Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 11:50:47 // Winter2021/Sauler Player: 7604 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (3595) 3595 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 8257 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 266 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 64/100 System Corruption 5% Temperature Cool (9) Movement Flying (735) Ox10 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Modified TNC Hardened Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Gauss Rifle > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Power Amplifier Improved Heat Sink Medium Storage Unit Seismic Detector ECM Suite Reaction Control System Improved Utility Shielding Improved Utility Shielding System Shield Relay Coupler [NC] (25) Improved Datajack Plasma Cutter Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Modified TNC Improved Utility Shielding > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Power Amplifier Medium Storage Unit Improved Sensor Array Seismic Detector ECM Suite Improved Utility Shielding Improved Utility Shielding Gauss Rifle Rocket Launcher Plasma Cutter Flail [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 103 | 8 9 1 29 4 1 3 32 16 Power 10 | 1 1 . 2 . . . 4 2 Engine 4 | 1 1 . 2 . . . . . Core 6 | . . . . . . . 4 2 Reactor . | . . . . . . . . . Propulsion 27 | 2 2 . 11 . . . 7 5 Treads 21 | 2 2 . 10 . . . 6 1 Leg 3 | . . . . . . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . 1 . . . 1 1 Utility 25 | 2 3 1 7 . 1 . 9 2 Device 13 | 1 1 1 5 . . . 4 1 Storage 4 | 1 2 . . . 1 . . . Processor 4 | . . . 1 . . . 3 . Hackware . | . . . . . . . . . Protection 4 | . . . 1 . . . 2 1 Artifact . | . . . . . . . . . Weapon 41 | 3 3 . 9 4 . 3 12 7 Energy Gun 25 | 2 2 . 8 2 . 2 7 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 1 . . . . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . 1 2 . 1 2 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 Unidentified Prototypes 4 | . . . 3 . . . 1 . Parts Lost 23 | . . . 4 . . . 9 10 Power 6 | . . . 1 . . . 2 3 Propulsion 5 | . . . 1 . . . 2 2 Utility 5 | . . . 2 . . . 2 1 Weapon 7 | . . . . . . . 3 4 Highest Loss Streak 7 | . . . 1 . . . 6 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 100 99 98 Engine 8 | . 14 14 11 11 11 11 . . Core 2 | . . . . . . . 8 8 Treads 21 | . 27 28 21 22 22 22 17 7 Device 16 | . 14 14 22 22 22 22 9 9 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 11 | . . . 6 11 11 11 25 27 Protection 3 | . . . 4 . . . 8 9 Energy Gun 19 | . 20 28 22 21 22 11 17 7 Ballistic Gun 2 | . 7 . . . . . . 10 Peak Build Rating 40 | 7 10 10 28 28 28 28 40 40 Average Rating 23 | 5 9 8 19 27 27 27 38 37 On Entrance 19 | . 7 10 8 28 28 28 28 39 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 14 50 50 60 57 56 57 64 54 Greatest Support 42 | 40 40 40 40 40 40 40 42 42 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 Most Carried 20 | 2 15 15 20 20 20 20 20 20 Average Carried 17 | 1 12 15 19 20 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 15 15 20 20 20 20 20 19 Class Distribution -------------------- 60% | Mutant 22% | Skirmisher 10% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1548 | 175 398 10 286 62 . 40 395 182 Remotely . | . . . . . . . . . Salvage Created 4320 | 49 675 100 1869 141 . 186 1076 224 Parts 246 | 4 48 11 104 2 . 9 56 12 Haulers Intercepted 7 | . 2 . 4 . . . 1 . Recyclers Shooed 3 | 1 . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 92 | . 16 . 38 4 . 6 22 6 Guns 76 | . 16 . 35 1 . 2 16 6 AOE 15 | . . . 3 3 . 4 5 . Classes Destroyed 14 | 1 5 1 5 . . . 2 . Builder 2 | . . 2 . . . . . . Tunneler 3 | 2 . . 1 . . . . . Hauler 7 | . 2 . 4 . . . 1 . Recycler 4 | . 1 1 1 . . . 1 . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 12 | . 3 . 5 . . . 4 . Swarmer 26 | . 9 . 9 . . . 6 2 Grunt 44 | . 7 . 18 3 . 5 9 2 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . 1 1 . 1 . . Protector 1 | . . . 1 . . . . . Sentry 15 | . . . 9 . . . 5 1 Hunter 2 | . . . . . . . 1 1 Best Kill Streak 5 | 1 4 3 5 3 . 3 5 3 Combat Bots Only 5 | . 3 . 5 3 . 3 4 3 Max Kills in Single Turn 4 | 1 2 1 4 2 . 2 3 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 3 2 . 2 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 551 | . 49 . 194 9 . 17 129 153 Missed 149 | . 14 . 56 2 . 8 36 33 Damage Taken 5442 | . 409 . 1729 74 . 150 1334 1746 Core 1003 | . 79 . 315 12 . 34 174 389 Absorbed by Shields 60 | . . . . . . . . 60 Redirected to Shielding 103 | . . . . . . . 11 92 Regen/Repaired (Parts) 80 | . 38 . 42 . . . . . Core Remaining (%) 59 | 100 . 68 . . . 9 . . Volleys Fired 301 | 8 56 2 119 3 . 11 63 39 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 126 | 80 100 100 112 112 . 112 119 126 Shots Fired 585 | 16 112 4 237 5 . 15 124 72 Gun 572 | 16 112 4 236 3 . 7 122 72 Cannon . | . . . . . . . . . Launcher 13 | . . . 1 2 . 8 2 . Special . | . . . . . . . . . Kinetic 137 | 4 95 . . . . . . 38 Thermal 431 | 8 17 4 236 3 . 7 122 34 Explosive 13 | . . . 1 2 . 8 2 . Electromagnetic 4 | 4 . . . . . . . . Robot Hit Streak 20 | 5 8 3 20 4 . 7 11 10 Robot Miss Streak 4 | 4 3 . 3 2 . 2 3 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . 1 . 4 . . . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 Shots Hit Robots 404 | 10 71 2 164 4 . 9 91 53 Core Hits 195 | 3 37 3 72 5 . 13 46 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 35 | . 2 . 18 . . 1 12 2 Burn 35 | . 2 . 18 . . 1 12 2 Melee Attacks 9 | . . . . . . . 2 7 Impact 2 | . . . . . . . 2 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7322 | 121 763 33 2795 239 . 605 1876 890 Guns 6115 | 121 763 25 2625 34 . 51 1606 890 Cannons . | . . . . . . . . . Explosions 1199 | . . . 170 205 . 554 270 . Melee . | . . . . . . . . . Ramming 8 | . . 8 . . . . . . Kinetic 1152 | 21 614 . . . . . . 517 Thermal 4920 | 57 149 25 2625 34 . 51 1606 373 Explosive 1199 | . . . 170 205 . 554 270 . Electromagnetic 43 | 43 . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . . . . . 6 . Projectiles . | . . . . . . . . . Explosions 6 | . . . . . . . 6 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 297 | 36 297 40 178 . . 7 99 72 Average Temperature 38 | 20 118 20 35 . . 4 30 17 Received Heat Transfer 1959 | . 90 . 699 24 . 81 576 489 Effects 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 45 | . 2 . 27 2 . . 13 1 Heat Transferred 13578 | 125 580 74 7462 74 . 185 4329 749 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 602 | 10 356 15 602 425 . 117 222 315 Initial 234 | . 6 . . 234 . . 31 88 Average 151 | 3 157 6 194 240 . 98 86 157 Maximum Alert Level 2 | . 1 . 2 2 . . 1 1 Low Security (%) 70 | 100 53 100 65 26 . 100 94 80 Level 1 24 | . 46 . 17 72 . . 5 19 Level 2 5 | . . . 17 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . 3 . . . 3 . Investigation 2 | . 1 . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 . Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 12 | . 3 . 6 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 27 . 59 9 . 6 34 17 Peak Tracking Total 7 | . 5 . 5 3 . 3 6 7 Tactical Retreats 10 | . 3 . 3 1 . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 6 | . 1 . 1 . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 6 | . . . 2 3 . . . 1 Max in Single Turn 2 | . . . 1 2 . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 32 | . 8 . 12 . 1 . 10 1 Terminals 21 | . 6 . 7 . . . 7 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 3 | . 1 . 2 . . . . . Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 99 | . 24 . 42 . 1 . 29 3 Successful 59 | . 15 . 28 . 1 . 15 . Failed 38 | . 8 . 14 . . . 13 3 Catastrophic 7 | . 2 . 3 . . . 2 . Database Lockouts 2 | . 1 . . . . . 1 . Manual 55 | . 23 . 16 . 1 . 15 . Terminals 68 | . 21 . 23 . . . 21 3 Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 . 3 . . . . . Recycling Units 6 | . 1 . 5 . . . . . Scanalyzers 17 | . . . 11 . . . 6 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 15 | . 3 . 6 . 1 . 5 . Part Schematic 1 | . . . . . . . 1 . Robot Analysis 9 | . 3 . 4 . . . 2 . Prototype ID Bank 2 | . . . 1 . . . 1 . Zone Layout 2 | . . . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 11 | . . . 8 . . . 3 . Insert Component 6 | . . . 4 . . . 2 . Analyze 5 | . . . 4 . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 26 | . 10 . 10 . . . 6 . Terminals 25 | . 10 . 9 . . . 6 . Assimilate 1 | . . . 1 . . . . . Botnet 8 | . 4 . 2 . . . 2 . Operators 1 | . . . 1 . . . . . Skim 15 | . 6 . 5 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Recyclers 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 27 | . 7 . 10 . . . 9 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 4 . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 39 | . 26 . 13 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 88 | . . . 88 . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed 6 | . . . 4 . . . 2 . Part Schematics Acquired 5 | . . . 4 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 7 | . . . . 3 . . . 4 Largest Group 3 | . . . . 3 2 . . 3 Highest-Rated Group 82 | . . . . 82 51 . . 63 Highest-Rated Ally 31 | . . . . 31 31 . . 21 Total Orders . | . . . . . . . . . Ally Attacks 42 | . . . . 14 . . . 28 Total Damage 762 | . . . . 169 . . . 593 Kills 12 | . . . . 5 . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 9 | . 3 . 4 . . . 2 . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 11220 | 197 2050 437 3133 1093 607 498 2147 1058 Spaces Moved 4040 | 106 834 175 1033 419 242 170 699 362 Core 9 | 9 . . . . . . . . Treads 3787 | 97 834 175 1033 419 242 170 699 118 Legs 244 | . . . . . . . . 244 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 250 250 250 237 190 Average Speed 234 | 150 217 240 241 250 250 250 249 207 Slowest Speed 320 | 160 320 240 250 250 250 250 250 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 6 98 43 86 95 61 43 57 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . 2 1 . . . . Known Exits Taken 6 | . 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 107 | . . . 11 17 . 54 25 . Melee 2 | . . . . . . . 2 . Projectile . | . . . . . . . . . AOE 105 | . . . 11 17 . 54 23 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 5235 | 123 967 186 1453 459 247 228 975 597 Wait 653 | . 48 7 219 34 . 45 153 147 Move 4032 | 105 833 174 1032 418 241 169 698 362 Hop . | . . . . . . . . . Pick Up 59 | 2 13 . 23 . 2 . 16 3 Fast Attach 25 | 7 4 . 7 . . . 2 5 Attach 25 | . . . 6 . . . 11 8 Detach 7 | . 1 . 2 . . . . 4 Swap 53 | 1 5 1 16 4 1 3 19 3 Drop 53 | . 7 . 29 . 3 . 11 3 Fire 301 | 8 56 2 119 3 . 11 63 39 Melee 9 | . . . . . . . 2 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 2 . . . . . . Escape Stasis 16 | . . . . . . . . 16 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 198 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 13) 746 | -10/Materials | Discovered new exit (range 15) 758 | -10/Materials | Discovered new exit (range 16) 862 | -10/Materials | Discovered new exit (range 3) 958 | -10/Materials | Discovered new exit (range 15) 1449 | -10/Materials | Central database locked down 1557 | -10/Materials | Repaired Lgt. Treads 1970 | -10/Materials | Identified exit to Subcaves 1970 | -10/Materials | Learned location of 1 exit from Materials 2055 | -10/Materials | Learned 2 Mines zone layouts 2107 | -10/Materials | Learned location of 1 exit from Recycling 2193 | -10/Materials | Learned location of 2 exits from Materials 2238 | -10/Materials | Identified exit to Mines 2238 | -10/Materials | Identified exit to Materials 2248 | -10/Materials | Entered Mines 2661 | -10/Mines | Discovered exit to Materials (range 11) 2684 | -10/Mines | Assembled infested the area 2685 | -10/Mines | Entered Materials 2685 | -9/Materials | Evolved 2 slots: Utility x2 2686 | -9/Materials | Identified exit to Mines 2687 | -9/Materials | Identified exit to Materials 4151 | -9/Materials | Repaired Lgt. Treads 4324 | -9/Materials | Build established: Scavenger-Mutant 4479 | -9/Materials | Loaded intel: 19 trap records 4541 | -9/Materials | Learned 2 Storage zone layouts 4698 | -9/Materials | Build established: Mutant 5110 | -9/Materials | Build established: Scavenger-Mutant 5137 | -9/Materials | Core integrity fell below 50% 5485 | -9/Materials | First assault squad dispatched 5795 | -9/Materials | Build established: Mutant 5818 | -9/Materials | Entered Mines 5824 | -9/Mines | Core integrity fell below 20% 6029 | -9/Mines | Received a Mining Laser from a helpful Derelict 6186 | -9/Mines | Learned Materials emergency access door positions 6671 | -9/Mines | Discovered exit to Materials (range 14) 6759 | -9/Mines | Discovered exit to Materials (range 13) 6901 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6901 | -9/Mines | Discovered new exit (range 5) 6911 | -9/Mines | Entered Exiles 6911 | -9/Exiles | Accompanied by 2 allies 6912 | -9/Exiles | Identified exit to Mines 6941 | -9/Exiles | Led the pair of lost Derelicts to a safe place 6971 | -9/Exiles | Met 8R-AWN 7016 | -9/Exiles | Met EX-HEX 7081 | -9/Exiles | Met EX-BIN 7116 | -9/Exiles | Aligned with FarCom system 7119 | -9/Exiles | Given EX-Vault access code 7179 | -9/Exiles | Opened EX-Vault 7197 | -9/Exiles | Found Modified TNC 7250 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7323 | -9/Exiles | Met EX-DEC 7496 | -9/Exiles | Discovered exit to Mines (range 11) 7518 | -9/Exiles | Left Exiles lab with Modified TNC 7518 | -9/Exiles | Entered Mines 7943 | -8/Mines | Discovered exit to Materials (range 15) 8016 | -8/Mines | Entered Materials 8016 | -8/Materials | Evolved 2 slots: Utility x2 8016 | -8/Materials | Discovered new exit (range 7) 8242 | -8/Materials | Lost 6 parts (1p1n2u2w) 8321 | -8/Materials | Build established: Skirmisher 9735 | -8/Materials | Identified exit to Garrison 9832 | -8/Materials | Discovered new exit (range 15) 9834 | -8/Materials | Central database locked down 10163 | -8/Materials | Entered Garrison 10201 | -8/Garrison | Triggered checkpoint 10537 | -8/Garrison | Triggered checkpoint 10555 | -8/Garrison | Core integrity fell below 50% 10595 | -8/Garrison | Core integrity fell below 20% 10622 | -8/Garrison | Lost 7 parts (1p2n4w) 10624 | -8/Garrison | Lost 3 allies 10917 | -8/Garrison | Build established: Scavenger-Skirmisher 11091 | -8/Garrison | Triggered checkpoint 11221 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11123_ A bubble of rippling energy engulfs the area. 11123_ Field strength at 85. 11125_ Field strength at 70. 11126_ Field strength at 55. 11127_ Field strength at 40. 11128_ Field strength at 25. 11129_ Field strength at 10. 11130_ Stasis field depleted. 11194_ Imp. Utility Shielding destroyed. 11196_ Slug penetrates P-60 Hacker. 11203_ System corrupted: Substantial component data lost. 11205_ Slug penetrates P-60 Hacker. 11208_ System corrupted: Gauss Rifle jammed. 11214_ Slug penetrates P-60 Hacker. 11215_ Lgt. Nuclear Core destroyed. 11217_ Slug penetrates G-50 Soldier. 11221_ Dropped Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ????????# ################ #######??????????????? | | ????????# #??????????????? | | ????????# % #??????????????? | | ??????????############ ######## #??????????????? | | ?????????????????????#^ #??????# #??????????????? | | ?????????????????????# #??????# ##?????????????? | | ?????????????????????# #??????# T#?????????????? | | ?????????????????????# #??????# ##?????????#???? | | ?????????????????????# #??????# #????##?? #???? | | ?????????????????????# #??????# #??" #? #???? | | ?????????????????????# #?????## ##"%" ## #???? | | ?????????????????????# g###+### =%* #???? | | ?????????????????????# g@p [ #???? | | ?????????????????????# g #???? | | ?????????????????????########## ## ## #???? | | ????????????????????????????### ## ## #???? | | ????????????????????????????# %= "???? | | ????????????????????????????# ! "???? | | ????????????????????????????# "???? | | ????????????????????????????# *[ "???? | | ????????????????????????????###*%*## ## #???? | | ??????????????????????????????#==%## ## #???? | | ??????????????????????????????# [= #???? | | ??????????????????????????????#[= #???? | | ??????????????????????????????# #???? | | ??????????????????????????????## ## ## ##???? | | ??????????? ??????????????????# #?Y #? #????? | | ??????????? ??????????????????# #??####?? #????? | | ??????????? ??????????????????# #??????????????? | | ??????????? ??????????????????# #??????????????? | | ??????????# "?????????????????#^ #??????????????? | | ??????????# #?????????????????#^ #??????????????? | | ??????????# ################### #??????????????? | | ??????????# #??????????????? | | ??????????# #??????????????? | | ??????????# ####################"#??????????????? | | ??????????# #?????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Utility Shielding | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingStormSpiker Manual? 0 Play Time 01:09:19 Cumulative 174.1 hours Start 2025.01.03 @ 09:39:07 End 2025.01.03 @ 11:50:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 90 Rogue 27 Adventurer 63 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0645e202-1609-4f3d-b111-58f9e0d0de17