Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 13:17:45

Player: Demo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (604)      604
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (137)                137
              TOTAL SCORE: 1896

 Bonus
-------
Follower Combat Kills      150
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/250
Matter                     182/300
Energy                     170/170
System Corruption          0%
Temperature                Warm (120)
Movement                   Rolling (95)
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
   Makeshift Power Source
>            --- PROPULSION (2) ---
             Wheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
             Scrap Shield
>            --- WEAPON (2) -------
  Subdweller Laser
  Subdweller Machine Gun
>            --- INVENTORY (5) ----
  Subdweller Power Source
       Light Armor Plating
             Power Bank
  Subdweller Beam Cannon
             Multitool

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
      Makeshift Leg
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Kinetic Plating
>               --- WEAPON -----------
     Subdweller Laser
          Heavy Battle Rifle
>               --- INVENTORY --------
     Subdweller Power Source
     Subdweller Power Source
     Subdweller Monowheel
     Subdweller Monowheel
      Makeshift Flight Unit
      Makeshift Flight Unit
                Disposable Heat Sink
                Signal Interpreter
          Light Armor Plating
      Makeshift Thermal Plating
                Scrap Shield
      Makeshift System Shield
                Power Bank
     Subdweller Beam Cannon
                Battle Cannon
                Mining Laser
                Multitool
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
Utility                    Makeshift Kinetic Plating
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Makeshift Kinetic Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             58   | 8   .   8   40  2   
  Power                    5    | 1   .   1   3   .   
    Engine                 4    | 1   .   .   3   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   4   8   1   
    Treads                 3    | .   .   1   2   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  11   | 2   .   3   5   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 3   .   1   3   1   
    Device                 4    | 2   .   1   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   .   2   26  .   
    Energy Gun             4    | 1   .   .   3   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          14   | 1   .   1   12  .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         10   | .   .   1   9   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   11  1   
  Power                    2    | .   .   .   2   .   
  Propulsion               5    | .   .   .   5   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      5    | .   .   .   5   1   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     99   | .   100 100 99  96  
  Engine                   12   | .   14  8   12  14  
  Core                     1    | .   .   5   .   .   
  Treads                   4    | .   .   .   5   7   
  Wheel                    22   | .   28  27  21  21  
  Device                   3    | .   14  14  2   .   
  Storage                  13   | .   14  14  14  10  
  Protection               10   | .   .   .   11  14  
  Energy Gun               13   | .   14  14  13  14  
  Ballistic Gun            12   | .   14  12  12  14  
  Special Weapon           1    | .   .   1   1   .   
Peak Build Rating          24   | 7   7   10  24  20  
  Average Rating           15   | 5   7   8   16  18  
  On Entrance              8    | .   7   7   10  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 12  12  17  59  59  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  5    | .   .   1   5   5   
  Average Overweight (x)   1    | .   .   .   1   3   
Largest Inventory Capacity 20   | 8   8   8   20  20  
  Average Capacity         13   | 7   8   8   14  17  
  Most Carried             20   | 7   8   8   20  18  
  Average Carried          12   | 2   7   7   13  15  
  Final Capacity           20   | 8   8   8   20  5   
  Final Carried            18   | 7   8   8   18  5   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           856  | 294 8   52  502 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            787  | 184 51  17  485 50  
  Parts                    65   | 18  8   4   35  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   15  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  18   | .   3   .   14  1   
  Guns                     17   | .   3   .   13  1   
  Cannons                  1    | .   .   .   1   .   
Classes Destroyed          9    | 2   1   1   4   1   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Swarmer                  8    | .   3   .   5   .   
  Sentry                   1    | .   .   .   1   .   
  Demolisher               1    | .   .   .   .   1   
  Artisan                  1    | .   .   .   1   .   
  Subdweller               8    | .   .   .   8   .   
Best Kill Streak           4    | 4   3   1   2   1   
  Combat Bots Only         3    | .   3   .   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        164  | .    13   6    131  14   
  Missed                   57   | .    4    2    49   2    
Damage Taken               1697 | .    77   55   1360 205  
  Core                     253  | .    20   .    182  51   
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   55   | .    .    .    55   .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              129  | 14   9    9    95   2    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  150  | 60   60   100  150  90   
Shots Fired                225  | 28   18   17   158  4    
  Gun                      186  | 28   18   16   120  4    
  Cannon                   6    | .    .    .    6    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  33   | .    .    1    32   .    
  Kinetic                  95   | 14   9    8    62   2    
  Thermal                  91   | .    .    1    88   2    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          39   | 14   9    8    8    .    
  Robot Hit Streak         29   | 11   3    4    29   8    
  Robot Miss Streak        5    | 1    3    5    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           125  | 18   7    10   88   2    
  Core Hits                49   | 8    4    3    32   2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Burn                   1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2021 | 200  62   98   1624 37   
  Guns                     1890 | 200  62   98   1493 37   
  Cannons                  131  | .    .    .    131  .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1156 | 61   30   48   1001 16   
  Thermal                  598  | .    .    .    577  21   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          267  | 139  32   50   46   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        111  | 60   40   41   25   111  
  Average Temperature      24   | 30   24   18   11   70   
  Received Heat Transfer   333  | .    .    30   231  72   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1349 | .    .    .    1324 25   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             118  | 30  104 118 .   98  
  Initial                  98   | .   19  40  .   98  
  Average                  75   | 14  78  97  .   87  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   4   3   23  5   
  Peak Tracking Total      5    | .   3   2   4   5   
  Tactical Retreats        4    | .   .   1   3   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          4    | .   1   1   2   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   2   1   13  .   
  Successful               14   | .   .   1   13  .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   .   1   13  .   
  Record                   12   | .   .   .   12  .   
  Open Door                1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               4    | .   .   3   .   1   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               24   | .   .   6   18  .   
  Total Damage             334  | .   .   64  270 .   
  Kills                    5    | .   .   2   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               3751 | 125  172  303  3116 35   
Spaces Moved               2886 | 80   149  283  2357 17   
  Core                     12   | 7    .    .    5    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2874 | 73   149  283  2352 17   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   107  
  Average Speed            100  | 77   80   80   104  132  
  Slowest Speed            155  | 80   80   95   155  155  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 4    25   51   94   9    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    3    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             9    | .    .    .    9    .    
Spaces Dug                 4    | .    .    .    4    .    
Terrain Destroyed          8    | .    .    .    6    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    .    .    6    2    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      3448 | 115  186  341  2780 26   
  Wait                     296  | .    24   34   238  .    
  Move                     2882 | 79   148  282  2356 17   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  48   | 10   3    3    32   .    
  Fast Attach              14   | 8    .    1    4    1    
  Attach                   9    | .    .    .    9    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     35   | .    .    7    27   1    
  Drop                     32   | 4    2    5    19   2    
  Fire                     129  | 14   9    9    95   2    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])
-8/Recycling

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  126 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 16)
  298 | -10/Materials | Entered Mines
  299 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  308 | -10/Mines     | Build established: Mutant
  351 | -10/Mines     | Learned location of Mines (-9)
  476 | -10/Mines     | Met a Derelict shopkeep closing up shop
  498 | -10/Mines     | Learned location of Storage (-8)
  501 | -10/Mines     | Assembled infested the area
  564 | -10/Mines     | Discovered new exit (range 4)
  601 | -10/Mines     | Entered Subcaves
  601 | -10/Subcaves  | Accompanied by 3 allies
  794 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  832 | -10/Subcaves  | Lost 5 parts (1p2n2w)
  962 | -10/Subcaves  | Discovered new exit (range 6)
 1131 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Kinetic Plating
 1256 | -10/Subcaves  | Discovered new exit (range 11)
 1779 | -10/Subcaves  | Core integrity fell below 50%
 2086 | -10/Subcaves  | Visited Clippyterm
 2089 | -10/Subcaves  | Learned Factory stockpile data
 2156 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2298 | -10/Subcaves  | Build established: Scavenger-Mutant
 2346 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2488 | -10/Subcaves  | Visited 4L-MR0's lab
 2507 | -10/Subcaves  | Found Power Bank
 3597 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 3669 | -10/Subcaves  | Discovered new exit (range 10)
 3683 | -10/Subcaves  | Core integrity fell below 20%
 3717 | -10/Subcaves  | Entered Recycling
 3752 | -8/Recycling  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
03730_ Attempting to rewire Y-45 Defender. <x2>
03732_ H-55 Commando springs to life.
03732_ D-53 Grenadier springs to life.
03732_ I-25 Savior springs to life.
03732_ Attempting to rewire Y-45 Defender.
03732_ Y-45 Defender rewired.
03733_ G-47 Trooper springs to life.
03733_ Defender 3a destroyed.
03733_ G-47 Trooper springs to life.
03742_ Mak. Kinetic Plating destroyed.
03745_ Dropped Scrap Shield.
03745_ Slug penetrates D-53 Grenadier.
03745_ Dropped Hcp. Storage Unit.
03746_ Acquired Scrap Shield.
03747_ D-53 Grenadier destroyed.
03747_ Switching to secondary target: G-47
  Trooper.
03750_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ???????#####????????????????????? |
|                  ???????#   ##########???????????? |
|                  ???????#   #%    ]  #???????????? |
|                  ???????#   #        #???????????? |
|                  ???????#   #   %    #???????????? |
|                  ???????#   #] !   ] #???????????? |
|                  ???????#   +      ] #???????????? |
|                  ???????#   #   !    #???????????? |
|                  ???????#   # *=     #???????????? |
|                  ??####?# h + %      #???????????? |
|                  ??#   ?#  g# [      #???????????? |
|                  ??#    #!  ##########???????????? |
|                  ??#    #!=g ###?????????????????? |
|                  ??#   =*@=|   #?????????????????? |
|                  ??#    !!! ####?????????????????? |
|                  ??#     =]  #???????????????????? |
|                  ??#         !#??????????????????? |
|                  ??#        !!#??????????????????? |
|                  ??#    #    !#??????????????????? |
|                  ??#    #   ###??????????????????? |
|                  ??#    #   #????????????????????? |
|                  ??#    #   #????????????????????? |
|                  ??#   ?#   #????????????????????? |
|                  ??##r#?#  u#????????????????????? |
|                  ???##??#   #????????????????????? |
|                  ???????    #????????????????????? |
|                  ????????   #????????????????????? |
|                  ????????   #????????????????????? |
|                  ????????   #????????????????????? |
|                  ????????    ????????????????????? |
|                  ????????   ?????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionFlakFalx
  Manual?         0
Play Time         00:24:14
  Cumulative      143.7 hours
  Start           2025.01.09 @ 12:53:02
  End             2025.01.09 @ 13:17:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          171
  Rogue           171
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          71
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5437f3b6-90f8-44ab-b72c-a9174fb6ce62