Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.04 @ 23:24:41 Player: joshuastronomy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2280) 2280 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 5939 Bonus ------- High Alert Combat Kills 94 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 62/300 Energy 100/100 System Corruption 0% Temperature Critical (9473) Movement Core (950) Ox18 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy EM Shotgun Heavy Particle Gun Precision Beam Rifle Heavy Laser > --- INVENTORY (15) --- Armored Treads VSS Leg Wheel Compact Battery (200) Advanced Weight Redist. System Active Sensor Suite Improved Medium Armor Plating EM Pulse Gun Shock Rifle Shock Rifle Heavy Laser Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Precision Beam Rifle Heavy Laser > --- INVENTORY -------- Armored Treads VSS Leg Wheel Compact Battery Advanced Weight Redist. System Active Sensor Suite Improved Medium Armor Plating EM Pulse Gun Shock Rifle Shock Rifle Heavy Laser Heavy Flak Cannon [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Armored Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . . 1 1 . Parts Attached 76 | 6 7 18 35 2 8 Power 14 | 1 . 3 8 . 2 Engine 13 | 1 . 3 7 . 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 21 | 2 . 7 6 1 5 Treads . | . . . . . . Leg 3 | . . . . . 3 Wheel 13 | 2 . 5 3 1 2 Hover . | . . . . . . Flight 5 | . . 2 3 . . Utility 15 | 1 2 4 8 . . Device 6 | . 1 2 3 . . Storage 5 | 1 1 2 1 . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 26 | 2 5 4 13 1 1 Energy Gun 17 | 1 1 2 11 1 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | 1 4 1 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 1 6 . . Parts Lost 11 | . . . 5 . 6 Power 3 | . . . 2 . 1 Propulsion 5 | . . . 2 . 3 Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 6 | . . . 3 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 100 97 100 85 Engine 16 | . 14 22 15 15 13 Leg 1 | . . . . . 15 Wheel 18 | . 28 22 16 23 3 Device 10 | . 13 11 10 7 . Storage 12 | . 14 22 9 7 7 Processor 5 | . . . 10 7 7 Protection 2 | . . . 3 7 7 Energy Gun 16 | . 14 6 19 30 28 Energy Cannon 2 | . . 4 3 . . Ballistic Gun 7 | . 13 11 4 . . Naked Turns . | . . . . . . Heaviest Build 56 | 12 30 43 51 53 56 Greatest Support 48 | 32 32 32 24 34 48 Greatest Overweight (x) 18 | . . 1 4 1 18 Average Overweight (x) 1 | . . 1 2 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 6 9 15 15 12 15 Average Carried 10 | 3 7 9 12 11 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 8 12 13 11 15 Class Distribution -------------------- 45% | Mutant 27% | Tank 17% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1330 | 216 184 268 582 . 80 Remotely . | . . . . . . Salvage Created 2848 | . 236 550 1505 . 557 Parts 183 | . 25 37 93 . 28 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 64 | . 11 15 28 . 10 Guns 57 | . 11 13 24 . 9 Cannons 6 | . . 2 4 . . AOE 1 | . . . . . 1 Classes Destroyed 11 | . 3 2 4 . 2 Worker 1 | . . . 1 . . Builder 2 | . . . 2 . . Hauler 3 | . . . 3 . . Operator 2 | . . 1 1 . . Watcher 5 | . 1 1 3 . . Swarmer 25 | . 9 6 7 . 3 Grunt 22 | . 2 6 11 . 3 Sentry 11 | . . 3 8 . . Specialist 3 | . . . . . 3 Hunter 2 | . . . 2 . . Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 3 4 6 . 5 Combat Bots Only 5 | . 3 3 4 . 5 Max Kills in Single Turn 3 | . 2 2 3 . 2 Gunslinging 1 | . 1 1 1 . 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 3295 | . 238 450 1119 . 1488 Core 1021 | . 57 60 201 . 703 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 103 | . 60 . 43 . . Core Remaining (%) 81 | 100 77 85 63 . . Volleys Fired 160 | . 30 41 63 . 26 Largest 4 | . 2 2 3 . 4 Hottest 235 | . 60 91 177 . 235 Shots Fired 401 | . 60 82 188 . 71 Gun 360 | . 60 66 163 . 71 Cannon 41 | . . 16 25 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 113 | . 30 41 42 . . Thermal 215 | . 25 41 84 . 65 Explosive . | . . . . . . Electromagnetic 73 | . 5 . 62 . 6 Robot Hit Streak 23 | . 23 13 19 . 22 Robot Miss Streak 3 | . 3 3 3 . 2 Penetration Max 1 | . . . 1 . . Secondary Targets 12 | . 2 2 4 . 4 Max Gunslinging Chain 2 | . 1 1 2 . 1 Shots Hit Robots 289 | . 41 59 126 . 63 Core Hits 124 | . 15 23 64 . 22 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 9 | . . 5 3 . 1 Burn 8 | . . 4 3 . 1 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5835 | . 513 989 3019 . 1314 Guns 4544 | . 502 784 2108 . 1150 Cannons 552 | . . 205 347 . . Explosions 728 | . . . 564 . 164 Melee . | . . . . . . Ramming 11 | . 11 . . . . Kinetic 1264 | . 253 445 566 . . Thermal 3407 | . 195 544 1468 . 1200 Explosive 152 | . . . 152 . . Electromagnetic 1001 | . 54 . 833 . 114 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . 26 . . Message Errors 6 | . . . 6 . . Matter Fused 7 | . . . 7 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Data Loss (major) 2 | . . . 2 . . Misfires 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 53 | . . . 53 . . Projectiles . | . . . . . . Explosions 53 | . . . 53 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 169 | . 5 . 164 . . Shots 3 | . . . 3 . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 9473 | . 10 78 788 . 9473 Average Temperature 989 | . 10 18 169 . 2394 Received Heat Transfer 858 | . 72 147 522 . 117 Effects 100 | . . . 23 . 77 Shutdowns 11 | . . . 9 . 2 Energy Bleed 14 | . . . 4 . 10 Interference 6 | . . . 2 . 4 Matter Decay 8 | . . . . . 8 Short Circuit 9 | . . . 3 . 6 Damage (minor) 11 | . . . 1 . 10 Damage (major) 34 | . . . 3 . 31 Damage (core) 7 | . . . 1 . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 9 | . . 3 4 . 2 Heat Transferred 7031 | . 450 1480 2731 . 2370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 5 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 582 | . 260 362 582 203 322 Initial 203 | . . 58 130 203 124 Average 262 | . 111 206 372 203 259 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 37 | 100 87 49 8 . 32 Level 1 38 | . 12 50 40 100 67 Level 2 23 | . . . 51 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 7 | . 1 2 2 . 2 Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 4 | . . 1 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 6 | . 1 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 16 26 38 . 11 Peak Tracking Total 7 | . 4 7 4 . 6 Tactical Retreats 5 | . 1 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 9 | . 2 1 5 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 4 | . . 1 3 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 13 | . 6 2 4 1 . Terminals 8 | . 4 1 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 33 | . 17 4 11 1 . Successful 30 | . 15 4 10 1 . Failed 3 | . 2 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 14 2 5 1 . Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units 5 | . 1 . 4 . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 12 2 4 1 . Record 10 | . 6 1 3 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 5 | . 1 . 4 . . Recycle Component 2 | . . . 2 . . Process 1 | . . . 1 . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 6 | . 1 1 4 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 70 | . 26 . 44 . . Parts Recycled 2 | . . . 2 . . Recycled Matter 264 | . . . 264 . . Retrieved Matter 264 | . . . 264 . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 3331 | 63 714 669 1489 16 380 Spaces Moved 2029 | 46 554 434 877 14 104 Core 16 | 2 . . . . 14 Treads . | . . . . . . Legs 57 | . . . . . 57 Wheels 1935 | 44 554 434 856 14 33 Hover . | . . . . . . Flight 21 | . . . 21 . . Fastest Speed 50 | 50 100 100 105 101 101 Average Speed 123 | 97 100 108 130 101 272 Slowest Speed 950 | 100 100 115 312 101 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 3 92 42 74 . 81 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . . . 63 . 3 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 65 | . . . 62 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 2513 | 63 653 551 1082 15 149 Wait 132 | . 51 21 60 . . Move 2024 | 45 553 433 876 13 104 Hop . | . . . . . . Pick Up 78 | 12 7 22 29 . 8 Fast Attach 1 | . . . . . 1 Attach 30 | 6 2 2 13 2 5 Detach . | . . . . . . Swap 45 | . 5 16 22 . 2 Drop 41 | . 3 16 19 . 3 Fire 160 | . 30 41 63 . 26 Melee . | . . . . . . Ram 2 | . 2 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 11) 224 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 525 | -10/Materials | Repaired Assault Rifle 683 | -10/Materials | Discovered new exit (range 11) 763 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1052 | -9/Materials | Discovered new exit (range 7) 1397 | -9/Materials | Discovered new exit (range 8) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1732 | -8/Materials | Build established: Gunner 1858 | -8/Materials | Lost 3 parts (1p2n) 2597 | -8/Materials | Build established: Tank 2873 | -8/Materials | Repaired Broken Arm. Wheel 2914 | -8/Materials | Discovered new exit (range 9) 2936 | -8/Materials | Entered Factory 2936 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2941 | -7/Factory | Identified exit to DSF 2952 | -7/Factory | Entered DSF 2977 | -7/DSF | Additional patrols routed to DSF 3046 | -7/DSF | Lost 6 parts (1p3n1u1w) 3055 | -7/DSF | Found Prototype Device 3098 | -7/DSF | Sterilization system engaged 3118 | -7/DSF | Ambient heat levels rising (+10) 3133 | -7/DSF | Ambient heat levels rising (+10) 3148 | -7/DSF | Ambient heat levels rising (+10) 3163 | -7/DSF | Ambient heat levels rising (+10) 3178 | -7/DSF | Ambient heat levels rising (+10) 3193 | -7/DSF | Ambient heat levels rising (+10) 3208 | -7/DSF | Ambient heat levels rising (+10) 3223 | -7/DSF | Ambient heat levels rising (+10) 3238 | -7/DSF | Ambient heat levels rising (+10) 3253 | -7/DSF | Ambient heat levels rising (+10) 3268 | -7/DSF | Ambient heat levels rising (+10) 3281 | -7/DSF | Core integrity fell below 50% 3283 | -7/DSF | Ambient heat levels rising (+10) 3298 | -7/DSF | Ambient heat levels rising (+10) 3299 | -7/DSF | Discovered new exit (range 16) 3313 | -7/DSF | Ambient heat levels rising (+10) 3317 | -7/DSF | Core integrity fell below 20% 3328 | -7/DSF | Ambient heat levels rising (+10) 3333 | -7/DSF | Core destroyed Last Messages --------------- 03286_ Overheating: Hrd. Medium Armor Plating damaged (-5). 03286_ Overheating: Hvy. Laser damaged (-7). 03287_ Overheating: Broken Arm. Leg damaged (-19). 03291_ Overheating: Matter decay (-16). 03295_ Overheating: Core damaged (-105). 03298_ ALERT: Ambient heat levels +10. 03299_ EXIT=FOUND 03300_ Overheating: Energy bleed (-14). 03303_ Overheating: Broken Arm. Leg damaged (-47). 03303_ Overheating: Broken Prc. Beam Rifle damaged (-2). 03303_ Overheating: Adv. Visual Processing Unit damaged (-1). 03303_ Overheating: Broken Imp. Ion Engine damaged (-22). 03308_ Overheating: Energy bleed (-19). 03312_ Overheating: Broken Prc. Beam Rifle damaged (-2). 03313_ ALERT: Ambient heat levels +10. 03317_ Overheating: Core damaged (-84). 03321_ Overheating: Broken Arm. Leg damaged (-6). 03324_ Overheating: Hvy. Laser damaged (-4). 03328_ ALERT: Ambient heat levels +10. 03333_ Overheating: Core damaged (-140). 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