Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.25 @ 13:33:56 Player: DDRAGON Result: Destroyed by G5-I0N(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (974) 974 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 3328 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 14 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 157/300 Energy 20/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Improved Assault Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Shield Generator > --- WEAPON ----------- Field Laser Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Weight Redist. System Improved Targeting Computer Improved Shield Generator Hacking Drone Bay Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Mini Grenade Launcher Makeshift Hammer CR-A16's Pointy Stick [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 57 | 6 14 20 5 3 9 Power 7 | 1 3 . 1 1 1 Engine 2 | 1 1 . . . . Core 5 | . 2 . 1 1 1 Reactor . | . . . . . . Propulsion 15 | 2 5 5 3 . . Treads . | . . . . . . Leg 15 | 2 5 5 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 3 1 . 3 Device 4 | . 1 1 . . 2 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 25 | 2 4 12 . 2 5 Energy Gun 7 | . 2 4 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 2 5 . 1 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . 3 . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . 2 1 . . 11 Power 3 | . 1 . . . 2 Propulsion 3 | . . . . . 3 Utility 4 | . . 1 . . 3 Weapon 4 | . 1 . . . 3 Highest Loss Streak 10 | . 1 1 . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 100 100 94 Core 10 | . 9 11 11 11 10 Leg 31 | . 28 33 33 33 30 Device 11 | . 12 14 11 11 10 Storage 11 | . 14 11 11 11 10 Protection 7 | . . 7 11 11 . Energy Gun 3 | . 8 8 . . 5 Ballistic Gun 19 | . 18 12 22 21 14 Naked Turns 6 | . . . . . 6 Heaviest Build 40 | 11 32 40 40 40 40 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 3 | 3 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 3 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1030 | 260 257 172 228 64 49 Remotely . | . . . . . . Salvage Created 1218 | . 499 406 214 . 99 Parts 85 | . 30 40 13 . 2 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . 2 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 39 | . 9 15 8 . 7 Guns 27 | . 9 6 8 . 4 AOE 12 | . . 9 . . 3 Classes Destroyed 11 | . 4 4 1 . 2 Worker 1 | . 1 . . . . Builder 2 | . . 2 . . . Hauler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 4 | . 1 3 . . . Swarmer 15 | . . 9 6 . . Grunt 14 | . 9 5 . . . Brawler 1 | . . 1 . . . Sentry 2 | . . . 2 . . Z-Light 1 | . . . . . 1 Assembled 6 | . . . . . 6 Best Kill Streak 11 | . 4 11 6 . 3 Combat Bots Only 8 | . 4 8 6 . 3 Max Kills in Single Turn 4 | . 1 4 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2407 | . 543 513 161 . 1190 Core 533 | . 116 72 11 . 334 Absorbed by Shields 252 | . . 60 64 . 128 Core Remaining (%) 76 | 100 53 . . . . Volleys Fired 95 | . 38 27 12 . 18 Largest 2 | . 2 2 2 . 2 Hottest 93 | . 85 88 46 . 93 Shots Fired 177 | . 68 53 24 . 32 Gun 162 | . 68 48 24 . 22 Cannon . | . . . . . . Launcher 15 | . . 5 . . 10 Special . | . . . . . . Kinetic 126 | . 56 27 24 . 19 Thermal 36 | . 12 21 . . 3 Explosive 15 | . . 5 . . 10 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 10 7 . 4 Robot Miss Streak 4 | . 3 4 2 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 91 | . 40 22 15 . 14 Core Hits 80 | . 26 23 11 . 20 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . 2 . . 1 Burn 2 | . . 2 . . . Destroy 1 | . . . . . 1 Melee Attacks 3 | . . . . 1 2 Impact 2 | . . . . . 2 Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2752 | . 551 1088 246 . 867 Guns 1243 | . 530 316 219 . 178 Cannons . | . . . . . . Explosions 1369 | . . 763 . . 606 Melee 83 | . . . . . 83 Ramming 57 | . 21 9 27 . . Kinetic 975 | . 417 161 219 . 178 Thermal 268 | . 113 155 . . . Explosive 1369 | . . 763 . . 606 Electromagnetic . | . . . . . . Impact 83 | . . . . . 83 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 30 | . . 28 . . 2 Projectiles . | . . . . . . Explosions 28 | . . 28 . . . Melee 2 | . . . . . 2 Knockbacks 2 | . . . 1 . 1 Impact 2 | . . . 1 . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 67 | . . 37 . . 30 Shots 2 | . . 1 . . 1 Rammed . | . . . . . . Targets Rammed 10 | . 6 1 3 . . Kicked 10 | . 6 1 3 . . Crushed . | . . . . . . Highest Temperature 255 | . 144 255 3 . 118 Average Temperature 70 | . 46 91 3 . 80 Received Heat Transfer 740 | . 330 122 24 . 264 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 777 | . 259 518 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 438 | . 216 438 225 . . Initial 101 | . . 14 101 . . Average 100 | . 65 207 74 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 78 | 100 97 36 84 . . Level 1 18 | . 2 50 15 . . Level 2 3 | . . 13 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 18 27 8 . 10 Peak Tracking Total 6 | . 4 6 6 . 3 Tactical Retreats 4 | . 3 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 6 | . 2 3 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 8 | . 7 1 . . . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 15 3 . . . Successful 10 | . 7 3 . . . Failed 8 | . 8 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 16 | . 13 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 3 . . . Record 2 | . . 2 . . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Security Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 7 | . . . 3 4 . Largest Group 4 | . . . 3 4 . Highest-Rated Group 159 | . . . 40 159 . Highest-Rated Ally 41 | . . . 16 41 . Total Orders . | . . . . . . Ally Attacks 6 | . . . 6 . . Total Damage 45 | . . . 45 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 5261 | 78 1078 657 984 2022 442 Spaces Moved 2560 | 52 488 277 487 1053 203 Core 20 | 10 . . . . 10 Treads . | . . . . . . Legs 2540 | 42 488 277 487 1053 193 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 50 Average Speed 187 | 126 187 190 190 190 183 Slowest Speed 200 | 200 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 4 76 38 86 89 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 2 3 . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . . 36 . . 57 Melee . | . . . . . . Projectile . | . . . . . . AOE 93 | . . 36 . . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 2839 | 61 579 355 527 1079 238 Wait 37 | . 11 10 6 4 6 Move 2555 | 51 487 276 486 1052 203 Hop . | . . . . . . Pick Up 35 | 4 10 7 5 9 . Fast Attach 18 | 6 6 6 . . . Attach 11 | . 2 3 . . 6 Detach 7 | . 5 2 . . . Swap 28 | . 6 11 5 3 3 Drop 40 | . 8 12 10 10 . Fire 95 | . 38 27 12 . 18 Melee 3 | . . . . 1 2 Ram . | . . . . . . Kick 10 | . 6 1 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 10) 771 | -10/Materials | Build established: Scavenger-Mutant 922 | -10/Materials | Discovered new exit (range 12) 1157 | -10/Materials | Entered another Materials area 1157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1492 | -9/Materials | Destroyed 8 combat bots 1572 | -9/Materials | Discovered new exit (range 15) 1814 | -9/Materials | Entered Mines 1815 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1921 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2285 | -9/Mines | Discovered new exit (range 16) 2399 | -9/Mines | Discovered new exit (range 7) 2798 | -9/Mines | Entered Zion 2943 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2992 | -7/Zion | Learned location of Recycling (-7) 3343 | -7/Zion | Given A8's code to call for help 3405 | -7/Zion | Identified exit to Proximity Caves 3564 | -7/Zion | Learned Factory emergency access door positions 3713 | -7/Zion | Learned Factory security intel 3791 | -7/Zion | Given the Hacking Drone Bay 3795 | -7/Zion | Found Prototype Device 4228 | -7/Zion | Build established: Mutant 4302 | -7/Zion | Found CR-A16's Pointy Stick 4440 | -7/Zion | Imprinted 4442 | -7/Zion | Declared Zion's savior 4782 | -7/Zion | Opened final containment barrier to the Deep Caves 4815 | -7/Zion | Discovered new exit (range 3) 4815 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4820 | -7/Zion | Entered Deep Caves 4820 | -7/Deep Caves | Accompanied by 4 allies 5227 | -7/Deep Caves | Attacked by Z-Imprinter 5246 | -7/Deep Caves | Released all parts (3) 5247 | -7/Deep Caves | Core integrity fell below 50% 5256 | -7/Deep Caves | Core integrity fell below 20% 5260 | -7/Deep Caves | Released all parts (1) 5262 | -7/Deep Caves | Z-Facility disabled 5262 | -7/Deep Caves | Destroyed by G5-I0N(z) with Zionite Laser-S Last Messages --------------- 05229_ Shield Generator destroyed. 05236_ The unstable cave ceiling collapses. 05236_ Aluminum Leg destroyed. 05236_ Lgt. Nuclear Core destroyed. 05237_ Imp. Shield Generator destroyed. 05240_ JC-QGR(z) destroyed. 05240_ Aluminum Leg destroyed. 05242_ Lgt. Nuclear Core destroyed. 05242_ Field Laser destroyed. 05244_ Mni. Grenade Launcher destroyed. 05245_ The unstable cave ceiling collapses. 05246_ Released 0b10 Decoder Chip [Generic]. 05246_ Released Lrg. Storage Unit. 05246_ Released Gauss Rifle. 05256_ Destroyed Prototype Hover Unit. 05256_ Z-Imprinter system corrupted by crushing effect. 05258_ Z-Imprinter knocked back. 05258_ Mak. Hammer destroyed. 05260_ Released Weight Redist. System. 05262_ Z-Facility disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????#######??????????????????????????????? | | ??????????? ??????###???????????????????? | | ??????????? ?????#"###?????????????????? | | ?????????? ##?##" "##????######??????? | | ?????????? ## # ;#?#### ##?????? | | ?????????? @ !###[" #?????? | | ?????????? z I[!![ #?????# | | ?????????? ==! #???## | | ??????????? #??# | | ??????????? #??# | | ???????????? """"" # #?# | | ????????????????""" #### | | ????????????????""" !% | | ?????????????????"" ! | | ????????????????? | | ?????????????????"" #### | | ????????????????""" ###??## | | ??????????????????" ##?????? | | ??????????????????" #??????? | | ???????????????????? #??????? | | ?????????????????????? #?????? | | ??????????????????????? #?????? | | ???????????????????????? #?????? | | ????????????????????????? ##?????? | | ?????????????????????????? #?????## | | ??????????????????????????? ?????# | | ??????????????????????????? ?????# | | ???????????????????????????? #?????# | | ???????????????????????????? ##?????# | | ????????????????????????????? #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Let's See Who's Tougher Signs Are For Wimps Challenges ------------ None Game ------ Seed SeismicAntimissileSabre Manual? 0 Play Time 00:42:05 Cumulative 22.6 hours Start 2022.05.25 @ 12:38:44 End 2022.05.25 @ 13:33:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75232295-c6c7-419c-a82b-15b640417efe