Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.03 @ 19:49:12 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (4228) 4228 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3920) 3920 TOTAL SCORE: 15453 Bonus ------- High Alert Combat Kills 18 Win 3000 Win Speed 902 Cogmind --------- Core Integrity 1394/1600 Matter 258/300 Energy 147/150 System Corruption 10% Temperature Cool (9) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (10) -- Field Propulsion Drive Field Propulsion Array Impulse Thruster Array > --- UTILITY (10) ----- Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (4) ------- Shock Maul Shock Maul > --- INVENTORY (10) --- Field Propulsion Drive Q-thruster Q-thruster Impulse Thruster Array Advanced Sensor Array Improved Cloaking Device Micro-nuke Launcher Chainsword Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Hacking Suite Advanced System Shield > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul Chainsword > --- INVENTORY -------- Q-thruster Impulse Thruster Array Precision Energy Filter Improved Cloaking Device Gamma Bomb Array Micro-nuke Launcher Micro-nuke Launcher Chainsword Lance [Rating: 166] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Cooled Airjet Flight Unit Impulse Thruster Array Utility Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Micro-nuke Launcher Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 8 | . . . . 1 1 1 1 . 2 2 Utility 8 | . . 2 2 . 1 . 1 2 . . Weapon 2 | . 1 . . 1 . . . . . . Parts Attached 91 | 7 3 10 8 10 4 12 2 19 3 13 Power 10 | 1 . 2 . 2 . 2 . . . 3 Engine 5 | 1 . 2 . 2 . . . . . . Core 2 | . . . . . . 2 . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 30 | 2 . 2 1 4 3 4 1 5 2 6 Treads 5 | 2 . 2 1 . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight 24 | . . . . 3 3 4 1 5 2 6 Utility 30 | 2 . 2 6 3 . 6 1 6 . 4 Device 11 | . . . 2 1 . 4 . 3 . 1 Storage 3 | . . 1 1 . . . . 1 . . Processor 11 | 2 . . 1 1 . 2 1 1 . 3 Hackware 2 | . . . . 1 . . . 1 . . Protection 3 | . . 1 2 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 3 4 1 1 1 . . 8 1 . Energy Gun 8 | . 3 4 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 . . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 . . Slashing Weapon 3 | . . . . . 1 . . 1 1 . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . . 3 . . Parts Lost 37 | . . . . 15 2 3 . . 3 14 Power 6 | . . . . 2 1 . . . 1 2 Propulsion 10 | . . . . 4 1 1 . . . 4 Utility 12 | . . . . 3 . 2 . . 2 5 Weapon 9 | . . . . 6 . . . . . 3 Highest Loss Streak 10 | . . . . 10 1 2 . . 3 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 1 4 7 10 8 3 3 4 7 8 8 Power 1 | . 1 2 3 2 1 . . . . . Propulsion 1 | . . . 1 . . 1 3 3 2 2 Utility 1 | 1 2 . 1 2 1 1 . . 2 1 Weapon 3 | . 1 4 5 2 . . 1 2 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . 1 . 2 . . . 2 . 7 Power 1 | . . 1 . . . . . . . . Propulsion 7 | . . . . 1 . . . 2 . 4 Utility 3 | . . . . 1 . . . . . 2 Weapon 1 | . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 99 77 55 69 75 82 90 78 Engine 5 | . 12 10 8 6 4 . . . . . Core 1 | . . . . . . 6 10 9 7 . Reactor 1 | . . . . . . . . . . 6 Treads 10 | . 25 20 16 10 . . . . . . Flight 9 | . . . . 5 15 26 25 19 24 22 Device 7 | . . . 8 9 6 7 20 18 15 7 Storage 5 | . . 10 8 4 . . . 2 4 3 Processor 16 | . 25 20 16 15 18 15 10 10 12 15 Hackware 2 | . . . . 2 6 5 5 6 8 6 Protection 6 | . . 9 15 3 . . . . . . Energy Gun 14 | . 18 29 25 11 . . . . . . Ballistic Gun 1 | . 18 . . 3 . . . . . . Impact Weapon 3 | . . . . . . . . 10 12 10 Peak Build Rating 166 | 7 8 17 28 31 34 57 69 124 138 166 Average Rating 56 | 5 7 14 23 24 27 46 67 107 136 157 On Entrance 44 | . 7 8 17 28 21 32 56 69 124 122 Avg Prop Armor Cover (%) 10 | . . . . 10 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 8 11 29 50 47 13 20 20 45 50 66 Greatest Support 78 | 40 40 40 40 60 18 24 35 45 59 78 Greatest Overweight (x) 11 | . . . 1 11 3 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 10 15 15 5 5 5 10 10 10 Average Capacity 10 | 5 5 10 14 11 5 5 5 8 10 10 Most Carried 13 | 4 5 10 13 12 5 5 5 10 9 10 Average Carried 8 | 1 4 7 10 8 3 3 4 7 8 9 Final Capacity 15 | 5 5 10 15 5 5 5 5 10 10 10 Final Carried 13 | 4 5 10 13 5 2 5 5 10 8 10 Class Distribution -------------------- 47% | Hacker-Gunner 26% | Hacker-Scout 10% | Hacker-Skirmisher 7% | Hacker-Sprinter 4% | Hacker-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1449 | 236 64 114 87 138 70 152 142 248 98 100 Remotely . | . . . . . . . . . . . Salvage Created 4653 | . 48 829 1588 747 70 228 33 230 345 535 Parts 221 | . 3 54 86 27 6 14 2 5 11 13 Haulers Intercepted 4 | . . . 2 . . . . 2 . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 77 | . . 17 18 18 2 7 . . 5 10 Melee 14 | . . . . . 2 7 . . 3 2 Guns 39 | . . 14 14 11 . . . . . . AOE 19 | . . 3 3 7 . . . . . 6 Classes Destroyed 14 | . 1 5 6 1 . . . . . 1 Worker 3 | . . 1 2 . . . . . . . Builder 3 | . . . 2 1 . . . . . . Hauler 4 | . . . 2 . . . . 2 . . Recycler 3 | . . . 3 . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 3 | . . . 2 . . . . 1 . . Watcher 27 | . 2 5 3 1 1 2 1 1 2 9 Swarmer 29 | . . 5 . 6 2 7 . . 3 6 Cutter 3 | . . . . . . . . . . 3 Grunt 27 | . . 6 12 7 . . . . 2 . Brawler 3 | . . . 1 2 . . . . . . Sentry 12 | . . 6 4 2 . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 2 | . . . . 1 . . . . . 1 Best Kill Streak 10 | . 1 10 6 8 2 4 1 1 5 8 Combat Bots Only 7 | . . 4 3 7 2 4 . . 5 6 Max Kills in Single Turn 6 | . 1 3 2 2 1 1 1 1 1 6 Gunslinging 2 | . . 2 1 . . . . . . . Exploded 5 | . . 2 2 2 . . . . . 5 Melee 1 | . . . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 721 | . . 45 53 353 19 29 2 5 82 133 Missed 302 | . . 18 17 147 5 10 1 3 34 67 Hits 419 | . . 27 36 206 14 19 1 2 48 66 Melee 8 | . . . . 3 . . . . . 5 Projectile 411 | . . 27 36 203 14 19 1 2 48 61 AOE 4 | . . . . . . . . . . 4 Critical Strikes 14 | . . 1 3 4 . 1 . . 3 2 Damage Taken 5217 | . . 274 357 1841 133 189 11 45 681 1686 Core 980 | . . 9 28 555 28 22 . . 132 206 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 2754 | . . 171 221 980 81 115 7 26 399 754 Regen/Repaired (Parts) 84 | . . . 40 . . 26 . . . 18 Core Remaining (%) 89 | 100 100 97 94 20 96 97 100 100 90 87 Volleys Fired 108 | . 5 27 37 36 . . . . 1 2 Largest 4 | . 3 3 3 4 . . . . 1 1 Hottest 180 | . 100 135 135 180 . . . . 80 49 Shots Fired 315 | . 14 79 107 112 . . . . 1 2 Gun 300 | . 14 79 107 100 . . . . . . Cannon . | . . . . . . . . . . . Launcher 15 | . . . . 12 . . . . 1 2 Special . | . . . . . . . . . . . Kinetic 55 | . 8 1 . 46 . . . . . . Thermal 29 | . 2 . . 27 . . . . . . Explosive 14 | . . . . 12 . . . . . 2 Electromagnetic 217 | . 4 78 107 27 . . . . 1 . Robot Hit Streak 46 | . 8 33 45 46 . . . . . 3 Robot Miss Streak 4 | . . 1 3 4 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . 4 2 3 . . . . . . Max Gunslinging Chain 2 | . . 2 1 1 . . . . . . Shots Hit Robots 308 | . 8 62 83 80 4 13 1 7 26 24 Core Hits 197 | . 3 39 66 54 2 7 1 1 12 12 Critical Kills 3 | . . . . . . . . 1 1 1 Critical Parts Destroyed 14 | . . . . 1 . . . 1 3 9 Critical Strikes 22 | . . . . 4 . . . 2 6 10 Burn 3 | . . . . 3 . . . . . . Destroy 1 | . . . . 1 . . . . . . Smash 17 | . . . . . . . . 2 5 10 Sever 1 | . . . . . . . . . 1 . Melee Attacks 191 | . . . . . 5 26 4 29 37 90 Impact 115 | . . . . . . . . 23 12 80 Slashing 69 | . . . . . 5 26 4 6 18 10 Piercing 7 | . . . . . . . . . 7 . Sneak Attacks 2 | . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . 2 7 3 Damage Inflicted 10576 | . 102 1319 2042 2147 215 752 58 517 1260 2164 Guns 4025 | . 102 930 1686 1307 . . . . . . Cannons . | . . . . . . . . . . . Explosions 2549 | . . 389 356 835 . . . . 187 782 Melee 3997 | . . . . . 215 752 58 517 1073 1382 Ramming 5 | . . . . 5 . . . . . . Kinetic 466 | . 58 15 . 393 . . . . . . Thermal 1383 | . 20 389 356 618 . . . . . . Explosive 1518 | . . . . 736 . . . . . 782 Electromagnetic 3207 | . 24 915 1686 395 . . . . 187 . Impact 2159 | . . . . . . . . 371 436 1352 Slashing 1744 | . . . . . 215 752 58 146 543 30 Piercing 94 | . . . . . . . . . 94 . Highest Corruption 10 | . . 1 . 2 1 . . . . 10 Average Corruption 1 | . . 1 . 1 1 . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . 1 . 3 . . . . . 3 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 2 | . . 1 . 1 . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1308 | . . 4 9 . 23 79 . 254 165 774 Projectiles . | . . . . . . . . . . . Explosions 109 | . . 4 9 . . . . . 8 88 Melee 1199 | . . . . . 23 79 . 254 157 686 Knockbacks 12 | . . . . . . . . 2 . 10 Impact 11 | . . . . . . . . 2 . 9 Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 169 | . . 61 13 95 . . . . . . Shots 8 | . . 3 1 4 . . . . . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 604 | . 39 314 78 604 . 32 . 24 138 293 Average Temperature 85 | . 17 102 17 206 . 12 . 6 51 74 Received Heat Transfer 1287 | . . 138 252 618 18 . . 9 189 63 Effects 20 | . . 3 . 17 . . . . . . Shutdowns 4 | . . . . 4 . . . . . . Energy Bleed 4 | . . 1 . 3 . . . . . . Interference 4 | . . 2 . 2 . . . . . . Matter Decay 4 | . . . . 4 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Damage (core) 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Robots Corrupted 14 | . . . 1 . . . . 2 2 9 Combat Hostiles 5 | . . . 1 . . . . . 2 2 Parts Fried 24 | . . 3 9 1 . . . 3 1 7 Impact Corruptions 35 | . . . . . . . . 6 5 24 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 2110 | . 50 400 400 1260 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 16 | . . 8 6 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . 1 . 1 . . . . 2 1 Low Security (%) 91 | 100 100 98 100 79 100 100 100 100 75 76 Level 1 8 | . . 1 . 20 . . . . 17 23 Level 2 . | . . . . . . . . . 7 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 472 | . 7 201 137 260 142 89 17 32 472 367 Initial 210 | . . . 22 45 72 51 14 6 . 210 Average 63 | . 1 64 14 112 110 49 6 3 101 138 Influence Increases 3905 | . 14 544 610 762 150 215 28 100 576 906 Destroy 0b10 Robot/C 1540 | . . 340 360 360 40 140 . . 100 200 Destroy 0b10 Robot/NC 220 | . 10 35 70 10 5 10 5 20 10 45 Destroy Leader 422 | . 4 120 120 62 12 24 2 6 24 48 Successful Hack 76 | . . . 28 . 18 . . 12 . 18 Disable Machine 20 | . . . 4 4 . 4 . . 4 4 Destroy Structure 322 | . . 34 28 41 . 22 6 32 18 141 Partial Spotted 120 | . . . . 45 15 15 15 15 . 15 Lose Combat Pursuer 1185 | . . 15 . 240 60 . . 15 420 435 Influence Decreases 3577 | . 14 471 546 699 208 316 52 117 114 1040 Entered New Map 652 | . . . 51 92 128 91 27 11 . 252 Time Decay 2455 | . 14 471 495 457 60 195 25 89 84 565 Search Patrol Dispatched 100 | . . . . . . . . . . 100 Lost Part 353 | . . . . 150 20 30 . . 30 123 Purge Threat 17 | . . . . . . . . 17 . . Squads Dispatched 37 | . . 1 5 8 1 2 . 2 3 15 Investigation 9 | . . . 1 2 1 1 . . . 4 Extermination 9 | . . . . 1 . 1 . 2 1 4 Reinforcement 14 | . . 1 3 2 . . . . 2 6 Assault . | . . . . . . . . . . . Garrison 5 | . . . 1 3 . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 3 | . . . . 2 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . . 4 2 . 1 . . . 4 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 228 | . 2 24 30 39 13 11 2 4 43 60 Peak Tracking Total 27 | . 1 5 6 7 6 4 1 2 27 21 Tactical Retreats 28 | . . 1 . 7 2 . . 1 6 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . 1 . 2 . . . 1 . 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 5 | . . . 1 1 . 1 . . 1 1 Max in Single Turn 1 | . . . 1 1 . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 26 | . . 1 6 6 2 1 . 4 1 5 Terminals 18 | . . 1 5 3 1 . . 4 1 3 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . . . 1 . . 1 . . . 1 Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 Total Hacks 61 | . . 1 13 13 6 2 . 13 2 11 Successful 28 | . . . 8 6 1 1 . 7 2 3 Failed 33 | . . 1 5 7 5 1 . 6 . 8 Catastrophic 6 | . . 1 . 1 . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . Manual 29 | . . 1 8 4 3 2 . 7 1 3 Terminals 43 | . . 1 12 5 3 . . 13 2 7 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 5 | . . . 1 . . 2 . . . 2 Recycling Units 4 | . . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . 3 3 . . . . 2 Terminal Hacks 21 | . . . 7 2 1 . . 7 2 2 Record 4 | . . . . . . . . 3 . 1 Part Schematic 1 | . . . . . . . . 1 . . Robot Analysis 4 | . . . 4 . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . Level Access Points 5 | . . . 1 1 1 . . 1 1 . Unreport Threat 2 | . . . . . . . . 2 . . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . . Process 1 | . . . . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . 1 . . . 1 Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 . . . 1 Patch 3 | . . . 1 . . 1 . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . 1 . . Used 2 | . . . 1 . . . . 1 . . Hacking Detections 19 | . . 1 5 3 1 1 . 3 1 4 Full Trace Events 5 | . . . . 1 1 . . . . 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 1995 | . . . 92 308 . 120 57 342 237 839 Optics 1562 | . . . . . . 120 57 342 237 806 Sensors 1649 | . . . 92 308 . 48 57 342 217 585 Terrain 1334 | . . . . . . 61 57 342 237 637 Robot Analysis Total 4 | . . . 4 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5082 | 84 180 730 1477 772 97 267 57 342 237 839 Spaces Moved 5100 | 45 99 361 565 880 150 617 147 646 283 1307 Core 6 | 1 . . . 5 . . . . . . Treads 1245 | 44 99 361 565 176 . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 270 | . . . . 270 . . . . . . Flight 3579 | . . . . 429 150 617 147 646 283 1307 Fastest Speed 21 | 50 160 160 160 32 27 25 25 26 23 21 Average Speed 70 | 157 160 160 227 68 43 25 25 32 23 26 Slowest Speed 675 | 160 160 160 245 675 275 28 26 106 23 105 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 30 | . . . . 6 . . . . 18 6 Potential Cave-ins 11 | . . . . . . . . . . 11 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 22 | 4 26 41 44 27 6 16 7 17 12 48 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 79 | . . . . . . 11 3 16 6 43 Terrain Destroyed 193 | . . 32 30 39 . 11 3 16 6 56 Melee 79 | . . . . . . 11 3 16 6 43 Projectile . | . . . . . . . . . . . AOE 114 | . . 32 30 39 . . . . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6029 | 55 110 456 679 967 170 671 157 734 387 1643 Wait 514 | . 2 44 64 26 12 13 3 20 91 239 Move 5037 | 44 98 360 564 867 149 616 146 645 255 1293 Hop 21 | . . . . 6 . . . . 9 6 Pick Up 36 | 4 1 6 1 6 . 2 . 10 . 6 Fast Attach 55 | 7 1 3 4 6 2 9 1 11 . 11 Attach 21 | . 1 3 . 9 2 1 1 1 2 1 Detach 16 | . 1 4 2 2 . 2 2 3 . . Swap 25 | . 1 4 4 . . 2 . 9 2 3 Drop 40 | . . 5 3 8 . . . 14 . 10 Fire 108 | . 5 27 37 36 . . . . 1 2 Melee 148 | . . . . . 5 26 4 21 27 65 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Weapon x1 214 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Discovered exit to Mines (range 12) 246 | -10/Materials | Identified exit to Materials 246 | -10/Materials | Discovered exit to Materials (range 12) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Hacker-Gunner 768 | -9/Materials | Identified exit to Materials 768 | -9/Materials | Discovered exit to Materials (range 11) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Utility x2 1063 | -8/Materials | Identified exit to Factory 2453 | -8/Materials | Garrison activated, responded to threat 2472 | -8/Materials | Entered Factory 2472 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2665 | -7/Factory | Build established: Hacker-Skirmisher 2707 | -7/Factory | Garrison activated, responded to threat 2796 | -7/Factory | Lost 5 parts (1p4w) 2895 | -7/Factory | Core integrity fell below 50% 2930 | -7/Factory | Destroyed 7 combat bots 2986 | -7/Factory | Lost 10 parts (1p4n3u2w) 3196 | -7/Factory | Identified exit to Factory 3244 | -7/Factory | Entered another Factory area 3244 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3334 | -6/Factory | Identified exit to Factory 3341 | -6/Factory | Entered another Factory area 3341 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3383 | -5/Factory | Identified exit to Factory 3383 | -5/Factory | Discovered exit to Factory (range 3) 3608 | -5/Factory | Entered another Factory area 3608 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3661 | -4/Factory | Identified exit to Research 3661 | -4/Factory | Discovered exit to Research (range 8) 3665 | -4/Factory | Entered Research 3665 | -3/Research | Evolved 2 slots: Utility x2 3826 | -3/Research | Found Gamma Bomb Array 3842 | -3/Research | Identified exit to Research 3934 | -3/Research | Identified exit to Quarantine 3934 | -3/Research | Discovered exit to Quarantine (range 11) 3998 | -3/Research | Spotted B-86 Titan 4007 | -3/Research | Entered another Research area 4007 | -2/Research | Evolved 2 slots: Propulsion x2 4088 | -2/Research | Identified exit to Access 4124 | -2/Research | Build established: Hacker-Scout 4244 | -2/Research | Entered Access 4244 | -1/Access | Evolved 2 slots: Propulsion x2 4274 | -1/Access | Lost 3 parts (1p2u) 4437 | -1/Access | Spotted B-99 Colossus 4439 | -1/Access | Spotted B-99 Colossus 4494 | -1/Access | Search patrols dispatched 4521 | -1/Access | Garrison activated, responded to threat 4939 | -1/Access | Lost 5 parts (1p1n2u1w) 4971 | -1/Access | Allied Derelicts emerged from ambush trap array 5050 | -1/Access | Crushed by falling debris 5051 | -1/Access | System corruption reached 10% 5081 | -1/Access | Identified exit to Surface 5081 | -1/Access | Discovered exit to Surface (range 6) 5083 | *** | Escaped! Last Messages --------------- 05050_ System corrupted by crushing effect (+1). 05050_ Impulse Thruster Array destroyed. 05050_ System corrupted by crushing effect (+1). 05050_ Shock Maul destroyed. 05050_ System corrupted by crushing effect (+1). 05050_ Adv. Visual Processing Unit destroyed. 05050_ System corrupted by crushing effect (+1). 05058_ NOQD YHNRP ,40SJXZDJTPZC 05067_ Slug penetrates Wall. 05075_ Quantum Reactor destroyed. 05076_ System corrupted: Matter fused (-6). 05076_ Impulse Thruster Array destroyed. 05080_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05080_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05081_ The Access Shell folds into the floor. 05081_ EXIT=FOUND: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #?????+#???????????????????????????????????? | | ???# ###### ##########??????????????????????????? | | ???# ???????????????????????? | | ???# ???????????????????????? | | ???######## ########????????????????????????????? | | ?######???# #???????????????????????????????????? | | ?# ??# #???????????????????????????????????? | | ?# ??# #?????????##????????????????????????? | | ?# ?# ####### #????????????????????????? | | ?# ?# R Y! ??????????????????????? | | ?# # ??????????????????????? | | ?# # ####### #????????????????????????? | | ?#! +s #?????????##????????????????????????? | | ?# # s#???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?########?#s #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# s""" """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 54 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 60 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 73 Targeting Accuracy 10 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Quantum Reactor | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- My Business Is Booming Resistances Are Futile Straight Shot Suspicious Tune-up Challenges ------------ None Game ------ Seed LaunchReactionClaymores Manual? 0 Play Time 01:13:31 Cumulative 149.3 hours Start 2025.11.03 @ 18:30:21 End 2025.11.03 @ 19:49:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 289 Rogue 216 Adventurer 15 Explorer 58 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8eca956-943c-4678-a404-572b6fc01020