Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.27 @ 19:17:39

Player: MACIEK

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (764)      764
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1929

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             345/400
Matter                     133/300
Energy                     256/265
System Corruption          0%
Temperature                Cool (35)
Movement                   Rolling (120) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (5) ------
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
           Sensor Array
     Light Armor Plating
>          --- WEAPON (2) -------
     Light Cannon
  Improved Light Cannon
>          --- INVENTORY (22) ---
  Improved Ion Engine
   Compact Wheel
   Compact Wheel
   Compact Wheel
           Cooling System
    Medium Matter Pod (100)
  Improved Signal Interpreter
           Targeting Computer
  Advanced Targeting Computer
           EM Pulse Gun
     Heavy EM Pulse Gun
           Beam Rifle
           Beam Rifle
           Beam Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Light Cannon
     Light Cannon
           Flail
           Katana

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
         Light Armor Plating
  High-powered Tractor Beam
>              --- WEAPON -----------
         Light Cannon
      Improved Light Cannon
>              --- INVENTORY --------
      Improved Ion Engine
       Compact Wheel
       Compact Wheel
       Compact Wheel
               Cooling System
        Medium Matter Pod
      Improved Signal Interpreter
               Targeting Computer
      Advanced Targeting Computer
         Light Armor Plating
               EM Pulse Gun
         Heavy EM Pulse Gun
               Beam Rifle
               Beam Rifle
               Beam Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
         Light Cannon
         Light Cannon
               Flail
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  3    | .   1   2   
  Weapon                   .    | .   .   .   
Parts Attached             52   | 7   19  26  
  Power                    9    | 1   3   5   
    Engine                 9    | 1   3   5   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | .   2   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  23   | 2   10  11  
    Device                 4    | .   .   4   
    Storage                9    | 1   8   .   
    Processor              3    | .   2   1   
    Hackware               .    | .   .   .   
    Protection             7    | 1   .   6   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   4   7   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       9    | .   2   7   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  94  
  Engine                   11   | .   12  9   
  Treads                   5    | .   8   .   
  Wheel                    17   | .   15  19  
  Device                   3    | .   .   7   
  Storage                  29   | .   28  30  
  Processor                2    | .   3   .   
  Protection               5    | .   3   8   
  Energy Gun               1    | .   3   .   
  Ballistic Gun            6    | .   11  .   
  Ballistic Cannon         13   | .   10  18  
Naked Turns                .    | .   .   .   
Heaviest Build             66   | 16  57  66  
  Greatest Support         40   | 40  40  32  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 22   | 8   22  22  
  Average Capacity         16   | 6   14  22  
  Most Carried             22   | 7   15  22  
  Average Carried          12   | 4   9   17  
  Final Capacity           22   | 8   22  22  
  Final Carried            20   | 7   12  20  

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 25% | Hacker-Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1172 | 285 320 567 
  Remotely                 412  | .   .   412 
Salvage Created            1251 | 72  660 519 
  Parts                    60   | 3   32  25  
Haulers Intercepted        3    | .   2   1   
Recyclers Shooed           5    | .   5   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  22   | .   6   16  
  Guns                     6    | .   6   .   
  Cannons                  16   | .   .   16  
Classes Destroyed          8    | 1   4   3   
  Hauler                   3    | .   2   1   
  Recycler                 7    | 1   5   1   
  Operator                 1    | .   .   1   
  Watcher                  4    | .   3   1   
  Swarmer                  9    | .   4   5   
  Grunt                    7    | .   2   5   
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           4    | 1   4   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               689  | .    263  426  
  Core                     111  | .    56   55   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  77   .    
Volleys Fired              96   | 5    46   45   
  Largest                  2    | 2    2    2    
  Hottest                  74   | 70   70   74   
Shots Fired                190  | 8    92   90   
  Gun                      88   | 8    80   .    
  Cannon                   102  | .    12   90   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  163  | 5    68   90   
  Thermal                  27   | 3    24   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         23   | 8    23   22   
  Robot Miss Streak        2    | .    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           154  | 8    78   68   
  Core Hits                54   | 2    27   25   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2050 | 88   847  1115 
  Guns                     783  | 88   695  .    
  Cannons                  1267 | .    152  1115 
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1778 | 51   612  1115 
  Thermal                  272  | 37   235  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    14   .    
  Projectiles              14   | .    14   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 14   | .    1    13   
  Impact                   .    | .    .    .    
  Kinetic                  12   | .    1    11   
  Secondary                2    | .    .    2    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        156  | 27   111  156  
  Average Temperature      35   | 14   31   39   
  Received Heat Transfer   342  | .    90   252  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         814  | 111  703  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             325  | 5   271 325 
  Initial                  2    | .   2   1   
  Average                  104  | 2   83  157 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         74   | 100 81  58  
  Level 1                  25   | .   18  41  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   1   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   11  26  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            8    | .   3   5   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   9   1   
  Terminals                9    | .   8   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   20  4   
  Successful               14   | .   11  3   
  Failed                   10   | .   9   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   11  1   
  Terminals                23   | .   19  4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   10  3   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   1   1   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           2    | .   1   1   
  Alert Level              1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   7   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     4    | .   4   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1712 | 130 952 630 
Spaces Moved               960  | 74  603 283 
  Core                     17   | 17  .   .   
  Treads                   175  | 57  118 .   
  Legs                     .    | .   .   .   
  Wheels                   768  | .   485 283 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 110 
  Average Speed            117  | 134 116 115 
  Slowest Speed            160  | 160 160 130 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       42   | 5   97  26  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          2    | .   .   2   
  Melee                    .    | .   .   .   
  Projectile               2    | .   .   2   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1353 | 93  772 488 
  Wait                     170  | .   59  111 
  Move                     958  | 73  602 283 
  Hop                      .    | .   .   .   
  Pick Up                  38   | 8   17  13  
  Fast Attach              26   | 6   6   14  
  Attach                   5    | 1   2   2   
  Detach                   7    | .   6   1   
  Swap                     21   | .   11  10  
  Drop                     32   | .   23  9   
  Fire                     96   | 5   46  45  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 14)
  131 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Evolved 1 slot: Utility x1
  311 | -10/Materials | Build established: Hacker-Mutant
  389 | -10/Materials | Identified exit to Mines
  389 | -10/Materials | Discovered exit to Mines (range 14)
  537 | -10/Materials | Identified exit to Materials
  537 | -10/Materials | Discovered exit to Materials (range 6)
  696 | -10/Materials | Build established: Scavenger-Mutant
  716 | -10/Materials | Discovered exit to Materials (range 4)
 1034 | -10/Materials | Discovered exit to Materials (range 14)
 1035 | -10/Materials | Build established: Hauler-Mutant
 1083 | -10/Materials | Entered another Materials area
 1083 | -9/Materials  | Evolved 2 slots: Utility x2
 1569 | -9/Materials  | Identified exit to Materials
 1569 | -9/Materials  | Discovered exit to Materials (range 13)
 1713 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01679_ K-01 Serf collects debris.
01679_ Acquired Lgt. Ion Engine.
01682_ Acquired Sensor Array.
01689_ Acquired Com. Wheel.
01690_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
01691_ Acquired Imp. Light Cannon.
01694_ R-06 Scavenger collects Beam Rifle.
01695_ Acquired Lgt. Cannon.
01697_ R-06 Scavenger collects Flight Unit.
01697_ Discarded Visual Processing Unit.
01698_ Acquired Lgt. Armor Plating.
01702_ Dropped Lgt. Ion Engine.
01702_ Acquired Hpw. Tractor Beam.
01705_ W-16 Scout distress signal alerts nearby ally.
01709_ G-34 Mercenary destroyed.
01710_ K-01 Serf collects debris.
01712_ Dropped Hpw. Tractor Beam.
01712_ Dropped Lgt. Armor Plating.
01713_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#     ! =%#!    #????????????? |
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| ??????????????????##############   #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalCryofiberChainsword
  Manual?         0
Play Time         00:31:01
  Cumulative      34.5 hours
  Start           2021.05.27 @ 17:55:32
  End             2021.05.27 @ 19:17:39
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          24
  Rogue           4
  Adventurer      2
  Explorer        18
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2994eb28-4a63-41f3-9527-007180d52b79