Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 12:33:41

Player: Cracklepappy

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (124)      124
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1564

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (24) ---
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
                Fission Core
          Light Treads
          Light Treads
                Humpback
                Humpback
  High-capacity Matter Pod (200)
                Targeting Computer
                Targeting Computer
                EM Shotgun
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
                Humpback
>               --- WEAPON -----------
                EM Shotgun
                EM Shotgun
>               --- INVENTORY --------
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
                Fission Core
          Light Treads
          Light Treads
                Humpback
                Humpback
  High-capacity Matter Pod
                Targeting Computer
                Targeting Computer
                EM Shotgun
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 6   8   2   1   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 1   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   .   1   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   2   .   1   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   4   1   .   
    Energy Gun             3    | .   2   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   1   2   5   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   1   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      5    | .   1   2   5   
Average Slot Usage (%)     93   | .   99  99  86  
  Engine                   13   | .   14  13  14  
  Treads                   14   | .   14  14  14  
  Wheel                    13   | .   13  14  14  
  Storage                  21   | .   26  28  15  
  Energy Gun               20   | .   5   27  28  
  Ballistic Gun            6    | .   20  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 11  59  59  91  
  Greatest Support         20   | 10  20  16  16  
  Greatest Overweight (x)  30   | 1   5   3   30  
  Average Overweight (x)   3    | .   3   3   4   
Largest Inventory Capacity 24   | 6   18  18  24  
  Average Capacity         19   | 5   16  18  23  
  Most Carried             23   | 6   18  18  23  
  Average Carried          16   | 3   15  16  18  
  Final Capacity           24   | 6   18  18  24  
  Final Carried            19   | 6   18  16  19  

 Class Distribution 
--------------------
 59% | Mutant
 40% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           679  | 270 204 165 40  
  Remotely                 .    | .   .   .   .   
Salvage Created            467  | 98  279 90  .   
  Parts                    24   | 5   17  2   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  11   | .   9   2   .   
  Guns                     8    | .   7   1   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          4    | 2   2   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | 1   1   .   .   
  Swarmer                  10   | .   9   1   .   
Best Kill Streak           4    | 2   4   1   .   
  Combat Bots Only         3    | .   3   1   .   
Max Kills in Single Turn   2    | 1   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1024 | .   231 308 485 
  Core                     254  | .   34  64  156 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              52   | 5   37  9   1   
  Largest                  2    | 2   2   2   1   
  Hottest                  90   | 40  90  90  45  
Shots Fired                99   | 10  72  16  1   
  Gun                      97   | 10  70  16  1   
  Cannon                   .    | .   .   .   .   
  Launcher                 2    | .   2   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  74   | 10  64  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                2    | .   2   .   .   
  Electromagnetic          23   | .   6   16  1   
  Robot Hit Streak         9    | 5   8   9   .   
  Robot Miss Streak        4    | 1   4   4   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           62   | 6   43  13  .   
  Core Hits                32   | 4   22  6   .   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           629  | 41  451 137 .   
  Guns                     516  | 41  338 137 .   
  Cannons                  .    | .   .   .   .   
  Explosions               113  | .   113 .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  281  | 41  240 .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                113  | .   113 .   .   
  Electromagnetic          235  | .   98  137 .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   .   2   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        115  | .   60  115 4   
  Average Temperature      48   | .   28  59  3   
  Received Heat Transfer   .    | .   .   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             204  | 10  204 56  .   
  Initial                  36   | .   6   36  .   
  Average                  50   | 5   73  26  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 98  100 .   
  Level 1                  .    | .   1   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   15  7   6   
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          7    | .   5   .   2   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   10  .   2   
  Successful               10   | .   8   .   2   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   6   .   1   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   .   2   
  Record                   1    | .   .   .   1   
  Locate Traps             3    | .   3   .   .   
  Recall Reinforcements    1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                3    | .   3   .   .   
    Track                  2    | .   2   .   .   
    Assimilate             1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      10   | .   10  10  7   
  Highest-Rated Ally       10   | .   10  10  7   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               2555 | 94   771  564  1126 
Spaces Moved               1697 | 76   483  408  730  
  Core                     3    | 2    .    .    1    
  Treads                   11   | .    11   .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1683 | 74   472  408  729  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   130  100  
  Average Speed            135  | 85   128  130  148  
  Slowest Speed            1550 | 90   200  130  1550 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 5    73   71   71   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          9    | .    9    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      9    | .    9    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1893 | 94  581 425 793 
  Wait                     24   | .   17  7   .   
  Move                     1694 | 75  482 407 730 
  Hop                      .    | .   .   .   .   
  Pick Up                  60   | 7   23  .   30  
  Fast Attach              12   | 6   5   .   1   
  Attach                   3    | .   1   2   .   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   2   .   .   
  Drop                     46   | 1   14  .   31  
  Fire                     52   | 5   37  9   1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 5)
  354 | -10/Materials | Discovered new exit (range 9)
  664 | -10/Materials | Discovered new exit (range 4)
  823 | -10/Materials | Discovered new exit (range 14)
  866 | -10/Materials | Entered Mines
  866 | -10/Mines     | Accompanied by 1 ally
  994 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  994 | -10/Mines     | Discovered new exit (range 5)
 1126 | -10/Mines     | Destroyed YI-UF0
 1192 | -10/Mines     | Discovered new exit (range 10)
 1246 | -10/Mines     | Discovered new exit (range 12)
 1430 | -10/Mines     | Entered Exiles
 1430 | -10/Exiles    | Accompanied by 1 ally
 1464 | -10/Exiles    | Met 8R-AWN
 1488 | -10/Exiles    | Met EX-HEX
 1671 | -10/Exiles    | Met EX-DEC
 1698 | -10/Exiles    | Learned location of Zion (-6)
 1768 | -10/Exiles    | Discovered new exit (range 11)
 1857 | -10/Exiles    | Build established: Hauler-Mutant
 2123 | -10/Exiles    | Discovered new exit (range 15)
 2368 | -10/Exiles    | Met EX-BIN
 2389 | -10/Exiles    | Aligned with FarCom system
 2390 | -10/Exiles    | Given EX-Vault access code
 2425 | -10/Exiles    | Opened EX-Vault
 2458 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2486 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2547 | -10/Exiles    | Attacked by the Exiles
 2553 | -10/Exiles    | Core integrity fell below 50%
 2556 | -10/Exiles    | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
02535_ EX-BIN: "Not cool, MAIN.C, I don't even have my SDF Cannon
  ready..."
02547_ EXILES: Additional hostile detected within perimeter.
02549_ EX-DEC: "Let's see what this bad boy can do..."
02549_ EX-DEC deploys DAS Turret.
02549_ EX-BIN: "I just want to science!"
02550_ Com. Wheel destroyed.
02551_ Ion Engine destroyed.
02551_ Knocked back.
02551_ Penetrated by HV Slug.
02551_ Critical hit.
02551_ EM Shotgun destroyed.
02551_ HV Slug penetrates EX-BIN.
02551_ HV Slug penetrates Machine.
02551_ Machine disabled.
02552_ Technician 1a destroyed.
02552_ Lgt. Treads destroyed.
02554_ EM Shotgun destroyed.
02556_ HV Slug penetrates Machine. <x2>
02556_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????#  !     #""##?????# !! "#?????????????????? |
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| ???????####            ##"   ""#????????????" """# |
| ??????????##           #""   ###???????????""    # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearAngularBox
  Manual?         0
Play Time         00:17:15
  Cumulative      193.9 hours
  Start           2020.10.02 @ 12:01:07
  End             2020.10.02 @ 12:33:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          222
  Rogue           222
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          74
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34cc756b-165a-4093-a9b8-2ee0beed7a58