Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.10 @ 12:21:36 Player: Fleshy Vegetable Bird Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (211) 1055 Value Destroyed (10004) 10004 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (5588) 5588 TOTAL SCORE: 23827 Bonus ------- High Alert Combat Kills 684 Follower Combat Kills 734 Entered Garrisons 1200 Used RIF Installer 3000 Aligned with FarCom 300 Friendly Fire -330 Cogmind --------- Core Integrity 1066/1150 Matter 3/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Hovering (142) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Cryofiber Web Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Long-range Terrain Scanner Advanced Terrain Scan Processor Cloak of Protection Advanced Hacking Suite Relay Coupler [Sentry] (33) Relay Coupler [Hunter] (18) Relay Coupler [Behemoth] (4) > --- WEAPON (2) ------- Hypervelocity Gauss Cannon Lance > --- INVENTORY (18) --- Light Fission Core Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Advanced Shield Generator Force Field Heavy Laser Hypervelocity Gauss Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Long-range Terrain Scanner Advanced Terrain Scan Processor Cloak of Protection Advanced Hacking Suite Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] > --- WEAPON ----------- Hypervelocity Gauss Cannon Lance > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Advanced Shield Generator Force Field Heavy Laser Hypervelocity Gauss Rifle Improved Remote Datajack [Rating: 91] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Slots Evolved 12 | . . . . . 4 . . . 2 . . . 2 . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . . . . Utility 10 | . . . . . 3 . . . 1 . . . 2 . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 241 | 7 3 2 2 14 20 6 13 3 2 5 20 8 32 24 5 27 33 15 Power 20 | 1 . . . 3 . 1 . 1 . . 2 2 5 2 . 1 1 1 Engine 11 | 1 . . . 2 . 1 . 1 . . 2 . 2 1 . 1 . . Core 7 | . . . . 1 . . . . . . . 2 2 1 . . . 1 Reactor 2 | . . . . . . . . . . . . . 1 . . . 1 . Propulsion 65 | 2 . . . 5 7 2 8 1 1 . 6 2 6 6 . 9 6 4 Treads 32 | . . . . 2 4 . 5 1 . . 2 2 4 2 . 4 6 . Leg 9 | . . . . . . . . . . . . . . 4 . 5 . . Wheel 20 | 2 . . . 3 3 2 3 . 1 . 4 . 2 . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . . Utility 69 | 2 2 . 2 . 4 2 2 . . 1 4 2 8 7 3 6 17 7 Device 14 | . . . . . . . . . . 1 . . 1 2 . . 5 5 Storage 10 | 2 2 . 2 . 1 . 1 . . . 1 . 1 . . . . . Processor 6 | . . . . . 1 . . . . . . . 2 . 1 . 1 1 Hackware 17 | . . . . . . . . . . . 1 1 1 4 . 4 5 1 Protection 22 | . . . . . 2 2 1 . . . 2 1 3 1 2 2 6 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 1 2 . 6 9 1 3 1 1 4 8 2 13 9 2 11 9 3 Energy Gun 19 | 1 1 1 . 2 1 . . 1 . 1 . 1 3 2 . 5 . . Energy Cannon 3 | . . . . . 1 . 1 . . . 1 . . . . . . . Ballistic Gun 27 | 1 . 1 . 3 3 1 . . . 2 3 . 4 3 1 3 1 1 Ballistic Cannon 10 | . . . . 1 . . . . . . 1 . 1 . 1 . 5 1 Launcher 9 | . . . . . 2 . 1 . . 1 . 1 1 3 . . . . Special Weapon 8 | . . . . . 2 . . . . . . . 1 . . 2 3 . Impact Weapon 10 | . . . . . . . 1 . 1 . 3 . 3 1 . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . . . . . . . 2 . . . . . Parts Lost 73 | . . 2 . 9 3 2 1 . . 3 3 3 11 8 1 10 12 5 Power 6 | . . . . 1 . 1 . . . . . 1 1 . . 1 1 . Propulsion 28 | . . . . 4 1 . 1 . . 1 2 . 6 3 . 3 5 2 Utility 17 | . . . . . 2 1 . . . . . 1 2 2 1 2 5 1 Weapon 22 | . . 2 . 4 . . . . . 2 1 1 2 3 . 4 1 2 Highest Loss Streak 5 | . . 1 . 5 2 2 1 . . 2 2 2 5 3 1 4 5 5 Average Slot Usage (%) 93 | . 100 99 100 95 75 91 99 100 92 90 84 86 98 96 99 92 94 72 Engine 5 | . 14 14 14 8 . 2 9 9 7 7 7 1 2 5 6 5 4 . Core 1 | . . . . 4 9 6 . . . . . 5 3 . . . . . Treads 11 | . . . . 6 9 9 9 9 7 7 7 16 21 10 13 7 19 7 Leg 3 | . . . . . . . . . . . . . . 8 13 13 . . Wheel 9 | . 28 28 28 21 17 18 17 18 23 20 14 7 3 4 . . . . Device 1 | . . . . . . . . . . 1 1 . . 7 . . 3 7 Storage 24 | . 28 28 28 28 19 27 27 27 23 23 23 23 25 26 26 24 17 14 Processor 1 | . . . . . . 6 . . . . . . 2 . . 6 4 . Hackware 9 | . . . . . . . . . . . 5 7 19 9 20 17 20 16 Protection 6 | . . . . . 2 3 18 18 15 15 7 6 3 6 5 2 6 3 Energy Gun 4 | . 22 15 14 8 6 . . 9 . 3 . 5 2 6 6 7 . . Ballistic Gun 4 | . 5 12 14 12 2 8 2 . . 3 6 . 3 4 3 2 . 4 Ballistic Cannon 1 | . . . . 3 . . . . . . 2 . 1 . 3 . 8 5 Launcher 2 | . . . . . 3 9 8 9 7 6 1 6 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 15 40 41 72 76 95 105 109 109 109 112 121 124 141 153 147 140 136 115 Greatest Support 101 | 20 20 20 20 40 20 24 24 24 36 36 40 68 80 50 50 65 101 82 Greatest Overweight (x) 50 | 1 1 2 3 6 8 9 5 5 3 5 12 2 6 50 2 6 2 2 Average Overweight (x) 3 | . . 1 1 2 3 3 4 4 3 3 2 1 1 8 2 2 1 1 Largest Inventory Capacity 34 | 8 16 16 20 20 26 26 26 26 26 26 26 26 34 34 34 34 26 26 Average Capacity 27 | 6 11 16 16 20 20 26 26 26 26 26 26 26 33 34 34 31 26 24 Most Carried 34 | 6 10 11 16 20 26 26 26 26 25 26 26 26 34 34 34 34 26 22 Average Carried 25 | 4 7 10 14 16 18 25 25 25 25 24 25 22 29 32 33 30 24 18 Final Capacity 34 | 8 16 16 20 20 26 26 26 26 26 26 26 26 34 34 34 26 26 18 Final Carried 33 | 6 10 11 16 15 25 26 26 26 25 25 24 26 32 32 33 25 20 9 Class Distribution -------------------- 52% | Hauler-Mutant 25% | Bothacker-Mutant 15% | Botlord-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Botlord-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Hauler-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Matter Collected 6051 | 282 . 49 . 249 279 214 216 247 . 236 258 427 619 850 73 710 1342 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10048 | 191 26 112 . 132 911 1032 694 504 . 800 556 609 963 1303 106 641 1378 90 Parts 493 | 15 2 10 . . 47 45 45 31 . 40 33 28 41 53 7 22 65 9 Haulers Intercepted 6 | . . . . . 2 . 2 . . . . . 1 . . . 1 . Recyclers Shooed 7 | 1 . . . . 3 . . . . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 167 | . . 4 . 10 8 13 10 14 . 17 10 12 12 21 2 11 21 2 Melee 2 | . . . . . . . 1 . . . . . . . . . . 1 Guns 66 | . . 4 . 8 6 3 1 . . 3 3 4 7 12 1 10 3 1 Cannons 34 | . . . . 2 . . . . . . 7 1 4 . 1 1 18 . AOE 51 | . . . . . 2 10 7 13 . 10 . 6 . 3 . . . . Classes Destroyed 16 | 2 . 2 . 1 7 . . . . 1 1 1 . 1 . . . . Worker 9 | . . . . . 2 . 2 . . . . . 2 . . . 3 . Builder 6 | . . . . . 5 . 1 . . . . . . . . . . . Tunneler 7 | 4 1 . . . . . 1 . . . 1 . . . . . . . Hauler 6 | . . . . . 2 . 2 . . . . . 1 . . . 1 . Recycler 6 | 1 . . . . 3 . . . . . 1 . 1 . . . . . Operator 3 | . . . . . 1 . 1 . . . . . . . . . 1 . Watcher 7 | . . . . . 1 . 3 . . . . . 1 . . . 2 . Swarmer 36 | . . 3 . . . 7 3 7 . 6 . 4 . 3 . 2 . 1 Grunt 69 | . . 1 . . 6 5 5 3 . 10 4 5 5 11 1 7 6 . Brawler 6 | . . . . . 1 1 . . . . 2 . . . . . 2 . Duelist 4 | . . . . . . . . . . 1 . . . 2 . 1 . . Sentry 23 | . . . . . 1 . 2 4 . . 3 2 5 2 . 1 3 . Hunter 4 | . . . . . . . . . . . . 1 . 2 . . 1 . Programmer 14 | . . . . . . . . . . . 1 . 2 . 1 . 9 1 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . Assembled 10 | . . . . 10 . . . . . . . . . . . . . . Best Kill Streak 8 | 5 1 3 . 6 7 4 8 4 . 7 3 4 5 5 1 2 6 1 Combat Bots Only 7 | . . 3 . 6 3 4 3 4 . 7 3 4 4 5 1 2 4 1 Max Kills in Single Turn 4 | 1 1 1 . 1 4 2 3 3 . 2 1 3 1 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 2 3 3 . 2 . 3 . 2 . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Damage Taken 13730 | . 15 243 . 743 528 386 419 78 . 410 1360 852 1778 1793 186 1429 2772 738 Core 1320 | . 15 53 . 122 15 42 31 . . 37 90 75 104 190 14 171 277 84 Absorbed by Shields 413 | . . . . . . . . . . 132 . . . 226 . 55 . . Core Remaining (%) 65 | 100 . . . 24 . . . 84 . . . 71 . . . 43 72 . Volleys Fired 661 | 12 4 15 . 36 68 22 23 23 . 36 32 35 55 111 6 73 99 11 Largest 2 | 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 Hottest 140 | 60 90 90 . 68 104 64 64 86 . 86 93 108 120 120 81 140 122 94 Shots Fired 1014 | 24 8 27 . 63 93 31 24 34 . 46 64 38 93 168 14 113 156 18 Gun 650 | 24 8 27 . 53 63 13 8 22 . 27 34 14 60 152 8 94 36 7 Cannon 217 | . . . . 10 11 . . . . . 30 9 30 . 6 8 102 11 Launcher 103 | . . . . . 4 18 16 12 . 19 . 15 3 16 . . . . Special 44 | . . . . . 15 . . . . . . . . . . 11 18 . Kinetic 533 | 12 1 7 . 54 21 13 8 . . 16 61 . 65 76 14 44 123 18 Thermal 143 | 12 7 12 . 2 26 . . . . . 3 23 11 . . 32 15 . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 309 | . . 8 . 7 46 18 16 34 . 30 . 15 17 92 . 26 . . Robot Hit Streak 31 | 5 1 9 . 10 11 4 3 7 . 5 15 5 31 9 7 15 11 16 Robot Miss Streak 6 | 3 5 3 . 3 4 4 2 2 . 6 4 3 6 5 1 3 4 2 Penetration Max 1 | . . . . . . 1 1 . . . 1 . 1 1 . . 1 1 Secondary Targets 4 | . . 2 . 1 . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . 1 . . . . Shots Hit Robots 617 | 11 2 18 . 40 67 11 14 7 . 14 42 19 75 98 10 72 103 14 Core Hits 395 | 8 2 7 . 22 33 29 22 15 . 19 23 19 60 59 3 25 44 5 Critical Hits 122 | . . . . . 5 . . . . 1 1 . 8 24 2 13 58 10 Critical Kills 34 | . . . . . 2 . . . . 1 . . 2 2 1 3 22 1 Critical Parts Destroyed 76 | . . . . . 3 . . . . . 1 . 4 17 1 8 33 9 Melee Attacks 63 | . . . . . . . 19 . 3 . 17 . 12 9 . . . 3 Impact 60 | . . . . . . . 19 . 3 . 17 . 12 9 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . . . 3 Sneak Attacks 3 | . . . . . . . 2 . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 17660 | 110 85 211 . 493 1689 1649 1527 697 . 1324 1410 865 1834 2387 187 1073 1880 239 Guns 6708 | 110 55 211 . 290 673 177 105 55 . 229 647 173 1108 1469 35 948 382 41 Cannons 3448 | . . . . 203 207 . . . . . 652 82 652 . 152 125 1236 139 Explosions 6793 | . . . . . 765 1472 1170 642 . 1095 . 610 74 753 . . 212 . Melee 559 | . . . . . . . 252 . . . 111 . . 154 . . . 42 Ramming 108 | . 30 . . . . . . . . . . . . 11 . . 50 17 Kinetic 6311 | 36 9 36 . 425 331 177 105 . . 169 1247 . 1383 399 187 279 1348 180 Thermal 2812 | 74 46 60 . 10 726 . 360 139 . 150 52 255 195 44 . 431 270 . Explosive 212 | . . . . . . . . . . . . . . . . . 212 . Electromagnetic 7658 | . . 115 . 58 632 1472 810 558 . 1005 . 610 256 1779 . 363 . . Impact 517 | . . . . . . . 252 . . . 111 . . 154 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 42 | . . . . . . . . . . . . . . . . . . 42 Highest Corruption 20 | . . . . 3 . 7 8 8 . 3 5 6 5 7 8 8 20 2 Average Corruption 6 | . . . . 2 . 2 7 8 . 1 4 5 5 6 7 8 7 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 400 | . . . . 7 . 9 32 46 . 5 36 22 1 100 17 60 65 . Message Errors 78 | . . . . 1 . 4 6 8 . . 5 4 . 23 3 12 12 . Matter Fused 92 | . . . . 2 . 3 9 13 . 1 5 3 1 20 6 14 15 . Heat Flow Errors 36 | . . . . . . . 1 4 . . 6 2 . 9 3 6 5 . Energy Discharges 50 | . . . . . . 1 2 7 . 2 4 4 . 18 . 4 8 . Parts Rejected 7 | . . . . . . . . . . . 1 . . 2 . 1 3 . Data Loss (minor) 45 | . . . . 2 . 1 7 6 . 1 7 3 . 7 1 7 3 . Data Loss (major) 19 | . . . . . . . 2 1 . . 3 . . 6 1 3 3 . Misfires 13 | . . . . . . . 1 2 . . 2 1 . 3 2 1 1 . Targeting Errors 57 | . . . . 2 . . 3 5 . 1 3 5 . 12 1 11 14 . Weapon Failures 3 | . . . . . . . 1 . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 326 | . . . . 26 52 . 170 16 . 6 . . 4 50 . . 2 . Projectiles 30 | . . . . 26 . . . . . . . . 4 . . . . . Explosions 225 | . . . . . 52 . 113 16 . 6 . . . 36 . . 2 . Melee 71 | . . . . . . . 57 . . . . . . 14 . . . . Knockbacks 38 | . 1 . . 3 . . . . . . 3 . 6 . 1 4 16 4 Impact 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic 34 | . . . . 3 . . . . . . 3 . 6 . 1 4 14 3 Secondary 3 | . . . . . . . . . . . . . . . . . 2 1 Self-Inflicted Damage 649 | . 15 . . . 151 19 194 . . 135 . 29 17 82 . . . 7 Shots 26 | . . . . . 4 1 6 . . 6 . 3 2 4 . . . . Rammed 15 | . 1 . . . . . . . . . . . 1 1 . . 7 5 Targets Rammed 15 | . 1 . . . . . . . . . . . 1 1 . . 7 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 493 | 60 90 150 . 104 285 9 127 400 . 86 315 446 186 274 272 493 276 6 Average Temperature 82 | 34 42 63 . 29 67 5 25 124 . 33 112 132 47 73 81 102 84 4 Received Heat Transfer 3127 | . . 63 . 140 207 36 63 36 . 84 387 162 516 395 9 435 594 . Effects 12 | . . . . . . . . 2 . . 2 2 . . . 5 1 . Shutdowns 4 | . . . . . . . . 1 . . . 2 . . . 1 . . Interference 3 | . . . . . . . . . . . 1 . . . . 1 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . 1 . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . 4 1 1 . 4 . 1 1 6 . . . . Combat Hostiles 14 | . . . . . . . 1 1 . 4 . 1 1 6 . . . . Parts Fried 51 | . . . . . 5 9 7 3 . 6 . 2 1 18 . . . . Impact Corruptions 3 | . . . . . . . 1 . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 . . . . 1 . . . 2 1 . Heat Transferred 4187 | 175 124 173 . 25 1018 . 300 150 . 100 74 444 333 50 . 703 518 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . . 4 2 2 2 . 3 . 1 1 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Peak Influence 877 | 25 51 113 . 104 217 615 612 693 369 629 363 510 486 877 489 432 667 290 Average Influence 350 | 11 41 57 . 39 97 520 436 478 367 411 247 381 366 548 399 307 256 278 Maximum Alert Level 3 | . . . . . 1 2 2 2 1 2 1 2 2 3 2 2 2 1 Low Security (%) 21 | 100 100 100 . 100 95 5 . . . . 36 1 6 . . . 46 2 Level 1 38 | . . . . . 4 10 24 4 100 62 63 38 44 24 37 93 38 97 Level 2 36 | . . . . . . 83 75 95 . 37 . 60 49 52 62 5 14 . Level 3 3 | . . . . . . . . . . . . . . 23 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . 1 . 1 . . . 6 . 8 . . . 8 2 Investigation 1 | . . . . . . . . . . . . . 1 . . . . . Extermination 10 | . . . . . . . . . . . 2 . 2 . . . 5 1 Reinforcement 10 | . 1 . . . 1 . 1 . . . 3 . 2 . . . 1 1 Assault 4 | . . . . . . . . . . . . . 2 . . . 2 . Garrison 2 | . . . . . . . . . . . 1 . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 . . . 1 . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Alert ID Control Effect 16 | . . . . . . . . . . . . . . . 1 7 8 . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Distress Signals 12 | . . . . . 2 . 2 . . . 1 . 5 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 341 | . 3 6 . 22 19 15 20 4 . 19 20 15 30 64 3 33 61 7 Peak Tracking Total 12 | . 2 3 . 10 4 4 4 2 . 5 4 6 5 5 1 12 11 4 Tactical Retreats 80 | . . 2 . 6 . 1 2 . . 5 2 4 3 37 . 7 10 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Traps Triggered 42 | . . . . 2 . 2 2 5 . 8 6 4 1 3 . 8 . 1 Indirectly 7 | . . . . . . 2 . 3 . 1 . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Machines Disabled 46 | . . . . . 3 1 3 3 . . 1 2 4 5 . 4 20 . Max in Single Turn 3 | . . . . . 1 1 2 1 . . 1 1 1 1 . 1 3 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Garrison Relay 11 | . . . . . . 1 . 1 . . . 1 . 4 . 4 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Machines Accessed 43 | . 1 1 1 1 4 . 8 . 3 . 7 . 10 . 1 . 4 2 Terminals 31 | . 1 1 . . 3 . 7 . 1 . 5 . 8 . . . 3 2 Fabricators 3 | . . . . . . . . . . . 1 . 1 . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . Total Hacks 95 | . 3 4 1 1 9 . 23 . 5 . 13 . 22 . 1 . 11 2 Successful 49 | . 2 2 1 1 7 . 13 . 3 . 7 . 9 . 1 . 3 . Failed 46 | . 1 2 . . 2 . 10 . 2 . 6 . 13 . . . 8 2 Catastrophic 10 | . . 1 . . . . 3 . . . 1 . 3 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 76 | . 2 2 1 . 7 . 20 . 2 . 10 . 20 . . . 10 2 Terminals 79 | . 3 4 . . 8 . 22 . 2 . 10 . 19 . . . 9 2 Fabricators 6 | . . . . . . . . . . . 2 . 2 . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . Terminal Hacks 13 | . 1 2 1 1 2 . 4 . . . . . 2 . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Terminal Index 3 | . . . . . 1 . 1 . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . 2 . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . 1 . . . . . Build 2 | . . . . . . . . . . . 1 . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . Unlock Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . Unauthorized Hacks 71 | . 3 . . . 10 . 23 . 3 . 10 . 14 . . . 8 . Terminals 25 | . 1 . . . 4 . 8 . 1 . 4 . 4 . . . 3 . Track 1 | . 1 . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . 1 . 2 . . . . . 1 . . . 1 . Botnet 16 | . . . . . 2 . 5 . 1 . 3 . 3 . . . 2 . Disrupt 3 | . . . . . 1 . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 1 . . 4 . 6 . 2 . 7 . 10 . 1 . 4 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 1 . 1 . . . . . Matter 204 | . . . . . . . . . . . 102 . 102 . . . . . Time 50 | . . . . . . . . . . . 25 . 25 . . . . . Total Part Build Rating 2 | . . . . . . . . . . . 1 . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Used RIF Installer 6 | . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . 1 . . . . . . Autooverride 2 | . . . . . . . . . . 1 . . . 1 . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . 1 . . Robots Hacked 29 | . . . . . . . . . . . . . 1 2 1 12 13 . Non-combat 3 | . . . . . . . . . . . . . . . . . 3 . Combat 26 | . . . . . . . . . . . . . 1 2 1 12 10 . Autooverrided 13 | . . . . . . . . . . . . . 1 2 1 4 5 . Autoassimilated 3 | . . . . . . . . . . . . . . . . . 3 . Robot Hacks Applied 15 | . . . . . . . . . . . . . . . . 8 7 . map_route 4 | . . . . . . . . . . . . . . . . . 4 . scatter_targeting 1 | . . . . . . . . . . . . . . . . 1 . . streamctrl_high 5 | . . . . . . . . . . . . . . . . 5 . . formatsys_high 5 | . . . . . . . . . . . . . . . . 2 3 . Relay Couplers Released 47 | . . . . . . 5 . 5 . . . 5 3 16 . 13 . . Machine Destruction 47 | . . . . . . 5 . 5 . . . 5 3 16 . 13 . . Attached 14 | . . . . . . . . . . . . 1 . 4 . 4 5 . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Total Allies 32 | . . 3 . . 1 . 1 . . . . . 2 2 1 11 11 . Largest Group 4 | . . 3 3 3 1 . 1 . . . . . 2 1 1 3 4 . Highest-Rated Group 186 | . . 40 40 40 10 . 10 . . . . . 61 29 47 87 186 . Highest-Rated Ally 81 | . . 16 16 16 10 . 10 . . . . . 32 29 47 29 81 . Total Orders 2 | . . . . . . . . . . . . . 1 . . . 1 . GOTO 1 | . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . Ally Attacks 129 | . . . . 16 . . . . . . . . 7 12 3 55 36 . Total Damage 3839 | . . . . 160 . . . . . . . . 691 208 84 768 1928 . Kills 26 | . . . . 4 . . . . . . . . 4 . 1 7 10 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Turns Passed 17806 | 113 159 662 302 531 647 922 979 1040 144 911 1507 606 1632 2832 638 1612 2160 409 Spaces Moved 8816 | 68 157 620 304 281 267 661 446 617 113 358 986 244 693 1037 277 596 933 158 Core 33 | 25 . . . . . . . . . . . . . 8 . . . . Treads 3198 | . . . . 44 26 . 74 5 . 15 1 244 687 446 277 322 933 124 Legs 306 | . . . . . . . . . . . . . . 32 . 274 . . Wheels 5245 | 43 157 620 304 237 241 661 372 612 113 343 985 . 6 551 . . . . Hover 34 | . . . . . . . . . . . . . . . . . . 34 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 110 110 120 130 130 120 120 115 183 140 140 200 180 180 65 Average Speed 155 | 81 84 90 91 121 124 122 151 131 120 130 121 198 185 226 200 211 181 173 Slowest Speed 2550 | 100 90 100 110 180 220 170 260 260 120 260 270 205 220 2550 200 300 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 1 . . . . . . 1 . . . 1 . Exploration Rate (%) 44 | 3 30 99 71 63 28 58 42 74 3 65 35 34 24 89 8 73 36 7 Regions Visited 18 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . . . Spaces Dug 39 | . . . . . 9 . 10 . 1 . 10 2 7 . . . . . Terrain Destroyed 239 | . . . . 3 25 16 60 3 1 27 13 2 17 18 . . 54 . Melee 28 | . . . . . . . 10 . 1 . 10 . 7 . . . . . Projectile 29 | . . . . 3 9 . 1 . . 8 3 . 5 . . . . . AOE 182 | . . . . . 16 16 49 3 . 19 . 2 5 18 . . 54 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Total 11821 | 107 176 693 326 417 460 747 705 817 117 756 1212 328 926 1323 348 843 1253 267 Wait 1567 | 2 . 54 14 71 77 26 176 152 . 313 121 22 73 101 59 89 148 69 Move 8791 | 67 156 619 303 280 266 659 445 615 112 356 985 242 691 1035 276 594 932 158 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 244 | 16 8 3 6 13 23 19 17 4 . 4 19 11 31 20 2 23 22 3 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 127 | 7 . 2 . 11 8 3 5 . 1 3 7 7 15 16 1 14 14 13 Detach 2 | . . . . . . . . . . . . . . . . 2 . . Swap 114 | . 3 . 2 3 12 3 8 3 1 2 13 1 17 8 4 13 19 2 Drop 115 | 3 4 . 1 3 6 15 12 4 . 1 18 2 12 9 . 11 11 3 Fire 661 | 12 4 15 . 36 68 22 23 23 . 36 32 35 55 111 6 73 99 11 Melee 63 | . . . . . . . 19 . 3 . 17 . 12 9 . . . 3 Ram 6 | . 1 . . . . . . . . . . . . 1 . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . . . . . 1 . . . 7 1 Escape Stasis 105 | . . . . . . . . 16 . 41 . 8 3 13 . 24 . . Rewire 16 | . . . . . . . . . . . . . 16 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Sto x2] / [*Low] / Gar) -7/Garrison -6/Factory (discovered 4 exits: *Fac / Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 14) 273 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 610 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 704 | -10/Mines | Discovered new exit (range 6) 709 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 744 | -10/Mines | Discovered new exit (range 12) 763 | -10/Mines | Learned Materials garrison access intel 898 | -10/Mines | Discovered new exit (range 5) 935 | -10/Mines | Entered Exiles 935 | -10/Exiles | Accompanied by 3 allies 963 | -10/Exiles | Met 8R-AWN 977 | -10/Exiles | Met EX-HEX 1024 | -10/Exiles | Met EX-DEC 1062 | -10/Exiles | Met EX-BIN 1074 | -10/Exiles | Aligned with FarCom system 1075 | -10/Exiles | Given EX-Vault access code 1099 | -10/Exiles | Opened EX-Vault 1104 | -10/Exiles | Found Cloak of Protection 1126 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1213 | -10/Exiles | Discovered new exit (range 10) 1237 | -10/Exiles | Left Exiles lab with Cloak of Protection 1237 | -10/Exiles | Entered Mines 1237 | -9/Mines | Accompanied by 3 allies 1394 | -9/Mines | Learned Materials terminal intel 1395 | -9/Mines | Assembled infested the area 1400 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1444 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1511 | -9/Mines | Build established: Hauler-Mutant 1617 | -9/Mines | Lost 4 parts (1p2n1w) 1627 | -9/Mines | Core integrity fell below 50% 1682 | -9/Mines | Lost 5 parts (2n3w) 1747 | -9/Mines | Discovered new exit (range 8) 1768 | -9/Mines | Entered Materials 1768 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1769 | -8/Materials | Loaded intel: 12 terminal locations 1770 | -8/Materials | Loaded intel: 1 garrison access location 2414 | -8/Materials | Identified exit to Garrison 2415 | -8/Materials | Entered Garrison 2458 | -8/Garrison | Triggered checkpoint 2592 | -8/Garrison | Discovered new exit (range 14) 2650 | -8/Garrison | Triggered checkpoint 2748 | -8/Garrison | Discovered new exit (range 9) 2765 | -8/Garrison | Installed Relay Interface Framework 2950 | -8/Garrison | Triggered checkpoint 3012 | -8/Garrison | Garrison Relay disabled 3123 | -8/Garrison | Crushed by falling debris 3337 | -8/Garrison | Entered Materials 3616 | -8/Materials | Discovered new exit (range 4) 4255 | -8/Materials | Identified exit to Garrison 4277 | -8/Materials | Discovered new exit (range 3) 4316 | -8/Materials | Entered Garrison 4321 | -8/Garrison | Triggered checkpoint 4594 | -8/Garrison | Triggered checkpoint 4663 | -8/Garrison | Discovered new exit (range 15) 4819 | -8/Garrison | Triggered checkpoint 4881 | -8/Garrison | Discovered new exit (range 13) 5084 | -8/Garrison | Triggered checkpoint 5136 | -8/Garrison | Discovered new exit (range 9) 5158 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 5257 | -8/Garrison | Triggered checkpoint 5293 | -8/Garrison | Garrison Relay disabled 5356 | -8/Garrison | Entered Factory 5356 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5499 | -7/Factory | Identified exit to Garrison 5500 | -7/Factory | Entered Garrison 5645 | -7/Garrison | Triggered checkpoint 5982 | -7/Garrison | Discovered new exit (range 9) 6027 | -7/Garrison | Triggered checkpoint 6104 | -7/Garrison | Destroyed 7 combat bots 6144 | -7/Garrison | Discovered new exit (range 10) 6254 | -7/Garrison | Triggered checkpoint 6384 | -7/Garrison | Discovered new exit (range 9) 6405 | -7/Garrison | Expanded RIF knowledge: Autooverride 6411 | -7/Garrison | Entered Factory 7115 | -7/Factory | Discovered new exit (range 12) 7424 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 7530 | -7/Factory | Discovered new exit (range 5) 7635 | -7/Factory | Discovered new exit (range 9) 7829 | -7/Factory | Garrison activated, responded to threat 7917 | -7/Factory | Identified exit to Garrison 7918 | -7/Factory | Entered Garrison 7927 | -7/Garrison | Triggered checkpoint 8098 | -7/Garrison | Triggered checkpoint 8100 | -7/Garrison | Triggered checkpoint 8263 | -7/Garrison | Discovered new exit (range 11) 8298 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 8346 | -7/Garrison | Triggered checkpoint 8445 | -7/Garrison | Garrison Relay disabled 8524 | -7/Garrison | Entered Factory 8524 | -6/Factory | Evolved 2 slots: Utility x2 8759 | -6/Factory | Build established: Bothacker-Mutant 9224 | -6/Factory | First assault squad dispatched 9251 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 9374 | -6/Factory | Lost 5 parts (1p3n1u) 10048 | -6/Factory | Identified exit to Lower Caves 10081 | -6/Factory | Discovered new exit (range 6) 10124 | -6/Factory | Crushed by falling debris 10155 | -6/Factory | Identified exit to Garrison 10156 | -6/Factory | Entered Garrison 10221 | -6/Garrison | Triggered checkpoint 10386 | -6/Garrison | Lost 3 parts (2n1w) 10412 | -6/Garrison | Spotted B-75 Beast 10420 | -6/Garrison | Build established: Hauler-Mutant 10433 | -6/Garrison | Triggered checkpoint 10438 | -6/Garrison | Triggered checkpoint 10567 | -6/Garrison | Triggered checkpoint 10853 | -6/Garrison | Destroyed B-75 Beast 11157 | -6/Garrison | Discovered new exit (range 9) 11461 | -6/Garrison | Discovered new exit (range 9) 11497 | -6/Garrison | Expanded RIF knowledge: Autooverride 11602 | -6/Garrison | Triggered checkpoint 11633 | -6/Garrison | Garrison Relay disabled 11924 | -6/Garrison | Build established: Bothacker-Mutant 12024 | -6/Garrison | Triggered checkpoint 12070 | -6/Garrison | Garrison Relay disabled 12280 | -6/Garrison | Triggered checkpoint 12352 | -6/Garrison | Garrison Relay disabled 12386 | -6/Garrison | Triggered checkpoint 12441 | -6/Garrison | Discovered new exit (range 13) 12558 | -6/Garrison | Triggered checkpoint 12623 | -6/Garrison | Garrison Relay disabled 12988 | -6/Garrison | Entered Factory 13199 | -6/Factory | Identified exit to Garrison 13626 | -6/Factory | Entered Garrison 13700 | -6/Garrison | Triggered checkpoint 13787 | -6/Garrison | Garrison Relay disabled 13970 | -6/Garrison | Lost 4 parts (2n1u1w) 13982 | -6/Garrison | Triggered checkpoint 14116 | -6/Garrison | Triggered checkpoint 14175 | -6/Garrison | Garrison Relay disabled 14260 | -6/Garrison | Discovered new exit (range 13) 14414 | -6/Garrison | Triggered checkpoint 14479 | -6/Garrison | Build established: Botlord-Mutant 14490 | -6/Garrison | Triggered checkpoint 14609 | -6/Garrison | Discovered new exit (range 9) 14718 | -6/Garrison | Triggered checkpoint 14754 | -6/Garrison | Core integrity fell below 50% 14778 | -6/Garrison | Lost 4 parts (1p1u2w) 14838 | -6/Garrison | Garrison Relay disabled 14999 | -6/Garrison | Discovered new exit (range 11) 15035 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 15092 | -6/Garrison | Triggered checkpoint 15143 | -6/Garrison | Garrison Relay disabled 15238 | -6/Garrison | Entered Factory 15238 | -5/Factory | Evolved 2 slots: Utility x2 15529 | -5/Factory | Discovered new exit (range 81) 15992 | -5/Factory | Discovered new exit (range 8) 16325 | -5/Factory | P-70 Sage assimilated allied G-50 Soldier 17051 | -5/Factory | Spotted B-75 Beast 17081 | -5/Factory | P-70 Sage assimilated allied Technician 6a 17083 | -5/Factory | P-70 Sage assimilated allied Slayer 6a 17084 | -5/Factory | System corruption reached 10% 17087 | -5/Factory | Assimilated Beast 6a with formatsys_high 17132 | -5/Factory | Crushed by falling debris 17178 | -5/Factory | Lost 5 parts (1p1n2u1w) 17308 | -5/Factory | Discovered new exit (range 30) 17338 | -5/Factory | First assault squad dispatched 17398 | -5/Factory | Entered another Factory area 17398 | -4/Factory | Evolved 2 slots: Utility x2 17414 | -4/Factory | Build established: Hauler-Mutant 17742 | -4/Factory | Lost 5 parts (2n1u2w) 17805 | -4/Factory | Spotted B-86 Titan 17807 | -4/Factory | Self-destructed Last Messages --------------- 17776_ HV Slug penetrates Wall. 17776_ P-70 Sage suffers critical hit. 17776_ Destroyed Tesla Rifle. 17776_ P-70 Sage knocked back. 17779_ HV Slug penetrates P-70 Sage. 17779_ P-70 Sage suffers critical hit. 17779_ Destroyed Hpw. Shock Rifle. 17779_ HV Slug penetrates P-70 Sage. 17779_ P-70 Sage suffers critical hit. 17779_ Destroyed Hpw. Shock Rifle. 17779_ HV Slug penetrates P-70 Sage. 17779_ P-70 Sage knocked back. 17782_ Assembly Bed disabled. 17782_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 17784_ Slammed into P-70 Sage. 17784_ Destabilizing: Short circuit. 17784_ Gyrokinetic Inverter permanently disabled. 17785_ Slammed into P-70 Sage. 17803_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????#?#????#??????#?#??#? | | ????????????????????????? ?#???????#??#?????#?##? | | ???????????????????? """? ?###?##???#?#?##???#?#? | | ????????????????#?? "?""? #####?##?#?###?#?#????# | | ????????????????? + ?"??? ?##?#?##?##?###?#?###?? | | ????????????? ??#? "?"" + ?? ?# ?? | | ?????????????""? ?? 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""??? ? ? ??# """" """" ## ?? # | | ??????###?""T"?? ???"? ## """" """? ## ?""" ### | | ??????????? ???? ? ""? ## """" """"??#?""?"" ### | | ????????? ? ???? ?"??## ? ##??""?"? ### | | ????????? ? ? ? ? #####??######### ? ? ### | | ???????##?###?####??#?######????######?#?#######?# | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 750 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Evasion (%) 52 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberAssembledBiocell Manual? 0 Play Time 02:06:28 Cumulative 226.5 hours Start 2019.12.09 @ 21:56:46 End 2019.12.10 @ 12:21:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 56 Gallery% 78 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfa34882-8c6e-4f90-bc86-a9515bfae4bb