Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 03:55:55 Player: Naiya55 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (723) 723 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2013 Bonus ------- None Cogmind --------- Core Integrity 353/400 Matter 232/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (25) --- Light Ion Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Seismic Detector Seismic Detector Improved Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Autogun High-powered Shotgun High-powered Shotgun Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Light Deuterium Engine Light Treads Seismic Detector Seismic Detector Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Autogun High-powered Shotgun High-powered Shotgun Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 22 | 7 6 1 8 Power 5 | 1 2 1 1 Engine 5 | 1 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 5 | 2 . . 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 3 2 . 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 2 . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 97 100 99 Engine 13 | . 14 14 11 Treads 29 | . 28 28 32 Storage 13 | . 14 14 11 Processor 12 | . 11 14 11 Protection 2 | . . . 11 Ballistic Gun 26 | . 28 28 22 Naked Turns . | . . . . Heaviest Build 98 | 11 89 93 98 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 6 21 25 25 Most Carried 25 | 2 19 24 25 Average Carried 19 | 1 12 23 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 2 19 24 25 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 823 | 197 171 224 231 Remotely . | . . . . Salvage Created 900 | . 190 306 404 Parts 70 | . 12 19 39 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 33 | . 9 8 16 Guns 33 | . 9 8 16 Classes Destroyed 6 | . 2 2 2 Builder 1 | . . . 1 Recycler 1 | . 1 . . Watcher 3 | . . . 3 Swarmer 22 | . 9 2 11 Grunt 7 | . . 4 3 Sentry 4 | . . 2 2 Best Kill Streak 6 | . 4 2 6 Combat Bots Only 6 | . 3 2 6 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 155 | . 48 31 76 Missed 49 | . 13 7 29 Damage Taken 1028 | . 282 273 473 Core 109 | . 17 45 47 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 . 75 . Volleys Fired 71 | . 26 17 28 Largest 2 | . 2 2 2 Hottest 50 | . 46 46 50 Shots Fired 142 | . 52 34 56 Gun 142 | . 52 34 56 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 142 | . 52 34 56 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 6 6 13 Robot Miss Streak 5 | . 5 2 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 86 | . 25 22 39 Core Hits 50 | . 13 13 24 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1405 | . 294 358 753 Guns 1394 | . 294 347 753 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 11 | . . 11 . Kinetic 1394 | . 294 347 753 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 37 | . 12 34 37 Average Temperature 13 | . 6 13 14 Received Heat Transfer 222 | . . 114 108 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 259 | . 140 121 259 Initial . | . . . . Average 60 | . 61 46 87 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 91 Level 1 2 | . . . 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 17 10 23 Peak Tracking Total 8 | . 3 3 8 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 8 | . 6 . 2 Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 14 . 3 Successful 6 | . 3 . 3 Failed 11 | . 11 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 15 | . 12 . 3 Terminals 15 | . 12 . 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Record 1 | . . . 1 Robot Analysis 4 | . 3 . 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 6 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3653 | 75 1201 1475 902 Spaces Moved 1194 | 41 400 436 317 Core 2 | 2 . . . Treads 1192 | 39 400 436 317 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 240 Average Speed 277 | 154 272 320 240 Slowest Speed 320 | 160 320 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 4 77 69 38 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1405 | 49 465 485 406 Wait 78 | . 15 26 37 Move 1191 | 40 399 435 317 Hop . | . . . . Pick Up 29 | 2 16 4 7 Fast Attach 12 | 6 4 . 2 Attach 2 | . . . 2 Detach . | . . . . Swap 8 | 1 2 1 4 Drop 12 | . 3 . 9 Fire 71 | . 26 17 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 10) 969 | -10/Materials | Discovered new exit (range 14) 1235 | -10/Materials | Discovered new exit (range 13) 1277 | -10/Materials | Entered Mines 1703 | -10/Mines | Learned Materials trap positions 1732 | -10/Mines | Found a hidden stash of uninstalled traps 2707 | -10/Mines | Discovered new exit (range 7) 2752 | -10/Mines | Entered Materials 2752 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -9/Materials | Loaded intel: 22 trap records 3186 | -9/Materials | Discovered new exit (range 16) 3435 | -9/Materials | Discovered new exit (range 16) 3654 | -9/Materials | Self-destructed Last Messages --------------- into recycling unit. 03581_ Recycling unit begins recycling process. 03582_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 03589_ R-06 Scavenger inserts Flight Unit into recycling unit. 03592_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 03593_ Recycling unit begins recycling process. 03595_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. 03598_ R-06 Scavenger inserts Flight Unit into recycling unit. 03599_ Recycling unit begins recycling process. 03600_ Recycling unit begins matter transfer process. 03651_ G-34 Mercenary destroyed. 03651_ Switching to secondary target: G-34 Mercenary. 03651_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????# | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????##???#??????????" | | ??????????????????????????# ?? ?????????? | | ??????????????????????????# "" #???????#""" | | ??????????????????????????# "" #?#####?# "" | | ??????????????????????????# "T #?! ! ?#""" | | ??????????????????????????# "" ## ?#""" | | ???????????##########?????# "" ## """ ?#""" | | ???????????# = #?????# #??""" # " | | ????????????""""" @ #?????# * #???"" # | | ????????????""""" ####### ????? # [ | | ????????????""""" *=# ##+#########+#### | | ???????????#""""" %=# | | ???????????#""""" [%g | | ???????????#""""" #^ | | ???????????#""""" #^ ####### | | ???????????# # #?????# | | ???????????#+######## #?????#! | | ??????????????????? " #?????##!!!! | | ????????????????? "" #??????##### | | ????????????????? "" #??????????? | | ????????????????# """^ "??????????? | | ????????????????# "" Y"?????????? | | ????????????????# """ ""?????????? | | ????????????????# ^""" #??????????? | | ????????????????? "?" #??????????? | | ?????????????????? ?? #??????????? | | ???????????????????? ??? ???????????? | | ???????????????????????????? ???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleThunderShredder Manual? 0 Play Time 00:19:13 Cumulative 7.6 hours Start 2024.04.14 @ 03:38:37 End 2024.04.14 @ 03:55:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a4d97c2-5384-4d29-9e3b-9b791896850c