Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 13:22:16

Player: Smie

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (28)      140
Value Destroyed (969)      969
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1219)               1219
              TOTAL SCORE: 7908

 Bonus
-------
High Alert Combat Kills    19
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     284/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Deuterium Engine
  Improved Weapon Shielding

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
           Gravmag System
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Signal Interpreter
  Improved Targeting Computer
           Hardlight Generator
           Relay Coupler [Grunt]
>          --- WEAPON -----------
           Shock Rifle
           Phase Cannon
           Remote Datajack
           Scythe
>          --- INVENTORY --------
           Deuterium Engine
     Micro Nuclear Core
  Improved Heat Sink
  Advanced Terrain Scanner
           Reaction Control System
[Rating: 54]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Phase Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   4   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             77   | 6   1   2   3   3   3   6   4   1   32  5   .   10  1   
  Power                    4    | 1   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Engine                 4    | 1   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   2   .   .   2   1   .   11  3   .   3   .   
    Treads                 10   | .   .   .   2   .   .   2   1   .   3   2   .   .   .   
    Leg                    5    | 2   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   5   .   .   2   .   
  Utility                  23   | 1   1   .   .   1   2   2   1   1   10  .   .   3   1   
    Device                 13   | .   1   .   .   1   .   1   .   .   8   .   .   1   1   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   2   .   2   1   2   2   .   9   2   .   4   .   
    Energy Gun             6    | .   .   .   .   2   .   .   1   .   3   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   4   .   .   1   .   
    Ballistic Gun          5    | 2   .   .   .   .   1   1   .   .   .   .   .   1   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Lost                 38   | .   .   1   .   .   .   2   1   .   25  1   .   5   3   
  Power                    2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               15   | .   .   .   .   .   .   .   .   .   9   1   .   4   1   
  Utility                  13   | .   .   1   .   .   .   1   .   .   9   .   .   .   2   
  Weapon                   8    | .   .   .   .   .   .   .   1   .   6   .   .   1   .   
  Highest Loss Streak      6    | .   .   1   .   .   .   1   1   .   6   1   .   5   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     55   | .   95  85  77  94  68  68  12  30  59  13  20  29  15  
  Engine                   6    | .   14  14  14  14  9   8   .   .   5   .   .   .   .   
  Treads                   8    | .   .   .   14  28  18  17  4   9   7   5   6   3   .   
  Leg                      6    | .   28  28  13  .   .   .   .   .   5   .   6   3   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Device                   4    | .   10  .   .   10  9   8   .   .   6   .   .   1   5   
  Storage                  5    | .   14  14  14  14  15  17  .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   .   3   10  .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   3   9   4   .   .   .   5   
  Protection               2    | .   .   .   .   .   6   8   .   .   1   .   .   3   .   
  Energy Gun               2    | .   .   .   .   12  .   .   2   9   5   .   .   .   .   
  Ballistic Gun            3    | .   28  1   .   .   8   8   .   .   .   .   .   3   .   
  Ballistic Cannon         1    | .   .   12  14  14  .   .   2   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   1   2   6   3   .   
Naked Turns                112  | .   .   .   .   .   .   25  58  .   29  .   .   .   .   
Heaviest Build             44   | 10  11  14  14  17  33  37  3   3   44  3   3   27  3   
  Greatest Support         40   | 20  20  20  40  40  40  40  3   3   40  3   3   28  3   
  Greatest Overweight (x)  2    | 1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   7   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   8   5   5   5   5   5   5   3   
  Average Carried          4    | 3   6   8   7   7   7   7   3   2   3   4   5   2   2   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   5   2   5   5   5   5   3   2   

 Class Distribution 
--------------------
 69% | Mutant
 15% | Scavenger-Mutant
  9% | Skirmisher
  3% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage
     Mutant | -8/Garrison
     Mutant | -8/Recycling
     Mutant | -6/Factory
     Mutant | -6/Lower Caves
     Mutant | -6/Lower Caves
     Mutant | -5/Factory
     Mutant | -5/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Matter Collected           1226 | 244 26  15  .   36  .   484 .   .   295 65  10  51  .   
  Remotely                 228  | .   .   .   .   .   .   228 .   .   .   .   .   .   .   
Salvage Created            801  | .   .   15  .   .   .   484 .   .   251 .   .   51  .   
  Parts                    55   | .   .   3   .   .   .   32  .   .   18  .   .   2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Combat Hostiles Destroyed  28   | .   .   3   .   .   .   16  .   .   7   .   .   2   .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Guns                     16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  AOE                      3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   .   1   .   .   .   3   .   .   2   .   .   .   .   
  Swarmer                  18   | .   .   3   .   .   .   10  .   .   3   .   .   2   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   4   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           8    | .   .   3   .   .   .   8   .   .   3   .   .   2   .   
  Combat Bots Only         8    | .   .   3   .   .   .   8   .   .   3   .   .   2   .   
Max Kills in Single Turn   3    | .   .   3   .   .   .   2   .   .   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Fac  Gar  
Damage Taken               5799 | .    .    77   .    .    .    830  473  .    2678 192  28   854  667  
  Core                     2266 | .    .    6    .    .    .    165  245  .    785  47   15   517  486  
  Absorbed by Shields      298  | .    .    .    .    .    .    52   52   .    120  .    .    .    74   
  Regen/Repaired (Parts)   138  | .    .    .    .    .    .    .    .    .    138  .    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    97   .    .    .    25   .    .    .    .    .    
Volleys Fired              70   | .    .    2    .    .    .    31   1    .    36   .    .    .    .    
  Largest                  2    | .    .    2    .    .    .    1    1    .    2    .    .    .    .    
  Hottest                  125  | .    .    50   .    .    .    60   35   .    125  .    .    .    .    
Shots Fired                79   | .    .    4    .    .    .    31   1    .    43   .    .    .    .    
  Gun                      69   | .    .    2    .    .    .    31   .    .    36   .    .    .    .    
  Cannon                   8    | .    .    .    .    .    .    .    1    .    7    .    .    .    .    
  Launcher                 2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34   | .    .    2    .    .    .    31   1    .    .    .    .    .    .    
  Thermal                  13   | .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Explosive                2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          30   | .    .    .    .    .    .    .    .    .    30   .    .    .    .    
  Robot Hit Streak         16   | .    .    2    .    .    .    8    .    .    16   .    .    .    .    
  Robot Miss Streak        6    | .    .    1    .    .    .    6    .    .    4    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           58   | .    .    2    .    .    .    25   .    .    27   .    .    4    .    
  Core Hits                34   | .    .    2    .    .    .    17   .    .    13   .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2166 | .    .    133  .    .    .    1360 .    .    525  .    .    147  1    
  Guns                     1485 | .    .    7    .    .    .    1348 .    .    130  .    .    .    .    
  Cannons                  183  | .    .    .    .    .    .    .    .    .    183  .    .    .    .    
  Explosions               289  | .    .    126  .    .    .    .    .    .    163  .    .    .    .    
  Melee                    146  | .    .    .    .    .    .    .    .    .    .    .    .    146  .    
  Ramming                  63   | .    .    .    .    .    .    12   .    .    49   .    .    1    1    
  Kinetic                  1355 | .    .    7    .    .    .    1348 .    .    .    .    .    .    .    
  Thermal                  225  | .    .    .    .    .    .    .    .    .    225  .    .    .    .    
  Explosive                289  | .    .    126  .    .    .    .    .    .    163  .    .    .    .    
  Electromagnetic          88   | .    .    .    .    .    .    .    .    .    88   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 146  | .    .    .    .    .    .    .    .    .    .    .    .    146  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30   | .    .    .    .    .    .    .    .    .    30   30   30   .    .    
  Average Corruption       17   | .    .    .    .    .    .    .    .    .    15   30   30   .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    .    .    .    .    .    .    .    34   10   1    .    .    
    Message Errors         8    | .    .    .    .    .    .    .    .    .    6    1    1    .    .    
    Matter Fused           9    | .    .    .    .    .    .    .    .    .    8    1    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    5    1    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    5    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    2    3    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          6    | .    .    .    .    .    .    .    .    .    4    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            39   | .    .    14   .    .    .    .    .    .    .    .    .    25   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               14   | .    .    14   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    25   | .    .    .    .    .    .    .    .    .    .    .    .    25   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    22   .    .    .    .    .    .    3    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    .    .    .    .    .    2    .    .    6    .    .    1    2    
Targets Rammed             35   | .    .    .    .    .    .    2    .    .    30   .    .    1    2    
  Kicked                   23   | .    .    .    .    .    .    .    .    .    23   .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        342  | .    .    10   .    .    .    185  5    .    342  74   .    .    .    
  Average Temperature      89   | .    .    7    .    .    .    61   5    .    124  55   .    .    .    
  Received Heat Transfer   744  | .    .    .    .    .    .    330  168  .    60   54   .    63   69   
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         296  | .    .    .    .    .    .    .    .    .    296  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Peak Influence             622  | .   9   120 .   .   .   622 347 156 377 .   .   225 187 
  Initial                  308  | .   .   3   .   .   .   .   277 156 308 .   .   69  157 
  Average                  143  | .   8   114 .   .   .   247 299 96  171 .   .   87  159 
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   .   1   .   .   1   .   
  Low Security (%)         74   | 100 100 100 .   100 100 55  .   100 65  .   .   92  100 
  Level 1                  21   | .   .   .   .   .   .   15  100 .   34  .   .   7   .   
  Level 2                  3    | .   .   .   .   .   .   29  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   .   4   .   .   5   .   .   3   .   
  Investigation            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Reinforcement            4    | .   .   .   .   .   .   1   .   .   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Distress Signals           4    | .   .   .   .   .   .   1   .   .   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   .   3   .   .   .   29  12  1   23  9   3   27  12  
  Peak Tracking Total      14   | .   .   3   .   .   .   10  11  1   7   12  3   11  14  
  Tactical Retreats        17   | .   .   .   .   .   .   2   1   .   6   .   .   7   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Traps Triggered            10   | .   .   .   .   .   .   1   3   .   2   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Machines Disabled          6    | .   .   .   .   .   .   2   1   .   3   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   .   2   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Machines Accessed          14   | .   2   .   1   .   .   2   .   1   5   1   .   2   .   
  Terminals                9    | .   2   .   .   .   .   1   .   1   4   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Total Hacks                29   | .   3   .   1   .   .   2   .   2   17  1   .   3   .   
  Successful               12   | .   2   .   1   .   .   1   .   1   5   1   .   1   .   
  Failed                   17   | .   1   .   .   .   .   1   .   1   12  .   .   2   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   1   .   1   .   .   1   .   2   8   .   .   2   .   
  Terminals                21   | .   3   .   .   .   .   1   .   2   13  .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Terminal Hacks             7    | .   2   .   1   .   .   .   .   1   2   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   .   1   .   .   3   .   .   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Fac  Gar  
Turns Passed               3662 | 63   209  83   300  82   123  417  127  59   1366 177  8    570  78   
Spaces Moved               2917 | 45   111  63   210  49   71   236  170  104  1022 332  17   374  113  
  Core                     1360 | 11   .    .    .    .    .    51   170  104  289  332  17   273  113  
  Treads                   643  | .    .    .    99   49   71   185  .    .    207  .    .    32   .    
  Legs                     672  | 34   111  63   111  .    .    .    .    .    353  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    17   | .    .    .    .    .    .    .    .    .    17   .    .    .    .    
  Flight                   225  | .    .    .    .    .    .    .    .    .    156  .    .    69   .    
  Fastest Speed            32   | 50   120  120  120  160  160  50   50   50   32   50   50   32   50   
  Average Speed            92   | 108  120  120  138  160  160  136  50   50   104  50   50   56   50   
  Slowest Speed            250  | 120  120  120  160  160  160  160  50   50   250  50   50   160  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    .    .    .    .    .    .    5    .    .    5    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    17   21   60   20   9    41   40   17   32   47   6    13   30   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    .    .    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    15   .    .    .    .    .    .    .    
Terrain Destroyed          68   | .    .    14   .    .    .    46   .    .    8    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47   | .    .    .    .    .    .    46   .    .    1    .    .    .    .    
  AOE                      21   | .    .    14   .    .    .    .    .    .    7    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Fac  Gar  
Total                      3778 | 56   186  66   221  52   81   331  209  109  1258 341  16   718  134  
  Wait                     584  | .    73   .    1    .    .    50   .    2    131  .    .    327  .    
  Move                     2885 | 44   110  62   209  48   70   235  168  103  1013 331  16   363  113  
  Hop                      8    | .    .    .    .    .    .    .    .    .    3    .    .    5    .    
  Pick Up                  29   | 6    2    .    1    .    5    1    .    3    5    2    .    4    .    
  Fast Attach              46   | 6    1    .    .    2    2    2    1    1    23   4    .    4    .    
  Attach                   24   | .    .    .    1    1    1    2    3    .    8    1    .    6    1    
  Detach                   11   | .    .    .    2    1    .    2    .    .    5    1    .    .    .    
  Swap                     7    | .    .    2    2    .    .    2    .    .    1    .    .    .    .    
  Drop                     17   | .    .    .    5    .    3    4    .    .    3    2    .    .    .    
  Fire                     70   | .    .    2    .    .    .    31   1    .    36   .    .    .    .    
  Melee                    8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    1    .    .    1    2    
  Kick                     23   | .    .    .    .    .    .    .    .    .    23   .    .    .    .    
  Crush                    8    | .    .    .    .    .    .    2    .    .    6    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    .    .    .    36   .    .    .    .    .    18   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-8/Garrison
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Ext / Gar)
-5/Garrison

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   64 | -11/Scrapyard  | Entered Materials
   87 | -10/Materials  | Identified exit to Materials
  198 | -10/Materials  | Discovered new exit (range 6)
  273 | -10/Materials  | Entered Mines
  300 | -10/Mines      | Learned location of Recycling (-8)
  304 | -10/Mines      | Learned Materials emergency access door positions
  309 | -10/Mines      | Build established: Mutant
  352 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  352 | -10/Mines      | Discovered new exit (range 5)
  356 | -10/Mines      | Entered Exiles
  385 | -10/Exiles     | Met 8R-AWN
  404 | -10/Exiles     | Met EX-HEX
  440 | -10/Exiles     | Met EX-BIN
  454 | -10/Exiles     | Aligned with FarCom system
  455 | -10/Exiles     | Given EX-Vault access code
  482 | -10/Exiles     | Opened EX-Vault
  497 | -10/Exiles     | Found XL Autogun Array
  532 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  577 | -10/Exiles     | Met EX-DEC
  638 | -10/Exiles     | Discovered new exit (range 14)
  656 | -10/Exiles     | Left Exiles lab with XL Autogun Array
  656 | -10/Exiles     | Entered Mines
  727 | -9/Mines       | Discovered new exit (range 8)
  738 | -9/Mines       | Entered Materials
  738 | -8/Materials   | Evolved 4 slots: Utility x2, Weapon x2
  858 | -8/Materials   | Discovered new exit (range 2)
  861 | -8/Materials   | Entered Storage
  925 | -8/Storage     | Garrison activated, responded to threat
 1056 | -8/Storage     | Build established: Skirmisher
 1200 | -8/Storage     | Destroyed 8 combat bots
 1253 | -8/Storage     | Released all parts (7)
 1277 | -8/Storage     | Identified exit to Garrison
 1278 | -8/Storage     | Entered Garrison
 1281 | -8/Garrison    | Installed Relay Interface Framework
 1308 | -8/Garrison    | Triggered checkpoint
 1335 | -8/Garrison    | Core integrity fell below 50%
 1348 | -8/Garrison    | Garrison Relay disabled
 1388 | -8/Garrison    | Triggered checkpoint
 1399 | -8/Garrison    | Discovered new exit (range 12)
 1405 | -8/Garrison    | Entered Recycling
 1430 | -8/Recycling   | Spotter reported a threat
 1452 | -8/Recycling   | Discovered new exit (range 5)
 1454 | -8/Recycling   | Identified exit to Factory
 1461 | -8/Recycling   | Spotter reported a threat
 1464 | -8/Recycling   | Entered Factory
 1464 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1482 | -6/Factory     | Repaired Lgt. Treads
 1522 | -6/Factory     | Build established: Mutant
 1930 | -6/Factory     | Lost 3 parts (2u1w)
 1952 | -6/Factory     | System corruption reached 10%
 2289 | -6/Factory     | Build established: Scavenger-Mutant
 2540 | -6/Factory     | Lost 5 parts (1p1n2u1w)
 2567 | -6/Factory     | Spotted B-75 Beast
 2608 | -6/Factory     | Lost 5 parts (3n1u1w)
 2678 | -6/Factory     | Core integrity fell below 50%
 2708 | -6/Factory     | Lost 6 parts (2n3u1w)
 2771 | -6/Factory     | Core integrity fell below 20%
 2772 | -6/Factory     | System corruption reached 30%
 2782 | -6/Factory     | Lost 3 parts (2n1u)
 2823 | -6/Factory     | Discovered new exit (range 11)
 2830 | -6/Factory     | Entered Lower Caves
 2987 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 2998 | -6/Lower Caves | Learned 4 Factory zone layouts
 3004 | -6/Lower Caves | Discovered new exit (range 5)
 3005 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3007 | -6/Lower Caves | Entered another Lower Caves area
 3007 | -6/Lower Caves | Discovered new exit (range 13)
 3015 | -6/Lower Caves | Entered Factory
 3015 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3016 | -5/Factory     | Identified exit to Extension
 3045 | -5/Factory     | Build established: Mutant
 3371 | -5/Factory     | Released all parts (5)
 3455 | -5/Factory     | Lost 5 parts (4n1w)
 3503 | -5/Factory     | Core integrity fell below 50%
 3585 | -5/Factory     | Identified exit to Garrison
 3585 | -5/Factory     | Entered Garrison
 3604 | -5/Garrison    | Triggered checkpoint
 3642 | -5/Garrison    | Triggered checkpoint
 3643 | -5/Garrison    | Triggered checkpoint
 3646 | -5/Garrison    | Triggered checkpoint
 3657 | -5/Garrison    | Core integrity fell below 20%
 3663 | -5/Garrison    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03631_ Field strength at 29.
03632_ Field strength at 18.
03633_ Field strength at 12.
03634_ Field strength at 1.
03634_ Stasis field depleted.
03642_ Beams of light sweep through the air. An alarm sounds.
03642_ C-30 ARC bursts open, deploying its payload.
03642_ S-27 Virus unfolds itself. <x4>
03643_ Beams of light sweep through the air. An alarm sounds. <x2>
03647_ Faulty Cld. Gravmag System destroyed.
03653_ Broken Imp. Focal Shield destroyed.
03654_ Thermal Shield destroyed.
03658_ Triggered Stasis Trap.
03658_ A bubble of rippling energy engulfs the area.
03658_ Field strength at 94.
03658_ Field strength at 84.
03659_ Field strength at 66.
03660_ Field strength at 49.
03661_ Field strength at 32.
03662_ Field strength at 18.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          27
Energy Capacity            475
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             25
Resistance: TH             20
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
True Hacker
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              VortexFluxSuperbattery
  Manual?         0
Play Time         01:05:30
  Cumulative      33.8 hours
  Start           2022.05.03 @ 12:15:19
  End             2022.05.03 @ 13:22:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           7
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9597a5f7-8f74-4e4a-877a-faaaae5cd399