Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 21:45:20 Player: fwankie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1089) 1089 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5134 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 519/850 Matter 16/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Flying (195) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Improved Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Energy Well (350) Z-Drone Bay (2/2) Autogun Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Cold Fusion Reactor > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Improved Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Lightning Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Energy Well Z-Drone Bay Advanced Beam Cannon Autogun Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Cold Fusion Reactor Propulsion Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Experimental Hacking Suite Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . 1 . . . . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . . . . . 5 Weapon . | . . . . . . . Parts Attached 59 | 6 9 19 . 4 1 20 Power 11 | 1 1 4 . 2 1 2 Engine 10 | 1 1 4 . 2 1 1 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 19 | 2 4 8 . . . 5 Treads 2 | 2 . . . . . . Leg 3 | . 2 1 . . . . Wheel . | . . . . . . . Hover 7 | . 2 3 . . . 2 Flight 7 | . . 4 . . . 3 Utility 16 | 1 3 1 . 2 . 9 Device 6 | . 1 . . 1 . 4 Storage 3 | 1 1 1 . . . . Processor 4 | . 1 . . . . 3 Hackware 3 | . . . . 1 . 2 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 1 6 . . . 4 Energy Gun 5 | 2 1 1 . . . 1 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 2 | . . 2 . . . . Ballistic Cannon 4 | . . 2 . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Corrupted Parts 2 | . 1 1 . . . . System Corruption 3 | . 2 1 . . . . Parts Lost 17 | . . 4 . . . 13 Power 4 | . . 2 . . . 2 Propulsion 6 | . . . . . . 6 Utility 4 | . . . . . . 4 Weapon 3 | . . 2 . . . 1 Highest Loss Streak 4 | . . 3 . . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 94 100 100 100 82 Engine 15 | . 14 17 22 22 22 6 Reactor 1 | . . . . . . 5 Treads 2 | . 9 . . . . . Leg 3 | . 10 8 . . . . Hover 18 | . 7 13 33 33 33 13 Flight 2 | . . 10 . . . 1 Device 5 | . . . . . . 18 Storage 10 | . 14 11 11 11 11 6 Processor 8 | . 12 11 11 10 . 8 Hackware 3 | . . . . . 11 6 Energy Gun 8 | . 28 14 . . . . Ballistic Cannon 10 | . . 1 22 22 22 11 Peak Build Rating 51 | 6 8 22 19 26 29 51 Average Rating 23 | 5 7 13 19 19 28 41 On Entrance 15 | . 6 8 19 19 26 29 Naked Turns . | . . . . . . . Heaviest Build 88 | 14 87 88 24 25 36 56 Greatest Support 40 | 40 40 30 24 24 24 32 Greatest Overweight (x) 13 | . 7 2 . 1 1 13 Average Overweight (x) . | . 1 . . . . 2 Largest Inventory Capacity 25 | 8 25 25 10 10 10 10 Average Capacity 11 | 7 18 12 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 10 Average Carried 8 | 4 7 8 9 9 9 7 Final Capacity 25 | 8 25 10 10 10 10 10 Final Carried 10 | 6 9 9 10 10 10 7 Class Distribution -------------------- 73% | Mutant 18% | Infiltrator-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Infiltrator-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1018 | 185 125 259 13 20 62 354 Remotely . | . . . . . . . Salvage Created 952 | . 125 509 . . 18 300 Parts 69 | . 8 38 . . 2 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . 2 18 . . 1 11 Guns 19 | . 2 17 . . . . Cannons 13 | . . 1 . . 1 11 Classes Destroyed 8 | . 2 2 . . 1 3 Worker 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 3 | . 2 1 . . . . Swarmer 14 | . . 11 . . . 3 Grunt 11 | . 2 4 . . . 5 Duelist 1 | . . . . . . 1 Sentry 4 | . . 3 . . . 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 6 | . 1 6 . . 1 3 Combat Bots Only 6 | . 1 6 . . 1 3 Max Kills in Single Turn 2 | . 1 2 . . 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 240 | . 47 49 . . 18 126 Missed 67 | . 12 11 . . 4 40 Damage Taken 2164 | . 303 382 . . 203 1276 Core 489 | . 64 94 . . . 331 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 54 | . 11 . . 43 . . Core Remaining (%) 83 | 100 74 . . . 76 . Volleys Fired 97 | . 11 30 . . 4 52 Largest 2 | . 2 2 . . 2 2 Hottest 103 | . 100 100 . . 78 103 Shots Fired 181 | . 22 56 . . 8 95 Gun 81 | . 22 50 . . . 9 Cannon 100 | . . 6 . . 8 86 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 102 | . . 8 . . 8 86 Thermal 57 | . 14 43 . . . . Explosive . | . . . . . . . Electromagnetic 22 | . 8 5 . . . 9 Robot Hit Streak 11 | . 6 11 . . 11 7 Robot Miss Streak 3 | . 2 2 . . 1 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 118 | . 14 39 . . 6 59 Core Hits 52 | . 6 23 . . 1 22 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 1 4 . . . 4 Burn 5 | . 1 4 . . . . Blast 4 | . . . . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2537 | . 192 537 . . 153 1655 Guns 688 | . 192 476 . . . 20 Cannons 1849 | . . 61 . . 153 1635 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1891 | . . 103 . . 153 1635 Thermal 502 | . 111 391 . . . . Explosive . | . . . . . . . Electromagnetic 144 | . 81 43 . . . 20 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 2 2 2 1 6 Average Corruption 1 | . 2 1 2 2 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . 4 7 3 1 3 3 Message Errors 4 | . 1 1 . 1 1 . Matter Fused 7 | . . 2 2 . . 3 Heat Flow Errors 4 | . 1 . 1 . 2 . Energy Discharges 2 | . 1 1 . . . . Data Loss (minor) 2 | . . 2 . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 45 | . . . . . 21 24 Projectiles 45 | . . . . . 21 24 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 21 | . . . . . 2 19 Impact . | . . . . . . . Kinetic 20 | . . . . . 2 18 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 282 | . 282 215 152 . 233 207 Average Temperature 85 | . 97 96 80 . 95 65 Received Heat Transfer 447 | . 54 102 . . 12 279 Effects 2 | . . 1 . . 1 . Interference 2 | . . 1 . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 3 . . . . Heat Transferred 1776 | . 407 1369 . . . . Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 377 | . 77 377 150 . . 157 Initial 135 | . . 12 135 . . 9 Average 83 | . 41 197 148 . . 37 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 86 | 100 100 44 100 . . 100 Level 1 13 | . . 55 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 3 . . . 4 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 8 | . 2 3 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed 26 | . . . . . . 26 Distress Signals 26 | . . . . . . 26 Times Spotted 66 | . 10 27 . . 2 27 Peak Tracking Total 9 | . 3 6 . . 1 9 Tactical Retreats 9 | . . 4 . . 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 4 3 . . . 2 Terminals 6 | . 3 2 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 9 11 . . . 4 Successful 19 | . 8 8 . . . 3 Failed 5 | . 1 3 . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . 2 . 3 Terminals 9 | . 4 4 . . . 1 Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers 7 | . . 7 . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 2 . . . 1 Record 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Alert Level 2 | . 1 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 5 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 3 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 150 | . . . . 150 . . Highest-Rated Ally 40 | . . . . 40 . . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3594 | 120 718 646 147 412 605 946 Spaces Moved 2652 | 75 278 516 254 630 496 403 Core 28 | 15 . . . . . 13 Treads 189 | 60 129 . . . . . Legs 122 | . 63 59 . . . . Wheels . | . . . . . . . Hover 2167 | . 86 349 254 630 496 352 Flight 146 | . . 108 . . . 38 Fastest Speed 50 | 50 56 52 52 52 52 108 Average Speed 109 | 138 219 82 52 52 110 186 Slowest Speed 700 | 160 476 260 52 112 112 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 5 53 41 86 81 85 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 6 | . . . 1 5 . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . . 5 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3180 | 92 367 692 268 713 544 504 Wait 251 | . 46 73 14 70 40 8 Move 2646 | 74 277 515 253 629 495 403 Hop . | . . . . . . . Pick Up 84 | 12 16 31 1 5 2 17 Fast Attach . | . . . . . . . Attach 44 | 6 6 13 . 1 . 18 Detach . | . . . . . . . Swap 15 | . 3 6 . 3 1 2 Drop 42 | . 8 23 . 5 2 4 Fire 97 | . 11 30 . . 4 52 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Repaired Heat Sink 301 | -10/Materials | Repaired Ion Engine 302 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 3) 815 | -10/Materials | Discovered new exit (range 7) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1005 | -9/Materials | Lost 3 parts (2p1w) 1480 | -9/Materials | Discovered new exit (range 11) 1485 | -9/Materials | Entered Mines 1553 | -9/Mines | Learned Materials non-interactive machine intel 1569 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1625 | -9/Mines | Discovered new exit (range 15) 1626 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1632 | -9/Mines | Entered Zion 1683 | -7/Zion | System corruption cleaned by Quarantine Array 1712 | -7/Zion | Identified exit to Proximity Caves 1811 | -7/Zion | Met Imprinter 1824 | -7/Zion | Imprinted 1826 | -7/Zion | Declared Zion's savior 1869 | -7/Zion | Received a hallucinogenic algorithm 1945 | -7/Zion | Visited the Megawrench Repair Shop 1945 | -7/Zion | Megawrench repaired 5 parts 2022 | -7/Zion | Found Prototype Hackware 2032 | -7/Zion | Identified Exp. Hacking Suite 2044 | -7/Zion | Entered Proximity Caves 2349 | -6/Proximity Caves | Spotted B-75 Beast 2634 | -6/Proximity Caves | Discovered new exit (range 12) 2636 | -6/Proximity Caves | Learned Factory stockpile data 2649 | -6/Proximity Caves | Entered Factory 2649 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2650 | -6/Factory | Identified exit to Lower Caves 2898 | -6/Factory | Zion Recon squad teleported in 2967 | -6/Factory | Build established: Infiltrator-Mutant 2973 | -6/Factory | Identified exit to DSF 3233 | -6/Factory | Lost 4 parts (1p2n1u) 3353 | -6/Factory | Lost 3 parts (1n2u) 3586 | -6/Factory | Cargo convoy interrupted 3595 | -6/Factory | Self-destructed Last Messages --------------- 03555_ K-01 Serf collects debris. 03566_ R-10 Processor collects Carbon-fiber Leg. 03566_ K-01 Serf collects debris. 03571_ System corrupted: Matter fused (-5). 03585_ C-30 ARC bursts open, deploying its payload. 03585_ X-67 Chaingunner unfolds itself. 03585_ X-72 Disruptor unfolds itself. 03585_ P-60 Hacker unfolds itself. 03585_ H-66 Slayer unfolds itself. 03585_ E-15 Imp unfolds itself. 03585_ VTOL Module destroyed. 03585_ K-01 Serf collects debris. 03586_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03586_ Lgt. Ion Engine destroyed. 03595_ Cold Fusion Reactor blown off. 03595_ VTOL Module blown off. 03595_ Lightning Gun blown off. 03595_ Adv. Beam Cannon blown off. 03595_ E-15 Imp destroyed. 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Robot Respite The One Total Silence Challenges ------------ None Game ------ Seed ChromaticTripodGreatsword Manual? 0 Play Time 01:23:52 Cumulative 7.0 hours Start 2024.08.18 @ 19:19:58 End 2024.11.17 @ 21:45:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/CogTall Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad70a824-9ba4-4899-b84b-64aeed637983