Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.01 @ 01:58:51 Player: Solar Glass Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (4147) 4147 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 8777 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 555/1000 Matter 118/300 Energy 5/100 System Corruption 18% Temperature Cool (0) Movement Walking (123) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Improved Target Analyzer System Shield > --- WEAPON (4) ------- Tesla Rifle Minigun KE Penetrator > --- INVENTORY (5) ---- Machine Analyzer Transmission Jammer Improved Field Recycling Unit (149) Dispersion Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Force Field Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Heavy Phase Cannon Minigun Magnetic Acceleration Cannon > --- INVENTORY -------- Transmission Jammer Improved Field Recycling Unit Minigun Minigun [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 3 | . . . 1 . 1 . 1 Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . . 1 . 1 1 Weapon 2 | . . . 1 1 . . . Parts Attached 116 | 6 15 3 9 34 5 13 31 Power 22 | 1 2 . 5 4 2 1 7 Engine 15 | 1 1 . 5 3 2 . 3 Core 7 | . 1 . . 1 . 1 4 Reactor . | . . . . . . . . Propulsion 25 | 2 4 . 1 6 1 5 6 Treads . | . . . . . . . . Leg 25 | 2 4 . 1 6 1 5 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 4 2 1 8 2 6 6 Device 19 | . 2 2 1 5 1 5 3 Storage 3 | 1 2 . . . . . . Processor 4 | . . . . 1 . . 3 Hackware 2 | . . . . . 1 1 . Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 39 | 2 5 1 2 16 . 1 12 Energy Gun 12 | 2 . 1 1 5 . . 3 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 19 | . 4 . 1 8 . . 6 Ballistic Cannon 4 | . . . . 2 . 1 1 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 7 | . . . . . . . 7 Parts Lost 42 | . . . . 19 1 2 20 Power 12 | . . . . 3 . 1 8 Propulsion 8 | . . . . 2 . 1 5 Utility 7 | . . . . 4 1 . 2 Weapon 15 | . . . . 10 . . 5 Highest Loss Streak 13 | . . . . 13 1 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 94 100 93 89 98 93 78 Engine 11 | . 7 . 17 13 22 13 6 Core 4 | . 6 14 2 1 . 2 7 Leg 20 | . 26 28 22 15 22 24 14 Device 9 | . 10 14 11 10 6 9 6 Storage 4 | . 14 14 11 3 . . . Processor 5 | . . . . 7 7 6 10 Hackware 2 | . . . . . 1 7 8 Protection 2 | . . . . 5 5 . . Energy Gun 6 | . 10 3 18 9 . . 3 Ballistic Gun 18 | . 16 24 11 18 30 20 8 Ballistic Cannon 2 | . . . . 3 . 5 3 Peak Build Rating 67 | 6 9 18 12 34 43 52 67 Average Rating 30 | 3 7 14 10 23 40 47 55 On Entrance 20 | . 6 9 10 11 34 43 47 Naked Turns . | . . . . . . . . Heaviest Build 88 | 14 88 15 19 36 45 60 64 Greatest Support 60 | 20 20 20 20 30 43 60 60 Greatest Overweight (x) 5 | . 4 . . 3 1 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 6 5 5 5 Most Carried 8 | 5 8 8 8 8 5 5 5 Average Carried 5 | 1 4 7 7 5 5 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 1 7 8 7 5 5 5 5 Class Distribution -------------------- 22% | Scavenger-Mutant 19% | Tank 18% | Scavenger-Gunner 17% | Hacker-Skirmisher 7% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3084 | 185 284 49 123 905 136 702 700 Remotely . | . . . . . . . . Salvage Created 4386 | . 484 92 523 1374 238 882 793 Parts 268 | . 36 13 36 88 16 41 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . 1 2 . 1 1 Parts Field Recycled 6 | . . . . . . 6 . Retrieved Matter 185 | . . . . . . 185 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 98 | . 13 6 14 30 6 16 13 Guns 74 | . 13 6 14 19 6 11 5 Cannons 20 | . . . . 9 . 3 8 AOE 4 | . . . . 2 . 2 . Classes Destroyed 11 | . 4 . 1 4 1 1 . Worker 7 | . . . . 4 . 3 . Builder 5 | . . . . 1 . 2 2 Recycler 4 | . 1 . 1 2 . . . Operator 2 | . . . . 1 . 1 . Watcher 11 | . 2 . 1 4 . 3 1 Swarmer 33 | . 6 6 7 9 2 3 . Grunt 43 | . 7 . 4 13 3 10 6 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . 1 . . 1 Sentry 12 | . . . 3 7 . 1 1 Programmer 7 | . . . . . 1 1 5 Best Kill Streak 8 | . 5 3 5 8 2 8 2 Combat Bots Only 7 | . 3 3 4 7 2 4 2 Max Kills in Single Turn 7 | . 2 2 1 3 1 7 1 Gunslinging 1 | . 1 1 . 1 . . . Exploded 2 | . . . . 1 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 582 | . 52 34 45 194 29 69 159 Missed 145 | . 13 7 15 34 8 21 47 Damage Taken 5589 | . 344 167 246 1885 254 605 2088 Core 1139 | . 96 55 77 448 . 18 445 Absorbed by Shields 271 | . . . . . . . 271 Ignored by Resistances 1604 | . 107 54 78 540 72 177 576 Regen/Repaired (Parts) 173 | . 56 . . . . . 117 Core Remaining (%) 72 | 100 . 39 80 18 100 97 . Volleys Fired 277 | . 40 12 25 88 20 38 54 Largest 4 | . 2 2 3 4 4 4 4 Hottest 236 | . 80 85 130 217 100 128 236 Shots Fired 770 | . 77 25 64 238 52 143 171 Gun 623 | . 77 25 64 189 52 114 102 Cannon 144 | . . . . 46 . 29 69 Launcher 3 | . . . . 3 . . . Special . | . . . . . . . . Kinetic 558 | . 53 21 25 159 52 143 105 Thermal 106 | . . 4 25 56 . . 21 Explosive 3 | . . . . 3 . . . Electromagnetic 103 | . 24 . 14 20 . . 45 Robot Hit Streak 22 | . 9 6 11 22 14 16 18 Robot Miss Streak 8 | . 2 2 2 6 4 3 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 12 | . 3 1 2 5 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 499 | . 50 14 41 159 35 87 113 Core Hits 238 | . 32 7 25 74 12 49 39 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . . . 1 . . 5 Critical Strikes 21 | . . . 3 8 . 1 9 Burn 6 | . . . 3 3 . . . Destroy 6 | . . . . 1 . . 5 Blast 7 | . . . . 4 . 1 2 Corrupt 2 | . . . . . . . 2 Melee Attacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10769 | . 550 139 571 3140 584 2671 3114 Guns 6504 | . 492 135 571 1923 584 1402 1397 Cannons 2852 | . . . . 912 . 466 1474 Explosions 1408 | . 58 . . 305 . 803 242 Melee . | . . . . . . . . Ramming 5 | . . 4 . . . . 1 Kinetic 6898 | . 293 104 110 1995 584 1868 1944 Thermal 2388 | . 58 31 266 577 . 803 653 Explosive 255 | . . . . 255 . . . Electromagnetic 1223 | . 199 . 195 313 . . 516 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . 1 1 . . . 1 18 Average Corruption 5 | . 1 1 . . . 1 11 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 54 | . 2 6 . . . 1 45 Message Errors 10 | . 1 2 . . . . 7 Matter Fused 7 | . 1 1 . . . 1 4 Heat Flow Errors 5 | . . 1 . . . . 4 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 2 | . . . . . . . 2 Parts Fused 3 | . . . . . . . 3 Data Loss (minor) 7 | . . 1 . . . . 6 Data Loss (major) 4 | . . . . . . . 4 Misfires 1 | . . 1 . . . . . Misdirections 4 | . . . . . . . 4 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 297 | . . . . 83 . 88 126 Projectiles 166 | . . . . 41 . 31 94 Explosions 131 | . . . . 42 . 57 32 Melee . | . . . . . . . . Knockbacks 28 | . . . . 9 . 3 16 Impact . | . . . . . . . . Kinetic 27 | . . . . 9 . 3 15 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 350 | . 22 . . 123 . 103 102 Shots 9 | . 1 . . 4 . 2 2 Rammed . | . . . . . . . . Targets Rammed 2 | . . 1 . . . . 1 Kicked 2 | . . 1 . . . . 1 Crushed . | . . . . . . . . Highest Temperature 631 | . 54 156 306 488 57 195 631 Average Temperature 124 | . 22 65 120 155 19 66 163 Received Heat Transfer 2060 | . 102 . 78 1071 108 195 506 Effects 18 | . . . . 9 . . 9 Shutdowns 10 | . . . . 5 . . 5 Energy Bleed 5 | . . . . 3 . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . 1 . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 1 . . . Heat Transferred 3636 | . 50 74 888 1517 . 500 607 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 . . 1 . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 449 | . 200 79 269 373 120 449 385 Initial 136 | . . . 25 30 39 14 136 Average 133 | . 93 56 146 152 58 229 154 Maximum Alert Level 2 | . 1 . 1 1 . 2 1 Low Security (%) 78 | 100 92 100 82 69 100 40 81 Level 1 18 | . 7 . 17 30 . 38 18 Level 2 2 | . . . . . . 20 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . . 2 2 2 5 8 Investigation 6 | . . . 1 1 . 2 2 Extermination 4 | . . . . . 1 1 2 Reinforcement 8 | . . . 1 1 1 1 4 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . 1 . . 2 . . . Communications Jammed 1 | . . . . . . 1 . Distress Signals . | . . . . . . . . Times Spotted 151 | . 17 6 15 48 8 23 34 Peak Tracking Total 10 | . 4 3 4 10 4 7 6 Tactical Retreats 17 | . 1 . . 5 1 2 8 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 5 | . 2 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 23 | . . 1 . 3 . 15 4 Max in Single Turn 13 | . . 1 . 1 . 13 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 38 | . 8 . 5 6 3 8 8 Terminals 27 | . 6 . 3 5 3 5 5 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 8 | . 1 . 2 1 . 2 2 Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 78 | . 17 . 6 17 4 20 14 Successful 38 | . 10 . 4 9 1 6 8 Failed 40 | . 7 . 2 8 3 14 6 Catastrophic 10 | . . . 1 3 1 4 1 Database Lockouts . | . . . . . . . . Manual 41 | . 6 . 3 12 3 14 3 Terminals 57 | . 12 . 4 15 4 14 8 Fabricators . | . . . . . . . . Repair Stations 5 | . 3 . . . . . 2 Recycling Units 14 | . 2 . 2 2 . 4 4 Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 7 . 2 7 1 4 5 Record 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 4 | . . . . . 1 1 2 Emergency Access Points 5 | . 1 . . 2 . 1 1 Unreport Threat 4 | . 1 . 1 1 . . 1 Locate Traps 1 | . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . Recall Reinforcements 2 | . . . . 1 . 1 . Recall Assault 1 | . . . . . . 1 . Zone Layout 4 | . 2 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 Scan Component 2 | . 1 . . . . . 1 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks 8 | . 1 . 2 2 . 2 1 Report Inventory 5 | . . . 2 1 . 2 . Retrieve Components 3 | . 1 . . 1 . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . Used . | . . . . . . . . Hacking Detections 28 | . 6 . 1 5 3 8 5 Full Trace Events 6 | . 1 . 1 1 . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 45 | . 26 . . . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 1 . . 9 . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat 1 | . 1 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 7541 | 44 873 740 608 1836 1049 1101 1290 Spaces Moved 4060 | 38 548 544 305 828 475 659 663 Core 63 | 19 . . . 43 . . 1 Treads . | . . . . . . . . Legs 3997 | 19 548 544 305 785 475 659 662 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 120 120 120 Average Speed 140 | 85 126 120 120 159 163 131 148 Slowest Speed 400 | 120 400 120 120 260 190 190 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 39 | 3 77 88 33 58 14 25 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 154 | . 12 . . 53 . 25 64 Melee . | . . . . . . . . Projectile 33 | . . . . 8 . 5 20 AOE 121 | . 12 . . 45 . 20 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 5385 | 48 663 612 500 1179 712 823 848 Wait 820 | . 31 40 144 209 211 103 82 Move 4053 | 37 547 543 304 827 474 658 663 Hop . | . . . . . . . . Pick Up 65 | 5 20 7 9 10 . 5 9 Fast Attach 48 | 2 . . . 16 5 4 21 Attach 25 | 4 5 . 2 9 . 2 3 Detach 1 | . . . . . . 1 . Swap 43 | . 10 3 7 9 . 7 7 Drop 49 | . 9 6 9 11 2 5 7 Fire 277 | . 40 12 25 88 20 38 54 Melee 1 | . 1 . . . . . . Ram 1 | . . . . . . . 1 Kick 2 | . . 1 . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 691 | -10/Materials | Build established: Scavenger-Mutant 845 | -10/Materials | Repaired Lgt. Assault Rifle 901 | -10/Materials | Discovered new exit (range 12) 918 | -10/Materials | Entered Mines 957 | -10/Mines | Learned Materials security intel 970 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 972 | -10/Mines | Found Prototype Device 973 | -10/Mines | Identified Exp. Sensor Array 1052 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1464 | -10/Mines | Core integrity fell below 50% 1648 | -10/Mines | Discovered new exit (range 7) 1649 | -10/Mines | Learned location of Storage (-7) 1658 | -10/Mines | Entered Materials 1658 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2169 | -9/Materials | Build established: Scavenger-Gunner 2225 | -9/Materials | Discovered new exit (range 16) 2266 | -9/Materials | Entered another Materials area 2266 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2912 | -8/Materials | Core integrity fell below 50% 2932 | -8/Materials | Discovered new exit (range 10) 2951 | -8/Materials | Lost 13 parts (2p1n2u8w) 3483 | -8/Materials | Build established: Scavenger-Tank 3730 | -8/Materials | Core integrity fell below 20% 3759 | -8/Materials | Destroyed 7 combat bots 3793 | -8/Materials | Build established: Tank 4102 | -8/Materials | Entered Factory 4102 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5063 | -7/Factory | Discovered new exit (range 7) 5151 | -7/Factory | Entered another Factory area 5151 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5279 | -6/Factory | Build established: Hacker-Skirmisher 5851 | -6/Factory | First assault squad dispatched 6042 | -6/Factory | Discovered new exit (range 11) 6252 | -6/Factory | Entered another Factory area 6252 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6331 | -5/Factory | Repaired Minigun 6425 | -5/Factory | Discovered new exit (range 5) 6966 | -5/Factory | Crushed by falling debris 6966 | -5/Factory | System corruption reached 10% 7004 | -5/Factory | Lost 5 parts (2p2n1u) 7136 | -5/Factory | Lost 3 parts (2p1u) 7201 | -5/Factory | Lost 4 parts (1n3w) 7542 | -5/Factory | Self-destructed Last Messages --------------- 07505_ Minigun destroyed. 07505_ G-50 Soldier destroyed. 07508_ DLPRELVEVZNUMINHONMTR#YK 07508_ Proton Cannon destroyed. 07514_ Acquired KE Penetrator. 07518_ System corrupted: Minigun jammed. 07521_ Subcomponent Replicator disabled. 07521_ G-50 Soldier suffers critical hit (Destroy). 07521_ Destroyed Carbon-fiber Leg. 07521_ G-50 Soldier suffers critical hit (Destroy). 07521_ Destroyed Hvy. Laser. 07523_ System corrupted: Energy discharge (-52). 07523_ Mic. Fission Core destroyed. 07524_ Slug penetrates G-67 Veteran. 07524_ G-67 Veteran destroyed. 07527_ Slug penetrates Subcomponent Replicator. 07529_ Critical hit (Burn: +37). 07531_ G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | ?????????????## | | ?????????????# """ """ "" | | ?????????????# """ """ "" | | ?????????????# """ """ "" | | ?????????????# | | ?############# """ "" | | ?# ^ ^ # " " """ "" | | ?# """"""""" # "Y" """ "" | | ?# # """ | | ?# ^ + | | ?# "" "" # | | ?? ""S"" # | | ?? """" # | | ##############""" | | # ##"Y = """" | | # """ ##"""= """" | | # """ " ## """" | | # """" # """" | | # # """ | | # """ # "" | | # """"" =+ [%= | | # """"" !%# = | | # !# ##### | | # """ # #??## | | # """"" #########??? | | # @ """"" #??????????? | | # g #??????????? | | #############??????????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | ???????????????????????#### | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 47 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 6 Target Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It Was An Accident, I Swear Significant Disruption Challenges ------------ None Game ------ Seed RecoilMicrowarpEdition Manual? 0 Play Time 01:47:29 Cumulative 6.0 hours Start 2024.10.31 @ 23:08:13 End 2024.11.01 @ 01:58:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9c773e0-b475-402d-89b5-28837c51b6df