Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 23:31:13

Player: Olafz

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1123)     1123
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 4065

 Bonus
-------
Follower Combat Kills      67

 Cogmind 
---------
Core Integrity             0/700
Matter                     133/300
Energy                     80/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (6) ---
             (None)
>        --- UTILITY (4) ------
             (None)
>        --- WEAPON (2) -------
         Scythe
>        --- INVENTORY (5) ----
  Medium Storage Unit

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
               Xenon Bombardment Thruster
>              --- UTILITY ----------
        Medium Storage Unit
               Weight Redist. System
      Improved Sensor Array
  High-powered Tractor Beam
>              --- WEAPON -----------
      Improved Assault Rifle
               Gauss Rifle
>              --- INVENTORY --------
               Deuterium Engine
        Medium Storage Unit
         Large Storage Unit
               Trap Scanner
               Reaction Control System
               Field Laser
      Improved Assault Rifle
      Improved Assault Rifle
               Rocket Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Trap Scanner
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Improved Assault Rifle
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   2   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             47   | .   10  12  2   11  12  
  Power                    6    | .   2   1   .   2   1   
    Engine                 5    | .   2   1   .   2   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | .   5   2   2   4   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | .   5   1   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 8    | .   .   1   .   4   3   
  Utility                  10   | .   2   2   .   3   3   
    Device                 5    | .   .   2   .   1   2   
    Storage                3    | .   1   .   .   2   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | .   1   7   .   2   5   
    Energy Gun             4    | .   1   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   5   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 21   | .   3   .   1   1   16  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               7    | .   .   .   1   .   6   
  Utility                  5    | .   1   .   .   .   4   
  Weapon                   6    | .   1   .   .   1   4   
  Highest Loss Streak      13   | .   1   .   1   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   80  73  87  80  73  
  Engine                   9    | .   6   11  11  9   3   
  Leg                      18   | .   28  22  21  9   .   
  Flight                   5    | .   .   .   .   15  31  
  Device                   12   | .   .   7   22  19  16  
  Storage                  10   | .   14  11  11  9   5   
  Energy Gun               9    | .   13  8   11  7   .   
  Ballistic Gun            11   | .   14  12  11  9   10  
Naked Turns                6    | .   .   .   .   .   6   
Heaviest Build             37   | 12  28  36  36  37  24  
  Greatest Support         34   | 20  20  26  26  26  34  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  10  
  Average Capacity         13   | .   14  15  15  12  8   
  Most Carried             15   | .   12  15  15  15  10  
  Average Carried          12   | .   8   14  14  12  7   
  Final Capacity           15   | 8   15  15  15  10  5   
  Final Carried            15   | 6   12  15  15  10  1   

 Class Distribution 
--------------------
 81% | Mutant
 15% | Sprinter
  3% | Gladiator

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -8/Materials
 Sprinter | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           709  | 200 115 88  191 70  45  
  Remotely                 45   | .   .   .   .   .   45  
Salvage Created            1550 | .   622 281 276 155 216 
  Parts                    96   | .   35  24  11  14  12  
Haulers Intercepted        2    | .   1   1   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  36   | .   10  9   6   6   5   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     35   | .   10  9   6   6   4   
Classes Destroyed          10   | .   5   3   1   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  14   | .   .   7   3   4   .   
  Grunt                    16   | .   10  1   2   1   2   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   1   .   1   2   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   4   5   4   4   2   
  Combat Bots Only         4    | .   4   4   3   4   2   
Max Kills in Single Turn   2    | .   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        389  | .    64   42   20   32   231  
  Missed                   141  | .    18   10   1    11   101  
Damage Taken               3121 | .    719  310  284  247  1561 
  Core                     1152 | .    176  81   124  68   703  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         66   | 100  29   .    48   87   .    
Volleys Fired              122  | .    52   25   15   14   16   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  86   | .    60   86   86   86   63   
Shots Fired                222  | .    101  39   30   21   31   
  Gun                      222  | .    101  39   30   21   31   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  133  | .    49   25   15   14   30   
  Thermal                  70   | .    42   5    15   7    1    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          19   | .    10   9    .    .    .    
  Robot Hit Streak         11   | .    9    5    9    11   11   
  Robot Miss Streak        3    | .    3    2    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    
Shots Hit Robots           154  | .    63   23   22   16   30   
  Core Hits                75   | .    31   14   9    8    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         2    | .    .    1    .    .    1    
    Destroy                1    | .    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2234 | .    613  365  340  251  665  
  Guns                     1937 | .    605  365  340  250  377  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    288  | .    .    .    .    .    288  
  Ramming                  9    | .    8    .    .    1    .    
  Kinetic                  1210 | .    264  247  155  167  377  
  Thermal                  616  | .    297  51   185  83   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          111  | .    44   67   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 288  | .    .    .    .    .    288  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    1    
  Average Corruption       1    | .    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    7    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Weapon Failures        3    | .    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | .    2    .    .    1    .    
  Kicked                   3    | .    2    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        198  | .    76   72   198  123  26   
  Average Temperature      36   | .    26   26   70   45   11   
  Received Heat Transfer   780  | .    321  45   42   54   318  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1378 | .    675  111  407  185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             358  | .   334 253 226 238 358 
  Initial                  98   | .   .   56  51  30  98  
  Average                  135  | .   175 135 107 64  215 
Maximum Alert Level        1    | .   1   1   1   1   1   
  Low Security (%)         71   | .   46  87  74  91  39  
  Level 1                  28   | .   53  12  25  8   60  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   .   3   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           2    | .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   20  10  9   10  12  
  Peak Tracking Total      8    | .   4   4   3   8   7   
  Tactical Retreats        3    | .   3   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          2    | .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          7    | .   2   2   .   1   2   
  Terminals                6    | .   2   2   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                14   | .   3   3   .   3   5   
  Successful               7    | .   1   2   .   2   2   
  Failed                   7    | .   2   1   .   1   3   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   2   1   .   1   1   
  Terminals                12   | .   3   3   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             5    | .   1   1   .   1   2   
  Robot Analysis           1    | .   .   .   .   .   1   
  Prototype ID Bank        3    | .   1   1   .   .   1   
  Alert Level              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   1   .   1   .   
  Terminals                2    | .   .   1   .   1   .   
    Botnet                 2    | .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   1   2   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   7   3   .   
  Total Damage             191  | .   .   .   129 62  .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac 
Turns Passed               2098 | .   404 654 487 306 247 
Spaces Moved               1293 | 1   141 294 215 328 314 
  Core                     68   | .   .   .   .   .   68  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     737  | 1   141 294 215 86  .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   488  | .   .   .   .   242 246 
  Fastest Speed            25   | 120 120 190 190 31  25  
  Average Speed            120  | 120 170 190 190 72  33  
  Slowest Speed            190  | 120 190 190 190 190 100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 2   38  32  58  43  11  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      1621 | .   206 355 265 382 413 
  Wait                     85   | .   2   1   30  1   51  
  Move                     1286 | .   140 293 214 327 312 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  26   | .   .   9   2   11  4   
  Fast Attach              16   | .   2   7   .   5   2   
  Attach                   13   | .   1   .   1   4   7   
  Detach                   3    | .   .   .   .   1   2   
  Swap                     18   | .   7   5   1   2   3   
  Drop                     39   | .   .   15  2   16  6   
  Fire                     122  | .   52  25  15  14  16  
  Melee                    9    | .   .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   2   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Core integrity fell below 50%
  301 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 10)
  405 | -10/Materials | Entered another Materials area
  405 | -9/Materials  | Evolved 2 slots: Utility x2
 1000 | -9/Materials  | Discovered new exit (range 15)
 1059 | -9/Materials  | Entered Mines
 1276 | -9/Mines      | Escorted by a lone wolf Derelict
 1455 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1505 | -9/Mines      | Core integrity fell below 50%
 1529 | -9/Mines      | Discovered new exit (range 9)
 1546 | -9/Mines      | Entered Materials
 1546 | -8/Materials  | Accompanied by 1 ally
 1546 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1848 | -8/Materials  | Discovered new exit (range 13)
 1852 | -8/Materials  | Entered Factory
 1852 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1853 | -7/Factory    | Identified exit to Storage
 2009 | -7/Factory    | Build established: Sprinter
 2032 | -7/Factory    | Core integrity fell below 50%
 2062 | -7/Factory    | Lost 13 parts (2p6n3u2w)
 2086 | -7/Factory    | Core integrity fell below 20%
 2093 | -7/Factory    | Garrison activated, responded to threat
 2099 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Nuclear Reactor explodes.
U-05 Engineer destroyed.
Nuclear Reactor explodes.
Weight Redist. System destroyed.
Dropped Med. Storage Unit.
The unstable cave ceiling collapses. <x2>
Acquired Scythe.
Dropped Field Laser.
Dropped Rocket Launcher.
Dropped Trap Scanner.
Acquired Scythe. <x2>
Y-54 Guardian Lgt. Treads severed.
Y-54 Guardian destroyed.
Y-54 Guardian calls for garrison reinforcements.
ALERT: Activating Garrison Access F004.
K-01 Serf collects debris.
Scythe destroyed. <x2>
K-01 Serf collects debris.
Imp. Melee Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
|     !**  #                #??????????????????????? |
| ""  !*   #                ##?????????????????????? |
| ""  !*   #               # #?????????????????????? |
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|          # """     ########??????????????????????? |
| ""       # """     #????????????????  ???????????? |
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| """      #       Y"#??????????????     ??????????? |
| """      #       ""#?????????????  k   ??????????? |
| """      #         #????????????        ?????????? |
|      ==  ###/###################  ==   ??????????? |
|      =!                           ==    ?????????? |
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| ????????????????????#########????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                73
Melee Accuracy             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanBoreArchive
  Manual?         0
Play Time         00:23:12
  Cumulative      104.4 hours
  Start           2024.04.30 @ 23:00:53
  End             2024.04.30 @ 23:31:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          198
  Rogue           196
  Adventurer      2
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             56
Gallery%          56
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac0a64f6-c442-42c6-b2ff-0b8b5393bfd6