Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 20:06:31

Player: Demise

Result: Destroyed by as-61683 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (688)      688
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1248

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     248/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
          Wheel
>         --- UTILITY (2) ------
    Large Storage Unit
>         --- WEAPON (2) -------
          Assault Rifle
    Light Assault Rifle
>         --- INVENTORY (15) ---
    Light Ion Engine
          Wheel
  Compact Wheel
  Compact Wheel
    Small Storage Unit
    Large Storage Unit
          Visual Processing Unit
          Signal Interpreter
          ECM Suite
          Core Shielding
          Hacking Suite
    Small Laser
          Grenade Launcher
          Datajack

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Core Shielding
>         --- WEAPON -----------
    Small Laser
    Small Laser
>         --- INVENTORY --------
          Wheel
  Compact Wheel
    Small Storage Unit
          Visual Processing Unit
          Signal Interpreter
          Seismic Detector
    Small Laser
          Grenade Launcher
          Datajack
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 6   21  1   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   6   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  8    | 2   6   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   7   1   
    Device                 3    | 1   1   1   
    Storage                3    | .   3   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   6   .   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   7   3   
  Power                    2    | .   1   1   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   4   .   
  Highest Loss Streak      4    | .   4   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   98  90  
  Engine                   13   | .   13  10  
  Wheel                    27   | .   27  25  
  Device                   2    | .   1   9   
  Storage                  13   | .   13  14  
  Processor                2    | .   3   .   
  Protection               7    | .   9   1   
  Energy Gun               12   | .   15  .   
  Ballistic Gun            15   | .   12  28  
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 7   29  29  
  Greatest Support         32   | 32  32  20  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         12   | 5   12  15  
  Most Carried             14   | 5   14  14  
  Average Carried          9    | 3   8   14  
  Final Capacity           15   | 5   15  15  
  Final Carried            14   | 5   14  14  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           580  | 263 298 19  
  Remotely                 .    | .   .   .   
Salvage Created            1055 | 132 904 19  
  Parts                    63   | 12  51  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  20   | .   18  2   
  Guns                     20   | .   18  2   
Classes Destroyed          10   | 2   7   1   
  Worker                   1    | .   1   .   
  Builder                  2    | .   2   .   
  Tunneler                 3    | 3   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    15   | .   15  .   
  Assembled                2    | .   .   2   
Best Kill Streak           7    | 2   7   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1053 | .    854  199  
  Core                     260  | .    186  74   
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  14   | .    14   .    
  Regen/Repaired (Parts)   24   | .    24   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              112  | 13   87   12   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 70   80   40   
Shots Fired                220  | 26   170  24   
  Gun                      220  | 26   170  24   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  109  | 13   72   24   
  Thermal                  111  | 13   98   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         19   | 8    19   3    
  Robot Miss Streak        7    | 2    4    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           142  | 19   113  10   
  Core Hits                60   | 6    50   4    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1648 | 197  1362 89   
  Guns                     1648 | 197  1362 89   
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  646  | 70   487  89   
  Thermal                  1002 | 127  875  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        254  | 90   254  .    
  Average Temperature      65   | 31   71   .    
  Received Heat Transfer   408  | .    408  .    
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    4    .    
  Heat Transferred         2545 | 370  2175 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             376  | 20  376 102 
  Initial                  102  | .   13  102 
  Average                  182  | 9   221 95  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         51   | 100 35  100 
  Level 1                  48   | .   64  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   23  3   
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             6    | .   6   .   
  Reused                   1    | .   1   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   35  .   
  Successful               21   | .   21  .   
  Failed                   14   | .   14  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   25   | .   25  .   
  Terminals                27   | .   27  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Robot Analysis           6    | .   6   .   
  Terminal Index           1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                7    | .   7   .   
    Botnet                 6    | .   6   .   
    Detonate               1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   3   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       6    | .   6   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1294 | 114 969 211 
Spaces Moved               854  | 66  627 161 
  Core                     4    | 4   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   850  | 62  627 161 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  95  
  Average Speed            97   | 96  97  96  
  Slowest Speed            110  | 100 105 110 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       47   | 5   99  37  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .   2   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1103 | 90  819 194 
  Wait                     85   | .   65  20  
  Move                     852  | 65  626 161 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 6   15  .   
  Fast Attach              7    | 5   2   .   
  Attach                   11   | 1   10  .   
  Detach                   2    | .   2   .   
  Swap                     10   | .   9   1   
  Drop                     3    | .   3   .   
  Fire                     112  | 13  87  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 6)
  257 | -10/Materials | Repaired Com. Wheel?
  258 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Lost 4 parts (1p1n2w)
  417 | -10/Materials | Discovered new exit (range 16)
  432 | -10/Materials | Identified exit to Materials
  542 | -10/Materials | Core integrity fell below 50%
  585 | -10/Materials | Discovered exit to Materials (range 15)
  844 | -10/Materials | Discovered exit to Mines (range 6)
 1005 | -10/Materials | Discovered exit to Materials (range 16)
 1084 | -10/Materials | Entered Mines
 1162 | -10/Mines     | Learned location of Storage (-8)
 1204 | -10/Mines     | Assembled infested the area
 1246 | -10/Mines     | Core integrity fell below 20%
 1288 | -10/Mines     | Lost 3 parts (1p1n1u)
 1295 | -10/Mines     | Destroyed by as-61683 with Assembled Blade

 Last Messages 
---------------
01073_ K-01 Serf cleans the Pressure Siphon.
LOCATION=MINES
GOAL=ESCAPE
01085_ K-01 Serf collects debris. <x7>
01162_ A derelict emerges from the shadows: "Are any of them following you? I'm
  here trying to lose some heat after our second raid on Storage failed. Whatever
  you do stay away from that place, they've tightened security following our
  previous successful raids."
World map updated: -8/Storage.
01164_ OW-LCZ(g): "We scattered so the Unaware couldn't effectively use their
  advantage in numbers, and I suggest you do the same."
01164_ OW-LCZ(g) slips back into the shadows.
01204_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
01216_ D-53 Grenadier unfolds itself.
01247_ Ion Engine destroyed.
01249_ Seismic Detector destroyed.
01257_ Wheel destroyed.
01261_ as-32941 destroyed.
01264_ Acquired 19 matter.
01270_ as-63245 destroyed.

 Map 
-----
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|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonDataBiocell
  Manual?         0
Play Time         00:12:25
  Cumulative      511.3 hours
  Start           2022.05.27 @ 19:55:01
  End             2022.05.27 @ 20:06:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          421
  Rogue           421
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             70
Gallery%          82
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4d64cff-d21a-4ca1-817f-b89539e8ed93