Cogmind - Beta 11 X10 *** ADVENTURER MODE // 2022.02.10 @ 20:24:24 Player: soymachine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2485) 2485 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 7279 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 82 Met Data Miner 300 Friendly Fire -3 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink System Shield Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Medium Treads Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Visual Processing Unit Sensor Array Melee Analysis Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Advanced Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Graphene Brace System Shield Medium Laser Small Laser Gatling Laser Advanced Plasma Cannon Heavy Assault Rifle Flak Gun Heavy Machine Gun Dirty Datajack Dirty Datajack Remote Datajack Great Axe [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Heavy Machine Gun Energy Gun EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Launcher Improved Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 6 | . . 2 1 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 52 | . 1 10 6 10 6 12 . . 7 Power 4 | . . 1 . 1 . 1 . . 1 Engine 3 | . . 1 . . . 1 . . 1 Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | . . 4 2 1 2 3 . . . Treads 9 | . . 4 2 1 2 . . . . Leg 3 | . . . . . . 3 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | . 1 2 2 4 . 3 . . . Device 4 | . . 1 1 1 . 1 . . . Storage 1 | . 1 . . . . . . . . Processor 4 | . . 1 1 1 . 1 . . . Hackware 3 | . . . . 2 . 1 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | . . 3 2 4 4 5 . . 6 Energy Gun 5 | . . 2 . 1 1 . . . 1 Energy Cannon 4 | . . . . . . 3 . . 1 Ballistic Gun 8 | . . 1 2 1 2 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 2 Unidentified Prototypes . | . . . . . . . . . . Parts Lost 35 | . . 3 5 3 3 3 1 . 17 Power 5 | . . 1 1 . . 1 . . 2 Propulsion 11 | . . 1 1 2 2 1 1 . 3 Utility 8 | . . . 2 . . . . . 6 Weapon 11 | . . 1 1 1 1 1 . . 6 Highest Loss Streak 10 | . . 1 3 3 2 3 1 . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 85 72 78 97 75 84 97 93 56 Engine 4 | . 14 10 8 . . 4 6 6 1 Core 1 | . . . . 7 6 1 . . . Treads 14 | . . 20 23 28 15 7 6 6 2 Leg 7 | . 28 . . . . 13 17 13 6 Device 6 | . . 4 8 7 6 6 6 6 3 Storage 7 | . 14 11 9 7 6 6 6 6 3 Processor 13 | . . 4 10 15 13 14 20 20 12 Hackware 11 | . . . . 14 13 14 20 20 14 Energy Gun 3 | . 28 13 7 4 2 . . . . Energy Cannon 2 | . . . . . . 3 6 6 3 Ballistic Gun 6 | . . 8 10 6 6 5 6 6 1 Launcher 1 | . . . . 2 2 1 . . . Naked Turns 32 | . . . . . . . . . 32 Heaviest Build 44 | 12 27 34 34 37 39 40 40 40 44 Greatest Support 88 | 20 20 40 60 80 88 48 45 30 30 Greatest Overweight (x) 2 | . 1 1 . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 15 15 15 15 15 15 15 11 Most Carried 15 | . 7 7 13 11 13 15 15 15 15 Average Carried 10 | . 6 3 11 8 9 12 15 15 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 6 7 12 8 12 15 15 15 2 Class Distribution -------------------- 72% | Hacker-Mutant 17% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1161 | 168 32 187 164 17 71 436 86 . . Remotely . | . . . . . . . . . . Salvage Created 2642 | . 50 849 685 250 220 330 99 . 159 Parts 139 | . 6 36 36 16 18 10 9 . 8 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 12 9 . 8 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 53 | . 3 16 10 5 4 6 4 . 5 Melee 2 | . . . . . . 2 . . . Guns 36 | . 3 16 9 2 2 1 1 . 2 Cannons 6 | . . . . . . 1 3 . 2 AOE 7 | . . . 1 3 2 1 . . . Classes Destroyed 12 | . 1 5 2 2 2 . . . . Worker 2 | . . . . 1 1 . . . . Builder 3 | . . . . . 3 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 3 | . . 2 1 . . . . . . Watcher 4 | . . 2 2 . . . . . . Swarmer 11 | . 3 3 . . . . 4 . 1 Grunt 26 | . . 10 6 2 2 3 . . 3 Brawler 2 | . . . 1 . . . . . 1 Duelist 1 | . . 1 . . . . . . . Sentry 7 | . . 2 2 1 2 . . . . Hunter 2 | . . . 1 1 . . . . . Programmer 2 | . . . . 1 . 1 . . . Thug 1 | . . . . . . 1 . . . Butcher 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 3 6 4 4 8 2 4 . 2 Combat Bots Only 5 | . 3 5 4 3 3 2 4 . 2 Max Kills in Single Turn 8 | . 1 2 1 2 8 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . 1 2 2 1 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 4242 | . 25 565 514 430 369 544 130 . 1665 Core 934 | . . 44 26 12 25 46 28 . 753 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 96 | 100 100 89 95 98 . . . . . Volleys Fired 151 | . 3 43 34 16 7 12 6 . 30 Largest 2 | . 2 2 2 2 2 2 2 . 1 Hottest 128 | . 90 90 70 81 66 128 128 . 98 Shots Fired 258 | . 6 85 68 25 12 21 12 . 29 Gun 222 | . 6 85 68 18 7 11 6 . 21 Cannon 23 | . . . . . . 9 6 . 8 Launcher 13 | . . . . 7 5 1 . . . Special . | . . . . . . . . . . Kinetic 117 | . . 30 45 6 7 11 6 . 12 Thermal 75 | . 3 40 . . . 9 6 . 17 Explosive 13 | . . . . 7 5 1 . . . Electromagnetic 53 | . 3 15 23 12 . . . . . Robot Hit Streak 50 | . 4 41 42 50 9 10 3 . 23 Robot Miss Streak 2 | . . 2 1 1 1 1 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 231 | . 4 75 64 19 9 20 6 . 34 Core Hits 128 | . 3 33 30 18 13 12 4 . 15 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . Critical Strikes 8 | . . 5 . . . 2 . . 1 Burn 4 | . . 4 . . . . . . . Meltdown 1 | . . . . . . 1 . . . Destroy 2 | . . 1 . . . 1 . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 20 | . . . . . . 7 . . 13 Impact . | . . . . . . . . . . Slashing 11 | . . . . . . 7 . . 4 Piercing 9 | . . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5675 | . 47 1281 1125 448 1204 809 173 . 588 Guns 3091 | . 47 1029 1065 231 139 259 45 . 276 Cannons 588 | . . . . . . 232 128 . 228 Explosions 1757 | . . 236 60 217 1065 179 . . . Melee 223 | . . . . . . 139 . . 84 Ramming 16 | . . 16 . . . . . . . Kinetic 1689 | . . 392 609 69 139 259 45 . 176 Thermal 2202 | . 13 531 60 . 910 232 128 . 328 Explosive 718 | . . 167 . 217 155 179 . . . Electromagnetic 827 | . 34 175 456 162 . . . . . Impact . | . . . . . . . . . . Slashing 202 | . . . . . . 139 . . 63 Piercing 21 | . . . . . . . . . 21 Highest Corruption 15 | . . . 6 1 . 2 2 2 15 Average Corruption 2 | . . . 5 1 . 1 2 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . 1 7 . 7 12 2 9 Message Errors 8 | . . . . 1 . 1 3 1 2 Matter Fused 9 | . . . . . . 4 3 . 2 Heat Flow Errors 5 | . . . 1 . . 1 2 . 1 Energy Discharges 2 | . . . . . . . 1 . 1 Parts Rejected 3 | . . . . 1 . 1 . . 1 Data Loss (minor) 4 | . . . . . . . 3 1 . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . Alerts 2 | . . . . 1 . . . . 1 Weapon Failures 3 | . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 241 | . . 10 . 6 198 18 9 . . Projectiles 27 | . . . . . . 18 9 . . Explosions 214 | . . 10 . 6 198 . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 303 | . . 116 39 148 . . . . . Shots 8 | . . 2 1 5 . . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 279 | . 90 279 219 48 24 224 256 . 265 Average Temperature 65 | . 48 61 50 21 9 87 118 . 74 Received Heat Transfer 1446 | . . 243 216 96 99 225 . . 567 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 11 | . . 6 . . . 3 . . 2 Heat Transferred 3427 | . 37 1765 . . 550 300 200 . 575 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 482 | . 70 466 473 243 482 . . . . Initial 113 | . . 25 108 113 93 . . . . Average 178 | . 47 231 253 108 190 . . . . Maximum Alert Level 2 | . . 2 2 1 2 . . . . Low Security (%) 64 | . 100 34 35 94 75 . . . . Level 1 29 | . . 56 58 5 . . . . . Level 2 6 | . . 9 5 . 24 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 4 2 8 3 . . . 1 Investigation 4 | . . 1 1 2 . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 7 | . . 3 1 2 1 . . . . Assault 2 | . . . . . 1 . . . 1 Garrison 4 | . . . . 3 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 5 | . . 4 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 4 24 15 10 7 9 4 . 12 Peak Tracking Total 9 | . 3 5 5 3 3 4 4 . 9 Tactical Retreats 3 | . . 1 1 . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 12 | . . 1 1 5 5 . . . . Max in Single Turn 5 | . . 1 1 2 5 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 10 | . . . . 4 . 2 . 4 . Terminals 2 | . . . . 2 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 41 | . . . . 8 . 2 . 31 . Successful 37 | . . . . 4 . 2 . 31 . Failed 4 | . . . . 4 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 2 . . . 1 . Terminals 4 | . . . . 4 . . . . . Fabricators 3 | . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 35 | . . . . 2 . 2 . 31 . Record 11 | . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 2 | . . . . . . 2 . . . Locate Traps 1 | . . . . 1 . . . . . Recall Extermination 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Reprogram 1 | . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . 3 . . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 39 | . . . . 39 . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 3 | . . . . 1 . . . . 2 Largest Group 2 | . . . . 1 . . . . 2 Highest-Rated Group 172 | . . . . 32 . . . . 172 Highest-Rated Ally 96 | . . . . 32 . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . 5 . . . . 9 Total Damage 519 | . . . . 128 . . . . 391 Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 4518 | . 88 544 468 792 254 1261 628 185 298 Spaces Moved 2357 | 1 58 200 192 353 126 823 411 98 95 Core 14 | . . . . . . . . . 14 Treads 1075 | . . 200 192 353 126 204 . . . Legs 1268 | 1 58 . . . . 619 411 98 81 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 162 160 120 120 190 50 Average Speed 151 | 120 128 164 161 162 163 138 140 190 173 Slowest Speed 260 | 120 190 240 165 165 165 240 190 190 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 3 Exploration Rate (%) 34 | 2 20 31 26 14 6 92 57 77 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 3 . . Spaces Dug 42 | . . . . 25 10 3 . . 4 Terrain Destroyed 140 | . . 27 6 35 44 20 2 . 6 Melee 5 | . . . . . . 3 . . 2 Projectile 9 | . . . . . . 3 2 . 4 AOE 126 | . . 27 6 35 44 14 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 3046 | . 66 330 287 546 162 909 451 97 198 Wait 420 | . 3 64 47 164 15 41 35 . 51 Move 2348 | . 57 199 191 352 125 822 410 97 95 Hop . | . . . . . . . . . . Pick Up 45 | . 1 10 9 4 8 13 . . . Fast Attach . | . . . . . . . . . . Attach 40 | . . 7 4 8 4 11 . . 6 Detach 1 | . . . . . . 1 . . . Swap 12 | . 1 3 2 2 2 1 . . 1 Drop 8 | . 1 3 . . 1 1 . . 2 Fire 151 | . 3 43 34 16 7 12 6 . 30 Melee 20 | . . . . . . 7 . . 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 3) 89 | -10/Materials | Entered another Materials area 89 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 426 | -9/Materials | Discovered new exit (range 14) 619 | -9/Materials | Discovered new exit (range 5) 632 | -9/Materials | Identified exit to Materials 633 | -9/Materials | Entered another Materials area 633 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1006 | -8/Materials | Discovered new exit (range 16) 1061 | -8/Materials | Lost 3 parts (1n1u1w) 1101 | -8/Materials | Entered Factory 1101 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -7/Factory | Fabricated Graphene Brace (x2) 1472 | -7/Factory | Build established: Hacker-Mutant 1842 | -7/Factory | Lost 3 parts (2n1w) 1863 | -7/Factory | Discovered new exit (range 12) 1893 | -7/Factory | Entered another Factory area 1893 | -6/Factory | Evolved 2 slots: Utility x2 2120 | -6/Factory | Discovered new exit (range 18) 2147 | -6/Factory | Entered Lower Caves 2507 | -6/Lower Caves | Lost 3 parts (1p1n1w) 2672 | -6/Lower Caves | Encountered a Warlord checkpoint 2680 | -6/Lower Caves | Ambushed by wild Derelicts 2777 | -6/Lower Caves | Learned Factory terminal intel 3262 | -6/Lower Caves | Learned location of 1 exit from Factory 3396 | -6/Lower Caves | Discovered new exit (range 9) 3408 | -6/Lower Caves | Entered another Lower Caves area 3416 | -6/Lower Caves | Learned Factory garrison access intel 3472 | -6/Lower Caves | Discovered new exit (range 5) 3559 | -6/Lower Caves | Spotted B-75 Beast 4013 | -6/Lower Caves | Discovered new exit (range 11) 4036 | -6/Lower Caves | Entered Data Miner 4036 | -6/Data Miner | Discovered new exit (range 6) 4069 | -6/Data Miner | Met Data Miner 4124 | -6/Data Miner | Learned location of Section 7 (-2) 4124 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4154 | -6/Data Miner | Received God Mode back door access code from Data Miner 4221 | -6/Data Miner | Entered Proximity Caves 4248 | -5/Proximity Caves | Escorted by Enhanced Grunt 4248 | -5/Proximity Caves | Spotted B-75 Beast 4340 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4402 | -5/Proximity Caves | Lost 6 parts (2n1u3w) 4435 | -5/Proximity Caves | System corruption reached 10% 4443 | -5/Proximity Caves | Core integrity fell below 50% 4460 | -5/Proximity Caves | Crushed by falling debris 4473 | -5/Proximity Caves | Crushed by falling debris 4480 | -5/Proximity Caves | Crushed by falling debris 4498 | -5/Proximity Caves | Core integrity fell below 20% 4518 | -5/Proximity Caves | Lost 10 parts (1p1n5u3w) 4519 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04469_ G-50 Soldier destroyed. 04470_ The unstable cave ceiling collapses. 04470_ B-60 Warrior crushed by falling debris. 04470_ Sensor Array crushed. 04473_ The unstable cave ceiling collapses. 04473_ Crushed by falling debris. 04476_ 4ME9Z,0SLIJATLRUS/,SA6/TMWT/AE6GLI#K D 04480_ The unstable cave ceiling collapses. 04480_ Crushed by falling debris. 04487_ Hvy. Machine Gun destroyed. 04488_ B-60 Warrior heat short circuits Imp. Treads. 04489_ The unstable cave ceiling collapses. 04489_ G-50 Soldier crushed by falling debris. 04489_ 63 Matter crushed. 04501_ The unstable cave ceiling collapses. 04501_ G-50 Soldier crushed by falling debris. 04501_ G-50 Soldier system corrupted by crushing effect. 04503_ G-50 Soldier misfires. 04503_ G-50 Soldier destroyed. 04508_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ??????????????####???###?????????????????????????? | | ??????????????? ?? #?????????????????????????? | | ??????????????### ### ####??????????????????????? | | ??????????????#" # ######?????????????????? | | ???????????????" # ##????????????????? | | ?????????????????# #????????????????? | | ??????????????????# #?????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????#! "###??????????????????? | | ????????????# ########% ####### ##???????????? | | ????????????# "#???????????? | | ????????????#######"### #????????????? | | ?????????????????# ### ##### #?????????? | | ?????????????######## ##?????? ?????????? | | ?????????????# ###????????? ??????????? | | ?????????????# ##????????? ??????????? | | ?????????????# ####" #???#### ??????????? | | ?????????????# #??## ##? ?????????? | | ?????????????# #?## [[## #???????????? | | ?????????????# #?# [[!! #???????????? | | ?????????###?# ### |[##### #???????????? | | ???????### ## ##/%##??????? #????????????? | | ???????# ###"##?????? #?????????????? | | ???????# #### %###???? #?????????????? | | ???????###### ##??#####g##???# ##??????#????? | | ????????????# #??????## @#???# ?????? ###?? | | ????????????# #####???######?# ??????? ##? | | ????????????# #?#### ### #??????? #? | | ????????????# #?# ## #??????? #? | | ????????????##### #?## ## #???????# #? | | ????????????????# #?# ?????????# ## | | ????????????????# ### ## #?????????## # | | ???????????????## ## ########### | | ???????????????# " ! % | | ???????????????# # ######## # | | ??????????????# #?????### ## | | ?????????????# ## #???????#######? | | ?????????????# %### ##??????????????? | | ?????????????# ##?# ###???????????????? | | ?????????????#### #??#######?????????????????? | | ????????????????#######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Graphene Brace | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexAblativeReconfigurator Manual? 0 Play Time 00:40:29 Cumulative 326.9 hours Start 2022.02.10 @ 19:47:39 End 2022.02.10 @ 20:24:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 259 Rogue 195 Adventurer 64 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48e1ab2a-c699-4cd5-8c14-b70bb8c4eb8a