Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.19 @ 14:40:47

Player: Xax

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (215)     1075
Value Destroyed (9651)     9651
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (64)                 64
              TOTAL SCORE: 16490

 Bonus
-------
High Alert Combat Kills    64

 Cogmind 
---------
Core Integrity             0/1300
Matter                     475/500
Energy                     170/170
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (11) -----
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
                Terrain Scan Processor
       Advanced Target Analyzer
       Advanced Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (8) ----
          Micro Fission Core
                Biometal Leg
         Medium Matter Pod (52)
       Advanced Force Field
                System Backup Module

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY ----------
                Power Amplifier
       Advanced Cryofiber Web
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Matter Compressor
       Advanced Target Analyzer
       Improved Weapon Cycler
       Advanced Force Field
       Advanced Hacking Suite
                System Backup Module
>               --- WEAPON -----------
                Nova Cannon
                Hardcell Cannon
                Linear Accelerator
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
          Light Antimatter Reactor
                Particle Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
         Medium Storage Unit
  High-capacity Matter Pod
       Improved Weapon Cycler
                Reaction Control System
                Gamma Rifle
          Heavy Gatling Laser
     Long-range Proton Cannon
                Neutron Cannon
                KE Penetrator
                KE Penetrator
                Railgun
                Hardcell Cannon
                Power Sword
          Heavy Pick
[Rating: 148]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Centrium Wheel
Utility                    Large Storage Unit
  Device                   Heart of Steel
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Pick
  Energy Gun               Lightning Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Stasis Beam
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Slots Evolved              15   | .   1   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   1   1   1   .   .   .   .   .   .   1   
  Utility                  9    | .   .   1   .   1   2   .   .   2   2   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             277  | 7   2   25  16  19  16  3   6   46  44  93  
  Power                    40   | 1   .   3   1   3   2   .   1   11  3   15  
    Engine                 7    | 1   .   2   1   2   1   .   .   .   .   .   
    Core                   23   | .   .   1   .   1   1   .   1   10  3   6   
    Reactor                10   | .   .   .   .   .   .   .   .   1   .   9   
  Propulsion               81   | 2   1   12  7   6   4   .   3   8   13  25  
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   
    Leg                    79   | 2   1   11  7   6   4   .   3   8   12  25  
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 2   1   6   2   2   4   3   .   8   13  25  
    Device                 37   | 1   .   3   .   1   .   3   .   4   11  14  
    Storage                14   | .   1   3   .   .   .   .   .   4   1   5   
    Processor              6    | .   .   .   1   .   1   .   .   .   .   4   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | 1   .   .   1   1   3   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   .   4   6   8   6   .   2   19  15  28  
    Energy Gun             20   | 1   .   1   3   3   2   .   1   2   1   6   
    Energy Cannon          15   | .   .   .   1   1   2   .   .   3   .   8   
    Ballistic Gun          18   | 1   .   2   .   .   1   .   .   5   3   6   
    Ballistic Cannon       8    | .   .   .   2   .   .   .   .   1   2   3   
    Launcher               11   | .   .   .   .   1   1   .   .   5   4   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   1   .   .   .   .   .   1   1   .   
    Slashing Weapon        9    | .   .   .   .   3   .   .   1   2   1   2   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   3   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   3   .   .   .   .   4   1   2   
Parts Lost                 90   | .   .   2   .   4   1   1   4   8   15  55  
  Power                    13   | .   .   1   .   1   .   .   2   1   1   7   
  Propulsion               26   | .   .   .   .   1   1   .   2   1   7   14  
  Utility                  27   | .   .   1   .   .   .   1   .   1   4   20  
  Weapon                   24   | .   .   .   .   2   .   .   .   5   3   14  
  Highest Loss Streak      23   | .   .   1   .   2   1   1   2   4   6   23  
Average Slot Usage (%)     90   | .   90  88  98  99  90  99  94  84  84  90  
  Engine                   3    | .   12  7   4   7   6   6   4   .   .   .   
  Core                     6    | .   .   .   3   6   2   6   6   9   9   3   
  Leg                      28   | .   28  35  41  35  27  31  27  26  22  24  
  Device                   12   | .   6   7   5   5   .   3   18  15  19  18  
  Storage                  15   | .   5   16  16  14  12  12  12  12  18  18  
  Processor                2    | .   .   .   .   .   6   6   6   4   .   4   
  Protection               3    | .   12  4   1   8   17  13  .   .   .   .   
  Energy Gun               2    | .   12  6   8   6   2   .   3   .   .   1   
  Energy Cannon            2    | .   .   .   3   6   3   6   6   2   .   3   
  Ballistic Gun            3    | .   12  6   4   .   4   6   2   2   3   1   
  Ballistic Cannon         2    | .   .   .   5   7   1   .   .   .   3   3   
  Launcher                 1    | .   .   .   .   .   .   6   4   2   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 10  13  44  57  76  74  74  72  83  94  142 
  Greatest Support         162  | 20  30  40  55  78  68  68  83  86  105 162 
  Greatest Overweight (x)  7    | 2   .   3   1   1   1   1   1   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 26   | 4   6   16  16  16  16  16  16  20  20  26  
  Average Capacity         16   | 4   4   10  16  16  16  16  16  15  19  19  
  Most Carried             22   | 4   5   12  16  16  16  16  16  16  20  22  
  Average Carried          14   | 2   3   7   13  15  14  14  15  13  17  17  
  Final Capacity           20   | 4   6   16  16  16  16  16  16  16  20  8   
  Final Carried            16   | 4   4   11  16  15  14  16  16  16  16  5   

 Class Distribution 
--------------------
 43% | Hacker-Mutant
 26% | Scavenger-Mutant
 17% | Hacker-Tank
  7% | Scavenger-Tank

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
          Hacker-Tank | -7/Factory
        Hacker-Mutant | -6/Factory
       Scavenger-Tank | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Matter Collected           8143 | 162  137  285  356  334  78   78   338  1572 2005 2798 
  Remotely                 234  | .    .    .    .    .    .    .    .    .    .    234  
Salvage Created            8850 | .    166  444  885  383  97   89   208  1852 1964 2762 
  Parts                    440  | .    13   23   53   30   2    1    9    79   96   134  
Haulers Intercepted        4    | .    .    .    1    1    .    .    .    1    .    1    
Recyclers Shooed           4    | .    .    .    1    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  167  | .   2   7   14  9   2   3   4   42  36  48  
  Melee                    14   | .   .   .   .   .   .   .   1   6   5   2   
  Guns                     58   | .   2   6   7   1   2   .   .   9   15  16  
  Cannons                  66   | .   .   .   7   5   .   .   1   17  6   30  
  AOE                      28   | .   .   1   .   3   .   3   1   10  10  .   
Classes Destroyed          14   | .   3   3   5   1   .   .   1   1   .   .   
  Worker                   10   | .   .   .   1   2   .   .   .   1   1   5   
  Builder                  16   | .   2   1   1   2   .   .   .   3   4   3   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   1   .   
  Hauler                   4    | .   .   .   1   1   .   .   .   1   .   1   
  Recycler                 5    | .   1   .   1   .   .   .   .   .   3   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  10   | .   .   .   3   1   .   .   .   3   1   2   
  Swarmer                  39   | .   2   .   .   3   .   2   .   10  15  7   
  Grunt                    59   | .   .   3   8   3   .   .   1   22  7   15  
  Brawler                  3    | .   .   .   1   .   .   .   .   1   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Sentry                   26   | .   .   4   4   .   2   1   .   4   6   5   
  Hunter                   15   | .   .   .   1   2   .   .   2   2   2   6   
  Programmer               23   | .   .   .   .   1   .   .   .   3   6   13  
Best Kill Streak           10   | .   4   2   5   4   1   2   1   10  8   7   
  Combat Bots Only         7    | .   1   2   3   3   1   2   1   6   4   7   
Max Kills in Single Turn   3    | .   2   1   2   3   1   2   1   3   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   1   .   3   .   2   1   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Damage Taken               14863 | .    36   571  417  1301 321  168  465  2743 2221 6620 
  Core                     2679  | .    12   92   64   503  20   7    88   301  280  1312 
  Absorbed by Shields      1261  | .    .    100  .    .    .    .    .    .    548  613  
Core Remaining (%)         77    | 100  95   77   88   28   .    .    86   69   75   .    
Volleys Fired              486   | .    9    49   35   34   9    6    12   92   77   163  
  Largest                  3     | .    2    2    3    3    3    3    3    3    2    3    
  Hottest                  255   | .    60   60   190  177  164  127  135  165  100  255  
Shots Fired                905   | .    18   50   100  61   21   16   28   156  130  325  
  Gun                      389   | .    18   50   55   12   18   5    12   53   61   105  
  Cannon                   443   | .    .    .    45   44   .    6    12   71   52   213  
  Launcher                 66    | .    .    .    .    5    3    5    4    32   17   .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  503   | .    9    21   44   29   9    5    4    71   109  202  
  Thermal                  224   | .    .    .    46   17   9    6    20   34   4    88   
  Explosive                61    | .    .    .    .    5    3    5    4    32   12   .    
  Electromagnetic          110   | .    9    29   10   10   .    .    .    19   5    28   
  Robot Hit Streak         41    | .    3    22   20   15   12   13   12   24   28   41   
  Robot Miss Streak        4     | .    2    1    2    2    1    2    1    2    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    1    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           762   | .    9    47   75   47   19   11   27   137  123  267  
  Core Hits                403   | .    7    18   37   25   5    5    11   94   84   117  
  Critical Hits            51    | .    .    1    6    1    .    .    .    5    11   27   
  Critical Kills           22    | .    .    .    3    1    .    .    .    4    5    9    
  Critical Parts Destroyed 27    | .    .    1    3    .    .    .    .    1    6    16   
Melee Attacks              61    | .    .    1    .    .    .    .    5    23   16   16   
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    .    .    .    5    23   .    5    
  Piercing                 27    | .    .    .    .    .    .    .    .    .    16   11   
  Sneak Attacks            4     | .    .    1    .    .    .    .    .    2    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26071 | .    159  683  1484 1483 416  396  857  6700 4944 8949 
  Guns                     7132  | .    111  560  804  227  359  62   185  941  1591 2292 
  Cannons                  10647 | .    .    .    680  691  .    95   184  1807 1107 6083 
  Explosions               5969  | .    48   49   .    565  57   239  302  2993 1716 .    
  Melee                    2286  | .    .    69   .    .    .    .    186  927  530  574  
  Ramming                  37    | .    .    5    .    .    .    .    .    32   .    .    
  Kinetic                  10849 | .    50   264  584  478  167  62   54   1351 2564 5275 
  Thermal                  5457  | .    48   49   729  256  192  95   315  1137 162  2474 
  Explosive                5314  | .    .    .    .    428  57   239  302  2824 1464 .    
  Electromagnetic          2128  | .    61   296  171  321  .    .    .    429  224  626  
  Impact                   69    | .    .    69   .    .    .    .    .    .    .    .    
  Slashing                 1294  | .    .    .    .    .    .    .    186  927  .    181  
  Piercing                 923   | .    .    .    .    .    .    .    .    .    530  393  
Highest Corruption         17    | .    .    1    .    1    .    .    .    4    6    17   
  Average Corruption       3     | .    .    1    .    1    .    .    .    2    4    5    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    2    3    
  Effects                  104   | .    .    2    .    1    .    .    .    16   27   58   
    Message Errors         15    | .    .    .    .    .    .    .    .    3    7    5    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    6    9    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    3    3    4    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    2    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      17    | .    .    1    .    1    .    .    .    6    4    5    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    1    1    
    Targeting Errors       31    | .    .    .    .    .    .    .    .    2    4    25   
    Weapon Failures        7     | .    .    1    .    .    .    .    .    .    1    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            954   | .    .    29   .    .    .    .    .    415  248  262  
  Projectiles              410   | .    .    .    .    .    .    .    .    91   60   259  
  Explosions               385   | .    .    .    .    .    .    .    .    228  157  .    
  Melee                    159   | .    .    29   .    .    .    .    .    96   31   3    
Knockbacks                 74    | .    .    .    6    10   .    .    .    4    13   41   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  68    | .    .    .    6    9    .    .    .    4    11   38   
  Secondary                6     | .    .    .    .    1    .    .    .    .    2    3    
Self-Inflicted Damage      512   | .    .    28   .    57   .    .    .    275  152  .    
  Shots                    18    | .    .    1    .    4    .    .    .    10   3    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    1    .    .    .    .    .    3    .    .    
  Kicked                   4     | .    .    1    .    .    .    .    .    3    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1391  | .    70   46   627  824  455  294  198  546  137  1391 
  Average Temperature      178   | .    28   15   169  278  188  116  74   136  32   271  
  Received Heat Transfer   3128  | .    .    420  270  87   150  66   153  909  379  694  
  Effects                  155   | .    .    .    9    51   8    2    .    10   .    75   
    Shutdowns              38    | .    .    .    3    14   3    .    .    4    .    14   
    Energy Bleed           16    | .    .    .    1    4    .    .    .    3    .    8    
    Interference           26    | .    .    .    1    4    5    2    .    1    .    13   
    Matter Decay           17    | .    .    .    1    6    .    .    .    .    .    10   
    Short Circuit          11    | .    .    .    1    3    .    .    .    .    .    7    
    Damage (minor)         10    | .    .    .    1    2    .    .    .    1    .    6    
    Damage (major)         28    | .    .    .    .    14   .    .    .    .    .    14   
    Damage (core)          9     | .    .    .    1    4    .    .    .    1    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    1    .    1    .    .    .    1    1    3    
  Impact Corruptions       3     | .    .    1    .    .    .    .    .    2    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             14    | .    .    .    1    1    2    .    1    .    1    8    
  Heat Transferred         6800  | .    100  50   1480 444  424  148  596  1025 275  2258 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    1    .    .    .    .    .    1    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Peak Influence             571  | .   102 224 330 175 152 .   .   571 386 349 
  Average Influence        148  | .   50  79  131 44  74  .   .   274 182 133 
Maximum Alert Level        2    | .   .   1   1   .   .   .   .   2   1   1   
  Low Security (%)         69   | 100 100 81  73  100 100 .   .   30  65  73  
  Level 1                  25   | .   .   18  26  .   .   .   .   47  34  26  
  Level 2                  4    | .   .   .   .   .   .   .   .   21  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   .   4   2   4   1   .   .   9   9   13  
  Investigation            8    | .   .   .   1   1   1   .   .   2   1   2   
  Extermination            12   | .   .   .   .   1   .   .   .   3   3   5   
  Reinforcement            15   | .   .   4   1   2   .   .   .   4   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   .   .   4   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   1   .   .   .   2   1   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Distress Signals           15   | .   1   3   4   .   .   .   .   2   3   2   
Communications Jammed      25   | .   .   .   .   .   .   .   .   20  5   .   
  Distress Signals         24   | .   .   .   .   .   .   .   .   19  5   .   
Times Spotted              230  | .   3   16  20  14  2   3   5   53  47  67  
  Peak Tracking Total      7    | .   2   6   4   3   1   3   3   6   6   7   
  Tactical Retreats        21   | .   .   2   .   2   .   .   1   4   4   8   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Traps Triggered            10   | .   .   7   .   2   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Machines Disabled          15   | .   .   1   .   2   .   .   .   7   4   1   
  Max in Single Turn       2    | .   .   1   .   2   .   .   .   2   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Machines Accessed          17   | .   1   1   1   2   1   3   .   4   2   2   
  Terminals                7    | .   1   1   .   1   .   1   .   1   1   1   
  Fabricators              2    | .   .   .   .   1   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   1   .   1   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   3   2   3   4   8   7   .   19  7   6   
  Successful               34   | .   1   1   3   2   5   2   .   14  5   1   
  Failed                   25   | .   2   1   .   2   3   5   .   5   2   5   
    Catastrophic           5    | .   .   1   .   .   .   1   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   3   2   .   3   .   5   .   3   2   3   
  Terminals                21   | .   3   2   .   3   .   5   .   3   2   3   
  Fabricators              4    | .   .   .   .   1   .   .   .   3   .   .   
  Repair Stations          24   | .   .   .   3   .   8   .   .   13  .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   5   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   .   1   .   2   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      4    | .   1   1   .   1   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   1   .   .   .   2   .   .   
  Build                    3    | .   .   .   .   1   .   .   .   2   .   .   
Repair Station Hacks       19   | .   .   .   3   .   5   .   .   11  .   .   
  Scan Component           11   | .   .   .   2   .   3   .   .   6   .   .   
  Repair                   8    | .   .   .   1   .   2   .   .   5   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   5   1   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   3   1   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   1   1   1   1   .   3   1   2   
  Full Trace Events        9    | .   .   .   1   1   1   1   .   2   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   2   .   .   
    Matter                 504  | .   .   .   .   .   .   .   .   504 .   .   
    Time                   268  | .   .   .   .   .   .   .   .   268 .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   8   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   212 .   .   .   .   .   .   
    Time                   106  | .   .   .   .   106 .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   1   .   2   .   .   5   .   .   
  Time                     291  | .   .   .   76  .   41  .   .   174 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Total Allies               2    | .   .   .   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   .   .   
  Highest-Rated Group      64   | .   .   .   .   .   .   .   .   64  .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   .   32  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   2   .   .   
  Total Damage             89   | .   .   .   .   .   .   .   .   89  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Turns Passed               9960 | 58   265  795  607  1311 468  736  403  1854 1777 1686 
Spaces Moved               4505 | 40   187  442  276  321  237  471  230  765  885  651  
  Core                     26   | 21   .    3    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4479 | 19   187  439  276  321  237  471  230  765  885  649  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  150  120  120  120  120  113  
  Average Speed            127  | 103  120  122  122  124  150  149  145  120  127  118  
  Slowest Speed            400  | 150  120  200  150  152  150  150  150  150  150  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 3    31   30   20   7    5    61   19   14   19   12   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    .    10   .    .    
Terrain Destroyed          610  | .    3    4    6    39   62   66   38   237  114  41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               86   | .    .    .    6    2    .    .    .    23   14   41   
  AOE                      524  | .    3    4    .    37   62   66   38   214  100  .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Total                      7820 | 56   212  639  467  1179 331  488  263  1511 1404 1270 
  Wait                     2191 | .    10   98   112  789  55   4    10   512  331  270  
  Move                     4495 | 39   186  441  275  320  236  470  229  764  884  651  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  197  | 10   3    23   18   7    9    2    1    44   27   53   
  Fast Attach              16   | 1    .    2    .    1    .    2    2    3    4    1    
  Attach                   141  | 6    1    16   2    6    10   1    1    19   29   50   
  Detach                   17   | .    .    .    .    .    2    .    .    3    11   1    
  Swap                     121  | .    1    7    14   12   6    .    3    24   11   43   
  Drop                     91   | .    2    1    11   10   4    3    .    24   14   22   
  Fire                     486  | .    9    49   35   34   9    6    12   92   77   163  
  Melee                    61   | .    .    1    .    .    .    .    5    23   16   16   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    1    .    .    .    .    .    3    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac x4 / Upp)
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Identified exit to Materials
   24 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   59 | -11/Scrapyard  | Entered Materials
   59 | -10/Materials  | Evolved 1 slot: Propulsion x1
   87 | -10/Materials  | Identified exit to Materials
  302 | -10/Materials  | Build established: Hacker-Mutant
  324 | -10/Materials  | Entered another Materials area
  324 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  345 | -9/Materials   | Identified exit to Materials
  354 | -9/Materials   | Identified exit to Mines
  354 | -9/Materials   | Discovered exit to Mines (range 16)
  612 | -9/Materials   | Met 8R-AWN
 1119 | -9/Materials   | Entered another Materials area
 1119 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1566 | -8/Materials   | Identified exit to Factory
 1566 | -8/Materials   | Discovered exit to Factory (range 10)
 1683 | -8/Materials   | Repaired Broken Adv. Beam Rifle
 1726 | -8/Materials   | Entered Factory
 1726 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1835 | -7/Factory     | Identified exit to Factory
 1896 | -7/Factory     | Build established: Hacker-Tank
 1954 | -7/Factory     | Core integrity fell below 50%
 3037 | -7/Factory     | Entered another Factory area
 3037 | -6/Factory     | Evolved 2 slots: Utility x2
 3156 | -6/Factory     | Repaired Imp. Carbon-fiber Leg
 3176 | -6/Factory     | Repaired Carbon-fiber Leg
 3200 | -6/Factory     | Build established: Hacker-Mutant
 3451 | -6/Factory     | Identified exit to Lower Caves
 3451 | -6/Factory     | Discovered exit to Lower Caves (range 15)
 3505 | -6/Factory     | Entered Lower Caves
 3751 | -6/Lower Caves | Learned Factory garrison access intel
 3805 | -6/Lower Caves | Build established: Scavenger-Tank
 3856 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3926 | -6/Lower Caves | Found Prototype Device
 4226 | -6/Lower Caves | Identified exit to Lower Caves
 4226 | -6/Lower Caves | Discovered exit to Lower Caves (range 9)
 4241 | -6/Lower Caves | Entered another Lower Caves area
 4306 | -6/Lower Caves | Identified exit to Factory
 4306 | -6/Lower Caves | Discovered exit to Factory (range 10)
 4644 | -6/Lower Caves | Entered Factory
 4644 | -5/Factory     | Evolved 2 slots: Utility x2
 4645 | -5/Factory     | Identified exit to Upper Caves
 4646 | -5/Factory     | Loaded intel: 3 garrison access locations
 4647 | -5/Factory     | Identified Heart of Steel
 4742 | -5/Factory     | Repaired Carbon-fiber Leg
 4769 | -5/Factory     | Repaired Lrg. Storage Unit
 4795 | -5/Factory     | Repaired Lrg. Storage Unit
 4839 | -5/Factory     | Repaired Chainsword
 4970 | -5/Factory     | Build established: Hacker-Tank
 5361 | -5/Factory     | Build established: Hacker-Mutant
 5386 | -5/Factory     | Fabricated Y-54 Guardian (x2)
 5450 | -5/Factory     | P-70 Sage assimilated allied Guardian 6a
 5518 | -5/Factory     | Lost 4 parts (1n1u2w)
 6020 | -5/Factory     | Repaired Gui. EMP Blaster
 6339 | -5/Factory     | Identified exit to Factory
 6498 | -5/Factory     | Entered another Factory area
 6498 | -4/Factory     | Evolved 2 slots: Utility x2
 6594 | -4/Factory     | Garrison activated, responded to threat
 6775 | -4/Factory     | Lost 5 parts (1p3n1u)
 7221 | -4/Factory     | Build established: Scavenger-Mutant
 7918 | -4/Factory     | Lost 6 parts (4n2u)
 8199 | -4/Factory     | Build established: Hacker-Mutant
 8225 | -4/Factory     | Identified exit to Research
 8225 | -4/Factory     | Discovered exit to Research (range 3)
 8275 | -4/Factory     | Entered Research
 8275 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 8746 | -3/Research    | Build established: Scavenger-Mutant
 9087 | -3/Research    | Destroyed 7 combat bots
 9251 | -3/Research    | Core integrity fell below 50%
 9278 | -3/Research    | Lost 3 parts (2u1w)
 9398 | -3/Research    | Garrison activated, responded to threat
 9450 | -3/Research    | Lost 11 parts (2p4n3u2w)
 9622 | -3/Research    | System corruption reached 10%
 9692 | -3/Research    | Core integrity fell below 20%
 9730 | -3/Research    | Lost 13 parts (3p3n5u2w)
 9961 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
09931_ Stasis Beam destroyed.
09932_ Critical hit.
09932_ Railgun destroyed.
09932_ K-01 Serf destroyed.
09933_ Lgt. Particle Reactor destroyed. <x2>
09938_ Flexi-carbon Leg destroyed.
09938_ Adv. Heat Sink destroyed.
09938_ Acquired Hvy. Machine Gun.
09944_ Adv. Heat Sink destroyed.
09944_ Destroyed Gamma Rifle.
09948_ System corrupted: Hvy. Machine Gun targeting data glitched.
09948_ P-80 Master destroyed.
09948_ K-01 Serf collects debris.
09953_ Flexi-carbon Leg destroyed.
09953_ K-01 Serf collects debris. <x2>
09956_ Hvy. Machine Gun destroyed.
09959_ K-01 Serf collects debris.
09959_ U-05 Engineer builds a Door.
09960_ Acquired Broken Biometal Leg.
09961_ Adv. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????? ??????????   ?????####?????????????? |
| ????????????? !???????###+######   #?????????????? |
| ?????????????   ??????+ u          +?????????????? |
| ???????????????  ?????#            #?????????????? |
| ?################+#####           ???????????????? |
| ?#                              ?????????????????? |
|  #                            ???????????????????? |
|  #                      =!  #????????????????????? |
|  /                    [%=@= #????????????????????? |
| ?#%=                  !%%=* #????????????????????? |
| ?#=%   ###/#############s######??????????????????? |
|  #==   #             #*kp=!*  #??????????????????? |
|  #     #             #%=%|*   #??????????????????? |
| ##     #             #!*s%"   #??????????????????? |
|  #     +             #=== ""  #??????????????????? |
| ##     #             #%=  S"  #??????????????????? |
| ##     #             +*  """  #??????????????????? |
| ##     ##+############   """  #??????????????????? |
|  # *=  #        #???##        #??????????????????? |
|  #     #        #????#        #??????????????????? |
|  #!    #|=   "" #????##########??????????????????? |
| [#===  #     """#????????????????????????????????? |
|  +|!*  +%      "#????????????????????????????????? |
| *# =!  #  =  """#????????????????????????????????? |
| *#| *  #=    """#????????????????????????????????? |
|  # !=  #        #????????????????????????????????? |
|  #  * !#        #????????????????????????????????? |
| ##   = ##########????????????????????????????????? |
| ##    =## ???????????????????????????????????????? |
| ##     ## ???????????????????????????????????????? |
| ##     #? ? ?????????????????????????????????????? |
| ##     #? ???????????????????????????????????????? |
| ##  %  ## ? ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           141
Energy Generation          45
Energy Capacity            420
Matter Stores              750
Matter Capacity            750
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Power Amplification        20
Base Temperature (-)       200
Armor Coverage             525
Resistance: KI             60
Resistance: TH             35
Resistance: EX             85
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             30
Evasion (%)                50
Target Analysis            8
Kinecelleration            40
Offensive Hacking          34

 Item Schematics 
-----------------
 Imp. Force Field | -4/Factory | Scanalyzed
       Myomer Leg | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Y-54 Guardian | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              GravmagSystemBiocell
  Manual?         0
Play Time         03:36:05
  Cumulative      28.4 hours
  Start           2020.01.18 @ 17:42:17
  End             2020.01.19 @ 14:40:47
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           1
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          33
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d3e7aa6-8bb1-4d60-909b-e3a499a221c4