Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 20:33:52 Player: karotgaemin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1761) 1761 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4832 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 78/700 Matter 238/300 Energy 150/150 System Corruption 19% Temperature Danger (409) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (8) ------ Small Storage Unit Large Storage Unit Weight Redist. System (fused) Visual Processing Unit Improved Signal Interpreter Improved Light Armor Plating System Restoration Module > --- WEAPON (2) ------- Advanced Beam Cannon Plasma Cannon > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Light Treads Armored Wheel Armored Wheel Xenon Bombardment Thruster Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Armor Integrity Analyzer Advanced Transmission Jammer Hardened Heavy Armor Plating Improved Shield Generator Component Analysis Suite > --- WEAPON ----------- Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Improved Heat Sink Visual Processing Unit Energy Filter Advanced ECM Suite Light Armor Plating Improved Light Armor Plating Beam Rifle Beam Rifle Improved Medium Laser Plasma Cannon Plasma Cannon High-powered Shotgun High-powered Shotgun Gauss Rifle Remote Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Component Analysis Suite Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 2 2 . . Weapon . | . . . . . . . Parts Attached 81 | 7 11 5 23 11 2 22 Power 9 | 1 1 . 3 1 1 2 Engine 5 | 1 1 . 2 . 1 . Core 4 | . . . 1 1 . 2 Reactor . | . . . . . . . Propulsion 20 | 2 1 1 7 2 . 7 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 20 | 2 1 1 7 2 . 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 4 3 5 6 1 8 Device 14 | 1 1 3 2 3 1 3 Storage 6 | 1 2 . 1 . . 2 Processor 6 | . 1 . 1 2 . 2 Hackware . | . . . . . . . Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 23 | 2 5 1 8 2 . 5 Energy Gun 9 | . 3 1 4 . . 1 Energy Cannon 5 | . . . 1 1 . 3 Ballistic Gun 8 | 2 2 . 2 1 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Parts Lost 19 | . 1 . 6 4 6 2 Power 2 | . . . 1 . 1 . Propulsion 7 | . . . 4 2 1 . Utility 9 | . 1 . 1 2 4 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 5 | . 1 . 3 3 5 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 99 93 95 88 69 58 Engine 7 | . 14 11 5 5 . . Core 2 | . . . 3 1 6 5 Wheel 17 | . 28 22 15 10 11 10 Device 20 | . 13 27 28 28 15 8 Storage 10 | . 14 11 11 7 6 7 Processor 4 | . . . 4 9 12 6 Protection 4 | . . . 8 7 4 4 Energy Gun 4 | . 1 22 10 . . 1 Energy Cannon 4 | . . . 3 11 4 7 Ballistic Gun 9 | . 26 . 3 2 5 3 Peak Build Rating 47 | 7 12 18 33 43 47 33 Average Rating 23 | 4 7 16 28 38 33 21 On Entrance 16 | . 7 12 18 33 43 1 Naked Turns 22 | . . . . . 21 1 Heaviest Build 90 | 14 53 54 72 90 83 46 Greatest Support 30 | 20 20 20 20 20 20 30 Greatest Overweight (x) 26 | . 2 2 7 26 15 3 Average Overweight (x) 2 | . 1 2 3 5 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 Average Capacity 17 | 6 16 20 20 20 17 9 Most Carried 20 | 5 19 18 20 20 19 8 Average Carried 13 | 2 9 16 17 19 15 5 Final Capacity 20 | 8 20 20 20 20 5 15 Final Carried 20 | 4 18 17 20 18 5 7 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1441 | 255 307 107 284 185 . 303 Remotely . | . . . . . . . Salvage Created 2471 | 10 401 222 1023 483 . 332 Parts 140 | 4 27 8 56 27 . 18 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 40 | . 9 5 18 6 . 2 Guns 27 | . 9 4 11 3 . . Cannons 12 | . . . 7 3 . 2 Classes Destroyed 13 | 1 4 1 5 2 . . Worker 9 | . 2 . 2 2 . 3 Builder 2 | . . . . 1 . 1 Tunneler 2 | 1 . . 1 . . . Hauler 2 | . 1 . . . . 1 Recycler 3 | . . . 1 1 . 1 Watcher 2 | . . . 1 1 . . Swarmer 4 | . 3 . . 1 . . Cutter 2 | . . . 2 . . . Grunt 20 | . 6 4 9 1 . . Brawler 3 | . . . 1 2 . . Sentry 7 | . . 1 4 . . 2 Specialist 2 | . . . 2 . . . Programmer 2 | . . . . 2 . . Best Kill Streak 4 | 1 4 3 4 4 . 2 Combat Bots Only 4 | . 3 3 4 3 . 1 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 301 | . 49 17 81 31 15 108 Missed 100 | . 13 7 31 7 2 40 Damage Taken 3159 | . 438 128 819 525 575 674 Core 796 | . 85 25 64 . 469 153 Absorbed by Shields 37 | . . . . . 37 . Regen/Repaired (Parts) 23 | . . . 23 . . . Core Remaining (%) 86 | 100 66 93 88 . . . Volleys Fired 174 | 2 43 9 56 22 . 42 Largest 2 | 2 2 2 2 2 . 2 Hottest 155 | 40 40 112 128 155 . 148 Shots Fired 322 | 4 86 18 110 43 . 61 Gun 232 | 4 86 18 88 16 . 20 Cannon 89 | . . . 21 27 . 41 Launcher . | . . . . . . . Special 1 | . . . 1 . . . Kinetic 144 | 4 86 . 21 16 . 17 Thermal 177 | . . 18 88 27 . 44 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 1 10 11 13 15 . 5 Robot Miss Streak 4 | 1 3 1 4 4 . 2 Penetration Max 1 | . . . 1 . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 211 | 2 57 14 74 29 . 35 Core Hits 95 | 1 24 5 37 14 . 14 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 4 1 1 . . Burn 5 | . . 4 1 . . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3939 | 28 708 222 1447 704 . 830 Guns 2420 | 28 707 222 1022 208 . 233 Cannons 1512 | . . . 425 496 . 591 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 7 | . 1 . . . . 6 Kinetic 1362 | 28 707 . 220 208 . 199 Thermal 2570 | . . 222 1227 496 . 625 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . 1 6 20 20 Average Corruption 11 | . . . 1 5 15 19 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 40 | . . . 1 4 5 30 Message Errors 8 | . . . . 1 2 5 Matter Fused 6 | . . . . 2 1 3 Heat Flow Errors 5 | . . . 1 . . 4 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 4 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 4 | . . . . . . 4 Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 Shots . | . . . . . . . Rammed 2 | . 1 . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 512 | . 2 69 144 375 . 512 Average Temperature 113 | . 1 50 49 112 . 175 Received Heat Transfer 900 | . 195 84 342 . . 279 Effects 12 | . . . . . . 12 Shutdowns 1 | . . . . . . 1 Interference 10 | . . . . . . 10 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 8 | . . 3 4 . . 1 Heat Transferred 5165 | . . 814 2516 655 . 1180 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 416 | 5 266 243 416 248 41 144 Initial 189 | . 3 66 102 189 41 . Average 117 | . 66 128 215 155 27 34 Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 73 | 100 94 88 42 52 100 100 Level 1 26 | . 5 11 56 47 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 1 5 3 . . Investigation 3 | . 1 . 2 . . . Extermination 2 | . . . . 2 . . Reinforcement 7 | . 2 1 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 3 | . 2 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 17 10 23 8 5 9 Peak Tracking Total 5 | . 4 5 3 3 5 3 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . 1 . 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 4 | . 1 . 3 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 3 . 12 . . . Successful 11 | . 2 . 9 . . . Failed 4 | . 1 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 3 . 10 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 . 7 . . . Record 5 | . . . 5 . . . Alert Level 3 | . 1 . 2 . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 3292 | 65 889 192 793 722 143 488 Spaces Moved 2036 | 53 618 120 379 396 118 352 Core 93 | 1 . . . 1 32 59 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1943 | 52 618 120 379 395 86 293 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 110 110 125 50 80 Average Speed 118 | 79 97 110 136 160 118 96 Slowest Speed 1350 | 80 110 110 185 1350 800 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 79 21 39 14 89 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . 4 3 . . Melee . | . . . . . . . Projectile 7 | . . . 4 3 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2602 | 72 816 161 546 448 120 439 Wait 194 | . 118 25 51 . . . Move 2031 | 52 617 119 378 396 117 352 Hop . | . . . . . . . Pick Up 86 | 11 21 2 25 10 1 16 Fast Attach 5 | . . . . 1 . 4 Attach 40 | 7 1 3 10 6 2 11 Detach 1 | . . . . . . 1 Swap 36 | . 10 2 13 4 . 7 Drop 33 | . 5 1 13 9 . 5 Fire 174 | 2 43 9 56 22 . 42 Melee . | . . . . . . . Ram 2 | . 1 . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 7) 299 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 566 | -10/Materials | Derelicts attacked the area 917 | -10/Materials | Discovered new exit (range 16) 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Utility x2 1062 | -9/Materials | Discovered new exit (range 9) 1134 | -9/Materials | Discovered new exit (range 4) 1147 | -9/Materials | Entered another Materials area 1147 | -8/Materials | Evolved 2 slots: Utility x2 1394 | -8/Materials | Repaired Wheel 1602 | -8/Materials | Lost 3 parts (2n1u) 1902 | -8/Materials | Discovered new exit (range 10) 1940 | -8/Materials | Entered Factory 1940 | -7/Factory | Evolved 2 slots: Utility x2 2577 | -7/Factory | Lost 3 parts (1n2u) 2662 | -7/Factory | Sucked down chute 2662 | -7/Factory | Entered Waste 2674 | -7/Waste | Spotted C-40 Crusher 2677 | -7/Waste | EMP discharged 2677 | -7/Waste | System corruption reached 10% 2681 | -7/Waste | Spotted C-40 Crusher 2692 | -7/Waste | Spotted C-40 Crusher 2696 | -7/Waste | Crushed by Compactor (1 part destroyed) 2748 | -7/Waste | Spotted C-40 Crusher 2755 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2767 | -7/Waste | Spotted C-40 Crusher 2767 | -7/Waste | Spotted C-40 Crusher 2777 | -7/Waste | EMP discharged 2779 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2780 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2783 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2784 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2790 | -7/Waste | Core integrity fell below 50% 2797 | -7/Waste | Discovered new exit (range 16) 2805 | -7/Waste | Entered Factory 2815 | -7/Factory | Lost 5 parts (1p1n3u) 3274 | -7/Factory | Core integrity fell below 20% 3293 | -7/Factory | Self-destructed Last Messages --------------- 03268_ System corrupted: Adv. Beam Cannon misfires. 03268_ G-47 Trooper heat damages Imp. Heat Sink. 03268_ System corrupted: Adv. Beam Cannon failed to cycle. 03269_ G-47 Trooper heat damages Imp. Heat Sink. 03271_ R-06 Scavenger collects Welding Torch. 03272_ Overheating: Matter decay (-29). 03272_ R-06 Scavenger collects Terrain Scanner. 03273_ Critical hit (Burn: +37). 03274_ R-06 Scavenger collects Terrain Scan Processor. 03276_ R-06 Scavenger collects Wheel. 03277_ Power failure, Mic. Nuclear Core shutdown. 03277_ R-06 Scavenger collects Wheel. 03279_ Critical hit (Burn: +37). 03291_ Knocked back. 03292_ Overheating: System interference. 03292_ Adv. Beam Cannon temporarily disabled. 03292_ System Restoration Module temporarily disabled. Map ----- +----------------------------------------------------+ | ???????????????????????#########+##############+## | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ??? ???????????????????# | | ??? ??????????????????# ###+#######+#### | | ??? #######+########### # ] #?# | | ??? # #?# | | ??# # #?# | | ??? + #?# | | ??? # #?# | | ??? # #?# | | ?????### ###+#########+# #?# | | ???????# # #= #?# | | ???????# # # #?# | | ???????# # # #?# | | ???????# + # #?# | | ???????# # # #?# | | ???????# # % ##+############# | | ?????######+##+################ ########## ## | | ?????# #???????????# # # | | ?????# #???????????# # """"""""" # | | ?????# #???????????#%# # | | ?????# #############"# # | | ?????# # @ b # # "" "" !! # | | ?????# # """""" + + ""S"" !! # | | ?????# # """""" # # """" !! # ?? | | ?????# # """""" # #############????? | | ?????# # """"""%# ????????????????? | | ?????# # g # ???????????????? | | ?????# #! """""" + ??????????????? | | ?????# ! # """""" # ?????????????? | | ?????##############? ????"""" # ????????????? | | ????????????????????????????" #######????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 30 Particle Charging 15 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcIonicFragment Manual? 0 Play Time 00:39:23 Cumulative 24.1 hours Start 2025.04.03 @ 19:54:58 End 2025.04.03 @ 20:33:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52a2b358-e53e-46ff-85d9-6acc34b857c9