Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 23:05:03 // Winter2019/RPGLIKE Player: sideriver81 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (144) 720 Value Destroyed (5055) 5055 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (4036) 4036 TOTAL SCORE: 20571 Bonus ------- High Alert Combat Kills 67 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Friendly Fire -331 Cogmind --------- Core Integrity 554/1000 Matter 284/300 Energy 382/385 System Corruption 4% Temperature Cool (3) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Fusion Reactor Light Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Thermal Generator Advanced Heat Sink Advanced Cooling System Long-range Terrain Scanner Quantum Capacitor Powered Armor Advanced Focal Shield Improved Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Firepult Long-range Missile Launcher Gravity Flail > --- INVENTORY (2) ---- Protomatter-50 Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Thermal Generator Advanced Heat Sink Advanced Cooling System Long-range Terrain Scanner Quantum Capacitor Powered Armor Advanced Focal Shield Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Firepult Long-range Missile Launcher Gravity Flail > --- INVENTORY -------- Protomatter Transdimensional Reconstructor [Rating: 163] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Flight Unit Impulse Thruster Array Utility Long-range Terrain Scanner Device Long-range Terrain Scanner Storage Large Battery Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Firepult Energy Gun EM Shotgun Energy Cannon Firepult Ballistic Gun Shotgun Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 19 | 3 1 . 2 . 1 . . . 1 3 . 1 . . . . . 1 . . 1 2 1 1 1 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . 1 . Utility 10 | 1 . . 1 . 1 . . . 1 1 . . . . . . . 1 . . 1 1 1 1 . . Weapon 3 | 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 72 | 2 4 . 5 5 2 . 3 4 3 4 . 1 . 1 1 5 . 1 5 . 1 7 1 2 13 2 Power 7 | . . . . 1 . . . 1 . 1 . . . . . . . . . . . 1 . . 3 . Engine 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . Core 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Propulsion 17 | 1 . . 1 2 . . 2 . . 2 . 1 . . . . . . 4 . . . . . 4 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 14 | 1 . . 1 2 . . 2 . . 2 . 1 . . . . . . 4 . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Utility 30 | . 2 . 1 . 1 . 1 2 3 1 . . . 1 . 3 . 1 1 . 1 5 1 2 3 1 Device 19 | . . . 1 . . . 1 1 3 1 . . . . . 2 . 1 1 . 1 3 1 . 2 1 Storage 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Protection 5 | . 1 . . . . . . . . . . . . 1 . 1 . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 18 | 1 2 . 3 2 1 . . 1 . . . . . . 1 2 . . . . . 1 . . 3 1 Energy Gun 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 2 . Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 93 100 99 100 92 90 89 86 90 91 93 93 93 93 93 89 93 93 92 88 88 87 90 90 86 78 Engine 5 | . 12 12 11 10 9 9 8 . . 3 6 6 6 6 6 6 6 5 5 5 5 5 4 4 2 . Core 3 | . . . . . . . . 5 8 6 6 6 6 6 6 6 6 5 5 5 5 2 . . . . Leg 26 | . 26 25 24 30 29 27 27 27 26 25 26 28 31 31 31 31 31 30 29 29 27 26 23 22 15 . Device 21 | . . . 7 10 9 9 14 18 18 27 26 25 25 25 25 21 25 25 29 29 32 31 31 28 26 28 Storage 6 | . 12 12 11 10 10 18 12 9 8 6 6 6 6 6 6 6 6 5 4 . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 1 4 7 8 8 Protection 6 | . 7 12 11 10 9 9 9 9 8 6 6 6 6 6 6 5 6 5 5 5 5 5 4 4 4 4 Energy Gun 2 | . 16 12 11 9 9 9 9 4 . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . 7 9 9 9 8 6 6 6 6 6 6 6 6 5 5 5 5 5 4 4 4 4 Ballistic Gun 2 | . 12 12 20 20 5 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 4 8 6 6 6 6 6 6 5 6 5 5 5 5 5 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 5 13 13 19 21 39 39 39 39 39 50 50 50 50 54 54 55 55 66 67 67 72 88 91 91 96 97 Greatest Support 120 | 20 20 20 30 50 50 50 55 55 55 72 72 92 92 92 92 92 92 92 120 120 120 120 120 120 120 101 Greatest Overweight (x) 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 1 | . 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Average Carried 1 | . . 1 1 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 1 2 1 2 2 2 2 Final Capacity 2 | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Class Distribution -------------------- 32% | Scavenger-Mutant 23% | Scavenger-Assassin 16% | Hacker-Assassin 9% | Derelict-Assassin 5% | Gunner 4% | Hacker-Scout 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Assassin | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Upper Caves Derelict-Assassin | -4/Upper Caves Derelict-Assassin | -4/Zhirov Derelict-Assassin | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Assassin | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1464 | 200 49 28 354 184 . 17 33 40 . 70 . 10 . . 20 57 . 42 . 58 10 . 135 17 76 64 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5235 | . 49 . 534 172 . 52 513 313 145 58 . 258 103 216 201 901 . 673 . 138 129 . 83 96 222 379 Parts 181 | . 10 . 22 10 . 4 10 27 4 1 . 14 1 3 9 30 . 12 . 6 5 . 9 1 1 2 Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . . . . . 10 2 . 8 23 . 21 . 6 5 . 8 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 120 | . 3 . 5 12 . 4 5 16 2 2 . 10 3 2 4 25 . 9 . 3 3 . 4 2 2 4 Melee 6 | . . . . . . . . . . 1 . . 2 . . 3 . . . . . . . . . . Guns 12 | . 3 . 5 4 . . . . . . . . . . . . . . . . . . . . . . Cannons 12 | . . . . . . . 1 4 1 1 . . . . 1 . . 1 . . 2 . 1 . . . AOE 54 | . . . . 8 . 4 4 10 1 . . 10 1 1 2 5 . 1 . 3 1 . 3 . . . Classes Destroyed 16 | . 1 . 2 2 . . 5 2 1 1 . . . . 1 . . 1 . . . . . . . . Worker 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 6 | . . . 4 1 . . . . 1 . . . . . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Watcher 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . Swarmer 45 | . . . . 3 . 4 . 12 2 . . 10 3 . . 5 . . . . 2 . 4 . . . Grunt 35 | . 3 . 5 . . . 3 2 . . . . . 2 2 12 . 4 . . . . . . . 2 Brawler 4 | . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . Duelist 4 | . . . . . . . . 1 . . . . . . . 2 . 1 . . . . . . . . Sentry 7 | . . . . . . . . 1 . . . . . . . 2 . 1 . . 1 . . . 2 . Hunter 5 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . 2 . . Programmer 10 | . . . . . . . . . . 1 . . . . 1 3 . 3 . . . . . . . 2 Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 3 . 5 12 . 4 4 7 5 1 . 7 2 5 3 7 . 6 . 3 3 . 4 2 2 2 Combat Bots Only 12 | . 3 . 3 12 . 4 3 7 2 1 . 7 2 2 3 7 . 5 . 3 3 . 4 2 2 2 Max Kills in Single Turn 5 | . 1 . 1 5 . 4 2 4 2 1 . 3 1 2 2 3 . 1 . 2 1 . 3 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 5 . 4 1 4 1 . . 3 1 1 1 2 . 1 . 2 1 . 3 . . . Melee 1 | . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 4306 | . 91 . 280 264 . 79 279 227 30 360 . 128 314 61 26 489 . 490 . 43 128 . 197 165 159 496 Core 3422 | . 71 . 220 214 . 59 219 182 22 290 . 98 251 52 20 384 . 384 . 33 105 . 155 130 124 409 Absorbed by Shields 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Redirected to Core 3045 | . 59 . 207 160 . 59 205 146 22 244 . 98 214 33 20 384 . 369 . 32 77 . 138 113 124 341 Core Remaining (%) 73 | 100 . 100 . . . 93 . . 57 32 . . 20 . . . . 100 . . . . 78 81 96 55 Volleys Fired 167 | . 11 . 22 14 . 1 11 11 3 5 . 7 2 6 5 21 . 14 . 2 7 . 4 2 10 9 Largest 3 | . 3 . 3 3 . 1 1 1 1 1 . 1 1 1 1 1 . 1 . 1 1 . 1 1 1 1 Hottest 250 | . 110 . 91 91 . 250 250 250 250 250 . 250 250 250 250 250 . 250 . 250 250 . 250 250 250 250 Shots Fired 245 | . 24 . 65 36 . 1 11 11 3 5 . 7 2 6 5 21 . 14 . 2 7 . 4 2 10 9 Gun 123 | . 24 . 65 34 . . . . . . . . . . . . . . . . . . . . . . Cannon 116 | . . . . . . 1 11 11 3 5 . 7 2 6 5 20 . 14 . 2 7 . 1 2 10 9 Launcher 5 | . . . . 2 . . . . . . . . . . . . . . . . . . 3 . . . Special 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 79 | . 11 . 44 24 . . . . . . . . . . . . . . . . . . . . . . Thermal 129 | . 13 . . . . 1 11 11 3 5 . 7 2 6 5 20 . 14 . 2 7 . 1 2 10 9 Explosive 5 | . . . . 2 . . . . . . . . . . . . . . . . . . 3 . . . Electromagnetic 31 | . . . 21 10 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 8 . 10 4 . 3 7 13 4 6 . 3 5 4 10 14 . 13 . 14 20 . 1 4 8 8 Robot Miss Streak 7 | . 2 . 3 6 . 2 3 5 7 3 . 3 2 6 3 6 . 2 . 1 2 . 3 1 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Capacitor 31 | . . . . . . . . . . . . . . . . . . . . 2 7 . 1 2 10 9 Shots Hit Robots 215 | . 18 1 48 20 . 1 10 8 3 10 . 7 7 6 5 25 . 14 . 1 7 . 2 2 11 9 Core Hits 248 | . 6 . 27 25 . 4 20 22 5 5 . 16 4 9 13 41 . 15 . 4 6 . 8 4 7 7 Critical Hits 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 60 | . 1 1 . . . . . . . 10 . 2 11 4 1 7 . 3 . 1 . . 2 . 13 4 Impact 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 4 Slashing 44 | . . . . . . . . . . 10 . 2 11 4 1 7 . 3 . 1 . . 2 . 3 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10460 | . 142 . 735 715 . 140 1006 673 249 354 . 421 305 363 277 2176 . 751 . 76 252 . 504 142 533 646 Guns 1034 | . 142 . 735 157 . . . . . . . . . . . . . . . . . . . . . . Cannons 1804 | . . . . . . 13 171 164 35 74 . 66 11 38 93 336 . 321 . 11 88 . 11 53 127 192 Explosions 6931 | . . . . 558 . 127 835 509 214 114 . 355 132 325 184 1594 . 430 . 65 164 . 457 88 326 454 Melee 690 | . . . . . . . . . . 166 . . 162 . . 246 . . . . . . 36 . 80 . Ramming 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 539 | . 42 . 415 82 . . . . . . . . . . . . . . . . . . . . . . Thermal 7826 | . 100 . . . . 140 1006 673 249 188 . 421 143 363 277 1930 . 751 . 76 252 . 17 141 453 646 Explosive 1009 | . . . . 558 . . . . . . . . . . . . . . . . . . 451 . . . Electromagnetic 395 | . . . 320 75 . . . . . . . . . . . . . . . . . . . . . . Impact 80 | . . . . . . . . . . . . . . . . . . . . . . . . . 80 . Slashing 610 | . . . . . . . . . . 166 . . 162 . . 246 . . . . . . 36 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . . . 1 10 11 . . . . . . . 4 Average Corruption 4 | . . . . . . . . . . . . . . . . 1 7 10 . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . . . . . . . . . . . 5 2 21 . . . . . . . 5 Message Errors 10 | . . . . . . . . . . . . . . . . 1 . 7 . . . . . . . 2 Matter Fused 7 | . . . . . . . . . . . . . . . . . 2 4 . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Discharges 5 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 424 | . . . . 48 . . 200 14 19 . . . 25 . . 32 . . . . . . 61 . 25 . Projectiles 32 | . . . . . . . . 1 . . . . . . . 31 . . . . . . . . . . Explosions 341 | . . . . 48 . . 200 13 19 . . . . . . . . . . . . . 61 . . . Melee 51 | . . . . . . . . . . . . . 25 . . 1 . . . . . . . . 25 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 528 | . . . . 72 . . 47 6 . 38 . . 20 23 7 83 . 85 . 26 16 . 59 6 20 20 Shots 48 | . . . . 2 . . 4 3 . 4 . . 1 4 1 9 . 8 . 3 2 . 2 1 3 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 454 | . 114 . 283 . . 178 404 320 296 318 . 454 298 392 295 378 . 344 . 368 221 . 169 358 371 367 Average Temperature 150 | . 47 . 152 . . 97 168 138 128 153 . 181 153 190 155 173 . 133 . 184 120 . 98 180 166 188 Received Heat Transfer 746 | . 48 . 159 20 . . 63 90 . 18 . . 45 18 9 99 . 66 . . 9 . . 30 27 45 Effects 13 | . . . 1 . . . 4 . . . . 1 . 1 . 2 . 1 . . . . . 3 . . Shutdowns 4 | . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . . Energy Bleed 4 | . . . 1 . . . 1 . . . . . . . . 1 . 1 . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 42 | . . . . . . . 2 2 1 . . . . 1 1 18 . 8 . . . . . 2 3 4 Combat Hostiles 36 | . . . . . . . . 2 . . . . . 1 1 17 . 7 . . . . . 2 2 4 Parts Melted 160 | . . . . . . . 19 7 5 4 . 6 3 4 5 44 . 20 . . 5 . 1 7 15 15 Heat Transferred 37957 | . 237 . . . . 640 3480 3760 1360 720 . 2080 880 1840 1760 9840 . 3520 . 400 1280 . 160 640 2400 2960 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 639 | . 100 39 208 78 . 112 384 639 475 302 73 . . 260 . . . . 156 . . . . 127 207 170 Average Influence 192 | . 80 39 113 74 . 110 205 453 431 209 60 . . 247 . . . . 155 . . . . 81 136 94 Maximum Alert Level 2 | . . . 1 . . . 1 2 2 1 . . . 1 . . . . . . . . . . 1 . Low Security (%) 63 | 100 100 100 89 100 . 100 61 8 . 17 100 . . 16 . . . . 100 . . . . 100 76 100 Level 1 25 | . . . 10 . . . 38 23 21 82 . . . 83 . . . . . . . . . . 23 . Level 2 11 | . . . . . . . . 67 78 . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . . . . . . 2 . . . 2 . 1 . . . . . . . . . 1 Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 6 | . 2 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 170 | . 7 . 8 15 . 4 8 16 7 4 1 11 8 6 3 25 . 9 . 3 3 . 5 7 7 13 Peak Tracking Total 11 | . 4 . 4 11 . 4 4 4 3 2 1 4 4 4 3 7 . 3 . 3 3 . 5 5 2 8 Tactical Retreats 9 | . 1 . . . . . 1 1 . . . . 3 . . . . . . . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 5 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . 1 . 6 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 11 | . . . . . . . 9 . 2 . . . . . . . . . . . . . . . . . Max in Single Turn 3 | . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 35 | . . . 2 . 2 . 3 . . 2 . . 1 2 . . . . 2 . . 7 . 2 2 10 Terminals 20 | . . . 2 . . . 2 . . 2 . . . 1 . . . . 2 . . . . 2 2 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 3 Total Hacks 91 | . . . 6 . 5 . 8 . . 12 . . 1 3 . . . . 7 . . 20 . 5 7 17 Successful 69 | . . . 4 . 5 . 5 . . 8 . . 1 3 . . . . 3 . . 20 . 3 3 14 Failed 22 | . . . 2 . . . 3 . . 4 . . . . . . . . 4 . . . . 2 4 3 Catastrophic 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . . . 2 . 1 . 4 . . 8 . . . 1 . . . . 6 . . . . . 6 6 Terminals 59 | . . . 6 . . . 6 . . 12 . . . 2 . . . . 7 . . . . 5 7 14 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 3 Terminal Hacks 50 | . . . 3 . 5 . 2 . . 6 . . 1 1 . . . . 1 . . 20 . 3 1 7 Record 12 | . . . . . 4 . . . . . . . . . . . . . . . . 8 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 9 | . . . 1 . . . 1 . . 1 . . . 1 . . . . 1 . . . . 2 . 2 Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigation Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 3 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Unauthorized Hacks 34 | . . . 2 . . . 4 . . 5 . . . 2 . . . . 8 . . . . . 5 8 Terminals 14 | . . . 1 . . . 2 . . 2 . . . 1 . . . . 2 . . . . . 2 4 Assimilate 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Botnet 12 | . . . 1 . . . 2 . . 2 . . . 1 . . . . 1 . . . . . 2 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 2 . . . 3 . . 1 . . . . . . . . 2 . . . . . 2 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Highest-Rated Group 49 | . . . . . . . . . . . . . . . . 49 . . . . . . . . . 44 Highest-Rated Ally 49 | . . . . . . . . . . . . . . . . 49 . . . . . . . . . 44 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Total Damage 151 | . . . . . . . . . . . . . . . . 151 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . . 2 . . 1 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 8454 | 15 186 41 412 282 483 268 499 522 180 485 22 320 268 255 571 604 46 319 346 315 443 224 395 214 497 242 Spaces Moved 6632 | 10 108 31 265 180 400 204 319 381 135 352 19 242 195 182 442 364 38 210 239 252 344 173 318 165 517 547 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5818 | 10 108 31 265 180 400 204 319 381 135 352 19 242 195 182 442 364 38 210 239 252 344 173 318 165 250 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 814 | . . . . . . . . . . . . . . . . . . . . . . . . . 267 547 Fastest Speed 34 | 120 120 120 120 120 120 120 120 120 120 120 122 122 122 122 122 122 122 122 120 120 120 120 120 120 34 34 Average Speed 110 | 120 120 120 120 120 120 120 128 120 120 122 122 122 122 122 122 122 122 122 121 120 120 120 120 120 76 34 Slowest Speed 280 | 120 120 120 120 120 120 120 150 120 120 123 122 122 122 122 122 122 122 122 122 120 120 120 120 120 280 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 21 15 28 37 71 39 25 68 18 8 1 55 33 8 50 52 9 41 10 42 47 62 55 6 18 20 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 5 | . . . . 1 1 . . . . . . . . . . . . . . . . 3 . . . . Known Exits Taken 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 22 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 12 | . . 1 . . . . . . . . . 1 2 . 2 1 . 2 . . 1 . 2 . . . Spaces Dug 16 | . . . . . . . . . . 2 . 2 . . 1 . . . . 1 . . . . 8 2 Terrain Destroyed 185 | . . . . 25 . 11 60 . 21 2 . 2 . . 1 . . . . 1 . . 52 . 8 2 Melee 16 | . . . . . . . . . . 2 . 2 . . 1 . . . . 1 . . . . 8 2 Projectile 12 | . . . . . . 2 5 . 5 . . . . . . . . . . . . . . . . . AOE 157 | . . . . 25 . 9 55 . 16 . . . . . . . . . . . . . 52 . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 7488 | 12 142 34 309 216 403 226 398 435 150 389 18 258 207 205 471 501 37 259 296 264 373 188 325 180 601 591 Wait 313 | . 12 3 3 6 . 19 62 17 6 10 . 1 . 12 8 18 . 3 47 3 20 2 1 3 24 33 Move 6597 | 9 107 30 264 179 399 203 318 380 134 351 18 241 194 181 441 363 37 209 238 251 343 172 317 164 516 538 Hop 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Pick Up 10 | 1 2 . 1 . . . . . . 1 . . . . 2 . . . . 2 . 1 . . . . Fast Attach 57 | 2 2 . 5 3 2 . 2 2 2 3 . 1 . . . 2 . 1 5 . 1 7 1 2 12 2 Attach 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Detach 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Swap 14 | . 1 . . 2 . . 1 2 1 1 . . . 1 1 3 . . . . . . . . 1 . Drop 53 | . 1 . 3 3 2 . 4 3 2 2 . . . 1 3 1 . . 6 2 . 5 . 1 13 1 Fire 167 | . 11 . 22 14 . 1 11 11 3 5 . 7 2 6 5 21 . 14 . 2 7 . 4 2 10 9 Melee 60 | . 1 1 . . . . . . . 10 . 2 11 4 1 7 . 3 . 1 . . 2 . 13 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . . . . 24 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 173 | . 4 . 10 9 . 3 . 8 2 6 . 6 . . 10 62 . 29 . 3 2 . . 7 12 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 16 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Upgraded with Weapon slot (x1) 167 | -10/Materials | Discovered new exit (range 8) 202 | -10/Materials | Entered Mines 225 | -10/Mines | Met a Derelict bent on vengeance 240 | -10/Mines | Discovered new exit (range 3) 243 | -10/Mines | Entered Materials 245 | -9/Materials | Reached level 2 378 | -9/Materials | Upgraded with Utility slot (x1) 411 | -9/Materials | Discovered new exit (range 16) 549 | -9/Materials | Reached level 3 555 | -9/Materials | Upgraded with Propulsion slot (x1) 597 | -9/Materials | Build established: Gunner 655 | -9/Materials | Entered Mines 656 | -9/Mines | Assembled infested the area 661 | -9/Mines | Assisted by a Guerilla fighting off Assembled 718 | -9/Mines | Destroyed 12 combat bots 826 | -9/Mines | Learned location of Storage (-9) 931 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 932 | -9/Mines | Discovered new exit (range 5) 937 | -9/Mines | Entered Exiles 953 | -9/Exiles | Discovered new exit (range 16) 967 | -9/Exiles | Met 8R-AWN 987 | -9/Exiles | Met EX-HEX 1005 | -9/Exiles | Build established: Scavenger-Gunner 1021 | -9/Exiles | Met EX-BIN 1036 | -9/Exiles | Aligned with FarCom system 1037 | -9/Exiles | Given EX-Vault access code 1065 | -9/Exiles | Opened EX-Vault 1074 | -9/Exiles | Found Firepult 1101 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1138 | -9/Exiles | Met EX-DEC 1149 | -9/Exiles | Learned location of Zion (-7) 1208 | -9/Exiles | Discovered new exit (range 15) 1380 | -9/Exiles | Build established: Scavenger-Mutant 1385 | -9/Exiles | Upgraded with Utility slot (x1) 1420 | -9/Exiles | Left Exiles lab with Firepult 1420 | -9/Exiles | Entered Mines 1422 | -8/Mines | Reached level 4 1672 | -8/Mines | Discovered new exit (range 12) 1688 | -8/Mines | Entered Materials 1690 | -8/Materials | Reached level 5 1979 | -8/Materials | Reached level 6 2130 | -8/Materials | Identified exit to Garrison 2153 | -8/Materials | Discovered new exit (range 17) 2187 | -8/Materials | Entered Garrison 2216 | -8/Garrison | Triggered checkpoint 2232 | -8/Garrison | Triggered checkpoint 2233 | -8/Garrison | Reached level 7 2262 | -8/Garrison | Destroyed 7 combat bots 2281 | -8/Garrison | Spotted B-75 Beast 2281 | -8/Garrison | Spotted B-75 Beast 2322 | -8/Garrison | Triggered checkpoint 2327 | -8/Garrison | Core integrity fell below 50% 2432 | -8/Garrison | Discovered new exit (range 14) 2568 | -8/Garrison | Triggered checkpoint 2600 | -8/Garrison | Discovered new exit (range 8) 2654 | -8/Garrison | Triggered checkpoint 2684 | -8/Garrison | Discovered new exit (range 13) 2704 | -8/Garrison | Installed Relay Interface Framework 2704 | -8/Garrison | Reached level 8 2709 | -8/Garrison | Entered Materials 2825 | -8/Materials | Discovered new exit (range 17) 2867 | -8/Materials | Upgraded with Utility slot (x1) 2889 | -8/Materials | Entered Factory 2891 | -7/Factory | Reached level 9 2897 | -7/Factory | Upgraded with Utility slot (x1) 3038 | -7/Factory | Upgraded with Power slot (x1) 3038 | -7/Factory | Upgraded with Propulsion slot (x1) 3117 | -7/Factory | Build established: Scavenger-Assassin 3160 | -7/Factory | Identified exit to Lower Caves 3232 | -7/Factory | Core integrity fell below 50% 3267 | -7/Factory | Core integrity fell below 20% 3297 | -7/Factory | Discovered new exit (range 21) 3374 | -7/Factory | Entered another Factory area 3375 | -6/Factory | Core integrity fell below 50% 3376 | -6/Factory | Reached level 10 3376 | -6/Factory | Discovered new exit (range 17) 3396 | -6/Factory | Entered Lower Caves 3405 | -6/Lower Caves | Reached level 11 3430 | -6/Lower Caves | Encountered a Warlord checkpoint 3439 | -6/Lower Caves | Learned Factory non-interactive machine intel 3525 | -6/Lower Caves | Destroyed 7 combat bots 3530 | -6/Lower Caves | Upgraded with Propulsion slot (x1) 3632 | -6/Lower Caves | Spotted B-75 Beast 3684 | -6/Lower Caves | Learned Factory terminal intel 3700 | -6/Lower Caves | Discovered new exit (range 12) 3704 | -6/Lower Caves | Build established: Scavenger-Mutant 3716 | -6/Lower Caves | Entered another Lower Caves area 3718 | -6/Lower Caves | Reached level 12 3784 | -6/Lower Caves | Discovered new exit (range 22) 3880 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3984 | -6/Lower Caves | Entered Factory 3985 | -5/Factory | Loaded intel: 208 non-interactive machine locations 3985 | -5/Factory | Core integrity fell below 50% 3986 | -5/Factory | Loaded intel: 22 terminal locations 3986 | -5/Factory | Reached level 13 4180 | -5/Factory | Discovered new exit (range 22) 4239 | -5/Factory | Entered Upper Caves 4282 | -5/Upper Caves | Encountered a Warlord checkpoint 4378 | -5/Upper Caves | Learned Factory terminal intel 4445 | -5/Upper Caves | Spotted B-75 Beast 4631 | -5/Upper Caves | Reached level 14 4797 | -5/Upper Caves | Discovered new exit (range 11) 4810 | -5/Upper Caves | Entered another Upper Caves area 4974 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4993 | -5/Upper Caves | Reached level 15 5020 | -5/Upper Caves | Destroyed 7 combat bots 5026 | -5/Upper Caves | Build established: Scavenger-Assassin 5278 | -5/Upper Caves | Reached level 16 5344 | -5/Upper Caves | Discovered new exit (range 18) 5397 | -5/Upper Caves | Learned Factory stockpile data 5414 | -5/Upper Caves | Entered Warlord 5446 | -5/Warlord | System corruption reached 10% 5450 | -5/Warlord | Discovered new exit (range 9) 5460 | -5/Warlord | Entered Proximity Caves 5462 | -4/Proximity Caves | Reached level 17 5634 | -4/Proximity Caves | Reached level 18 5658 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5660 | -4/Proximity Caves | Discovered new exit (range 23) 5692 | -4/Proximity Caves | Learned Research stockpile data 5746 | -4/Proximity Caves | Upgraded with Utility slot (x1) 5779 | -4/Proximity Caves | Entered Factory 5781 | -4/Factory | Loaded intel: 20 terminal locations 5781 | -4/Factory | Reached level 19 6064 | -4/Factory | Found Quantum Capacitor 6072 | -4/Factory | Discovered new exit (range 18) 6123 | -4/Factory | Build established: Hacker-Assassin 6125 | -4/Factory | Entered Upper Caves 6234 | -4/Upper Caves | Ambushed by wild Derelicts 6411 | -4/Upper Caves | Discovered new exit (range 20) 6440 | -4/Upper Caves | Entered another Upper Caves area 6513 | -4/Upper Caves | Upgraded with Utility slot (x1) 6637 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6660 | -4/Upper Caves | Reached level 20 6819 | -4/Upper Caves | Build established: Derelict-Assassin 6872 | -4/Upper Caves | Discovered new exit (range 10) 6883 | -4/Upper Caves | Entered Zhirov 6883 | -4/Zhirov | Discovered new exit (range 3) 6905 | -4/Zhirov | Met Zhirov 6931 | -4/Zhirov | Learned location of Quarantine (-3) 6931 | -4/Zhirov | Learned location of Testing (-2) 6931 | -4/Zhirov | Learned location of Command (-1) 6952 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6975 | -4/Zhirov | Found Alien Artifact 6975 | -4/Zhirov | Identified Integrated Dissipator 6975 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 7037 | -4/Zhirov | Upgraded with Utility slot (x1) 7058 | -4/Zhirov | Upgraded with Weapon slot (x1) 7061 | -4/Zhirov | Found Alien Artifact 7107 | -4/Zhirov | Entered Proximity Caves 7109 | -3/Proximity Caves | Reached level 21 7247 | -3/Proximity Caves | Upgraded with Utility slot (x1) 7461 | -3/Proximity Caves | Discovered new exit (range 19) 7502 | -3/Proximity Caves | Entered Research 7504 | -3/Research | Reached level 22 7558 | -3/Research | Upgraded with Utility slot (x1) 7582 | -3/Research | Identified exit to Research 7716 | -3/Research | Entered another Research area 7718 | -2/Research | Reached level 23 7718 | -2/Research | Reached level 24 7852 | -2/Research | Discovered new exit (range 16) 7854 | -2/Research | Build established: Hacker-Assassin 7874 | -2/Research | Identified exit to Testing 8061 | -2/Research | Upgraded with Propulsion slot (x1) 8091 | -2/Research | Found Powered Armor 8200 | -2/Research | Discovered new exit (range 18) 8212 | -2/Research | Identified exit to Access 8213 | -2/Research | Entered Access 8215 | -1/Access | Reached level 25 8243 | -1/Access | Identified exit to Surface 8311 | -1/Access | Reached level 26 8337 | -1/Access | Build established: Hacker-Scout 8455 | *** | Escaped! Last Messages --------------- 08366_ U-05 Engineer destroyed. 08366_ U-05 Engineer lays Concrete. 08366_ Director 10a reveals location of Gamma Bomb Trap. 08366_ U-05 Engineer lays Concrete. 08370_ Detecting nearby Garrison Access. 08372_ Director 10a reveals location of Gamma Bomb Trap. 08376_ Connecting with Garrison Access... >>Seal Access door sealed. 08398_ System corrupted: Component data lost. 08407_ Director 10a reveals location of hidden door. 08446_ System corrupted: Matter fused (-6). 08447_ K-01 Serf cleans the Terminal. 08452_ Connecting with Terminal... 08452_ Upgraded: Hack Attack % (+15) 08452_ Connecting with Terminal... >>Open Sealed Barrier opened. 08452_ K-01 Serf cleans the Terminal. 08453_ The Access Shell folds into the floor. 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"????? + + ?? ??#####?# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 59 Energy Capacity 635 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 24 Terrain Scan Range 24 Terrain Scan Density 510 Power Amplification 30 Armor Coverage 400 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 63 Particle Charging 15 Offensive Hacking 32 Defensive Hacking 24 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Pyromaniac Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Levels Raised 25 | . . . 2 . . 1 2 2 . 1 1 1 1 1 1 2 . 2 1 . 1 . 1 1 2 2 XP Earned 40887 | 3000 350 500 2170 850 350 950 2925 2565 401 1835 1500 1650 850 1785 1000 3326 500 2200 1500 500 800 650 1450 2250 2370 2660 XP Spent 39430 | 1850 800 . 2150 . 1100 . 160 110 1520 3600 60 1500 . 1270 430 . . 2090 2600 240 2300 3700 2900 3200 2450 5400 Upgrades 61 | 5 1 . 4 . 1 . 2 1 3 4 2 3 . 7 2 . . 2 6 2 1 2 1 1 5 6 Power Slot 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . 1 . Utility Slot 10 | 1 . . 1 . 1 . . . 1 1 . . . . . . . 1 . . 1 1 1 1 . . Weapon Slot 3 | 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Core Integrity 8 | . . . . . . . . . . . 2 2 . 4 . . . . . . . . . . . . Heat Dissipation 6 | . . . 1 . . . 2 1 . . . . . . 1 . . . . . . . . . 1 . Energy Generation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mass Support 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Inventory Capacity 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sight Range 2 | 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sensor Range 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terrain Scan Density 5 | . . . . . . . . . 2 . . . . . . . . 1 . 2 . . . . . . Ranged Accuracy 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . Hack Attack % 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 Hack Defense % 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Protomatter Created 1968 | . 83 . 139 1 . 20 . 151 19 47 . 81 . . 108 888 . 196 . 28 26 . 22 63 96 . Integrity Restored 3773 | . 91 . 220 190 . 60 . 174 30 141 . 117 . . 219 1376 . 624 . 54 45 . . 159 273 . Core 2976 | . 71 . 220 175 . 60 . 174 30 141 . 117 . . 219 863 . 396 . 33 45 . . 159 273 . Parts 797 | . 20 . . 15 . . . . . . . . . . . 513 . 228 . 21 . . . . . . Protomatter Decayed 263 | . 52 . 65 52 . . . 27 . . . 5 25 . . . . 13 . 5 19 . . . . . Game ------ Seed CoordinationChainGuard Manual? 0 Play Time 01:49:37 Cumulative 238.6 hours Start 2019.12.23 @ 19:43:17 End 2019.12.23 @ 23:05:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 75 Rogue 22 Adventurer 33 Explorer 20 Win Type 0 Total 32 Types 18/4/4/2/2/1/1 Lore% 91 Gallery% 95 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43874074-2f0a-4e79-95ec-8cdc2d8b8f5a