Cogmind - Beta 11 X10 *** ADVENTURER MODE // 2022.02.10 @ 20:24:24

Player: soymachine

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (66)      330
Value Destroyed (2485)     2485
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (444)                444
              TOTAL SCORE: 7279

 Bonus
-------
High Alert Combat Kills    65
Follower Combat Kills      82
Met Data Miner             300
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/850
Matter                     242/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           System Shield

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
    Medium Treads
           Aluminum Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
           Visual Processing Unit
           Sensor Array
           Melee Analysis Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
  Advanced Plasma Cannon
     Heavy Machine Gun
>          --- INVENTORY --------
  Improved Deuterium Engine
  Advanced Heat Sink
           Graphene Brace
           System Shield
    Medium Laser
     Small Laser
           Gatling Laser
  Advanced Plasma Cannon
     Heavy Assault Rifle
           Flak Gun
     Heavy Machine Gun
           Dirty Datajack
           Dirty Datajack
           Remote Datajack
           Great Axe
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
Weapon                     Heavy Machine Gun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Great Axe
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  6    | .   .   2   1   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             52   | .   1   10  6   10  6   12  .   .   7   
  Power                    4    | .   .   1   .   1   .   1   .   .   1   
    Engine                 3    | .   .   1   .   .   .   1   .   .   1   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   4   2   1   2   3   .   .   .   
    Treads                 9    | .   .   4   2   1   2   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   1   2   2   4   .   3   .   .   .   
    Device                 4    | .   .   1   1   1   .   1   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   1   1   .   1   .   .   .   
    Hackware               3    | .   .   .   .   2   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   .   3   2   4   4   5   .   .   6   
    Energy Gun             5    | .   .   2   .   1   1   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   3   .   .   1   
    Ballistic Gun          8    | .   .   1   2   1   2   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   2   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   2   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   3   5   3   3   3   1   .   17  
  Power                    5    | .   .   1   1   .   .   1   .   .   2   
  Propulsion               11   | .   .   1   1   2   2   1   1   .   3   
  Utility                  8    | .   .   .   2   .   .   .   .   .   6   
  Weapon                   11   | .   .   1   1   1   1   1   .   .   6   
  Highest Loss Streak      10   | .   .   1   3   3   2   3   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  72  78  97  75  84  97  93  56  
  Engine                   4    | .   14  10  8   .   .   4   6   6   1   
  Core                     1    | .   .   .   .   7   6   1   .   .   .   
  Treads                   14   | .   .   20  23  28  15  7   6   6   2   
  Leg                      7    | .   28  .   .   .   .   13  17  13  6   
  Device                   6    | .   .   4   8   7   6   6   6   6   3   
  Storage                  7    | .   14  11  9   7   6   6   6   6   3   
  Processor                13   | .   .   4   10  15  13  14  20  20  12  
  Hackware                 11   | .   .   .   .   14  13  14  20  20  14  
  Energy Gun               3    | .   28  13  7   4   2   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   3   6   6   3   
  Ballistic Gun            6    | .   .   8   10  6   6   5   6   6   1   
  Launcher                 1    | .   .   .   .   2   2   1   .   .   .   
Naked Turns                32   | .   .   .   .   .   .   .   .   .   32  
Heaviest Build             44   | 12  27  34  34  37  39  40  40  40  44  
  Greatest Support         88   | 20  20  40  60  80  88  48  45  30  30  
  Greatest Overweight (x)  2    | .   1   1   .   .   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   9   15  15  15  15  15  15  15  11  
  Most Carried             15   | .   7   7   13  11  13  15  15  15  15  
  Average Carried          10   | .   6   3   11  8   9   12  15  15  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   6   7   12  8   12  15  15  15  2   

 Class Distribution 
--------------------
 72% | Hacker-Mutant
 17% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Data Miner
 Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Matter Collected           1161 | 168 32  187 164 17  71  436 86  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2642 | .   50  849 685 250 220 330 99  .   159 
  Parts                    139  | .   6   36  36  16  18  10  9   .   8   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   .   12  9   .   8   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Combat Hostiles Destroyed  53   | .   3   16  10  5   4   6   4   .   5   
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   
  Guns                     36   | .   3   16  9   2   2   1   1   .   2   
  Cannons                  6    | .   .   .   .   .   .   1   3   .   2   
  AOE                      7    | .   .   .   1   3   2   1   .   .   .   
Classes Destroyed          12   | .   1   5   2   2   2   .   .   .   .   
  Worker                   2    | .   .   .   .   1   1   .   .   .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 3    | .   .   2   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   2   2   .   .   .   .   .   .   
  Swarmer                  11   | .   3   3   .   .   .   .   4   .   1   
  Grunt                    26   | .   .   10  6   2   2   3   .   .   3   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   2   2   1   2   .   .   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   3   6   4   4   8   2   4   .   2   
  Combat Bots Only         5    | .   3   5   4   3   3   2   4   .   2   
Max Kills in Single Turn   8    | .   1   2   1   2   8   1   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  
Damage Taken               4242 | .    25   565  514  430  369  544  130  .    1665 
  Core                     934  | .    .    44   26   12   25   46   28   .    753  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  100  89   95   98   .    .    .    .    .    
Volleys Fired              151  | .    3    43   34   16   7    12   6    .    30   
  Largest                  2    | .    2    2    2    2    2    2    2    .    1    
  Hottest                  128  | .    90   90   70   81   66   128  128  .    98   
Shots Fired                258  | .    6    85   68   25   12   21   12   .    29   
  Gun                      222  | .    6    85   68   18   7    11   6    .    21   
  Cannon                   23   | .    .    .    .    .    .    9    6    .    8    
  Launcher                 13   | .    .    .    .    7    5    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  117  | .    .    30   45   6    7    11   6    .    12   
  Thermal                  75   | .    3    40   .    .    .    9    6    .    17   
  Explosive                13   | .    .    .    .    7    5    1    .    .    .    
  Electromagnetic          53   | .    3    15   23   12   .    .    .    .    .    
  Robot Hit Streak         50   | .    4    41   42   50   9    10   3    .    23   
  Robot Miss Streak        2    | .    .    2    1    1    1    1    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    3    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           231  | .    4    75   64   19   9    20   6    .    34   
  Core Hits                128  | .    3    33   30   18   13   12   4    .    15   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    1    .    .    .    
  Critical Strikes         8    | .    .    5    .    .    .    2    .    .    1    
    Burn                   4    | .    .    4    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    .    
    Destroy                2    | .    .    1    .    .    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              20   | .    .    .    .    .    .    7    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    7    .    .    4    
  Piercing                 9    | .    .    .    .    .    .    .    .    .    9    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5675 | .    47   1281 1125 448  1204 809  173  .    588  
  Guns                     3091 | .    47   1029 1065 231  139  259  45   .    276  
  Cannons                  588  | .    .    .    .    .    .    232  128  .    228  
  Explosions               1757 | .    .    236  60   217  1065 179  .    .    .    
  Melee                    223  | .    .    .    .    .    .    139  .    .    84   
  Ramming                  16   | .    .    16   .    .    .    .    .    .    .    
  Kinetic                  1689 | .    .    392  609  69   139  259  45   .    176  
  Thermal                  2202 | .    13   531  60   .    910  232  128  .    328  
  Explosive                718  | .    .    167  .    217  155  179  .    .    .    
  Electromagnetic          827  | .    34   175  456  162  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 202  | .    .    .    .    .    .    139  .    .    63   
  Piercing                 21   | .    .    .    .    .    .    .    .    .    21   
Highest Corruption         15   | .    .    .    6    1    .    2    2    2    15   
  Average Corruption       2    | .    .    .    5    1    .    1    2    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    1    7    .    7    12   2    9    
    Message Errors         8    | .    .    .    .    1    .    1    3    1    2    
    Matter Fused           9    | .    .    .    .    .    .    4    3    .    2    
    Heat Flow Errors       5    | .    .    .    1    .    .    1    2    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    .    1    
    Parts Rejected         3    | .    .    .    .    1    .    1    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    3    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    2    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            241  | .    .    10   .    6    198  18   9    .    .    
  Projectiles              27   | .    .    .    .    .    .    18   9    .    .    
  Explosions               214  | .    .    10   .    6    198  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      303  | .    .    116  39   148  .    .    .    .    .    
  Shots                    8    | .    .    2    1    5    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        279  | .    90   279  219  48   24   224  256  .    265  
  Average Temperature      65   | .    48   61   50   21   9    87   118  .    74   
  Received Heat Transfer   1446 | .    .    243  216  96   99   225  .    .    567  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Melted             11   | .    .    6    .    .    .    3    .    .    2    
  Heat Transferred         3427 | .    37   1765 .    .    550  300  200  .    575  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Peak Influence             482  | .   70  466 473 243 482 .   .   .   .   
  Initial                  113  | .   .   25  108 113 93  .   .   .   .   
  Average                  178  | .   47  231 253 108 190 .   .   .   .   
Maximum Alert Level        2    | .   .   2   2   1   2   .   .   .   .   
  Low Security (%)         64   | .   100 34  35  94  75  .   .   .   .   
  Level 1                  29   | .   .   56  58  5   .   .   .   .   .   
  Level 2                  6    | .   .   9   5   .   24  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   4   2   8   3   .   .   .   1   
  Investigation            4    | .   .   1   1   2   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   
  Reinforcement            7    | .   .   3   1   2   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   1   .   .   .   1   
  Garrison                 4    | .   .   .   .   3   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Distress Signals           5    | .   .   4   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   4   24  15  10  7   9   4   .   12  
  Peak Tracking Total      9    | .   3   5   5   3   3   4   4   .   9   
  Tactical Retreats        3    | .   .   1   1   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Traps Triggered            3    | .   .   1   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Machines Disabled          12   | .   .   1   1   5   5   .   .   .   .   
  Max in Single Turn       5    | .   .   1   1   2   5   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Machines Accessed          10   | .   .   .   .   4   .   2   .   4   .   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                41   | .   .   .   .   8   .   2   .   31  .   
  Successful               37   | .   .   .   .   4   .   2   .   31  .   
  Failed                   4    | .   .   .   .   4   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   2   .   .   .   1   .   
  Terminals                4    | .   .   .   .   4   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             35   | .   .   .   .   2   .   2   .   31  .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   3   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   39   | .   .   .   .   39  .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Total Allies               3    | .   .   .   .   1   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   1   .   .   .   .   2   
  Highest-Rated Group      172  | .   .   .   .   32  .   .   .   .   172 
  Highest-Rated Ally       96   | .   .   .   .   32  .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   5   .   .   .   .   9   
  Total Damage             519  | .   .   .   .   128 .   .   .   .   391 
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  
Turns Passed               4518 | .    88   544  468  792  254  1261 628  185  298  
Spaces Moved               2357 | 1    58   200  192  353  126  823  411  98   95   
  Core                     14   | .    .    .    .    .    .    .    .    .    14   
  Treads                   1075 | .    .    200  192  353  126  204  .    .    .    
  Legs                     1268 | 1    58   .    .    .    .    619  411  98   81   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  160  162  160  120  120  190  50   
  Average Speed            151  | 120  128  164  161  162  163  138  140  190  173  
  Slowest Speed            260  | 120  190  240  165  165  165  240  190  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       34   | 2    20   31   26   14   6    92   57   77   16   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    .    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    2    3    .    .    
Spaces Dug                 42   | .    .    .    .    25   10   3    .    .    4    
Terrain Destroyed          140  | .    .    27   6    35   44   20   2    .    6    
  Melee                    5    | .    .    .    .    .    .    3    .    .    2    
  Projectile               9    | .    .    .    .    .    .    3    2    .    4    
  AOE                      126  | .    .    27   6    35   44   14   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro 
Total                      3046 | .   66  330 287 546 162 909 451 97  198 
  Wait                     420  | .   3   64  47  164 15  41  35  .   51  
  Move                     2348 | .   57  199 191 352 125 822 410 97  95  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  45   | .   1   10  9   4   8   13  .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   40   | .   .   7   4   8   4   11  .   .   6   
  Detach                   1    | .   .   .   .   .   .   1   .   .   .   
  Swap                     12   | .   1   3   2   2   2   1   .   .   1   
  Drop                     8    | .   1   3   .   .   1   1   .   .   2   
  Fire                     151  | .   3   43  34  16  7   12  6   .   30  
  Melee                    20   | .   .   .   .   .   .   7   .   .   13  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   85 | -10/Materials      | Discovered new exit (range 3)
   89 | -10/Materials      | Entered another Materials area
   89 | -9/Materials       | Evolved 2 slots: Utility x2
  315 | -9/Materials       | Build established: Mutant
  426 | -9/Materials       | Discovered new exit (range 14)
  619 | -9/Materials       | Discovered new exit (range 5)
  632 | -9/Materials       | Identified exit to Materials
  633 | -9/Materials       | Entered another Materials area
  633 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1006 | -8/Materials       | Discovered new exit (range 16)
 1061 | -8/Materials       | Lost 3 parts (1n1u1w)
 1101 | -8/Materials       | Entered Factory
 1101 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1251 | -7/Factory         | Fabricated Graphene Brace (x2)
 1472 | -7/Factory         | Build established: Hacker-Mutant
 1842 | -7/Factory         | Lost 3 parts (2n1w)
 1863 | -7/Factory         | Discovered new exit (range 12)
 1893 | -7/Factory         | Entered another Factory area
 1893 | -6/Factory         | Evolved 2 slots: Utility x2
 2120 | -6/Factory         | Discovered new exit (range 18)
 2147 | -6/Factory         | Entered Lower Caves
 2507 | -6/Lower Caves     | Lost 3 parts (1p1n1w)
 2672 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2680 | -6/Lower Caves     | Ambushed by wild Derelicts
 2777 | -6/Lower Caves     | Learned Factory terminal intel
 3262 | -6/Lower Caves     | Learned location of 1 exit from Factory
 3396 | -6/Lower Caves     | Discovered new exit (range 9)
 3408 | -6/Lower Caves     | Entered another Lower Caves area
 3416 | -6/Lower Caves     | Learned Factory garrison access intel
 3472 | -6/Lower Caves     | Discovered new exit (range 5)
 3559 | -6/Lower Caves     | Spotted B-75 Beast
 4013 | -6/Lower Caves     | Discovered new exit (range 11)
 4036 | -6/Lower Caves     | Entered Data Miner
 4036 | -6/Data Miner      | Discovered new exit (range 6)
 4069 | -6/Data Miner      | Met Data Miner
 4124 | -6/Data Miner      | Learned location of Section 7 (-2)
 4124 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4154 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4221 | -6/Data Miner      | Entered Proximity Caves
 4248 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4248 | -5/Proximity Caves | Spotted B-75 Beast
 4340 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 4402 | -5/Proximity Caves | Lost 6 parts (2n1u3w)
 4435 | -5/Proximity Caves | System corruption reached 10%
 4443 | -5/Proximity Caves | Core integrity fell below 50%
 4460 | -5/Proximity Caves | Crushed by falling debris
 4473 | -5/Proximity Caves | Crushed by falling debris
 4480 | -5/Proximity Caves | Crushed by falling debris
 4498 | -5/Proximity Caves | Core integrity fell below 20%
 4518 | -5/Proximity Caves | Lost 10 parts (1p1n5u3w)
 4519 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04469_ G-50 Soldier destroyed.
04470_ The unstable cave ceiling collapses.
04470_ B-60 Warrior crushed by falling debris.
04470_ Sensor Array crushed.
04473_ The unstable cave ceiling collapses.
04473_ Crushed by falling debris.
04476_ 4ME9Z,0SLIJATLRUS/,SA6/TMWT/AE6GLI#K D
04480_ The unstable cave ceiling collapses.
04480_ Crushed by falling debris.
04487_ Hvy. Machine Gun destroyed.
04488_ B-60 Warrior heat short circuits Imp. Treads.
04489_ The unstable cave ceiling collapses.
04489_ G-50 Soldier crushed by falling debris.
04489_ 63 Matter crushed.
04501_ The unstable cave ceiling collapses.
04501_ G-50 Soldier crushed by falling debris.
04501_ G-50 Soldier system corrupted by crushing effect.
04503_ G-50 Soldier misfires.
04503_ G-50 Soldier destroyed.
04508_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
           Prc. Energy Filter | -6/Data Miner | Free
                    Ionic Axe | -6/Data Miner | Free
                   Myomer Leg | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
             Impulse Thruster | -6/Data Miner | Free
            Imp. Heavy Treads | -6/Data Miner | Free
           Antimissile System | -6/Data Miner | Free
                  Force Lance | -6/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Graphene Brace | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexAblativeReconfigurator
  Manual?         0
Play Time         00:40:29
  Cumulative      326.9 hours
  Start           2022.02.10 @ 19:47:39
  End             2022.02.10 @ 20:24:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          259
  Rogue           195
  Adventurer      64
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             47
Gallery%          69
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48e1ab2a-c699-4cd5-8c14-b70bb8c4eb8a