Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 09:20:59 Player: Perseus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (231) 1155 Value Destroyed (9431) 9431 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (8122) 8122 TOTAL SCORE: 23088 Bonus ------- Gauntlet 4986 High Alert Combat Kills 1439 Follower Combat Kills 621 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -524 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 170/170 System Corruption 3% Temperature Cool (9) Movement Hovering (68) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Improved Targeting Computer Relay Coupler [Hunter] (4) System Backup Module > --- WEAPON (3) ------- Magnetic Acceleration Cannon Remote Datajack > --- INVENTORY (10) --- Combat Airjet Combat Airjet Launcher Loader Relay Coupler [NC] (27) Relay Coupler [Brawler] (23) Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (21) Arc Projector Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Relay Coupler [Hunter] System Backup Module > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Heavy Rocket Launcher > --- INVENTORY -------- Combat Airjet Combat Airjet Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] Arc Projector Magnetic Acceleration Cannon Antimatter Cannon Remote Datajack [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Hover Unit Combat Airjet Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Hunter] Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Phase Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 4 | . . 1 1 2 . . . . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 276 | 7 17 24 50 12 30 20 38 40 21 10 7 Power 27 | 2 1 4 2 3 1 1 7 2 2 1 1 Engine 23 | 2 1 4 2 3 1 1 4 2 2 1 . Core 1 | . . . . . . . 1 . . . . Reactor 3 | . . . . . . . 2 . . . 1 Propulsion 62 | 2 5 5 14 2 4 4 7 10 2 3 4 Treads 2 | . . . . . . 1 1 . . . . Leg 56 | 2 5 5 14 2 4 3 6 10 2 3 . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . Utility 74 | 1 3 5 10 4 9 7 13 13 7 2 . Device 43 | . 1 3 6 3 4 3 9 7 6 1 . Storage 6 | 1 1 1 2 . . . . 1 . . . Processor 8 | . 1 1 2 1 . 1 1 1 . . . Hackware 8 | . . . . . 2 2 1 1 1 1 . Protection 9 | . . . . . 3 1 2 3 . . . Artifact . | . . . . . . . . . . . . Weapon 113 | 2 8 10 24 3 16 8 11 15 10 4 2 Energy Gun 22 | 1 2 5 5 . 2 2 1 3 . 1 . Energy Cannon 13 | . . . 7 . 3 . 1 . 1 1 . Ballistic Gun 30 | 1 4 3 7 2 5 . 4 3 1 . . Ballistic Cannon 16 | . . . . . 1 3 3 2 6 . 1 Launcher 15 | . 2 1 4 . 1 . . 5 1 1 . Special Weapon 6 | . . . . . . 2 . 1 1 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 10 | . . 1 1 1 4 1 2 . . . . Unidentified Prototypes 7 | . . 1 1 . . 1 3 . 1 . . Parts Lost 79 | . 2 5 10 . 6 3 11 17 17 3 5 Power 13 | . . 1 . . 1 . 4 2 3 1 1 Propulsion 19 | . . . 3 . 1 1 1 8 4 1 . Utility 16 | . . 1 1 . 1 1 2 3 5 1 1 Weapon 31 | . 2 3 6 . 3 1 4 4 5 . 3 Highest Loss Streak 6 | . 2 2 2 . 4 1 4 6 6 1 5 Average Slot Usage (%) 96 | . 93 96 99 100 98 99 95 94 94 83 87 Engine 9 | . 14 10 9 7 6 6 9 8 12 11 5 Leg 23 | . 28 33 26 23 22 21 21 23 23 18 10 Device 17 | . 2 15 18 23 15 21 19 19 18 12 13 Storage 7 | . 18 11 9 7 7 7 6 6 6 6 6 Processor 11 | . 1 4 8 15 15 15 11 10 13 13 11 Protection 1 | . . . . . 4 . 1 1 . . . Energy Gun 4 | . 14 10 6 . 2 2 2 4 . 3 5 Energy Cannon 3 | . . . 8 7 5 3 . . 1 5 4 Ballistic Gun 9 | . 12 10 10 14 10 7 12 3 6 . . Ballistic Cannon 3 | . . . . . 2 6 2 7 9 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 13 21 22 37 44 52 52 60 68 67 58 59 Greatest Support 88 | 20 20 30 40 60 55 55 80 80 69 63 88 Greatest Overweight (x) 3 | . 1 . 1 1 1 1 1 1 3 2 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 6 7 7 9 9 9 9 9 8 8 9 Final Capacity 10 | 6 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 8 10 10 10 9 10 10 8 9 10 Class Distribution -------------------- 32% | Scavenger-Mutant 26% | Scavenger-Skirmisher 12% | Skirmisher 11% | Mutant 4% | Commander-Mutant 4% | Scavenger-Tank 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Commander-Mutant | -7/Garrison Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Matter Collected 6327 | 303 336 518 935 24 644 408 1271 1092 507 289 . Remotely . | . . . . . . . . . . . . Salvage Created 9308 | 163 574 1207 2220 507 705 271 1270 1062 777 392 160 Parts 465 | 11 37 80 115 18 33 15 64 32 40 15 5 Haulers Intercepted 12 | . 2 4 3 1 . . 1 . 1 . . Recyclers Shooed 6 | . 1 1 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Combat Hostiles Destroyed 152 | . 14 18 34 3 16 5 15 19 16 10 2 Guns 71 | . 8 15 21 1 5 2 11 8 . . . Cannons 40 | . . . 6 . 5 3 4 6 12 4 . AOE 39 | . 6 3 7 2 6 . . 3 4 6 2 Classes Destroyed 16 | 2 6 4 2 . . 1 . 1 . . . Worker 15 | . 1 2 1 3 . . 6 . 2 . . Builder 8 | . 1 . 3 1 . . 2 . 1 . . Tunneler 11 | 5 . 1 3 . . 2 . . . . . Hauler 12 | . 2 4 3 1 . . 1 . 1 . . Recycler 15 | 1 . 3 3 5 . . 1 . 1 . 1 Mechanic 2 | . . 1 . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 12 | . 3 3 4 1 . . 1 . . . . Swarmer 34 | . 6 4 7 . 4 . . 3 5 3 2 Saboteur 2 | . . . . . . . . 1 1 . . Grunt 80 | . 8 11 18 . 10 2 4 13 7 7 . Brawler 2 | . . 1 . . . . 1 . . . . Duelist 4 | . . 1 . . . . 1 2 . . . Sentry 19 | . . 1 8 2 1 1 5 . 1 . . Hunter 9 | . . . 1 1 1 1 4 . 1 . . Programmer 5 | . . . . . . 1 2 . 2 . . Best Kill Streak 12 | 6 4 6 6 12 4 2 4 4 7 5 3 Combat Bots Only 6 | . 3 5 4 2 4 1 3 4 6 5 2 Max Kills in Single Turn 7 | 1 2 2 2 7 2 2 6 3 4 3 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . 2 2 1 1 2 . . 1 2 3 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Damage Taken 12564 | . 476 874 1922 184 1176 576 2450 2200 1825 503 378 Core 1486 | . 69 77 229 . 182 76 190 218 234 136 75 Absorbed by Shields 265 | . . . . . . . 196 23 6 40 . Core Remaining (%) 74 | 100 72 80 58 . . 63 . . . . . Volleys Fired 685 | 11 56 94 160 11 50 25 81 106 57 33 1 Largest 3 | 2 2 2 3 3 3 3 3 3 3 3 3 Hottest 229 | 70 70 85 161 115 193 145 143 229 183 198 198 Shots Fired 1502 | 22 105 185 371 27 109 57 236 209 132 46 3 Gun 1047 | 22 99 183 276 18 64 20 202 111 43 8 1 Cannon 390 | . . . 83 9 41 32 34 76 83 31 1 Launcher 55 | . 6 2 12 . 4 . . 21 4 5 1 Special 10 | . . . . . . 5 . 1 2 2 . Kinetic 863 | 11 50 93 172 18 53 33 208 113 112 . . Thermal 426 | 11 23 84 128 . 20 3 28 74 14 39 2 Explosive 18 | . 6 2 . . . . . . 4 5 1 Electromagnetic 185 | . 26 6 71 9 36 16 . 21 . . . Robot Hit Streak 23 | 11 12 15 23 5 15 16 11 12 8 7 4 Robot Miss Streak 8 | 2 5 4 4 3 3 8 4 7 5 4 . Penetration Max 1 | . . . 1 . . . 1 . 1 . . Secondary Targets 3 | . . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 940 | 16 60 126 222 15 79 37 156 138 68 20 3 Core Hits 450 | 7 33 48 95 19 34 18 58 68 40 26 4 Critical Hits 22 | . . 1 2 . . . 11 3 5 . . Critical Kills 5 | . . . 1 . . . 1 . 3 . . Critical Parts Destroyed 16 | . . 1 1 . . . 9 3 2 . . Melee Attacks 9 | . . . . . 6 1 2 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23253 | 207 1123 1990 4162 1682 1732 808 3665 3930 2308 1413 233 Guns 11470 | 207 629 1697 2709 137 682 179 2647 1782 707 75 19 Cannons 5156 | . . . 953 175 705 430 482 973 972 431 35 Explosions 6627 | . 494 293 500 1370 345 199 536 1175 629 907 179 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 9111 | 81 228 721 1584 137 493 240 2748 1483 1396 . . Thermal 6526 | 126 225 927 1347 44 544 219 917 1334 283 506 54 Explosive 3738 | . 404 293 . 1326 . . . . 629 907 179 Electromagnetic 3878 | . 266 49 1231 175 695 349 . 1113 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 4 3 5 5 4 Average Corruption 2 | . . . . . . . 3 1 1 3 3 Corruption Purged 12 | . . . . . . . 2 4 2 3 1 Effects 24 | . . . . . . . 6 4 2 9 3 Message Errors 4 | . . . . . . . 1 1 . 2 . Matter Fused 4 | . . . . . . . . 2 . 1 1 Heat Flow Errors 3 | . . . . . . . 1 . . 2 . Energy Discharges 3 | . . . . . . . . . 1 2 . Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . 1 1 1 . 1 Targeting Errors 5 | . . . . . . . 2 . . 2 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 428 | . 17 25 42 118 . 2 137 23 29 35 . Projectiles 74 | . . . 42 . . 2 . 8 21 1 . Explosions 354 | . 17 25 . 118 . . 137 15 8 34 . Melee . | . . . . . . . . . . . . Knockbacks 10 | . . . . . . 1 1 5 3 . . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . 1 1 5 3 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 767 | . 35 . 94 . 117 . 244 226 27 24 . Shots 23 | . 1 . 3 . 3 . 3 11 1 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 351 | 72 130 8 139 30 144 303 224 304 351 291 51 Average Temperature 61 | 30 33 3 25 16 66 68 59 69 118 100 26 Received Heat Transfer 3506 | . 192 243 837 24 387 24 347 690 468 168 126 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Parts Fried 18 | . 2 . 2 2 4 . . 8 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | 1 2 2 4 . 1 . 1 1 . 1 . Heat Transferred 10747 | 370 457 2165 2394 50 925 237 1068 1863 333 798 87 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 14 | . 2 . 4 1 4 1 . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Peak Influence 1464 | 30 368 500 719 345 746 765 652 1464 1002 869 546 Initial 768 | . 19 155 170 172 17 391 318 456 768 571 455 Average 479 | 12 220 297 401 142 380 609 452 958 812 665 503 Maximum Alert Level 4 | . 1 2 3 1 3 3 2 4 3 3 2 Low Security (%) 17 | 100 29 27 6 56 36 . . . . . . Level 1 27 | . 70 58 46 43 16 4 38 . . . . Level 2 34 | . . 14 39 . 34 77 61 17 17 80 100 Level 3 17 | . . . 7 . 12 17 . 57 82 19 . Level 4 2 | . . . . . . . . 25 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 3 3 6 2 . 2 7 . 4 . 2 Investigation 5 | . 2 . . 1 . 1 . . 1 . . Extermination 5 | . . . . 1 . 1 2 . 1 . . Reinforcement 17 | . 1 3 6 . . . 4 . 1 . 2 Assault 2 | . . . . . . . 1 . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . 4 . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . 2 . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Distress Signals 10 | . 2 3 2 . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 279 | . 22 30 57 7 21 16 35 38 29 12 12 Peak Tracking Total 11 | . 4 5 5 2 4 3 4 11 9 7 10 Tactical Retreats 19 | . 2 . 3 . . . 3 6 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Traps Triggered 31 | . 2 . . . 6 1 . 11 2 8 1 Indirectly 6 | . . . . . . . . 6 . . . Trap Hack Attempts 126 | . . 36 39 24 19 . 8 . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . . . 1 . 1 . . . . . . Reprogrammed 7 | . . 1 1 3 . . 2 . . . . Reused 2 | . . . . 1 . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . 1 . . 1 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Machines Disabled 55 | . 2 . 2 12 7 13 5 8 5 1 . Max in Single Turn 11 | . 1 . 1 4 2 11 4 2 1 1 . Garrison Access 1 | . . . . . . 1 . . . . . Garrison Relay 6 | . . . . . 3 . . 2 . 1 . Phase Generator 2 | . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Machines Accessed 61 | . 6 5 15 11 . 10 7 . 5 . 2 Terminals 43 | . 6 3 11 8 . 7 4 . 2 . 2 Fabricators 3 | . . . . . . 1 1 . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . . 1 2 1 . 1 1 . 1 . . Scanalyzers 3 | . . 1 2 . . . . . . . . Garrison Access 5 | . . . . 2 . 1 1 . 1 . . Total Hacks 165 | . 18 13 50 25 . 23 20 . 12 . 4 Successful 94 | . 7 10 35 11 . 9 12 . 8 . 2 Failed 69 | . 10 3 14 14 . 14 8 . 4 . 2 Catastrophic 18 | . . 1 2 5 . 4 3 . 1 . 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . Manual 117 | . 11 10 32 18 . 20 15 . 8 . 3 Terminals 108 | . 18 7 30 17 . 19 9 . 4 . 4 Fabricators 6 | . . . . . . 1 3 . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 31 | . . 4 10 4 . 1 7 . 5 . . Scanalyzers 12 | . . 2 10 . . . . . . . . Garrison Access 8 | . . . . 4 . 2 1 . 1 . . Terminal Hacks 21 | . 6 1 7 2 . 3 1 . . . 1 Part Schematic 2 | . . . . . . 2 . . . . . Robot Analysis 7 | . 4 . 3 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Level Access Points 3 | . . 1 . . . 1 . . . . 1 Garrison Index 1 | . . . . . . . 1 . . . . Unreport Threat 4 | . . . 3 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . 2 . . Load Schematic 2 | . . . . . . . 1 . 1 . . Build 2 | . . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . . . . Retrieve Components 3 | . . . 2 . . . 1 . . . . Scanalyzer 12 | . . 2 10 . . . . . . . . Insert Component 6 | . . 1 5 . . . . . . . . Analyze 6 | . . 1 5 . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 1 . 1 . . Unlock Access 3 | . . . . 1 . . 1 . 1 . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 50 | . 1 7 16 8 . 5 7 . 5 . 1 Terminals 30 | . 1 3 10 6 . 5 3 . 1 . 1 Assimilate 2 | . . . 1 . . 1 . . . . . Botnet 26 | . 1 2 8 6 . 4 3 . 1 . 1 Operators 2 | . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 20 | . . 4 6 2 . . 4 . 4 . . Monitor 4 | . . 1 1 . . . 1 . 1 . . Reject 6 | . . 1 2 1 . . 1 . 1 . . Recyclers 5 | . . 1 1 1 . . 1 . 1 . . Mask 5 | . . 1 2 . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 54 | . 5 4 13 11 . 10 6 . 3 . 2 Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . 1 5 . . 2 . . . . . Parts Built 2 | . . . . . . . 1 . 1 . . Matter 336 | . . . . . . . 168 . 168 . . Time 84 | . . . . . . . 42 . 42 . . Total Part Build Rating 8 | . . . . . . . 4 . 4 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 20 | . . . 11 . . . 9 . . . . Parts Scanalyzed 6 | . . 1 5 . . . . . . . . Part Schematics Acquired 6 | . . 1 5 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . 1 . . . Program Shield 1 | . . . . . . . . 1 . . . Robots Hacked 13 | . . . . . 4 4 2 1 1 1 . Non-combat 3 | . . . . . . 3 . . . . . Combat 10 | . . . . . 4 1 2 1 1 1 . Robot Hacks Applied 13 | . . . . . 4 4 2 1 1 1 . start_evac 1 | . . . . . . 1 . . . . . deconstruct_machine 1 | . . . . . . 1 . . . . . formatsys_high 11 | . . . . . 4 2 2 1 1 1 . Relay Couplers Released 22 | . . . . . 9 . . 9 . 4 . Machine Destruction 22 | . . . . . 9 . . 9 . 4 . Attached 8 | . . . . . 2 2 1 1 1 1 . Robots Rewired 3 | . . . . . . . . 3 . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Total Allies 15 | . . . 1 . 4 2 2 4 1 1 . Largest Group 5 | . . . 1 1 4 5 2 3 1 1 . Highest-Rated Group 118 | . . . 26 26 96 118 64 114 32 41 . Highest-Rated Ally 41 | . . . 26 26 32 32 32 38 32 41 . Total Orders 29 | . . . 6 2 13 5 3 . . . . STAY 15 | . . . 3 1 7 2 2 . . . . ROAM 1 | . . . . . . 1 . . . . . FOLLOW 13 | . . . 3 1 6 2 1 . . . . Ally Attacks 106 | . . . . . 4 47 22 22 7 4 . Total Damage 2500 | . . . . . 83 923 590 493 283 128 . Kills 22 | . . . . . 1 9 3 8 1 . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Robot Analysis Total 7 | . 4 . 3 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Turns Passed 12616 | 93 737 946 1906 1406 2006 1182 1196 1490 826 616 212 Spaces Moved 7096 | 40 432 443 969 926 1121 809 607 755 454 340 200 Core 6 | 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6959 | 34 432 443 969 926 1121 809 607 755 454 340 69 Wheels . | . . . . . . . . . . . . Hover 131 | . . . . . . . . . . . 131 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 126 126 120 120 120 120 68 Average Speed 128 | 109 120 120 120 139 132 129 132 128 129 136 97 Slowest Speed 220 | 120 150 120 150 160 160 160 160 150 210 180 220 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 3 85 49 93 30 79 25 20 90 18 44 12 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 45 | . . . 27 . . . 1 . 15 2 . Terrain Destroyed 759 | . 54 27 57 22 177 22 40 251 70 29 10 Melee . | . . . . . . . . . . . . Projectile 94 | . . . 40 . . 3 10 . 37 4 . AOE 665 | . 54 27 17 22 177 19 30 251 33 25 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Total 9330 | 66 550 676 1410 1019 1538 895 837 1091 586 448 214 Wait 740 | . 23 48 132 28 253 29 59 113 35 20 . Move 7088 | 39 431 442 968 926 1120 808 607 754 454 339 200 Hop . | . . . . . . . . . . . . Pick Up 162 | 9 11 15 26 9 16 4 24 23 13 9 3 Fast Attach 35 | . 2 4 8 2 1 2 7 4 1 . 4 Attach 110 | 6 3 8 11 4 12 4 18 20 13 8 3 Detach 2 | . . . . . 1 . . 1 . . . Swap 131 | 1 12 12 31 6 17 14 13 16 7 2 . Drop 128 | . 12 17 35 9 10 8 16 12 6 . 3 Fire 685 | 11 56 94 160 11 50 25 81 106 57 33 1 Melee 9 | . . . . . 6 1 2 . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 72 | . . . . . 30 . . 5 . 37 . Rewire 42 | . . . . . 3 . 2 37 . . . Trap 126 | . . 36 39 24 19 . 8 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 6) 546 | -10/Materials | Discovered new exit (range 16) 804 | -10/Materials | Central database locked down 807 | -10/Materials | Discovered new exit (range 8) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -9/Materials | Build established: Scavenger-Mutant 1309 | -9/Materials | Identified exit to Materials 1777 | -9/Materials | Entered another Materials area 1777 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2549 | -8/Materials | Discovered new exit (range 12) 2717 | -8/Materials | Discovered new exit (range 7) 2864 | -8/Materials | Identified exit to Storage 3053 | -8/Materials | Discovered new exit (range 16) 3406 | -8/Materials | Central database locked down 3557 | -8/Materials | Discovered new exit (range 5) 3681 | -8/Materials | Identified exit to Factory 3683 | -8/Materials | Entered Factory 3683 | -7/Factory | Accompanied by 1 ally 3683 | -7/Factory | Evolved 2 slots: Utility x2 3974 | -7/Factory | Build established: Scavenger-Skirmisher 4427 | -7/Factory | Discovered new exit (range 18) 4518 | -7/Factory | Discovered new exit (range 15) 5054 | -7/Factory | Build established: Skirmisher 5089 | -7/Factory | Identified exit to Garrison 5089 | -7/Factory | Entered Garrison 5097 | -7/Garrison | Installed Relay Interface Framework 5146 | -7/Garrison | Triggered checkpoint 5203 | -7/Garrison | Garrison Relay disabled 5481 | -7/Garrison | Build established: Mutant 5784 | -7/Garrison | Triggered checkpoint 5894 | -7/Garrison | Triggered checkpoint 5933 | -7/Garrison | Garrison Relay disabled 6012 | -7/Garrison | Discovered new exit (range 24) 6072 | -7/Garrison | Identified exit to Factory 6147 | -7/Garrison | Phase Generator disabled 6431 | -7/Garrison | Lost 4 parts (1p1n2w) 6475 | -7/Garrison | Triggered checkpoint 6542 | -7/Garrison | Discovered exit to Factory (range 20) 6592 | -7/Garrison | Triggered checkpoint 6841 | -7/Garrison | Garrison Relay disabled 7095 | -7/Garrison | Entered Factory 7095 | -7/Factory | Accompanied by 4 allies 7342 | -7/Factory | Discovered new exit (range 24) 7835 | -7/Factory | Discovered new exit (range 7) 7886 | -7/Factory | Build established: Skirmisher 8223 | -7/Factory | Identified exit to Factory 8277 | -7/Factory | Entered another Factory area 8277 | -6/Factory | Accompanied by 2 allies 8277 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8397 | -6/Factory | Fabricated Lrn. Terrain Scanner (x1) 8598 | -6/Factory | Discovered new exit (range 16) 8740 | -6/Factory | Lost 4 parts (2p1n1w) 8977 | -6/Factory | First assault squad dispatched 9018 | -6/Factory | Discovered new exit (range 19) 9213 | -6/Factory | Identified exit to Factory 9473 | -6/Factory | Identified exit to Garrison 9473 | -6/Factory | Entered Garrison 9549 | -6/Garrison | Lost 4 parts (1n3w) 9575 | -6/Garrison | Phase Generator disabled 9724 | -6/Garrison | Garrison Relay disabled 9779 | -6/Garrison | Lost 3 parts (1p2n) 9810 | -6/Garrison | Triggered checkpoint 9824 | -6/Garrison | Triggered checkpoint 10052 | -6/Garrison | Triggered checkpoint 10194 | -6/Garrison | Triggered checkpoint 10199 | -6/Garrison | Triggered checkpoint 10223 | -6/Garrison | Triggered checkpoint 10321 | -6/Garrison | Lost 6 parts (1p3n2u) 10451 | -6/Garrison | Discovered new exit (range 8) 10460 | -6/Garrison | Identified exit to Factory 10525 | -6/Garrison | Triggered checkpoint 10590 | -6/Garrison | Garrison Relay disabled 10831 | -6/Garrison | Discovered exit to Factory (range 10) 10902 | -6/Garrison | Build established: Scavenger-Mutant 10933 | -6/Garrison | Discovered exit to Factory (range 15) 10958 | -6/Garrison | Expanded RIF knowledge: Program Shield 10963 | -6/Garrison | Entered Factory 10963 | -6/Factory | Accompanied by 1 ally 11050 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 11183 | -6/Factory | Core integrity fell below 50% 11212 | -6/Factory | Lost 3 parts (1p1u1w) 11551 | -6/Factory | Lost 6 parts (1p2n2u1w) 11663 | -6/Factory | First assault squad dispatched 11789 | -6/Factory | Identified exit to Garrison 11789 | -6/Factory | Entered Garrison 11817 | -6/Garrison | Lost 5 parts (1p2n1u1w) 11918 | -6/Garrison | Triggered checkpoint 12016 | -6/Garrison | Garrison Relay disabled 12282 | -6/Garrison | Triggered checkpoint 12282 | -6/Garrison | Triggered checkpoint 12292 | -6/Garrison | Core integrity fell below 20% 12292 | -6/Garrison | Triggered checkpoint 12318 | -6/Garrison | Triggered checkpoint 12384 | -6/Garrison | Discovered new exit (range 12) 12403 | -6/Garrison | Identified exit to Factory 12405 | -6/Garrison | Entered Factory 12603 | -6/Factory | Found Launcher Loader 12617 | -6/Factory | Lost 5 parts (1p1u3w) 12617 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12591_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 12597_ System corrupted: Matter fused (-10). 12603_ Acquired Launcher Loader. 12605_ Connecting with Terminal... >>Access(Main) Found 4 level access points to Factory: (188,176) (184,28) (103,63) (14,17) Map updated. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 12612_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12613_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#+##+#??????????????????????????????????????????? | | ? #??????????????????????????????????????????? | | ? =#??????????????????????????????????????????? | | ? ####+##????????????????????????????????????? | | """ #????????????????????????????????????? | | """ #????????????????????????????????????? | | """ ^ #????????????????????????????????????? | | #???????###+######???????????????????? | | """ #??????# ????? ?????????????? | | """ #??????# ??? ??????????????? | | """ #??????# ?? ??????????????? | | #?????## """ ""??????????????? | | """ #????? # """ ""??????????????? | | """ #???? # """ ""??????????????? | | """ #???? # "" """?????????????? | | ###?"" # " """?????????????? | | #?"" # "F """" #?????????? | | ############# # "T # "" #?????????? | | ?############ # "" # kk kk k +?????????? | | / / "" # @ k #?????????? | | ? " " " " " # # # k #########???????????????? | | ??? " " " " # ######k #?? ??????????????????? | | ??? " " " " # # T ""??????????????????? | | ??? " " " " # g + ?????????????????????? | | ??? " " " " + #???????????????????????? | | ????" " " " # g #???????????????????????? | | ????" " " " # #???????????????????????? | | ????" " " " # ########???????????????????????? | | ????? " " " # #??????????????????????????????? | | ????? # #??????????????????????????????? | | ????T""" # #??????????????????????????????? | | ??????####### #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ??????????### ###????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# T #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????#####+#####????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 34 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 410 Armor Coverage 225 Phase Shifting 5 Evasion (%) 51 Targeting Accuracy 6 Relay Coupler Types 29 Relay Coupler Value 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed ExplosiveTrackerElectrolaser Manual? 0 Play Time 02:50:08 Cumulative 160.7 hours Start 2020.12.06 @ 14:09:46 End 2020.12.07 @ 09:20:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 24 Adventurer 23 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f27fe9d8-1605-4af0-8bcc-4ec1d85aadde