Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.31 @ 00:05:47 Player: lobstro Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (865) 865 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3070 Bonus ------- None Cogmind --------- Core Integrity 14/550 Matter 64/300 Energy 22/100 System Corruption 0% Temperature Critical (790) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Small Storage Unit Improved Terrain Scanner Light Armor Plating > --- WEAPON (3) ------- Particle Gun Improved Light Cannon > --- INVENTORY (8) ---- Flight Unit System Shield Hammer Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating > --- WEAPON ----------- Shock Rifle Advanced Beam Cannon Slug Cannon > --- INVENTORY -------- Flight Unit System Shield Heavy Laser Improved Light Cannon Hammer [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Slug Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 59 | 8 11 11 6 14 9 Power 8 | 2 1 1 1 1 2 Engine 7 | 2 1 . 1 1 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 18 | 2 5 4 . 5 2 Treads 5 | . . . . 3 2 Leg 9 | 2 5 2 . . . Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight 2 | . . . . 2 . Utility 12 | 1 2 3 1 3 2 Device 3 | . . 1 . 1 1 Storage 3 | 1 1 . . 1 . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 21 | 3 3 3 4 5 3 Energy Gun 6 | 1 . 1 1 1 2 Energy Cannon 2 | . . . . 2 . Ballistic Gun 5 | 2 2 1 . . . Ballistic Cannon 5 | . 1 1 . 2 1 Launcher 3 | . . . 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . . 4 4 . 9 Power 2 | . . . . . 2 Propulsion 6 | . . 2 2 . 2 Utility 5 | . . 2 1 . 2 Weapon 4 | . . . 1 . 3 Highest Loss Streak 9 | . . 4 2 . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 97 97 87 65 88 Engine 9 | . 14 . 4 11 13 Core 2 | . . 13 6 . . Treads 4 | . . . . 8 16 Leg 11 | . 27 18 18 . . Hover 1 | . . 8 . . . Flight 2 | . . . . 6 . Device 8 | . . 6 11 11 16 Storage 11 | . 14 14 11 11 9 Processor 3 | . 12 7 . . . Protection 2 | . . . 5 4 7 Energy Gun 5 | . 3 13 4 4 7 Energy Cannon 2 | . . . . 4 8 Ballistic Gun 3 | . 13 2 . . . Ballistic Cannon 7 | . 10 10 11 4 8 Launcher 1 | . . . 13 . . Naked Turns . | . . . . . . Heaviest Build 36 | 13 20 26 32 26 36 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 9 | 1 5 3 9 4 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 8 Average Capacity 8 | 6 9 10 10 8 8 Most Carried 10 | 2 10 10 9 8 5 Average Carried 7 | 1 6 8 8 7 4 Final Capacity 10 | 8 10 10 10 8 8 Final Carried 10 | 2 10 8 9 6 3 Class Distribution -------------------- 52% | Mutant 33% | Scavenger-Mutant 6% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 948 | 219 235 101 25 316 52 Remotely . | . . . . . . Salvage Created 869 | . 275 150 47 126 271 Parts 63 | . 17 7 12 10 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 27 | . 6 7 2 5 7 Guns 13 | . 5 5 . . 3 Cannons 12 | . 1 2 . 5 4 AOE 2 | . . . 2 . . Classes Destroyed 10 | . 4 1 3 1 1 Recycler 1 | . 1 . . . . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 4 | . 3 . 1 . . Swarmer 6 | . 3 . . 3 . Grunt 11 | . 3 2 . 1 5 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 3 | . . . 2 . 1 Assembled 5 | . . 5 . . . Best Kill Streak 5 | . 4 5 2 3 4 Combat Bots Only 5 | . 3 5 1 3 4 Max Kills in Single Turn 2 | . 2 1 2 1 2 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2629 | . 176 421 544 116 1372 Core 803 | . 31 126 75 35 536 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 12 | . 12 . . . . Core Remaining (%) 69 | 100 . 37 . 72 . Volleys Fired 94 | . 39 14 9 16 16 Largest 3 | . 2 2 3 3 3 Hottest 181 | . 60 100 111 181 166 Shots Fired 187 | . 78 21 20 21 47 Gun 99 | . 65 17 . 2 15 Cannon 74 | . 13 4 6 19 32 Launcher 14 | . . . 14 . . Special . | . . . . . . Kinetic 85 | . 52 8 6 3 16 Thermal 73 | . 26 13 . 18 16 Explosive 9 | . . . 9 . . Electromagnetic 20 | . . . 5 . 15 Robot Hit Streak 25 | . 13 19 25 6 7 Robot Miss Streak 5 | . 4 1 2 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 128 | . 53 20 16 12 27 Core Hits 55 | . 16 13 7 5 14 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 6 | . . 1 . 1 4 Burn 2 | . . 1 . 1 . Destroy 3 | . . . . . 3 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2473 | . 689 280 547 304 653 Guns 938 | . 546 214 . 14 164 Cannons 1155 | . 143 66 167 290 489 Explosions 380 | . . . 380 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1126 | . 502 110 167 104 243 Thermal 891 | . 187 170 88 200 246 Explosive 240 | . . . 240 . . Electromagnetic 216 | . . . 52 . 164 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 . . . Average Corruption 7 | . . 7 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 10 . . . Message Errors 3 | . . 3 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 3 | . . 3 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 28 | . 10 2 15 1 . Projectiles 13 | . 10 2 . 1 . Explosions 15 | . . . 15 . . Melee . | . . . . . . Knockbacks 5 | . 3 . . . 2 Impact . | . . . . . . Kinetic 5 | . 3 . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 93 | . . . 93 . . Shots 5 | . . . 5 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 988 | . 66 266 117 286 988 Average Temperature 188 | . 30 108 44 129 411 Received Heat Transfer 1063 | . 117 64 180 . 702 Effects 20 | . . . . 3 17 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 4 | . . . . 3 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1844 | . 425 481 50 444 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 247 | . 199 87 247 115 145 Initial 71 | . . 22 15 71 . Average 75 | . 96 60 128 58 66 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 94 | 100 100 100 59 100 100 Level 1 5 | . . . 40 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 14 10 5 7 16 Peak Tracking Total 10 | . 7 6 4 4 10 Tactical Retreats 4 | . 1 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 8 | . 7 . 1 . . Terminals 7 | . 6 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 21 . 2 . . Successful 19 | . 18 . 1 . . Failed 4 | . 3 . 1 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 19 . 2 . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 16 . 1 . . Record 12 | . 12 . . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 5 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2970 | 56 688 369 388 1315 154 Spaces Moved 1621 | 36 383 209 161 782 50 Core 227 | 12 1 . 8 206 . Treads 349 | . . . . 299 50 Legs 684 | 24 382 125 153 . . Wheels . | . . . . . . Hover 84 | . . 84 . . . Flight 277 | . . . . 277 . Fastest Speed 50 | 50 120 116 190 117 160 Average Speed 151 | 107 121 148 208 156 161 Slowest Speed 500 | 120 300 240 500 280 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 59 36 20 96 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . . . 65 . 5 Melee . | . . . . . . Projectile 6 | . . . 1 . 5 AOE 64 | . . . 64 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1960 | 49 526 247 200 852 86 Wait 140 | 5 82 6 15 27 5 Move 1616 | 35 382 208 160 781 50 Hop . | . . . . . . Pick Up 25 | 1 9 5 4 4 2 Fast Attach 26 | 6 6 1 4 4 5 Attach 18 | . . 6 . 8 4 Detach 3 | . . . . 3 . Swap 15 | 2 5 4 2 2 . Drop 23 | . 3 3 6 7 4 Fire 94 | . 39 14 9 16 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 11) 660 | -10/Materials | Discovered new exit (range 17) 703 | -10/Materials | Repaired Hover Unit 745 | -10/Materials | Entered Mines 816 | -10/Mines | Discovered new exit (range 14) 822 | -10/Mines | Assembled infested the area 827 | -10/Mines | Assisted by a Guerilla fighting off Assembled 896 | -10/Mines | Core integrity fell below 50% 917 | -10/Mines | Lost 4 parts (2n2u) 936 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 989 | -10/Mines | Learned location of Mines (-9) 1039 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1114 | -10/Mines | Entered Materials 1114 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1276 | -9/Materials | Identified exit to Mines 1502 | -9/Materials | Entered Mines 1576 | -9/Mines | Identified exit to Materials 1810 | -9/Mines | Discovered exit to Materials (range 13) 2013 | -9/Mines | Learned location of 1 exit from Lower Caves 2258 | -9/Mines | Build established: Scavenger-Mutant 2817 | -9/Mines | Entered Materials 2817 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2965 | -8/Materials | Core integrity fell below 50% 2968 | -8/Materials | Core integrity fell below 20% 2971 | -8/Materials | Self-destructed Last Messages --------------- 02954_ Slug Cannon destroyed. 02954_ Seismic Detector destroyed. 02957_ Overheating: Core damaged (-60). 02957_ U-05 Engineer builds a Wall. 02958_ Overheating: Adv. Beam Cannon damaged (-1). 02958_ Overheating: Lgt. Treads damaged (-2). 02958_ Acquired Lgt. Treads. 02958_ Lgt. Treads destroyed. 02960_ Overheating: System interference. 02960_ Imp. Terrain Scanner temporarily disabled. 02961_ Acquired Lgt. Armor Plating. 02962_ Critical hit (Burn: +37). 02963_ Overheating: Sml. Storage Unit damaged (-45). 02964_ Overheating: Matter decay (-18). 02964_ Acquired Particle Gun. 02965_ Overheating: Core damaged (-104). 02966_ Adv. Beam Cannon destroyed. 02967_ Overheating: Core damaged (-60). 02968_ Overheating: Core damaged (-110). 02969_ Overheating: Sml. Storage Unit damaged (-10). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????############??????##????????? | | ??????????# ?????????# #????????????????? | | ???????????]!!????????#% % #????????#???????? | | ??????????#?!! ???#???#*=@% ###?############## | | ?????????????! ?######g!g% #?#?# | | ??????????#####+## ##g#=########## | | ??????????# ^ ^ %uY* u | | ??????????# [ ^ | | ??????????#" """" """" """" """" =! | | ???????????T """" """" """" """" ! #?? | | ??????????#" """" ="""" ""%" """" [ #?? | | ?????? %*%=* w #?? | | ?????? * % % =[ = ##? | | ????????### #### ##"T"# #######+####### #?? | | ???????????????#+###### ##### #??# #?? | | ??????????????? ? ????###+#####??# #??# #?? | | ?????????????? ??????#? ?????????# """ #??# #?? | | ????????????? ?? ???????????????## """ ##?# #?" | | ?????????????"???????? ??????????# """ #??# +?? | | ?????????????"???? ??????????????# #??# #?? | | ??????????"??????????????????????########?## #?? | | ???????????????????????? ??????????????????# #?? | | ?????????????????#??????????????????#??#???# #?? | | ??????????????????????????????????????#????# #?? | | ?????????????????????????????????##????????# #?? | | ??????????????????????????#????#?#??#??????# +?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 266 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravModifiedCutter Manual? 0 Play Time 00:34:10 Cumulative 54.3 hours Start 2022.05.30 @ 23:31:45 End 2022.05.31 @ 00:05:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf8a3262-0561-4d11-b918-88c4f43f3f98