Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 16:18:50

Player: pappous

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (112)     560
Value Destroyed (2994)     2994
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1242)               1242
              TOTAL SCORE: 6836

 Bonus
-------
High Alert Combat Kills    542
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     81/300
Energy                     246/265
System Corruption          0%
Temperature                Warm (176)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Signal Interpreter
                Targeting Computer
>               --- WEAPON (3) -------
          Heavy Laser
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
       Improved Ion Engine
          Light Treads
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (41)
                Salvage Targeting Computer
                Particle Gun
          Heavy Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
                Signal Interpreter
                Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
                Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
                Salvage Targeting Computer
         Medium Armor Plating
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy Laser
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             81   | 6   8   25  22  17  3   
  Power                    8    | 1   2   2   1   2   .   
    Engine                 8    | 1   2   2   1   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   3   5   3   2   1   
    Treads                 11   | 1   2   3   2   2   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 1   1   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | 1   2   10  5   3   .   
    Device                 5    | .   .   3   1   1   .   
    Storage                4    | 1   .   3   .   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   2   4   2   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 2   1   8   13  10  2   
    Energy Gun             15   | .   .   4   9   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 2   1   4   2   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   .   .   2   4   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 37   | .   4   7   14  6   6   
  Power                    4    | .   1   1   1   1   .   
  Propulsion               8    | .   2   1   3   .   2   
  Utility                  10   | .   1   3   1   3   2   
  Weapon                   15   | .   .   2   9   2   2   
  Highest Loss Streak      4    | .   3   2   4   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  93  80  96  89  
  Engine                   10   | .   13  10  8   8   9   
  Treads                   9    | .   12  8   7   9   4   
  Wheel                    11   | .   12  13  8   9   9   
  Device                   6    | .   .   7   6   8   7   
  Storage                  10   | .   14  11  9   9   9   
  Processor                5    | .   .   .   9   18  18  
  Protection               8    | .   9   8   8   8   6   
  Energy Gun               12   | .   .   16  19  9   7   
  Ballistic Gun            16   | .   28  16  1   15  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             66   | 10  15  61  66  62  58  
  Greatest Support         26   | 20  20  26  20  20  20  
  Greatest Overweight (x)  6    | .   3   6   5   4   4   
  Average Overweight (x)   1    | .   .   1   4   2   3   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  
  Average Capacity         13   | 7   8   11  20  20  20  
  Most Carried             17   | 4   8   17  17  14  15  
  Average Carried          9    | 2   6   8   14  10  13  
  Final Capacity           20   | 8   8   20  20  20  20  
  Final Carried            17   | 4   5   17  13  14  13  

 Class Distribution 
--------------------
 35% | Scavenger-Tank
 29% | Scavenger-Gunner
 28% | Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Matter Collected           1601 | 202  242  728  171  258  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3758 | .    487  1607 996  496  172  
  Parts                    228  | .    39   94   46   39   10   
Haulers Intercepted        3    | .    .    2    1    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  100  | .   17  30  24  23  6   
  Guns                     76   | .   17  30  17  8   4   
  AOE                      23   | .   .   .   6   15  2   
Classes Destroyed          10   | .   2   6   1   .   1   
  Worker                   2    | .   .   2   .   .   .   
  Hauler                   3    | .   .   2   1   .   .   
  Recycler                 5    | .   .   3   2   .   .   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  42   | .   6   10  10  13  3   
  Grunt                    39   | .   11  10  10  7   1   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  3    | .   .   .   2   1   .   
  Sentry                   14   | .   .   9   2   2   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   4   5   6   6   3   
  Combat Bots Only         6    | .   4   4   6   6   3   
Max Kills in Single Turn   4    | .   1   2   3   4   2   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 3    | .   .   .   2   3   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Damage Taken               5352 | .    728  1453 1803 868  500  
  Core                     986  | .    130  293  326  167  70   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  5    | .    .    .    5    .    .    
Core Remaining (%)         58   | 100  48   26   .    .    .    
Volleys Fired              283  | .    63   110  58   33   19   
  Largest                  3    | .    2    3    3    3    3    
  Hottest                  150  | .    40   119  150  119  109  
Shots Fired                674  | .    126  307  114  76   51   
  Gun                      650  | .    126  307  102  67   48   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 24   | .    .    .    12   9    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  382  | .    126  173  18   33   32   
  Thermal                  202  | .    .    134  24   28   16   
  Explosive                24   | .    .    .    12   9    3    
  Electromagnetic          66   | .    .    .    60   6    .    
  Robot Hit Streak         23   | .    15   23   12   9    19   
  Robot Miss Streak        10   | .    5    10   3    4    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        16   | .    3    7    4    2    .    
    Max Gunslinging Chain  2    | .    1    2    1    1    .    
Shots Hit Robots           393  | .    73   170  68   51   31   
  Core Hits                206  | .    36   67   58   33   12   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    1    3    .    .    .    
  Critical Strikes         9    | .    1    5    1    .    2    
    Burn                   5    | .    .    2    1    .    2    
    Destroy                4    | .    1    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6746 | .    606  2062 1822 1663 593  
  Guns                     4926 | .    604  2062 1199 680  381  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1818 | .    .    .    623  983  212  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    .    
  Kinetic                  2070 | .    604  1018 114  163  171  
  Thermal                  1965 | .    .    1044 297  414  210  
  Explosive                1689 | .    .    .    494  983  212  
  Electromagnetic          1020 | .    .    .    917  103  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    .    .    .    
  Average Corruption       2    | .    .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  39   | .    .    39   .    .    .    
    Message Errors         9    | .    .    9    .    .    .    
    Matter Fused           17   | .    .    17   .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      5    | .    .    5    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    .    
    Data Loss (major)      2    | .    .    2    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            54   | .    .    .    45   9    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               54   | .    .    .    45   9    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      123  | .    1    .    122  .    .    
  Shots                    3    | .    .    .    3    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        311  | .    122  311  229  295  183  
  Average Temperature      64   | .    26   71   75   81   45   
  Received Heat Transfer   1845 | .    315  423  675  288  144  
  Effects                  3    | .    .    .    .    3    .    
    Interference           3    | .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              4    | .    .    .    4    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    .    5    .    2    3    
  Heat Transferred         4659 | .    .    2667 623  814  555  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    4    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1278 | .    205  532  743  1278 774  
  Initial                  622  | .    .    48   213  482  622  
  Average                  415  | .    91   267  545  915  670  
Maximum Alert Level        4    | .    1    2    3    4    3    
  Low Security (%)         39   | 100  96   45   .    .    .    
  Level 1                  15   | .    3    26   21   .    .    
  Level 2                  22   | .    .    27   52   12   66   
  Level 3                  20   | .    .    .    26   75   33   
  Level 4                  2    | .    .    .    .    12   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          11   | .    5    2    2    .    2    
  Investigation            2    | .    2    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            6    | .    3    2    .    .    1    
  Assault                  1    | .    .    .    1    .    .    
  Garrison                 2    | .    .    .    1    .    1    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Distress Signals           12   | .   3   4   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              153  | .   29  57  32  23  12  
  Peak Tracking Total      8    | .   4   6   8   7   7   
  Tactical Retreats        8    | .   3   2   2   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Traps Triggered            11   | .   3   3   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat 
Machines Disabled          5    | .   .   1   4   .   .   
  Max in Single Turn       2    | .   .   1   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Machines Accessed          1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                1    | .   .   .   1   .   .   
  Successful               1    | .   .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Turns Passed               5825 | 75   1017 2704 572  1286 171  
Spaces Moved               2573 | 50   556  1372 195  337  63   
  Core                     47   | 11   32   4    .    .    .    
  Treads                   1159 | 33   361  455  19   286  5    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1367 | 6    163  913  176  51   58   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   135  150  150  
  Average Speed            176  | 126  141  152  183  340  163  
  Slowest Speed            400  | 160  200  350  400  400  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    92   80   26   59   11   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          251  | .    .    .    175  42   34   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      251  | .    .    .    175  42   34   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Total                      3323 | 60   685  1758 306  416  98   
  Wait                     294  | .    51   213  18   .    12   
  Move                     2569 | 49   555  1371 195  336  63   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  43   | 5    5    19   8    5    1    
  Fast Attach              32   | 5    3    14   7    3    .    
  Attach                   26   | 1    3    2    13   5    2    
  Detach                   2    | .    .    .    1    1    .    
  Swap                     23   | .    2    9    2    9    1    
  Drop                     28   | .    2    20   4    2    .    
  Fire                     283  | .    63   110  58   33   19   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    22   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 13)
  490 | -10/Materials | Discovered new exit (range 12)
  738 | -10/Materials | Lost 3 parts (2n1u)
  778 | -10/Materials | Discovered new exit (range 6)
  880 | -10/Materials | Discovered new exit (range 13)
  958 | -10/Materials | Core integrity fell below 50%
 1093 | -10/Materials | Entered another Materials area
 1093 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1292 | -9/Materials  | Discovered new exit (range 13)
 1701 | -9/Materials  | Build established: Scavenger-Tank
 1948 | -9/Materials  | Core integrity fell below 50%
 2128 | -9/Materials  | Discovered new exit (range 5)
 2233 | -9/Materials  | Build established: Scavenger-Gunner
 2270 | -9/Materials  | Discovered new exit (range 4)
 2435 | -9/Materials  | Discovered new exit (range 16)
 2691 | -9/Materials  | Build established: Scavenger-Tank
 3797 | -9/Materials  | Entered another Materials area
 3797 | -8/Materials  | Evolved 2 slots: Utility x2
 3797 | -8/Materials  | Discovered new exit (range 15)
 3924 | -8/Materials  | Lost 3 parts (3w)
 4024 | -8/Materials  | Lost 4 parts (1p3w)
 4197 | -8/Materials  | First assault squad dispatched
 4291 | -8/Materials  | Garrison activated, responded to threat
 4308 | -8/Materials  | Core integrity fell below 50%
 4341 | -8/Materials  | Lost 4 parts (1n3w)
 4369 | -8/Materials  | Identified exit to Garrison
 4369 | -8/Materials  | Entered Garrison
 4509 | -8/Garrison   | Lost 3 parts (1p1u1w)
 4538 | -8/Garrison   | Triggered checkpoint
 4732 | -8/Garrison   | Triggered checkpoint
 4842 | -8/Garrison   | Discovered new exit (range 14)
 4863 | -8/Garrison   | Build established: Scavenger-Gunner
 5266 | -8/Garrison   | Discovered new exit (range 14)
 5288 | -8/Garrison   | Core integrity fell below 20%
 5534 | -8/Garrison   | Triggered checkpoint
 5623 | -8/Garrison   | Discovered new exit (range 9)
 5635 | -8/Garrison   | Identified exit to Materials
 5647 | -8/Garrison   | Installed Relay Interface Framework
 5655 | -8/Garrison   | Entered Materials
 5768 | -8/Materials  | Garrison activated, responded to threat
 5821 | -8/Materials  | Lost 3 parts (2u1w)
 5826 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05775_ U-05 Engineer builds a Wall. <x2>
05776_ U-05 Engineer lays Concrete. <x4>
05781_ U-05 Engineer builds a Wall. <x3>
05786_ Y-45 Defender suffers critical hit (Burn).
05787_ Lgt. Armor Plating destroyed.
05787_ Critical hit (Burn: +37).
05790_ Cooling System destroyed.
05790_ Lgt. Assault Rifle destroyed.
05793_ Y-45 Defender destroyed.
05793_ R-06 Scavenger collects Lgt. Treads.
05795_ U-05 Engineer builds a Wall. <x2>
05796_ R-06 Scavenger collects Hvy. Assault Rifle.
05798_ U-05 Engineer builds a Wall. <x2>
05801_ W-25 Informer sends out distress signal.
05806_ R-06 Scavenger collects Lgt. Ion Engine.
05810_ R-06 Scavenger collects Flight Unit.
05815_ G-47 Trooper suffers critical hit (Burn).
05820_ Imp. Heat Sink melted.
05820_ G-47 Trooper destroyed.
05823_ Arm. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockStormClaymores
  Manual?         0
Play Time         00:35:28
  Cumulative      83.2 hours
  Start           2022.04.22 @ 15:42:17
  End             2022.04.22 @ 16:18:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          51
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsLarge
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2d5fbb7-2e18-4ec3-a674-91a048fad99b