Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 12:26:10 Player: Soraya Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (1656) 1656 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3725 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Light Treads Heavy EM Pulse Gun Small Laser Particle Gun Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Medium Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Aluminum Leg Aluminum Leg Small Laser Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 79 | 11 12 51 5 Power 6 | 1 . 5 . Engine 6 | 1 . 5 . Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 3 11 3 Treads . | . . . . Leg 19 | 2 3 11 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 22 | 4 5 13 . Device 11 | 1 3 7 . Storage 5 | 1 2 2 . Processor 3 | 2 . 1 . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 32 | 4 4 22 2 Energy Gun 13 | 2 2 8 1 Energy Cannon 4 | . . 4 . Ballistic Gun 9 | 2 1 6 . Ballistic Cannon 1 | . . . 1 Launcher 4 | . 1 3 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . 1 16 9 Power 2 | . . 1 1 Propulsion 11 | . 1 6 4 Utility 5 | . . 3 2 Weapon 8 | . . 6 2 Highest Loss Streak 9 | . 1 7 9 Average Slot Usage (%) 94 | . 100 93 72 Engine 11 | . 14 11 6 Leg 30 | . 28 31 29 Device 12 | . 14 10 12 Storage 11 | . 13 11 9 Processor 3 | . . 5 . Energy Gun 9 | . 14 7 5 Energy Cannon 3 | . . 4 7 Ballistic Gun 10 | . 13 9 . Naked Turns . | . . . . Heaviest Build 30 | 13 18 30 25 Greatest Support 40 | 20 20 33 40 Greatest Overweight (x) 6 | 3 . 6 . Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 8 14 8 Average Capacity 7 | 4 7 8 8 Most Carried 10 | 6 8 10 8 Average Carried 6 | 4 7 7 6 Final Capacity 8 | 4 8 8 8 Final Carried 8 | 4 8 7 8 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1256 | 316 236 630 74 Remotely . | . . . . Salvage Created 2120 | 147 425 1319 229 Parts 141 | 14 30 88 9 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 11 32 4 Guns 22 | . 7 13 2 Cannons 9 | . . 8 1 AOE 16 | . 4 11 1 Classes Destroyed 11 | 2 4 5 . Worker 3 | . . 2 1 Builder 2 | . . 2 . Tunneler 5 | 5 . . . Hauler 4 | . 2 2 . Recycler 3 | 1 . 2 . Watcher 6 | . 2 4 . Swarmer 15 | . 3 12 . Grunt 25 | . 8 14 3 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 5 | . . 4 1 Best Kill Streak 8 | 2 5 8 5 Combat Bots Only 5 | . 4 5 4 Max Kills in Single Turn 4 | 1 2 4 2 Gunslinging . | . . . . Exploded 4 | . 2 4 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3718 | . 455 1799 1464 Core 896 | . 97 247 552 Absorbed by Shields . | . . . . Core Remaining (%) 66 | 100 61 38 . Volleys Fired 152 | 15 34 88 15 Largest 2 | 2 2 2 2 Hottest 121 | 90 70 118 121 Shots Fired 290 | 30 64 166 30 Gun 212 | 30 60 113 9 Cannon 67 | . . 46 21 Launcher 11 | . 4 7 . Special . | . . . . Kinetic 90 | 2 30 52 6 Thermal 77 | 13 12 51 1 Explosive 11 | . 4 7 . Electromagnetic 112 | 15 18 56 23 Robot Hit Streak 19 | 10 9 19 10 Robot Miss Streak 3 | 3 3 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 200 | 18 38 129 15 Core Hits 101 | 7 24 61 9 Critical Hits 4 | . 2 2 . Critical Kills 4 | . 2 2 . Critical Parts Destroyed . | . . . . Melee Attacks 6 | . . 6 . Impact 6 | . . 6 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4716 | 225 858 3170 463 Guns 1844 | 225 495 986 138 Cannons 948 | . . 800 148 Explosions 1788 | . 363 1248 177 Melee 136 | . . 136 . Ramming . | . . . . Kinetic 629 | . 222 407 . Thermal 1633 | 76 149 1215 193 Explosive 883 | . 314 569 . Electromagnetic 1435 | 149 173 843 270 Impact 136 | . . 136 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 32 | . . . 32 Average Corruption 21 | . . . 21 Corruption Purged . | . . . . Effects 3 | . . . 3 Message Errors 2 | . . . 2 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 187 | . 18 166 3 Projectiles 29 | . . 26 3 Explosions 106 | . 18 88 . Melee 52 | . . 52 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 185 | . 40 83 62 Shots 5 | . 1 3 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 325 | 90 18 325 26 Average Temperature 61 | 37 10 75 9 Received Heat Transfer 846 | . 207 576 63 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 15 | 1 1 10 3 Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 6 . Heat Transferred 2600 | 222 346 1895 137 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 519 | 30 207 519 343 Average Influence 135 | 10 59 218 264 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 66 | 100 97 40 . Level 1 29 | . 2 51 100 Level 2 3 | . . 7 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 5 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . . 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 87 | . 20 61 6 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 6 | . 1 5 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . . 11 . Max in Single Turn 8 | . . 8 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 7 4 . Terminals 11 | . 7 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 16 12 . Successful 13 | . 9 4 . Failed 15 | . 7 8 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 16 12 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 9 4 . Prototype ID Bank 3 | . 3 . . Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . 1 1 . Repair Station Index 1 | . . 1 . Alert Level 2 | . 1 1 . Locate Traps 2 | . 2 . . Security Status 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3748 | 717 1065 1802 164 Spaces Moved 2190 | 305 741 1101 43 Core 21 | 11 . 10 . Treads . | . . . . Legs 2169 | 294 741 1091 43 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 121 120 122 120 Slowest Speed 350 | 200 120 350 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 7 | . . . 7 Exploration Rate (%) 47 | 19 98 68 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 78 | . 6 63 9 Melee . | . . . . Projectile . | . . . . AOE 78 | . 6 63 9 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2983 | 618 855 1385 125 Wait 470 | 277 45 90 58 Move 2187 | 304 740 1100 43 Hop . | . . . . Pick Up 52 | 8 13 28 3 Fast Attach 11 | 7 . 4 . Attach 25 | 1 2 20 2 Detach 3 | . 1 2 . Swap 43 | 3 10 27 3 Drop 34 | 3 10 20 1 Fire 152 | 15 34 88 15 Melee 6 | . . 6 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 718 | -11/Scrapyard | Entered Materials 732 | -10/Materials | Build established: Mutant 864 | -10/Materials | Discovered new exit (range 8) 1011 | -10/Materials | Identified exit to Mines 1474 | -10/Materials | Discovered new exit (range 4) 1689 | -10/Materials | Discovered new exit (range 10) 1783 | -10/Materials | Entered another Materials area 1783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2262 | -9/Materials | Discovered new exit (range 5) 2265 | -9/Materials | Identified exit to Mines 2604 | -9/Materials | Discovered new exit (range 8) 2697 | -9/Materials | Lost 7 parts (4n3w) 2768 | -9/Materials | Identified exit to Materials 3029 | -9/Materials | Build established: Scavenger-Mutant 3067 | -9/Materials | Core integrity fell below 50% 3091 | -9/Materials | Lost 3 parts (1u2w) 3511 | -9/Materials | Discovered exit to Materials (range 12) 3585 | -9/Materials | Entered another Materials area 3585 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3705 | -8/Materials | Crushed by falling debris 3705 | -8/Materials | System corruption reached 10% 3716 | -8/Materials | Crushed by falling debris 3718 | -8/Materials | Crushed by falling debris 3718 | -8/Materials | Core integrity fell below 50% 3718 | -8/Materials | Core integrity fell below 20% 3733 | -8/Materials | Crushed by falling debris 3737 | -8/Materials | Crushed by falling debris 3737 | -8/Materials | System corruption reached 30% 3742 | -8/Materials | Crushed by falling debris 3750 | -8/Materials | Crushed by falling debris 3750 | -8/Materials | Smashed by cave-in Last Messages --------------- 03718_ The unstable cave ceiling collapses. 03718_ Crushed by falling debris. 03718_ Cld. Ion Engine destroyed. 03718_ System corrupted by crushing effect (+3). 03724_ Z41,|% MJ:A 0LU%9SB 03733_ The unstable cave ceiling collapses. 03733_ Crushed by falling debris. 03733_ Aluminum Leg destroyed. 03733_ System corrupted by crushing effect (+4). 03733_ Aluminum Leg destroyed. 03733_ System corrupted by crushing effect (+5). 03737_ The unstable cave ceiling collapses. 03737_ Crushed by falling debris. 03737_ Lgt. EM Pulse Cannon destroyed. 03737_ System corrupted by crushing effect (+4). 03742_ System corrupted: Substantial component data lost. 03742_ The unstable cave ceiling collapses. 03742_ Crushed by falling debris. 03750_ The unstable cave ceiling collapses. 03750_ Crushed by falling debris. 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