Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.17 @ 06:04:07 Player: time Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3737) 3737 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 7359 Bonus ------- High Alert Combat Kills 192 Cogmind --------- Core Integrity 0/700 Matter 13/300 Energy 196/310 System Corruption 7% Temperature Critical (547) Movement Walking (140) Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Light Armored Exoskeleton > --- UTILITY (4) ------ Launcher Guidance Computer > --- WEAPON (4) ------- High-powered Field Laser Heavy Missile Launcher Spear > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Light Armored Exoskeleton Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Launcher Guidance Computer > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Heavy Missile Launcher Spear > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Armored Exoskeleton Flak Gun [Rating: 45] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Launcher Guidance Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . . 1 1 Parts Attached 53 | 8 . 1 6 13 4 21 Power 8 | 1 . 1 1 1 . 4 Engine 6 | 1 . 1 . 1 . 3 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 13 | 3 . . 1 4 . 5 Treads 1 | 1 . . . . . . Leg 12 | 2 . . 1 4 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 . . 3 2 1 2 Device 5 | 1 . . 1 1 . 2 Storage 1 | 1 . . . . . . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 22 | 2 . . 1 6 3 10 Energy Gun 8 | 1 . . . 2 1 4 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 4 | 1 . . 1 1 . 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 4 | . . . . 2 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 7 | . . . . 4 1 2 Parts Lost 18 | . . . . 1 . 17 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . . 6 Utility 3 | . . . . 1 . 2 Weapon 8 | . . . . . . 8 Highest Loss Streak 10 | . . . . 1 . 10 To Critical Strikes . | . . . . . . . Average Backups 6 | 3 4 4 7 7 7 6 Power 1 | . 1 1 1 1 1 1 Propulsion . | 1 1 1 . 1 1 . Utility . | . . . . . . . Weapon 4 | . 1 2 4 5 5 4 Tool/Special . | . . . . . . . Unused Backups 13 | . 1 1 3 1 2 5 Power 5 | . . 1 1 . 1 2 Propulsion 2 | . 1 . . . . 1 Utility . | . . . . . . . Weapon 6 | . . . 2 1 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 100 100 96 97 98 90 Engine 7 | . 14 14 2 8 9 6 Core 1 | . . . 8 2 . . Leg 28 | . 28 28 33 33 26 26 Device 14 | . 14 14 11 16 18 12 Storage 8 | . 14 14 11 11 9 5 Processor 4 | . . . 4 . 7 7 Protection 1 | . . . 3 3 . . Energy Gun 9 | . 14 14 11 1 5 12 Energy Cannon 4 | . . . . 9 9 3 Ballistic Gun 7 | . 14 14 11 4 9 5 Launcher 2 | . . . . 6 2 3 Peak Build Rating 45 | 7 7 7 15 18 27 45 Average Rating 22 | 5 7 6 12 15 25 33 On Entrance 11 | . 7 7 7 13 18 27 Naked Turns . | . . . . . . . Heaviest Build 37 | 15 15 15 21 25 28 37 Greatest Support 60 | 20 20 20 30 39 39 60 Greatest Overweight (x) 2 | 2 . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 4 4 6 8 8 8 8 Average Carried 6 | 3 3 5 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 4 4 6 8 8 8 4 Class Distribution -------------------- 39% | Mutant 29% | Scavenger-Gunner 24% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 1502 | 345 7 37 142 229 240 502 Remotely . | . . . . . . . Salvage Created 4552 | 203 95 34 274 801 1070 2075 Parts 244 | 15 4 6 14 49 56 100 Haulers Intercepted 11 | . . . . 5 2 4 Recyclers Shooed 5 | 1 . . . 1 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 81 | . 2 3 8 15 20 33 Guns 38 | . 2 3 8 3 4 18 Cannons 22 | . . . . 8 10 4 AOE 20 | . . . . 4 6 10 Classes Destroyed 16 | 2 1 1 1 4 1 6 Worker 1 | . . . . 1 . . Builder 5 | . . . . . . 5 Tunneler 8 | 8 . . . . . . Hauler 11 | . . . . 5 2 4 Recycler 3 | 1 . . . . . 2 Operator 2 | . . . . 1 . 1 Watcher 7 | . . . . 2 2 3 Swarmer 19 | . . 3 3 6 3 4 Grunt 36 | . 2 . 2 5 9 18 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . 2 . Protector 1 | . . . . . . 1 Sentry 16 | . . . 3 4 6 3 Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 7 | 2 1 3 3 7 7 6 Combat Bots Only 7 | . 1 3 3 4 7 4 Max Kills in Single Turn 4 | 1 1 2 1 2 3 4 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . 2 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 461 | . 8 18 47 45 47 296 Missed 146 | . 1 5 12 18 14 96 Hits 315 | . 7 13 35 27 33 200 Projectile 315 | . 7 13 35 27 33 200 Critical Strikes 11 | . . . 1 2 . 8 Part Disruptions 1 | . . . . . . 1 Damage Taken 3910 | . 61 80 323 315 295 2836 Core 903 | . 17 12 16 49 40 769 Absorbed by Shields . | . . . . . . . Ignored by Resistances 999 | . 19 26 94 92 91 677 Regen/Repaired (Parts) 162 | . . . . 13 81 68 Core Remaining (%) 90 | 100 . 88 . 83 92 . Volleys Fired 212 | 22 6 5 28 47 30 74 Largest 4 | 2 2 2 2 2 3 4 Hottest 232 | 70 70 70 73 113 152 232 Shots Fired 516 | 44 12 10 56 67 78 249 Gun 363 | 44 12 10 56 25 38 178 Cannon 125 | . . . . 37 34 54 Launcher 28 | . . . . 5 6 17 Special . | . . . . . . . Kinetic 182 | 22 6 5 28 17 34 70 Thermal 249 | 22 6 5 28 44 38 106 Explosive 9 | . . . . 2 2 5 Electromagnetic 76 | . . . . 4 4 68 Robot Hit Streak 45 | 20 6 3 25 31 10 45 Robot Miss Streak 8 | 1 3 2 2 1 2 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 379 | 37 8 6 46 45 51 186 Core Hits 238 | 10 3 3 14 27 38 143 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | 2 . . 5 2 . 6 Burn 12 | 2 . . 5 2 . 3 Blast 3 | . . . . . . 3 Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 6 | . . . . . . 6 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9688 | 476 100 86 644 1126 1418 5838 Guns 4853 | 476 100 86 636 219 342 2994 Cannons 2197 | . . . . 574 613 1010 Explosions 2580 | . . . . 307 459 1814 Melee . | . . . . . . . Ramming 58 | . . . 8 26 4 20 Kinetic 2629 | 238 50 49 324 141 417 1410 Thermal 4783 | 238 50 37 312 635 736 2775 Explosive 672 | . . . . 268 74 330 Electromagnetic 1546 | . . . . 56 187 1303 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . . 22 Message Errors 7 | . . . . . . 7 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 216 | . . . . 13 31 172 Projectiles 71 | . . . . . 20 51 Explosions 145 | . . . . 13 11 121 Melee . | . . . . . . . Knockbacks 4 | . . . . 1 . 3 Impact 1 | . . . . 1 . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . . . 46 8 57 Shots 10 | . . . . 2 1 7 Rammed . | . . . . . . . Targets Rammed 10 | . . . 1 5 1 3 Kicked 10 | . . . 1 5 1 3 Crushed . | . . . . . . . Highest Temperature 921 | 63 66 45 207 224 156 921 Average Temperature 120 | 18 25 23 68 59 56 220 Received Heat Transfer 1395 | . 45 . 186 84 108 972 Effects 50 | . . . . . . 50 Shutdowns 9 | . . . . . . 9 Energy Bleed 4 | . . . . . . 4 Interference 9 | . . . . . . 9 Matter Decay 5 | . . . . . . 5 Short Circuit 4 | . . . . . . 4 Damage (minor) 5 | . . . . . . 5 Damage (major) 10 | . . . . . . 10 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 14 | . 1 . 3 5 2 3 Heat Transferred 9260 | 851 148 111 1295 1369 1212 4274 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . . 1 3 5 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Maximum Alert Level 2 | . . . . 1 2 2 Low Security (%) 66 | 100 100 100 100 48 16 68 Level 1 22 | . . . . 51 56 13 Level 2 11 | . . . . . 27 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 584 | 5 31 60 71 313 430 584 Initial 104 | . . . . . 104 101 Average 151 | 1 14 21 36 190 315 170 Influence Increases 2825 | 45 61 70 218 590 576 1265 Destroy 0b10 Robot/C 1600 | . 40 60 160 300 400 640 Destroy 0b10 Robot/NC 190 | 45 . . . 45 20 80 Destroy Leader 422 | . 10 10 50 114 108 130 Successful Hack 63 | . 11 . 7 16 2 27 Disable Machine 180 | . . . . 27 27 126 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 115 | . . . 1 28 19 67 Lose Combat Pursuer 105 | . . . . 60 . 45 Influence Decreases 2251 | 45 60 71 218 300 606 951 Entered New Map 346 | . . 1 . . 186 159 Time Decay 1527 | 45 60 70 170 290 270 622 Lost Part 180 | . . . . 10 . 170 Purge Threat 198 | . . . 48 . 150 . Squads Dispatched 19 | . 2 . 1 5 . 11 Investigation 6 | . 2 . 1 1 . 2 Extermination 3 | . . . . . . 3 Reinforcement 6 | . . . . 4 . 2 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 9 | . 1 . 1 2 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 5 7 10 21 24 47 Peak Tracking Total 11 | . 4 11 3 5 7 9 Tactical Retreats 6 | . . 1 . 2 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 21 | . . . . 3 3 15 Max in Single Turn 5 | . . . . 1 2 5 Garrison Access 3 | . . . . 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 24 | . 1 . 4 7 4 8 Terminals 16 | . 1 . 4 5 2 4 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . . 1 1 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . 1 . 1 Total Hacks 74 | . 5 . 19 17 12 21 Successful 45 | . 3 . 11 11 9 11 Failed 29 | . 2 . 8 6 3 10 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual 36 | . 4 . 13 4 6 9 Terminals 58 | . 5 . 19 14 7 13 Fabricators 2 | . . . . . . 2 Repair Stations 7 | . . . . 2 2 3 Recycling Units 2 | . . . . . . 2 Scanalyzers 3 | . . . . . 3 . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 22 | . 2 . 8 6 2 4 Record 3 | . . . 3 . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . 1 . . . Branch Access Points 3 | . 1 . 1 . . 1 Emergency Access Points 2 | . 1 . 1 . . . Alert Level 3 | . . . . 3 . . Unreport Threat 2 | . . . 1 . 1 . Locate Traps 2 | . . . . . 1 1 Disarm Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . 1 . . . Recall Extermination 1 | . . . . 1 . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 2 2 2 Scan Component 3 | . . . . 1 1 1 Repair 3 | . . . . 1 1 1 Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 11 | . 1 . 3 2 2 3 Terminals 11 | . 1 . 3 2 2 3 Botnet 11 | . 1 . 3 2 2 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 18 | . 1 . 4 5 3 5 Full Trace Events 3 | . 1 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 1 1 Time 65 | . . . . 13 26 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Active Infowar (turns) 3080 | 34 132 192 399 572 546 1205 Optics 144 | . . . 144 . . . Seismic 3080 | 34 132 192 399 572 546 1205 T.N.C. 1 | . . . . 1 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 3620 | 345 132 192 399 585 546 1421 Spaces Moved 1972 | 145 93 137 215 348 349 685 Core 28 | 6 . . . . . 22 Treads 10 | 10 . . . . . . Legs 1934 | 129 93 137 215 348 349 663 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 125 | 182 120 120 120 120 120 123 Slowest Speed 190 | 190 120 120 120 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 9 23 36 27 63 40 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 150 | . . . . 31 17 102 Melee 3 | . . . . . . 3 Projectile 1 | . . . . . . 1 AOE 146 | . . . . 31 17 98 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 2670 | 178 102 155 302 451 410 1072 Wait 322 | . . 9 38 13 14 248 Move 1966 | 144 92 136 214 347 348 685 Hop . | . . . . . . . Pick Up 28 | 3 2 2 7 3 4 7 Fast Attach 41 | 8 . 1 3 9 3 17 Attach 15 | . . . 3 1 1 10 Detach 16 | 1 . 1 3 6 1 4 Swap 16 | . . . . 7 4 5 Drop 38 | . 2 1 5 13 4 13 Fire 212 | 22 6 5 28 47 30 74 Melee 6 | . . . . . . 6 Ram . | . . . . . . . Kick 10 | . . . 1 5 1 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: Mat x3 / Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 346 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 350 | -10/Materials | Identified exit to Mines 478 | -10/Materials | Entered Mines 599 | -10/Mines | Assembled infested the area 604 | -10/Mines | Assisted by a Guerilla fighting off Assembled 642 | -10/Mines | Discovered new exit (range 16) 670 | -10/Mines | Entered Materials 670 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -9/Materials | Identified exit to Mines 1051 | -9/Materials | Identified exit to Storage 1051 | -9/Materials | Identified exit to Materials 1069 | -9/Materials | Entered Storage 1573 | -9/Storage | Discovered exit to Materials (range 16) 1643 | -9/Storage | Repaired Seismic Detector 1654 | -9/Storage | Entered Materials 1654 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1839 | -8/Materials | Destroyed 7 combat bots 1883 | -8/Materials | Repaired Aluminum Leg 1960 | -8/Materials | Build established: Gunner 2139 | -8/Materials | Discovered new exit (range 10) 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2293 | -7/Factory | Repaired Aluminum Leg 2608 | -7/Factory | Build established: Scavenger-Gunner 3016 | -7/Factory | Identified exit to Lower Caves 3368 | -7/Factory | Cargo convoy interrupted 3447 | -7/Factory | Lost 10 parts (1p5n2u2w) 3451 | -7/Factory | Core integrity fell below 50% 3597 | -7/Factory | Build established: Gunner 3611 | -7/Factory | Core integrity fell below 20% 3622 | -7/Factory | Core destroyed Last Messages --------------- 03615_ K-01 Serf collects debris. 03615_ U-05 Engineer lays Concrete. 03616_ Overheating: Energy bleed (-16). 03616_ U-05 Engineer lays Concrete. 03617_ Overheating: Matter decay (-2). 03618_ Overheating: System interference. 03618_ Launcher Guidance Computer temporarily disabled. 03618_ U-05 Engineer lays Concrete. 03619_ Overheating: Lgt. Armored Exoskeleton damaged (-231). 03619_ U-05 Engineer lays Concrete. 03619_ K-01 Serf collects debris. 03619_ U-05 Engineer lays Concrete. 03620_ Power failure, Cld. Deuterium Engine shutdown. 03620_ Acquired 2 matter. 03620_ U-05 Engineer lays Concrete. 03621_ Overheating: System interference. 03621_ Spear temporarily disabled. 03621_ U-05 Engineer lays Concrete. 03621_ Dropped Broken Lgt. Armored Exoskeleton. 03622_ Overheating: Core damaged (-70). 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""" !!/ ???????? | | """ + "" "" ???????? | | """ # #""F""# ???????? | | """ # # """ ## ####### ????????? | | ?+ ########+##+##+###+#####???????????????? | | ###?###+###??????# [ #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# """"""""" #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# """"""""" #???????????????? | | ?????????????????# #???????????????? | | ?????????????????#/ """"""""" #???????????????? | | ?????????????????# #???????????????? | | ?????????????????#################???????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Launcher Accuracy 20 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 35% | -9/Storage Aluminum Leg | 10% | -8/Materials Aluminum Leg | 24% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Slippery One root@ Challenges ------------ None Game ------ Seed ResetTeleporterNullifier Manual? 0 Play Time 00:45:34 Cumulative 16.5 hours Start 2025.10.17 @ 05:19:16 End 2025.10.17 @ 06:04:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 12 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 85% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce40b30f-9719-403e-80c3-75c654507c90