Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.28 @ 19:47:01 Player: Malakyel Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (3234) 3234 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 7081 Bonus ------- High Alert Combat Kills 137 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 94/290 System Corruption 2% Temperature Critical (694) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Targeting Computer Hardened Medium Armor Plating Hacking Suite Relay Coupler [NC] (1) > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (5) ---- Heavy Deuterium Engine Improved Heat Sink Energy Filter Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Targeting Computer Improved Shield Generator Relay Coupler [Brawler] > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine High-capacity Battery Hacking Suite Relay Coupler [NC] Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Targeting Computer Hackware Relay Coupler [Brawler] Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 2 . 1 Weapon . | . . . . . . Parts Attached 120 | 6 6 24 17 19 48 Power 15 | 1 1 2 4 4 3 Engine 12 | 1 1 2 4 3 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 33 | 4 . 8 3 8 10 Treads 11 | 1 . 7 3 . . Leg 10 | 2 . 1 . 5 2 Wheel 1 | 1 . . . . . Hover 7 | . . . . . 7 Flight 4 | . . . . 3 1 Utility 35 | 1 3 5 8 5 13 Device 16 | . 1 2 3 1 9 Storage 5 | 1 . 2 1 . 1 Processor 5 | . 2 . 2 1 . Hackware 5 | . . . . 3 2 Protection 4 | . . 1 2 . 1 Artifact . | . . . . . . Weapon 37 | . 2 9 2 2 22 Energy Gun 15 | . 2 6 1 1 5 Energy Cannon 5 | . . 2 1 . 2 Ballistic Gun 5 | . . . . 1 4 Ballistic Cannon 6 | . . . . . 6 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 5 | . . . . . 5 Unidentified Prototypes 1 | . . . . . 1 Parts Lost 44 | . 2 5 3 20 14 Power 6 | . 1 . 1 4 . Propulsion 19 | . . 2 1 8 8 Utility 10 | . 1 2 1 4 2 Weapon 9 | . . 1 . 4 4 Highest Loss Streak 11 | . 2 1 1 11 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 92 94 96 80 82 Engine 8 | . 12 11 9 8 4 Treads 11 | . . 24 24 7 . Leg 7 | . 28 4 . 13 1 Hover 5 | . . . . . 18 Device 11 | . 7 11 17 8 13 Storage 10 | . 14 17 13 8 2 Processor 9 | . 2 2 9 16 12 Hackware 3 | . . . . . 10 Protection 2 | . . 1 4 2 2 Energy Gun 11 | . 26 18 13 6 1 Energy Cannon 2 | . . 2 4 2 2 Ballistic Gun 1 | . . . . 1 4 Naked Turns . | . . . . . . Heaviest Build 32 | 8 13 23 23 20 32 Greatest Support 60 | 20 20 60 60 60 38 Greatest Overweight (x) 3 | . . 1 . 3 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 7 7 5 Most Carried 8 | 8 8 8 8 8 5 Average Carried 6 | 6 7 7 6 7 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 8 8 8 8 5 4 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 1563 | 248 162 220 160 146 627 Remotely . | . . . . . . Salvage Created 3178 | . 280 841 802 475 780 Parts 172 | . 15 47 48 24 38 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 77 | . 6 18 21 13 19 Guns 55 | . 6 13 13 12 11 Cannons 16 | . . 2 7 1 6 AOE 3 | . . 2 1 . . Classes Destroyed 10 | . 2 1 5 . 2 Worker 2 | . . . 1 . 1 Recycler 2 | . . . 2 . . Operator 2 | . . . . . 2 Watcher 7 | . 1 2 2 . 2 Swarmer 24 | . . . 13 7 4 Grunt 41 | . 6 15 2 6 12 Brawler 1 | . . . 1 . . Sentry 7 | . . 3 3 . 1 Hunter 2 | . . . 2 . . Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 2 5 9 4 7 Combat Bots Only 9 | . 2 4 9 4 5 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 5978 | . 224 1149 990 1687 1928 Core 1343 | . 10 99 152 366 716 Absorbed by Shields 66 | . . . . 19 47 Regen/Repaired (Parts) 330 | . . 137 193 . . Core Remaining (%) 69 | 100 96 75 . 5 . Volleys Fired 283 | . 26 62 50 74 71 Largest 2 | . 2 2 2 2 2 Hottest 450 | . 90 113 133 133 450 Shots Fired 483 | . 51 116 100 96 120 Gun 363 | . 51 105 63 74 70 Cannon 120 | . . 11 37 22 50 Launcher . | . . . . . . Special . | . . . . . . Kinetic 79 | . . . . 21 58 Thermal 343 | . 51 95 65 75 57 Explosive . | . . . . . . Electromagnetic 61 | . . 21 35 . 5 Robot Hit Streak 22 | . 8 12 22 22 13 Robot Miss Streak 14 | . 3 4 14 4 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 354 | . 31 79 72 79 93 Core Hits 246 | . 16 36 57 74 63 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 1 6 . . 2 Burn 7 | . 1 6 . . . Meltdown 2 | . . . . . 2 Melee Attacks 15 | . . 1 . . 14 Impact . | . . . . . . Slashing 1 | . . 1 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6389 | . 385 1243 1358 1309 2094 Guns 4167 | . 385 980 775 958 1069 Cannons 1949 | . . 164 413 351 1021 Explosions 269 | . . 99 170 . . Melee . | . . . . . . Ramming 4 | . . . . . 4 Kinetic 1084 | . . . . 152 932 Thermal 4686 | . 385 1030 994 1157 1120 Explosive . | . . . . . . Electromagnetic 615 | . . 213 364 . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots 6 | . . . . . 6 Overflow Damage 12 | . . . 10 . 2 Projectiles 12 | . . . 10 . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . 29 . 2 Shots 1 | . . . 1 . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1037 | . 168 29 215 148 1037 Average Temperature 129 | . 60 6 54 47 277 Received Heat Transfer 2504 | . 126 570 243 963 602 Effects 38 | . . . . . 38 Shutdowns 6 | . . . . . 6 Energy Bleed 2 | . . . . . 2 Interference 9 | . . . . . 9 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 7 | . . . . . 7 Damage (major) 6 | . . . . . 6 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . . 2 Combat Hostiles 3 | . . 1 . . 2 Parts Melted 14 | . 1 5 5 2 1 Heat Transferred 9159 | . 1103 2892 1440 1906 1818 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 630 | . 177 240 447 630 427 Initial 304 | . . . 67 290 304 Average 254 | . 63 113 222 485 353 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 44 | 100 100 91 52 . . Level 1 31 | . . 8 34 12 76 Level 2 23 | . . . 13 87 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 3 4 . 5 Investigation 6 | . 1 3 . . 2 Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 10 25 27 18 26 Peak Tracking Total 5 | . 3 4 4 5 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 6 | . . 2 . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 4 | . . 1 1 2 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 1 | . . . . . 1 Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 18 | . 2 4 2 . 10 Terminals 10 | . 2 3 . . 5 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . . . 2 Garrison Access 2 | . . . 1 . 1 Total Hacks 53 | . 5 11 8 . 29 Successful 40 | . 3 6 7 . 24 Failed 13 | . 2 5 1 . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 5 7 . . 11 Fabricators 3 | . . . . . 3 Repair Stations 10 | . . 4 6 . . Recycling Units 7 | . . . . . 7 Scanalyzers 6 | . . . . . 6 Garrison Access 4 | . . . 2 . 2 Terminal Hacks 12 | . 3 3 . . 6 Record 2 | . . . . . 2 Part Schematic 1 | . . . . . 1 Open DSF 2 | . . . . . 2 Locate Traps 1 | . . 1 . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Zone Layout 2 | . 1 1 . . . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 9 | . . 3 6 . . Scan Component 6 | . . 2 4 . . Repair 3 | . . 1 2 . . Recycling Unit Hacks 7 | . . . . . 7 Recycle Component 1 | . . . . . 1 Process 2 | . . . . . 2 Retrieve Matter 3 | . . . . . 3 Retrieve Components 1 | . . . . . 1 Scanalyzer 6 | . . . . . 6 Insert Component 2 | . . . . . 2 Analyze 4 | . . . . . 4 Garrison Access Hacks 3 | . . . 1 . 2 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 3 . . 6 Full Trace Events 5 | . 1 2 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . . 3 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 106 | . . . . . 106 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 3 | . . 1 2 . . Time 78 | . . 26 52 . . Parts Recycled 1 | . . . . . 1 Recycled Matter 58 | . . . . . 58 Retrieved Matter 58 | . . . . . 58 Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked 2 | . . . . . 2 Non-combat 2 | . . . . . 2 Combat . | . . . . . . Robot Hacks Applied 2 | . . . . . 2 map_route 1 | . . . . . 1 formatsys_high 1 | . . . . . 1 Relay Couplers Released 7 | . . . . 7 . Machine Destruction 7 | . . . . 7 . Attached 4 | . . . . 3 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 19 | . . . . . 19 Highest-Rated Ally 19 | . . . . . 19 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 3763 | 66 420 919 688 633 1037 Spaces Moved 2324 | 52 243 404 236 413 976 Core 105 | 17 . . . 6 82 Treads 634 | 1 . 331 236 66 . Legs 566 | 29 243 73 . 193 28 Wheels 5 | 5 . . . . . Hover 789 | . . . . . 789 Flight 225 | . . . . 148 77 Fastest Speed 34 | 50 120 120 160 34 34 Average Speed 101 | 94 120 153 160 97 63 Slowest Speed 260 | 160 120 240 160 200 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 41 34 17 47 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 17 | . . 8 3 . 6 Melee 1 | . . 1 . . . Projectile 6 | . . . . . 6 AOE 10 | . . 7 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 3238 | 66 322 592 447 547 1264 Wait 320 | . 35 62 120 16 87 Move 2315 | 51 242 403 235 408 976 Hop 1 | . . . . 1 . Pick Up 90 | 9 8 19 16 10 28 Fast Attach 32 | 3 2 2 1 10 14 Attach 43 | 1 4 8 6 7 17 Detach 2 | . 1 1 . . . Swap 46 | 2 . 14 10 3 17 Drop 67 | . 4 20 9 6 28 Fire 283 | . 26 62 50 74 71 Melee 15 | . . 1 . . 14 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 22 | . . . . 12 10 Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 15) 202 | -10/Materials | Discovered new exit (range 15) 337 | -10/Materials | Build established: Mutant 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 930 | -9/Materials | Discovered new exit (range 10) 1167 | -9/Materials | Discovered new exit (range 16) 1216 | -9/Materials | Repaired Lgt. Treads 1406 | -9/Materials | Entered another Materials area 1406 | -8/Materials | Evolved 2 slots: Utility x2 1567 | -8/Materials | Repaired Lgt. Treads 1608 | -8/Materials | Repaired Sml. Storage Unit 1867 | -8/Materials | Garrison activated, responded to threat 1958 | -8/Materials | Destroyed 9 combat bots 2056 | -8/Materials | Identified exit to Garrison 2094 | -8/Materials | Entered Garrison 2126 | -8/Garrison | Triggered checkpoint 2160 | -8/Garrison | Garrison Relay disabled 2229 | -8/Garrison | Build established: Scavenger-Mutant 2256 | -8/Garrison | Triggered checkpoint 2266 | -8/Garrison | Triggered checkpoint 2280 | -8/Garrison | Core integrity fell below 50% 2360 | -8/Garrison | Lost 11 parts (2p4n3u2w) 2390 | -8/Garrison | Triggered checkpoint 2411 | -8/Garrison | Garrison Relay disabled 2471 | -8/Garrison | Discovered new exit (range 12) 2484 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2566 | -8/Garrison | Triggered checkpoint 2621 | -8/Garrison | Core integrity fell below 20% 2649 | -8/Garrison | Lost 4 parts (1p3n) 2680 | -8/Garrison | Discovered new exit (range 19) 2688 | -8/Garrison | Installed Relay Interface Framework 2708 | -8/Garrison | Triggered checkpoint 2727 | -8/Garrison | Entered Factory 2727 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2774 | -7/Factory | Lost 5 parts (1p2n1u1w) 2877 | -7/Factory | Lost 4 parts (1n2u1w) 3078 | -7/Factory | Build established: Mutant 3630 | -7/Factory | Core integrity fell below 50% 3697 | -7/Factory | Lost 4 parts (4n) 3699 | -7/Factory | Fabricated Variable Charge Gun? 3712 | -7/Factory | P-60 Hacker assimilated allied Informer 4a 3757 | -7/Factory | Core integrity fell below 20% 3765 | -7/Factory | Core destroyed Last Messages --------------- 03751_ Aluminum Leg broken. 03751_ Overheating: Short circuit. 03753_ Power failure, Imp. Deuterium Engine shutdown. 03753_ U-05 Engineer builds a Wall. 03755_ P-60 Hacker destroyed. 03757_ Overheating: Core damaged (-126). 03758_ Dropped Weight Redist. System. 03759_ Power failure, Imp. Deuterium Engine shutdown. 03759_ Overheating: System interference. 03759_ Variable Charge Gun temporarily disabled. 03759_ Imp. Heat Sink temporarily disabled. 03759_ Adv. Assault Cannon temporarily disabled. 03761_ R-06 Scavenger collects Mic. Nuclear Core. 03762_ Aluminum Leg broken. 03762_ Overheating: Short circuit. 03762_ R-06 Scavenger collects Imp. Heat Sink. 03763_ Overheating: Relay Coupler [NC] damaged (-2). 03763_ Dropped Variable Charge Gun. 03764_ Power failure, Imp. Deuterium Engine shutdown. 03765_ Overheating: Core damaged (-84). 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""""""""" # #??????????????????? | | ?????????? # #??????????????????? | | ??????????############### #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ??????????????????????? +??????????????????? | | ??????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 50 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Variable Charge Gun | -7/Factory | Hacked Hvy. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Just What I Needed Universal Adapter Challenges ------------ None Game ------ Seed PointAlloyImmobilizer Manual? 0 Play Time 02:06:54 Cumulative 17.0 hours Start 2022.06.28 @ 17:23:12 End 2022.06.28 @ 19:47:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a97326b-f9f8-4f11-8010-7960cfde320e