Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.12 @ 21:22:28

Player: Soraya

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (180)     900
Value Destroyed (6986)     6986
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (962)                962
              TOTAL SCORE: 14608

 Bonus
-------
High Alert Combat Kills    464
Follower Combat Kills      404
Aligned with FarCom        300
Friendly Fire              -206

 Cogmind 
---------
Core Integrity             722/1150
Matter                     129/550
Energy                     96/240
System Corruption          7%
Temperature                Cool (224)
Movement                   Core (450) Ox8
Location                   -4/Factory

 Parts 
-------
>          --- POWER (4) --------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
           Matter Compressor
>          --- WEAPON (5) -------
           Mass Driver
>          --- INVENTORY (4) ----
     Micro Fission Core
           Myomer Leg

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
     Micro Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Matter Compressor
           Energy Filter
   Layered Medium Armor Plating
           Shield Generator
>          --- WEAPON -----------
           Tesla Rifle
           Autogun
           KE Penetrator
           Mass Driver
>          --- INVENTORY --------
     Micro Fission Core
           Myomer Leg
           HERF Cannon
[Rating: 87]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   2   2   2   
  Power                    3    | .   .   .   .   .   .   1   .   .   1   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   .   .   1   1   1   
  Weapon                   3    | .   .   .   .   .   1   1   .   1   .   .   
Parts Attached             218  | 6   2   10  2   3   24  14  34  59  22  42  
  Power                    38   | 1   .   .   1   .   5   2   5   9   3   12  
    Engine                 15   | 1   .   .   1   .   4   .   2   6   1   .   
    Core                   20   | .   .   .   .   .   1   2   3   3   2   9   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               59   | 2   .   1   .   .   7   5   11  18  3   12  
    Treads                 10   | .   .   .   .   .   .   .   .   4   1   5   
    Leg                    40   | 2   .   1   .   .   7   5   11  14  .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   2   7   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 1   2   4   1   .   5   2   1   12  5   10  
    Device                 30   | .   .   3   1   .   4   2   1   9   4   6   
    Storage                4    | 1   1   1   .   .   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   .   .   1   .   .   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   .   5   .   3   7   5   17  20  11  8   
    Energy Gun             18   | 2   .   1   .   .   2   2   2   5   2   2   
    Energy Cannon          14   | .   .   1   .   1   .   .   2   4   4   2   
    Ballistic Gun          23   | .   .   2   .   .   2   2   6   6   3   2   
    Ballistic Cannon       13   | .   .   1   .   .   2   1   3   2   2   2   
    Launcher               6    | .   .   .   .   1   .   .   3   2   .   .   
    Special Weapon         3    | .   .   .   .   1   .   .   1   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   1   .   1   .   3   2   1   .   
Parts Lost                 88   | .   .   .   .   2   2   .   9   29  16  30  
  Power                    11   | .   .   .   .   .   .   .   1   5   2   3   
  Propulsion               24   | .   .   .   .   1   2   .   1   7   4   9   
  Utility                  20   | .   .   .   .   .   .   .   1   8   3   8   
  Weapon                   33   | .   .   .   .   1   .   .   6   9   7   10  
  Highest Loss Streak      15   | .   .   .   .   2   1   .   4   15  8   12  
Average Slot Usage (%)     89   | .   93  99  99  98  95  96  97  75  75  72  
  Engine                   6    | .   14  14  14  14  5   .   2   6   3   .   
  Core                     5    | .   .   .   .   .   3   11  11  3   4   14  
  Leg                      23   | .   28  27  28  26  34  30  29  16  12  .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   3   12  
  Device                   13   | .   .   8   13  14  14  14  13  11  18  13  
  Storage                  6    | .   14  14  14  14  9   7   7   1   .   1   
  Processor                1    | .   .   .   .   .   .   .   .   2   5   2   
  Protection               1    | .   8   5   .   .   1   .   .   2   .   5   
  Energy Gun               7    | .   28  17  14  11  6   5   5   4   5   3   
  Energy Cannon            2    | .   .   1   .   .   .   .   2   6   6   .   
  Ballistic Gun            8    | .   .   1   14  12  3   7   13  8   6   9   
  Ballistic Cannon         3    | .   .   7   .   .   8   9   3   .   2   3   
  Impact Weapon            2    | .   .   .   .   .   7   7   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 12  15  33  27  33  44  50  54  64  60  72  
  Greatest Support         89   | 20  20  27  27  27  51  67  81  89  65  64  
  Greatest Overweight (x)  15   | 2   .   1   .   3   1   1   .   9   15  3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  10  10  10  4   4   
  Average Capacity         7    | 5   6   8   10  10  10  10  10  5   4   4   
  Most Carried             10   | 4   6   10  10  10  10  10  10  10  4   4   
  Average Carried          7    | 2   5   8   9   9   9   9   9   4   2   2   
  Final Capacity           10   | 6   6   10  10  10  10  10  10  10  4   4   
  Final Carried            10   | 4   6   10  10  9   10  10  10  10  1   2   

 Class Distribution 
--------------------
 40% | Mutant
 15% | Scavenger-Skirmisher
 14% | Skirmisher
  8% | Scavenger-Tank
  7% | Scavenger-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
               Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Storage
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -5/Factory
       Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Matter Collected           5434 | 110  17   204  .    11   687  594  1475 1055 502  779  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8080 | .    65   205  .    .    1047 553  2155 1873 1391 791  
  Parts                    386  | .    7    10   .    .    53   21   109  89   51   46   
Haulers Intercepted        7    | .    .    .    .    .    2    1    2    1    1    .    
Recyclers Shooed           11   | .    .    1    .    .    .    2    4    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Combat Hostiles Destroyed  125  | .   4   3   .   .   18  6   37  30  12  15  
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   
  Guns                     64   | .   3   2   .   .   4   1   27  18  2   7   
  Cannons                  46   | .   .   1   .   .   11  5   7   8   7   7   
  AOE                      10   | .   1   .   .   .   1   .   3   4   1   .   
Classes Destroyed          15   | .   1   2   .   .   7   2   2   .   .   1   
  Worker                   13   | .   .   .   .   .   4   .   5   2   1   1   
  Builder                  7    | .   .   .   .   .   .   1   1   2   2   1   
  Tunneler                 2    | .   .   1   .   .   1   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   2   1   2   1   1   .   
  Recycler                 17   | .   .   3   .   .   1   3   4   1   4   1   
  Operator                 2    | .   .   .   .   .   .   .   1   .   1   .   
  Watcher                  7    | .   .   .   .   .   1   2   2   2   .   .   
  Swarmer                  27   | .   4   3   .   .   4   .   5   6   .   5   
  Grunt                    42   | .   .   .   .   .   8   3   15  14  .   2   
  Brawler                  3    | .   .   .   .   .   .   .   2   1   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   23   | .   .   .   .   .   4   1   10  2   5   1   
  Hunter                   13   | .   .   .   .   .   1   .   3   4   4   1   
  Programmer               14   | .   .   .   .   .   .   2   1   3   3   5   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   2   4   .   .   5   3   11  8   5   8   
  Combat Bots Only         8    | .   2   3   .   .   4   3   8   8   2   8   
Max Kills in Single Turn   3    | .   1   1   .   .   2   1   3   3   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   1   .   .   .   1   .   1   1   1   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Damage Taken               12717 | .    57   84   .    647  861  325  2395 3176 1654 3518 
  Core                     1704  | .    7    11   .    130  126  64   348  447  143  428  
  Absorbed by Shields      949   | .    .    .    .    .    21   .    171  280  91   386  
Core Remaining (%)         65    | 100  .    .    .    40   77   .    41   47   85   .    
Volleys Fired              453   | .    8    9    .    7    60   36   114  100  51   68   
  Largest                  5     | .    2    2    .    2    2    3    4    4    5    5    
  Hottest                  284   | .    80   119  .    100  107  130  259  194  284  246  
Shots Fired                1156  | .    16   18   .    11   117  83   338  249  159  165  
  Gun                      727   | .    16   8    .    4    62   51   245  162  68   111  
  Cannon                   409   | .    .    10   .    3    55   32   86   78   91   54   
  Launcher                 15    | .    .    .    .    2    .    .    6    7    .    .    
  Special                  5     | .    .    .    .    2    .    .    1    2    .    .    
  Kinetic                  726   | .    .    14   .    4    86   58   244  133  71   116  
  Thermal                  249   | .    8    1    .    3    .    8    53   107  65   4    
  Explosive                8     | .    .    .    .    2    .    .    6    .    .    .    
  Electromagnetic          168   | .    8    3    .    .    31   17   34   7    23   45   
  Robot Hit Streak         50    | .    4    7    .    9    19   13   34   24   50   38   
  Robot Miss Streak        6     | .    1    2    .    2    2    6    6    4    3    3    
  Penetration Max          1     | .    .    .    .    .    1    1    1    1    1    1    
  Secondary Targets        7     | .    1    .    .    .    .    .    2    4    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           850   | .    9    13   .    7    97   55   254  170  121  124  
  Core Hits                406   | .    4    8    .    3    41   16   160  84   48   42   
  Critical Hits            38    | .    .    .    .    .    7    8    5    6    5    7    
  Critical Kills           11    | .    .    .    .    .    4    2    1    1    2    1    
  Critical Parts Destroyed 23    | .    .    .    .    .    3    6    4    5    3    2    
Melee Attacks              17    | .    .    .    .    .    7    3    7    .    .    .    
  Impact                   17    | .    .    .    .    .    7    3    7    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    1    3    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21406 | .    95   239  .    143  1801 1240 6042 4847 3843 3156 
  Guns                     11006 | .    62   125  .    77   705  508  3750 2642 1119 2018 
  Cannons                  7310  | .    .    114  .    50   655  512  945  1551 2345 1138 
  Explosions               2159  | .    33   .    .    16   107  .    1003 646  354  .    
  Melee                    867   | .    .    .    .    .    334  220  313  .    .    .    
  Ramming                  64    | .    .    .    .    .    .    .    31   8    25   .    
  Kinetic                  11674 | .    .    173  .    77   902  734  3705 2199 1517 2367 
  Thermal                  5033  | .    43   25   .    50   107  98   634  2226 1776 74   
  Explosive                1035  | .    .    .    .    16   .    .    945  74   .    .    
  Electromagnetic          2733  | .    52   41   .    .    458  188  414  340  525  715  
  Impact                   867   | .    .    .    .    .    334  220  313  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    2    4    1    7    
  Average Corruption       2     | .    .    .    .    .    .    .    1    3    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    .    .    .    .    20   27   2    13   
    Message Errors         9     | .    .    .    .    .    .    .    4    3    .    2    
    Matter Fused           7     | .    .    .    .    .    .    .    .    5    .    2    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    2    5    .    2    
    Energy Discharges      10    | .    .    .    .    .    .    .    2    4    2    2    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    3    .    .    
    Targeting Errors       20    | .    .    .    .    .    .    .    9    7    .    4    
    Weapon Failures        4     | .    .    .    .    .    .    .    3    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            585   | .    .    .    .    .    108  151  118  66   142  .    
  Projectiles              106   | .    .    .    .    .    2    16   .    11   77   .    
  Explosions               120   | .    .    .    .    .    .    .    .    55   65   .    
  Melee                    359   | .    .    .    .    .    106  135  118  .    .    .    
Knockbacks                 25    | .    .    1    .    .    6    6    6    1    2    3    
  Impact                   5     | .    .    .    .    .    2    2    1    .    .    .    
  Kinetic                  19    | .    .    1    .    .    4    4    4    1    2    3    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      428   | .    .    .    .    .    .    .    30   4    394  .    
  Shots                    9     | .    .    .    .    .    .    .    1    .    8    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    1    4    .    
Targets Rammed             8     | .    .    .    .    .    .    .    3    1    4    .    
  Kicked                   3     | .    .    .    .    .    .    .    3    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        747   | .    81   75   .    117  233  240  517  590  298  747  
  Average Temperature      113   | .    29   34   .    59   55   82   100  154  88   167  
  Received Heat Transfer   2517  | .    .    .    .    .    429  102  728  1018 72   168  
  Effects                  56    | .    .    .    .    .    .    4    14   19   .    19   
    Shutdowns              25    | .    .    .    .    .    .    .    7    5    .    13   
    Energy Bleed           7     | .    .    .    .    .    .    .    1    3    .    3    
    Interference           15    | .    .    .    .    .    .    4    3    8    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    1    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    1    1    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    1    .    2    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              13    | .    .    1    .    .    1    4    4    1    1    1    
  Impact Corruptions       15    | .    .    .    .    .    4    6    5    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             7     | .    .    .    .    .    .    .    2    3    2    .    
  Heat Transferred         7117  | .    75   37   .    74   100  222  1234 3186 2115 74   
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    3    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    1    .    .    .    2    .    1    3    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Peak Influence             833  | .   130 132 .   .   247 193 833 655 694 379 
  Average Influence        201  | .   25  47  .   .   105 39  328 390 184 262 
Maximum Alert Level        3    | .   .   .   .   .   1   .   3   2   2   1   
  Low Security (%)         21   | 100 100 100 .   100 89  100 18  .   57  7   
  Level 1                  55   | .   .   .   .   .   10  .   6   50  41  92  
  Level 2                  23   | .   .   .   .   .   .   .   73  50  1   .   
  Level 3                  .    | .   .   .   .   .   .   .   2   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   .   .   .   .   4   4   13  11  6   5   
  Investigation            12   | .   .   .   .   .   1   .   5   3   2   1   
  Extermination            10   | .   .   .   .   .   .   2   2   3   1   2   
  Reinforcement            14   | .   .   .   .   .   3   2   3   3   1   2   
  Assault                  4    | .   .   .   .   .   .   .   2   1   1   .   
  Garrison                 3    | .   .   .   .   .   .   .   1   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   1   .   2   1   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Distress Signals           12   | .   .   .   .   .   1   .   5   4   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   10  3   .   6   24  15  71  46  15  25  
  Peak Tracking Total      14   | .   4   3   .   5   6   4   14  8   6   6   
  Tactical Retreats        15   | .   .   .   .   .   4   1   6   3   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Traps Triggered            14   | .   .   1   .   .   .   .   4   7   2   .   
  Indirectly               4    | .   .   .   .   .   .   .   .   4   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Machines Disabled          51   | .   1   .   .   .   4   3   6   8   29  .   
  Max in Single Turn       15   | .   1   .   .   .   1   1   1   4   15  .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Machines Accessed          30   | .   2   1   5   .   6   1   8   3   3   1   
  Terminals                19   | .   2   .   .   .   5   .   7   2   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                117  | .   3   1   49  .   16  3   29  5   8   3   
  Successful               94   | .   1   1   49  .   12  2   21  2   4   2   
  Failed                   22   | .   2   .   .   .   4   1   7   3   4   1   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   .   .   
  Terminals                55   | .   3   .   .   .   15  .   25  4   8   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          10   | .   .   .   .   .   .   3   4   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             84   | .   1   1   49  .   11  .   17  1   4   .   
  Record                   61   | .   .   .   48  .   1   .   7   1   4   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   3   .   1   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   2   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   2   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   1   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   2   4   .   .   2   
  Scan Component           4    | .   .   .   .   .   .   1   2   .   .   1   
  Repair                   4    | .   .   .   .   .   .   1   2   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         20   | .   1   .   .   .   5   1   6   3   3   1   
  Full Trace Events        5    | .   .   .   .   .   .   .   2   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   1   2   .   .   1   
  Time                     145  | .   .   .   .   .   .   38  82  .   .   25  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Total Allies               17   | .    .    .    .    2    .    .    13   2    .    .    
  Largest Group            10   | .    .    .    .    1    1    .    10   1    .    .    
  Highest-Rated Group      173  | .    .    .    .    34   34   .    173  41   .    .    
  Highest-Rated Ally       41   | .    .    .    .    34   34   .    32   41   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               84   | .    .    .    .    7    .    .    67   10   .    .    
  Total Damage             1827 | .    .    .    .    300  .    .    1195 332  .    .    
  Kills                    23   | .    .    .    .    5    .    .    16   2    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    
Field Lobotomies           5    | .    .    .    .    2    .    .    1    2    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Turns Passed               10016 | 70   283  453  1252 308  1715 924  1433 1552 1158 868  
Spaces Moved               5960  | 60   194  293  988  211  1071 501  718  780  668  476  
  Core                     60    | 29   .    .    .    .    .    .    .    27   4    .    
  Treads                   306   | .    .    .    .    .    .    .    .    179  111  16   
  Legs                     5035  | 31   194  293  988  211  1071 501  718  574  454  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    559   | .    .    .    .    .    .    .    .    .    99   460  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   120  120  125  125  120  120  120  50   116  48   
  Average Speed            125   | 91   120  135  125  132  121  126  120  131  139  116  
  Slowest Speed            800   | 150  120  155  125  210  150  150  120  500  800  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 3    35   68   94   39   52   15   77   21   21   10   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          283   | .    1    4    .    10   16   7    75   45   111  14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               84    | .    .    4    .    1    13   7    21   7    17   14   
  AOE                      199   | .    1    .    .    9    3    .    54   38   94   .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Total                      7527 | 75   228  331  1008 228  1362 719  1031 1099 777  669  
  Wait                     651  | .    22   4    6    2    173  156  122  106  15   45   
  Move                     5950 | 59   193  292  987  210  1070 500  717  779  667  476  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131  | 10   2    9    6    3    13   2    17   34   13   22   
  Fast Attach              37   | .    1    2    1    .    6    4    4    7    1    11   
  Attach                   108  | 6    1    .    1    1    9    1    12   31   19   27   
  Detach                   15   | .    1    .    1    .    3    .    1    .    3    6    
  Swap                     74   | .    .    8    .    2    9    9    18   22   2    4    
  Drop                     83   | .    .    7    6    3    12   8    16   19   2    10   
  Fire                     453  | .    8    9    .    7    60   36   114  100  51   68   
  Melee                    17   | .    .    .    .    .    7    3    7    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    .    .    .    .    3    1    4    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage
-6/Factory
-5/Factory
-4/Factory

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 16)
    71 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   324 | -10/Materials | Discovered new exit (range 9)
   354 | -10/Materials | Entered Mines
   488 | -10/Mines     | Discovered new exit (range 11)
   532 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
   677 | -10/Mines     | Learned location of Zion (-7)
   726 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   731 | -10/Mines     | Found Prototype Device
   732 | -10/Mines     | Identified Exp. Sensor Array
   798 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   799 | -10/Mines     | Discovered new exit (range 5)
   807 | -10/Mines     | Entered Exiles
   855 | -10/Exiles    | Met 8R-AWN
   895 | -10/Exiles    | Discovered new exit (range 14)
   953 | -10/Exiles    | Met EX-HEX
  1008 | -10/Exiles    | Met EX-DEC
  1168 | -10/Exiles    | Visited The Gauntlet
  1355 | -10/Exiles    | Met EX-BIN
  1372 | -10/Exiles    | Aligned with FarCom system
  1373 | -10/Exiles    | Given EX-Vault access code
  1523 | -10/Exiles    | Discovered new exit (range 14)
  1800 | -10/Exiles    | Opened EX-Vault
  1806 | -10/Exiles    | Found Prototype Device
  1814 | -10/Exiles    | Identified Chronowheel
  1814 | -10/Exiles    | Activated Chronowheel
  1814 | -10/Exiles    | Spacetime reconverged on an earlier point
  1822 | -10/Exiles    | Found Field Lobotomy Kit
  1853 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2059 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  2059 | -10/Exiles    | Entered Mines
  2082 | -9/Mines      | Discovered new exit (range 12)
  2093 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2164 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2297 | -9/Mines      | Assembled infested the area
  2302 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  2317 | -9/Mines      | Assimilated D-53 Grenadier with FLK Orb
  2329 | -9/Mines      | Assimilated D-53 Grenadier with FLK Orb
  2332 | -9/Mines      | Core integrity fell below 50%
  2367 | -9/Mines      | Entered Materials
  2367 | -8/Materials  | Accompanied by 1 ally
  2367 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  3348 | -8/Materials  | Identified exit to Factory
  4082 | -8/Materials  | Entered Factory
  4082 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  4428 | -7/Factory    | Discovered new exit (range 16)
  4924 | -7/Factory    | Repaired Hardlight Generator
  4985 | -7/Factory    | Discovered new exit (range 5)
  5006 | -7/Factory    | Entered Storage
  5188 | -7/Storage    | Central database locked down
  5281 | -7/Storage    | Met a pair of Derelict thieves
  5431 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  5824 | -7/Storage    | Repaired Nuclear Core
  5870 | -7/Storage    | Repaired Imp. Carbon-fiber Leg
  5877 | -7/Storage    | Assimilated Y-54 Guardian with FLK Orb
  5980 | -7/Storage    | Garrison activated, responded to threat
  6084 | -7/Storage    | Core integrity fell below 50%
  6135 | -7/Storage    | Lost 4 parts (1n3w)
  6143 | -7/Storage    | Destroyed 8 combat bots
  6345 | -7/Storage    | Discovered new exit (range 16)
  6439 | -7/Storage    | Entered Factory
  6439 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6726 | -6/Factory    | Garrison activated, responded to threat
  6802 | -6/Factory    | Destroyed 8 combat bots
  6845 | -6/Factory    | Lost 15 parts (3p5n3u4w)
  6928 | -6/Factory    | Assimilated H-66 Slayer with FLK Orb
  6976 | -6/Factory    | Assimilated H-66 Slayer with FLK Orb
  7139 | -6/Factory    | First assault squad dispatched
  7208 | -6/Factory    | Lost 3 parts (1n1u1w)
  7216 | -6/Factory    | Build established: Scavenger-Mutant
  7440 | -6/Factory    | Core integrity fell below 50%
  7472 | -6/Factory    | Lost 8 parts (1p1n4u2w)
  7902 | -6/Factory    | Discovered new exit (range 16)
  7979 | -6/Factory    | Build established: Scavenger-Gunner
  7991 | -6/Factory    | Entered another Factory area
  7991 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  8501 | -5/Factory    | Lost 8 parts (1p3u4w)
  8626 | -5/Factory    | Lost 3 parts (2n1w)
  9074 | -5/Factory    | Discovered new exit (range 16)
  9104 | -5/Factory    | Garrison activated, responded to threat
  9149 | -5/Factory    | Entered another Factory area
  9149 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  9190 | -4/Factory    | Build established: Scavenger-Tank
  9401 | -4/Factory    | Spotted B-86 Titan
  9492 | -4/Factory    | Destroyed B-86 Titan
  9571 | -4/Factory    | Destroyed 8 combat bots
  9577 | -4/Factory    | Lost 12 parts (3n4u5w)
  9637 | -4/Factory    | Repaired Lyr. Medium Armor Plating
  9872 | -4/Factory    | Lost 3 parts (1n2w)
 10017 | -4/Factory    | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer destroyed.
Penetrated by Slug. <x3>
Slug penetrates Door.
Slug penetrates Wall.
Penetrated by Slug.
Antigrav System destroyed.
Penetrated by Slug.
Antimatter Reactor destroyed.
Penetrated by Slug.
K-01 Serf collects debris. <x2>
P-70 Sage resets R-10 Processor, system corruption cleaned.
Penetrated by Slug.
Slug penetrates H-77 Assassin.
H-77 Assassin suffers critical hit.
Slug penetrates R-10 Processor.
R-10 Processor destroyed.
Slug penetrates Wall. <x2>
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????     #???????????????????? |
| ???????????????????????     h#???????????????????? |
| ???????????????????????#%*   #???????????????????? |
| ???????????????????????#[  =%#???????????????????? |
| ???????????????????????#    *#???????????????????? |
| ???????????????????#???#  h  #???????????????????? |
| ???????????????????  ??#p  h #???????????????????? |
| ???????????????????? "?#     #???????????????????? |
| ?????????????????????"?# h   #???##############??? |
| ?????????????????????" #!%|  #???#            #??? |
| ?????????????????????? #=!=  #???#            #??? |
| ???????????????????????+==   #???#            #??? |
| ???????????????????????#%*=  ###?#            #??? |
| ???????????????????????![u   T"#?#            #??? |
| ???????????????????????#!    ""#?#            #??? |
| ???????????????????????#     ###?#            #??? |
| ???????????????????????#     #???#            #??? |
| ???????????????????????#|@*! #???#            #??# |
| ???????????????????????#=!*! #???#            #??# |
| ???????????????????????#[ %  #???#            #??# |
| ???????????????????????#  %  #???#            #?## |
| ??????????????########## =   ###########+####+###" |
| ???????????             k%                         |
| ???????????             k                          |
| ???????????          ^                             |
| ????????????                                       |
| ????????????                     k                 |
| ?????????????############;############     #"####  |
| ????????????????????????  ???????????#     #    #  |
| ????????????????????????" ??????????##     #    +  |
| ????????????????????????" ??????????#"     #    ## |
| ????????????????????????? ??????????##     #    #? |
| ????????????????????????? ???????????#     #!   #? |
| ?????????????????????????????????????#     #    ## |
| ?????????????????????????????????????#     ####### |
| ?????????????????????????????????????#     ####### |
| ?????????????????????????????????????#             |
| ?????????????????????????????????????#             |
| ??????????????????????????????????####  //         |
| ??????????????????????????????????#"""  //         |
| ??????????????????????????????????#"R   //         |
| ??????????????????????????????????#"""             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          63
Energy Capacity            535
Matter Stores              300
Matter Capacity            550
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             40
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Dynamic Key
Everything Is Under Control
GoHome()
Hey, That's Mine!
I Survived The Infestation
It Was An Accident, I Swear
It's Just You
Librarian
Made in Tau Ceti IV
One Hack Too Far
Oops
Please Form A Line
Serviceable Loadout
Shopping List
Significant Disruption
Storm Trooper
The More The Merrier
Tourist
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PlasmaSystemArmor
  Manual?         0
Play Time         03:54:53
  Cumulative      16.3 hours
  Start           2019.11.12 @ 16:05:29
  End             2019.11.12 @ 21:22:28
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           8
  Adventurer      1
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          15
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d1c83ff-f486-4559-9b14-cd6be7ffd82a