Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.04 @ 14:50:21

Player: Eric

Result: Destroyed by as-62889 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (474)      474
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1979

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     275/300
Energy                     51/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (117) Ox1
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
             Flight Unit
             Flight Unit
>            --- UTILITY (2) ------
       Large Storage Unit
    Advanced Targeting Computer
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
      Cooled Ion Engine
             Aluminum Leg
    Improved Weapon Shielding
    Improved Weapon Shielding
  Long-range Tractor Beam
             Assault Rifle
             Assault Rifle

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Targeting Computer
>            --- WEAPON -----------
    Improved Medium Laser
             Assault Rifle
>            --- INVENTORY --------
      Cooled Ion Engine
       Light Nuclear Core
             Aluminum Leg
             Flight Unit
             VTOL Module
    Improved Weapon Shielding
    Improved Weapon Shielding
  Long-range Tractor Beam
             Assault Rifle
             Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 10  7   4   15  4   
  Power                    5    | 1   .   .   4   .   
    Engine                 4    | 1   .   .   3   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 5   2   .   5   3   
    Treads                 2    | 2   .   .   .   .   
    Leg                    10   | 3   2   .   5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  6    | 1   3   .   2   .   
    Device                 3    | .   2   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 3   2   4   4   1   
    Energy Gun             5    | 1   1   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   1   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 11   | .   .   2   1   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  1    | .   .   1   .   .   
  Weapon                   4    | .   .   1   1   2   
  Highest Loss Streak      8    | .   .   2   1   8   
Average Slot Usage (%)     97   | .   98  97  97  95  
  Engine                   11   | .   14  14  8   10  
  Leg                      34   | .   28  28  43  41  
  Device                   8    | .   12  12  3   .   
  Storage                  12   | .   14  14  11  11  
  Processor                3    | .   .   .   5   11  
  Energy Gun               16   | .   23  24  6   10  
  Ballistic Gun            3    | .   2   .   8   2   
  Launcher                 4    | .   2   2   6   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 11  25  25  29  30  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  7    | 1   1   1   .   7   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 5   7   10  10  10  
  Most Carried             10   | 6   10  10  10  10  
  Average Carried          7    | 5   6   9   7   9   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 6   10  9   10  7   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           746  | 180 124 42  355 45  
  Remotely                 147  | .   .   .   147 .   
Salvage Created            604  | .   124 16  235 229 
  Parts                    36   | .   7   3   12  14  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  24   | .   3   3   9   9   
  Guns                     7    | .   3   .   1   3   
  AOE                      17   | .   .   3   8   6   
Classes Destroyed          9    | .   2   1   3   3   
  Worker                   6    | .   .   .   4   2   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  14   | .   .   3   7   4   
  Grunt                    5    | .   3   .   1   1   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   1    | .   .   .   1   .   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           6    | .   2   3   6   5   
  Combat Bots Only         5    | .   2   3   5   4   
Max Kills in Single Turn   4    | .   1   2   4   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               1550 | .   379 111 95  965 
  Core                     580  | .   136 27  16  401 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         67   | 100 .   34  .   .   
Volleys Fired              46   | .   18  3   11  14  
  Largest                  2    | .   2   1   2   2   
  Hottest                  105  | .   105 30  86  86  
Shots Fired                81   | .   36  3   22  20  
  Gun                      64   | .   35  .   15  14  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 17   | .   1   3   7   6   
  Special                  .    | .   .   .   .   .   
  Kinetic                  12   | .   4   .   8   .   
  Thermal                  34   | .   13  .   7   14  
  Explosive                17   | .   1   3   7   6   
  Electromagnetic          18   | .   18  .   .   .   
  Robot Hit Streak         9    | .   9   .   7   7   
  Robot Miss Streak        7    | .   7   2   2   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           43   | .   20  .   12  11  
  Core Hits                48   | .   8   3   18  19  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2042 | .   564 167 817 494 
  Guns                     590  | .   273 .   151 166 
  Cannons                  .    | .   .   .   .   .   
  Explosions               1452 | .   291 167 666 328 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  79   | .   13  .   66  .   
  Thermal                  539  | .   288 .   85  166 
  Explosive                1255 | .   94  167 666 328 
  Electromagnetic          169  | .   169 .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            26   | .   8   .   18  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               26   | .   8   .   18  .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      298  | .   186 39  .   73  
  Shots                    8    | .   5   1   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        376  | .   66  .   376 39  
  Average Temperature      40   | .   24  .   86  12  
  Received Heat Transfer   175  | .   108 .   9   58  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         1127 | .   572 .   185 370 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      4    | .   4   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             283  | .   122 85  283 189 
  Average Influence        75   | .   51  8   146 120 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         95   | 100 100 100 84  100 
  Level 1                  4    | .   .   .   15  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   6   3   11  16  
  Peak Tracking Total      7    | .   2   3   5   7   
  Tactical Retreats        4    | .   2   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          4    | .   2   1   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1732 | 97  554 357 484 240 
Spaces Moved               1152 | 60  355 231 342 164 
  Core                     15   | 14  .   .   .   1   
  Treads                   19   | 19  .   .   .   .   
  Legs                     1116 | 27  355 231 342 161 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   2    | .   .   .   .   2   
  Fastest Speed            50   | 50  120 150 120 117 
  Average Speed            130  | 124 132 150 120 122 
  Slowest Speed            400  | 160 150 150 120 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 3   43  54  32  40  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 8    | .   8   .   .   .   
Terrain Destroyed          162  | .   37  25  54  46  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      162  | .   37  25  54  46  

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1300 | 80  404 237 395 184 
  Wait                     4    | .   4   .   .   .   
  Move                     1148 | 59  354 230 341 164 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 10  11  .   13  1   
  Fast Attach              10   | 2   2   .   6   .   
  Attach                   15   | 5   1   1   5   3   
  Detach                   1    | 1   .   .   .   .   
  Swap                     16   | 3   4   3   5   1   
  Drop                     25   | .   10  .   14  1   
  Fire                     46   | .   18  3   11  14  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   98 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Core integrity fell below 50%
  468 | -10/Materials | Discovered new exit (range 13)
  652 | -10/Materials | Entered Mines
  678 | -10/Mines     | Learned Materials terminal intel
  865 | -10/Mines     | Discovered new exit (range 3)
  974 | -10/Mines     | Discovered new exit (range 13)
 1009 | -10/Mines     | Entered Materials
 1009 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1010 | -9/Materials  | Loaded intel: 12 terminal locations
 1305 | -9/Materials  | Discovered new exit (range 16)
 1441 | -9/Materials  | Discovered new exit (range 12)
 1451 | -9/Materials  | Build established: Scavenger-Mutant
 1493 | -9/Materials  | Entered Mines
 1493 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1661 | -9/Mines      | Assembled infested the area
 1666 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1727 | -9/Mines      | Core integrity fell below 50%
 1730 | -9/Mines      | Core integrity fell below 20%
 1733 | -9/Mines      | Destroyed by as-62889 with Assembled Heavy Rifle

 Last Messages 
---------------
01668_ TI-A6G(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01675_ HV Slug penetrates Wall.
01689_ as-08295 destroyed.
01689_ as-53740 destroyed.
01696_ as-32819 destroyed.
01715_ Grenade Launcher destroyed.
01715_ Imp. Medium Laser destroyed.
01717_ The unstable cave ceiling collapses.
01719_ Aluminum Leg destroyed.
01720_ The unstable cave ceiling collapses. <x2>
01721_ Aluminum Leg destroyed.
01722_ The unstable cave ceiling collapses.
01722_ Aluminum Leg destroyed.
01723_ The unstable cave ceiling collapses.
01723_ Aluminum Leg destroyed.
01725_ The unstable cave ceiling collapses.
01727_ Cld. Ion Engine destroyed.
01728_ The unstable cave ceiling collapses. <x2>
01729_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberLaserMultirail
  Manual?         0
Play Time         00:24:29
  Cumulative      13.7 hours
  Start           2020.04.04 @ 14:27:57
  End             2020.04.04 @ 14:50:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 75f48470-a0e1-42f0-86a1-099b249735a4