 | . 1 5 6 11 . 14 8 . 5 . . Robot Miss Streak 6 | . 1 2 4 6 . 1 5 . 2 . . Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 2 | . . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . Shots Hit Robots 179 | . 4 35 26 33 . 7 55 . 19 . . Core Hits 114 | . 2 24 29 13 1 4 35 . 6 . . Critical Kills 2 | . . . . . . . 1 . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 12 | . 1 . 1 3 . 1 5 . 1 . . Burn 9 | . 1 . 1 3 . 1 3 . . . . Meltdown 1 | . . . . . . . . . 1 . . Destroy 2 | . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4653 | . 50 730 1217 583 3 117 987 4 962 . . Guns 2053 | . 50 318 115 435 . 117 916 . 102 . . Cannons 988 | . . . 283 144 . . 30 . 531 . . Explosions 1544 | . . 410 819 . . . . . 315 . . Melee . | . . . . . . . . . . . . Ramming 68 | . . 2 . 4 3 . 41 4 14 . . Kinetic 1204 | . . 306 29 202 . 30 535 . 102 . . Thermal 1800 | . 50 12 354 377 . 87 411 . 509 . . Explosive 1544 | . . 410 819 . . . . . 315 . . Electromagnetic 37 | . . . 15 . . . . . 22 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 34 | . . . 3 . . . 3 . 22 34 34 Average Corruption 8 | . . . 3 . . . 2 . 6 29 34 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . . . 10 . . . 11 . 18 12 6 Message Errors 11 | . . . 1 . . . 3 . 3 3 1 Matter Fused 10 | . . . 4 . . . 2 . 3 1 . Heat Flow Errors 8 | . . . 1 . . . 1 . 3 2 1 Energy Discharges 3 | . . . 2 . . . . . 1 . . Parts Rejected 2 | . . . . . . . 2 . . . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . 3 . 4 1 . Data Loss (major) 2 | . . . 1 . . . . . . . 1 Alerts 2 | . . . . . . . . . 2 . . Misdirections 9 | . . . . . . . . . 1 5 3 Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 138 | . . 26 21 . . . . . 91 . . Projectiles 79 | . . . . . . . . . 79 . . Explosions 59 | . . 26 21 . . . . . 12 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 75 | . . 1 36 . . . 1 2 35 . . Shots 3 | . . . 1 . . . . . 2 . . Rammed 12 | . . 1 . 2 1 . 1 1 6 . . Targets Rammed 18 | . . 1 . 2 1 . 7 1 6 . . Kicked 6 | . . . . . . . 6 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 506 | . 84 45 252 344 . . 506 . 187 157 100 Average Temperature 123 | . 44 11 60 125 . . 180 . 83 88 57 Received Heat Transfer 1415 | . 57 198 471 288 . 30 68 36 138 . 129 Effects 26 | . . . . 7 . . 19 . . . . Shutdowns 5 | . . . . . . . 5 . . . . Energy Bleed 4 | . . . . 2 . . 2 . . . . Interference 10 | . . . . 5 . . 5 . . . . Matter Decay 3 | . . . . . . . 3 . . . . Damage (major) 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 13 | . 1 . 4 . . 1 5 . 2 . . Heat Transferred 3978 | . 222 37 777 1073 . 259 1166 . 444 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 89 | 100 100 100 23 95 100 100 100 100 100 100 100 Level 1 10 | . . . 76 4 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 389 | . 30 152 389 202 31 55 54 5 123 . 41 Initial 135 | . . . 55 135 31 . 28 . . . . Average 71 | . 3 65 294 147 9 23 10 . 36 . 18 Influence Increases 1939 | . 30 296 662 217 . 65 244 15 349 . 61 Destroy 0b10 Robot/C 1000 | . 20 220 380 120 . 40 160 . 60 . . Destroy 0b10 Robot/NC 60 | . . 10 30 5 . . 15 . . . . Destroy Leader 260 | . 10 40 88 40 . 10 52 . 20 . . Allied During Kill 27 | . . 8 19 . . . . . . . . Successful Hack 39 | . . . . 7 . . 16 . . . 16 Disable Machine 120 | . . . 45 30 . . . . 45 . . Destroy Structure 208 | . . 18 85 . . . 1 . 104 . . Partial Spotted 15 | . . . . . . . . . 15 . . Lose Combat Pursuer 210 | . . . 15 15 . 15 . 15 105 . 45 Influence Decreases 1918 | . 30 152 483 470 70 10 299 15 349 . 40 Entered New Map 343 | . . . 89 188 39 . 27 . . . . Time Decay 1110 | . 30 132 254 222 31 . 177 15 209 . 40 Lost Part 445 | . . 20 120 60 . 10 95 . 140 . . Lost Ally 20 | . . . 20 . . . . . . . . Squads Dispatched 22 | . 1 1 3 4 . 1 7 . 4 . 1 Investigation 7 | . 1 . 1 2 . . 2 . . . 1 Extermination 5 | . . . . . . . 2 . 3 . . Reinforcement 9 | . . . 2 2 . 1 3 . 1 . . Assault 1 | . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Distress Signals 2 | . . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 4 12 31 17 . 3 17 3 13 7 6 Peak Tracking Total 7 | . 3 4 7 4 . 2 6 2 4 6 3 Tactical Retreats 8 | . . . 1 1 . 1 . 1 2 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Traps Triggered 6 | . 1 . 1 1 . . 2 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Machines Disabled 8 | . . . 3 2 . . . . 3 . . Max in Single Turn 2 | . . . 1 2 . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Machines Accessed 13 | . . . . 4 1 . 6 . 1 . 1 Terminals 11 | . . . . 3 1 . 5 . 1 . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . . . . 16 2 . 13 . 2 . 3 Successful 20 | . . . . 11 1 . 5 . 1 . 2 Failed 16 | . . . . 5 1 . 8 . 1 . 1 Catastrophic 2 | . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 27 | . . . . 11 2 . 9 . 2 . 3 Fabricators 4 | . . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . . . . 7 1 . 4 . 1 . 2 Record 5 | . . . . 1 . . 1 . 1 . 2 Prototype ID Bank 1 | . . . . 1 . . . . . . . Open DSF 3 | . . . . . 1 . 2 . . . . Emergency Access Points 2 | . . . . 1 . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . . 3 . . 5 . 1 . 1 Full Trace Events 5 | . . . . 2 . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Total Allies 2 | . . 1 . . . . . . . 1 . Largest Group 1 | . . 1 1 . . . . . . 1 . Highest-Rated Group 46 | . . 31 31 . . . . . . 46 . Highest-Rated Ally 46 | . . 31 31 . . . . . . 46 . Total Orders . | . . . . . . . . . . . . Ally Attacks 44 | . . 4 29 . . . . . . 11 . Total Damage 653 | . . 61 357 . . . . . . 235 . Kills 6 | . . 1 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Active Infowar (turns) 1656 | . . . . 388 134 103 925 . 106 . . IFF 51 | . . . . . . . . . 51 . . T.N.C. 680 | . . . . 388 134 103 55 . . . . Triangulation 870 | . . . . . . . 870 . . . . Jamming 55 | . . . . . . . . . 55 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Turns Passed 4347 | 49 217 475 545 461 134 103 957 103 1018 180 105 Spaces Moved 2657 | 32 167 367 300 221 78 53 575 41 386 233 204 Core 621 | 5 . 1 5 . . . 74 41 116 175 204 Treads 573 | . . . 66 221 78 32 . . 118 58 . Legs 993 | 27 167 150 127 . . 21 501 . . . . Wheels 305 | . . 216 89 . . . . . . . . Hover 42 | . . . . . . . . . 42 . . Flight 123 | . . . 13 . . . . . 110 . . Fastest Speed 50 | 50 120 90 95 160 160 120 50 200 60 50 50 Average Speed 135 | 110 120 103 129 160 160 144 134 242 232 73 50 Slowest Speed 750 | 120 120 250 280 160 160 160 450 300 750 145 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 22 94 45 28 2 47 20 3 6 82 4 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 169 | . . 19 95 . . . 2 . 53 . . Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . . 2 . 3 . . AOE 164 | . . 19 95 . . . . . 50 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Was Fac Total 3120 | 45 176 416 401 279 86 70 681 43 475 241 207 Wait 56 | . . 10 9 4 1 . 28 . 3 1 . Move 2647 | 31 166 366 299 220 77 52 574 40 386 232 204 Hop . | . . . . . . . . . . . . Pick Up 103 | 8 5 4 20 12 2 7 14 1 24 4 2 Fast Attach . | . . . . . . . . . . . . Attach 77 | 6 1 2 17 6 3 4 13 1 23 1 . Detach 4 | . . . 1 . . . . . 3 . . Swap 22 | . . 6 8 3 2 . 3 . . . . Drop 27 | . . 2 9 3 . 2 6 . 2 2 1 Fire 165 | . 4 25 38 29 . 5 36 . 28 . . Melee . | . . . . . . . . . . . . Ram 10 | . . 1 . . . . 1 1 6 1 . Kick 6 | . . . . . . . 6 . . . . Crush 3 | . . . . 2 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Entered Mines 302 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 303 | -10/Mines | Build established: Mutant 409 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 514 | -10/Mines | Learned 4 Materials zone layouts 551 | -10/Mines | Found a hidden stash of uninstalled traps 576 | -10/Mines | Met a Derelict testing a Signal Generator 718 | -10/Mines | Learned location of Zion (-7) 732 | -10/Mines | Discovered new exit (range 9) 742 | -10/Mines | Entered Materials 742 | -9/Materials | Accompanied by 1 ally 742 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 743 | -9/Materials | Identified exit to Materials 917 | -9/Materials | Lost 7 parts (2p2n3w) 1098 | -9/Materials | Core integrity fell below 50% 1101 | -9/Materials | Lost 4 parts (2n2w) 1287 | -9/Materials | Entered another Materials area 1287 | -8/Materials | Evolved 2 slots: Utility x2 1404 | -8/Materials | Build established: Scavenger-Mutant 1744 | -8/Materials | Discovered new exit (range 3) 1748 | -8/Materials | Entered Factory 1748 | -7/Factory | Evolved 2 slots: Utility x2 1764 | -7/Factory | Lost 4 parts (1n2u1w) 1882 | -7/Factory | Identified exit to DSF 1882 | -7/Factory | Entered DSF 1905 | -7/DSF | Additional patrols routed to DSF 1962 | -7/DSF | Discovered new exit (range 16) 1985 | -7/DSF | Entered Factory 1985 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2251 | -6/Factory | Build established: Scavenger-Tank 2817 | -6/Factory | Core integrity fell below 50% 2897 | -6/Factory | Lost 16 parts (3p2n7u4w) 2918 | -6/Factory | Core integrity fell below 20% 2932 | -6/Factory | Discovered new exit (range 5) 2942 | -6/Factory | Entered another Factory area 2942 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2952 | -5/Factory | Lost 3 parts (1p1u1w) 3031 | -5/Factory | Discovered new exit (range 8) 3045 | -5/Factory | Entered another Factory area 3045 | -4/Factory | Evolved 2 slots: Utility x2 3053 | -4/Factory | Build established: Mutant 3625 | -4/Factory | Lost 3 parts (1u2w) 3922 | -4/Factory | Lost 3 parts (1u2w) 4007 | -4/Factory | System corruption reached 10% 4039 | -4/Factory | Core integrity fell below 50% 4063 | -4/Factory | Manually triggered Chute Trap 4063 | -4/Factory | Sucked down chute 4063 | -4/Factory | Entered Waste 4064 | -4/Waste | Met a frightened Derelict 4078 | -4/Waste | EMP discharged 4085 | -4/Waste | Spotted C-40 Crusher 4092 | -4/Waste | Spotted C-40 Crusher 4093 | -4/Waste | Lost 9 parts (3n3u3w) 4153 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4153 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4160 | -4/Waste | Spotted C-40 Crusher 4161 | -4/Waste | Spotted C-40 Crusher 4178 | -4/Waste | EMP discharged 4178 | -4/Waste | System corruption reached 30% 4195 | -4/Waste | Spotted C-40 Crusher 4207 | -4/Waste | Spotted C-40 Crusher 4236 | -4/Waste | Discovered new exit (range 13) 4242 | -4/Waste | Identified exit to Factory 4243 | -4/Waste | Entered Factory 4334 | -4/Factory | Core integrity fell below 20% 4348 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Technology has been to make improvements to existing components, focusing on those which will be useful even after major technological breakthroughs replace certain classes of components entirely. However, as even more advanced technologies reach completion some Experimental Components may be retired as well. At that point I should make their destruction a priority to prevent them from falling into [Derelict] hands. ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. Dropped Adv. Phase Shifter. Acquired Imp. Medium Armor Plating. Critical hit (Burn: +37). ALERT: All DSF locations entering lockdown mode. System corrupted: Substantial component data lost. 4C R09XB2|W8SGG40A4Z,XF3J K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????################################?? | | ????????????????# # #?? | | ????????????????# # #?? | | ????????????????# """ """ """ """ # ### | | ?????????????#### """ """ """ """ # # ] | | ?????????????# + """ """ """ """ # # ] | | ?????######### ## # # ] | | ?????# # ## # # | | ?????# # ###############+#### # | | ?????# # #????????????# + # " | | ?????# # #????????????# ### # " | | ?????# =# #????????????# #?# # " | | ?????# # #????????????# #?# # | | ?????# # ############## #############"#### | | ?????# # | | ?????# ! #g | | ?????# gg | | ?????# # | | ?????# ! k @ | | ?????# ####+################# #####/#### | | ?????# # #???????????# ??? ?# | | ?????# # #???????????# ??#"" ?#! | | ?????# #"""" #???????????# ???#"" ?# | | ?????# ! #"""" #???????????# ????#"" ?# | | ?????#########"""" #???????????# ?????#G ?# | | ?????????????#"""" = #???????????????????"" ?# | | ?????????????#"""" #???????????????????"" !?# | | ?????????????#"""" #????????????????????" ?# | | ?????????????# #???????????????????? ?# | | ?????????????##########?????????????????????"???## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 690 Matter Stores 392 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 8 Target Analysis 7 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Wheee! Window Shopping Challenges ------------ None Game ------ Seed ShockboltSubdwellerEdition Manual? 0 Play Time 01:38:05 Cumulative 25.0 hours Start 2026.07.27 @ 06:35:34 End 2026.07.28 @ 19:20:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4bf5fa5f-f737-4e21-afac-6bf3f302c0eb