Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 13:22:16 Player: Smie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (28) 140 Value Destroyed (969) 969 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1219) 1219 TOTAL SCORE: 7908 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg Flexi-carbon Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Hardlight Generator Relay Coupler [Grunt] > --- WEAPON ----------- Shock Rifle Phase Cannon Remote Datajack Scythe > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Improved Heat Sink Advanced Terrain Scanner Reaction Control System [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Phase Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Slots Evolved 10 | . . . . . 4 . . . 4 . . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . . . 2 . . 1 . Utility 4 | . . . . . 2 . . . 1 . . 1 . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 77 | 6 1 2 3 3 3 6 4 1 32 5 . 10 1 Power 4 | 1 . . 1 . . . . . 2 . . . . Engine 4 | 1 . . 1 . . . . . 2 . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 24 | 2 . . 2 . . 2 1 . 11 3 . 3 . Treads 10 | . . . 2 . . 2 1 . 3 2 . . . Leg 5 | 2 . . . . . . . . 2 1 . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 1 . . 1 . Flight 7 | . . . . . . . . . 5 . . 2 . Utility 23 | 1 1 . . 1 2 2 1 1 10 . . 3 1 Device 13 | . 1 . . 1 . 1 . . 8 . . 1 1 Storage 2 | 1 . . . . 1 . . . . . . . . Processor 3 | . . . . . . 1 . 1 1 . . . . Hackware 2 | . . . . . . . 1 . . . . 1 . Protection 3 | . . . . . 1 . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 . 2 . 2 1 2 2 . 9 2 . 4 . Energy Gun 6 | . . . . 2 . . 1 . 3 . . . . Energy Cannon 5 | . . . . . . . . . 4 . . 1 . Ballistic Gun 5 | 2 . . . . 1 1 . . . . . 1 . Ballistic Cannon 2 | . . 1 . . . . 1 . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . . . 1 . 1 . Slashing Weapon 3 | . . . . . . . . . 1 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . Corrupted Parts 2 | . . . . . . . . . 2 . . . . System Corruption 3 | . . . . . . . . . 3 . . . . Parts Lost 38 | . . 1 . . . 2 1 . 25 1 . 5 3 Power 2 | . . . . . . 1 . . 1 . . . . Propulsion 15 | . . . . . . . . . 9 1 . 4 1 Utility 13 | . . 1 . . . 1 . . 9 . . . 2 Weapon 8 | . . . . . . . 1 . 6 . . 1 . Highest Loss Streak 6 | . . 1 . . . 1 1 . 6 1 . 5 3 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 55 | . 95 85 77 94 68 68 12 30 59 13 20 29 15 Engine 6 | . 14 14 14 14 9 8 . . 5 . . . . Treads 8 | . . . 14 28 18 17 4 9 7 5 6 3 . Leg 6 | . 28 28 13 . . . . . 5 . 6 3 . Hover 1 | . . . . . . . . . 2 . . . 3 Device 4 | . 10 . . 10 9 8 . . 6 . . 1 5 Storage 5 | . 14 14 14 14 15 17 . . . . . . . Processor 4 | . . . . . . . . 3 10 . . . . Hackware 2 | . . . . . . . 3 9 4 . . . 5 Protection 2 | . . . . . 6 8 . . 1 . . 3 . Energy Gun 2 | . . . . 12 . . 2 9 5 . . . . Ballistic Gun 3 | . 28 1 . . 8 8 . . . . . 3 . Ballistic Cannon 1 | . . 12 14 14 . . 2 . . . . . . Special Weapon 1 | . . . . . . . . . 2 . . . . Slashing Weapon 1 | . . . . . . . . . 1 2 6 3 . Naked Turns 112 | . . . . . . 25 58 . 29 . . . . Heaviest Build 44 | 10 11 14 14 17 33 37 3 3 44 3 3 27 3 Greatest Support 40 | 20 20 20 40 40 40 40 3 3 40 3 3 28 3 Greatest Overweight (x) 2 | 1 . . . . . . . . 2 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 5 5 5 5 5 5 3 Average Carried 4 | 3 6 8 7 7 7 7 3 2 3 4 5 2 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 2 5 5 5 5 3 2 Class Distribution -------------------- 69% | Mutant 15% | Scavenger-Mutant 9% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Matter Collected 1226 | 244 26 15 . 36 . 484 . . 295 65 10 51 . Remotely 228 | . . . . . . 228 . . . . . . . Salvage Created 801 | . . 15 . . . 484 . . 251 . . 51 . Parts 55 | . . 3 . . . 32 . . 18 . . 2 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Combat Hostiles Destroyed 28 | . . 3 . . . 16 . . 7 . . 2 . Melee 4 | . . . . . . . . . 2 . . 2 . Guns 16 | . . . . . . 16 . . . . . . . Cannons 5 | . . . . . . . . . 5 . . . . AOE 3 | . . 3 . . . . . . . . . . . Classes Destroyed 6 | . . 1 . . . 3 . . 2 . . . . Swarmer 18 | . . 3 . . . 10 . . 3 . . 2 . Cutter 1 | . . . . . . . . . 1 . . . . Brawler 1 | . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 5 | . . . . . . 4 . . 1 . . . . Programmer 2 | . . . . . . . . . 2 . . . . Best Kill Streak 8 | . . 3 . . . 8 . . 3 . . 2 . Combat Bots Only 8 | . . 3 . . . 8 . . 3 . . 2 . Max Kills in Single Turn 3 | . . 3 . . . 2 . . 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Damage Taken 5799 | . . 77 . . . 830 473 . 2678 192 28 854 667 Core 2266 | . . 6 . . . 165 245 . 785 47 15 517 486 Absorbed by Shields 298 | . . . . . . 52 52 . 120 . . . 74 Regen/Repaired (Parts) 138 | . . . . . . . . . 138 . . . . Core Remaining (%) 55 | 100 . . . 97 . . . 25 . . . . . Volleys Fired 70 | . . 2 . . . 31 1 . 36 . . . . Largest 2 | . . 2 . . . 1 1 . 2 . . . . Hottest 125 | . . 50 . . . 60 35 . 125 . . . . Shots Fired 79 | . . 4 . . . 31 1 . 43 . . . . Gun 69 | . . 2 . . . 31 . . 36 . . . . Cannon 8 | . . . . . . . 1 . 7 . . . . Launcher 2 | . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 34 | . . 2 . . . 31 1 . . . . . . Thermal 13 | . . . . . . . . . 13 . . . . Explosive 2 | . . 2 . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . 30 . . . . Robot Hit Streak 16 | . . 2 . . . 8 . . 16 . . . . Robot Miss Streak 6 | . . 1 . . . 6 . . 4 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 58 | . . 2 . . . 25 . . 27 . . 4 . Core Hits 34 | . . 2 . . . 17 . . 13 . . 2 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . 1 . . . . Corrupt 1 | . . . . . . . . . 1 . . . . Melee Attacks 8 | . . . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . 8 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2166 | . . 133 . . . 1360 . . 525 . . 147 1 Guns 1485 | . . 7 . . . 1348 . . 130 . . . . Cannons 183 | . . . . . . . . . 183 . . . . Explosions 289 | . . 126 . . . . . . 163 . . . . Melee 146 | . . . . . . . . . . . . 146 . Ramming 63 | . . . . . . 12 . . 49 . . 1 1 Kinetic 1355 | . . 7 . . . 1348 . . . . . . . Thermal 225 | . . . . . . . . . 225 . . . . Explosive 289 | . . 126 . . . . . . 163 . . . . Electromagnetic 88 | . . . . . . . . . 88 . . . . Impact . | . . . . . . . . . . . . . . Slashing 146 | . . . . . . . . . . . . 146 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . . 30 30 30 . . Average Corruption 17 | . . . . . . . . . 15 30 30 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 45 | . . . . . . . . . 34 10 1 . . Message Errors 8 | . . . . . . . . . 6 1 1 . . Matter Fused 9 | . . . . . . . . . 8 1 . . . Heat Flow Errors 6 | . . . . . . . . . 5 1 . . . Energy Discharges 6 | . . . . . . . . . 5 1 . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . . . 2 3 . . . Data Loss (major) 2 | . . . . . . . . . 2 . . . . Misfires 1 | . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . Misdirections 6 | . . . . . . . . . 4 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 39 | . . 14 . . . . . . . . . 25 . Projectiles . | . . . . . . . . . . . . . . Explosions 14 | . . 14 . . . . . . . . . . . Melee 25 | . . . . . . . . . . . . 25 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . . 22 . . . . . . 3 . . . . Shots 1 | . . 1 . . . . . . . . . . . Rammed 11 | . . . . . . 2 . . 6 . . 1 2 Targets Rammed 35 | . . . . . . 2 . . 30 . . 1 2 Kicked 23 | . . . . . . . . . 23 . . . . Crushed 1 | . . . . . . . . . 1 . . . . Highest Temperature 342 | . . 10 . . . 185 5 . 342 74 . . . Average Temperature 89 | . . 7 . . . 61 5 . 124 55 . . . Received Heat Transfer 744 | . . . . . . 330 168 . 60 54 . 63 69 Effects 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 296 | . . . . . . . . . 296 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Peak Influence 622 | . 9 120 . . . 622 347 156 377 . . 225 187 Initial 308 | . . 3 . . . . 277 156 308 . . 69 157 Average 143 | . 8 114 . . . 247 299 96 171 . . 87 159 Maximum Alert Level 2 | . . . . . . 2 1 . 1 . . 1 . Low Security (%) 74 | 100 100 100 . 100 100 55 . 100 65 . . 92 100 Level 1 21 | . . . . . . 15 100 . 34 . . 7 . Level 2 3 | . . . . . . 29 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . . 4 . . 5 . . 3 . Investigation 2 | . . . . . . . . . 2 . . . . Extermination 3 | . . . . . . . . . 2 . . 1 . Reinforcement 4 | . . . . . . 1 . . 1 . . 2 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Distress Signals 4 | . . . . . . 1 . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 119 | . . 3 . . . 29 12 1 23 9 3 27 12 Peak Tracking Total 14 | . . 3 . . . 10 11 1 7 12 3 11 14 Tactical Retreats 17 | . . . . . . 2 1 . 6 . . 7 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Traps Triggered 10 | . . . . . . 1 3 . 2 . . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Machines Disabled 6 | . . . . . . 2 1 . 3 . . . . Max in Single Turn 2 | . . . . . . 1 1 . 2 . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Machines Accessed 14 | . 2 . 1 . . 2 . 1 5 1 . 2 . Terminals 9 | . 2 . . . . 1 . 1 4 . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Total Hacks 29 | . 3 . 1 . . 2 . 2 17 1 . 3 . Successful 12 | . 2 . 1 . . 1 . 1 5 1 . 1 . Failed 17 | . 1 . . . . 1 . 1 12 . . 2 . Catastrophic 2 | . . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . 1 . 1 . . 1 . 2 8 . . 2 . Terminals 21 | . 3 . . . . 1 . 2 13 . . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Terminal Hacks 7 | . 2 . 1 . . . . 1 2 1 . . . Record 1 | . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . Unlock Access 2 | . . . . . . 1 . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . Terminals 1 | . . . . . . . . . 1 . . . . Track 1 | . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . . 1 . . 3 . . 1 . Full Trace Events 2 | . . . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . Time 13 | . . . . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . Attached 1 | . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . 1 . . . Drone Launches 2 | . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Turns Passed 3662 | 63 209 83 300 82 123 417 127 59 1366 177 8 570 78 Spaces Moved 2917 | 45 111 63 210 49 71 236 170 104 1022 332 17 374 113 Core 1360 | 11 . . . . . 51 170 104 289 332 17 273 113 Treads 643 | . . . 99 49 71 185 . . 207 . . 32 . Legs 672 | 34 111 63 111 . . . . . 353 . . . . Wheels . | . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . 17 . . . . Flight 225 | . . . . . . . . . 156 . . 69 . Fastest Speed 32 | 50 120 120 120 160 160 50 50 50 32 50 50 32 50 Average Speed 92 | 108 120 120 138 160 160 136 50 50 104 50 50 56 50 Slowest Speed 250 | 120 120 120 160 160 160 160 50 50 250 50 50 160 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . 5 . . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 17 21 60 20 9 41 40 17 32 47 6 13 30 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched 3 | . . . . 1 . . . . . 1 1 . . Spaces Dug 15 | . . . . . . 15 . . . . . . . Terrain Destroyed 68 | . . 14 . . . 46 . . 8 . . . . Melee . | . . . . . . . . . . . . . . Projectile 47 | . . . . . . 46 . . 1 . . . . AOE 21 | . . 14 . . . . . . 7 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar Total 3778 | 56 186 66 221 52 81 331 209 109 1258 341 16 718 134 Wait 584 | . 73 . 1 . . 50 . 2 131 . . 327 . Move 2885 | 44 110 62 209 48 70 235 168 103 1013 331 16 363 113 Hop 8 | . . . . . . . . . 3 . . 5 . Pick Up 29 | 6 2 . 1 . 5 1 . 3 5 2 . 4 . Fast Attach 46 | 6 1 . . 2 2 2 1 1 23 4 . 4 . Attach 24 | . . . 1 1 1 2 3 . 8 1 . 6 1 Detach 11 | . . . 2 1 . 2 . . 5 1 . . . Swap 7 | . . 2 2 . . 2 . . 1 . . . . Drop 17 | . . . 5 . 3 4 . . 3 2 . . . Fire 70 | . . 2 . . . 31 1 . 36 . . . . Melee 8 | . . . . . . . . . . . . 8 . Ram 4 | . . . . . . . . . 1 . . 1 2 Kick 23 | . . . . . . . . . 23 . . . . Crush 8 | . . . . . . 2 . . 6 . . . . Escape Stasis 54 | . . . . . . . 36 . . . . . 18 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Ext / Gar) -5/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Materials 198 | -10/Materials | Discovered new exit (range 6) 273 | -10/Materials | Entered Mines 300 | -10/Mines | Learned location of Recycling (-8) 304 | -10/Mines | Learned Materials emergency access door positions 309 | -10/Mines | Build established: Mutant 352 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 352 | -10/Mines | Discovered new exit (range 5) 356 | -10/Mines | Entered Exiles 385 | -10/Exiles | Met 8R-AWN 404 | -10/Exiles | Met EX-HEX 440 | -10/Exiles | Met EX-BIN 454 | -10/Exiles | Aligned with FarCom system 455 | -10/Exiles | Given EX-Vault access code 482 | -10/Exiles | Opened EX-Vault 497 | -10/Exiles | Found XL Autogun Array 532 | -10/Exiles | Warned to stay clear of 0b10 Research branches 577 | -10/Exiles | Met EX-DEC 638 | -10/Exiles | Discovered new exit (range 14) 656 | -10/Exiles | Left Exiles lab with XL Autogun Array 656 | -10/Exiles | Entered Mines 727 | -9/Mines | Discovered new exit (range 8) 738 | -9/Mines | Entered Materials 738 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 858 | -8/Materials | Discovered new exit (range 2) 861 | -8/Materials | Entered Storage 925 | -8/Storage | Garrison activated, responded to threat 1056 | -8/Storage | Build established: Skirmisher 1200 | -8/Storage | Destroyed 8 combat bots 1253 | -8/Storage | Released all parts (7) 1277 | -8/Storage | Identified exit to Garrison 1278 | -8/Storage | Entered Garrison 1281 | -8/Garrison | Installed Relay Interface Framework 1308 | -8/Garrison | Triggered checkpoint 1335 | -8/Garrison | Core integrity fell below 50% 1348 | -8/Garrison | Garrison Relay disabled 1388 | -8/Garrison | Triggered checkpoint 1399 | -8/Garrison | Discovered new exit (range 12) 1405 | -8/Garrison | Entered Recycling 1430 | -8/Recycling | Spotter reported a threat 1452 | -8/Recycling | Discovered new exit (range 5) 1454 | -8/Recycling | Identified exit to Factory 1461 | -8/Recycling | Spotter reported a threat 1464 | -8/Recycling | Entered Factory 1464 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1482 | -6/Factory | Repaired Lgt. Treads 1522 | -6/Factory | Build established: Mutant 1930 | -6/Factory | Lost 3 parts (2u1w) 1952 | -6/Factory | System corruption reached 10% 2289 | -6/Factory | Build established: Scavenger-Mutant 2540 | -6/Factory | Lost 5 parts (1p1n2u1w) 2567 | -6/Factory | Spotted B-75 Beast 2608 | -6/Factory | Lost 5 parts (3n1u1w) 2678 | -6/Factory | Core integrity fell below 50% 2708 | -6/Factory | Lost 6 parts (2n3u1w) 2771 | -6/Factory | Core integrity fell below 20% 2772 | -6/Factory | System corruption reached 30% 2782 | -6/Factory | Lost 3 parts (2n1u) 2823 | -6/Factory | Discovered new exit (range 11) 2830 | -6/Factory | Entered Lower Caves 2987 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2998 | -6/Lower Caves | Learned 4 Factory zone layouts 3004 | -6/Lower Caves | Discovered new exit (range 5) 3005 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3007 | -6/Lower Caves | Entered another Lower Caves area 3007 | -6/Lower Caves | Discovered new exit (range 13) 3015 | -6/Lower Caves | Entered Factory 3015 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3016 | -5/Factory | Identified exit to Extension 3045 | -5/Factory | Build established: Mutant 3371 | -5/Factory | Released all parts (5) 3455 | -5/Factory | Lost 5 parts (4n1w) 3503 | -5/Factory | Core integrity fell below 50% 3585 | -5/Factory | Identified exit to Garrison 3585 | -5/Factory | Entered Garrison 3604 | -5/Garrison | Triggered checkpoint 3642 | -5/Garrison | Triggered checkpoint 3643 | -5/Garrison | Triggered checkpoint 3646 | -5/Garrison | Triggered checkpoint 3657 | -5/Garrison | Core integrity fell below 20% 3663 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03631_ Field strength at 29. 03632_ Field strength at 18. 03633_ Field strength at 12. 03634_ Field strength at 1. 03634_ Stasis field depleted. 03642_ Beams of light sweep through the air. An alarm sounds. 03642_ C-30 ARC bursts open, deploying its payload. 03642_ S-27 Virus unfolds itself. 03643_ Beams of light sweep through the air. An alarm sounds. 03647_ Faulty Cld. Gravmag System destroyed. 03653_ Broken Imp. Focal Shield destroyed. 03654_ Thermal Shield destroyed. 03658_ Triggered Stasis Trap. 03658_ A bubble of rippling energy engulfs the area. 03658_ Field strength at 94. 03658_ Field strength at 84. 03659_ Field strength at 66. 03660_ Field strength at 49. 03661_ Field strength at 32. 03662_ Field strength at 18. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# ## ## # | | ????????????????????????????????### ## ## # | | ????????????????????????????????# " | | ????????????????????????????????# " | | ????????????????????????????????# " | | ????????????????????????????????? " | | ??????????????????????????????????# ## ## # | | ????????????????????????########### ## ## # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# s############ " ## ## | | ????????????????????????# #??????????# "%"## #? | | ????????????????????????# s #??????????####### #? | | ??????????????????????? / s#????????????????# #? | | ?????????????????????? s s#????????????????# #? | | ?????????????????????####sss#????????????????# #? | | ????????????????????????# #????????????????# #? | | ????????????????????????# #????????????????# ## | | ????????????????????????# #????????????????# | | ????????????????????????# #????????????????# | | ????????????????????????# #????????????????##### | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????g??????# #????????????????????? | | ?????????????????g??????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 25 Resistance: TH 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call True Hacker \\IAMDERELICT Challenges ------------ None Game ------ Seed VortexFluxSuperbattery Manual? 0 Play Time 01:05:30 Cumulative 33.8 hours Start 2022.05.03 @ 12:15:19 End 2022.05.03 @ 13:22:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 7 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9597a5f7-8f74-4e4a-877a-faaaae5cd399