Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 16:55:44 Player: Volvedor Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1094) 1094 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 2414 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 245/250 System Corruption 0% Temperature Cool (24) Movement Walking (260) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Seismic Detector Propulsion Shielding > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Terrain Scan Processor Terrain Scan Processor Transport Network Coupler Core Shielding Light Armor Plating Tractor Beam Beam Cannon Mining Laser Signal Generator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Seismic Detector Propulsion Shielding > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Terrain Scan Processor Terrain Scan Processor Transport Network Coupler Core Shielding Light Armor Plating Tractor Beam Beam Cannon Mining Laser Signal Generator [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 42 | 7 12 16 7 Power 6 | 1 2 2 1 Engine 5 | 1 1 2 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 14 | 2 4 6 2 Treads . | . . . . Leg 14 | 2 4 6 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 2 5 6 2 Device 4 | 1 3 . . Storage 3 | 1 1 1 . Processor 4 | . 1 3 . Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 7 | 2 1 2 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 1 . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 4 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Backups 13 | 4 10 15 18 Power 2 | 1 1 2 3 Propulsion 3 | 1 2 3 5 Utility 5 | . 4 6 7 Weapon 1 | 1 1 2 1 Tool/Special . | . . . . Unused Backups 21 | . 6 3 12 Power 9 | . 4 1 4 Propulsion 3 | . . . 3 Utility 7 | . 1 1 5 Weapon 2 | . 1 1 . Tool/Special . | . . . . Average Slot Usage (%) 98 | . 98 98 97 Engine 9 | . 11 4 11 Core 3 | . 2 6 . Leg 24 | . 27 21 22 Device 11 | . 13 11 9 Storage 12 | . 14 11 11 Processor 9 | . . 19 13 Protection 2 | . . 1 9 Ballistic Gun 20 | . 23 21 14 Special Weapon 2 | . 4 . . Peak Build Rating 15 | 7 10 14 15 Average Rating 10 | 5 7 12 13 On Entrance 7 | . 7 10 14 Naked Turns . | . . . . Heaviest Build 55 | 15 30 52 55 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | 4 1 2 2 Average Overweight (x) . | 1 . 1 2 Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 14 | 7 10 16 20 Most Carried 20 | 7 15 20 20 Average Carried 13 | 4 10 15 19 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 7 15 20 20 Class Distribution -------------------- 61% | Mutant 26% | Scavenger-Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1499 | 330 438 432 299 Remotely . | . . . . Salvage Created 1363 | 157 461 436 309 Parts 90 | 11 32 28 19 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 34 | . 15 11 8 Guns 34 | . 15 11 8 Classes Destroyed 6 | 3 2 1 . Worker 2 | 2 . . . Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Swarmer 7 | . 6 1 . Grunt 25 | . 9 8 8 Sentry 2 | . . 2 . Best Kill Streak 5 | 3 5 4 2 Combat Bots Only 5 | . 5 4 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 217 | . 58 109 50 Missed 62 | . 16 26 20 Hits 155 | . 42 83 30 Projectile 155 | . 42 83 30 Damage Taken 1831 | . 450 992 389 Core 549 | . 149 282 118 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . . 7 21 Regen/Repaired (Parts) 143 | . 143 . . Core Remaining (%) 70 | 100 40 . . Volleys Fired 146 | 10 56 45 35 Largest 2 | 2 2 2 2 Hottest 100 | 40 100 43 100 Shots Fired 258 | 20 96 88 54 Gun 237 | 20 81 88 48 Cannon . | . . . . Launcher . | . . . . Special 21 | . 15 . 6 Kinetic 229 | 20 81 88 40 Thermal 29 | . 15 . 14 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | 13 16 15 14 Robot Miss Streak 4 | 1 2 4 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 171 | 17 60 60 34 Core Hits 69 | 6 26 20 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2297 | 217 755 816 509 Guns 2297 | 217 755 816 509 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2240 | 217 755 816 452 Thermal 57 | . . . 57 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 87 | . 52 15 87 Average Temperature 17 | . 21 6 17 Received Heat Transfer 807 | . 198 381 228 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 148 | . . . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . 1 . . Low Security (%) 89 | 100 75 100 100 Level 1 10 | . 24 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 227 | 10 227 167 50 Initial 87 | . . 87 33 Average 61 | 1 87 68 11 Influence Increases 1019 | 25 441 350 203 Destroy 0b10 Robot/C 700 | . 300 220 180 Destroy 0b10 Robot/NC 25 | 25 . . . Destroy Leader 130 | . 70 40 20 Allied During Kill 1 | . . . 1 Successful Hack 16 | . 16 . . Disable Machine 15 | . . 15 . Destroy Structure 12 | . 10 . 2 Lose Combat Pursuer 120 | . 45 75 . Influence Decreases 1005 | 25 232 472 276 Entered New Map 176 | . . 122 54 Time Decay 758 | 25 232 310 191 Lost Part 51 | . . 40 11 Lost Ally 20 | . . . 20 Squads Dispatched 7 | . 4 2 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 26 20 11 Peak Tracking Total 5 | . 5 5 3 Tactical Retreats 6 | . 3 3 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 10 | . 6 4 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 24 11 . Successful 17 | . 14 3 . Failed 18 | . 10 8 . Catastrophic 4 | . 3 1 . Database Lockouts . | . . . . Manual 10 | . 7 3 . Terminals 22 | . 14 8 . Fabricators . | . . . . Repair Stations 8 | . 8 . . Recycling Units 5 | . 2 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 2 . Emergency Access Points 1 | . 1 . . Locate Traps 3 | . 2 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 8 . . Scan Component 4 | . 4 . . Repair 4 | . 4 . . Recycling Unit Hacks 3 | . 2 1 . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 4 . Full Trace Events 5 | . 2 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 4 . . Time 104 | . 104 . . Parts Recycled 1 | . 1 . . Recycled Matter 30 | . 30 . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 31 | . . . 31 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 5 | . . . 5 Total Damage 105 | . . . 105 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 3622 | 65 1585 1146 826 Optics 1749 | . . 923 826 Sensors 1033 | . 350 683 . Terrain 185 | . 185 . . Seismic 2394 | 65 1050 534 745 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3850 | 183 1695 1146 826 Spaces Moved 1616 | 88 810 467 251 Core 42 | 42 . . . Treads . | . . . . Legs 1574 | 46 810 467 251 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 260 Average Speed 178 | 153 138 206 260 Slowest Speed 260 | 250 190 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 4 | . 4 . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 89 28 45 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug 14 | . 14 . . Terrain Destroyed 17 | . 15 . 2 Melee . | . . . . Projectile 17 | . 15 . 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2308 | 113 1260 569 366 Wait 409 | . 336 15 58 Move 1613 | 87 809 466 251 Hop . | . . . . Pick Up 47 | 9 19 13 6 Fast Attach 11 | 5 4 2 . Attach 11 | 2 3 4 2 Detach . | . . . . Swap 37 | . 15 15 7 Drop 34 | . 18 9 7 Fire 146 | 10 56 45 35 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -9/Mines History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 6) 841 | -10/Materials | Discovered new exit (range 12) 940 | -10/Materials | Discovered new exit (range 10) 1052 | -10/Materials | Discovered new exit (range 12) 1184 | -10/Materials | Discovered new exit (range 11) 1445 | -10/Materials | Repaired Assault Rifle 1472 | -10/Materials | Repaired Aluminum Leg 1500 | -10/Materials | Repaired Assault Rifle 1527 | -10/Materials | Repaired Seismic Detector 1551 | -10/Materials | Core integrity fell below 50% 1768 | -10/Materials | Discovered new exit (range 12) 1879 | -10/Materials | Entered another Materials area 1879 | -9/Materials | Evolved 2 slots: Utility x2 2407 | -9/Materials | Build established: Skirmisher 2661 | -9/Materials | Core integrity fell below 50% 2962 | -9/Materials | Discovered new exit (range 11) 3025 | -9/Materials | Entered Mines 3026 | -9/Mines | Met a Derelict testing a Signal Generator 3054 | -9/Mines | Found Signal Generator 3109 | -9/Mines | Excavation squad dispatched 3109 | -9/Mines | A large section of the Mines collapsed 3130 | -9/Mines | Build established: Scavenger-Mutant 3200 | -9/Mines | Core integrity fell below 20% 3293 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3359 | -9/Mines | Excavation squad dispatched 3461 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3609 | -9/Mines | Excavation squad dispatched 3851 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03469_ Dropped Propulsion Shielding. 03535_ G-47 Trooper destroyed. 03541_ G-34 Mercenary destroyed. 03546_ Acquired 43 matter. 03552_ Dropped Ion Engine. 03552_ Acquired Lgt. Nuclear Core. 03556_ Acquired 16 matter. 03609_ ALERT: Derelict activity in mines confirmed. Dispatching additional escorted excavation squad. 03614_ Acquired 10 matter. 03810_ Searching scrap... 03810_ Found Imp. Hover Unit. 03810_ Found Beam Cannon. 03810_ Found 61 Matter. 03815_ Acquired Beam Cannon. 03827_ G-34 Mercenary destroyed. 03834_ Acquired 16 matter. 03839_ Dropped Ion Engine. 03839_ Acquired Ion Engine. 03848_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ???????????????????????????? ##?????????????????? | | ???????????????????????????? ##????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? ####??????????????? | | ?????????????????????????? ???????????????? | | ????????????????????????## #??????????????????? | | ???????????????????????## #???????????????????? | | ???????????????????????# * ##???????????????????? | | ???????????????????????# @!##????????????????????? | | ???????????????????????#g###?????????????????????? | | ????####???????????????#=#???????????????????????? | | ???## #####???????????#%#???????????????????????? | | ??## #???????????# #???????????????????????? | | ### ! ## #???????????# #???????????????????????? | | !### #???????????# #???????????????????????? | | ##?# #???????????# #???????????????????????? | | # #??# #???????????# #???????????????????????? | | # #??# #???????????# #??????##???????????????? | | # ##??# #???????????# #### ##??????????????? | | # #???# #??########## #??????????????? | | ## ##???# #??# ##### #??????????????? | | ?####????# #??# #########???????????????????????? | | ?????????# #??# ##??????????????????????????????? | | ?????????# #??# ##?????????????????????????????? | | ?????????# #?## #?????????????????????????????? | | ?????????# #?# #??????????###????????????????? | | ?????????# ### #?????????# #????????????????? | | ?????????# #???????## #????????????????? | | ?????????# #????#### #????????????????? | | ?????????#### ##??## #????????????????? | | ????????????## #??#= """ #????????????????? | | ?????????????## ####%*""" ##????????????????? | | ??????????????### ## * """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 52% | -10/Materials Aluminum Leg | 38% | -10/Materials Assault Rifle | 68% | -10/Materials Seismic Detector | 60% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullCommNullifier Manual? 0 Play Time 00:45:12 Cumulative 31.0 hours Start 2025.06.22 @ 14:15:05 End 2025.06.22 @ 16:55:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/TerminusCaps Map View 27x23 Zoom Use 56% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c39e0b4-c988-48ed-8219-57fdc8625ab6