Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.15 @ 11:42:38 Player: redd Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (2599) 2599 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-24) -24 TOTAL SCORE: 5055 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 49 Friendly Fire -134 Cogmind --------- Core Integrity 0/550 Matter 143/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooling System Improved Signal Interpreter Advanced Signal Interpreter ECM Suite Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Shielding Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Backup Laser III > --- INVENTORY -------- Cooling System Improved Signal Interpreter Advanced Targeting Computer ECM Suite Hardened Light Armor Plating Spread Laser Datajack Mining Claw [Rating: 22] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 88 | 6 10 4 44 24 Power 13 | 1 2 1 5 4 Engine 9 | 1 2 1 1 4 Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 20 | 2 1 . 13 4 Treads 13 | 2 1 . 7 3 Leg 2 | . . . 2 . Wheel . | . . . . . Hover 2 | . . . 2 . Flight 3 | . . . 2 1 Utility 20 | 1 4 . 9 6 Device 2 | . . . 2 . Storage 4 | 1 2 . 1 . Processor 5 | . . . 2 3 Hackware . | . . . . . Protection 9 | . 2 . 4 3 Artifact . | . . . . . Weapon 35 | 2 3 3 17 10 Energy Gun 21 | 2 3 2 10 4 Energy Cannon 5 | . . . 2 3 Ballistic Gun 1 | . . . 1 . Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . 3 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 1 . Unidentified Prototypes 2 | . . . 2 . Parts Lost 33 | . 2 1 11 19 Power 5 | . 1 . 1 3 Propulsion 8 | . . . 4 4 Utility 9 | . . . 4 5 Weapon 11 | . 1 1 2 7 Highest Loss Streak 8 | . 1 1 3 8 Average Slot Usage (%) 94 | . 97 99 94 88 Engine 7 | . 13 14 3 6 Core 4 | . . . 7 1 Treads 20 | . 27 28 16 13 Device 3 | . . . 5 . Storage 11 | . 14 14 11 9 Processor 4 | . . . 4 18 Protection 18 | . 13 14 21 24 Energy Gun 18 | . 27 27 15 6 Energy Cannon 1 | . . . 2 2 Naked Turns . | . . . . . Heaviest Build 38 | 13 28 28 34 38 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 9 | . . . 9 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 Most Carried 10 | 2 10 10 10 10 Average Carried 8 | . 7 9 9 7 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 1 9 9 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1263 | 203 142 45 531 342 Remotely . | . . . . . Salvage Created 3209 | . 1052 223 1294 640 Parts 204 | . 68 10 81 45 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 87 | . 23 7 30 27 Melee 2 | . . . . 2 Guns 60 | . 22 6 26 6 Cannons 22 | . . . 3 19 AOE 3 | . 1 1 1 . Classes Destroyed 10 | . 6 . 3 1 Worker 4 | . . . 1 3 Builder 3 | . 3 . . . Recycler 5 | . 1 . 3 1 Operator 3 | . 1 . 2 . Watcher 9 | . 3 . 4 2 Swarmer 40 | . 9 4 12 15 Grunt 35 | . 14 3 9 9 Brawler 1 | . . . 1 . Sentry 10 | . . . 8 2 Hunter 1 | . . . . 1 Thug 1 | . . . 1 . Best Kill Streak 11 | . 11 3 10 9 Combat Bots Only 10 | . 6 3 10 5 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . 1 . 1 . Exploded 1 | . 1 1 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4475 | . 595 236 1268 2376 Core 718 | . 44 23 97 554 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 73 75 . Volleys Fired 286 | . 58 15 122 91 Largest 2 | . 2 2 2 2 Hottest 130 | . 80 80 130 130 Shots Fired 427 | . 110 29 188 100 Gun 311 | . 110 29 142 30 Cannon 116 | . . . 46 70 Launcher . | . . . . . Special . | . . . . . Kinetic 65 | . . . . 65 Thermal 193 | . . 2 161 30 Explosive . | . . . . . Electromagnetic 169 | . 110 27 27 5 Robot Hit Streak 17 | . 12 10 15 17 Robot Miss Streak 9 | . 3 2 7 9 Penetration Max . | . . . . . Secondary Targets 11 | . 7 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 328 | . 75 18 143 92 Core Hits 257 | . 45 9 89 114 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 4 | . . . 1 3 Impact . | . . . . . Slashing 4 | . . . 1 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5216 | . 1214 269 2185 1548 Guns 3024 | . 933 218 1606 267 Cannons 1639 | . . . 419 1220 Explosions 492 | . 281 51 160 . Melee 46 | . . . . 46 Ramming 15 | . . . . 15 Kinetic 1134 | . . . . 1134 Thermal 2491 | . 281 62 1881 267 Explosive . | . . . . . Electromagnetic 1530 | . 933 207 304 86 Impact . | . . . . . Slashing 46 | . . . . 46 Piercing . | . . . . . Highest Corruption 4 | . 2 2 4 4 Average Corruption 3 | . 2 2 4 2 Corruption Purged . | . . . . . Effects 69 | . 4 2 59 4 Message Errors 13 | . 2 1 8 2 Matter Fused 19 | . . . 19 . Heat Flow Errors 6 | . . . 6 . Energy Discharges 7 | . 2 1 4 . Data Loss (minor) 13 | . . . 13 . Targeting Errors 9 | . . . 7 2 Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 42 | . . . 40 2 Projectiles 14 | . . . 12 2 Explosions 28 | . . . 28 . Melee . | . . . . . Knockbacks 26 | . . . . 26 Impact . | . . . . . Kinetic 25 | . . . . 25 Secondary 1 | . . . . 1 Self-Inflicted Damage 146 | . 38 31 72 5 Shots 4 | . 1 1 2 . Rammed 15 | . . . . 15 Targets Rammed 15 | . . . . 15 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 439 | . 282 213 408 439 Average Temperature 96 | . 86 75 104 102 Received Heat Transfer 1104 | . 246 78 321 459 Effects 13 | . . 1 6 6 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . . . 2 1 Interference 5 | . . 1 2 2 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . 5 2 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 1 3 1 Heat Transferred 4347 | . 450 125 3320 452 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 6 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 508 | . 472 278 351 508 Average Influence 211 | . 187 175 229 232 Maximum Alert Level 2 | . 2 1 1 2 Low Security (%) 41 | 100 54 72 29 43 Level 1 56 | . 43 27 70 48 Level 2 1 | . 1 . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 5 . 4 8 Investigation 9 | . 3 . 3 3 Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 13 | . 4 . 5 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 150 | . 37 10 60 43 Peak Tracking Total 8 | . 5 3 5 8 Tactical Retreats 14 | . 4 1 7 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts 14 | . . . 14 . Triggered . | . . . . . Disarmed 7 | . 1 . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . 1 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 26 | . 9 . 14 3 Terminals 16 | . 6 . 9 1 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 4 | . 2 . 2 . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 104 | . 37 . 56 11 Successful 73 | . 26 . 39 8 Failed 31 | . 11 . 17 3 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 63 | . 24 . 35 4 Terminals 69 | . 22 . 44 3 Fabricators . | . . . . . Repair Stations 20 | . 12 . 4 4 Recycling Units 9 | . 3 . 6 . Scanalyzers 6 | . . . 2 4 Garrison Access . | . . . . . Terminal Hacks 20 | . 8 . 12 . Prototype ID Bank 2 | . . . 2 . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 . 1 . Terminal Index 1 | . 1 . . . Fabricator Index 1 | . 1 . . . Recycling Unit Index 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Locate Traps 6 | . 2 . 4 . Disarm Traps 2 | . 1 . 1 . Dispatch Records 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 17 | . 10 . 3 4 Scan Component 8 | . 5 . 1 2 Repair 7 | . 4 . 1 2 Refit 2 | . 1 . 1 . Recycling Unit Hacks 7 | . 3 . 4 . Report Inventory 5 | . 3 . 2 . Retrieve Components 2 | . . . 2 . Scanalyzer 4 | . . . 2 2 Insert Component 2 | . . . 1 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 56 | . 13 . 38 5 Terminals 25 | . 5 . 18 2 Track 11 | . 1 . 9 1 Botnet 14 | . 4 . 9 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used 1 | . 1 . . . Hacking Detections 25 | . 8 . 14 3 Full Trace Events 10 | . 2 . 6 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . 4 . 1 2 Time 194 | . 104 . 32 58 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . . . 19 . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 42 | . . 42 42 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 18 | . . 11 7 . Total Damage 320 | . . 213 107 . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 6627 | 79 1846 430 3379 893 Spaces Moved 2841 | 47 888 207 1473 226 Core 26 | 7 . . 10 9 Treads 2566 | 40 888 207 1220 211 Legs 68 | . . . 68 . Wheels . | . . . . . Hover 80 | . . . 80 . Flight 101 | . . . 95 6 Fastest Speed 50 | 50 160 160 116 160 Average Speed 165 | 143 160 160 169 172 Slowest Speed 600 | 160 160 160 600 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 5 99 54 98 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 46 | . 11 2 33 . Melee . | . . . . . Projectile . | . . . . . AOE 46 | . 11 2 33 . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 4301 | 59 1205 276 2167 594 Wait 942 | . 222 48 455 217 Move 2837 | 46 887 206 1472 226 Hop . | . . . . . Pick Up 67 | 7 19 2 26 13 Fast Attach 17 | . 4 . 12 1 Attach 40 | 6 3 1 13 17 Detach 5 | . . . 3 2 Swap 31 | . 3 3 19 6 Drop 43 | . 9 1 30 3 Fire 286 | . 58 15 122 91 Melee 4 | . . . 1 3 Ram 15 | . . . . 15 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 14 | . . . 14 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 14) 252 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 506 | -10/Materials | Repaired EM Pulse Gun 534 | -10/Materials | Repaired EM Pulse Gun 561 | -10/Materials | Repaired Lgt. Treads 591 | -10/Materials | Repaired Lgt. Armor Plating 833 | -10/Materials | Discovered new exit (range 15) 1084 | -10/Materials | Discovered new exit (range 14) 1360 | -10/Materials | Discovered new exit (range 16) 1926 | -10/Materials | Entered Mines 2182 | -10/Mines | Learned Materials stockpile data 2287 | -10/Mines | Assembled infested the area 2341 | -10/Mines | Discovered new exit (range 6) 2356 | -10/Mines | Entered Materials 2356 | -9/Materials | Accompanied by 2 allies 2356 | -9/Materials | Evolved 2 slots: Utility x2 2361 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2502 | -9/Materials | Destroyed 10 combat bots 2582 | -9/Materials | Discovered new exit (range 15) 3009 | -9/Materials | Discovered new exit (range 8) 3790 | -9/Materials | Lost 3 parts (2n1w) 4484 | -9/Materials | Repaired Spread Laser 4647 | -9/Materials | Discovered new exit (range 16) 5092 | -9/Materials | Discovered new exit (range 14) 5735 | -9/Materials | Entered another Materials area 5735 | -8/Materials | Evolved 2 slots: Utility x2 5803 | -8/Materials | Repaired Spread Laser 5831 | -8/Materials | Repaired Lgt. Treads 6130 | -8/Materials | Lost 5 parts (1p1n3w) 6419 | -8/Materials | Garrison activated, responded to threat 6514 | -8/Materials | Lost 3 parts (1n1u1w) 6577 | -8/Materials | Core integrity fell below 50% 6606 | -8/Materials | Lost 8 parts (2p4u2w) 6612 | -8/Materials | Core integrity fell below 20% 6628 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06580_ Slammed into S-10 Pest. 06580_ S-10 Pest destroyed. [Achievement: Fist Fight] 06581_ Acquired 20 matter. 06582_ K-01 Serf collects debris. 06586_ Acquired Flight Unit. 06589_ K-01 Serf collects debris. 06599_ Slammed into S-10 Pest. 06607_ Destabilizing: Core damaged (-11). 06610_ Slammed into S-10 Pest. 06610_ Destabilizing: System corrupted (+2). 06613_ Slammed into S-10 Pest. 06618_ C-30 ARC bursts open, deploying its payload. 06618_ G-50 Soldier unfolds itself. 06618_ G-47 Trooper unfolds itself. 06619_ Slammed into S-10 Pest. 06619_ S-10 Pest destroyed. 06620_ Acquired 20 matter. 06624_ Flight Unit destroyed. 06627_ Slammed into S-10 Pest. 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Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Fist Fight Quantum Hacking Challenges ------------ None Game ------ Seed ProtonScatterSuite Manual? 0 Play Time 01:54:30 Cumulative 32.1 hours Start 2020.02.15 @ 09:35:53 End 2020.02.15 @ 11:42:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c43610d-69ee-418e-8b62-f2d80e1100f9