Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 12:56:09 Player: SuperSwiss Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (5483) 5483 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 12419 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 74 Met R17 at Cetus 500 Cogmind --------- Core Integrity 0/1150 Matter 266/300 Energy 46/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Targeting Computer Targeting Computer Targeting Computer Armor Integrity Analyzer Phase Shifter Hacking Suite System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Centrium Medium Armor Plating Gauss Rifle KE Penetrator Heavy Shock Bomb Launcher [Rating: 96] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Minigun Energy Gun Wave Gun Energy Cannon Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . 1 . . 1 Utility 6 | . . . . 2 1 1 . . 1 . . 1 Weapon 3 | . . 2 . . . 1 . . . . . . Parts Attached 140 | 6 3 5 3 8 28 8 . 9 13 23 17 17 Power 8 | 1 . . . . 2 . . 1 . . 2 2 Engine 4 | 1 . . . . 1 . . 1 . . 1 . Core 2 | . . . . . 1 . . . . . . 1 Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 30 | 2 . . 2 1 3 . . 4 3 5 3 7 Treads 15 | . . . . . 1 . . 4 2 4 2 2 Leg . | . . . . . . . . . . . . . Wheel 9 | 2 . . 2 1 2 . . . 1 1 . . Hover 1 | . . . . . . . . . . . 1 . Flight 5 | . . . . . . . . . . . . 5 Utility 31 | 1 2 . . 3 3 6 . 1 1 8 4 2 Device 9 | . 2 . . . 1 2 . 1 . 2 . 1 Storage 4 | 1 . . . 2 1 . . . . . . . Processor 8 | . . . . . 1 1 . . . 3 3 . Hackware 3 | . . . . . . . . . . 3 . . Protection 7 | . . . . 1 . 3 . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 71 | 2 1 5 1 4 20 2 . 3 9 10 8 6 Energy Gun 3 | . . . . . . . . . . 1 . 2 Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 44 | 2 1 5 1 2 12 2 . 1 3 5 7 3 Ballistic Cannon 2 | . . . . . . . . . . 2 . . Launcher 11 | . . . . 2 1 . . . 4 2 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 10 | . . . . . 7 . . 2 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . 3 . Corrupted Parts 2 | . . . . . . . . . . . 1 1 System Corruption 8 | . . . . . . . . . . . 2 6 Parts Lost 69 | . 1 . . . 5 . . 2 9 21 10 21 Power 5 | . . . . . 1 . . . . 1 1 2 Propulsion 16 | . . . . . 2 . . 1 1 6 3 3 Utility 20 | . 1 . . . 1 . . 1 1 7 2 7 Weapon 28 | . . . . . 1 . . . 7 7 4 9 Highest Loss Streak 19 | . 1 . . . 2 . . 1 9 19 4 18 To Critical Strikes 4 | . . . . . . . . . . 1 3 . Average Slot Usage (%) 85 | . 91 98 95 88 90 99 93 97 79 69 73 75 Engine 4 | . 14 11 7 9 3 6 . 4 5 2 . . Treads 6 | . . . . . 1 6 6 17 17 8 3 3 Wheel 9 | . 28 22 21 18 20 13 13 2 . 1 . . Device 7 | . 6 11 11 9 9 10 13 13 6 4 3 1 Storage 9 | . 14 11 11 12 14 13 13 13 11 6 . . Processor 9 | . . . . . . 12 13 13 11 12 18 25 Hackware 3 | . . . . . . . . . . 7 15 8 Protection 2 | . . . . 5 4 2 . . 3 2 . . Ballistic Gun 24 | . 28 43 43 33 29 31 33 28 5 8 26 24 Launcher 1 | . . . . 1 . . . . 8 3 . . Impact Weapon 1 | . . . . . . 1 . 4 3 2 . . Peak Build Rating 96 | 6 7 17 17 25 34 46 43 50 64 66 84 96 Average Rating 39 | 3 6 16 16 21 29 42 38 46 51 47 59 66 On Entrance 31 | . 6 7 17 17 23 34 43 38 50 64 54 55 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 10 11 21 21 49 57 54 43 58 91 92 46 48 Greatest Support 150 | 26 26 26 26 28 38 22 22 80 120 128 80 150 Greatest Overweight (x) 15 | . . . 1 1 2 2 1 3 1 15 8 8 Average Overweight (x) . | . . . . . 1 2 1 . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 7 8 8 8 14 15 15 15 15 15 10 5 5 Most Carried 15 | 5 8 8 8 13 15 15 15 15 14 10 5 5 Average Carried 9 | 1 4 7 8 10 13 13 14 13 8 5 4 4 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 1 8 8 8 12 14 15 15 14 8 5 5 . Class Distribution -------------------- 46% | Gunner 15% | Tank 15% | Mutant 10% | Hacker-Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Mutant | -5/Factory Gunner | -5/Extension Hacker-Gunner | -5/Cetus Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Matter Collected 4686 | 185 207 57 400 311 1006 235 154 246 133 650 570 532 Remotely . | . . . . . . . . . . . . . Salvage Created 5328 | . 223 109 390 243 1097 235 . 246 361 983 622 819 Parts 298 | . 20 4 21 17 58 5 . 19 16 52 29 57 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . Recyclers Shooed 6 | . 1 . . . 1 . . . 1 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Combat Hostiles Destroyed 105 | . 8 2 11 8 22 2 . 6 7 14 9 16 Guns 90 | . 8 2 11 5 21 2 . 6 4 7 9 15 Cannons 5 | . . . . . . . . . . 5 . . AOE 8 | . . . . 3 1 . . . 3 . . 1 Classes Destroyed 17 | . 3 1 . 1 4 . . 1 1 3 . 3 Worker 4 | . . . . . . . . . . 3 . 1 Builder 5 | . . . . 1 . . . . . 3 . 1 Hauler 2 | . 1 . . . . 1 . . . . . . Recycler 1 | . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . 1 . . . 1 Watcher 2 | . . . . . . . . . 1 . 1 . Swarmer 28 | . 6 . 3 4 . . . 4 . 3 . 8 Grunt 32 | . 2 1 6 2 15 1 . . . 4 . 1 Brawler 2 | . . . . . 1 . . . 1 . . . Duelist 3 | . . . . . 2 . . . 1 . . . Sentry 15 | . . 1 2 2 1 1 . 2 1 5 . . Specialist 2 | . . . . . . . . . . . . 2 Hunter 6 | . . . . . 1 . . . 4 . 1 . Programmer 6 | . . . . . 2 . . . . . . 4 Heavy 1 | . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . 2 . . Cetus Guard 8 | . . . . . . . . . . . 8 . Best Kill Streak 6 | . 4 2 3 5 4 2 . 4 4 4 4 6 Combat Bots Only 6 | . 3 2 3 4 4 1 . 4 4 3 4 6 Max Kills in Single Turn 4 | . 2 1 1 4 2 1 . 1 2 3 2 4 Gunslinging 1 | . 1 . . . 1 . . . . . . 1 Exploded 2 | . . . . 2 1 . . . 1 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Hostile Shots Fired 758 | . 17 27 16 31 72 21 . 54 63 222 86 149 Missed 206 | . 3 9 4 6 20 9 . 25 12 59 26 33 Damage Taken 11636 | . 125 174 121 326 872 127 . 296 1227 3467 1475 3426 Core 2363 | . 36 10 15 29 153 20 . 41 60 726 117 1156 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 94 | . . . . 94 . . . . . . . . Core Remaining (%) 78 | 100 85 . 93 94 78 . . 92 . . 9 . Volleys Fired 247 | . 21 8 14 17 52 6 . 11 14 55 22 27 Largest 5 | . 2 4 4 4 4 5 . 5 5 5 5 5 Hottest 206 | . 40 100 100 105 114 131 . 131 143 206 202 180 Shots Fired 849 | . 42 32 56 64 200 30 . 52 45 109 106 113 Gun 777 | . 42 32 56 60 199 30 . 52 31 65 98 112 Cannon 41 | . . . . . . . . . . 35 6 . Launcher 31 | . . . . 4 1 . . . 14 9 2 1 Special . | . . . . . . . . . . . . . Kinetic 784 | . 42 32 56 60 199 30 . 52 31 69 104 109 Thermal 19 | . . . . . . . . . . 16 . 3 Explosive 20 | . . . . 4 1 . . . 9 6 . . Electromagnetic 26 | . . . . . . . . . 5 18 2 1 Robot Hit Streak 35 | . 9 7 15 18 9 9 . 20 31 35 21 14 Robot Miss Streak 5 | . 2 5 1 3 4 3 . 2 1 4 4 3 Penetration Max 1 | . . . . . . . . . . 1 1 1 Secondary Targets 12 | . 1 . 1 . 2 . . 3 . . 2 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . 1 . . 1 1 Shots Hit Robots 554 | . 33 17 32 46 116 21 . 30 37 77 77 68 Core Hits 264 | . 14 4 14 16 54 8 . 12 25 43 39 35 Critical Kills 15 | . . . . . 1 . . . . 6 3 5 Critical Parts Destroyed 12 | . 1 . . . . . . . . 4 4 3 Critical Strikes 32 | . 1 . . . 1 . . . . 13 9 8 Burn 1 | . . . . . . . . . . 1 . . Destroy 26 | . 1 . . . 1 . . . . 7 9 8 Blast 2 | . . . . . . . . . . 2 . . Smash 3 | . . . . . . . . . . 3 . . Melee Attacks 30 | . . . . . 10 . . 9 5 6 . . Impact 30 | . . . . . 10 . . 9 5 6 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14066 | . 263 273 543 987 2138 378 . 558 1272 2576 2371 2707 Guns 10333 | . 263 273 541 750 2017 378 . 550 376 1150 2021 2014 Cannons 535 | . . . . . . . . . . 437 98 . Explosions 3004 | . . . . 233 121 . . . 896 809 252 693 Melee 174 | . . . . . . . . . . 174 . . Ramming 20 | . . . 2 4 . . . 8 . 6 . . Kinetic 10392 | . 263 273 541 750 2017 378 . 550 376 1176 2119 1949 Thermal 818 | . . . . . . . . . . 289 . 529 Explosive 1736 | . . . . 233 121 . . . 716 666 . . Electromagnetic 926 | . . . . . . . . . 180 265 252 229 Impact 174 | . . . . . . . . . . 174 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 2 2 1 1 1 . 2 4 8 Average Corruption 1 | . . . . 2 1 1 1 1 . 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . . . . . 1 . . 9 . 5 10 5 Message Errors 7 | . . . . . . . . 4 . 1 1 1 Matter Fused 5 | . . . . . . . . 1 . 2 2 . Heat Flow Errors 4 | . . . . . . . . 1 . 1 . 2 Energy Discharges 5 | . . . . . . . . . . 1 4 . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 1 . . 2 . Data Loss (major) 2 | . . . . . 1 . . . . . 1 . Misfires 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 320 | . . . . . . . . . 49 261 . 10 Projectiles . | . . . . . . . . . . . . . Explosions 148 | . . . . . . . . . 49 89 . 10 Melee 172 | . . . . . . . . . . 172 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 316 | . . . 1 2 . . . . 301 2 . 10 Shots 14 | . . . . . . . . . 13 . . 1 Rammed 9 | . . . 1 1 . . . 1 . 6 . . Targets Rammed 9 | . . . 1 1 . . . 1 . 6 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 608 | . 12 291 170 251 224 24 . 236 114 608 122 551 Average Temperature 137 | . 6 140 60 99 71 11 . 51 40 218 25 270 Received Heat Transfer 2046 | . 30 48 48 135 309 48 . 30 9 873 108 408 Effects 40 | . . . . . . . . . . 20 . 20 Shutdowns 4 | . . . . . . . . . . 3 . 1 Energy Bleed 5 | . . . . . . . . . . 1 . 4 Interference 9 | . . . . . . . . . . 8 . 1 Matter Decay 2 | . . . . . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (major) 18 | . . . . . . . . . . 6 . 12 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions 5 | . . . . . . . . . . 5 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . Heat Transferred 1068 | . . . . . . . . . . 518 . 550 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Peak Influence 708 | . 217 97 370 472 708 435 152 230 241 235 179 265 Initial 346 | . . 7 40 156 214 346 152 106 . 29 47 25 Average 200 | . 52 35 226 321 480 390 152 92 130 114 90 103 Maximum Alert Level 3 | . 1 . 1 2 3 2 . 1 1 1 . 1 Low Security (%) 62 | 100 91 100 46 16 . . 100 96 74 80 100 90 Level 1 23 | . 8 . 53 74 35 61 . 3 25 19 . 9 Level 2 12 | . . . . 9 56 38 . . . . . . Level 3 1 | . . . . . 8 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 1 2 3 2 . 1 6 2 1 7 Investigation 3 | . . . . 1 . . . . 1 . 1 . Extermination 4 | . . . . . 1 . . 1 . . . 2 Reinforcement 16 | . 1 . 1 1 2 2 . . 2 2 . 5 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Distress Signals 15 | . 1 2 1 2 5 . . . . 2 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 155 | . 11 8 12 11 37 2 . 6 10 23 12 23 Peak Tracking Total 8 | . 5 6 5 5 7 1 . 4 3 5 5 8 Tactical Retreats 9 | . 1 1 1 . 3 . . . . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Traps Triggered 12 | . . . 1 1 3 2 . 1 . 4 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Machines Disabled 8 | . . . . 2 4 . . . 1 1 . . Max in Single Turn 2 | . . . . 1 2 . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Machines Accessed 22 | . 1 . 4 1 4 1 . 1 2 4 2 2 Terminals 13 | . . . 3 . 2 . . . 1 4 2 1 Fabricators 2 | . . . . . . . . 1 . . . 1 Repair Stations 2 | . . . 1 1 . . . . . . . . Recycling Units 4 | . 1 . . . 2 1 . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 35 | . 3 . 6 2 4 1 . 1 4 7 4 3 Successful 20 | . 3 . 4 2 2 1 . 1 2 2 1 2 Failed 15 | . . . 2 . 2 . . . 2 5 3 1 Catastrophic 4 | . . . . . 1 . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 20 | . . . 4 . 2 . . . 1 7 4 2 Fabricators 2 | . . . . . . . . 1 . . . 1 Repair Stations 4 | . . . 2 2 . . . . . . . . Recycling Units 6 | . 3 . . . 2 1 . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . . . 2 . 2 . . . 1 2 1 1 Record 1 | . . . . . . . . . . . 1 . Open Door 3 | . . . 1 . . . . . 1 1 . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 Maintenance Status 1 | . . . . . 1 . . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 1 . . . 1 Network Status 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . 2 2 . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . 1 . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . . . 2 1 4 1 . 1 1 2 1 2 Full Trace Events 2 | . . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . . . . . 10 Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 38 | . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Total Allies 4 | . . . . . . . . . . 2 . 2 Largest Group 2 | . . . . . . . . . . 2 . 2 Highest-Rated Group 59 | . . . . . . . . . . 59 . 40 Highest-Rated Ally 39 | . . . . . . . . . . 39 . 20 Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . 7 . . Total Damage 178 | . . . . . . . . . . 178 . . Kills 2 | . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Turns Passed 5879 | 41 423 108 351 333 1097 216 76 858 504 824 525 523 Spaces Moved 3329 | 36 286 72 235 183 732 122 76 525 240 412 191 219 Core 143 | 11 . . . . . . . . . 67 23 42 Treads 950 | . . . . . . . . 374 240 143 146 47 Legs . | . . . . . . . . . . . . . Wheels 2097 | 25 286 72 235 183 732 122 76 151 . 202 13 . Hover 37 | . . . . . . . . . . . 9 28 Flight 102 | . . . . . . . . . . . . 102 Fastest Speed 50 | 50 90 90 90 90 98 115 100 100 160 50 120 50 Average Speed 126 | 77 90 90 90 106 103 115 100 143 177 123 214 178 Slowest Speed 800 | 90 90 90 115 110 115 115 100 240 240 800 450 515 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 56 9 47 26 23 3 65 17 10 57 68 9 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 24 | . . . . . 10 . . 9 5 . . . Terrain Destroyed 255 | . . . . 32 54 . . 9 55 63 7 35 Melee 24 | . . . . . 10 . . 9 5 . . . Projectile 52 | . . . . . . . . . . 14 7 31 AOE 179 | . . . . 32 44 . . . 50 49 . 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Ext Cet Fac Total 4450 | 48 418 101 348 290 961 183 77 589 279 624 248 284 Wait 555 | . 97 14 96 71 120 43 . 23 1 78 5 7 Move 3318 | 35 285 71 234 182 731 122 75 524 239 411 190 219 Hop . | . . . . . . . . . . . . . Pick Up 86 | 7 10 1 . 8 14 3 . 7 4 16 8 8 Fast Attach 19 | . . 1 2 . 3 . . . . 4 4 5 Attach 78 | 6 2 1 . 3 8 2 . 4 12 18 11 11 Detach 12 | . . . . 1 . . 1 . 3 2 5 . Swap 43 | . 1 3 1 5 17 6 . 5 1 1 2 1 Drop 29 | . 2 2 . 2 6 1 1 5 . 3 1 6 Fire 247 | . 21 8 14 17 52 6 . 11 14 55 22 27 Melee 30 | . . . . . 10 . . 9 5 6 . . Ram 8 | . . . 1 1 . . . . . 6 . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . Escape Stasis 24 | . . . . . . . . . . 24 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Waste -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 3) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Weapon x2 527 | -9/Materials | Discovered new exit (range 10) 573 | -9/Materials | Entered Storage 588 | -9/Storage | Identified exit to Recycling 765 | -9/Storage | Build established: Gunner 910 | -9/Storage | Discovered new exit (range 16) 924 | -9/Storage | Entered Materials 924 | -8/Materials | Evolved 2 slots: Utility x2 1171 | -8/Materials | Repaired Minigun 1235 | -8/Materials | Discovered new exit (range 6) 1257 | -8/Materials | Entered Factory 1257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1357 | -7/Factory | Build established: Tank 1648 | -7/Factory | Identified exit to Lower Caves 2313 | -7/Factory | Build established: Gunner 2336 | -7/Factory | Discovered new exit (range 15) 2353 | -7/Factory | Identified exit to Factory 2354 | -7/Factory | Entered another Factory area 2354 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2570 | -6/Factory | Sucked down chute 2570 | -6/Factory | Entered Waste 2570 | -6/Waste | The area was eerily silent 2630 | -6/Waste | Discovered new exit (range 13) 2645 | -6/Waste | Identified exit to Factory 2646 | -6/Waste | Entered Factory 3483 | -6/Factory | Discovered new exit (range 13) 3503 | -6/Factory | Identified exit to Factory 3504 | -6/Factory | Entered another Factory area 3504 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3577 | -5/Factory | Garrison activated, responded to threat 3661 | -5/Factory | Lost 9 parts (1n1u7w) 3969 | -5/Factory | Discovered new exit (range 5) 3976 | -5/Factory | Identified exit to Extension 4008 | -5/Factory | Entered Extension 4277 | -5/Extension | Spotted B-75 Beast 4289 | -5/Extension | Destroyed B-75 Beast 4345 | -5/Extension | Spotted B-75 Beast 4365 | -5/Extension | Destroyed B-75 Beast 4433 | -5/Extension | Disrupted transfer network 4461 | -5/Extension | Core integrity fell below 50% 4495 | -5/Extension | Rescued a captive Derelict 4497 | -5/Extension | Lost 19 parts (1p5n7u6w) 4499 | -5/Extension | Rescued a captive Derelict 4824 | -5/Extension | Discovered new exit (range 10) 4825 | -5/Extension | Discovered new exit (range 6) 4832 | -5/Extension | Entered Cetus 4848 | -5/Cetus | Spotted Cetus Guard 4848 | -5/Cetus | Spotted Cetus Guard 4850 | -5/Cetus | Core integrity fell below 20% 4852 | -5/Cetus | Spotted Cetus Guard 4853 | -5/Cetus | Spotted Cetus Guard 4868 | -5/Cetus | Destroyed Cetus Guard 4880 | -5/Cetus | Destroyed Cetus Guard 4880 | -5/Cetus | Destroyed Cetus Guard 4890 | -5/Cetus | Destroyed Cetus Guard 4907 | -5/Cetus | Lost 4 parts (1p1n2w) 4919 | -5/Cetus | Build established: Hacker-Gunner 5111 | -5/Cetus | Discovered new exit (range 16) 5213 | -5/Cetus | Spotted Cetus Guard 5214 | -5/Cetus | Spotted Cetus Guard 5218 | -5/Cetus | Spotted Cetus Guard 5218 | -5/Cetus | Spotted Cetus Guard 5223 | -5/Cetus | Destroyed Cetus Guard 5223 | -5/Cetus | Destroyed Cetus Guard 5241 | -5/Cetus | Destroyed Cetus Guard 5245 | -5/Cetus | Destroyed Cetus Guard 5268 | -5/Cetus | Discovered new exit (range 16) 5272 | -5/Cetus | Lost 4 parts (1n2u1w) 5283 | -5/Cetus | Met Revision 17 5355 | -5/Cetus | Identified exit to Factory 5357 | -5/Cetus | Entered Factory 5357 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5540 | -4/Factory | Fabricated R-10 Processor? 5605 | -4/Factory | Build established: Scavenger-Gunner 5864 | -4/Factory | Core integrity fell below 50% 5869 | -4/Factory | Core integrity fell below 20% 5880 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05869_ K-01 Serf collects debris. 05869_ R-10 Processor collects Arm. Medium Treads. 05869_ U-05 Engineer lays Concrete. 05869_ Targeting Computer destroyed. 05870_ U-05 Engineer lays Concrete. 05870_ K-01 Serf collects debris. 05870_ H-71 Marshal calls for reinforcements. 05870_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05870_ Plasma Rifle destroyed. 05870_ Knocked back. 05871_ Acquired 170 matter. 05871_ U-05 Engineer lays Concrete. 05872_ K-01 Serf collects debris. 05872_ R-10 Processor collects Adv. Visual Processing Unit. 05872_ U-05 Engineer builds a Wall. 05872_ U-05 Engineer lays Concrete. 05873_ Acquired 9 matter. 05873_ U-05 Engineer lays Concrete. 05877_ Connecting with Fabricator... 05880_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | ###################??????????????????????????????? | | !] #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###########????????????????????? | | # #????????????????????? | | # #????????????????????? | | # #????????????????????? | | #! === #????????????????????? | | ##+######+#######+# ==! #????????????????????? | | + = *! #????????????????????? | | ###%% # != #????????????????????? | | #?# # [!||#????????????????????? | | #?# ########+## #?????????????????? | | ### ##=# #????????????????? | | ########+####"" ## ### #???????????????? | | #????????#"T ## #?###########?????????? | | !!!#????????### ## #?# #?????????? | | !! #??????????# ## #?# #?????????? | | !! #??????????##### ## #?# #?????????? | | #??????????????# ### #?????????? | | #??????????????# + "F "" #?????????? | | #???????????"??# !![@ ### """"" #?????????? | | #?????????""" # ![[ #?# """"" #?????????? | | ####???????# ; ^!^[[ g### #?????????? | | ???????????# # |%##/######H######????? | | ???????????# # =! %% ???? | | ?????????????" + %[!%== % ???? | | ???????????????? # [%!!=k] ???? | | ??????????????? # !*%%!]#+############?????? | | ?????????????" !?######kR%=## % ???????????????? | | ????????????"" ???# #u !#? ??????????????? | | ???????????/ ?? # ####u ##? ""????????????? | | ???????????###????#????# % #? """???????????? | | ??????????????????????#; #?%"" ??????????? | | ????????????????????? # %##? "T ??????????? | | ????????????????????" # #?? "" #?????????? | | ??????????????????? ?# #?? #?????????? | | ??????????????????? ?# #???+?#######?????????? | | ?????????????????? ???+ #?????????????????????? | | ???????????????????#???# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 350 Matter Stores 482 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 15 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Left-hand Path My Command Is Your Wish Revising The Future Challenges ------------ None Game ------ Seed CoolingRemoteSource Manual? 0 Play Time 01:54:16 Cumulative 20.7 hours Start 2025.01.04 @ 22:25:00 End 2025.01.05 @ 12:56:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 27 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29034b5f-d19c-4fbc-a33e-8137a9879f4a