Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:48:13 Player: Findu Result: Destroyed by as-33593 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1004) 1004 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 2656 Bonus ------- Follower Combat Kills 135 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 248/300 Energy 12/125 System Corruption 7% Temperature Cool (4) Movement Rolling (215) Ox9 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Salvage Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (25) --- Light Treads Compact Wheel Compact Wheel Armored Wheel Heat Sink Medium Storage Unit Huge Storage Unit Medium Matter Pod (100) Weight Redist. System Power Shielding Field Recycling Unit (0) Small Laser Assault Rifle Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Huge Storage Unit Salvage Targeting Computer Core Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Compact Wheel Armored Wheel Heat Sink Medium Storage Unit Huge Storage Unit Weight Redist. System Power Shielding Light Armor Plating Medium Laser Small Laser Assault Rifle Assault Rifle Light Cannon Heavy Hammer Blade Trap Blade Trap [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Salvage Targeting Computer Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 36 | 7 7 . 16 6 Power 7 | 2 1 . 3 1 Engine 7 | 2 1 . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 5 . Treads 1 | . . . 1 . Leg . | . . . . . Wheel 6 | 2 . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 . 4 2 Device 3 | . 1 . 2 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . 1 . 1 2 Artifact . | . . . . . Weapon 12 | 2 3 . 4 3 Energy Gun 3 | 1 1 . . 1 Energy Cannon 4 | . . . 3 1 Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 13 | . 2 . 5 6 Power 2 | . . . 1 1 Propulsion 3 | . . . 2 1 Utility 4 | . 1 . 2 1 Weapon 4 | . 1 . . 3 Highest Loss Streak 6 | . 1 . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 93 100 88 83 Engine 12 | . 14 14 10 7 Wheel 22 | . 28 28 17 15 Device 6 | . 6 . 7 11 Storage 12 | . 14 14 11 11 Processor 4 | . . . 7 11 Protection 8 | . 1 14 11 7 Energy Gun 4 | . 1 14 4 1 Energy Cannon 5 | . . . 9 15 Ballistic Gun 4 | . 13 . 1 . Ballistic Cannon 5 | . 1 14 6 . Launcher 3 | . 12 . . . Naked Turns . | . . . . . Heaviest Build 98 | 12 91 91 98 98 Greatest Support 32 | 32 32 32 32 26 Greatest Overweight (x) 9 | . 2 2 9 9 Average Overweight (x) 2 | . 1 2 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 21 25 25 25 Most Carried 22 | 2 12 15 22 22 Average Carried 12 | 1 7 12 16 19 Final Capacity 25 | 8 25 25 25 25 Final Carried 22 | 2 10 14 22 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1049 | 202 165 36 646 . Remotely . | . . . . . Salvage Created 1052 | . 241 28 763 20 Parts 84 | . 29 2 53 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 33 | . 11 3 17 2 Melee 1 | . . . . 1 Guns 4 | . 1 1 2 . Cannons 19 | . 1 2 15 1 AOE 9 | . 9 . . . Classes Destroyed 10 | . 4 . 5 1 Builder 1 | . 1 . . . Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 4 | . 3 . 1 . Swarmer 12 | . 3 3 6 . Grunt 12 | . 8 . 4 . Brawler 1 | . . . 1 . Sentry 6 | . . . 6 . Assembled 2 | . . . . 2 Best Kill Streak 5 | . 4 3 5 2 Combat Bots Only 4 | . 4 3 4 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 174 | . 32 9 72 61 Missed 55 | . 11 4 19 21 Damage Taken 1771 | . 282 45 607 837 Core 435 | . 22 10 124 279 Absorbed by Shields . | . . . . . Redirected to Shielding 77 | . 9 9 48 11 Regen/Repaired (Parts) 25 | . . . 25 . Core Remaining (%) 93 | 100 . 87 . . Volleys Fired 99 | . 26 5 61 7 Largest 2 | . 2 2 2 2 Hottest 136 | . 55 85 136 136 Shots Fired 188 | . 45 10 123 10 Gun 62 | . 26 5 30 1 Cannon 108 | . 1 5 93 9 Launcher 18 | . 18 . . . Special . | . . . . . Kinetic 77 | . 27 5 45 . Thermal 93 | . . 5 78 10 Explosive 18 | . 18 . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 5 6 7 1 Robot Miss Streak 4 | . 2 1 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 108 | . 31 5 68 4 Core Hits 56 | . 25 3 26 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Blast 2 | . . 2 . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2815 | . 1252 83 1311 169 Guns 423 | . 228 12 183 . Cannons 1337 | . 15 71 1128 123 Explosions 1009 | . 1009 . . . Melee 46 | . . . . 46 Ramming . | . . . . . Kinetic 809 | . 243 71 495 . Thermal 951 | . . 12 816 123 Explosive 1009 | . 1009 . . . Electromagnetic . | . . . . . Impact 46 | . . . . 46 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 7 Average Corruption 5 | . . . 5 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . 17 4 Message Errors 5 | . . . 3 2 Matter Fused 4 | . . . 3 1 Energy Discharges 2 | . . . 2 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 5 | . . . 5 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 54 | . 43 . 11 . Projectiles 11 | . . . 11 . Explosions 43 | . 43 . . . Melee . | . . . . . Knockbacks 8 | . . 2 6 . Impact . | . . . . . Kinetic 7 | . . 1 6 . Secondary 1 | . . 1 . . Self-Inflicted Damage 38 | . 38 . . . Shots 4 | . 4 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 210 | . 12 96 210 98 Average Temperature 54 | . 5 43 61 36 Received Heat Transfer 460 | . 126 . 174 160 Effects 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1887 | . . 37 1628 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 397 | . 397 200 364 171 Initial 141 | . . 115 78 141 Average 180 | . 205 196 173 144 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 49 | 100 52 6 56 100 Level 1 50 | . 47 93 43 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 15 3 33 22 Peak Tracking Total 22 | . 3 2 6 22 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . 2 2 2 Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 6 | . 4 . 2 . Max in Single Turn 2 | . 2 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 11 | . 4 . 7 . Terminals 8 | . 4 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 33 | . 12 . 21 . Successful 16 | . 4 . 12 . Failed 17 | . 8 . 9 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 22 | . 12 . 10 . Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 . 7 . Emergency Access Points 2 | . . . 2 . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . . 2 . Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 6 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 36 | . . . 36 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 31 | . . . 31 . Total Damage 292 | . . . 292 . Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2073 | 53 577 332 1041 70 Spaces Moved 1235 | 39 390 239 540 27 Core 2 | 2 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1233 | 37 390 239 540 27 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 130 130 135 Average Speed 134 | 97 122 130 148 146 Slowest Speed 215 | 100 130 130 215 215 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 59 60 62 17 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 93 | . 93 . . . Melee . | . . . . . Projectile . | . . . . . AOE 93 | . 93 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1447 | 50 444 251 656 46 Wait 33 | 3 5 2 20 3 Move 1231 | 38 389 238 539 27 Hop . | . . . . . Pick Up 33 | 1 12 5 15 . Fast Attach 14 | 7 2 . 5 . Attach 12 | . 2 . 5 5 Detach 3 | 1 1 . 1 . Swap 10 | . 3 . 6 1 Drop 11 | . 4 1 4 2 Fire 99 | . 26 5 61 7 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 631 | -10/Materials | Entered Mines 649 | -10/Mines | Met a Derelict bent on vengeance 693 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 728 | -10/Mines | Found a hidden stash of uninstalled traps 781 | -10/Mines | Learned location of Zion (-6) 926 | -10/Mines | Learned location of Storage (-9) 955 | -10/Mines | Discovered new exit (range 5) 963 | -10/Mines | Entered Materials 963 | -9/Materials | Accompanied by 3 allies 963 | -9/Materials | Evolved 2 slots: Utility x2 1192 | -9/Materials | Discovered new exit (range 8) 1485 | -9/Materials | Repaired Broken Com. Wheel 1698 | -9/Materials | Discovered new exit (range 5) 1990 | -9/Materials | Discovered new exit (range 9) 2004 | -9/Materials | Entered Mines 2005 | -9/Mines | Assembled infested the area 2046 | -9/Mines | Core integrity fell below 50% 2051 | -9/Mines | Core integrity fell below 20% 2074 | -9/Mines | Destroyed by as-33593 with Assembled Heavy Rifle Last Messages --------------- 02049_ Lgt. Armor Plating severed. 02049_ as-13927 destroyed. 02049_ as-65524 destroyed. 02049_ as-07861 destroyed. 02049_ as-16532 destroyed. 02049_ as-10812 destroyed. 02049_ as-47516 destroyed. 02050_ Hvy. Ion Engine destroyed. 02051_ as-29738 destroyed. 02051_ as-40577 destroyed. 02051_ as-26337 destroyed. 02052_ as-97654 destroyed. 02053_ as-23271 destroyed. 02053_ D-53 Grenadier destroyed. 02058_ System corrupted: Med. Laser failed to cycle. 02062_ The unstable cave ceiling collapses. 02063_ Med. Laser destroyed. 02065_ as-77830 destroyed. 02068_ System corrupted: Matter fused (-7). 02072_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????####??????## # | | ?????????????????????????????????## ##?????# | | ?????????????????????????????##### ##???## """ | | ????????????????????????????## ##### """ | | ????????????????????????????# """ | | ????????????????????????????# && | | ?????????????????????????????# ### ## | | ????????????# ???????????????### ###?########??? | | ???????????? ####????######## ##?????????????? | | ???????????? #### # ## #??????????????? | | ??????????? ######?????????? | | ?????????????? # a #?????????? | | ?????????????????????# #????????? | | ?????????????????????# @% #????????? | | ?????????????????????## ##????????? | | ?????????????????????# #????????? | | ????????????????????# ] #????????? | | ????????????????????# # # *%! a #????????? | | ????????????????????## ####### #????????? | | ?????????????????????###?????? % #????????? | | ?????????????????????????????? ] #?????????? | | ?????????????????????????????? # #????????? | | ?????????????????????????????? #### ????????? | | ?????????????????????????????? ##??? ???????? | | ?????????????????????????????? ????? ?????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedFlakDetonator Manual? 0 Play Time 00:29:49 Cumulative 24.0 hours Start 2024.04.07 @ 19:20:44 End 2024.04.07 @ 19:48:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 8 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4842ae44-c8a7-4e08-b0ae-1bc6cd977e75